//! Rust adaptation of the Grisu3 algorithm described in "Printing Floating-Point Numbers Quickly
//! and Accurately with Integers"[^1]. It uses about 1KB of precomputed table, and in turn, it's
//! very quick for most inputs.
//!
//! [^1]: Florian Loitsch. 2010. Printing floating-point numbers quickly and
//!   accurately with integers. SIGPLAN Not. 45, 6 (June 2010), 233-243.

use crate::num::diy_float::Fp;
use crate::num::flt2dec::{round_up, Decoded, MAX_SIG_DIGITS};

// see the comments in `format_shortest_opt` for the rationale.
#[doc(hidden)]
pub const ALPHA: i16 = -60;
#[doc(hidden)]
pub const GAMMA: i16 = -32;

/*
# the following Python code generates this table:
for i in xrange(-308, 333, 8):
    if i >= 0: f = 10**i; e = 0
    else: f = 2**(80-4*i) // 10**-i; e = 4 * i - 80
    l = f.bit_length()
    f = ((f << 64 >> (l-1)) + 1) >> 1; e += l - 64
    print '    (%#018x, %5d, %4d),' % (f, e, i)
*/

#[doc(hidden)]
pub static CACHED_POW10: [(u64, i16, i16); 81] = [
    // (f, e, k)
    (0xe61acf033d1a45df, -1087, -308),
    (0xab70fe17c79ac6ca, -1060, -300),
    (0xff77b1fcbebcdc4f, -1034, -292),
    (0xbe5691ef416bd60c, -1007, -284),
    (0x8dd01fad907ffc3c, -980, -276),
    (0xd3515c2831559a83, -954, -268),
    (0x9d71ac8fada6c9b5, -927, -260),
    (0xea9c227723ee8bcb, -901, -252),
    (0xaecc49914078536d, -874, -244),
    (0x823c12795db6ce57, -847, -236),
    (0xc21094364dfb5637, -821, -228),
    (0x9096ea6f3848984f, -794, -220),
    (0xd77485cb25823ac7, -768, -212),
    (0xa086cfcd97bf97f4, -741, -204),
    (0xef340a98172aace5, -715, -196),
    (0xb23867fb2a35b28e, -688, -188),
    (0x84c8d4dfd2c63f3b, -661, -180),
    (0xc5dd44271ad3cdba, -635, -172),
    (0x936b9fcebb25c996, -608, -164),
    (0xdbac6c247d62a584, -582, -156),
    (0xa3ab66580d5fdaf6, -555, -148),
    (0xf3e2f893dec3f126, -529, -140),
    (0xb5b5ada8aaff80b8, -502, -132),
    (0x87625f056c7c4a8b, -475, -124),
    (0xc9bcff6034c13053, -449, -116),
    (0x964e858c91ba2655, -422, -108),
    (0xdff9772470297ebd, -396, -100),
    (0xa6dfbd9fb8e5b88f, -369, -92),
    (0xf8a95fcf88747d94, -343, -84),
    (0xb94470938fa89bcf, -316, -76),
    (0x8a08f0f8bf0f156b, -289, -68),
    (0xcdb02555653131b6, -263, -60),
    (0x993fe2c6d07b7fac, -236, -52),
    (0xe45c10c42a2b3b06, -210, -44),
    (0xaa242499697392d3, -183, -36),
    (0xfd87b5f28300ca0e, -157, -28),
    (0xbce5086492111aeb, -130, -20),
    (0x8cbccc096f5088cc, -103, -12),
    (0xd1b71758e219652c, -77, -4),
    (0x9c40000000000000, -50, 4),
    (0xe8d4a51000000000, -24, 12),
    (0xad78ebc5ac620000, 3, 20),
    (0x813f3978f8940984, 30, 28),
    (0xc097ce7bc90715b3, 56, 36),
    (0x8f7e32ce7bea5c70, 83, 44),
    (0xd5d238a4abe98068, 109, 52),
    (0x9f4f2726179a2245, 136, 60),
    (0xed63a231d4c4fb27, 162, 68),
    (0xb0de65388cc8ada8, 189, 76),
    (0x83c7088e1aab65db, 216, 84),
    (0xc45d1df942711d9a, 242, 92),
    (0x924d692ca61be758, 269, 100),
    (0xda01ee641a708dea, 295, 108),
    (0xa26da3999aef774a, 322, 116),
    (0xf209787bb47d6b85, 348, 124),
    (0xb454e4a179dd1877, 375, 132),
    (0x865b86925b9bc5c2, 402, 140),
    (0xc83553c5c8965d3d, 428, 148),
    (0x952ab45cfa97a0b3, 455, 156),
    (0xde469fbd99a05fe3, 481, 164),
    (0xa59bc234db398c25, 508, 172),
    (0xf6c69a72a3989f5c, 534, 180),
    (0xb7dcbf5354e9bece, 561, 188),
    (0x88fcf317f22241e2, 588, 196),
    (0xcc20ce9bd35c78a5, 614, 204),
    (0x98165af37b2153df, 641, 212),
    (0xe2a0b5dc971f303a, 667, 220),
    (0xa8d9d1535ce3b396, 694, 228),
    (0xfb9b7cd9a4a7443c, 720, 236),
    (0xbb764c4ca7a44410, 747, 244),
    (0x8bab8eefb6409c1a, 774, 252),
    (0xd01fef10a657842c, 800, 260),
    (0x9b10a4e5e9913129, 827, 268),
    (0xe7109bfba19c0c9d, 853, 276),
    (0xac2820d9623bf429, 880, 284),
    (0x80444b5e7aa7cf85, 907, 292),
    (0xbf21e44003acdd2d, 933, 300),
    (0x8e679c2f5e44ff8f, 960, 308),
    (0xd433179d9c8cb841, 986, 316),
    (0x9e19db92b4e31ba9, 1013, 324),
    (0xeb96bf6ebadf77d9, 1039, 332),
];

