VkPhysicalDeviceShaderFloat16Int8Features(3)

# VkPhysicalDeviceShaderFloat16Int8Features(3) Manual Page

## Name

VkPhysicalDeviceShaderFloat16Int8Features - Structure describing features supported by VK_KHR_shader_float16_int8

Loading… please wait.

## C Specification

To query features additionally supported by the `VK_KHR_shader_float16_int8` extension, call vkGetPhysicalDeviceFeatures2KHR with a `VkPhysicalDeviceShaderFloat16Int8Features` structure included in the `pNext` chain. The `VkPhysicalDeviceShaderFloat16Int8Features` structure can also be included in the `pNext` chain of a VkDeviceCreateInfo structure, in which case it controls which additional features are enabled in the device.

The `VkPhysicalDeviceShaderFloat16Int8Features` structure is defined as:

    // Provided by VK_VERSION_1_2
    typedef struct VkPhysicalDeviceShaderFloat16Int8Features {
        VkStructureType    sType;
        void*              pNext;
        VkBool32           shaderFloat16;
        VkBool32           shaderInt8;
    } VkPhysicalDeviceShaderFloat16Int8Features;

or the equivalent

    // Provided by VK_KHR_shader_float16_int8
    typedef VkPhysicalDeviceShaderFloat16Int8Features VkPhysicalDeviceShaderFloat16Int8FeaturesKHR;

## Members

- `sType` is the type of this structure.

- `pNext` is `NULL` or a pointer to a structure extending this structure.

## Description

- `shaderFloat16` indicates whether 16-bit floats (halfs) are supported in shader code. This also indicates whether shader modules can declare the `Float16` capability. However, this only enables a subset of the storage classes that SPIR-V allows for the `Float16` SPIR-V capability: Declaring and using 16-bit floats in the `Private`, `Workgroup` (for non-Block variables), and `Function` storage classes is enabled, while declaring them in the interface storage classes (e.g., `UniformConstant`, `Uniform`, `StorageBuffer`, `Input`, `Output`, and `PushConstant`) is not enabled.

- `shaderInt8` indicates whether 8-bit integers (signed and unsigned) are supported in shader code. This also indicates whether shader modules can declare the `Int8` capability. However, this only enables a subset of the storage classes that SPIR-V allows for the `Int8` SPIR-V capability: Declaring and using 8-bit integers in the `Private`, `Workgroup` (for non-Block variables), and `Function` storage classes is enabled, while declaring them in the interface storage classes (e.g., `UniformConstant`, `Uniform`, `StorageBuffer`, `Input`, `Output`, and `PushConstant`) is not enabled.

Valid Usage (Implicit)

- VUID-VkPhysicalDeviceShaderFloat16Int8Features-sType-sType
  `sType` must be `VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_FLOAT16_INT8_FEATURES`

## See Also

`VkBool32`, VkStructureType

## Document Notes

For more information, see the Vulkan Specification

This page is extracted from the Vulkan Specification. Fixes and changes should be made to the Specification, not directly.

## Copyright

Copyright (c) 2014-2020 The Khronos Group Inc.

SPDX-License-Identifier: CC-BY-4.0