C Specification
Commands and structures which need to specify one or more shader stages do so using a bitmask whose bits correspond to stages. Bits which can be set to specify shader stages are:
typedef enum VkShaderStageFlagBits {
VK_SHADER_STAGE_VERTEX_BIT = 0x00000001,
VK_SHADER_STAGE_TESSELLATION_CONTROL_BIT = 0x00000002,
VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT = 0x00000004,
VK_SHADER_STAGE_GEOMETRY_BIT = 0x00000008,
VK_SHADER_STAGE_FRAGMENT_BIT = 0x00000010,
VK_SHADER_STAGE_COMPUTE_BIT = 0x00000020,
VK_SHADER_STAGE_ALL_GRAPHICS = 0x0000001F,
VK_SHADER_STAGE_ALL = 0x7FFFFFFF,
VK_SHADER_STAGE_RAYGEN_BIT_KHR = 0x00000100,
VK_SHADER_STAGE_ANY_HIT_BIT_KHR = 0x00000200,
VK_SHADER_STAGE_CLOSEST_HIT_BIT_KHR = 0x00000400,
VK_SHADER_STAGE_MISS_BIT_KHR = 0x00000800,
VK_SHADER_STAGE_INTERSECTION_BIT_KHR = 0x00001000,
VK_SHADER_STAGE_CALLABLE_BIT_KHR = 0x00002000,
VK_SHADER_STAGE_TASK_BIT_NV = 0x00000040,
VK_SHADER_STAGE_MESH_BIT_NV = 0x00000080,
VK_SHADER_STAGE_RAYGEN_BIT_NV = VK_SHADER_STAGE_RAYGEN_BIT_KHR,
VK_SHADER_STAGE_ANY_HIT_BIT_NV = VK_SHADER_STAGE_ANY_HIT_BIT_KHR,
VK_SHADER_STAGE_CLOSEST_HIT_BIT_NV = VK_SHADER_STAGE_CLOSEST_HIT_BIT_KHR,
VK_SHADER_STAGE_MISS_BIT_NV = VK_SHADER_STAGE_MISS_BIT_KHR,
VK_SHADER_STAGE_INTERSECTION_BIT_NV = VK_SHADER_STAGE_INTERSECTION_BIT_KHR,
VK_SHADER_STAGE_CALLABLE_BIT_NV = VK_SHADER_STAGE_CALLABLE_BIT_KHR,
VK_SHADER_STAGE_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF
} VkShaderStageFlagBits;
Description
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VK_SHADER_STAGE_VERTEX_BITspecifies the vertex stage. -
VK_SHADER_STAGE_TESSELLATION_CONTROL_BITspecifies the tessellation control stage. -
VK_SHADER_STAGE_TESSELLATION_EVALUATION_BITspecifies the tessellation evaluation stage. -
VK_SHADER_STAGE_GEOMETRY_BITspecifies the geometry stage. -
VK_SHADER_STAGE_FRAGMENT_BITspecifies the fragment stage. -
VK_SHADER_STAGE_COMPUTE_BITspecifies the compute stage. -
VK_SHADER_STAGE_ALL_GRAPHICSis a combination of bits used as shorthand to specify all graphics stages defined above (excluding the compute stage). -
VK_SHADER_STAGE_ALLis a combination of bits used as shorthand to specify all shader stages supported by the device, including all additional stages which are introduced by extensions. -
VK_SHADER_STAGE_TASK_BIT_NVspecifies the task stage. -
VK_SHADER_STAGE_MESH_BIT_NVspecifies the mesh stage. -
VK_SHADER_STAGE_RAYGEN_BIT_KHRspecifies the ray generation stage. -
VK_SHADER_STAGE_ANY_HIT_BIT_KHRspecifies the any-hit stage. -
VK_SHADER_STAGE_CLOSEST_HIT_BIT_KHRspecifies the closest hit stage. -
VK_SHADER_STAGE_MISS_BIT_KHRspecifies the miss stage. -
VK_SHADER_STAGE_INTERSECTION_BIT_KHRspecifies the intersection stage. -
VK_SHADER_STAGE_CALLABLE_BIT_KHRspecifies the callable stage.
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Note
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Document Notes
For more information, see the Vulkan Specification
This page is extracted from the Vulkan Specification. Fixes and changes should be made to the Specification, not directly.
Copyright
Copyright (c) 2014-2020 Khronos Group. This work is licensed under a Creative Commons Attribution 4.0 International License.