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Bullet Collision Detection & Physics Library
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#include "LinearMath/btTransform.h"#include "LinearMath/btVector3.h"#include "LinearMath/btScalar.h"#include "LinearMath/btIDebugDraw.h"

Go to the source code of this file.
Classes | |
| class | btConvexCast |
| Typically the conservative advancement reaches solution in a few iterations, clip it to 32 for degenerate cases. More... | |
| struct | btConvexCast::CastResult |
| RayResult stores the closest result alternatively, add a callback method to decide about closest/all results. More... | |
Macros | |
| #define | MAX_CONVEX_CAST_ITERATIONS 32 |
| #define | MAX_CONVEX_CAST_EPSILON btScalar(0.0001) |
| #define MAX_CONVEX_CAST_EPSILON btScalar(0.0001) |
Definition at line 30 of file btConvexCast.h.
| #define MAX_CONVEX_CAST_ITERATIONS 32 |
Definition at line 29 of file btConvexCast.h.
1.8.16