C Specification
The VkRayTracingShaderGroupCreateInfoKHR structure is defined as:
// Provided by VK_KHR_ray_tracing_pipeline
typedef struct VkRayTracingShaderGroupCreateInfoKHR {
VkStructureType sType;
const void* pNext;
VkRayTracingShaderGroupTypeKHR type;
uint32_t generalShader;
uint32_t closestHitShader;
uint32_t anyHitShader;
uint32_t intersectionShader;
const void* pShaderGroupCaptureReplayHandle;
} VkRayTracingShaderGroupCreateInfoKHR;
Members
-
sTypeis the type of this structure. -
pNextisNULLor a pointer to a structure extending this structure. -
typeis the type of hit group specified in this structure. -
generalShaderis the index of the ray generation, miss, or callable shader from VkRayTracingPipelineCreateInfoKHR::pStagesin the group if the shader group hastypeofVK_RAY_TRACING_SHADER_GROUP_TYPE_GENERAL_KHR, andVK_SHADER_UNUSED_KHRotherwise. -
closestHitShaderis the optional index of the closest hit shader from VkRayTracingPipelineCreateInfoKHR::pStagesin the group if the shader group hastypeofVK_RAY_TRACING_SHADER_GROUP_TYPE_TRIANGLES_HIT_GROUP_KHRorVK_RAY_TRACING_SHADER_GROUP_TYPE_PROCEDURAL_HIT_GROUP_KHR, andVK_SHADER_UNUSED_KHRotherwise. -
anyHitShaderis the optional index of the any-hit shader from VkRayTracingPipelineCreateInfoKHR::pStagesin the group if the shader group hastypeofVK_RAY_TRACING_SHADER_GROUP_TYPE_TRIANGLES_HIT_GROUP_KHRorVK_RAY_TRACING_SHADER_GROUP_TYPE_PROCEDURAL_HIT_GROUP_KHR, andVK_SHADER_UNUSED_KHRotherwise. -
intersectionShaderis the index of the intersection shader from VkRayTracingPipelineCreateInfoKHR::pStagesin the group if the shader group hastypeofVK_RAY_TRACING_SHADER_GROUP_TYPE_PROCEDURAL_HIT_GROUP_KHR, andVK_SHADER_UNUSED_KHRotherwise. -
pShaderGroupCaptureReplayHandleis an optional pointer to replay information for this shader group. Ignored if VkPhysicalDeviceRayTracingPipelineFeaturesKHR::rayTracingPipelineShaderGroupHandleCaptureReplayisVK_FALSE.
Document Notes
For more information, see the Vulkan Specification
This page is extracted from the Vulkan Specification. Fixes and changes should be made to the Specification, not directly.