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bilinearScheme.h
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1 //
2 // Copyright 2014 DreamWorks Animation LLC.
3 //
4 // Licensed under the Apache License, Version 2.0 (the "Apache License")
5 // with the following modification; you may not use this file except in
6 // compliance with the Apache License and the following modification to it:
7 // Section 6. Trademarks. is deleted and replaced with:
8 //
9 // 6. Trademarks. This License does not grant permission to use the trade
10 // names, trademarks, service marks, or product names of the Licensor
11 // and its affiliates, except as required to comply with Section 4(c) of
12 // the License and to reproduce the content of the NOTICE file.
13 //
14 // You may obtain a copy of the Apache License at
15 //
16 // http://www.apache.org/licenses/LICENSE-2.0
17 //
18 // Unless required by applicable law or agreed to in writing, software
19 // distributed under the Apache License with the above modification is
20 // distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
21 // KIND, either express or implied. See the Apache License for the specific
22 // language governing permissions and limitations under the Apache License.
23 //
24 #ifndef OPENSUBDIV3_SDC_BILINEAR_SCHEME_H
25 #define OPENSUBDIV3_SDC_BILINEAR_SCHEME_H
26
27 #include "../version.h"
28
29 #include "../sdc/scheme.h"
30
31 namespace OpenSubdiv {
32 namespace OPENSUBDIV_VERSION {
33
34 namespace Sdc {
35
36 //
37 // Specializations for Scheme<SCHEME_BILINEAR>:
38 //
39
40 //
41 // Bilinear traits:
42 //
43 template <>
44 inline Split Scheme<SCHEME_BILINEAR>::GetTopologicalSplitType() { return SPLIT_TO_QUADS; }
45
46 template <>
47 inline int Scheme<SCHEME_BILINEAR>::GetRegularFaceSize() { return 4; }
48
49 template <>
50 inline int Scheme<SCHEME_BILINEAR>::GetRegularVertexValence() { return 4; }
51
52 template <>
53 inline int Scheme<SCHEME_BILINEAR>::GetLocalNeighborhoodSize() { return 0; }
54
55
56 //
57 // Refinement masks:
58 //
59 template <>
60 template <typename EDGE, typename MASK>
61 void
62 Scheme<SCHEME_BILINEAR>::ComputeEdgeVertexMask(EDGE const& edge, MASK& mask,
63 Crease::Rule, Crease::Rule) const {
64 // This should be inline, otherwise trivially replicate it:
65 assignCreaseMaskForEdge(edge, mask);
66 }
67
68 template <>
69 template <typename VERTEX, typename MASK>
70 void
71 Scheme<SCHEME_BILINEAR>::ComputeVertexVertexMask(VERTEX const& vertex, MASK& mask,
72 Crease::Rule, Crease::Rule) const {
73 // This should be inline, otherwise trivially replicate it:
74 assignCornerMaskForVertex(vertex, mask);
75 }
76
77
78 //
79 // Limit masks for position -- the limit position of all vertices is the refined vertex.
80 //
81 template <>
82 template <typename VERTEX, typename MASK>
83 inline void
84 Scheme<SCHEME_BILINEAR>::assignCornerLimitMask(VERTEX const& /* vertex */, MASK& posMask) const {
85
86 posMask.SetNumVertexWeights(1);
87 posMask.SetNumEdgeWeights(0);
88 posMask.SetNumFaceWeights(0);
89 posMask.SetFaceWeightsForFaceCenters(false);
90
91 posMask.VertexWeight(0) = 1.0f;
92 }
93
94 template <>
95 template <typename VERTEX, typename MASK>
96 inline void
97 Scheme<SCHEME_BILINEAR>::assignCreaseLimitMask(VERTEX const& vertex, MASK& posMask,
98 int const /* creaseEnds */[2]) const {
99
100 assignCornerLimitMask(vertex, posMask);
101 }
102
103 template <>
104 template <typename VERTEX, typename MASK>
105 inline void
106 Scheme<SCHEME_BILINEAR>::assignSmoothLimitMask(VERTEX const& vertex, MASK& posMask) const {
107
108 assignCornerLimitMask(vertex, posMask);
109 }
110
111 //
112 // Limit masks for tangents -- these are ambiguous around all vertices. Provide
113 // the tangents based on the incident edges of the first face.
