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Bullet Collision Detection & Physics Library
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This is the complete list of members for btDispatcher, including all inherited members.
| allocateCollisionAlgorithm(int size)=0 | btDispatcher | pure virtual |
| clearManifold(btPersistentManifold *manifold)=0 | btDispatcher | pure virtual |
| dispatchAllCollisionPairs(btOverlappingPairCache *pairCache, const btDispatcherInfo &dispatchInfo, btDispatcher *dispatcher)=0 | btDispatcher | pure virtual |
| findAlgorithm(const btCollisionObjectWrapper *body0Wrap, const btCollisionObjectWrapper *body1Wrap, btPersistentManifold *sharedManifold, ebtDispatcherQueryType queryType)=0 | btDispatcher | pure virtual |
| freeCollisionAlgorithm(void *ptr)=0 | btDispatcher | pure virtual |
| getInternalManifoldPointer()=0 | btDispatcher | pure virtual |
| getInternalManifoldPool()=0 | btDispatcher | pure virtual |
| getInternalManifoldPool() const =0 | btDispatcher | pure virtual |
| getManifoldByIndexInternal(int index)=0 | btDispatcher | pure virtual |
| getNewManifold(const btCollisionObject *b0, const btCollisionObject *b1)=0 | btDispatcher | pure virtual |
| getNumManifolds() const =0 | btDispatcher | pure virtual |
| needsCollision(const btCollisionObject *body0, const btCollisionObject *body1)=0 | btDispatcher | pure virtual |
| needsResponse(const btCollisionObject *body0, const btCollisionObject *body1)=0 | btDispatcher | pure virtual |
| releaseManifold(btPersistentManifold *manifold)=0 | btDispatcher | pure virtual |
| ~btDispatcher() | btDispatcher | virtual |
1.8.18