QGamepadManager Class
Queries attached gamepads and related events. More...
| Header: | #include <QGamepadManager> |
| qmake: | QT += gamepad |
| Instantiated By: | GamepadManager |
| Inherits: | QObject |
Public Types
| flags | GamepadAxes |
| flags | GamepadButtons |
Public Functions
| const QList<int> | connectedGamepads() const |
| QString | gamepadName(int deviceId) const |
| bool | isGamepadConnected(int deviceId) const |
Public Slots
| bool | configureAxis(int deviceId, QGamepadManager::GamepadAxis axis) |
| bool | configureButton(int deviceId, QGamepadManager::GamepadButton button) |
| bool | isConfigurationNeeded(int deviceId) const |
| void | resetConfiguration(int deviceId) |
| bool | setCancelConfigureButton(int deviceId, QGamepadManager::GamepadButton button) |
| void | setSettingsFile(const QString &file) |
Signals
| void | connectedGamepadsChanged() |
Static Public Members
| QGamepadManager * | instance() |
Detailed Description
QGamepadManager provides a high-level interface for querying the attached gamepads and events related to all of the connected devices.
Member Function Documentation
[slot] bool QGamepadManager::configureAxis(int deviceId, QGamepadManager::GamepadAxis axis)
Configures axis on the gamepad with the specified deviceId. Returns true in case of success.
[slot] bool QGamepadManager::configureButton(int deviceId, QGamepadManager::GamepadButton button)
Configures the specified button on the gamepad with this deviceId. Returns true in case of success.
[slot] bool QGamepadManager::isConfigurationNeeded(int deviceId) const
Returns a boolean indicating whether configuration is needed for the specified deviceId.
[slot] void QGamepadManager::resetConfiguration(int deviceId)
Resets the configuration on the gamepad with the specified deviceId.
[slot] bool QGamepadManager::setCancelConfigureButton(int deviceId, QGamepadManager::GamepadButton button)
Configures button as the cancel button on the gamepad with id deviceId. Returns true in case of success.
[slot] void QGamepadManager::setSettingsFile(const QString &file)
Sets the name of the file that stores the button and axis configuration data.
const QList<int> QGamepadManager::connectedGamepads() const
Returns a list of integers containing the deviceId values of the connected gamepads.
Note: Getter function for property connectedGamepads.
QString QGamepadManager::gamepadName(int deviceId) const
Returns the name of the gamepad identified by deviceId. If deviceId does not identify a connected gamepad, returns an empty string.
This function was introduced in Qt 5.11.
[static] QGamepadManager *QGamepadManager::instance()
Returns the instance of the QGamepadManager.
bool QGamepadManager::isGamepadConnected(int deviceId) const
Returns a boolean indicating whether the gamepad with the specified deviceId is connected or not.