VkPipeline(3)

# VkPipeline(3) Manual Page

## Name

VkPipeline - Opaque handle to a pipeline object

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## C Specification

Compute, ray tracing, and graphics pipelines are each represented by `VkPipeline` handles:

    // Provided by VK_VERSION_1_0
    VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkPipeline)

## Description

## See Also

VkComputePipelineCreateInfo, VkGeneratedCommandsInfoNV, VkGeneratedCommandsMemoryRequirementsInfoNV, VkGraphicsPipelineCreateInfo, VkGraphicsPipelineShaderGroupsCreateInfoNV, VkPipelineExecutableInfoKHR, VkPipelineInfoKHR, VkPipelineLibraryCreateInfoKHR, VkRayTracingPipelineCreateInfoKHR, VkRayTracingPipelineCreateInfoNV, vkCmdBindPipeline, vkCmdBindPipelineShaderGroupNV, vkCompileDeferredNV, vkCreateComputePipelines, vkCreateGraphicsPipelines, vkCreateRayTracingPipelinesKHR, vkCreateRayTracingPipelinesNV, vkDestroyPipeline, vkGetRayTracingCaptureReplayShaderGroupHandlesKHR, vkGetRayTracingShaderGroupHandlesKHR, vkGetRayTracingShaderGroupHandlesNV, vkGetShaderInfoAMD

## Document Notes

For more information, see the Vulkan Specification

This page is extracted from the Vulkan Specification. Fixes and changes should be made to the Specification, not directly.

## Copyright

Copyright (c) 2014-2020 The Khronos Group Inc.

SPDX-License-Identifier: CC-BY-4.0