Editing 3D Assets in Design Mode | Qt Creator Manual

- Qt Creator Manual
- Editing 3D Assets in Design Mode
- Qt Creator Manual 4.12.3

Importing 3D Assets ◦ Working in 3D Editor

# Editing 3D Assets in Design Mode

Qt Design Studio opens QML files that contain 3D scenes in the Design mode and the scenes in 3D Editor. You can add imported 3D assets to projects and edit them to create scenes and states, as well as the transitions between them. The other views enable you to select QML types to use in the scene, specify properties for them, and view them in a tree structure, as well as to create connections and browse projects and files.

To open the following views, select Window > Views:

- 3D Editor (1) is the working area where you create the scene, position the model, light and camera, as well as move and scale items. For more information, see Working in 3D Editor.
- Form Editor (2) is where you see the scene projected by the camera.
- Library (3) displays the building blocks that you can use to create scenes: predefined Qt Quick 3D Components, Qt Quick Controls, your own 3D assets that you import to the project, and other assets. For more information, see Adding 3D Views.
- Navigator (4) displays the items in the current QML file as a tree structure. For more information, see Managing Item Hierarchy.
- Properties (5) organizes the properties of the selected item. You can change the properties also in the Text Editor. For more information, see Specifying Item Properties.
- Connections (6) enables you to create connections between objects, signals, and object properties. For more information, see Adding Connections.
- Timeline (7) provides a timeline and keyframe based editor that enables you to animate the properties of components.

For more information on other views, see Editing QML Files in Design Mode.

Importing 3D Assets ◦ Working in 3D Editor