﻿<?xml version="1.0" encoding="utf-8"?><Type Name="EngineShape" FullName="Pango.EngineShape"><TypeSignature Language="C#" Maintainer="auto" Value="public class EngineShape : GLib.Opaque" /><TypeSignature Language="ILAsm" Value=".class public auto ansi beforefieldinit EngineShape extends GLib.Opaque" /><AssemblyInfo><AssemblyName>pango-sharp</AssemblyName><AssemblyPublicKey></AssemblyPublicKey></AssemblyInfo><ThreadSafetyStatement>Gtk# is thread aware, but not thread safe; See the <link location="node:gtk-sharp/programming/threads">Gtk# Thread Programming</link> for details.</ThreadSafetyStatement><Base><BaseTypeName>GLib.Opaque</BaseTypeName></Base><Interfaces /><Docs><summary> Rendering-system dependent script engines</summary><remarks>The <see cref="T:Pango.EngineShape" /> class is implemented by engines that customize the rendering-system dependent part of the Pango pipeline for a particular script or language. A <see cref="T:Pango.EngineShape" /> implementation is then specific to both a particular rendering system or group of rendering systems and to a particular script. For instance, there is one <see cref="T:Pango.EngineShape" /> implementation to handling shaping Arabic for Fontconfig-based backends.</remarks></Docs><Members><Member MemberName=".ctor"><MemberSignature Language="C#" Value="public EngineShape (IntPtr raw);" /><MemberSignature Language="ILAsm" Value=".method public hidebysig specialname rtspecialname instance void .ctor(native int raw) cil managed" /><MemberType>Constructor</MemberType><ReturnValue /><Parameters><Parameter Name="raw" Type="System.IntPtr" /></Parameters><Docs><param name="raw">a <see cref="T:System.IntPtr" /></param><summary>Internal constructor</summary><remarks>This is an internal constructor, and should not be used by user code.</remarks></Docs></Member></Members></Type>