Class awful.widget.button - awesome API documentation

# Class `awful.widget.button`

A simple button widget.

### Usage:

    local button = awful.widget.button()
    button:buttons(gears.table.join(
        button:buttons(),
        awful.button({}, 1, nil, function ()
            print("Mouse was clicked")
        end)
    ))

### Info:

- Copyright: 2008-2009 Julien Danjou
- Author: Julien Danjou <julien@danjou.info>

## Object properties

forced_height | Force a widget height.
forced_width | Force a widget width.
opacity | The widget opacity (transparency).
visible | The widget visibility.

## Signals

widget::layout_changed | When the layout (size) change.
widget::redraw_needed | When the widget content changed.
button::press | When a mouse button is pressed over the widget.
button::release | When a mouse button is released over the widget.
mouse::enter | When the mouse enter a widget.
mouse::leave | When the mouse leave a widget.

## Methods

awful.widget.button:new (args) | Create a button widget.
awful.widget.button:get_all_children () | Get all direct and indirect children widgets.
awful.widget.button:setup (args) | Set a declarative widget hierarchy description.
awful.widget.button:buttons (_buttons) | Set/get a widget's buttons.
awful.widget.button:emit_signal_recursive (signal_name, ...) | Emit a signal and ensure all parent widgets in the hierarchies also forward the signal.
awful.widget.button:emit_signal (name, ...) | Emit a signal.
awful.widget.button:connect_signal (name, func) | Connect to a signal.
awful.widget.button:weak_connect_signal (name, func) | Connect to a signal weakly.

## Object properties

forced_height
  Force a widget height.

  ### Type:

  - height number or nil The height (`nil` for automatic)
forced_width
  Force a widget width.

  ### Type:

  - width number or nil The width (`nil` for automatic)
opacity
  The widget opacity (transparency).

  ### Type:

  - opacity number The opacity (between 0 and 1) (default 1)
visible
  The widget visibility.

  ### Type:

  - boolean

## Signals

widget::layout_changed
  When the layout (size) change. This signal is emitted when the previous results of `:layout()` and `:fit()` are no longer valid. Unless this signal is emitted, `:layout()` and `:fit()` must return the same result when called with the same arguments.

  ### See also:

  widget::redraw_needed
widget::redraw_needed
  When the widget content changed. This signal is emitted when the content of the widget changes. The widget will be redrawn, it is not re-layouted. Put differently, it is assumed that `:layout()` and `:fit()` would still return the same results as before.

  ### See also:

  widget::layout_changed
button::press
  When a mouse button is pressed over the widget.

  ### Arguments:

  - lx number The horizontal position relative to the (0,0) position in the widget.
  - ly number The vertical position relative to the (0,0) position in the widget.
  - button number The button number.
  - mods table The modifiers (mod4, mod1 (alt), Control, Shift)
  - find_widgets_result The entry from the result of wibox.drawable:find_widgets for the position that the mouse hit.
    - drawable wibox.drawable The drawable containing the widget.
    - widget widget The widget being displayed.
    - hierarchy wibox.hierarchy The hierarchy managing the widget's geometry.
    - x number An approximation of the X position that the widget is visible at on the surface.
    - y number An approximation of the Y position that the widget is visible at on the surface.
    - width number An approximation of the width that the widget is visible at on the surface.
    - height number An approximation of the height that the widget is visible at on the surface.
    - widget_width number The exact width of the widget in its local coordinate system.
    - widget_height number The exact height of the widget in its local coordinate system.

  ### See also:

  mouse
button::release
  When a mouse button is released over the widget.

