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Shape.h
1 //
3 // SFML - Simple and Fast Multimedia Library
4 // Copyright (C) 2007-2018 Laurent Gomila (laurent@sfml-dev.org)
5 //
6 // This software is provided 'as-is', without any express or implied warranty.
7 // In no event will the authors be held liable for any damages arising from the use of this software.
8 //
9 // Permission is granted to anyone to use this software for any purpose,
10 // including commercial applications, and to alter it and redistribute it freely,
11 // subject to the following restrictions:
12 //
13 // 1. The origin of this software must not be misrepresented;
14 // you must not claim that you wrote the original software.
15 // If you use this software in a product, an acknowledgment
16 // in the product documentation would be appreciated but is not required.
17 //
18 // 2. Altered source versions must be plainly marked as such,
19 // and must not be misrepresented as being the original software.
20 //
21 // 3. This notice may not be removed or altered from any source distribution.
22 //
24
25 #ifndef SFML_SHAPE_H
26 #define SFML_SHAPE_H
27
29 // Headers
31 #include <SFML/Graphics/Export.h>
32 #include <SFML/Graphics/Color.h>
33 #include <SFML/Graphics/Rect.h>
34 #include <SFML/Graphics/Transform.h>
35 #include <SFML/Graphics/Types.h>
36 #include <SFML/System/Vector2.h>
37 #include <stddef.h>
38
39
40 typedef size_t (*sfShapeGetPointCountCallback)(void*);
41 typedef sfVector2f (*sfShapeGetPointCallback)(size_t, void*);
42
53 CSFML_GRAPHICS_API sfShape* sfShape_create(sfShapeGetPointCountCallback getPointCount,
54 sfShapeGetPointCallback getPoint,
55 void* userData);
56
63 CSFML_GRAPHICS_API void sfShape_destroy(sfShape* shape);
64
76 CSFML_GRAPHICS_API void sfShape_setPosition(sfShape* shape, sfVector2f position);
77
89 CSFML_GRAPHICS_API void sfShape_setRotation(sfShape* shape, float angle);
90
102 CSFML_GRAPHICS_API void sfShape_setScale(sfShape* shape, sfVector2f scale);
103
118 CSFML_GRAPHICS_API void sfShape_setOrigin(sfShape* shape, sfVector2f origin);
119
128 CSFML_GRAPHICS_API sfVector2f sfShape_getPosition(const sfShape* shape);
129
140 CSFML_GRAPHICS_API float sfShape_getRotation(const sfShape* shape);
141
150 CSFML_GRAPHICS_API sfVector2f sfShape_getScale(const sfShape* shape);
151
160 CSFML_GRAPHICS_API sfVector2f sfShape_getOrigin(const sfShape* shape);
161
172 CSFML_GRAPHICS_API void sfShape_move(sfShape* shape, sfVector2f offset);
173
184 CSFML_GRAPHICS_API void sfShape_rotate(sfShape* shape, float angle);
185
196 CSFML_GRAPHICS_API void sfShape_scale(sfShape* shape, sfVector2f factors);
197
206 CSFML_GRAPHICS_API sfTransform sfShape_getTransform(const sfShape* shape);
207
216 CSFML_GRAPHICS_API sfTransform sfShape_getInverseTransform(const sfShape* shape);
217
237 CSFML_GRAPHICS_API void sfShape_setTexture(sfShape* shape, const sfTexture* texture, sfBool resetRect);
238
250 CSFML_GRAPHICS_API void sfShape_setTextureRect(sfShape* shape, sfIntRect rect);
251
266 CSFML_GRAPHICS_API void sfShape_setFillColor(sfShape* shape, sfColor color);
267
278 CSFML_GRAPHICS_API void sfShape_setOutlineColor(sfShape* shape, sfColor color);
279
291 CSFML_GRAPHICS_API void sfShape_setOutlineThickness(sfShape* shape, float thickness);
292
305 CSFML_GRAPHICS_API const sfTexture* sfShape_getTexture(const sfShape* shape);
306
315 CSFML_GRAPHICS_API sfIntRect sfShape_getTextureRect(const sfShape* shape);
316
325 CSFML_GRAPHICS_API sfColor sfShape_getFillColor(const sfShape* shape);
326
335 CSFML_GRAPHICS_API sfColor sfShape_getOutlineColor(const sfShape* shape);
336
345 CSFML_GRAPHICS_API float sfShape_getOutlineThickness(const sfShape* shape);
346
355 CSFML_GRAPHICS_API size_t sfShape_getPointCount(const sfShape* shape);
356
368 CSFML_GRAPHICS_API sfVector2f sfShape_getPoint(const sfShape* shape, size_t index);
369
384 CSFML_GRAPHICS_API sfFloatRect sfShape_getLocalBounds(const sfShape* shape);
385
400 CSFML_GRAPHICS_API sfFloatRect sfShape_getGlobalBounds(const sfShape* shape);
401
410 CSFML_GRAPHICS_API void sfShape_update(sfShape* shape);
411
412
413 #endif // SFML_SHAPE_H
sfTransform
Encapsulate a 3x3 transform matrix.
Definition: Transform.h:42
sfFloatRect
sfFloatRect and sfIntRect are utility classes for manipulating rectangles.
Definition: Rect.h:38
sfVector2f
2-component vector of floats
Definition: Vector2.h:60
sfColor
Utility class for manpulating RGBA colors.
Definition: Color.h:38
sfIntRect
Definition: Rect.h:46