/*
* Copyright 2010-2017 Amazon.com, Inc. or its affiliates. All Rights Reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License").
* You may not use this file except in compliance with the License.
* A copy of the License is located at
*
*  http://aws.amazon.com/apache2.0
*
* or in the "license" file accompanying this file. This file is distributed
* on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either
* express or implied. See the License for the specific language governing
* permissions and limitations under the License.
*/

#pragma once
#include <aws/kinesis-video-archived-media/KinesisVideoArchivedMedia_EXPORTS.h>
#include <aws/kinesis-video-archived-media/KinesisVideoArchivedMediaRequest.h>
#include <aws/core/utils/memory/stl/AWSString.h>
#include <aws/kinesis-video-archived-media/model/HLSPlaybackMode.h>
#include <aws/kinesis-video-archived-media/model/HLSFragmentSelector.h>
#include <aws/kinesis-video-archived-media/model/ContainerFormat.h>
#include <aws/kinesis-video-archived-media/model/HLSDiscontinuityMode.h>
#include <aws/kinesis-video-archived-media/model/HLSDisplayFragmentTimestamp.h>
#include <utility>

namespace Aws
{
namespace KinesisVideoArchivedMedia
{
namespace Model
{

  /**
   */
  class AWS_KINESISVIDEOARCHIVEDMEDIA_API GetHLSStreamingSessionURLRequest : public KinesisVideoArchivedMediaRequest
  {
  public:
    GetHLSStreamingSessionURLRequest();

    // Service request name is the Operation name which will send this request out,
    // each operation should has unique request name, so that we can get operation's name from this request.
    // Note: this is not true for response, multiple operations may have the same response name,
    // so we can not get operation's name from response.
    inline virtual const char* GetServiceRequestName() const override { return "GetHLSStreamingSessionURL"; }

    Aws::String SerializePayload() const override;


    /**
     * <p>The name of the stream for which to retrieve the HLS master playlist URL.</p>
     * <p>You must specify either the <code>StreamName</code> or the
     * <code>StreamARN</code>.</p>
     */
    inline const Aws::String& GetStreamName() const{ return m_streamName; }

    /**
     * <p>The name of the stream for which to retrieve the HLS master playlist URL.</p>
     * <p>You must specify either the <code>StreamName</code> or the
     * <code>StreamARN</code>.</p>
     */
    inline bool StreamNameHasBeenSet() const { return m_streamNameHasBeenSet; }

    /**
     * <p>The name of the stream for which to retrieve the HLS master playlist URL.</p>
     * <p>You must specify either the <code>StreamName</code> or the
     * <code>StreamARN</code>.</p>
     */
    inline void SetStreamName(const Aws::String& value) { m_streamNameHasBeenSet = true; m_streamName = value; }

    /**
     * <p>The name of the stream for which to retrieve the HLS master playlist URL.</p>
     * <p>You must specify either the <code>StreamName</code> or the
     * <code>StreamARN</code>.</p>
     */
    inline void SetStreamName(Aws::String&& value) { m_streamNameHasBeenSet = true; m_streamName = std::move(value); }

    /**
     * <p>The name of the stream for which to retrieve the HLS master playlist URL.</p>
     * <p>You must specify either the <code>StreamName</code> or the
     * <code>StreamARN</code>.</p>
     */
    inline void SetStreamName(const char* value) { m_streamNameHasBeenSet = true; m_streamName.assign(value); }

    /**
     * <p>The name of the stream for which to retrieve the HLS master playlist URL.</p>
     * <p>You must specify either the <code>StreamName</code> or the
     * <code>StreamARN</code>.</p>
     */
    inline GetHLSStreamingSessionURLRequest& WithStreamName(const Aws::String& value) { SetStreamName(value); return *this;}

    /**
     * <p>The name of the stream for which to retrieve the HLS master playlist URL.</p>
     * <p>You must specify either the <code>StreamName</code> or the
     * <code>StreamARN</code>.</p>
     */
    inline GetHLSStreamingSessionURLRequest& WithStreamName(Aws::String&& value) { SetStreamName(std::move(value)); return *this;}

    /**
     * <p>The name of the stream for which to retrieve the HLS master playlist URL.</p>
     * <p>You must specify either the <code>StreamName</code> or the
     * <code>StreamARN</code>.</p>
     */
    inline GetHLSStreamingSessionURLRequest& WithStreamName(const char* value) { SetStreamName(value); return *this;}


    /**
     * <p>The Amazon Resource Name (ARN) of the stream for which to retrieve the HLS
     * master playlist URL.</p> <p>You must specify either the <code>StreamName</code>
     * or the <code>StreamARN</code>.</p>
     */
    inline const Aws::String& GetStreamARN() const{ return m_streamARN; }

    /**
     * <p>The Amazon Resource Name (ARN) of the stream for which to retrieve the HLS
     * master playlist URL.</p> <p>You must specify either the <code>StreamName</code>
     * or the <code>StreamARN</code>.</p>
     */
    inline bool StreamARNHasBeenSet() const { return m_streamARNHasBeenSet; }

    /**
     * <p>The Amazon Resource Name (ARN) of the stream for which to retrieve the HLS
     * master playlist URL.</p> <p>You must specify either the <code>StreamName</code>
     * or the <code>StreamARN</code>.</p>
     */
    inline void SetStreamARN(const Aws::String& value) { m_streamARNHasBeenSet = true; m_streamARN = value; }

    /**
     * <p>The Amazon Resource Name (ARN) of the stream for which to retrieve the HLS
     * master playlist URL.</p> <p>You must specify either the <code>StreamName</code>
     * or the <code>StreamARN</code>.</p>
     */
    inline void SetStreamARN(Aws::String&& value) { m_streamARNHasBeenSet = true; m_streamARN = std::move(value); }

    /**
     * <p>The Amazon Resource Name (ARN) of the stream for which to retrieve the HLS
     * master playlist URL.</p> <p>You must specify either the <code>StreamName</code>
     * or the <code>StreamARN</code>.</p>
     */
    inline void SetStreamARN(const char* value) { m_streamARNHasBeenSet = true; m_streamARN.assign(value); }

    /**
     * <p>The Amazon Resource Name (ARN) of the stream for which to retrieve the HLS
     * master playlist URL.</p> <p>You must specify either the <code>StreamName</code>
     * or the <code>StreamARN</code>.</p>
     */
    inline GetHLSStreamingSessionURLRequest& WithStreamARN(const Aws::String& value) { SetStreamARN(value); return *this;}

    /**
     * <p>The Amazon Resource Name (ARN) of the stream for which to retrieve the HLS
     * master playlist URL.</p> <p>You must specify either the <code>StreamName</code>
     * or the <code>StreamARN</code>.</p>
     */
    inline GetHLSStreamingSessionURLRequest& WithStreamARN(Aws::String&& value) { SetStreamARN(std::move(value)); return *this;}

    /**
     * <p>The Amazon Resource Name (ARN) of the stream for which to retrieve the HLS
     * master playlist URL.</p> <p>You must specify either the <code>StreamName</code>
     * or the <code>StreamARN</code>.</p>
     */
    inline GetHLSStreamingSessionURLRequest& WithStreamARN(const char* value) { SetStreamARN(value); return *this;}


