|  | Box2D
    2.3.0
    A 2D Physics Engine for Games | 
| Public Types | |
| enum | VertexType { e_isolated, e_concave, e_convex } | 
| Public Member Functions | |
| void | Collide (b2Manifold *manifold, const b2EdgeShape *edgeA, const b2Transform &xfA, const b2PolygonShape *polygonB, const b2Transform &xfB) | 
| b2EPAxis | ComputeEdgeSeparation () | 
| b2EPAxis | ComputePolygonSeparation () | 
| Public Attributes | |
| b2TempPolygon | m_polygonB | 
| b2Transform | m_xf | 
| b2Vec2 | m_centroidB | 
| b2Vec2 | m_v0 | 
| b2Vec2 | m_v1 | 
| b2Vec2 | m_v2 | 
| b2Vec2 | m_v3 | 
| b2Vec2 | m_normal0 | 
| b2Vec2 | m_normal1 | 
| b2Vec2 | m_normal2 | 
| b2Vec2 | m_normal | 
| VertexType | m_type1 | 
| VertexType | m_type2 | 
| b2Vec2 | m_lowerLimit | 
| b2Vec2 | m_upperLimit | 
| float32 | m_radius | 
| bool | m_front | 
 1.8.17
 1.8.17