
\begin{DoxyCodeInclude}{0}
\DoxyCodeLine{\#define MSG\_ID\_VEL (1)}
\DoxyCodeLine{}
\DoxyCodeLine{collections \{}
\DoxyCodeLine{   group \{}
\DoxyCodeLine{      name: "prefs\_edje";}
\DoxyCodeLine{      max: 450 450;}
\DoxyCodeLine{      min: 50 50;}
\DoxyCodeLine{}
\DoxyCodeLine{      parts \{}
\DoxyCodeLine{         part \{}
\DoxyCodeLine{            name: "bg";}
\DoxyCodeLine{            type: RECT;}
\DoxyCodeLine{            scale: 1;}
\DoxyCodeLine{            description \{}
\DoxyCodeLine{               state: "default" 0.0;}
\DoxyCodeLine{               min: 450 450;}
\DoxyCodeLine{               max: 450 450;}
\DoxyCodeLine{               color: 255 255 255 0;}
\DoxyCodeLine{               align: 0.0 0.0;}
\DoxyCodeLine{            \}}
\DoxyCodeLine{         \}}
\DoxyCodeLine{}
\DoxyCodeLine{         part \{}
\DoxyCodeLine{            name: "square1";}
\DoxyCodeLine{            type: RECT;}
\DoxyCodeLine{            scale: 1;}
\DoxyCodeLine{            description \{}
\DoxyCodeLine{               state: "default" 0.0;}
\DoxyCodeLine{               min: 50 50;}
\DoxyCodeLine{               max: 50 50;}
\DoxyCodeLine{               color: 0 0 255 255;}
\DoxyCodeLine{               align: 0.0 0.5;}
\DoxyCodeLine{            \}}
\DoxyCodeLine{            description \{}
\DoxyCodeLine{               state: "invert" 0.0;}
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\DoxyCodeLine{}
\DoxyCodeLine{         part \{}
\DoxyCodeLine{            name: "square2";}
\DoxyCodeLine{            type: RECT;}
\DoxyCodeLine{            description \{}
\DoxyCodeLine{               state: "default" 0.0;}
\DoxyCodeLine{               min: 50 50;}
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\DoxyCodeLine{            description \{}
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\DoxyCodeLine{               align: 0.5 1.0;}
\DoxyCodeLine{            \}}
\DoxyCodeLine{         \}}
\DoxyCodeLine{      \}}
\DoxyCodeLine{}
\DoxyCodeLine{      program \{}
\DoxyCodeLine{         name: "animation\_start";}
\DoxyCodeLine{         signal: "start";}
\DoxyCodeLine{         source: "animation";}
\DoxyCodeLine{         after: "animation,clear";}
\DoxyCodeLine{      \}}
\DoxyCodeLine{}
\DoxyCodeLine{      program \{}
\DoxyCodeLine{         name: "call\_animation,state1";}
\DoxyCodeLine{         script \{}
\DoxyCodeLine{              cancel\_anim(anim\_id);}
\DoxyCodeLine{              set\_int(anim\_id, anim(get\_float(global\_speed), "animation\_1", 0));}
\DoxyCodeLine{              set\_int(anim\_n, 1);}
\DoxyCodeLine{         \}}
\DoxyCodeLine{      \}}
\DoxyCodeLine{}
\DoxyCodeLine{      program \{}
\DoxyCodeLine{         name: "call\_animation,state2";}
\DoxyCodeLine{         script \{}
\DoxyCodeLine{              cancel\_anim(anim\_id);}
\DoxyCodeLine{              set\_int(anim\_id, anim(get\_float(global\_speed), "animation\_2", 0));}
\DoxyCodeLine{              set\_int(anim\_n, 2);}
\DoxyCodeLine{         \}}
\DoxyCodeLine{      \}}
\DoxyCodeLine{}
\DoxyCodeLine{      program \{}
