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Bullet Collision Detection & Physics Library
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#include "btManifoldResult.h"#include "BulletCollision/NarrowPhaseCollision/btPersistentManifold.h"#include "BulletCollision/CollisionDispatch/btCollisionObject.h"#include "BulletCollision/CollisionDispatch/btCollisionObjectWrapper.h"
Go to the source code of this file.
| CalculateCombinedCallback gCalculateCombinedContactDampingCallback = &btManifoldResult::calculateCombinedContactDamping |
Definition at line 28 of file btManifoldResult.cpp.
| CalculateCombinedCallback gCalculateCombinedContactStiffnessCallback = &btManifoldResult::calculateCombinedContactStiffness |
Definition at line 29 of file btManifoldResult.cpp.
| CalculateCombinedCallback gCalculateCombinedFrictionCallback = &btManifoldResult::calculateCombinedFriction |
Definition at line 25 of file btManifoldResult.cpp.
| CalculateCombinedCallback gCalculateCombinedRestitutionCallback = &btManifoldResult::calculateCombinedRestitution |
Definition at line 24 of file btManifoldResult.cpp.
| CalculateCombinedCallback gCalculateCombinedRollingFrictionCallback = &btManifoldResult::calculateCombinedRollingFriction |
Definition at line 26 of file btManifoldResult.cpp.
| CalculateCombinedCallback gCalculateCombinedSpinningFrictionCallback = &btManifoldResult::calculateCombinedSpinningFriction |
Definition at line 27 of file btManifoldResult.cpp.
| ContactAddedCallback gContactAddedCallback = 0 |
This is to allow MaterialCombiner/Custom Friction/Restitution values.
Definition at line 22 of file btManifoldResult.cpp.
1.8.18