|  | Box2D
    2.3.0
    A 2D Physics Engine for Games | 
#include <b2Distance.h>
| Public Attributes | |
| b2DistanceProxy | proxyA | 
| b2DistanceProxy | proxyB | 
| b2Transform | transformA | 
| b2Transform | transformB | 
| bool | useRadii | 
Input for b2Distance. You have to option to use the shape radii in the computation. Even 
 
 1.8.17
 1.8.17