Box2D: Member List

| Box2D 2.3.0 A 2D Physics Engine for Games

b2FrictionJoint Member List

This is the complete list of members for b2FrictionJoint, including all inherited members.

b2FrictionJoint(const b2FrictionJointDef *def) (defined in b2FrictionJoint) | b2FrictionJoint | protected
b2Joint (defined in b2FrictionJoint) | b2FrictionJoint | friend
b2Joint(const b2JointDef *def) (defined in b2Joint) | b2Joint | protected
Create(const b2JointDef *def, b2BlockAllocator *allocator) (defined in b2Joint) | b2Joint | protectedstatic
Destroy(b2Joint *joint, b2BlockAllocator *allocator) (defined in b2Joint) | b2Joint | protectedstatic
Dump() | b2FrictionJoint | virtual
GetAnchorA() const | b2FrictionJoint | virtual
GetAnchorB() const | b2FrictionJoint | virtual
GetBodyA() | b2Joint | inline
GetBodyB() | b2Joint | inline
GetCollideConnected() const | b2Joint | inline
GetLocalAnchorA() const | b2FrictionJoint | inline
GetLocalAnchorB() const | b2FrictionJoint | inline
GetMaxForce() const | b2FrictionJoint |
GetMaxTorque() const | b2FrictionJoint |
GetNext() | b2Joint | inline
GetNext() const (defined in b2Joint) | b2Joint |
GetReactionForce(float32 inv_dt) const | b2FrictionJoint | virtual
GetReactionTorque(float32 inv_dt) const | b2FrictionJoint | virtual
GetType() const | b2Joint | inline
GetUserData() const | b2Joint | inline
InitVelocityConstraints(const b2SolverData &data) (defined in b2FrictionJoint) | b2FrictionJoint | protectedvirtual
IsActive() const | b2Joint |
m_angularImpulse (defined in b2FrictionJoint) | b2FrictionJoint | protected
m_angularMass (defined in b2FrictionJoint) | b2FrictionJoint | protected
m_bodyA (defined in b2Joint) | b2Joint | protected
m_bodyB (defined in b2Joint) | b2Joint | protected
m_collideConnected (defined in b2Joint) | b2Joint | protected
m_edgeA (defined in b2Joint) | b2Joint | protected
m_edgeB (defined in b2Joint) | b2Joint | protected
m_index (defined in b2Joint) | b2Joint | protected
m_indexA (defined in b2FrictionJoint) | b2FrictionJoint | protected
m_indexB (defined in b2FrictionJoint) | b2FrictionJoint | protected
m_invIA (defined in b2FrictionJoint) | b2FrictionJoint | protected
m_invIB (defined in b2FrictionJoint) | b2FrictionJoint | protected
m_invMassA (defined in b2FrictionJoint) | b2FrictionJoint | protected
m_invMassB (defined in b2FrictionJoint) | b2FrictionJoint | protected
m_islandFlag (defined in b2Joint) | b2Joint | protected
m_linearImpulse (defined in b2FrictionJoint) | b2FrictionJoint | protected
m_linearMass (defined in b2FrictionJoint) | b2FrictionJoint | protected
m_localAnchorA (defined in b2FrictionJoint) | b2FrictionJoint | protected
m_localAnchorB (defined in b2FrictionJoint) | b2FrictionJoint | protected
m_localCenterA (defined in b2FrictionJoint) | b2FrictionJoint | protected
m_localCenterB (defined in b2FrictionJoint) | b2FrictionJoint | protected
m_maxForce (defined in b2FrictionJoint) | b2FrictionJoint | protected
m_maxTorque (defined in b2FrictionJoint) | b2FrictionJoint | protected
m_next (defined in b2Joint) | b2Joint | protected
m_prev (defined in b2Joint) | b2Joint | protected
m_rA (defined in b2FrictionJoint) | b2FrictionJoint | protected
m_rB (defined in b2FrictionJoint) | b2FrictionJoint | protected
m_type (defined in b2Joint) | b2Joint | protected
m_userData (defined in b2Joint) | b2Joint | protected
SetMaxForce(float32 force) | b2FrictionJoint |
SetMaxTorque(float32 torque) | b2FrictionJoint |
SetUserData(void *data) | b2Joint | inline
ShiftOrigin(const b2Vec2 &newOrigin) | b2Joint | inlinevirtual
SolvePositionConstraints(const b2SolverData &data) (defined in b2FrictionJoint) | b2FrictionJoint | protectedvirtual
SolveVelocityConstraints(const b2SolverData &data) (defined in b2FrictionJoint) | b2FrictionJoint | protectedvirtual
~b2Joint() (defined in b2Joint) | b2Joint | inlineprotectedvirtual