Bullet Collision Detection & Physics Library: btSoftBody::fCollision Struct Reference

Bullet Collision Detection & Physics Library

Public Types | List of all members
btSoftBody::fCollision Struct Reference

fCollision More...

`#include <btSoftBody.h>`

## Public Types
enum | _ { RVSmask = 0x000f, SDF_RS = 0x0001, CL_RS = 0x0002, SDF_RD = 0x0004, SVSmask = 0x00f0, VF_SS = 0x0010, CL_SS = 0x0020, CL_SELF = 0x0040, VF_DD = 0x0080, RVDFmask = 0x0f00, SDF_RDF = 0x0100, SDF_MDF = 0x0200, SDF_RDN = 0x0400, Default = SDF_RS, END }

## Detailed Description

fCollision

Definition at line 159 of file btSoftBody.h.

## Member Enumeration Documentation

## ◆ _

enum btSoftBody::fCollision::_

Enumerator
RVSmask |
SDF_RS | Rigid versus soft mask.
CL_RS | SDF based rigid vs soft.
SDF_RD | Cluster vs convex rigid vs soft.
SVSmask | rigid vs deformable
VF_SS | Rigid versus soft mask.
CL_SS | Vertex vs face soft vs soft handling.
CL_SELF | Cluster vs cluster soft vs soft handling.
VF_DD | Cluster soft body self collision.
RVDFmask | Vertex vs face soft vs soft handling.
SDF_RDF | Rigid versus deformable face mask.
SDF_MDF | GJK based Rigid vs. deformable face.
SDF_RDN | GJK based Multibody vs. deformable face.
Default | SDF based Rigid vs. deformable node.
END |

Definition at line 161 of file btSoftBody.h.

The documentation for this struct was generated from the following file:

- btSoftBody.h