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Bullet Collision Detection & Physics Library
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#include <btCollisionWorld.h>


Public Member Functions | |
| ClosestRayResultCallback (const btVector3 &rayFromWorld, const btVector3 &rayToWorld) | |
| virtual btScalar | addSingleResult (LocalRayResult &rayResult, bool normalInWorldSpace) |
Public Member Functions inherited from btCollisionWorld::RayResultCallback | |
| virtual | ~RayResultCallback () |
| bool | hasHit () const |
| RayResultCallback () | |
| virtual bool | needsCollision (btBroadphaseProxy *proxy0) const |
Public Attributes | |
| btVector3 | m_rayFromWorld |
| btVector3 | m_rayToWorld |
| btVector3 | m_hitNormalWorld |
| btVector3 | m_hitPointWorld |
Public Attributes inherited from btCollisionWorld::RayResultCallback | |
| btScalar | m_closestHitFraction |
| const btCollisionObject * | m_collisionObject |
| int | m_collisionFilterGroup |
| int | m_collisionFilterMask |
| unsigned int | m_flags |
Definition at line 232 of file btCollisionWorld.h.
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inline |
Definition at line 234 of file btCollisionWorld.h.
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inlinevirtual |
need to transform normal into worldspace
Implements btCollisionWorld::RayResultCallback.
Reimplemented in btKinematicClosestNotMeRayResultCallback.
Definition at line 246 of file btCollisionWorld.h.
| btVector3 btCollisionWorld::ClosestRayResultCallback::m_hitNormalWorld |
Definition at line 243 of file btCollisionWorld.h.
| btVector3 btCollisionWorld::ClosestRayResultCallback::m_hitPointWorld |
Definition at line 244 of file btCollisionWorld.h.
| btVector3 btCollisionWorld::ClosestRayResultCallback::m_rayFromWorld |
Definition at line 240 of file btCollisionWorld.h.
| btVector3 btCollisionWorld::ClosestRayResultCallback::m_rayToWorld |
Definition at line 241 of file btCollisionWorld.h.
1.8.18