Irrlicht 3D Engine: IParticleSphereEmitter.h Source File

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IParticleSphereEmitter.h
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    00001 // Copyright (C) 2002-2012 Nikolaus Gebhardt
    00002 // This file is part of the "Irrlicht Engine".
    00003 // For conditions of distribution and use, see copyright notice in irrlicht.h
    00004
    00005 #ifndef __I_PARTICLE_SPHERE_EMITTER_H_INCLUDED__
    00006 #define __I_PARTICLE_SPHERE_EMITTER_H_INCLUDED__
    00007
    00008 #include "IParticleEmitter.h"
    00009
    00010 namespace irr
    00011 {
    00012 namespace scene
    00013 {
    00014
    00016 class IParticleSphereEmitter : public IParticleEmitter
    00017 {
    00018 public:
    00019
    00021     virtual void setCenter( const core::vector3df& center ) = 0;
    00022
    00024     virtual void setRadius( f32 radius ) = 0;
    00025
    00027     virtual const core::vector3df& getCenter() const = 0;
    00028
    00030     virtual f32 getRadius() const = 0;
    00031
    00033     virtual E_PARTICLE_EMITTER_TYPE getType() const { return EPET_SPHERE; }
    00034 };
    00035
    00036 } // end namespace scene
    00037 } // end namespace irr
    00038
    00039
    00040 #endif
    00041