#N canvas 6 61 986 385 10;
#X declare -lib Gem;
#X text 276 35 Blue Sphere;
#N canvas 95 194 290 179 Gem.init 0;
#X obj 118 18 loadbang;
#X msg 201 78 reset;
#X obj 118 113 outlet;
#X obj 118 45 t b b;
#X connect 0 0 3 0;
#X connect 1 0 2 0;
#X connect 3 1 1 0;
#X restore 72 145 pd Gem.init;
#X obj 265 98 color 0 0 1 0.5;
#X obj 265 229 pix_texture;
#X obj 265 182 pix_image ../data/dancer.JPG;
#X obj 265 251 alpha;
#X obj 265 207 pix_alpha;
#X obj 265 68 gemhead 50;
#X obj 681 244 alpha;
#X obj 681 173 gemhead 50;
#X obj 681 197 color 0 1 0 0.5;
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#X obj 849 146 / 25;
#X obj 849 168 - 1;
#X msg 681 124 set \$1;
#X floatatom 681 101 5 0 0 0 - - -;
#X msg 679 9 40;
#X msg 696 32 60;
#X obj 849 191 t f f;
#X msg 709 54 auto;
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#X obj 94 277 outlet;
#X obj 103 96 route auto;
#X obj 352 59 inlet;
#X obj 352 88 < 0;
#X obj 352 112 change;
#X obj 352 135 select 1 0;
#X msg 327 169 40;
#X msg 363 170 60;
#X obj 94 247 spigot;
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#X msg 198 145 0;
#X msg 103 117 10;
#X obj 103 138 t f f;
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#X restore 693 76 pd set-priority;
#X obj 265 272 square 3;
#X obj 681 266 square 3;
#X text 866 81 movement on/off;
#X text 736 9 priority 40 (<50);
#X text 735 28 priority 60 (>50);
#X text 748 51 dynamic ordering;
#X text 218 299 the rendering order does matter \, when doing things
like alpha-blending: alpha-blending only works if the semi-transparent
(alpha<1) object is rendered AFTER the objects that shine through;
#X text 596 291 this turns out to be a problem in dynamic scenes (eg:
with moving objects/viewpoint):: if a semi-transparent object used
to be "in front" of another semi-transparent object \, but suddenly
becomes "behind" \, the rendering order has to be changed. do this
\, by giving the [gemhead] a "set" message;
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#X obj 102 161 r \$0-gemstart;
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#X msg 177 215 destroy;
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#X obj 318 100 t a a;
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#X obj 350 150 t b;
#X msg 350 172 1;
#X obj 390 150 t b;
#X msg 390 172 0;
#X obj 350 195 t f;
#X msg 350 219 set \$1;
#X text 118 122 rendering;
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#X restore 72 168 pd gemwin;
#X obj 878 8 declare -lib Gem;
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