114 //
115 template <>
116 template <typename VERTEX, typename MASK>
117 inline void
118 Scheme<SCHEME_BILINEAR>::assignCornerLimitTangentMasks(VERTEX const& /* vertex */,
119 MASK& tan1Mask, MASK& tan2Mask) const {
120
121 tan1Mask.SetNumVertexWeights(1);
122 tan1Mask.SetNumEdgeWeights(2);
123 tan1Mask.SetNumFaceWeights(0);
124 tan1Mask.SetFaceWeightsForFaceCenters(false);
125
126 tan2Mask.SetNumVertexWeights(1);
127 tan2Mask.SetNumEdgeWeights(2);
128 tan2Mask.SetNumFaceWeights(0);
129 tan2Mask.SetFaceWeightsForFaceCenters(false);
130
131 tan1Mask.VertexWeight(0) = -1.0f;
132 tan1Mask.EdgeWeight(0) = 1.0f;
133 tan1Mask.EdgeWeight(1) = 0.0f;
134
135 tan2Mask.VertexWeight(0) = -1.0f;
136 tan2Mask.EdgeWeight(0) = 0.0f;
137 tan2Mask.EdgeWeight(1) = 1.0f;
138 }
139
140 template <>
141 template <typename VERTEX, typename MASK>
142 inline void
143 Scheme<SCHEME_BILINEAR>::assignCreaseLimitTangentMasks(VERTEX const& vertex,
144 MASK& tan1Mask, MASK& tan2Mask, int const /* creaseEnds */[2]) const {
145
146 assignCornerLimitTangentMasks(vertex, tan1Mask, tan2Mask);
147 }
148
149 template <>
150 template <typename VERTEX, typename MASK>
151 inline void
152 Scheme<SCHEME_BILINEAR>::assignSmoothLimitTangentMasks(VERTEX const& vertex,
153 MASK& tan1Mask, MASK& tan2Mask) const {
154
155 assignCornerLimitTangentMasks(vertex, tan1Mask, tan2Mask);
156 }
157
158 } // end namespace sdc
159
160 } // end namespace OPENSUBDIV_VERSION
161 using namespace OPENSUBDIV_VERSION;
162 } // end namespace OpenSubdiv
163
164 #endif /* OPENSUBDIV3_SDC_BILINEAR_SCHEME_H */
OpenSubdiv
Definition: error.h:30
OpenSubdiv::OPENSUBDIV_VERSION::Sdc::Scheme::GetLocalNeighborhoodSize
static int GetLocalNeighborhoodSize()
OpenSubdiv::OPENSUBDIV_VERSION::Sdc::Split
Split
Enumerated type for all face splitting schemes.
Definition: types.h:47
OpenSubdiv::OPENSUBDIV_VERSION::Sdc::Scheme::ComputeEdgeVertexMask
void ComputeEdgeVertexMask(EDGE const &edgeNeighborhood, MASK &edgeVertexMask, Crease::Rule parentRule=Crease::RULE_UNKNOWN, Crease::Rule childRule=Crease::RULE_UNKNOWN) const
Edge-vertex masks If known, the Rule for the edge and/or the derived vertex can be specified to accel...
Definition: scheme.h:392
OpenSubdiv::OPENSUBDIV_VERSION::Sdc::Scheme::GetTopologicalSplitType
static Split GetTopologicalSplitType()
OpenSubdiv::OPENSUBDIV_VERSION::Sdc::Scheme::assignSmoothLimitTangentMasks
void assignSmoothLimitTangentMasks(VERTEX const &vertex, MASK &tan1, MASK &tan2) const
OpenSubdiv::OPENSUBDIV_VERSION::Sdc::Scheme::assignCreaseLimitMask
void assignCreaseLimitMask(VERTEX const &vertex, MASK &pos, int const creaseEnds[2]) const
OpenSubdiv::OPENSUBDIV_VERSION::Sdc::Scheme::assignCornerLimitMask
void assignCornerLimitMask(VERTEX const &vertex, MASK &pos) const
OpenSubdiv::OPENSUBDIV_VERSION::Sdc::Scheme::GetRegularFaceSize
static int GetRegularFaceSize()
OpenSubdiv::OPENSUBDIV_VERSION::Sdc::Crease::Rule
Rule
Definition: crease.h:82
OpenSubdiv::OPENSUBDIV_VERSION::Sdc::SPLIT_TO_QUADS
Used by Catmark and Bilinear.
Definition: types.h:48
OpenSubdiv::OPENSUBDIV_VERSION::Sdc::Scheme::GetRegularVertexValence
static int GetRegularVertexValence()
OpenSubdiv::OPENSUBDIV_VERSION::Sdc::Scheme::assignCornerLimitTangentMasks
void assignCornerLimitTangentMasks(VERTEX const &vertex, MASK &tan1, MASK &tan2) const
OpenSubdiv::OPENSUBDIV_VERSION::Sdc::Scheme::ComputeVertexVertexMask
void ComputeVertexVertexMask(VERTEX const &vertexNeighborhood, MASK &vertexVertexMask, Crease::Rule parentRule=Crease::RULE_UNKNOWN, Crease::Rule childRule=Crease::RULE_UNKNOWN) const
Vertex-vertex masks If known, a single Rule or pair of Rules can be specified (indicating a crease tr...
Definition: scheme.h:512
OpenSubdiv::OPENSUBDIV_VERSION::Sdc::Scheme::assignSmoothLimitMask
void assignSmoothLimitMask(VERTEX const &vertex, MASK &pos) const
OpenSubdiv::OPENSUBDIV_VERSION::Sdc::Scheme::assignCreaseLimitTangentMasks
void assignCreaseLimitTangentMasks(VERTEX const &vertex, MASK &tan1, MASK &tan2, int const creaseEnds[2]) const