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#pragma once

#include <istream>
#include <map>
#include <tuple>
#include <vector>

#include <pdal/Reader.hpp>

namespace pdal
{

class PDAL_DLL ObjReader : public Reader
{
public:
    std::string getName() const;

private:
    /**
      Retrieve summary information for the file. NOTE - entire file must
      be read to retrieve summary for obj files.

      \param table  Point table being initialized.
    */
    virtual void addDimensions(PointLayoutPtr layout);
    virtual void ready(PointTableRef table);
    virtual point_count_t read(PointViewPtr view, point_count_t numPts);

private:
    struct XYZW
    {
        double x;
        double y;
        double z;
        double w;
    };
    std::vector<XYZW> m_vertices;
    std::vector<XYZW> m_textureVertices;
    std::vector<XYZW> m_normalVertices;
    TriangularMesh *m_mesh;
    using VTN = std::tuple<int64_t, int64_t, int64_t>;
    std::map<VTN, PointId> m_points;
    std::istream *m_istream;
    point_count_t m_index;

    using TRI = std::array<VTN, 3>;
    using FACE = std::vector<VTN>;

    void newVertex(double x, double y, double z);
    void newVertex(double x, double y, double z, double w);
    void newTextureVertex(double x);
    void newTextureVertex(double x, double y);
    void newTextureVertex(double x, double y, double z);
    void newNormalVertex(double x, double y, double z);
    void newTriangle(PointViewPtr view, TRI tri);
    bool readFace(FACE& vertices, PointViewPtr view);
    void extractFace(StringList fields, FACE& face);
    VTN extractVertex(const std::string& vstring);
    std::vector<TRI> triangulate(FACE face);
    PointId addPoint(PointViewPtr view, VTN vertex);
};

} // namespace pdal