\DoxyCodeLine{         name: "animation,stop";}
\DoxyCodeLine{         signal: "stop";}
\DoxyCodeLine{         source: "animation";}
\DoxyCodeLine{         script \{}
\DoxyCodeLine{              cancel\_anim(get\_int(anim\_id));}
\DoxyCodeLine{         \}}
\DoxyCodeLine{      \}}
\DoxyCodeLine{}
\DoxyCodeLine{      program \{}
\DoxyCodeLine{         name: "animation,clear";}
\DoxyCodeLine{         script \{}
\DoxyCodeLine{              cancel\_anim(get\_int(anim\_id));}
\DoxyCodeLine{              if (get\_int(anim\_n) == 2)}
\DoxyCodeLine{                set\_float(anim\_pos, (get\_float(anim\_pos) -\/ 1) * ( -\/1));}
\DoxyCodeLine{         \}}
\DoxyCodeLine{         after: "call\_animation,state1";}
\DoxyCodeLine{      \}}
\DoxyCodeLine{}
\DoxyCodeLine{      script \{}
\DoxyCodeLine{         public global\_speed;}
\DoxyCodeLine{         public anim\_id;}
\DoxyCodeLine{         public anim\_pos;}
\DoxyCodeLine{         public anim\_n;}
\DoxyCodeLine{}
\DoxyCodeLine{         public message(Msg\_Type:type, id, ...) \{}
\DoxyCodeLine{            if ((type == MSG\_FLOAT) \&\& (id == MSG\_ID\_VEL))}
\DoxyCodeLine{              set\_float(global\_speed, Float:getarg(2));}
\DoxyCodeLine{         \}}
\DoxyCodeLine{}
\DoxyCodeLine{         public animation\_1(val, Float:pos) \{}
\DoxyCodeLine{           if (pos >= get\_float(anim\_pos) \&\& get\_int(anim\_n) == 1)}
\DoxyCodeLine{             \{}
\DoxyCodeLine{                set\_tween\_state(PART:"square1", pos, "default", 0.0,}
\DoxyCodeLine{                                "invert", 0.0);}
\DoxyCodeLine{                set\_tween\_state(PART:"square2", pos, "default", 0.0,}
\DoxyCodeLine{                                "invert", 0.0);}
\DoxyCodeLine{                set\_float(anim\_pos, pos);}
\DoxyCodeLine{             \}}
\DoxyCodeLine{           if (pos >= 1)}
\DoxyCodeLine{             \{}
\DoxyCodeLine{                run\_program(PROGRAM:"call\_animation,state2");}
\DoxyCodeLine{                set\_float(anim\_pos, 0.0);}
\DoxyCodeLine{             \}}
\DoxyCodeLine{         \}}
\DoxyCodeLine{}
\DoxyCodeLine{         public animation\_2(val, Float:pos) \{}
\DoxyCodeLine{           if (pos >= get\_float(anim\_pos) \&\& get\_int(anim\_n) == 2)}
\DoxyCodeLine{             \{}
\DoxyCodeLine{                set\_tween\_state(PART:"square1", pos, "invert", 0.0,}
\DoxyCodeLine{                                "default", 0.0);}
\DoxyCodeLine{                set\_tween\_state(PART:"square2", pos, "invert", 0.0,}
\DoxyCodeLine{                                "default", 0.0);}
\DoxyCodeLine{                set\_float(anim\_pos, pos);}
\DoxyCodeLine{             \}}
\DoxyCodeLine{           if (pos >= 1)}
\DoxyCodeLine{             \{}
\DoxyCodeLine{                run\_program(PROGRAM:"call\_animation,state1");}
\DoxyCodeLine{                set\_float(anim\_pos, 0.0);}
\DoxyCodeLine{             \}}
\DoxyCodeLine{         \}}
\DoxyCodeLine{      \}}
\DoxyCodeLine{\}}
\DoxyCodeLine{}
\DoxyCodeLine{\#undef MSG\_ID\_VEL}
\end{DoxyCodeInclude}
 