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Bullet Collision Detection & Physics Library
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#include "btHingeConstraint.h"#include "BulletDynamics/Dynamics/btRigidBody.h"#include "LinearMath/btTransformUtil.h"#include "LinearMath/btMinMax.h"#include <new>#include "btSolverBody.h"
Go to the source code of this file.
Macros | |
| #define | HINGE_USE_OBSOLETE_SOLVER false |
| #define | HINGE_USE_FRAME_OFFSET true |
Functions | |
| static btScalar | btNormalizeAnglePositive (btScalar angle) |
| static btScalar | btShortestAngularDistance (btScalar accAngle, btScalar curAngle) |
| static btScalar | btShortestAngleUpdate (btScalar accAngle, btScalar curAngle) |
Variables | |
| static btVector3 | vHinge (0, 0, btScalar(1)) |
| #define HINGE_USE_FRAME_OFFSET true |
Definition at line 27 of file btHingeConstraint.cpp.
| #define HINGE_USE_OBSOLETE_SOLVER false |
Definition at line 25 of file btHingeConstraint.cpp.
Definition at line 290 of file btHingeConstraint.cpp.
Definition at line 302 of file btHingeConstraint.cpp.
Definition at line 295 of file btHingeConstraint.cpp.
1.8.18