Irrlicht 3D Engine: position2d.h Source File

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position2d.h
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    00001 // Copyright (C) 2002-2012 Nikolaus Gebhardt
    00002 // This file is part of the "Irrlicht Engine".
    00003 // For conditions of distribution and use, see copyright notice in irrlicht.h
    00004
    00006
    00008 #ifndef __IRR_POSITION_H_INCLUDED__
    00009 #define __IRR_POSITION_H_INCLUDED__
    00010
    00011 #include "vector2d.h"
    00012
    00013 namespace irr
    00014 {
    00015 namespace core
    00016 {
    00017
    00018 // Use typedefs where possible as they are more explicit...
    00019
    00021 typedef vector2d<f32> position2df;
    00022
    00024 typedef vector2d<s32> position2di;
    00025 } // namespace core
    00026 } // namespace irr
    00027
    00028 // ...and use a #define to catch the rest, for (e.g.) position2d<f64>
    00029 #define position2d vector2d
    00030
    00031 #endif // __IRR_POSITION_H_INCLUDED__
    00032