#[doc(hidden)]
pub const CACHED_POW10_FIRST_E: i16 = -1087;
#[doc(hidden)]
pub const CACHED_POW10_LAST_E: i16 = 1039;

#[doc(hidden)]
pub fn cached_power(alpha: i16, gamma: i16) -> (i16, Fp) {
    let offset = CACHED_POW10_FIRST_E as i32;
    let range = (CACHED_POW10.len() as i32) - 1;
    let domain = (CACHED_POW10_LAST_E - CACHED_POW10_FIRST_E) as i32;
    let idx = ((gamma as i32) - offset) * range / domain;
    let (f, e, k) = CACHED_POW10[idx as usize];
    debug_assert!(alpha <= e && e <= gamma);
    (k, Fp { f, e })
}

/// Given `x > 0`, returns `(k, 10^k)` such that `10^k <= x < 10^(k+1)`.
#[doc(hidden)]
pub fn max_pow10_no_more_than(x: u32) -> (u8, u32) {
    debug_assert!(x > 0);

    const X9: u32 = 10_0000_0000;
    const X8: u32 = 1_0000_0000;
    const X7: u32 = 1000_0000;
    const X6: u32 = 100_0000;
    const X5: u32 = 10_0000;
    const X4: u32 = 1_0000;
    const X3: u32 = 1000;
    const X2: u32 = 100;
    const X1: u32 = 10;

    if x < X4 {
        if x < X2 {
            if x < X1 { (0, 1) } else { (1, X1) }
        } else {
            if x < X3 { (2, X2) } else { (3, X3) }
        }
    } else {
        if x < X6 {
            if x < X5 { (4, X4) } else { (5, X5) }
        } else if x < X8 {
            if x < X7 { (6, X6) } else { (7, X7) }
        } else {
            if x < X9 { (8, X8) } else { (9, X9) }
        }
    }
}

/// The shortest mode implementation for Grisu.
///
/// It returns `None` when it would return an inexact representation otherwise.
pub fn format_shortest_opt(
    d: &Decoded,
    buf: &mut [u8],
) -> Option<(/*#digits*/ usize, /*exp*/ i16)> {
    assert!(d.mant > 0);
    assert!(d.minus > 0);
    assert!(d.plus > 0);
    assert!(d.mant.checked_add(d.plus).is_some());
    assert!(d.mant.checked_sub(d.minus).is_some());
    assert!(buf.len() >= MAX_SIG_DIGITS);
    assert!(d.mant + d.plus < (1 << 61)); // we need at least three bits of additional precision

    // start with the normalized values with the shared exponent
    let plus = Fp { f: d.mant + d.plus, e: d.exp }.normalize();
    let minus = Fp { f: d.mant - d.minus, e: d.exp }.normalize_to(plus.e);
    let v = Fp { f: d.mant, e: d.exp }.normalize_to(plus.e);

