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Bullet Collision Detection & Physics Library
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#include <btSoftBody.h>
Public Types | |
| enum | _ { RVSmask = 0x000f, SDF_RS = 0x0001, CL_RS = 0x0002, SDF_RD = 0x0004, SVSmask = 0x00f0, VF_SS = 0x0010, CL_SS = 0x0020, CL_SELF = 0x0040, VF_DD = 0x0080, RVDFmask = 0x0f00, SDF_RDF = 0x0100, SDF_MDF = 0x0200, SDF_RDN = 0x0400, Default = SDF_RS, END } |
Definition at line 159 of file btSoftBody.h.
| Enumerator | |
|---|---|
| RVSmask | |
| SDF_RS | Rigid versus soft mask. |
| CL_RS | SDF based rigid vs soft. |
| SDF_RD | Cluster vs convex rigid vs soft. |
| SVSmask | rigid vs deformable |
| VF_SS | Rigid versus soft mask. |
| CL_SS | Vertex vs face soft vs soft handling. |
| CL_SELF | Cluster vs cluster soft vs soft handling. |
| VF_DD | Cluster soft body self collision. |
| RVDFmask | Vertex vs face soft vs soft handling. |
| SDF_RDF | Rigid versus deformable face mask. |
| SDF_MDF | GJK based Rigid vs. deformable face. |
| SDF_RDN | GJK based Multibody vs. deformable face. |
| Default | SDF based Rigid vs. deformable node. |
| END | |
Definition at line 161 of file btSoftBody.h.