|  | Box2D
    2.3.0
    A 2D Physics Engine for Games | 
#include <b2Math.h>
| Public Member Functions | |
| b2Transform () | |
| The default constructor does nothing. | |
| b2Transform (const b2Vec2 &position, const b2Rot &rotation) | |
| Initialize using a position vector and a rotation. | |
| void | SetIdentity () | 
| Set this to the identity transform. | |
| void | Set (const b2Vec2 &position, float32 angle) | 
| Set this based on the position and angle. | |
| Public Attributes | |
| b2Vec2 | p | 
| b2Rot | q | 
A transform contains translation and rotation. It is used to represent the position and orientation of rigid frames.
 1.8.17
 1.8.17