    // find any `cached = 10^minusk` such that `ALPHA <= minusk + plus.e + 64 <= GAMMA`.
    // since `plus` is normalized, this means `2^(62 + ALPHA) <= plus * cached < 2^(64 + GAMMA)`;
    // given our choices of `ALPHA` and `GAMMA`, this puts `plus * cached` into `[4, 2^32)`.
    //
    // it is obviously desirable to maximize `GAMMA - ALPHA`,
    // so that we don't need many cached powers of 10, but there are some considerations:
    //
    // 1. we want to keep `floor(plus * cached)` within `u32` since it needs a costly division.
    //    (this is not really avoidable, remainder is required for accuracy estimation.)
    // 2. the remainder of `floor(plus * cached)` repeatedly gets multiplied by 10,
    //    and it should not overflow.
    //
    // the first gives `64 + GAMMA <= 32`, while the second gives `10 * 2^-ALPHA <= 2^64`;
    // -60 and -32 is the maximal range with this constraint, and V8 also uses them.
    let (minusk, cached) = cached_power(ALPHA - plus.e - 64, GAMMA - plus.e - 64);

    // scale fps. this gives the maximal error of 1 ulp (proved from Theorem 5.1).
    let plus = plus.mul(&cached);
    let minus = minus.mul(&cached);
    let v = v.mul(&cached);
    debug_assert_eq!(plus.e, minus.e);
    debug_assert_eq!(plus.e, v.e);

    //         +- actual range of minus
    //   | <---|---------------------- unsafe region --------------------------> |
    //   |     |                                                                 |
    //   |  |<--->|  | <--------------- safe region ---------------> |           |
    //   |  |     |  |                                               |           |
    //   |1 ulp|1 ulp|                 |1 ulp|1 ulp|                 |1 ulp|1 ulp|
    //   |<--->|<--->|                 |<--->|<--->|                 |<--->|<--->|
    //   |-----|-----|-------...-------|-----|-----|-------...-------|-----|-----|
    //   |   minus   |                 |     v     |                 |   plus    |
    // minus1     minus0           v - 1 ulp   v + 1 ulp           plus0       plus1
    //
    // above `minus`, `v` and `plus` are *quantized* approximations (error < 1 ulp).
    // as we don't know the error is positive or negative, we use two approximations spaced equally
    // and have the maximal error of 2 ulps.
    //
    // the "unsafe region" is a liberal interval which we initially generate.
    // the "safe region" is a conservative interval which we only accept.
    // we start with the correct repr within the unsafe region, and try to find the closest repr
    // to `v` which is also within the safe region. if we can't, we give up.
    let plus1 = plus.f + 1;
    //  let plus0 = plus.f - 1; // only for explanation
    //  let minus0 = minus.f + 1; // only for explanation
    let minus1 = minus.f - 1;
    let e = -plus.e as usize; // shared exponent

    // divide `plus1` into integral and fractional parts.
    // integral parts are guaranteed to fit in u32, since cached power guarantees `plus < 2^32`
    // and normalized `plus.f` is always less than `2^64 - 2^4` due to the precision requirement.
    let plus1int = (plus1 >> e) as u32;
    let plus1frac = plus1 & ((1 << e) - 1);

    // calculate the largest `10^max_kappa` no more than `plus1` (thus `plus1 < 10^(max_kappa+1)`).
    // this is an upper bound of `kappa` below.
    let (max_kappa, max_ten_kappa) = max_pow10_no_more_than(plus1int);

    let mut i = 0;
    let exp = max_kappa as i16 - minusk + 1;

    // Theorem 6.2: if `k` is the greatest integer s.t. `0 <= y mod 10^k <= y - x`,
    //              then `V = floor(y / 10^k) * 10^k` is in `[x, y]` and one of the shortest
    //              representations (with the minimal number of significant digits) in that range.
    //
    // find the digit length `kappa` between `(minus1, plus1)` as per Theorem 6.2.
    // Theorem 6.2 can be adopted to exclude `x` by requiring `y mod 10^k < y - x` instead.
    // (e.g., `x` = 32000, `y` = 32777; `kappa` = 2 since `y mod 10^3 = 777 < y - x = 777`.)
    // the algorithm relies on the later verification phase to exclude `y`.
    let delta1 = plus1 - minus1;
    //  let delta1int = (delta1 >> e) as usize; // only for explanation
    let delta1frac = delta1 & ((1 << e) - 1);

