Irrlicht 3D Engine: IParticleAffector.h File Reference

| Irrlicht 3D Engine |

Classes | Namespaces | Enumerations | Variables
IParticleAffector.h File Reference
`#include "IAttributeExchangingObject.h"`
`#include "SParticle.h"`

Go to the source code of this file.

## Classes

- class irr::scene::IParticleAffector
    A particle affector modifies particles. More...

## Namespaces

- namespace irr

    Everything in the Irrlicht Engine can be found in this namespace.

- namespace irr::scene

    All scene management can be found in this namespace: Mesh loading, special scene nodes like octrees and billboards, ...

## Enumerations

- enum irr::scene::E_PARTICLE_AFFECTOR_TYPE {
  irr::scene::EPAT_NONE = 0, irr::scene::EPAT_ATTRACT, irr::scene::EPAT_FADE_OUT, irr::scene::EPAT_GRAVITY,
  irr::scene::EPAT_ROTATE, irr::scene::EPAT_SCALE, irr::scene::EPAT_COUNT
  }
    Types of built in particle affectors. More...

## Variables

- const c8 *const irr::scene::ParticleAffectorTypeNames []
    Names for built in particle affectors.