SoMultiTextureEnabledElement(3)

NAME
SoMultiTextureEnabledElement - The SoMultiTextureEnabledElement class is an element which stores whether texturing is enabled or not.

SYNOPSIS

#include <Inventor/elements/SoMultiTextureEnabledElement.h>

Inherits SoElement.

Inherited by SoGLMultiTextureEnabledElement.

  Public Types
enum Mode { DISABLED = 0, TEXTURE2D, RECTANGLE, CUBEMAP, TEXTURE3D }

  Public Member Functions
virtual void init (SoState *state)
virtual void setElt (const int unit, const int mode)
virtual void push (SoState *state)
virtual SbBool matches (const SoElement *elem) const
SoElement * copyMatchInfo (void) const

  Static Public Member Functions
static SoType getClassTypeId (void)
static int getClassStackIndex (void)
static void * createInstance (void)
static void initClass (void)
static void set (SoState *state, SoNode *node, const int unit, const SbBool enabled)
static SbBool get (SoState *state, const int unit=0)
static const SbBool * getEnabledUnits (SoState *state, int &lastenabled)
static const Mode * getActiveUnits (SoState *state, int &lastenabled)
static void enableRectangle (SoState *state, SoNode *node, const int unit=0)
static void enableCubeMap (SoState *state, SoNode *node, const int unit=0)
static void enableTexture3 (SoState *state, SoNode *node, const int unit=0)
static Mode getMode (SoState *state, const int unit=0)
static void disableAll (SoState *state)
static void set (SoState *state, const SbBool enabled)
static void set (SoState *state, SoNode *node, const SbBool enabled)

  Protected Member Functions
SoMultiTextureEnabledElement (void)
virtual ~SoMultiTextureEnabledElement ()
int getMaxUnits () const
SbBool isEnabled (const int unit) const
Mode getMode (const int unit) const

  Additional Inherited Members

Detailed Description

The SoMultiTextureEnabledElement class is an element which stores whether texturing is enabled or not. Be aware that this class is an extension for Coin, and it is not available in the original SGI Open Inventor v2.1 API.

Since
    Coin 2.2

Constructor & Destructor Documentation

  SoMultiTextureEnabledElement::SoMultiTextureEnabledElement (void) [protected]
Constructor.

  SoMultiTextureEnabledElement::~SoMultiTextureEnabledElement (void) [protected], [virtual]
Destructor.

Member Function Documentation

  SoType SoMultiTextureEnabledElement::getClassTypeId (void) [static]
This static method returns the SoType object associated with objects of this class.

  int SoMultiTextureEnabledElement::getClassStackIndex (void) [static]
This static method returns the state stack index for the class.

  void * SoMultiTextureEnabledElement::createInstance (void) [static]
This API member is considered internal to the library, as it is not likely to be of interest to the application programmer.
 Creates a new instance of the class type corresponding to the SoType object.

  void SoMultiTextureEnabledElement::initClass (void) [static]
Initialize relevant common data for all instances, like the type system.

  void SoMultiTextureEnabledElement::init (SoState * state) [virtual]
This function initializes the element type in the given SoState. It is called for the first element of each enabled element type in SoState objects.

Reimplemented from SoElement.

Reimplemented in SoGLMultiTextureEnabledElement.

  void SoMultiTextureEnabledElement::set (SoState * state, SoNode * node, const int unit, const SbBool enabled) [static]
Sets the state of this element.

  SbBool SoMultiTextureEnabledElement::get (SoState * state, const int unit = 0) [static]
Return current state of this element for unit.

  void SoMultiTextureEnabledElement::setElt (const int unit, const int mode_in) [virtual]
virtual element set function.

Reimplemented in SoGLMultiTextureEnabledElement.

  void SoMultiTextureEnabledElement::push (SoState * state) [virtual]
This method is called every time a new element is required in one of the stacks. This happens when a writable element is requested, using SoState::getElement() or indirectly SoElement::getElement(), and the depth of the current element is less than the state depth.

Override this method if your element needs to copy data from the previous top of stack. The push() method is called on the new element, and the previous element can be found using SoElement::getNextInStack().

Reimplemented from SoElement.

Reimplemented in SoGLMultiTextureEnabledElement.

  SbBool SoMultiTextureEnabledElement::matches (const SoElement * element) const [virtual]
This function returns TRUE is the element matches another element (of the same class), with respect to cache validity.

If the application programmer's extension element has a matches() function, it should also have a copyMatchInfo() function.

Implements SoElement.

  SoElement * SoMultiTextureEnabledElement::copyMatchInfo (void) const [virtual]
This function creates a copy of the element that contains enough information to enable the matches() function to work.

Used to help with scene graph traversal caching operations.

Implements SoElement.

  const SbBool * SoMultiTextureEnabledElement::getEnabledUnits (SoState * state, int & lastenabled) [static]
Returns a pointer to a boolean array. TRUE means unit is enabled and that texture coordinates must be sent to the unit. lastenabled is set to the last enabled unit.

  const SoMultiTextureEnabledElement::Mode * SoMultiTextureEnabledElement::getActiveUnits (SoState * state, int & lastenabled) [static]
Returns the mode of all units. Also returns the last enabled unit in lastenabled.

Since
    Coin 2.5

  void SoMultiTextureEnabledElement::enableRectangle (SoState * state, SoNode * node, const int unit = 0) [static]
Enable RECTANGLE texture mode.

Since
    Coin 2.5

  void SoMultiTextureEnabledElement::enableCubeMap (SoState * state, SoNode * node, const int unit = 0) [static]
Enable CUBEMAP texture mode.

Since
    Coin 2.5

  void SoMultiTextureEnabledElement::enableTexture3 (SoState * state, SoNode * node, const int unit = 0) [static]
Enable Texture3 texture mode.

Since
    Coin 4.0

  SoMultiTextureEnabledElement::Mode SoMultiTextureEnabledElement::getMode (SoState * state, const int unit = 0) [static]
Returns the mode for a texture unit.

Since
    Coin 2.5

  void SoMultiTextureEnabledElement::disableAll (SoState * state) [static]
Disable all active texture units. Convenient when all textures needs to be disabled before rendering.

Since
    Coin 2.5

  void SoMultiTextureEnabledElement::set (SoState * state, const SbBool enabled) [inline], [static]

Since
    Coin-3

  void SoMultiTextureEnabledElement::set (SoState * state, SoNode * node, const SbBool enabled) [inline], [static]

Since
    Coin-3.

  int SoMultiTextureEnabledElement::getMaxUnits () const [protected]
Returns the max number of texture units enabled/disabled

Since
    Coin 4.0

  SbBool SoMultiTextureEnabledElement::isEnabled (const int unit) const [protected]
Returns TRUE if unit is enabled (Mode == DISABLED).

Author

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