Irrlicht 3D Engine: IBoneSceneNode.h File Reference

| Irrlicht 3D Engine |

Classes | Namespaces | Enumerations | Variables
IBoneSceneNode.h File Reference
`#include "ISceneNode.h"`

Go to the source code of this file.

## Classes

- class irr::scene::IBoneSceneNode
    Interface for bones used for skeletal animation. More...

## Namespaces

- namespace irr

    Everything in the Irrlicht Engine can be found in this namespace.

- namespace irr::scene

    All scene management can be found in this namespace: Mesh loading, special scene nodes like octrees and billboards, ...

## Enumerations

- enum irr::scene::E_BONE_ANIMATION_MODE { irr::scene::EBAM_AUTOMATIC = 0, irr::scene::EBAM_ANIMATED, irr::scene::EBAM_UNANIMATED, irr::scene::EBAM_COUNT }
    Enumeration for different bone animation modes. More...
- enum irr::scene::E_BONE_SKINNING_SPACE { irr::scene::EBSS_LOCAL = 0, irr::scene::EBSS_GLOBAL, irr::scene::EBSS_COUNT }

## Variables

- const c8 *const irr::scene::BoneAnimationModeNames []
    Names for bone animation modes.