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Bullet Collision Detection & Physics Library
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This is the complete list of members for btCollisionWorld::RayResultCallback, including all inherited members.
| addSingleResult(LocalRayResult &rayResult, bool normalInWorldSpace)=0 | btCollisionWorld::RayResultCallback | pure virtual |
| hasHit() const | btCollisionWorld::RayResultCallback | inline |
| m_closestHitFraction | btCollisionWorld::RayResultCallback | |
| m_collisionFilterGroup | btCollisionWorld::RayResultCallback | |
| m_collisionFilterMask | btCollisionWorld::RayResultCallback | |
| m_collisionObject | btCollisionWorld::RayResultCallback | |
| m_flags | btCollisionWorld::RayResultCallback | |
| needsCollision(btBroadphaseProxy *proxy0) const | btCollisionWorld::RayResultCallback | inlinevirtual |
| RayResultCallback() | btCollisionWorld::RayResultCallback | inline |
| ~RayResultCallback() | btCollisionWorld::RayResultCallback | inlinevirtual |
1.8.18