    // render integral parts, while checking for the accuracy at each step.
    let mut kappa = max_kappa as i16;
    let mut ten_kappa = max_ten_kappa; // 10^kappa
    let mut remainder = plus1int; // digits yet to be rendered
    loop {
        // we always have at least one digit to render, as `plus1 >= 10^kappa`
        // invariants:
        // - `delta1int <= remainder < 10^(kappa+1)`
        // - `plus1int = d[0..n-1] * 10^(kappa+1) + remainder`
        //   (it follows that `remainder = plus1int % 10^(kappa+1)`)

        // divide `remainder` by `10^kappa`. both are scaled by `2^-e`.
        let q = remainder / ten_kappa;
        let r = remainder % ten_kappa;
        debug_assert!(q < 10);
        buf[i] = b'0' + q as u8;
        i += 1;

        let plus1rem = ((r as u64) << e) + plus1frac; // == (plus1 % 10^kappa) * 2^e
        if plus1rem < delta1 {
            // `plus1 % 10^kappa < delta1 = plus1 - minus1`; we've found the correct `kappa`.
            let ten_kappa = (ten_kappa as u64) << e; // scale 10^kappa back to the shared exponent
            return round_and_weed(&mut buf[..i], exp, plus1rem, delta1, plus1 - v.f, ten_kappa, 1);
        }

        // break the loop when we have rendered all integral digits.
        // the exact number of digits is `max_kappa + 1` as `plus1 < 10^(max_kappa+1)`.
        if i > max_kappa as usize {
            debug_assert_eq!(ten_kappa, 1);
            debug_assert_eq!(kappa, 0);
            break;
        }

        // restore invariants
        kappa -= 1;
        ten_kappa /= 10;
        remainder = r;
    }

    // render fractional parts, while checking for the accuracy at each step.
    // this time we rely on repeated multiplications, as division will lose the precision.
    let mut remainder = plus1frac;
    let mut threshold = delta1frac;
    let mut ulp = 1;
    loop {
        // the next digit should be significant as we've tested that before breaking out
        // invariants, where `m = max_kappa + 1` (# of digits in the integral part):
        // - `remainder < 2^e`
        // - `plus1frac * 10^(n-m) = d[m..n-1] * 2^e + remainder`

        remainder *= 10; // won't overflow, `2^e * 10 < 2^64`
        threshold *= 10;
        ulp *= 10;

        // divide `remainder` by `10^kappa`.
        // both are scaled by `2^e / 10^kappa`, so the latter is implicit here.
        let q = remainder >> e;
        let r = remainder & ((1 << e) - 1);
        debug_assert!(q < 10);
        buf[i] = b'0' + q as u8;
        i += 1;

        if r < threshold {
            let ten_kappa = 1 << e; // implicit divisor
            return round_and_weed(
                &mut buf[..i],
                exp,
                r,
                threshold,
                (plus1 - v.f) * ulp,
                ten_kappa,
                ulp,
            );
        }

        // restore invariants
        kappa -= 1;
        remainder = r;
    }

    // we've generated all significant digits of `plus1`, but not sure if it's the optimal one.
    // for example, if `minus1` is 3.14153... and `plus1` is 3.14158..., there are 5 different
    // shortest representation from 3.14154 to 3.14158 but we only have the greatest one.
    // we have to successively decrease the last digit and check if this is the optimal repr.
    // there are at most 9 candidates (..1 to ..9), so this is fairly quick. ("rounding" phase)
    //
    // the function checks if this "optimal" repr is actually within the ulp ranges,
    // and also, it is possible that the "second-to-optimal" repr can actually be optimal
    // due to the rounding error. in either cases this returns `None`. ("weeding" phase)
    //
    // all arguments here are scaled by the common (but implicit) value `k`, so that:
    // - `remainder = (plus1 % 10^kappa) * k`
    // - `threshold = (plus1 - minus1) * k` (and also, `remainder < threshold`)
    // - `plus1v = (plus1 - v) * k` (and also, `threshold > plus1v` from prior invariants)
    // - `ten_kappa = 10^kappa * k`
    // - `ulp = 2^-e * k`
    fn round_and_weed(
        buf: &mut [u8],
        exp: i16,
        remainder: u64,
        threshold: u64,
        plus1v: u64,
        ten_kappa: u64,
        ulp: u64,
    ) -> Option<(usize, i16)> {
        assert!(!buf.is_empty());

