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Bullet Collision Detection & Physics Library
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#include "BulletCollision/CollisionDispatch/btCollisionWorld.h"#include "BulletDynamics/ConstraintSolver/btContactSolverInfo.h"

Go to the source code of this file.
Classes | |
| class | btDynamicsWorld |
| The btDynamicsWorld is the interface class for several dynamics implementation, basic, discrete, parallel, and continuous etc. More... | |
| struct | btDynamicsWorldDoubleData |
| do not change those serialization structures, it requires an updated sBulletDNAstr/sBulletDNAstr64 More... | |
| struct | btDynamicsWorldFloatData |
| do not change those serialization structures, it requires an updated sBulletDNAstr/sBulletDNAstr64 More... | |
Typedefs | |
| typedef void(* | btInternalTickCallback) (btDynamicsWorld *world, btScalar timeStep) |
| Type for the callback for each tick. More... | |
Enumerations | |
| enum | btDynamicsWorldType { BT_SIMPLE_DYNAMICS_WORLD = 1, BT_DISCRETE_DYNAMICS_WORLD = 2, BT_CONTINUOUS_DYNAMICS_WORLD = 3, BT_SOFT_RIGID_DYNAMICS_WORLD = 4, BT_GPU_DYNAMICS_WORLD = 5, BT_SOFT_MULTIBODY_DYNAMICS_WORLD = 6, BT_DEFORMABLE_MULTIBODY_DYNAMICS_WORLD = 7 } |
| typedef void(* btInternalTickCallback) (btDynamicsWorld *world, btScalar timeStep) |
Type for the callback for each tick.
Definition at line 28 of file btDynamicsWorld.h.
| enum btDynamicsWorldType |
Definition at line 30 of file btDynamicsWorld.h.
1.8.16