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Bullet Collision Detection & Physics Library
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#include <bullet.h>

| btVector3DoubleData Bullet::btGeneric6DofConstraintDoubleData2::m_angularLowerLimit |
| btVector3DoubleData Bullet::btGeneric6DofConstraintDoubleData2::m_angularUpperLimit |
| btVector3DoubleData Bullet::btGeneric6DofConstraintDoubleData2::m_linearLowerLimit |
| btVector3DoubleData Bullet::btGeneric6DofConstraintDoubleData2::m_linearUpperLimit |
| btTransformDoubleData Bullet::btGeneric6DofConstraintDoubleData2::m_rbAFrame |
| btTransformDoubleData Bullet::btGeneric6DofConstraintDoubleData2::m_rbBFrame |
| btTypedConstraintDoubleData Bullet::btGeneric6DofConstraintDoubleData2::m_typeConstraintData |
| int Bullet::btGeneric6DofConstraintDoubleData2::m_useLinearReferenceFrameA |
| int Bullet::btGeneric6DofConstraintDoubleData2::m_useOffsetForConstraintFrame |
1.8.16