|  | Box2D
    2.3.0
    A 2D Physics Engine for Games | 
 
 
 
   19 #ifndef B2_EDGE_AND_CIRCLE_CONTACT_H 
   20 #define B2_EDGE_AND_CIRCLE_CONTACT_H 
   22 #include <Box2D/Dynamics/Contacts/b2Contact.h> 
  
Definition: b2Collision.h:93
Definition: b2Fixture.h:107
Definition: b2BlockAllocator.h:35