    /**
     * <p>Whether to retrieve live, live replay, or archived, on-demand data.</p>
     * <p>Features of the three types of sessions include the following:</p> <ul> <li>
     * <p> <b> <code>LIVE</code> </b>: For sessions of this type, the HLS media
     * playlist is continually updated with the latest fragments as they become
     * available. We recommend that the media player retrieve a new playlist on a
     * one-second interval. When this type of session is played in a media player, the
     * user interface typically displays a "live" notification, with no scrubber
     * control for choosing the position in the playback window to display.</p> <note>
     * <p>In <code>LIVE</code> mode, the newest available fragments are included in an
     * HLS media playlist, even if there is a gap between fragments (that is, if a
     * fragment is missing). A gap like this might cause a media player to halt or
     * cause a jump in playback. In this mode, fragments are not added to the HLS media
     * playlist if they are older than the newest fragment in the playlist. If the
     * missing fragment becomes available after a subsequent fragment is added to the
     * playlist, the older fragment is not added, and the gap is not filled.</p>
     * </note> </li> <li> <p> <b> <code>LIVE_REPLAY</code> </b>: For sessions of this
     * type, the HLS media playlist is updated similarly to how it is updated for
     * <code>LIVE</code> mode except that it starts by including fragments from a given
     * start time. Instead of fragments being added as they are ingested, fragments are
     * added as the duration of the next fragment elapses. For example, if the
     * fragments in the session are two seconds long, then a new fragment is added to
     * the media playlist every two seconds. This mode is useful to be able to start
     * playback from when an event is detected and continue live streaming media that
     * has not yet been ingested as of the time of the session creation. This mode is
     * also useful to stream previously archived media without being limited by the
     * 1,000 fragment limit in the <code>ON_DEMAND</code> mode. </p> </li> <li> <p> <b>
     * <code>ON_DEMAND</code> </b>: For sessions of this type, the HLS media playlist
     * contains all the fragments for the session, up to the number that is specified
     * in <code>MaxMediaPlaylistFragmentResults</code>. The playlist must be retrieved
     * only once for each session. When this type of session is played in a media
     * player, the user interface typically displays a scrubber control for choosing
     * the position in the playback window to display.</p> </li> </ul> <p>In all
     * playback modes, if <code>FragmentSelectorType</code> is
     * <code>PRODUCER_TIMESTAMP</code>, and if there are multiple fragments with the
     * same start timestamp, the fragment that has the larger fragment number (that is,
     * the newer fragment) is included in the HLS media playlist. The other fragments
     * are not included. Fragments that have different timestamps but have overlapping
     * durations are still included in the HLS media playlist. This can lead to
     * unexpected behavior in the media player.</p> <p>The default is
     * <code>LIVE</code>.</p>
     */
    inline const HLSPlaybackMode& GetPlaybackMode() const{ return m_playbackMode; }

    /**
     * <p>Whether to retrieve live, live replay, or archived, on-demand data.</p>
     * <p>Features of the three types of sessions include the following:</p> <ul> <li>
     * <p> <b> <code>LIVE</code> </b>: For sessions of this type, the HLS media
     * playlist is continually updated with the latest fragments as they become
     * available. We recommend that the media player retrieve a new playlist on a
     * one-second interval. When this type of session is played in a media player, the
     * user interface typically displays a "live" notification, with no scrubber
     * control for choosing the position in the playback window to display.</p> <note>
     * <p>In <code>LIVE</code> mode, the newest available fragments are included in an
     * HLS media playlist, even if there is a gap between fragments (that is, if a
     * fragment is missing). A gap like this might cause a media player to halt or
     * cause a jump in playback. In this mode, fragments are not added to the HLS media
     * playlist if they are older than the newest fragment in the playlist. If the
     * missing fragment becomes available after a subsequent fragment is added to the
     * playlist, the older fragment is not added, and the gap is not filled.</p>
     * </note> </li> <li> <p> <b> <code>LIVE_REPLAY</code> </b>: For sessions of this
     * type, the HLS media playlist is updated similarly to how it is updated for
     * <code>LIVE</code> mode except that it starts by including fragments from a given
     * start time. Instead of fragments being added as they are ingested, fragments are
     * added as the duration of the next fragment elapses. For example, if the
     * fragments in the session are two seconds long, then a new fragment is added to
     * the media playlist every two seconds. This mode is useful to be able to start
     * playback from when an event is detected and continue live streaming media that
     * has not yet been ingested as of the time of the session creation. This mode is
     * also useful to stream previously archived media without being limited by the
     * 1,000 fragment limit in the <code>ON_DEMAND</code> mode. </p> </li> <li> <p> <b>
     * <code>ON_DEMAND</code> </b>: For sessions of this type, the HLS media playlist
     * contains all the fragments for the session, up to the number that is specified
     * in <code>MaxMediaPlaylistFragmentResults</code>. The playlist must be retrieved
     * only once for each session. When this type of session is played in a media
     * player, the user interface typically displays a scrubber control for choosing
     * the position in the playback window to display.</p> </li> </ul> <p>In all
     * playback modes, if <code>FragmentSelectorType</code> is
     * <code>PRODUCER_TIMESTAMP</code>, and if there are multiple fragments with the
     * same start timestamp, the fragment that has the larger fragment number (that is,
     * the newer fragment) is included in the HLS media playlist. The other fragments
     * are not included. Fragments that have different timestamps but have overlapping
     * durations are still included in the HLS media playlist. This can lead to
     * unexpected behavior in the media player.</p> <p>The default is
     * <code>LIVE</code>.</p>
     */
    inline bool PlaybackModeHasBeenSet() const { return m_playbackModeHasBeenSet; }

    /**
     * <p>Whether to retrieve live, live replay, or archived, on-demand data.</p>
     * <p>Features of the three types of sessions include the following:</p> <ul> <li>
     * <p> <b> <code>LIVE</code> </b>: For sessions of this type, the HLS media
     * playlist is continually updated with the latest fragments as they become
     * available. We recommend that the media player retrieve a new playlist on a
     * one-second interval. When this type of session is played in a media player, the
     * user interface typically displays a "live" notification, with no scrubber
     * control for choosing the position in the playback window to display.</p> <note>
     * <p>In <code>LIVE</code> mode, the newest available fragments are included in an
     * HLS media playlist, even if there is a gap between fragments (that is, if a
     * fragment is missing). A gap like this might cause a media player to halt or
     * cause a jump in playback. In this mode, fragments are not added to the HLS media
     * playlist if they are older than the newest fragment in the playlist. If the
     * missing fragment becomes available after a subsequent fragment is added to the
     * playlist, the older fragment is not added, and the gap is not filled.</p>
     * </note> </li> <li> <p> <b> <code>LIVE_REPLAY</code> </b>: For sessions of this
     * type, the HLS media playlist is updated similarly to how it is updated for
     * <code>LIVE</code> mode except that it starts by including fragments from a given
     * start time. Instead of fragments being added as they are ingested, fragments are
     * added as the duration of the next fragment elapses. For example, if the
     * fragments in the session are two seconds long, then a new fragment is added to
     * the media playlist every two seconds. This mode is useful to be able to start
     * playback from when an event is detected and continue live streaming media that
     * has not yet been ingested as of the time of the session creation. This mode is
     * also useful to stream previously archived media without being limited by the
     * 1,000 fragment limit in the <code>ON_DEMAND</code> mode. </p> </li> <li> <p> <b>
     * <code>ON_DEMAND</code> </b>: For sessions of this type, the HLS media playlist
     * contains all the fragments for the session, up to the number that is specified
     * in <code>MaxMediaPlaylistFragmentResults</code>. The playlist must be retrieved
     * only once for each session. When this type of session is played in a media
     * player, the user interface typically displays a scrubber control for choosing
     * the position in the playback window to display.</p> </li> </ul> <p>In all
     * playback modes, if <code>FragmentSelectorType</code> is
     * <code>PRODUCER_TIMESTAMP</code>, and if there are multiple fragments with the
     * same start timestamp, the fragment that has the larger fragment number (that is,
     * the newer fragment) is included in the HLS media playlist. The other fragments
     * are not included. Fragments that have different timestamps but have overlapping
     * durations are still included in the HLS media playlist. This can lead to
     * unexpected behavior in the media player.</p> <p>The default is
     * <code>LIVE</code>.</p>
     */
    inline void SetPlaybackMode(const HLSPlaybackMode& value) { m_playbackModeHasBeenSet = true; m_playbackMode = value; }

