Irrlicht 3D Engine: Member List

| Irrlicht 3D Engine |

irr::core::triangle3d< T > Member List
This is the complete list of members for irr::core::triangle3d< T >, including all inherited members.

closestPointOnTriangle(const core::vector3d< T > &p) const | irr::core::triangle3d< T > | `[inline]`
getArea() const | irr::core::triangle3d< T > | `[inline]`
getIntersectionOfPlaneWithLine(const vector3d< T > &linePoint, const vector3d< T > &lineVect, vector3d< T > &outIntersection) const | irr::core::triangle3d< T > | `[inline]`
getIntersectionWithLimitedLine(const line3d< T > &line, vector3d< T > &outIntersection) const | irr::core::triangle3d< T > | `[inline]`
getIntersectionWithLine(const vector3d< T > &linePoint, const vector3d< T > &lineVect, vector3d< T > &outIntersection) const | irr::core::triangle3d< T > | `[inline]`
getNormal() const | irr::core::triangle3d< T > | `[inline]`
getPlane() const | irr::core::triangle3d< T > | `[inline]`
isFrontFacing(const vector3d< T > &lookDirection) const | irr::core::triangle3d< T > | `[inline]`
isPointInside(const vector3d< T > &p) const | irr::core::triangle3d< T > | `[inline]`
isPointInsideFast(const vector3d< T > &p) const | irr::core::triangle3d< T > | `[inline]`
isTotalInsideBox(const aabbox3d< T > &box) const | irr::core::triangle3d< T > | `[inline]`
isTotalOutsideBox(const aabbox3d< T > &box) const | irr::core::triangle3d< T > | `[inline]`
operator!=(const triangle3d< T > &other) const | irr::core::triangle3d< T > | `[inline]`
operator==(const triangle3d< T > &other) const | irr::core::triangle3d< T > | `[inline]`
pointA | irr::core::triangle3d< T > |
pointB | irr::core::triangle3d< T > |
pointC | irr::core::triangle3d< T > |
set(const core::vector3d< T > &a, const core::vector3d< T > &b, const core::vector3d< T > &c) | irr::core::triangle3d< T > | `[inline]`
triangle3d() | irr::core::triangle3d< T > | `[inline]`
triangle3d(vector3d< T > v1, vector3d< T > v2, vector3d< T > v3) | irr::core::triangle3d< T > | `[inline]`