Irrlicht 3D Engine: irrAllocator.h File Reference

| Irrlicht 3D Engine |

Classes | Namespaces | Enumerations
irrAllocator.h File Reference
`#include "irrTypes.h"`
`#include <new>`
`#include <memory.h>`

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## Classes

- class irr::core::irrAllocator< T >
    Very simple allocator implementation, containers using it can be used across dll boundaries. More...
- class irr::core::irrAllocatorFast< T >
    Fast allocator, only to be used in containers inside the same memory heap. More...

## Namespaces

- namespace irr

    Everything in the Irrlicht Engine can be found in this namespace.

- namespace irr::core

    Basic classes such as vectors, planes, arrays, lists, and so on can be found in this namespace.

## Enumerations

- enum irr::core::eAllocStrategy { irr::core::ALLOC_STRATEGY_SAFE = 0, irr::core::ALLOC_STRATEGY_DOUBLE = 1, irr::core::ALLOC_STRATEGY_SQRT = 2 }
    defines an allocation strategy More...