    /**
     * <p>Whether to retrieve live, live replay, or archived, on-demand data.</p>
     * <p>Features of the three types of sessions include the following:</p> <ul> <li>
     * <p> <b> <code>LIVE</code> </b>: For sessions of this type, the HLS media
     * playlist is continually updated with the latest fragments as they become
     * available. We recommend that the media player retrieve a new playlist on a
     * one-second interval. When this type of session is played in a media player, the
     * user interface typically displays a "live" notification, with no scrubber
     * control for choosing the position in the playback window to display.</p> <note>
     * <p>In <code>LIVE</code> mode, the newest available fragments are included in an
     * HLS media playlist, even if there is a gap between fragments (that is, if a
     * fragment is missing). A gap like this might cause a media player to halt or
     * cause a jump in playback. In this mode, fragments are not added to the HLS media
     * playlist if they are older than the newest fragment in the playlist. If the
     * missing fragment becomes available after a subsequent fragment is added to the
     * playlist, the older fragment is not added, and the gap is not filled.</p>
     * </note> </li> <li> <p> <b> <code>LIVE_REPLAY</code> </b>: For sessions of this
     * type, the HLS media playlist is updated similarly to how it is updated for
     * <code>LIVE</code> mode except that it starts by including fragments from a given
     * start time. Instead of fragments being added as they are ingested, fragments are
     * added as the duration of the next fragment elapses. For example, if the
     * fragments in the session are two seconds long, then a new fragment is added to
     * the media playlist every two seconds. This mode is useful to be able to start
     * playback from when an event is detected and continue live streaming media that
     * has not yet been ingested as of the time of the session creation. This mode is
     * also useful to stream previously archived media without being limited by the
     * 1,000 fragment limit in the <code>ON_DEMAND</code> mode. </p> </li> <li> <p> <b>
     * <code>ON_DEMAND</code> </b>: For sessions of this type, the HLS media playlist
     * contains all the fragments for the session, up to the number that is specified
     * in <code>MaxMediaPlaylistFragmentResults</code>. The playlist must be retrieved
     * only once for each session. When this type of session is played in a media
     * player, the user interface typically displays a scrubber control for choosing
     * the position in the playback window to display.</p> </li> </ul> <p>In all
     * playback modes, if <code>FragmentSelectorType</code> is
     * <code>PRODUCER_TIMESTAMP</code>, and if there are multiple fragments with the
     * same start timestamp, the fragment that has the larger fragment number (that is,
     * the newer fragment) is included in the HLS media playlist. The other fragments
     * are not included. Fragments that have different timestamps but have overlapping
     * durations are still included in the HLS media playlist. This can lead to
     * unexpected behavior in the media player.</p> <p>The default is
     * <code>LIVE</code>.</p>
     */
    inline void SetPlaybackMode(HLSPlaybackMode&& value) { m_playbackModeHasBeenSet = true; m_playbackMode = std::move(value); }

    /**
     * <p>Whether to retrieve live, live replay, or archived, on-demand data.</p>
     * <p>Features of the three types of sessions include the following:</p> <ul> <li>
     * <p> <b> <code>LIVE</code> </b>: For sessions of this type, the HLS media
     * playlist is continually updated with the latest fragments as they become
     * available. We recommend that the media player retrieve a new playlist on a
     * one-second interval. When this type of session is played in a media player, the
     * user interface typically displays a "live" notification, with no scrubber
     * control for choosing the position in the playback window to display.</p> <note>
     * <p>In <code>LIVE</code> mode, the newest available fragments are included in an
     * HLS media playlist, even if there is a gap between fragments (that is, if a
     * fragment is missing). A gap like this might cause a media player to halt or
     * cause a jump in playback. In this mode, fragments are not added to the HLS media
     * playlist if they are older than the newest fragment in the playlist. If the
     * missing fragment becomes available after a subsequent fragment is added to the
     * playlist, the older fragment is not added, and the gap is not filled.</p>
     * </note> </li> <li> <p> <b> <code>LIVE_REPLAY</code> </b>: For sessions of this
     * type, the HLS media playlist is updated similarly to how it is updated for
     * <code>LIVE</code> mode except that it starts by including fragments from a given
     * start time. Instead of fragments being added as they are ingested, fragments are
     * added as the duration of the next fragment elapses. For example, if the
     * fragments in the session are two seconds long, then a new fragment is added to
     * the media playlist every two seconds. This mode is useful to be able to start
     * playback from when an event is detected and continue live streaming media that
     * has not yet been ingested as of the time of the session creation. This mode is
     * also useful to stream previously archived media without being limited by the
     * 1,000 fragment limit in the <code>ON_DEMAND</code> mode. </p> </li> <li> <p> <b>
     * <code>ON_DEMAND</code> </b>: For sessions of this type, the HLS media playlist
     * contains all the fragments for the session, up to the number that is specified
     * in <code>MaxMediaPlaylistFragmentResults</code>. The playlist must be retrieved
     * only once for each session. When this type of session is played in a media
     * player, the user interface typically displays a scrubber control for choosing
     * the position in the playback window to display.</p> </li> </ul> <p>In all
     * playback modes, if <code>FragmentSelectorType</code> is
     * <code>PRODUCER_TIMESTAMP</code>, and if there are multiple fragments with the
     * same start timestamp, the fragment that has the larger fragment number (that is,
     * the newer fragment) is included in the HLS media playlist. The other fragments
     * are not included. Fragments that have different timestamps but have overlapping
     * durations are still included in the HLS media playlist. This can lead to
     * unexpected behavior in the media player.</p> <p>The default is
     * <code>LIVE</code>.</p>
     */
    inline GetHLSStreamingSessionURLRequest& WithPlaybackMode(const HLSPlaybackMode& value) { SetPlaybackMode(value); return *this;}

    /**
     * <p>Whether to retrieve live, live replay, or archived, on-demand data.</p>
     * <p>Features of the three types of sessions include the following:</p> <ul> <li>
     * <p> <b> <code>LIVE</code> </b>: For sessions of this type, the HLS media
     * playlist is continually updated with the latest fragments as they become
     * available. We recommend that the media player retrieve a new playlist on a
     * one-second interval. When this type of session is played in a media player, the
     * user interface typically displays a "live" notification, with no scrubber
     * control for choosing the position in the playback window to display.</p> <note>
     * <p>In <code>LIVE</code> mode, the newest available fragments are included in an
     * HLS media playlist, even if there is a gap between fragments (that is, if a
     * fragment is missing). A gap like this might cause a media player to halt or
     * cause a jump in playback. In this mode, fragments are not added to the HLS media
     * playlist if they are older than the newest fragment in the playlist. If the
     * missing fragment becomes available after a subsequent fragment is added to the
     * playlist, the older fragment is not added, and the gap is not filled.</p>
     * </note> </li> <li> <p> <b> <code>LIVE_REPLAY</code> </b>: For sessions of this
     * type, the HLS media playlist is updated similarly to how it is updated for
     * <code>LIVE</code> mode except that it starts by including fragments from a given
     * start time. Instead of fragments being added as they are ingested, fragments are
     * added as the duration of the next fragment elapses. For example, if the
     * fragments in the session are two seconds long, then a new fragment is added to
     * the media playlist every two seconds. This mode is useful to be able to start
     * playback from when an event is detected and continue live streaming media that
     * has not yet been ingested as of the time of the session creation. This mode is
     * also useful to stream previously archived media without being limited by the
     * 1,000 fragment limit in the <code>ON_DEMAND</code> mode. </p> </li> <li> <p> <b>
     * <code>ON_DEMAND</code> </b>: For sessions of this type, the HLS media playlist
     * contains all the fragments for the session, up to the number that is specified
     * in <code>MaxMediaPlaylistFragmentResults</code>. The playlist must be retrieved
     * only once for each session. When this type of session is played in a media
     * player, the user interface typically displays a scrubber control for choosing
     * the position in the playback window to display.</p> </li> </ul> <p>In all
     * playback modes, if <code>FragmentSelectorType</code> is
     * <code>PRODUCER_TIMESTAMP</code>, and if there are multiple fragments with the
     * same start timestamp, the fragment that has the larger fragment number (that is,
     * the newer fragment) is included in the HLS media playlist. The other fragments
     * are not included. Fragments that have different timestamps but have overlapping
     * durations are still included in the HLS media playlist. This can lead to
     * unexpected behavior in the media player.</p> <p>The default is
     * <code>LIVE</code>.</p>
     */
    inline GetHLSStreamingSessionURLRequest& WithPlaybackMode(HLSPlaybackMode&& value) { SetPlaybackMode(std::move(value)); return *this;}