        // produce two approximations to `v` (actually `plus1 - v`) within 1.5 ulps.
        // the resulting representation should be the closest representation to both.
        //
        // here `plus1 - v` is used since calculations are done with respect to `plus1`
        // in order to avoid overflow/underflow (hence the seemingly swapped names).
        let plus1v_down = plus1v + ulp; // plus1 - (v - 1 ulp)
        let plus1v_up = plus1v - ulp; // plus1 - (v + 1 ulp)

        // decrease the last digit and stop at the closest representation to `v + 1 ulp`.
        let mut plus1w = remainder; // plus1w(n) = plus1 - w(n)
        {
            let last = buf.last_mut().unwrap();

            // we work with the approximated digits `w(n)`, which is initially equal to `plus1 -
            // plus1 % 10^kappa`. after running the loop body `n` times, `w(n) = plus1 -
            // plus1 % 10^kappa - n * 10^kappa`. we set `plus1w(n) = plus1 - w(n) =
            // plus1 % 10^kappa + n * 10^kappa` (thus `remainder = plus1w(0)`) to simplify checks.
            // note that `plus1w(n)` is always increasing.
            //
            // we have three conditions to terminate. any of them will make the loop unable to
            // proceed, but we then have at least one valid representation known to be closest to
            // `v + 1 ulp` anyway. we will denote them as TC1 through TC3 for brevity.
            //
            // TC1: `w(n) <= v + 1 ulp`, i.e., this is the last repr that can be the closest one.
            // this is equivalent to `plus1 - w(n) = plus1w(n) >= plus1 - (v + 1 ulp) = plus1v_up`.
            // combined with TC2 (which checks if `w(n+1)` is valid), this prevents the possible
            // overflow on the calculation of `plus1w(n)`.
            //
            // TC2: `w(n+1) < minus1`, i.e., the next repr definitely does not round to `v`.
            // this is equivalent to `plus1 - w(n) + 10^kappa = plus1w(n) + 10^kappa >
            // plus1 - minus1 = threshold`. the left hand side can overflow, but we know
            // `threshold > plus1v`, so if TC1 is false, `threshold - plus1w(n) >
            // threshold - (plus1v - 1 ulp) > 1 ulp` and we can safely test if
            // `threshold - plus1w(n) < 10^kappa` instead.
            //
            // TC3: `abs(w(n) - (v + 1 ulp)) <= abs(w(n+1) - (v + 1 ulp))`, i.e., the next repr is
            // no closer to `v + 1 ulp` than the current repr. given `z(n) = plus1v_up - plus1w(n)`,
            // this becomes `abs(z(n)) <= abs(z(n+1))`. again assuming that TC1 is false, we have
            // `z(n) > 0`. we have two cases to consider:
            //
            // - when `z(n+1) >= 0`: TC3 becomes `z(n) <= z(n+1)`. as `plus1w(n)` is increasing,
            //   `z(n)` should be decreasing and this is clearly false.
            // - when `z(n+1) < 0`:
            //   - TC3a: the precondition is `plus1v_up < plus1w(n) + 10^kappa`. assuming TC2 is
            //     false, `threshold >= plus1w(n) + 10^kappa` so it cannot overflow.
            //   - TC3b: TC3 becomes `z(n) <= -z(n+1)`, i.e., `plus1v_up - plus1w(n) >=
            //     plus1w(n+1) - plus1v_up = plus1w(n) + 10^kappa - plus1v_up`. the negated TC1
            //     gives `plus1v_up > plus1w(n)`, so it cannot overflow or underflow when
            //     combined with TC3a.
            //
            // consequently, we should stop when `TC1 || TC2 || (TC3a && TC3b)`. the following is
            // equal to its inverse, `!TC1 && !TC2 && (!TC3a || !TC3b)`.
            while plus1w < plus1v_up
                && threshold - plus1w >= ten_kappa
                && (plus1w + ten_kappa < plus1v_up
                    || plus1v_up - plus1w >= plus1w + ten_kappa - plus1v_up)
            {
                *last -= 1;
                debug_assert!(*last > b'0'); // the shortest repr cannot end with `0`
                plus1w += ten_kappa;
            }
        }