  ### Arguments:

  - lx number The horizontal position relative to the (0,0) position in the widget.
  - ly number The vertical position relative to the (0,0) position in the widget.
  - button number The button number.
  - mods table The modifiers (mod4, mod1 (alt), Control, Shift)
  - find_widgets_result The entry from the result of wibox.drawable:find_widgets for the position that the mouse hit.
    - drawable wibox.drawable The drawable containing the widget.
    - widget widget The widget being displayed.
    - hierarchy wibox.hierarchy The hierarchy managing the widget's geometry.
    - x number An approximation of the X position that the widget is visible at on the surface.
    - y number An approximation of the Y position that the widget is visible at on the surface.
    - width number An approximation of the width that the widget is visible at on the surface.
    - height number An approximation of the height that the widget is visible at on the surface.
    - widget_width number The exact width of the widget in its local coordinate system.
    - widget_height number The exact height of the widget in its local coordinate system.

  ### See also:

  mouse
mouse::enter
  When the mouse enter a widget.

  ### Arguments:

  - find_widgets_result The entry from the result of wibox.drawable:find_widgets for the position that the mouse hit.
    - drawable wibox.drawable The drawable containing the widget.
    - widget widget The widget being displayed.
    - hierarchy wibox.hierarchy The hierarchy managing the widget's geometry.
    - x number An approximation of the X position that the widget is visible at on the surface.
    - y number An approximation of the Y position that the widget is visible at on the surface.
    - width number An approximation of the width that the widget is visible at on the surface.
    - height number An approximation of the height that the widget is visible at on the surface.
    - widget_width number The exact width of the widget in its local coordinate system.
    - widget_height number The exact height of the widget in its local coordinate system.

  ### See also:

  mouse
mouse::leave
  When the mouse leave a widget.

  ### Arguments:

  - find_widgets_result The entry from the result of wibox.drawable:find_widgets for the position that the mouse hit.
    - drawable wibox.drawable The drawable containing the widget.
    - widget widget The widget being displayed.
    - hierarchy wibox.hierarchy The hierarchy managing the widget's geometry.
    - x number An approximation of the X position that the widget is visible at on the surface.
    - y number An approximation of the Y position that the widget is visible at on the surface.
    - width number An approximation of the width that the widget is visible at on the surface.
    - height number An approximation of the height that the widget is visible at on the surface.
    - widget_width number The exact width of the widget in its local coordinate system.
    - widget_height number The exact height of the widget in its local coordinate system.

  ### See also:

  mouse

## Methods

awful.widget.button:new (args)
  Create a button widget. When clicked, the image is deplaced to make it like a real button.
  - args Widget arguments. "image" is the image to display.

  ### Returns:

  A textbox widget configured as a button.
awful.widget.button:get_all_children ()
  Get all direct and indirect children widgets. This will scan all containers recursively to find widgets Warning: This method it prone to stack overflow id the widget, or any of its children, contain (directly or indirectly) itself.

  ### Returns:

  table The children
awful.widget.button:setup (args)
  Set a declarative widget hierarchy description. See The declarative layout system
  - args An array containing the widgets disposition
awful.widget.button:buttons (_buttons)
  Set/get a widget's buttons.
  - _buttons The table of buttons that should bind to the widget.
awful.widget.button:emit_signal_recursive (signal_name, ...)
  Emit a signal and ensure all parent widgets in the hierarchies also forward the signal. This is useful to track signals when there is a dynamic set of containers and layouts wrapping the widget.
  - signal_name string
  - ... Other arguments
awful.widget.button:emit_signal (name, ...)
  Emit a signal.
  - name string The name of the signal.
  - ... Extra arguments for the callback functions. Each connected function receives the object as first argument and then any extra arguments that are given to emit_signal().
awful.widget.button:connect_signal (name, func)
  Connect to a signal.
  - name string The name of the signal.
  - func function The callback to call when the signal is emitted.
awful.widget.button:weak_connect_signal (name, func)
  Connect to a signal weakly.

  This allows the callback function to be garbage collected and automatically disconnects the signal when that happens.

  Warning: Only use this function if you really, really, really know what you are doing.

  - name string The name of the signal.
  - func function The callback to call when the signal is emitted.

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