    /**
     * <p>The time range of the requested fragment and the source of the
     * timestamps.</p> <p>This parameter is required if <code>PlaybackMode</code> is
     * <code>ON_DEMAND</code> or <code>LIVE_REPLAY</code>. This parameter is optional
     * if PlaybackMode is<code/> <code>LIVE</code>. If <code>PlaybackMode</code> is
     * <code>LIVE</code>, the <code>FragmentSelectorType</code> can be set, but the
     * <code>TimestampRange</code> should not be set. If <code>PlaybackMode</code> is
     * <code>ON_DEMAND</code> or <code>LIVE_REPLAY</code>, both
     * <code>FragmentSelectorType</code> and <code>TimestampRange</code> must be
     * set.</p>
     */
    inline const HLSFragmentSelector& GetHLSFragmentSelector() const{ return m_hLSFragmentSelector; }

    /**
     * <p>The time range of the requested fragment and the source of the
     * timestamps.</p> <p>This parameter is required if <code>PlaybackMode</code> is
     * <code>ON_DEMAND</code> or <code>LIVE_REPLAY</code>. This parameter is optional
     * if PlaybackMode is<code/> <code>LIVE</code>. If <code>PlaybackMode</code> is
     * <code>LIVE</code>, the <code>FragmentSelectorType</code> can be set, but the
     * <code>TimestampRange</code> should not be set. If <code>PlaybackMode</code> is
     * <code>ON_DEMAND</code> or <code>LIVE_REPLAY</code>, both
     * <code>FragmentSelectorType</code> and <code>TimestampRange</code> must be
     * set.</p>
     */
    inline bool HLSFragmentSelectorHasBeenSet() const { return m_hLSFragmentSelectorHasBeenSet; }

    /**
     * <p>The time range of the requested fragment and the source of the
     * timestamps.</p> <p>This parameter is required if <code>PlaybackMode</code> is
     * <code>ON_DEMAND</code> or <code>LIVE_REPLAY</code>. This parameter is optional
     * if PlaybackMode is<code/> <code>LIVE</code>. If <code>PlaybackMode</code> is
     * <code>LIVE</code>, the <code>FragmentSelectorType</code> can be set, but the
     * <code>TimestampRange</code> should not be set. If <code>PlaybackMode</code> is
     * <code>ON_DEMAND</code> or <code>LIVE_REPLAY</code>, both
     * <code>FragmentSelectorType</code> and <code>TimestampRange</code> must be
     * set.</p>
     */
    inline void SetHLSFragmentSelector(const HLSFragmentSelector& value) { m_hLSFragmentSelectorHasBeenSet = true; m_hLSFragmentSelector = value; }

    /**
     * <p>The time range of the requested fragment and the source of the
     * timestamps.</p> <p>This parameter is required if <code>PlaybackMode</code> is
     * <code>ON_DEMAND</code> or <code>LIVE_REPLAY</code>. This parameter is optional
     * if PlaybackMode is<code/> <code>LIVE</code>. If <code>PlaybackMode</code> is
     * <code>LIVE</code>, the <code>FragmentSelectorType</code> can be set, but the
     * <code>TimestampRange</code> should not be set. If <code>PlaybackMode</code> is
     * <code>ON_DEMAND</code> or <code>LIVE_REPLAY</code>, both
     * <code>FragmentSelectorType</code> and <code>TimestampRange</code> must be
     * set.</p>
     */
    inline void SetHLSFragmentSelector(HLSFragmentSelector&& value) { m_hLSFragmentSelectorHasBeenSet = true; m_hLSFragmentSelector = std::move(value); }

    /**
     * <p>The time range of the requested fragment and the source of the
     * timestamps.</p> <p>This parameter is required if <code>PlaybackMode</code> is
     * <code>ON_DEMAND</code> or <code>LIVE_REPLAY</code>. This parameter is optional
     * if PlaybackMode is<code/> <code>LIVE</code>. If <code>PlaybackMode</code> is
     * <code>LIVE</code>, the <code>FragmentSelectorType</code> can be set, but the
     * <code>TimestampRange</code> should not be set. If <code>PlaybackMode</code> is
     * <code>ON_DEMAND</code> or <code>LIVE_REPLAY</code>, both
     * <code>FragmentSelectorType</code> and <code>TimestampRange</code> must be
     * set.</p>
     */
    inline GetHLSStreamingSessionURLRequest& WithHLSFragmentSelector(const HLSFragmentSelector& value) { SetHLSFragmentSelector(value); return *this;}

    /**
     * <p>The time range of the requested fragment and the source of the
     * timestamps.</p> <p>This parameter is required if <code>PlaybackMode</code> is
     * <code>ON_DEMAND</code> or <code>LIVE_REPLAY</code>. This parameter is optional
     * if PlaybackMode is<code/> <code>LIVE</code>. If <code>PlaybackMode</code> is
     * <code>LIVE</code>, the <code>FragmentSelectorType</code> can be set, but the
     * <code>TimestampRange</code> should not be set. If <code>PlaybackMode</code> is
     * <code>ON_DEMAND</code> or <code>LIVE_REPLAY</code>, both
     * <code>FragmentSelectorType</code> and <code>TimestampRange</code> must be
     * set.</p>
     */
    inline GetHLSStreamingSessionURLRequest& WithHLSFragmentSelector(HLSFragmentSelector&& value) { SetHLSFragmentSelector(std::move(value)); return *this;}


    /**
     * <p>Specifies which format should be used for packaging the media. Specifying the
     * <code>FRAGMENTED_MP4</code> container format packages the media into MP4
     * fragments (fMP4 or CMAF). This is the recommended packaging because there is
     * minimal packaging overhead. The other container format option is
     * <code>MPEG_TS</code>. HLS has supported MPEG TS chunks since it was released and
     * is sometimes the only supported packaging on older HLS players. MPEG TS
     * typically has a 5-25 percent packaging overhead. This means MPEG TS typically
     * requires 5-25 percent more bandwidth and cost than fMP4.</p> <p>The default is
     * <code>FRAGMENTED_MP4</code>.</p>
     */
    inline const ContainerFormat& GetContainerFormat() const{ return m_containerFormat; }