        // check if this representation is also the closest representation to `v - 1 ulp`.
        //
        // this is simply same to the terminating conditions for `v + 1 ulp`, with all `plus1v_up`
        // replaced by `plus1v_down` instead. overflow analysis equally holds.
        if plus1w < plus1v_down
            && threshold - plus1w >= ten_kappa
            && (plus1w + ten_kappa < plus1v_down
                || plus1v_down - plus1w >= plus1w + ten_kappa - plus1v_down)
        {
            return None;
        }

        // now we have the closest representation to `v` between `plus1` and `minus1`.
        // this is too liberal, though, so we reject any `w(n)` not between `plus0` and `minus0`,
        // i.e., `plus1 - plus1w(n) <= minus0` or `plus1 - plus1w(n) >= plus0`. we utilize the facts
        // that `threshold = plus1 - minus1` and `plus1 - plus0 = minus0 - minus1 = 2 ulp`.
        if 2 * ulp <= plus1w && plus1w <= threshold - 4 * ulp {
            Some((buf.len(), exp))
        } else {
            None
        }
    }
}

/// The shortest mode implementation for Grisu with Dragon fallback.
///
/// This should be used for most cases.
pub fn format_shortest(d: &Decoded, buf: &mut [u8]) -> (/*#digits*/ usize, /*exp*/ i16) {
    use crate::num::flt2dec::strategy::dragon::format_shortest as fallback;
    match format_shortest_opt(d, buf) {
        Some(ret) => ret,
        None => fallback(d, buf),
    }
}

/// The exact and fixed mode implementation for Grisu.
///
/// It returns `None` when it would return an inexact representation otherwise.
pub fn format_exact_opt(
    d: &Decoded,
    buf: &mut [u8],
    limit: i16,
) -> Option<(/*#digits*/ usize, /*exp*/ i16)> {
    assert!(d.mant > 0);
    assert!(d.mant < (1 << 61)); // we need at least three bits of additional precision
    assert!(!buf.is_empty());

    // normalize and scale `v`.
    let v = Fp { f: d.mant, e: d.exp }.normalize();
    let (minusk, cached) = cached_power(ALPHA - v.e - 64, GAMMA - v.e - 64);
    let v = v.mul(&cached);

    // divide `v` into integral and fractional parts.
    let e = -v.e as usize;
    let vint = (v.f >> e) as u32;
    let vfrac = v.f & ((1 << e) - 1);

    // both old `v` and new `v` (scaled by `10^-k`) has an error of < 1 ulp (Theorem 5.1).
    // as we don't know the error is positive or negative, we use two approximations
    // spaced equally and have the maximal error of 2 ulps (same to the shortest case).
    //
    // the goal is to find the exactly rounded series of digits that are common to
    // both `v - 1 ulp` and `v + 1 ulp`, so that we are maximally confident.
    // if this is not possible, we don't know which one is the correct output for `v`,
    // so we give up and fall back.
    //
    // `err` is defined as `1 ulp * 2^e` here (same to the ulp in `vfrac`),
    // and we will scale it whenever `v` gets scaled.
    let mut err = 1;

    // calculate the largest `10^max_kappa` no more than `v` (thus `v < 10^(max_kappa+1)`).
    // this is an upper bound of `kappa` below.
    let (max_kappa, max_ten_kappa) = max_pow10_no_more_than(vint);

    let mut i = 0;
    let exp = max_kappa as i16 - minusk + 1;

    // if we are working with the last-digit limitation, we need to shorten the buffer
    // before the actual rendering in order to avoid double rounding.
    // note that we have to enlarge the buffer again when rounding up happens!
    let len = if exp <= limit {
        // oops, we cannot even produce *one* digit.
        // this is possible when, say, we've got something like 9.5 and it's being rounded to 10.
        //
        // in principle we can immediately call `possibly_round` with an empty buffer,
        // but scaling `max_ten_kappa << e` by 10 can result in overflow.
        // thus we are being sloppy here and widen the error range by a factor of 10.
        // this will increase the false negative rate, but only very, *very* slightly;
        // it can only matter noticeably when the mantissa is bigger than 60 bits.
        return possibly_round(buf, 0, exp, limit, v.f / 10, (max_ten_kappa as u64) << e, err << e);
    } else if ((exp as i32 - limit as i32) as usize) < buf.len() {
        (exp - limit) as usize
    } else {
        buf.len()
    };
    debug_assert!(len > 0);

