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Bullet Collision Detection & Physics Library
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#include "btDiscreteDynamicsWorld.h"#include "BulletCollision/CollisionDispatch/btCollisionDispatcher.h"#include "BulletCollision/BroadphaseCollision/btSimpleBroadphase.h"#include "BulletCollision/BroadphaseCollision/btCollisionAlgorithm.h"#include "BulletCollision/CollisionShapes/btCollisionShape.h"#include "BulletCollision/CollisionDispatch/btSimulationIslandManager.h"#include "LinearMath/btTransformUtil.h"#include "LinearMath/btQuickprof.h"#include "BulletDynamics/Dynamics/btRigidBody.h"#include "BulletDynamics/ConstraintSolver/btSequentialImpulseConstraintSolver.h"#include "BulletDynamics/ConstraintSolver/btContactSolverInfo.h"#include "BulletDynamics/ConstraintSolver/btTypedConstraint.h"#include "BulletDynamics/ConstraintSolver/btPoint2PointConstraint.h"#include "BulletDynamics/ConstraintSolver/btHingeConstraint.h"#include "BulletDynamics/ConstraintSolver/btConeTwistConstraint.h"#include "BulletDynamics/ConstraintSolver/btGeneric6DofConstraint.h"#include "BulletDynamics/ConstraintSolver/btGeneric6DofSpring2Constraint.h"#include "BulletDynamics/ConstraintSolver/btSliderConstraint.h"#include "BulletDynamics/ConstraintSolver/btContactConstraint.h"#include "LinearMath/btIDebugDraw.h"#include "BulletCollision/CollisionShapes/btSphereShape.h"#include "BulletDynamics/Dynamics/btActionInterface.h"#include "LinearMath/btMotionState.h"#include "LinearMath/btSerializer.h"
Go to the source code of this file.
Classes | |
| class | btSortConstraintOnIslandPredicate |
| struct | InplaceSolverIslandCallback |
| class | btClosestNotMeConvexResultCallback |
Functions | |
| int | btGetConstraintIslandId (const btTypedConstraint *lhs) |
Variables | |
| int | gNumClampedCcdMotions = 0 |
| internal debugging variable. this value shouldn't be too high More... | |
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inline |
Definition at line 56 of file btDiscreteDynamicsWorld.cpp.
| int gNumClampedCcdMotions = 0 |
internal debugging variable. this value shouldn't be too high
Definition at line 839 of file btDiscreteDynamicsWorld.cpp.
1.8.18