    /**
     * <p>Specifies which format should be used for packaging the media. Specifying the
     * <code>FRAGMENTED_MP4</code> container format packages the media into MP4
     * fragments (fMP4 or CMAF). This is the recommended packaging because there is
     * minimal packaging overhead. The other container format option is
     * <code>MPEG_TS</code>. HLS has supported MPEG TS chunks since it was released and
     * is sometimes the only supported packaging on older HLS players. MPEG TS
     * typically has a 5-25 percent packaging overhead. This means MPEG TS typically
     * requires 5-25 percent more bandwidth and cost than fMP4.</p> <p>The default is
     * <code>FRAGMENTED_MP4</code>.</p>
     */
    inline bool ContainerFormatHasBeenSet() const { return m_containerFormatHasBeenSet; }

    /**
     * <p>Specifies which format should be used for packaging the media. Specifying the
     * <code>FRAGMENTED_MP4</code> container format packages the media into MP4
     * fragments (fMP4 or CMAF). This is the recommended packaging because there is
     * minimal packaging overhead. The other container format option is
     * <code>MPEG_TS</code>. HLS has supported MPEG TS chunks since it was released and
     * is sometimes the only supported packaging on older HLS players. MPEG TS
     * typically has a 5-25 percent packaging overhead. This means MPEG TS typically
     * requires 5-25 percent more bandwidth and cost than fMP4.</p> <p>The default is
     * <code>FRAGMENTED_MP4</code>.</p>
     */
    inline void SetContainerFormat(const ContainerFormat& value) { m_containerFormatHasBeenSet = true; m_containerFormat = value; }

    /**
     * <p>Specifies which format should be used for packaging the media. Specifying the
     * <code>FRAGMENTED_MP4</code> container format packages the media into MP4
     * fragments (fMP4 or CMAF). This is the recommended packaging because there is
     * minimal packaging overhead. The other container format option is
     * <code>MPEG_TS</code>. HLS has supported MPEG TS chunks since it was released and
     * is sometimes the only supported packaging on older HLS players. MPEG TS
     * typically has a 5-25 percent packaging overhead. This means MPEG TS typically
     * requires 5-25 percent more bandwidth and cost than fMP4.</p> <p>The default is
     * <code>FRAGMENTED_MP4</code>.</p>
     */
    inline void SetContainerFormat(ContainerFormat&& value) { m_containerFormatHasBeenSet = true; m_containerFormat = std::move(value); }

    /**
     * <p>Specifies which format should be used for packaging the media. Specifying the
     * <code>FRAGMENTED_MP4</code> container format packages the media into MP4
     * fragments (fMP4 or CMAF). This is the recommended packaging because there is
     * minimal packaging overhead. The other container format option is
     * <code>MPEG_TS</code>. HLS has supported MPEG TS chunks since it was released and
     * is sometimes the only supported packaging on older HLS players. MPEG TS
     * typically has a 5-25 percent packaging overhead. This means MPEG TS typically
     * requires 5-25 percent more bandwidth and cost than fMP4.</p> <p>The default is
     * <code>FRAGMENTED_MP4</code>.</p>
     */
    inline GetHLSStreamingSessionURLRequest& WithContainerFormat(const ContainerFormat& value) { SetContainerFormat(value); return *this;}

    /**
     * <p>Specifies which format should be used for packaging the media. Specifying the
     * <code>FRAGMENTED_MP4</code> container format packages the media into MP4
     * fragments (fMP4 or CMAF). This is the recommended packaging because there is
     * minimal packaging overhead. The other container format option is
     * <code>MPEG_TS</code>. HLS has supported MPEG TS chunks since it was released and
     * is sometimes the only supported packaging on older HLS players. MPEG TS
     * typically has a 5-25 percent packaging overhead. This means MPEG TS typically
     * requires 5-25 percent more bandwidth and cost than fMP4.</p> <p>The default is
     * <code>FRAGMENTED_MP4</code>.</p>
     */
    inline GetHLSStreamingSessionURLRequest& WithContainerFormat(ContainerFormat&& value) { SetContainerFormat(std::move(value)); return *this;}


    /**
     * <p>Specifies when flags marking discontinuities between fragments are added to
     * the media playlists.</p> <p>Media players typically build a timeline of media
     * content to play, based on the timestamps of each fragment. This means that if
     * there is any overlap or gap between fragments (as is typical if
     * <a>HLSFragmentSelector</a> is set to <code>SERVER_TIMESTAMP</code>), the media
     * player timeline will also have small gaps between fragments in some places, and
     * will overwrite frames in other places. Gaps in the media player timeline can
     * cause playback to stall and overlaps can cause playback to be jittery. When
     * there are discontinuity flags between fragments, the media player is expected to
     * reset the timeline, resulting in the next fragment being played immediately
     * after the previous fragment. </p> <p>The following modes are supported:</p> <ul>
     * <li> <p> <code>ALWAYS</code>: a discontinuity marker is placed between every
     * fragment in the HLS media playlist. It is recommended to use a value of
     * <code>ALWAYS</code> if the fragment timestamps are not accurate.</p> </li> <li>
     * <p> <code>NEVER</code>: no discontinuity markers are placed anywhere. It is
     * recommended to use a value of <code>NEVER</code> to ensure the media player
     * timeline most accurately maps to the producer timestamps. </p> </li> <li> <p>
     * <code>ON_DISCONTIUNITY</code>: a discontinuity marker is placed between
     * fragments that have a gap or overlap of more than 50 milliseconds. For most
     * playback scenarios, it is recommended to use a value of
     * <code>ON_DISCONTINUITY</code> so that the media player timeline is only reset
     * when there is a significant issue with the media timeline (e.g. a missing
     * fragment).</p> </li> </ul> <p>The default is <code>ALWAYS</code> when
     * <a>HLSFragmentSelector</a> is set to <code>SERVER_TIMESTAMP</code>, and
     * <code>NEVER</code> when it is set to <code>PRODUCER_TIMESTAMP</code>.</p>
     */
    inline const HLSDiscontinuityMode& GetDiscontinuityMode() const{ return m_discontinuityMode; }

    /**
     * <p>Specifies when flags marking discontinuities between fragments are added to
     * the media playlists.</p> <p>Media players typically build a timeline of media
     * content to play, based on the timestamps of each fragment. This means that if
     * there is any overlap or gap between fragments (as is typical if
     * <a>HLSFragmentSelector</a> is set to <code>SERVER_TIMESTAMP</code>), the media
     * player timeline will also have small gaps between fragments in some places, and
     * will overwrite frames in other places. Gaps in the media player timeline can
     * cause playback to stall and overlaps can cause playback to be jittery. When
     * there are discontinuity flags between fragments, the media player is expected to
     * reset the timeline, resulting in the next fragment being played immediately
     * after the previous fragment. </p> <p>The following modes are supported:</p> <ul>
     * <li> <p> <code>ALWAYS</code>: a discontinuity marker is placed between every
     * fragment in the HLS media playlist. It is recommended to use a value of
     * <code>ALWAYS</code> if the fragment timestamps are not accurate.</p> </li> <li>
     * <p> <code>NEVER</code>: no discontinuity markers are placed anywhere. It is
     * recommended to use a value of <code>NEVER</code> to ensure the media player
     * timeline most accurately maps to the producer timestamps. </p> </li> <li> <p>
     * <code>ON_DISCONTIUNITY</code>: a discontinuity marker is placed between
     * fragments that have a gap or overlap of more than 50 milliseconds. For most
     * playback scenarios, it is recommended to use a value of
     * <code>ON_DISCONTINUITY</code> so that the media player timeline is only reset
     * when there is a significant issue with the media timeline (e.g. a missing
     * fragment).</p> </li> </ul> <p>The default is <code>ALWAYS</code> when
     * <a>HLSFragmentSelector</a> is set to <code>SERVER_TIMESTAMP</code>, and
     * <code>NEVER</code> when it is set to <code>PRODUCER_TIMESTAMP</code>.</p>
     */
    inline bool DiscontinuityModeHasBeenSet() const { return m_discontinuityModeHasBeenSet; }

