VkPipelineLayout(3)

# VkPipelineLayout(3) Manual Page

## Name

VkPipelineLayout - Opaque handle to a pipeline layout object

Loading... please wait.

## C Specification

Access to descriptor sets from a pipeline is accomplished through a pipeline layout. Zero or more descriptor set layouts and zero or more push constant ranges are combined to form a pipeline layout object describing the complete set of resources that can be accessed by a pipeline. The pipeline layout represents a sequence of descriptor sets with each having a specific layout. This sequence of layouts is used to determine the interface between shader stages and shader resources. Each pipeline is created using a pipeline layout.

Pipeline layout objects are represented by `VkPipelineLayout` handles:

    VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkPipelineLayout)

## Description

## See Also

VkComputePipelineCreateInfo, VkDescriptorUpdateTemplateCreateInfo, VkGraphicsPipelineCreateInfo, VkIndirectCommandsLayoutTokenNV, VkRayTracingPipelineCreateInfoKHR, VkRayTracingPipelineCreateInfoNV, vkCmdBindDescriptorSets, vkCmdPushConstants, vkCmdPushDescriptorSetKHR, vkCmdPushDescriptorSetWithTemplateKHR, vkCreatePipelineLayout, vkDestroyPipelineLayout

## Document Notes

For more information, see the Vulkan Specification

This page is extracted from the Vulkan Specification. Fixes and changes should be made to the Specification, not directly.

## Copyright

Copyright (c) 2014-2020 Khronos Group. This work is licensed under a Creative Commons Attribution 4.0 International License.