vaapih265dec
vaapih265dec decodes from H265 bitstreams to surfaces suitable for the vaapisink or vaapipostproc elements using the installed VA-API back-end.
In the case of OpenGL based elements, the buffers have the GstVideoGLTextureUploadMeta meta, which efficiently copies the content of the VA-API surface into a GL texture.
Also it can deliver normal video buffers that can be rendered or processed by other elements, but the performance would be rather bad.
Example launch line
 gst-launch-1.0 filesrc location=./sample.bin ! h265parse ! vaapih265dec ! vaapisink
Hierarchy
GObject ╰──GInitiallyUnowned ╰──GstObject ╰──GstElement ╰──GstVideoDecoder ╰──vaapih265dec
Factory details
Authors: – Gwenole Beauchesne 
Classification: – Codec/Decoder/Video/Hardware
Rank – primary
Plugin – vaapi
Package – gstreamer-vaapi
Pad Templates
sink
        video/x-h265:
src
        video/x-raw(memory:VASurface):
         format: { ENCODED, NV12, YV12, I420, YUY2, UYVY, Y444, GRAY8, P010_10LE, VUYA, Y210, Y410, ARGB, xRGB, RGBA, RGBx, ABGR, xBGR, BGRA, BGRx, RGB16, RGB, BGR10A2_LE }
          width: [ 1, 2147483647 ]
         height: [ 1, 2147483647 ]
      framerate: [ 0/1, 2147483647/1 ]
video/x-raw(meta:GstVideoGLTextureUploadMeta):
         format: { RGBA, BGRA }
          width: [ 1, 2147483647 ]
         height: [ 1, 2147483647 ]
      framerate: [ 0/1, 2147483647/1 ]
video/x-raw:
         format: { ENCODED, NV12, YV12, I420, YUY2, UYVY, Y444, GRAY8, P010_10LE, VUYA, Y210, Y410, ARGB, xRGB, RGBA, RGBx, ABGR, xBGR, BGRA, BGRx, RGB16, RGB, BGR10A2_LE }
          width: [ 1, 2147483647 ]
         height: [ 1, 2147483647 ]
      framerate: [ 0/1, 2147483647/1 ]
video/x-raw(memory:DMABuf):
         format: { I420, YV12, RGBA }
          width: [ 1, 2147483647 ]
         height: [ 1, 2147483647 ]
      framerate: [ 0/1, 2147483647/1 ]
The results of the search are