    /**
     * <p>Specifies when flags marking discontinuities between fragments are added to
     * the media playlists.</p> <p>Media players typically build a timeline of media
     * content to play, based on the timestamps of each fragment. This means that if
     * there is any overlap or gap between fragments (as is typical if
     * <a>HLSFragmentSelector</a> is set to <code>SERVER_TIMESTAMP</code>), the media
     * player timeline will also have small gaps between fragments in some places, and
     * will overwrite frames in other places. Gaps in the media player timeline can
     * cause playback to stall and overlaps can cause playback to be jittery. When
     * there are discontinuity flags between fragments, the media player is expected to
     * reset the timeline, resulting in the next fragment being played immediately
     * after the previous fragment. </p> <p>The following modes are supported:</p> <ul>
     * <li> <p> <code>ALWAYS</code>: a discontinuity marker is placed between every
     * fragment in the HLS media playlist. It is recommended to use a value of
     * <code>ALWAYS</code> if the fragment timestamps are not accurate.</p> </li> <li>
     * <p> <code>NEVER</code>: no discontinuity markers are placed anywhere. It is
     * recommended to use a value of <code>NEVER</code> to ensure the media player
     * timeline most accurately maps to the producer timestamps. </p> </li> <li> <p>
     * <code>ON_DISCONTIUNITY</code>: a discontinuity marker is placed between
     * fragments that have a gap or overlap of more than 50 milliseconds. For most
     * playback scenarios, it is recommended to use a value of
     * <code>ON_DISCONTINUITY</code> so that the media player timeline is only reset
     * when there is a significant issue with the media timeline (e.g. a missing
     * fragment).</p> </li> </ul> <p>The default is <code>ALWAYS</code> when
     * <a>HLSFragmentSelector</a> is set to <code>SERVER_TIMESTAMP</code>, and
     * <code>NEVER</code> when it is set to <code>PRODUCER_TIMESTAMP</code>.</p>
     */
    inline void SetDiscontinuityMode(const HLSDiscontinuityMode& value) { m_discontinuityModeHasBeenSet = true; m_discontinuityMode = value; }

    /**
     * <p>Specifies when flags marking discontinuities between fragments are added to
     * the media playlists.</p> <p>Media players typically build a timeline of media
     * content to play, based on the timestamps of each fragment. This means that if
     * there is any overlap or gap between fragments (as is typical if
     * <a>HLSFragmentSelector</a> is set to <code>SERVER_TIMESTAMP</code>), the media
     * player timeline will also have small gaps between fragments in some places, and
     * will overwrite frames in other places. Gaps in the media player timeline can
     * cause playback to stall and overlaps can cause playback to be jittery. When
     * there are discontinuity flags between fragments, the media player is expected to
     * reset the timeline, resulting in the next fragment being played immediately
     * after the previous fragment. </p> <p>The following modes are supported:</p> <ul>
     * <li> <p> <code>ALWAYS</code>: a discontinuity marker is placed between every
     * fragment in the HLS media playlist. It is recommended to use a value of
     * <code>ALWAYS</code> if the fragment timestamps are not accurate.</p> </li> <li>
     * <p> <code>NEVER</code>: no discontinuity markers are placed anywhere. It is
     * recommended to use a value of <code>NEVER</code> to ensure the media player
     * timeline most accurately maps to the producer timestamps. </p> </li> <li> <p>
     * <code>ON_DISCONTIUNITY</code>: a discontinuity marker is placed between
     * fragments that have a gap or overlap of more than 50 milliseconds. For most
     * playback scenarios, it is recommended to use a value of
     * <code>ON_DISCONTINUITY</code> so that the media player timeline is only reset
     * when there is a significant issue with the media timeline (e.g. a missing
     * fragment).</p> </li> </ul> <p>The default is <code>ALWAYS</code> when
     * <a>HLSFragmentSelector</a> is set to <code>SERVER_TIMESTAMP</code>, and
     * <code>NEVER</code> when it is set to <code>PRODUCER_TIMESTAMP</code>.</p>
     */
    inline void SetDiscontinuityMode(HLSDiscontinuityMode&& value) { m_discontinuityModeHasBeenSet = true; m_discontinuityMode = std::move(value); }

    /**
     * <p>Specifies when flags marking discontinuities between fragments are added to
     * the media playlists.</p> <p>Media players typically build a timeline of media
     * content to play, based on the timestamps of each fragment. This means that if
     * there is any overlap or gap between fragments (as is typical if
     * <a>HLSFragmentSelector</a> is set to <code>SERVER_TIMESTAMP</code>), the media
     * player timeline will also have small gaps between fragments in some places, and
     * will overwrite frames in other places. Gaps in the media player timeline can
     * cause playback to stall and overlaps can cause playback to be jittery. When
     * there are discontinuity flags between fragments, the media player is expected to
     * reset the timeline, resulting in the next fragment being played immediately
     * after the previous fragment. </p> <p>The following modes are supported:</p> <ul>
     * <li> <p> <code>ALWAYS</code>: a discontinuity marker is placed between every
     * fragment in the HLS media playlist. It is recommended to use a value of
     * <code>ALWAYS</code> if the fragment timestamps are not accurate.</p> </li> <li>
     * <p> <code>NEVER</code>: no discontinuity markers are placed anywhere. It is
     * recommended to use a value of <code>NEVER</code> to ensure the media player
     * timeline most accurately maps to the producer timestamps. </p> </li> <li> <p>
     * <code>ON_DISCONTIUNITY</code>: a discontinuity marker is placed between
     * fragments that have a gap or overlap of more than 50 milliseconds. For most
     * playback scenarios, it is recommended to use a value of
     * <code>ON_DISCONTINUITY</code> so that the media player timeline is only reset
     * when there is a significant issue with the media timeline (e.g. a missing
     * fragment).</p> </li> </ul> <p>The default is <code>ALWAYS</code> when
     * <a>HLSFragmentSelector</a> is set to <code>SERVER_TIMESTAMP</code>, and
     * <code>NEVER</code> when it is set to <code>PRODUCER_TIMESTAMP</code>.</p>
     */
    inline GetHLSStreamingSessionURLRequest& WithDiscontinuityMode(const HLSDiscontinuityMode& value) { SetDiscontinuityMode(value); return *this;}

    /**
     * <p>Specifies when flags marking discontinuities between fragments are added to
     * the media playlists.</p> <p>Media players typically build a timeline of media
     * content to play, based on the timestamps of each fragment. This means that if
     * there is any overlap or gap between fragments (as is typical if
     * <a>HLSFragmentSelector</a> is set to <code>SERVER_TIMESTAMP</code>), the media
     * player timeline will also have small gaps between fragments in some places, and
     * will overwrite frames in other places. Gaps in the media player timeline can
     * cause playback to stall and overlaps can cause playback to be jittery. When
     * there are discontinuity flags between fragments, the media player is expected to
     * reset the timeline, resulting in the next fragment being played immediately
     * after the previous fragment. </p> <p>The following modes are supported:</p> <ul>
     * <li> <p> <code>ALWAYS</code>: a discontinuity marker is placed between every
     * fragment in the HLS media playlist. It is recommended to use a value of
     * <code>ALWAYS</code> if the fragment timestamps are not accurate.</p> </li> <li>
     * <p> <code>NEVER</code>: no discontinuity markers are placed anywhere. It is
     * recommended to use a value of <code>NEVER</code> to ensure the media player
     * timeline most accurately maps to the producer timestamps. </p> </li> <li> <p>
     * <code>ON_DISCONTIUNITY</code>: a discontinuity marker is placed between
     * fragments that have a gap or overlap of more than 50 milliseconds. For most
     * playback scenarios, it is recommended to use a value of
     * <code>ON_DISCONTINUITY</code> so that the media player timeline is only reset
     * when there is a significant issue with the media timeline (e.g. a missing
     * fragment).</p> </li> </ul> <p>The default is <code>ALWAYS</code> when
     * <a>HLSFragmentSelector</a> is set to <code>SERVER_TIMESTAMP</code>, and
     * <code>NEVER</code> when it is set to <code>PRODUCER_TIMESTAMP</code>.</p>
     */
    inline GetHLSStreamingSessionURLRequest& WithDiscontinuityMode(HLSDiscontinuityMode&& value) { SetDiscontinuityMode(std::move(value)); return *this;}


