Irrlicht 3D Engine: ISceneManager.h File Reference

| Irrlicht 3D Engine |

Classes | Namespaces | Enumerations
ISceneManager.h File Reference
`#include "IReferenceCounted.h"`
`#include "irrArray.h"`
`#include "irrString.h"`
`#include "path.h"`
`#include "vector3d.h"`
`#include "dimension2d.h"`
`#include "SColor.h"`
`#include "ETerrainElements.h"`
`#include "ESceneNodeTypes.h"`
`#include "ESceneNodeAnimatorTypes.h"`
`#include "EMeshWriterEnums.h"`
`#include "SceneParameters.h"`
`#include "IGeometryCreator.h"`
`#include "ISkinnedMesh.h"`

Go to the source code of this file.

## Classes

- class irr::scene::ISceneManager
    The Scene Manager manages scene nodes, mesh recources, cameras and all the other stuff. More...

## Namespaces

- namespace irr

    Everything in the Irrlicht Engine can be found in this namespace.

- namespace irr::gui

    The gui namespace contains useful classes for easy creation of a graphical user interface.

- namespace irr::io

    This namespace provides interfaces for input/output: Reading and writing files, accessing zip archives, xml files, ...

- namespace irr::scene

    All scene management can be found in this namespace: Mesh loading, special scene nodes like octrees and billboards, ...

- namespace irr::scene::quake3
- namespace irr::video

    The video namespace contains classes for accessing the video driver. All 2d and 3d rendering is done here.

## Enumerations

- enum irr::scene::E_SCENE_NODE_RENDER_PASS {
  irr::scene::ESNRP_NONE = 0, irr::scene::ESNRP_CAMERA = 1, irr::scene::ESNRP_LIGHT = 2, irr::scene::ESNRP_SKY_BOX = 4,
  irr::scene::ESNRP_AUTOMATIC = 24, irr::scene::ESNRP_SOLID = 8, irr::scene::ESNRP_TRANSPARENT = 16, irr::scene::ESNRP_TRANSPARENT_EFFECT = 32,
  irr::scene::ESNRP_SHADOW = 64
  }
    Enumeration for render passes. More...