|
Bullet Collision Detection & Physics Library
|
btSoftRigidCollisionAlgorithm provides collision detection between btSoftBody and btRigidBody More...
#include <btSoftRigidCollisionAlgorithm.h>


Classes | |
| struct | CreateFunc |
Public Member Functions | |
| btSoftRigidCollisionAlgorithm (btPersistentManifold *mf, const btCollisionAlgorithmConstructionInfo &ci, const btCollisionObjectWrapper *col0, const btCollisionObjectWrapper *col1Wrap, bool isSwapped) | |
| TODO: include all the shapes that the softbody can collide with alternatively, implement special case collision algorithms (just like for rigid collision shapes) More... | |
| virtual | ~btSoftRigidCollisionAlgorithm () |
| virtual void | processCollision (const btCollisionObjectWrapper *body0Wrap, const btCollisionObjectWrapper *body1Wrap, const btDispatcherInfo &dispatchInfo, btManifoldResult *resultOut) |
| virtual btScalar | calculateTimeOfImpact (btCollisionObject *body0, btCollisionObject *body1, const btDispatcherInfo &dispatchInfo, btManifoldResult *resultOut) |
| virtual void | getAllContactManifolds (btManifoldArray &manifoldArray) |
Public Member Functions inherited from btCollisionAlgorithm | |
| btCollisionAlgorithm () | |
| btCollisionAlgorithm (const btCollisionAlgorithmConstructionInfo &ci) | |
| virtual | ~btCollisionAlgorithm () |
Private Attributes | |
| bool | m_isSwapped |
| for rigid versus soft (instead of soft versus rigid), we use this swapped boolean More... | |
Additional Inherited Members | |
Protected Attributes inherited from btCollisionAlgorithm | |
| btDispatcher * | m_dispatcher |
btSoftRigidCollisionAlgorithm provides collision detection between btSoftBody and btRigidBody
Definition at line 29 of file btSoftRigidCollisionAlgorithm.h.
| btSoftRigidCollisionAlgorithm::btSoftRigidCollisionAlgorithm | ( | btPersistentManifold * | mf, |
| const btCollisionAlgorithmConstructionInfo & | ci, | ||
| const btCollisionObjectWrapper * | col0, | ||
| const btCollisionObjectWrapper * | col1Wrap, | ||
| bool | isSwapped | ||
| ) |
TODO: include all the shapes that the softbody can collide with alternatively, implement special case collision algorithms (just like for rigid collision shapes)
Definition at line 30 of file btSoftRigidCollisionAlgorithm.cpp.
|
virtual |
Definition at line 38 of file btSoftRigidCollisionAlgorithm.cpp.
|
virtual |
Implements btCollisionAlgorithm.
Definition at line 68 of file btSoftRigidCollisionAlgorithm.cpp.
|
inlinevirtual |
Implements btCollisionAlgorithm.
Definition at line 49 of file btSoftRigidCollisionAlgorithm.h.
|
virtual |
Implements btCollisionAlgorithm.
Definition at line 52 of file btSoftRigidCollisionAlgorithm.cpp.
|
private |
for rigid versus soft (instead of soft versus rigid), we use this swapped boolean
Definition at line 38 of file btSoftRigidCollisionAlgorithm.h.
1.8.18