    /**
     * <p>Specifies when the fragment start timestamps should be included in the HLS
     * media playlist. Typically, media players report the playhead position as a time
     * relative to the start of the first fragment in the playback session. However,
     * when the start timestamps are included in the HLS media playlist, some media
     * players might report the current playhead as an absolute time based on the
     * fragment timestamps. This can be useful for creating a playback experience that
     * shows viewers the wall-clock time of the media.</p> <p>The default is
     * <code>NEVER</code>. When <a>HLSFragmentSelector</a> is
     * <code>SERVER_TIMESTAMP</code>, the timestamps will be the server start
     * timestamps. Similarly, when <a>HLSFragmentSelector</a> is
     * <code>PRODUCER_TIMESTAMP</code>, the timestamps will be the producer start
     * timestamps. </p>
     */
    inline const HLSDisplayFragmentTimestamp& GetDisplayFragmentTimestamp() const{ return m_displayFragmentTimestamp; }

    /**
     * <p>Specifies when the fragment start timestamps should be included in the HLS
     * media playlist. Typically, media players report the playhead position as a time
     * relative to the start of the first fragment in the playback session. However,
     * when the start timestamps are included in the HLS media playlist, some media
     * players might report the current playhead as an absolute time based on the
     * fragment timestamps. This can be useful for creating a playback experience that
     * shows viewers the wall-clock time of the media.</p> <p>The default is
     * <code>NEVER</code>. When <a>HLSFragmentSelector</a> is
     * <code>SERVER_TIMESTAMP</code>, the timestamps will be the server start
     * timestamps. Similarly, when <a>HLSFragmentSelector</a> is
     * <code>PRODUCER_TIMESTAMP</code>, the timestamps will be the producer start
     * timestamps. </p>
     */
    inline bool DisplayFragmentTimestampHasBeenSet() const { return m_displayFragmentTimestampHasBeenSet; }

    /**
     * <p>Specifies when the fragment start timestamps should be included in the HLS
     * media playlist. Typically, media players report the playhead position as a time
     * relative to the start of the first fragment in the playback session. However,
     * when the start timestamps are included in the HLS media playlist, some media
     * players might report the current playhead as an absolute time based on the
     * fragment timestamps. This can be useful for creating a playback experience that
     * shows viewers the wall-clock time of the media.</p> <p>The default is
     * <code>NEVER</code>. When <a>HLSFragmentSelector</a> is
     * <code>SERVER_TIMESTAMP</code>, the timestamps will be the server start
     * timestamps. Similarly, when <a>HLSFragmentSelector</a> is
     * <code>PRODUCER_TIMESTAMP</code>, the timestamps will be the producer start
     * timestamps. </p>
     */
    inline void SetDisplayFragmentTimestamp(const HLSDisplayFragmentTimestamp& value) { m_displayFragmentTimestampHasBeenSet = true; m_displayFragmentTimestamp = value; }

    /**
     * <p>Specifies when the fragment start timestamps should be included in the HLS
     * media playlist. Typically, media players report the playhead position as a time
     * relative to the start of the first fragment in the playback session. However,
     * when the start timestamps are included in the HLS media playlist, some media
     * players might report the current playhead as an absolute time based on the
     * fragment timestamps. This can be useful for creating a playback experience that
     * shows viewers the wall-clock time of the media.</p> <p>The default is
     * <code>NEVER</code>. When <a>HLSFragmentSelector</a> is
     * <code>SERVER_TIMESTAMP</code>, the timestamps will be the server start
     * timestamps. Similarly, when <a>HLSFragmentSelector</a> is
     * <code>PRODUCER_TIMESTAMP</code>, the timestamps will be the producer start
     * timestamps. </p>
     */
    inline void SetDisplayFragmentTimestamp(HLSDisplayFragmentTimestamp&& value) { m_displayFragmentTimestampHasBeenSet = true; m_displayFragmentTimestamp = std::move(value); }

    /**
     * <p>Specifies when the fragment start timestamps should be included in the HLS
     * media playlist. Typically, media players report the playhead position as a time
     * relative to the start of the first fragment in the playback session. However,
     * when the start timestamps are included in the HLS media playlist, some media
     * players might report the current playhead as an absolute time based on the
     * fragment timestamps. This can be useful for creating a playback experience that
     * shows viewers the wall-clock time of the media.</p> <p>The default is
     * <code>NEVER</code>. When <a>HLSFragmentSelector</a> is
     * <code>SERVER_TIMESTAMP</code>, the timestamps will be the server start
     * timestamps. Similarly, when <a>HLSFragmentSelector</a> is
     * <code>PRODUCER_TIMESTAMP</code>, the timestamps will be the producer start
     * timestamps. </p>
     */
    inline GetHLSStreamingSessionURLRequest& WithDisplayFragmentTimestamp(const HLSDisplayFragmentTimestamp& value) { SetDisplayFragmentTimestamp(value); return *this;}

    /**
     * <p>Specifies when the fragment start timestamps should be included in the HLS
     * media playlist. Typically, media players report the playhead position as a time
     * relative to the start of the first fragment in the playback session. However,
     * when the start timestamps are included in the HLS media playlist, some media
     * players might report the current playhead as an absolute time based on the
     * fragment timestamps. This can be useful for creating a playback experience that
     * shows viewers the wall-clock time of the media.</p> <p>The default is
     * <code>NEVER</code>. When <a>HLSFragmentSelector</a> is
     * <code>SERVER_TIMESTAMP</code>, the timestamps will be the server start
     * timestamps. Similarly, when <a>HLSFragmentSelector</a> is
     * <code>PRODUCER_TIMESTAMP</code>, the timestamps will be the producer start
     * timestamps. </p>
     */
    inline GetHLSStreamingSessionURLRequest& WithDisplayFragmentTimestamp(HLSDisplayFragmentTimestamp&& value) { SetDisplayFragmentTimestamp(std::move(value)); return *this;}


    /**
     * <p>The time in seconds until the requested session expires. This value can be
     * between 300 (5 minutes) and 43200 (12 hours).</p> <p>When a session expires, no
     * new calls to <code>GetHLSMasterPlaylist</code>,
     * <code>GetHLSMediaPlaylist</code>, <code>GetMP4InitFragment</code>,
     * <code>GetMP4MediaFragment</code>, or <code>GetTSFragment</code> can be made for
     * that session.</p> <p>The default is 300 (5 minutes).</p>
     */
    inline int GetExpires() const{ return m_expires; }

    /**
     * <p>The time in seconds until the requested session expires. This value can be
     * between 300 (5 minutes) and 43200 (12 hours).</p> <p>When a session expires, no
     * new calls to <code>GetHLSMasterPlaylist</code>,
     * <code>GetHLSMediaPlaylist</code>, <code>GetMP4InitFragment</code>,
     * <code>GetMP4MediaFragment</code>, or <code>GetTSFragment</code> can be made for
     * that session.</p> <p>The default is 300 (5 minutes).</p>
     */
    inline bool ExpiresHasBeenSet() const { return m_expiresHasBeenSet; }

