Bullet Collision Detection & Physics Library
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16 #ifndef BT_SIMPLEX_1TO4_SHAPE
17 #define BT_SIMPLEX_1TO4_SHAPE
51 virtual int getNumVertices()
const;
53 virtual int getNumEdges()
const;
57 virtual void getVertex(
int i,
btVector3& vtx)
const;
59 virtual int getNumPlanes()
const;
63 virtual int getIndex(
int i)
const;
68 virtual const char*
getName()
const {
return "btBU_Simplex1to4"; }
71 #endif //BT_SIMPLEX_1TO4_SHAPE
BT_DECLARE_ALIGNED_ALLOCATOR()
float btScalar
The btScalar type abstracts floating point numbers, to easily switch between double and single floati...
The btPolyhedralConvexAabbCachingShape adds aabb caching to the btPolyhedralConvexShape.
btVector3 can be used to represent 3D points and vectors.
#define ATTRIBUTE_ALIGNED16(a)
virtual const char * getName() const
getName is for debugging
The btBU_Simplex1to4 implements tetrahedron, triangle, line, vertex collision shapes....