VkDescriptorSetLayout(3)

# VkDescriptorSetLayout(3) Manual Page

## Name

VkDescriptorSetLayout - Opaque handle to a descriptor set layout object

## C Specification

A descriptor set layout object is defined by an array of zero or more descriptor bindings. Each individual descriptor binding is specified by a descriptor type, a count (array size) of the number of descriptors in the binding, a set of shader stages that can access the binding, and (if using immutable samplers) an array of sampler descriptors.

Descriptor set layout objects are represented by `VkDescriptorSetLayout` handles:

    VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkDescriptorSetLayout)

## Description

## See Also

VkDescriptorSetAllocateInfo, VkDescriptorUpdateTemplateCreateInfo, VkPipelineLayoutCreateInfo, vkCreateDescriptorSetLayout, vkDestroyDescriptorSetLayout

## Document Notes

For more information, see the Vulkan Specification

This page is extracted from the Vulkan Specification. Fixes and changes should be made to the Specification, not directly.

## Copyright

Copyright (c) 2014-2020 Khronos Group. This work is licensed under a Creative Commons Attribution 4.0 International License.