Irrlicht 3D Engine: ICursorControl.h File Reference

| Irrlicht 3D Engine |

Classes | Namespaces | Enumerations | Variables
ICursorControl.h File Reference
`#include "IReferenceCounted.h"`
`#include "position2d.h"`
`#include "rect.h"`

Go to the source code of this file.

## Classes

- class irr::gui::ICursorControl
    Interface to manipulate the mouse cursor. More...
- struct irr::gui::SCursorSprite
    structure used to set sprites as cursors. More...

## Namespaces

- namespace irr

    Everything in the Irrlicht Engine can be found in this namespace.

- namespace irr::gui

    The gui namespace contains useful classes for easy creation of a graphical user interface.

## Enumerations

- enum irr::gui::ECURSOR_ICON {
  irr::gui::ECI_NORMAL, irr::gui::ECI_CROSS, irr::gui::ECI_HAND, irr::gui::ECI_HELP,
  irr::gui::ECI_IBEAM, irr::gui::ECI_NO, irr::gui::ECI_WAIT, irr::gui::ECI_SIZEALL,
  irr::gui::ECI_SIZENESW, irr::gui::ECI_SIZENWSE, irr::gui::ECI_SIZENS, irr::gui::ECI_SIZEWE,
  irr::gui::ECI_UP, irr::gui::ECI_COUNT
  }
    Default icons for cursors. More...
- enum irr::gui::ECURSOR_PLATFORM_BEHAVIOR { irr::gui::ECPB_NONE = 0, irr::gui::ECPB_X11_CACHE_UPDATES = 1 }
    platform specific behavior flags for the cursor More...

## Variables

- const c8 *const irr::gui::GUICursorIconNames [ECI_COUNT+1]
    Names for ECURSOR_ICON.