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Box2D
2.4.0
A 2D physics engine for games
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#include <b2_collision.h>
Public Types | |
| enum | Type { e_vertex = 0, e_face = 1 } |
Public Attributes | |
| uint8 | indexA |
| Feature index on shapeA. | |
| uint8 | indexB |
| Feature index on shapeB. | |
| uint8 | typeA |
| The feature type on shapeA. | |
| uint8 | typeB |
| The feature type on shapeB. | |
The features that intersect to form the contact point This must be 4 bytes or less.