Bullet Collision Detection & Physics Library: Member List

Bullet Collision Detection & Physics Library

btAABB Member List

This is the complete list of members for btAABB, including all inherited members.

appy_transform(const btTransform &trans) | btAABB | inline
appy_transform_trans_cache(const BT_BOX_BOX_TRANSFORM_CACHE &trans) | btAABB | inline
btAABB() | btAABB | inline
btAABB(const btVector3 &V1, const btVector3 &V2, const btVector3 &V3) | btAABB | inline
btAABB(const btVector3 &V1, const btVector3 &V2, const btVector3 &V3, btScalar margin) | btAABB | inline
btAABB(const btAABB &other) | btAABB | inline
btAABB(const btAABB &other, btScalar margin) | btAABB | inline
calc_from_triangle(const CLASS_POINT &V1, const CLASS_POINT &V2, const CLASS_POINT &V3) | btAABB | inline
calc_from_triangle_margin(const CLASS_POINT &V1, const CLASS_POINT &V2, const CLASS_POINT &V3, btScalar margin) | btAABB | inline
collide_plane(const btVector4 &plane) const | btAABB | inline
collide_ray(const btVector3 &vorigin, const btVector3 &vdir) const | btAABB | inline
collide_triangle_exact(const btVector3 &p1, const btVector3 &p2, const btVector3 &p3, const btVector4 &triangle_plane) const | btAABB | inline
copy_with_margin(const btAABB &other, btScalar margin) | btAABB | inline
find_intersection(const btAABB &other, btAABB &intersection) const | btAABB | inline
get_center_extend(btVector3 &center, btVector3 &extend) const | btAABB | inline
has_collision(const btAABB &other) const | btAABB | inline
increment_margin(btScalar margin) | btAABB | inline
invalidate() | btAABB | inline
m_max | btAABB |
m_min | btAABB |
merge(const btAABB &box) | btAABB | inline
merge_point(const CLASS_POINT &point) | btAABB | inline
overlapping_trans_cache(const btAABB &box, const BT_BOX_BOX_TRANSFORM_CACHE &transcache, bool fulltest) const | btAABB | inline
overlapping_trans_conservative(const btAABB &box, btTransform &trans1_to_0) const | btAABB | inline
overlapping_trans_conservative2(const btAABB &box, const BT_BOX_BOX_TRANSFORM_CACHE &trans1_to_0) const | btAABB | inline
plane_classify(const btVector4 &plane) const | btAABB | inline
projection_interval(const btVector3 &direction, btScalar &vmin, btScalar &vmax) const | btAABB | inline