﻿<?xml version="1.0" encoding="utf-8"?><Type Name="Timeline" FullName="Gtk.Timeline"><TypeSignature Language="C#" Value="public class Timeline : GLib.Object" /><TypeSignature Language="ILAsm" Value=".class public auto ansi beforefieldinit Timeline extends GLib.Object" /><AssemblyInfo><AssemblyName>gtk-sharp</AssemblyName></AssemblyInfo><Base><BaseTypeName>GLib.Object</BaseTypeName></Base><Interfaces /><Docs><summary>To be added.</summary><remarks>To be added.</remarks><since version="Gtk# 3.0" /></Docs><Members><Member MemberName=".ctor"><MemberSignature Language="C#" Value="protected Timeline ();" /><MemberSignature Language="ILAsm" Value=".method familyhidebysig specialname rtspecialname instance void .ctor() cil managed" /><MemberType>Constructor</MemberType><Parameters /><Docs><summary>To be added.</summary><remarks>To be added.</remarks><since version="Gtk# 3.0" /></Docs></Member><Member MemberName=".ctor"><MemberSignature Language="C#" Value="public Timeline (IntPtr raw);" /><MemberSignature Language="ILAsm" Value=".method public hidebysig specialname rtspecialname instance void .ctor(native int raw) cil managed" /><MemberType>Constructor</MemberType><Parameters><Parameter Name="raw" Type="System.IntPtr" /></Parameters><Docs><param name="raw">Native object pointer.</param><summary>Internal constructor</summary><remarks>This is not typically used by C# code.  Exposed primarily for use by language bindings to wrap native object instances.</remarks><since version="Gtk# 3.0" /></Docs></Member><Member MemberName="Duration"><MemberSignature Language="C#" Value="public uint Duration { get; set; }" /><MemberSignature Language="ILAsm" Value=".property instance unsigned int32 Duration" /><MemberType>Property</MemberType><Attributes><Attribute><AttributeName>GLib.Property("duration")</AttributeName></Attribute></Attributes><ReturnValue><ReturnType>System.UInt32</ReturnType></ReturnValue><Docs><summary>To be added.</summary><value>To be added.</value><remarks>To be added.</remarks><since version="Gtk# 3.0" /></Docs></Member><Member MemberName="Finished"><MemberSignature Language="C#" Value="public event EventHandler Finished;" /><MemberSignature Language="ILAsm" Value=".event class System.EventHandler Finished" /><MemberType>Event</MemberType><Attributes><Attribute><AttributeName>GLib.Signal("finished")</AttributeName></Attribute></Attributes><ReturnValue><ReturnType>System.EventHandler</ReturnType></ReturnValue><Docs><summary>To be added.</summary><remarks>To be added.</remarks><since version="Gtk# 3.0" /></Docs></Member><Member MemberName="Fps"><MemberSignature Language="C#" Value="public uint Fps { get; set; }" /><MemberSignature Language="ILAsm" Value=".property instance unsigned int32 Fps" /><MemberType>Property</MemberType><Attributes><Attribute><AttributeName>GLib.Property("fps")</AttributeName></Attribute></Attributes><ReturnValue><ReturnType>System.UInt32</ReturnType></ReturnValue><Docs><summary>To be added.</summary><value>To be added.</value><remarks>To be added.</remarks><since version="Gtk# 3.0" /></Docs></Member><Member MemberName="Frame"><MemberSignature Language="C#" Value="public event Gtk.FrameHandler Frame;" /><MemberSignature Language="ILAsm" Value=".event class Gtk.FrameHandler Frame" /><MemberType>Event</MemberType><Attributes><Attribute><AttributeName>GLib.Signal("frame")</AttributeName></Attribute></Attributes><ReturnValue><ReturnType>Gtk.FrameHandler</ReturnType></ReturnValue><Docs><summary>To be added.</summary><remarks>To be added.</remarks><since version="Gtk# 3.0" /></Docs></Member><Member MemberName="Loop"><MemberSignature Language="C#" Value="public bool Loop { get; set; }" /><MemberSignature Language="ILAsm" Value=".property instance bool Loop" /><MemberType>Property</MemberType><Attributes><Attribute><AttributeName>GLib.Property("loop")</AttributeName></Attribute></Attributes><ReturnValue><ReturnType>System.Boolean</ReturnType></ReturnValue><Docs><summary>To be added.</summary><value>To be added.</value><remarks>To be added.</remarks><since version="Gtk# 3.0" /></Docs></Member><Member MemberName="OnFinished"><MemberSignature Language="C#" Value="protected virtual void OnFinished ();" /><MemberSignature Language="ILAsm" Value=".method familyhidebysig newslot virtual instance void OnFinished() cil managed" /><MemberType>Method</MemberType><Attributes><Attribute><AttributeName>GLib.DefaultSignalHandler(ConnectionMethod="OverrideFinished", Type=typeof(Gtk.Timeline))</AttributeName></Attribute></Attributes><ReturnValue><ReturnType>System.Void</ReturnType></ReturnValue><Parameters /><Docs><summary>Default handler for the <see cref="M:Gtk.Timeline.Finished" /> event.