|  | Box2D
    2.3.0
    A 2D Physics Engine for Games | 
#include <b2WorldCallbacks.h>
| Public Attributes | |
| float32 | normalImpulses [b2_maxManifoldPoints] | 
| float32 | tangentImpulses [b2_maxManifoldPoints] | 
| int32 | count | 
Contact impulses for reporting. Impulses are used instead of forces because sub-step forces may approach infinity for rigid body collisions. These match up one-to-one with the contact points in b2Manifold.
 1.8.17
 1.8.17