Collection of quads and triangles.
More...
#include <VolumeToMesh.h>
Collection of quads and triangles.
◆ PolygonPool() [1/2]
◆ PolygonPool() [2/2]
| PolygonPool |
( |
const size_t |
numQuads, |
|
|
const size_t |
numTriangles |
|
) |
| |
|
inline |
◆ clearQuads()
◆ clearTriangles()
◆ copy()
◆ numQuads()
| const size_t& numQuads |
( |
| ) |
const |
|
inline |
◆ numTriangles()
| const size_t& numTriangles |
( |
| ) |
const |
|
inline |
◆ quad() [1/2]
| openvdb::Vec4I& quad |
( |
size_t |
n | ) |
|
|
inline |
◆ quad() [2/2]
| const openvdb::Vec4I& quad |
( |
size_t |
n | ) |
const |
|
inline |
◆ quadFlags() [1/2]
| char& quadFlags |
( |
size_t |
n | ) |
|
|
inline |
◆ quadFlags() [2/2]
| const char& quadFlags |
( |
size_t |
n | ) |
const |
|
inline |
◆ resetQuads()
| void resetQuads |
( |
size_t |
size | ) |
|
|
inline |
◆ resetTriangles()
| void resetTriangles |
( |
size_t |
size | ) |
|
|
inline |
◆ triangle() [1/2]
| openvdb::Vec3I& triangle |
( |
size_t |
n | ) |
|
|
inline |
◆ triangle() [2/2]
| const openvdb::Vec3I& triangle |
( |
size_t |
n | ) |
const |
|
inline |
◆ triangleFlags() [1/2]
| char& triangleFlags |
( |
size_t |
n | ) |
|
|
inline |
◆ triangleFlags() [2/2]
| const char& triangleFlags |
( |
size_t |
n | ) |
const |
|
inline |
◆ trimQuads()
| bool trimQuads |
( |
const size_t |
n, |
|
|
bool |
reallocate = false |
|
) |
| |
|
inline |
◆ trimTrinagles()
| bool trimTrinagles |
( |
const size_t |
n, |
|
|
bool |
reallocate = false |
|
) |
| |
|
inline |
The documentation for this class was generated from the following file: