vkDestroyRenderPass(3)

# vkDestroyRenderPass(3) Manual Page

## Name

vkDestroyRenderPass - Destroy a render pass object

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## C Specification

To destroy a render pass, call:

    void vkDestroyRenderPass(
        VkDevice                                    device,
        VkRenderPass                                renderPass,
        const VkAllocationCallbacks*                pAllocator);

## Parameters

- `device` is the logical device that destroys the render pass.

- `renderPass` is the handle of the render pass to destroy.

- `pAllocator` controls host memory allocation as described in the Memory Allocation chapter.

## Description

Valid Usage

- All submitted commands that refer to `renderPass` must have completed execution

- If `VkAllocationCallbacks` were provided when `renderPass` was created, a compatible set of callbacks must be provided here

- If no `VkAllocationCallbacks` were provided when `renderPass` was created, `pAllocator` must be `NULL`

Valid Usage (Implicit)

- `device` must be a valid VkDevice handle

- If `renderPass` is not VK_NULL_HANDLE, `renderPass` must be a valid VkRenderPass handle

- If `pAllocator` is not `NULL`, `pAllocator` must be a valid pointer to a valid VkAllocationCallbacks structure

- If `renderPass` is a valid handle, it must have been created, allocated, or retrieved from `device`

Host Synchronization

- Host access to `renderPass` must be externally synchronized

## See Also

VkAllocationCallbacks, VkDevice, VkRenderPass

## Document Notes

For more information, see the Vulkan Specification

This page is extracted from the Vulkan Specification. Fixes and changes should be made to the Specification, not directly.

## Copyright

Copyright (c) 2014-2020 Khronos Group. This work is licensed under a Creative Commons Attribution 4.0 International License.