C Specification
The VkPhysicalDeviceScalarBlockLayoutFeatures structure is defined as:
// Provided by VK_VERSION_1_2
typedef struct VkPhysicalDeviceScalarBlockLayoutFeatures {
VkStructureType sType;
void* pNext;
VkBool32 scalarBlockLayout;
} VkPhysicalDeviceScalarBlockLayoutFeatures;
or the equivalent
// Provided by VK_EXT_scalar_block_layout
typedef VkPhysicalDeviceScalarBlockLayoutFeatures VkPhysicalDeviceScalarBlockLayoutFeaturesEXT;
Members
The members of the VkPhysicalDeviceScalarBlockLayoutFeatures structure
describe the following features:
Description
-
scalarBlockLayoutindicates that the implementation supports the layout of resource blocks in shaders using scalar alignment.
If the VkPhysicalDeviceScalarBlockLayoutFeatures structure is included
in the pNext chain of VkPhysicalDeviceFeatures2, it is filled
with values indicating whether the feature is supported.
VkPhysicalDeviceScalarBlockLayoutFeatures can also be included in the
pNext chain of VkDeviceCreateInfo to enable this feature.
See Also
VkBool32, VkStructureType
Document Notes
For more information, see the Vulkan Specification
This page is extracted from the Vulkan Specification. Fixes and changes should be made to the Specification, not directly.