C Specification
The VkPhysicalDeviceFragmentShadingRateEnumsFeaturesNV structure is
defined as:
// Provided by VK_NV_fragment_shading_rate_enums
typedef struct VkPhysicalDeviceFragmentShadingRateEnumsFeaturesNV {
VkStructureType sType;
void* pNext;
VkBool32 fragmentShadingRateEnums;
VkBool32 supersampleFragmentShadingRates;
VkBool32 noInvocationFragmentShadingRates;
} VkPhysicalDeviceFragmentShadingRateEnumsFeaturesNV;
Members
The members of the VkPhysicalDeviceFragmentShadingRateEnumsFeaturesNV
structure describe the following features:
Description
-
fragmentShadingRateEnumsindicates that the implementation supports specifying fragment shading rates using theVkFragmentShadingRateNVenumerated type. -
supersampleFragmentShadingRatesindicates that the implementation supports fragment shading rate enum values indicating more than one invocation per fragment. -
noInvocationFragmentShadingRatesindicates that the implementation supports a fragment shading rate enum value indicating that no fragment shaders should be invoked when that shading rate is used.
If the VkPhysicalDeviceFragmentShadingRateEnumsFeaturesNV structure is
included in the pNext chain of VkPhysicalDeviceFeatures2, it is
filled with values indicating whether each feature is supported.
VkPhysicalDeviceFragmentShadingRateEnumsFeaturesNV can also be used
in the pNext chain of VkDeviceCreateInfo to enable these
features.
See Also
VkBool32, VkStructureType
Document Notes
For more information, see the Vulkan Specification
This page is extracted from the Vulkan Specification. Fixes and changes should be made to the Specification, not directly.