Irrlicht 3D Engine: IShaderConstantSetCallBack.h Source File

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IShaderConstantSetCallBack.h
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    00001 // Copyright (C) 2002-2012 Nikolaus Gebhardt
    00002 // This file is part of the "Irrlicht Engine".
    00003 // For conditions of distribution and use, see copyright notice in irrlicht.h
    00004
    00005 #ifndef __I_SHADER_CONSTANT_SET_CALLBACT_H_INCLUDED__
    00006 #define __I_SHADER_CONSTANT_SET_CALLBACT_H_INCLUDED__
    00007
    00008 #include "IReferenceCounted.h"
    00009
    00010 namespace irr
    00011 {
    00012 namespace video
    00013 {
    00014     class IMaterialRendererServices;
    00015     class SMaterial;
    00016
    00018
    00021 class IShaderConstantSetCallBack : public virtual IReferenceCounted
    00022 {
    00023 public:
    00024
    00026
    00044     virtual void OnSetMaterial(const SMaterial& material) { }
    00045
    00047
    00077     virtual void OnSetConstants(IMaterialRendererServices* services, s32 userData) = 0;
    00078 };
    00079
    00080
    00081 } // end namespace video
    00082 } // end namespace irr
    00083
    00084 #endif
    00085