</summary><remarks>Override this method in a subclass to provide a default handler for the <see cref="M:Gtk.Timeline.Finished" /> event.</remarks><since version="Gtk# 3.0" /></Docs></Member><Member MemberName="OnFrame"><MemberSignature Language="C#" Value="protected virtual void OnFrame (double progress);" /><MemberSignature Language="ILAsm" Value=".method familyhidebysig newslot virtual instance void OnFrame(float64 progress) cil managed" /><MemberType>Method</MemberType><Attributes><Attribute><AttributeName>GLib.DefaultSignalHandler(ConnectionMethod="OverrideFrame", Type=typeof(Gtk.Timeline))</AttributeName></Attribute></Attributes><ReturnValue><ReturnType>System.Void</ReturnType></ReturnValue><Parameters><Parameter Name="progress" Type="System.Double" /></Parameters><Docs><param name="progress">To be added.</param><summary>Default handler for the <see cref="M:Gtk.Timeline.Frame" /> event.</summary><remarks>Override this method in a subclass to provide a default handler for the <see cref="M:Gtk.Timeline.Frame" /> event.</remarks><since version="Gtk# 3.0" /></Docs></Member><Member MemberName="OnPaused"><MemberSignature Language="C#" Value="protected virtual void OnPaused ();" /><MemberSignature Language="ILAsm" Value=".method familyhidebysig newslot virtual instance void OnPaused() cil managed" /><MemberType>Method</MemberType><Attributes><Attribute><AttributeName>GLib.DefaultSignalHandler(ConnectionMethod="OverridePaused", Type=typeof(Gtk.Timeline))</AttributeName></Attribute></Attributes><ReturnValue><ReturnType>System.Void</ReturnType></ReturnValue><Parameters /><Docs><summary>Default handler for the <see cref="M:Gtk.Timeline.Paused" /> event.</summary><remarks>Override this method in a subclass to provide a default handler for the <see cref="M:Gtk.Timeline.Paused" /> event.</remarks><since version="Gtk# 3.0" /></Docs></Member><Member MemberName="OnStarted"><MemberSignature Language="C#" Value="protected virtual void OnStarted ();" /><MemberSignature Language="ILAsm" Value=".method familyhidebysig newslot virtual instance void OnStarted() cil managed" /><MemberType>Method</MemberType><Attributes><Attribute><AttributeName>GLib.DefaultSignalHandler(ConnectionMethod="OverrideStarted", Type=typeof(Gtk.Timeline))</AttributeName></Attribute></Attributes><ReturnValue><ReturnType>System.Void</ReturnType></ReturnValue><Parameters /><Docs><summary>Default handler for the <see cref="M:Gtk.Timeline.Started" /> event.</summary><remarks>Override this method in a subclass to provide a default handler for the <see cref="M:Gtk.Timeline.Started" /> event.</remarks><since version="Gtk# 3.0" /></Docs></Member><Member MemberName="Paused"><MemberSignature Language="C#" Value="public event EventHandler Paused;" /><MemberSignature Language="ILAsm" Value=".event class System.EventHandler Paused" /><MemberType>Event</MemberType><Attributes><Attribute><AttributeName>GLib.Signal("paused")</AttributeName></Attribute></Attributes><ReturnValue><ReturnType>System.EventHandler</ReturnType></ReturnValue><Docs><summary>To be added.</summary><remarks>To be added.</remarks><since version="Gtk# 3.0" /></Docs></Member><Member MemberName="Screen"><MemberSignature Language="C#" Value="public Gdk.Screen Screen { get; set; }" /><MemberSignature Language="ILAsm" Value=".property instance class Gdk.Screen Screen" /><MemberType>Property</MemberType><Attributes><Attribute><AttributeName>GLib.Property("screen")</AttributeName></Attribute></Attributes><ReturnValue><ReturnType>Gdk.Screen</ReturnType></ReturnValue><Docs><summary>To be added.</summary><value>To be added.</value><remarks>To be added.</remarks><since version="Gtk# 3.0" /></Docs></Member><Member MemberName="Started"><MemberSignature Language="C#" Value="public event EventHandler Started;" /><MemberSignature Language="ILAsm" Value=".event class System.EventHandler Started" /><MemberType>Event</MemberType><Attributes><Attribute><AttributeName>GLib.Signal("started")</AttributeName></Attribute></Attributes><ReturnValue><ReturnType>System.EventHandler</ReturnType></ReturnValue><Docs><summary>To be added.</summary><remarks>To be added.</remarks><since version="Gtk# 3.0" /></Docs></Member></Members></Type>