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Bullet Collision Detection & Physics Library
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#include "LinearMath/btAlignedObjectArray.h"#include "LinearMath/btTransform.h"#include "LinearMath/btIDebugDraw.h"#include "LinearMath/btVector3.h"#include "BulletDynamics/Dynamics/btRigidBody.h"#include "BulletCollision/CollisionShapes/btConcaveShape.h"#include "BulletCollision/CollisionDispatch/btCollisionCreateFunc.h"#include "btSparseSDF.h"#include "BulletCollision/BroadphaseCollision/btDbvt.h"#include "BulletDynamics/Featherstone/btMultiBodyLinkCollider.h"#include "BulletDynamics/Featherstone/btMultiBodyConstraint.h"

Go to the source code of this file.
Macros | |
| #define | btSoftBodyData btSoftBodyFloatData |
| btSoftBody implementation by Nathanael Presson More... | |
| #define | btSoftBodyDataName "btSoftBodyFloatData" |
| #define | SAFE_EPSILON SIMD_EPSILON * 100.0 |
| #define | NEXTRAND (seed = (1664525L * seed + 1013904223L) & 0xffffffff) |
Variables | |
| static const btScalar | OVERLAP_REDUCTION_FACTOR = 0.1 |
| static unsigned long | seed = 243703 |
| #define btSoftBodyData btSoftBodyFloatData |
btSoftBody implementation by Nathanael Presson
Definition at line 36 of file btSoftBody.h.
| #define btSoftBodyDataName "btSoftBodyFloatData" |
Definition at line 37 of file btSoftBody.h.
| #define SAFE_EPSILON SIMD_EPSILON * 100.0 |
Definition at line 1209 of file btSoftBody.h.
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static |
Definition at line 38 of file btSoftBody.h.
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static |
Definition at line 39 of file btSoftBody.h.