import unittest

class JoystickTypeTest(unittest.TestCase):
    def todo_test_Joystick(self):

        # __doc__ (as of 2008-08-02) for pygame.joystick.Joystick:

          # pygame.joystick.Joystick(id): return Joystick
          # create a new Joystick object
          #
          # Create a new joystick to access a physical device. The id argument
          # must be a value from 0 to pygame.joystick.get_count()-1.
          #
          # To access most of the Joystick methods, you'll need to init() the
          # Joystick. This is separate from making sure the joystick module is
          # initialized. When multiple Joysticks objects are created for the
          # same physical joystick device (i.e., they have the same ID number),
          # the state and values for those Joystick objects will be shared.
          #
          # The Joystick object allows you to get information about the types of
          # controls on a joystick device. Once the device is initialized the
          # Pygame event queue will start receiving events about its input.
          #
          # You can call the Joystick.get_name() and Joystick.get_id() functions
          # without initializing the Joystick object.
          #

        self.fail()

class JoytickModuleTest(unittest.TestCase):
    def todo_test_get_count(self):

        # __doc__ (as of 2008-08-02) for pygame.joystick.get_count:

          # pygame.joystick.get_count(): return count
          # number of joysticks on the system
          #
          # Return the number of joystick devices on the system. The count will
          # be 0 if there are no joysticks on the system.
          #
          # When you create Joystick objects using Joystick(id), you pass an
          # integer that must be lower than this count.
          #

        self.fail()

    def todo_test_get_init(self):

        # __doc__ (as of 2008-08-02) for pygame.joystick.get_init:

          # pygame.joystick.get_init(): return bool
          # true if the joystick module is initialized
          #
          # Test if the pygame.joystick.init() function has been called.

        self.fail()

    def todo_test_init(self):

        # __doc__ (as of 2008-08-02) for pygame.joystick.init:

          # pygame.joystick.init(): return None
          # initialize the joystick module
          #
          # This function is called automatically by pygame.init().
          # It initializes the joystick module. This will scan the system for
          # all joystick devices. The module must be initialized before any
          # other functions will work.
          #
          # It is safe to call this function more than once.

        self.fail()

    def todo_test_quit(self):

        # __doc__ (as of 2008-08-02) for pygame.joystick.quit:

          # pygame.joystick.quit(): return None
          # uninitialize the joystick module
          #
          # Uninitialize the joystick module. After you call this any existing
          # joystick objects will no longer work.
          #
          # It is safe to call this function more than once.

        self.fail()

################################################################################

if __name__ == '__main__':
    unittest.main()
