Bullet Collision Detection & Physics Library: Class Members

Bullet Collision Detection & Physics Library

Here is a list of all class members with links to the classes they belong to:

### - u -

- ucmp() : btConvexHullInternal::Int128
- undermap : EdgeFlag , PlaneFlag , VertFlag
- unite() : btUnionFind
- unlock() : btCriticalSection , btGImpactMeshShapePart::TrimeshPrimitiveManager , btSpinMutex
- unlockChildShapes() : btGImpactMeshShape , btGImpactMeshShapePart , btGImpactShapeInterface
- unLockReadOnlyVertexBase() : btStridingMeshInterface , btTriangleIndexVertexArray
- unLockVertexBase() : btStridingMeshInterface , btTriangleIndexVertexArray
- unpermute() : btLCP
- unQuantize() : btAxisSweep3Internal< BP_FP_INT_TYPE > , btQuantizedBvh
- unused : bParse::bStructHandle , Bullet::bInvalidHandle
- unused1 : btUsageBitfield
- unused2 : btUsageBitfield
- unused3 : btUsageBitfield
- unused4 : btUsageBitfield
- upcast() : btGhostObject , btMultiBodyLinkCollider , btRigidBody , btSoftBody
- update() : btCGProjection , btDbvt , btDeformableContactProjection , btGImpactBvh , btGImpactQuantizedBvh , GIM_BOX_TREE_TEMPLATE_SET< _GIM_PRIMITIVE_MANAGER_PROTOTYPE, _GIM_BOX_TREE_PROTOTYPE >
- updateAabbs() : btCollisionWorld , btSimpleDynamicsWorld
- updateAction() : btActionInterface , btKinematicCharacterController , btRaycastVehicle
- updateActions() : btDiscreteDynamicsWorld
- updateActivationState() : btDeformableMultiBodyDynamicsWorld , btDiscreteDynamicsWorld , btMultiBodyDynamicsWorld , btSimulationIslandManager
- updateArea() : btSoftBody
- updateBound() : btGImpactShapeInterface
- updateBounds() : btSoftBody
- updateBvhNodes() : btOptimizedBvh
- updateCacheMultiDof() : btMultibodyLink
- updateChildTransform() : btCompoundShape
- updateClosestVectorAndPoints() : btVoronoiSimplexSolver
- updateClusters() : btSoftBody
- updateCollisionObjectInterpolationWorldTransforms() : btMultiBody
- updateCollisionObjectWorldTransforms() : btMultiBody
- updateConstants() : btSoftBody
- UpdateConstraintBatchIdsForMergesLoop() : UpdateConstraintBatchIdsForMergesLoop
- updateDeactivation() : btRigidBody , btSoftBody
- updateDeformation() : btSoftBody
- updateDv() : btDeformableBodySolver
- updateEnergy() : btDeformableBodySolver
- updateFace() : btSoftBody
- updateFaceTree() : btSoftBody
- updateFriction() : btRaycastVehicle
- updateHandle() : btAxisSweep3Internal< BP_FP_INT_TYPE >
- updateId() : btDeformableBackwardEulerObjective
- updateInertiaTensor() : btRigidBody
- updateInterpolationCacheMultiDof() : btMultibodyLink
- UpdateIslandDispatcher() : UpdateIslandDispatcher
- updateJacobianSizes() : btMultiBodyConstraint
- updateLameParameters() : btDeformableLinearElasticityForce , btDeformableNeoHookeanForce
- updateLinkConstants() : btSoftBody
- updateLinksDofOffsets() : btMultiBody
- updateNode() : btSoftBody
- updateNodes() : btDeformableBodySolver
- updateNodeTree() : btSoftBody
- updateNormals() : btSoftBody
- updateOldPointers() : bParse::bFile
- updatePose() : btSoftBody
- updateRHS() : btConeTwistConstraint , btGeneric6DofConstraint , btHingeConstraint , btPoint2PointConstraint
- updateSeparatingDistance() : btConvexSeparatingDistanceUtil
- updateSingleAabb() : btCollisionWorld
- updateSoftBodies() : btDefaultSoftBodySolver , btDeformableBodySolver , btSoftBodySolver
- updateState() : btDeformableBodySolver
- updateSubtreeHeaders() : btQuantizedBvh
- updateSuspension() : btRaycastVehicle
- updateTargetPositionBasedOnCollision() : btKinematicCharacterController
- updateTempPosition() : btDeformableBodySolver
- updateVehicle() : btRaycastVehicle
- updateVehicles() : btDiscreteDynamicsWorld
- updateVelocity() : btDeformableBackwardEulerObjective , btDeformableBodySolver
- updateWheel() : btWheelInfo
- updateWheelTransform() : btRaycastVehicle
- updateWheelTransformsWS() : btRaycastVehicle
- updateYoungsModulusAndPoissonRatio() : btDeformableLinearElasticityForce , btDeformableNeoHookeanForce
- updmrg : btSoftBody::SolverState
- usedEdgePairs : btConvexHullInternal
- useDiamondSubdivision : ProcessTrianglesAction
- usedsize : btStackAlloc
- usedVertexA : btUsageBitfield
- usedVertexB : btUsageBitfield
- usedVertexC : btUsageBitfield
- usedVertexD : btUsageBitfield
- useFaceNormal : btSoftColliders::CollideCCD , btSoftColliders::CollideFF_DD , btSoftColliders::CollideVF_DD
- useGlobalVelocities() : btMultiBody
- useRK4Integration() : btMultiBody
- useSelfCollision() : btSoftBody
- usesQuantizedAabbCompression() : btBvhTriangleMeshShape