    /**
     * <p>The time in seconds until the requested session expires. This value can be
     * between 300 (5 minutes) and 43200 (12 hours).</p> <p>When a session expires, no
     * new calls to <code>GetHLSMasterPlaylist</code>,
     * <code>GetHLSMediaPlaylist</code>, <code>GetMP4InitFragment</code>,
     * <code>GetMP4MediaFragment</code>, or <code>GetTSFragment</code> can be made for
     * that session.</p> <p>The default is 300 (5 minutes).</p>
     */
    inline void SetExpires(int value) { m_expiresHasBeenSet = true; m_expires = value; }

    /**
     * <p>The time in seconds until the requested session expires. This value can be
     * between 300 (5 minutes) and 43200 (12 hours).</p> <p>When a session expires, no
     * new calls to <code>GetHLSMasterPlaylist</code>,
     * <code>GetHLSMediaPlaylist</code>, <code>GetMP4InitFragment</code>,
     * <code>GetMP4MediaFragment</code>, or <code>GetTSFragment</code> can be made for
     * that session.</p> <p>The default is 300 (5 minutes).</p>
     */
    inline GetHLSStreamingSessionURLRequest& WithExpires(int value) { SetExpires(value); return *this;}


    /**
     * <p>The maximum number of fragments that are returned in the HLS media
     * playlists.</p> <p>When the <code>PlaybackMode</code> is <code>LIVE</code>, the
     * most recent fragments are returned up to this value. When the
     * <code>PlaybackMode</code> is <code>ON_DEMAND</code>, the oldest fragments are
     * returned, up to this maximum number.</p> <p>When there are a higher number of
     * fragments available in a live HLS media playlist, video players often buffer
     * content before starting playback. Increasing the buffer size increases the
     * playback latency, but it decreases the likelihood that rebuffering will occur
     * during playback. We recommend that a live HLS media playlist have a minimum of 3
     * fragments and a maximum of 10 fragments.</p> <p>The default is 5 fragments if
     * <code>PlaybackMode</code> is <code>LIVE</code> or <code>LIVE_REPLAY</code>, and
     * 1,000 if <code>PlaybackMode</code> is <code>ON_DEMAND</code>. </p> <p>The
     * maximum value of 1,000 fragments corresponds to more than 16 minutes of video on
     * streams with 1-second fragments, and more than 2 1/2 hours of video on streams
     * with 10-second fragments.</p>
     */
    inline long long GetMaxMediaPlaylistFragmentResults() const{ return m_maxMediaPlaylistFragmentResults; }

    /**
     * <p>The maximum number of fragments that are returned in the HLS media
     * playlists.</p> <p>When the <code>PlaybackMode</code> is <code>LIVE</code>, the
     * most recent fragments are returned up to this value. When the
     * <code>PlaybackMode</code> is <code>ON_DEMAND</code>, the oldest fragments are
     * returned, up to this maximum number.</p> <p>When there are a higher number of
     * fragments available in a live HLS media playlist, video players often buffer
     * content before starting playback. Increasing the buffer size increases the
     * playback latency, but it decreases the likelihood that rebuffering will occur
     * during playback. We recommend that a live HLS media playlist have a minimum of 3
     * fragments and a maximum of 10 fragments.</p> <p>The default is 5 fragments if
     * <code>PlaybackMode</code> is <code>LIVE</code> or <code>LIVE_REPLAY</code>, and
     * 1,000 if <code>PlaybackMode</code> is <code>ON_DEMAND</code>. </p> <p>The
     * maximum value of 1,000 fragments corresponds to more than 16 minutes of video on
     * streams with 1-second fragments, and more than 2 1/2 hours of video on streams
     * with 10-second fragments.</p>
     */
    inline bool MaxMediaPlaylistFragmentResultsHasBeenSet() const { return m_maxMediaPlaylistFragmentResultsHasBeenSet; }

    /**
     * <p>The maximum number of fragments that are returned in the HLS media
     * playlists.</p> <p>When the <code>PlaybackMode</code> is <code>LIVE</code>, the
     * most recent fragments are returned up to this value. When the
     * <code>PlaybackMode</code> is <code>ON_DEMAND</code>, the oldest fragments are
     * returned, up to this maximum number.</p> <p>When there are a higher number of
     * fragments available in a live HLS media playlist, video players often buffer
     * content before starting playback. Increasing the buffer size increases the
     * playback latency, but it decreases the likelihood that rebuffering will occur
     * during playback. We recommend that a live HLS media playlist have a minimum of 3
     * fragments and a maximum of 10 fragments.</p> <p>The default is 5 fragments if
     * <code>PlaybackMode</code> is <code>LIVE</code> or <code>LIVE_REPLAY</code>, and
     * 1,000 if <code>PlaybackMode</code> is <code>ON_DEMAND</code>. </p> <p>The
     * maximum value of 1,000 fragments corresponds to more than 16 minutes of video on
     * streams with 1-second fragments, and more than 2 1/2 hours of video on streams
     * with 10-second fragments.</p>
     */
    inline void SetMaxMediaPlaylistFragmentResults(long long value) { m_maxMediaPlaylistFragmentResultsHasBeenSet = true; m_maxMediaPlaylistFragmentResults = value; }

    /**
     * <p>The maximum number of fragments that are returned in the HLS media
     * playlists.</p> <p>When the <code>PlaybackMode</code> is <code>LIVE</code>, the
     * most recent fragments are returned up to this value. When the
     * <code>PlaybackMode</code> is <code>ON_DEMAND</code>, the oldest fragments are
     * returned, up to this maximum number.</p> <p>When there are a higher number of
     * fragments available in a live HLS media playlist, video players often buffer
     * content before starting playback. Increasing the buffer size increases the
     * playback latency, but it decreases the likelihood that rebuffering will occur
     * during playback. We recommend that a live HLS media playlist have a minimum of 3
     * fragments and a maximum of 10 fragments.</p> <p>The default is 5 fragments if
     * <code>PlaybackMode</code> is <code>LIVE</code> or <code>LIVE_REPLAY</code>, and
     * 1,000 if <code>PlaybackMode</code> is <code>ON_DEMAND</code>. </p> <p>The
     * maximum value of 1,000 fragments corresponds to more than 16 minutes of video on
     * streams with 1-second fragments, and more than 2 1/2 hours of video on streams
     * with 10-second fragments.</p>
     */
    inline GetHLSStreamingSessionURLRequest& WithMaxMediaPlaylistFragmentResults(long long value) { SetMaxMediaPlaylistFragmentResults(value); return *this;}

  private:

    Aws::String m_streamName;
    bool m_streamNameHasBeenSet;

    Aws::String m_streamARN;
    bool m_streamARNHasBeenSet;

    HLSPlaybackMode m_playbackMode;
    bool m_playbackModeHasBeenSet;

    HLSFragmentSelector m_hLSFragmentSelector;
    bool m_hLSFragmentSelectorHasBeenSet;

    ContainerFormat m_containerFormat;
    bool m_containerFormatHasBeenSet;

    HLSDiscontinuityMode m_discontinuityMode;
    bool m_discontinuityModeHasBeenSet;

    HLSDisplayFragmentTimestamp m_displayFragmentTimestamp;
    bool m_displayFragmentTimestampHasBeenSet;

    int m_expires;
    bool m_expiresHasBeenSet;

    long long m_maxMediaPlaylistFragmentResults;
    bool m_maxMediaPlaylistFragmentResultsHasBeenSet;
  };

} // namespace Model
} // namespace KinesisVideoArchivedMedia
} // namespace Aws
