Irrlicht 3D Engine: IGUIWindow.h Source File

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IGUIWindow.h
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    00001 // Copyright (C) 2002-2012 Nikolaus Gebhardt
    00002 // This file is part of the "Irrlicht Engine".
    00003 // For conditions of distribution and use, see copyright notice in irrlicht.h
    00004
    00005 #ifndef __I_GUI_WINDOW_H_INCLUDED__
    00006 #define __I_GUI_WINDOW_H_INCLUDED__
    00007
    00008 #include "IGUIElement.h"
    00009 #include "EMessageBoxFlags.h"
    00010
    00011 namespace irr
    00012 {
    00013 namespace gui
    00014 {
    00015     class IGUIButton;
    00016
    00018
    00021     class IGUIWindow : public IGUIElement
    00022     {
    00023     public:
    00024
    00026         IGUIWindow(IGUIEnvironment* environment, IGUIElement* parent, s32 id, core::rect<s32> rectangle)
    00027             : IGUIElement(EGUIET_WINDOW, environment, parent, id, rectangle) {}
    00028
    00030
    00031         virtual IGUIButton* getCloseButton() const = 0;
    00032
    00034
    00035         virtual IGUIButton* getMinimizeButton() const = 0;
    00036
    00038
    00039         virtual IGUIButton* getMaximizeButton() const = 0;
    00040
    00042         virtual bool isDraggable() const = 0;
    00043
    00045         virtual void setDraggable(bool draggable) = 0;
    00046
    00048         virtual void setDrawBackground(bool draw) = 0;
    00049
    00051         virtual bool getDrawBackground() const = 0;
    00052
    00055         virtual void setDrawTitlebar(bool draw) = 0;
    00056
    00058         virtual bool getDrawTitlebar() const = 0;
    00059
    00061
    00066         virtual core::rect<s32> getClientRect() const = 0;
    00067     };
    00068
    00069
    00070 } // end namespace gui
    00071 } // end namespace irr
    00072
    00073 #endif
    00074