Qt Quick 3D - HelloCube Example | Qt Quick 3D 6.1.3

- Qt 6.1
- Qt Quick 3D
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- Qt Quick 3D - HelloCube Example
- Qt 6.1.3 Reference Documentation

# Qt Quick 3D - HelloCube Example

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     import QtQuick
     import QtQuick3D

     Window {
         id: window
         width: 640
         height: 640
         visible: true
         color: "black"

         Rectangle {
             id: qt_logo
             width: 230
             height: 230
             anchors.top: parent.top
             anchors.left: parent.left
             anchors.margins: 10
             color: "transparent"

             layer.enabled: true

             Rectangle {
                 anchors.fill: parent
                 color: "black"

                 Image {
                     anchors.fill: parent
                     source: "qt_logo.png"
                 }
                 Text {
                     id: text
                     anchors.bottom: parent.bottom
                     anchors.left: parent.left
                     color: "white"
                     font.pixelSize: 17
                     text: qsTr("The Future is Written with Qt")
                 }

                 transform: Rotation {
                     id: rotation
                     origin.x: qt_logo.width / 2
                     origin.y: qt_logo.height / 2
                     axis { x: 1; y: 0; z: 0 }
                 }

                 PropertyAnimation {
                     id: flip1
                     target: rotation
                     property: "angle"
                     duration: 600
                     to: 180
                     from: 0
                 }
                 PropertyAnimation {
                     id: flip2
                     target: rotation
                     property: "angle"
                     duration: 600
                     to: 360
                     from: 180
                 }
             }
         }

         View3D {
             id: view
             anchors.fill: parent
             camera: camera
             renderMode: View3D.Overlay

             PerspectiveCamera {
                 id: camera
                 position: Qt.vector3d(0, 200, 300)
                 eulerRotation.x: -30
             }

             DirectionalLight {
                 eulerRotation.x: -30
             }

             Model {
                 id: cube
                 visible: true
                 position: Qt.vector3d(0, 0, 0)
                 source: "#Cube"
                 materials: [ DefaultMaterial {
                         diffuseMap: Texture {
                             id: texture
                             sourceItem: qt_logo
                         }
                     }
                 ]
                 eulerRotation.y: 90

                 SequentialAnimation on eulerRotation {
                     loops: Animation.Infinite
                     PropertyAnimation {
                         duration: 5000
                         from: Qt.vector3d(0, 0, 0)
                         to: Qt.vector3d(360, 0, 360)
                     }
                 }
             }
         }

         MouseArea {
             id: mouseArea
             anchors.fill: qt_logo

             Text {
                 id: clickme
                 anchors.top: mouseArea.top
                 anchors.horizontalCenter: mouseArea.horizontalCenter
                 font.pixelSize: 17
                 text: "Click me!"
                 color: "white"

                 SequentialAnimation on color {
                     loops: Animation.Infinite
                     ColorAnimation { duration: 400; from: "white"; to: "black" }
                     ColorAnimation { duration: 400; from: "black"; to: "white" }
                 }

                 states: [
                     State {
                         name: "flipped";
                         AnchorChanges {
                             target: clickme
                             anchors.top: undefined
                             anchors.bottom: mouseArea.bottom
                         }
                     }
                 ]
             }

             onClicked: {
                 if (clickme.state == "flipped") {
                     clickme.state = "";
                     flip2.start();
                 } else {
                     clickme.state = "flipped";
                     flip1.start();
                 }
             }
         }
     }