The gdk-pixbuf library provides a simple mechanism to load and represent animations.  
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|  | PixbufAnimation (PixbufAnimation&& src) noexcept | 
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| PixbufAnimation& | operator= (PixbufAnimation&& src) noexcept | 
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|  | ~PixbufAnimation () noexceptoverride | 
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| GdkPixbufAnimation* | gobj () | 
|  | Provides access to the underlying C GObject.  More... 
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| const GdkPixbufAnimation* | gobj () const | 
|  | Provides access to the underlying C GObject.  More... 
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| GdkPixbufAnimation* | gobj_copy () | 
|  | Provides access to the underlying C instance. The caller is responsible for unrefing it. Use when directly setting fields in structs.  More... 
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| int | get_width () const | 
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| int | get_height () const | 
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| bool | is_static_image () const | 
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| Glib::RefPtr< Pixbuf > | get_static_image () | 
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| Glib::RefPtr< PixbufAnimationIter > | get_iter (const GTimeVal* start_time) | 
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|  | Object (const Object &)=delete | 
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| Object & | operator= (const Object &)=delete | 
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|  | Object (Object &&src) noexcept | 
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| Object & | operator= (Object &&src) noexcept | 
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| void * | get_data (const QueryQuark &key) | 
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| void | set_data (const Quark &key, void *data) | 
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| void | set_data (const Quark &key, void *data, DestroyNotify notify) | 
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| void | remove_data (const QueryQuark &quark) | 
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| void * | steal_data (const QueryQuark &quark) | 
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| Glib::RefPtr< Glib::Object > | wrap (GObject *object, bool take_copy=false) | 
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|  | ObjectBase (const ObjectBase &)=delete | 
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| ObjectBase & | operator= (const ObjectBase &)=delete | 
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| void | set_property_value (const Glib::ustring &property_name, const Glib::ValueBase &value) | 
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| void | get_property_value (const Glib::ustring &property_name, Glib::ValueBase &value) const | 
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| void | set_property (const Glib::ustring &property_name, const PropertyType &value) | 
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| void | get_property (const Glib::ustring &property_name, PropertyType &value) const | 
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| void | connect_property_changed (const Glib::ustring &property_name, const sigc::slot< void > &slot) | 
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| void | connect_property_changed (const Glib::ustring &property_name, sigc::slot< void > &&slot) | 
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| sigc::connection | connect_property_changed_with_return (const Glib::ustring &property_name, const sigc::slot< void > &slot) | 
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| sigc::connection | connect_property_changed_with_return (const Glib::ustring &property_name, sigc::slot< void > &&slot) | 
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| void | freeze_notify () | 
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| void | thaw_notify () | 
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| virtual void | reference () const | 
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| virtual void | unreference () const | 
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| GObject * | gobj () | 
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| const GObject * | gobj () const | 
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| GObject * | gobj_copy () const | 
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|  | trackable () noexcept | 
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|  | trackable (const trackable &src) noexcept | 
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|  | trackable (trackable &&src) | 
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|  | ~trackable () | 
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| void | add_destroy_notify_callback (void *data, func_destroy_notify func) const | 
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| void | notify_callbacks () | 
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| trackable & | operator= (const trackable &src) | 
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| trackable & | operator= (trackable &&src) | 
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| void | remove_destroy_notify_callback (void *data) const | 
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The gdk-pixbuf library provides a simple mechanism to load and represent animations. 
An animation is conceptually a series of frames to be displayed over time. Each frame is the same size. The animation may not be represented as a series of frames internally; for example, it may be stored as a sprite and instructions for moving the sprite around a background. To display an animation you don't need to understand its representation, however; you just ask gdk-pixbuf what should be displayed at a given point in time.