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Bullet Collision Detection & Physics Library
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#include "btPolyhedralConvexShape.h"#include "btCollisionMargin.h"#include "BulletCollision/BroadphaseCollision/btBroadphaseProxy.h"#include "LinearMath/btVector3.h"#include "LinearMath/btMinMax.h"

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Classes | |
| class | btBoxShape |
| The btBoxShape is a box primitive around the origin, its sides axis aligned with length specified by half extents, in local shape coordinates. When used as part of a btCollisionObject or btRigidBody it will be an oriented box in world space. More... | |