\begin{DoxyDate}{Date}
2014 (created)
\end{DoxyDate}
\hypertarget{evil_main_toc}{}\doxysection{Table of Contents}\label{evil_main_toc}
\begin{DoxyItemize}
\item \mbox{\hyperlink{ector_main_ector_main_intro}{Introduction}} \item \mbox{\hyperlink{ector_main_ector_main_compiling}{How to compile the library}} \item \mbox{\hyperlink{ector_main_ector_main_next_steps}{Recommended reading\+:}} \item \mbox{\hyperlink{ector_main_ector_main_intro_example}{Introductory Example}}\end{DoxyItemize}
\hypertarget{ector_main_ector_main_intro}{}\doxysection{Introduction}\label{ector_main_ector_main_intro}
Ector is a retained mode drawing library designed to work for and with a scenegraph such as Evas, which supports several types of rendering surface including software and gl.\hypertarget{ector_main_ector_main_compiling}{}\doxysection{How to compile the library}\label{ector_main_ector_main_compiling}
Ector compiles automatically within E\+FL\textquotesingle{}s build system, and is automatically linked with other components that need it. But it can also be built and used standalone, by compiling and linking your application with the compiler flags indicated by {\ttfamily pkg-\/config}. For example\+:

\begin{DoxyVerb}* gcc -c -o my_main.o my_main.c `pkg-config --cflags ector`
*
* gcc -o my_application my_main.o `pkg-config --libs ector`
* \end{DoxyVerb}


See \mbox{\hyperlink{pkgconfig}{pkgconfig}}\hypertarget{ector_main_ector_main_next_steps}{}\doxysection{Recommended reading\+:}\label{ector_main_ector_main_next_steps}
\begin{DoxyItemize}
\item \mbox{\hyperlink{group__Ector_ga96bcb38458166eabae095db6c2b807c8}{Ector\+\_\+\+Surface}} \item \mbox{\hyperlink{group__Ector_ga2b1eac27400d0373fd029f2afa9ae636}{Ector\+\_\+\+Renderer}}\end{DoxyItemize}
\hypertarget{ector_main_ector_main_intro_example}{}\doxysection{Introductory Example}\label{ector_main_ector_main_intro_example}
Ector\+\_\+\+Tutorial 