GlassRefractiveMaterial QML Type
Refractive glass material. More...
| Import Statement: | import QtQuick3D.Materials 1.14 |
Detailed Description

The refractive glass material has the following properties:
| Property Name | Property Type | Description |
|---|---|---|
| uEnvironmentMappingEnabled | bool | Does the material use an environment map. Default is true. |
| uShadowMappingEnabled | bool | Does the material use a baked shadow map. Default is false. |
| uFresnelPower | real | Fresnel power of the material. Default is 1.0. |
| reflectivity_amount | real | Reflectivity of the material. Range is [0, 1], with 1 being totally reflective. Default is 1. |
| glass_ior | real | Index of refraction for the material. Sensible range for different types of glass is [1.4, 2.1]. Default is 1.5. |
| roughness | real | Roughness of the material. Range is [0, 1], with 0 being totally reflective. Default is 0.0. |
| glass_color | vector3d | Base color of the material. Default is Qt.vector3d(0.9, 0.9, 0.9). |
| uEnvironmentTexture | TextureInput | The environment texture map. Enabled when uEnvironmentMappingEnabled is true. Default is a Texture with source "maps/spherical_checker.png". |
| uBakedShadowTexture | TextureInput | The baked shadow texture map. Enabled when uShadowMappingEnabled is true. Default is a Texture with source "maps/shadow.png". |