VkPrimitiveTopology(3)

# VkPrimitiveTopology(3) Manual Page

## Name

VkPrimitiveTopology - Supported primitive topologies

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## C Specification

The primitive topologies defined by VkPrimitiveTopology are:

    // Provided by VK_VERSION_1_0
    typedef enum VkPrimitiveTopology {
        VK_PRIMITIVE_TOPOLOGY_POINT_LIST = 0,
        VK_PRIMITIVE_TOPOLOGY_LINE_LIST = 1,
        VK_PRIMITIVE_TOPOLOGY_LINE_STRIP = 2,
        VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST = 3,
        VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP = 4,
        VK_PRIMITIVE_TOPOLOGY_TRIANGLE_FAN = 5,
        VK_PRIMITIVE_TOPOLOGY_LINE_LIST_WITH_ADJACENCY = 6,
        VK_PRIMITIVE_TOPOLOGY_LINE_STRIP_WITH_ADJACENCY = 7,
        VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST_WITH_ADJACENCY = 8,
        VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP_WITH_ADJACENCY = 9,
        VK_PRIMITIVE_TOPOLOGY_PATCH_LIST = 10,
    } VkPrimitiveTopology;

## Description

- `VK_PRIMITIVE_TOPOLOGY_POINT_LIST` specifies a series of separate point primitives.

- `VK_PRIMITIVE_TOPOLOGY_LINE_LIST` specifies a series of separate line primitives.

- `VK_PRIMITIVE_TOPOLOGY_LINE_STRIP` specifies a series of connected line primitives with consecutive lines sharing a vertex.

- `VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST` specifies a series of separate triangle primitives.

- `VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP` specifies a series of connected triangle primitives with consecutive triangles sharing an edge.

- `VK_PRIMITIVE_TOPOLOGY_TRIANGLE_FAN` specifies a series of connected triangle primitives with all triangles sharing a common vertex.

- `VK_PRIMITIVE_TOPOLOGY_LINE_LIST_WITH_ADJACENCY` specifies a series of separate line primitives with adjacency.

- `VK_PRIMITIVE_TOPOLOGY_LINE_STRIP_WITH_ADJACENCY` specifies a series of connected line primitives with adjacency, with consecutive primitives sharing three vertices.

- `VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST_WITH_ADJACENCY` specifies a series of separate triangle primitives with adjacency.

- `VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP_WITH_ADJACENCY` specifies connected triangle primitives with adjacency, with consecutive triangles sharing an edge.

- `VK_PRIMITIVE_TOPOLOGY_PATCH_LIST` specifies separate patch primitives.

Each primitive topology, and its construction from a list of vertices, is described in detail below with a supporting diagram, according to the following key:

| Vertex | A point in 3-dimensional space. Positions chosen within the diagrams are arbitrary and for illustration only.
| Vertex Number | Sequence position of a vertex within the provided vertex data.
| Provoking Vertex | Provoking vertex within the main primitive. The arrow points along an edge of the relevant primitive, following winding order. Used in flat shading.
| Primitive Edge | An edge connecting the points of a main primitive.
| Adjacency Edge | Points connected by these lines do not contribute to a main primitive, and are only accessible in a geometry shader.
| Winding Order | The relative order in which vertices are defined within a primitive, used in the facing determination. This ordering has no specific start or end point.

The diagrams are supported with mathematical definitions where the vertices (v) and primitives (p) are numbered starting from 0; v0 is the first vertex in the provided data and p0 is the first primitive in the set of primitives defined by the vertices and topology.

## See Also

VkPipelineInputAssemblyStateCreateInfo, vkCmdSetPrimitiveTopologyEXT

## Document Notes

For more information, see the Vulkan Specification

This page is extracted from the Vulkan Specification. Fixes and changes should be made to the Specification, not directly.

## Copyright

Copyright (c) 2014-2020 The Khronos Group Inc.

SPDX-License-Identifier: CC-BY-4.0