/************************************************************************
 IMPORTANT NOTE : this file contains two clearly delimited sections :
 the ARCHITECTURE section (in two parts) and the USER section. Each section
 is governed by its own copyright and license. Please check individually
 each section for license and copyright information.
 *************************************************************************/

/*******************BEGIN ARCHITECTURE SECTION (part 1/2)****************/

/************************************************************************
 FAUST Architecture File
 Copyright (C) 2019-2020 GRAME, Centre National de Creation Musicale &
 Aalborg University (Copenhagen, Denmark)
 ---------------------------------------------------------------------
 This Architecture section is free software; you can redistribute it
 and/or modify it under the terms of the GNU General Public License
 as published by the Free Software Foundation; either version 3 of
 the License, or (at your option) any later version.
 
 This program is distributed in the hope that it will be useful,
 but WITHOUT ANY WARRANTY; without even the implied warranty of
 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 GNU General Public License for more details.
 
 You should have received a copy of the GNU General Public License
 along with this program; If not, see <http://www.gnu.org/licenses/>.
 
 EXCEPTION : As a special exception, you may create a larger work
 that contains this FAUST architecture section and distribute
 that work under terms of your choice, so long as this FAUST
 architecture section is not modified.
 
 ************************************************************************
 ************************************************************************/

#include "teensy.h"

// IMPORTANT: in order for MapUI to work, the teensy linker must be g++
#include "faust/gui/MapUI.h"
#include "faust/gui/meta.h"
#include "faust/dsp/dsp.h"

// MIDI support
#if MIDICTRL
#include "faust/gui/MidiUI.h"
#include "faust/midi/teensy-midi.h"
#endif

// for polyphonic synths
#ifdef NVOICES
#include "faust/dsp/poly-dsp.h"
#endif

// we require macro declarations
#define FAUST_UIMACROS

// but we will ignore most of them
#define FAUST_ADDBUTTON(l,f)
#define FAUST_ADDCHECKBOX(l,f)
#define FAUST_ADDVERTICALSLIDER(l,f,i,a,b,s)
#define FAUST_ADDHORIZONTALSLIDER(l,f,i,a,b,s)
#define FAUST_ADDNUMENTRY(l,f,i,a,b,s)
#define FAUST_ADDVERTICALBARGRAPH(l,f,a,b)
#define FAUST_ADDHORIZONTALBARGRAPH(l,f,a,b)

/******************************************************************************
 *******************************************************************************
 
 VECTOR INTRINSICS
 
 *******************************************************************************
 *******************************************************************************/

<<includeIntrinsic>>

/********************END ARCHITECTURE SECTION (part 1/2)****************/

/**************************BEGIN USER SECTION **************************/

<<includeclass>>

/***************************END USER SECTION ***************************/

/*******************BEGIN ARCHITECTURE SECTION (part 2/2)***************/

#define MULT_16 2147483647
#define DIV_16 4.6566129e-10

unsigned __exidx_start;
unsigned __exidx_end;

#if MIDICTRL
std::list<GUI*> GUI::fGuiList;
ztimedmap GUI::gTimedZoneMap;
#endif

AudioFaust::AudioFaust() : AudioStream(FAUST_INPUTS, new audio_block_t*[FAUST_INPUTS])
{
#ifdef NVOICES
    int nvoices = NVOICES;
    mydsp_poly* dsp_poly = new mydsp_poly(new mydsp(), nvoices, true, true);
    fDSP = dsp_poly;
#else
    fDSP = new mydsp();
#endif
    
    fDSP->init(AUDIO_SAMPLE_RATE_EXACT);
    
    fUI = new MapUI();
    fDSP->buildUserInterface(fUI);
    
    // allocating Faust inputs
    if (fDSP->getNumInputs() > 0) {
        fInChannel = new float*[fDSP->getNumInputs()];
        for (int i = 0; i < fDSP->getNumInputs(); i++) {
            fInChannel[i] = new float[AUDIO_BLOCK_SAMPLES];
        }
    } else {
        fInChannel = NULL;
    }
    
    // allocating Faust outputs
    if (fDSP->getNumOutputs() > 0) {
        fOutChannel = new float*[fDSP->getNumOutputs()];
        for (int i = 0; i < fDSP->getNumOutputs(); i++) {
            fOutChannel[i] = new float[AUDIO_BLOCK_SAMPLES];
        }
    } else {
        fOutChannel = NULL;
    }
    
#if MIDICTRL
    fMIDIHandler = new teensy_midi();
#ifdef NVOICES
    fMIDIHandler->addMidiIn(dsp_poly);
#endif
    fMIDIInterface = new MidiUI(fMIDIHandler);
    fDSP->buildUserInterface(fMIDIInterface);
    fMIDIInterface->run();
#endif
}

AudioFaust::~AudioFaust()
{
    delete fDSP;
    delete fUI;
    for (int i = 0; i < fDSP->getNumInputs(); i++) {
        delete[] fInChannel[i];
    }
    delete [] fInChannel;
    for (int i = 0; i < fDSP->getNumOutputs(); i++) {
        delete[] fOutChannel[i];
    }
    delete [] fOutChannel;
#if MIDICTRL
    delete fMIDIInterface;
    delete fMIDIHandler;
#endif
}

template <int INPUTS, int OUTPUTS>
void AudioFaust::updateImp(void)
{
#if MIDICTRL
    // Process the MIDI messages received by the Teensy
    fMIDIHandler->processMidi();
    // Synchronize all GUI controllers
    GUI::updateAllGuis();
#endif
    
    if (INPUTS > 0) {
        audio_block_t* inBlock[INPUTS];
        for (int channel = 0; channel < INPUTS; channel++) {
            inBlock[channel] = receiveReadOnly(channel);
            for (int i = 0; i < AUDIO_BLOCK_SAMPLES; i++) {
                int32_t val = inBlock[channel]->data[i] << 16;
                fInChannel[channel][i] = val*DIV_16;
            }
            release(inBlock[channel]);
        }
    }
    
    fDSP->compute(AUDIO_BLOCK_SAMPLES, fInChannel, fOutChannel);
    
    for (int channel = 0; channel < OUTPUTS; channel++) {
        audio_block_t* outBlock[OUTPUTS];
        outBlock[channel] = allocate();
        if (outBlock[channel]) {
            for (int i = 0; i < AUDIO_BLOCK_SAMPLES; i++) {
                int32_t val = fOutChannel[channel][i]*MULT_16;
                outBlock[channel]->data[i] = val >> 16;
            }
            transmit(outBlock[channel], channel);
            release(outBlock[channel]);
        }
    }
}

void AudioFaust::update(void) { updateImp<FAUST_INPUTS, FAUST_OUTPUTS>(); }

void AudioFaust::setParamValue(const std::string& path, float value)
{
    fUI->setParamValue(path, value);
}

float AudioFaust::getParamValue(const std::string& path)
{
    return fUI->getParamValue(path);
}

/********************END ARCHITECTURE SECTION (part 2/2)****************/