    // render integral parts.
    // the error is entirely fractional, so we don't need to check it in this part.
    let mut kappa = max_kappa as i16;
    let mut ten_kappa = max_ten_kappa; // 10^kappa
    let mut remainder = vint; // digits yet to be rendered
    loop {
        // we always have at least one digit to render
        // invariants:
        // - `remainder < 10^(kappa+1)`
        // - `vint = d[0..n-1] * 10^(kappa+1) + remainder`
        //   (it follows that `remainder = vint % 10^(kappa+1)`)

        // divide `remainder` by `10^kappa`. both are scaled by `2^-e`.
        let q = remainder / ten_kappa;
        let r = remainder % ten_kappa;
        debug_assert!(q < 10);
        buf[i] = b'0' + q as u8;
        i += 1;

        // is the buffer full? run the rounding pass with the remainder.
        if i == len {
            let vrem = ((r as u64) << e) + vfrac; // == (v % 10^kappa) * 2^e
            return possibly_round(buf, len, exp, limit, vrem, (ten_kappa as u64) << e, err << e);
        }

        // break the loop when we have rendered all integral digits.
        // the exact number of digits is `max_kappa + 1` as `plus1 < 10^(max_kappa+1)`.
        if i > max_kappa as usize {
            debug_assert_eq!(ten_kappa, 1);
            debug_assert_eq!(kappa, 0);
            break;
        }

        // restore invariants
        kappa -= 1;
        ten_kappa /= 10;
        remainder = r;
    }

    // render fractional parts.
    //
    // in principle we can continue to the last available digit and check for the accuracy.
    // unfortunately we are working with the finite-sized integers, so we need some criterion
    // to detect the overflow. V8 uses `remainder > err`, which becomes false when
    // the first `i` significant digits of `v - 1 ulp` and `v` differ. however this rejects
    // too many otherwise valid input.
    //
    // since the later phase has a correct overflow detection, we instead use tighter criterion:
    // we continue til `err` exceeds `10^kappa / 2`, so that the range between `v - 1 ulp` and
    // `v + 1 ulp` definitely contains two or more rounded representations. this is same to
    // the first two comparisons from `possibly_round`, for the reference.
    let mut remainder = vfrac;
    let maxerr = 1 << (e - 1);
    while err < maxerr {
        // invariants, where `m = max_kappa + 1` (# of digits in the integral part):
        // - `remainder < 2^e`
        // - `vfrac * 10^(n-m) = d[m..n-1] * 2^e + remainder`
        // - `err = 10^(n-m)`

        remainder *= 10; // won't overflow, `2^e * 10 < 2^64`
        err *= 10; // won't overflow, `err * 10 < 2^e * 5 < 2^64`

        // divide `remainder` by `10^kappa`.
        // both are scaled by `2^e / 10^kappa`, so the latter is implicit here.
        let q = remainder >> e;
        let r = remainder & ((1 << e) - 1);
        debug_assert!(q < 10);
        buf[i] = b'0' + q as u8;
        i += 1;

        // is the buffer full? run the rounding pass with the remainder.
        if i == len {
            return possibly_round(buf, len, exp, limit, r, 1 << e, err);
        }

        // restore invariants
        remainder = r;
    }

    // further calculation is useless (`possibly_round` definitely fails), so we give up.
    return None;

    // we've generated all requested digits of `v`, which should be also same to corresponding
    // digits of `v - 1 ulp`. now we check if there is a unique representation shared by
    // both `v - 1 ulp` and `v + 1 ulp`; this can be either same to generated digits, or
    // to the rounded-up version of those digits. if the range contains multiple representations
    // of the same length, we cannot be sure and should return `None` instead.
    //
    // all arguments here are scaled by the common (but implicit) value `k`, so that:
    // - `remainder = (v % 10^kappa) * k`
    // - `ten_kappa = 10^kappa * k`
    // - `ulp = 2^-e * k`
    fn possibly_round(
        buf: &mut [u8],
        mut len: usize,
        mut exp: i16,
        limit: i16,
        remainder: u64,
        ten_kappa: u64,
        ulp: u64,
    ) -> Option<(usize, i16)> {
        debug_assert!(remainder < ten_kappa);

