VkShaderModuleValidationCacheCreateInfoEXT(3)

# VkShaderModuleValidationCacheCreateInfoEXT(3) Manual Page

## Name

VkShaderModuleValidationCacheCreateInfoEXT - Specify validation cache to use during shader module creation

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## C Specification

To use a VkValidationCacheEXT to cache shader validation results, add a VkShaderModuleValidationCacheCreateInfoEXT structure to the `pNext` chain of the VkShaderModuleCreateInfo structure, specifying the cache object to use.

The `VkShaderModuleValidationCacheCreateInfoEXT` struct is defined as:

    typedef struct VkShaderModuleValidationCacheCreateInfoEXT {
        VkStructureType         sType;
        const void*             pNext;
        VkValidationCacheEXT    validationCache;
    } VkShaderModuleValidationCacheCreateInfoEXT;

## Members

- `sType` is the type of this structure.

- `pNext` is `NULL` or a pointer to an extension-specific structure.

- `validationCache` is the validation cache object from which the results of prior validation attempts will be written, and to which new validation results for this VkShaderModule will be written (if not already present).

## Description

Valid Usage (Implicit)

- `sType` must be `VK_STRUCTURE_TYPE_SHADER_MODULE_VALIDATION_CACHE_CREATE_INFO_EXT`

- `validationCache` must be a valid VkValidationCacheEXT handle

## See Also

VkStructureType, VkValidationCacheEXT

## Document Notes

For more information, see the Vulkan Specification

This page is extracted from the Vulkan Specification. Fixes and changes should be made to the Specification, not directly.

## Copyright

Copyright (c) 2014-2020 Khronos Group. This work is licensed under a Creative Commons Attribution 4.0 International License.