Editing 3D Assets in Design Mode | Qt Creator Manual

Qt Creator Manual | Editing 3D Assets in Design Mode

Qt Creator Manual 4.12.0

Importing 3D Assets ◦ Working in the 3D Editor

# Editing 3D Assets in Design Mode

Qt Design Studio opens QML files that contain 3D scenes in the Design mode and the scenes in the 3D editor. You can add imported 3D assets to projects and edit them to create scenes and states, as well as the transitions between them.

To edit 3D scenes in the Design mode:

- 3D Editor (1) is the working area where you create the scene, position the model, light and camera, as well as move and scale items.
- 3D View (2) is where you see the scene projected by the camera.
- The sidebars contain views where you can select QML types to use in the scene, specify properties for them, and view them in a tree structure, as well as to create connections and browse projects and files. You can select the content of the sidebars in the sidebar menu:
  - Library (3) displays the building blocks that you can use to create scenes: predefined Qt Quick 3D Components, Qt Quick Controls, your own 3D assets that you import to the project, and other assets. For more information, see Adding 3D Views.
  - Navigator (4) displays the items in the current QML file as a tree structure. For more information, see Managing Item Hierarchy.
  - Properties (5) organizes the properties of the selected item. You can change the properties also in the Text Editor. For more information, see Specifying Item Properties.
  - Connections enables you to create connections between objects, signals, and object properties. For more information, see Adding Connections.
  - File System shows all files in the currently selected directory. For more information, see Viewing the File System.
  - Open Documents shows currently open files.
  - Projects shows a list of projects open in the current session. For more information, see Viewing Project Files.
- States displays the different states of the item. QML states typically describe user interface configurations, such as the UI controls, their properties and behavior and the available actions. For more information, see Adding States.
- Timeline (6) provides a timeline and keyframe based editor that enables you to animate the properties of components.

To close the 3D editor, select 2D in the list on the toolbar (7). To reopen it, select 2D/3D.

Importing 3D Assets ◦ Working in the 3D Editor