        //           10^kappa
        //    :   :   :<->:   :
        //    :   :   :   :   :
        //    :|1 ulp|1 ulp|  :
        //    :|<--->|<--->|  :
        // ----|-----|-----|----
        //     |     v     |
        // v - 1 ulp   v + 1 ulp
        //
        // (for the reference, the dotted line indicates the exact value for
        // possible representations in given number of digits.)
        //
        // error is too large that there are at least three possible representations
        // between `v - 1 ulp` and `v + 1 ulp`. we cannot determine which one is correct.
        if ulp >= ten_kappa {
            return None;
        }

        //    10^kappa
        //   :<------->:
        //   :         :
        //   : |1 ulp|1 ulp|
        //   : |<--->|<--->|
        // ----|-----|-----|----
        //     |     v     |
        // v - 1 ulp   v + 1 ulp
        //
        // in fact, 1/2 ulp is enough to introduce two possible representations.
        // (remember that we need a unique representation for both `v - 1 ulp` and `v + 1 ulp`.)
        // this won't overflow, as `ulp < ten_kappa` from the first check.
        if ten_kappa - ulp <= ulp {
            return None;
        }

        //     remainder
        //       :<->|                           :
        //       :   |                           :
        //       :<--------- 10^kappa ---------->:
        //     | :   |                           :
        //     |1 ulp|1 ulp|                     :
        //     |<--->|<--->|                     :
        // ----|-----|-----|------------------------
        //     |     v     |
        // v - 1 ulp   v + 1 ulp
        //
        // if `v + 1 ulp` is closer to the rounded-down representation (which is already in `buf`),
        // then we can safely return. note that `v - 1 ulp` *can* be less than the current
        // representation, but as `1 ulp < 10^kappa / 2`, this condition is enough:
        // the distance between `v - 1 ulp` and the current representation
        // cannot exceed `10^kappa / 2`.
        //
        // the condition equals to `remainder + ulp < 10^kappa / 2`.
        // since this can easily overflow, first check if `remainder < 10^kappa / 2`.
        // we've already verified that `ulp < 10^kappa / 2`, so as long as
        // `10^kappa` did not overflow after all, the second check is fine.
        if ten_kappa - remainder > remainder && ten_kappa - 2 * remainder >= 2 * ulp {
            return Some((len, exp));
        }

        //   :<------- remainder ------>|   :
        //   :                          |   :
        //   :<--------- 10^kappa --------->:
        //   :                    |     |   : |
        //   :                    |1 ulp|1 ulp|
        //   :                    |<--->|<--->|
        // -----------------------|-----|-----|-----
        //                        |     v     |
        //                    v - 1 ulp   v + 1 ulp
        //
        // on the other hands, if `v - 1 ulp` is closer to the rounded-up representation,
        // we should round up and return. for the same reason we don't need to check `v + 1 ulp`.
        //
        // the condition equals to `remainder - ulp >= 10^kappa / 2`.
        // again we first check if `remainder > ulp` (note that this is not `remainder >= ulp`,
        // as `10^kappa` is never zero). also note that `remainder - ulp <= 10^kappa`,
        // so the second check does not overflow.
        if remainder > ulp && ten_kappa - (remainder - ulp) <= remainder - ulp {
            if let Some(c) = round_up(buf, len) {
                // only add an additional digit when we've been requested the fixed precision.
                // we also need to check that, if the original buffer was empty,
                // the additional digit can only be added when `exp == limit` (edge case).
                exp += 1;
                if exp > limit && len < buf.len() {
                    buf[len] = c;
                    len += 1;
                }
            }
            return Some((len, exp));
        }

        // otherwise we are doomed (i.e., some values between `v - 1 ulp` and `v + 1 ulp` are
        // rounding down and others are rounding up) and give up.
        None
    }
}

/// The exact and fixed mode implementation for Grisu with Dragon fallback.
///
/// This should be used for most cases.
pub fn format_exact(d: &Decoded, buf: &mut [u8], limit: i16) -> (/*#digits*/ usize, /*exp*/ i16) {
    use crate::num::flt2dec::strategy::dragon::format_exact as fallback;
    match format_exact_opt(d, buf, limit) {
        Some(ret) => ret,
        None => fallback(d, buf, limit),
    }
}
