<?xml version="1.0" encoding="utf-8"?>
<page xmlns="http://projectmallard.org/1.0/" type="topic" id="strategy" xml:lang="fur">
	<info>
		<link type="guide" xref="index#tips"/>
		<include xmlns="http://www.w3.org/2001/XInclude" href="legal.xml"/>
		<desc>Strategjiis par zuiâ a Hitori.</desc>
	
    <mal:credit xmlns:mal="http://projectmallard.org/1.0/" type="translator copyright">
      <mal:name>Fabio Tomat</mal:name>
      <mal:email>f.t.public at gmail.com</mal:email>
      <mal:years>2017</mal:years>
    </mal:credit>
  </info>
	<title>Strategjiis di zûc</title>

	<p>Hitori al è une vore simil a Sudoku, parcè che i covente deduzion logjiche par capî cualis caselis scrivi. Une strategjie e je chê di fâ <key>Shift</key>-clic par evidenziâ ducj i numars ripetûts in ogni <em>colone</em>, dopo fâ <key>Ctrl</key>-clic par evidenziâ ducj i numars ripetûts in ogni <em>rie</em>.</p>
	<p>Une volte fat pe taule interie, lis caselis che a son stadis evidenziadis in dutis dôs lis manieris a son buinis pe scriture, ma no simpri. Cuant che si scrîf une casele, il gjavâ la evidenziazion des altris caselis, cul stes numar inte stesse rie e colone di chê casele, al è une buine maniere par tignî cont di cualis caselis a stan violant la <link xref="game">regule 1 di Hitori</link>.</p>
	<p>Always bear in mind that rule 2 of Hitori means that two adjacent cells can’t both be painted. <app>Hitori</app> will highlight in red the
		cells which violate rule 2. Similarly, groups of cells which violate rule 3 by separating one or more unpainted cells from the other
		unpainted cells will be highlighted in red.</p>

	<p>If you get stuck at any point, choose <gui style="button">Hint</gui> from the toolbar for <app>Hitori</app>
		to flag a cell which should be painted or unpainted to move closer to a solution.</p>
</page>
