VkPipeline(3)

# VkPipeline(3) Manual Page

## Name

VkPipeline - Opaque handle to a pipeline object

## C Specification

Compute, ray tracing, and graphics pipelines are each represented by `VkPipeline` handles:

    VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkPipeline)

## Description

## See Also

VkComputePipelineCreateInfo, VkGeneratedCommandsInfoNV, VkGeneratedCommandsMemoryRequirementsInfoNV, VkGraphicsPipelineCreateInfo, VkGraphicsPipelineShaderGroupsCreateInfoNV, VkPipelineExecutableInfoKHR, VkPipelineInfoKHR, VkPipelineLibraryCreateInfoKHR, VkRayTracingPipelineCreateInfoKHR, VkRayTracingPipelineCreateInfoNV, vkCmdBindPipeline, vkCmdBindPipelineShaderGroupNV, vkCompileDeferredNV, vkCreateComputePipelines, vkCreateGraphicsPipelines, vkCreateRayTracingPipelinesKHR, vkCreateRayTracingPipelinesNV, vkDestroyPipeline, vkGetRayTracingCaptureReplayShaderGroupHandlesKHR, vkGetRayTracingShaderGroupHandlesKHR, vkGetRayTracingShaderGroupHandlesNV, vkGetShaderInfoAMD

## Document Notes

For more information, see the Vulkan Specification

This page is extracted from the Vulkan Specification. Fixes and changes should be made to the Specification, not directly.

## Copyright

Copyright (c) 2014-2020 Khronos Group. This work is licensed under a Creative Commons Attribution 4.0 International License.