Bullet Collision Detection & Physics Library: Member List

Bullet Collision Detection & Physics Library

btKinematicCharacterController Member List

This is the complete list of members for btKinematicCharacterController, including all inherited members.

applyImpulse(const btVector3 &v) | btKinematicCharacterController | inline
bounce_fix | btKinematicCharacterController | protected
BT_DECLARE_ALIGNED_ALLOCATOR() | btKinematicCharacterController |
btCharacterControllerInterface() | btCharacterControllerInterface | inline
btKinematicCharacterController(btPairCachingGhostObject *ghostObject, btConvexShape *convexShape, btScalar stepHeight, const btVector3 &up=btVector3(1.0, 0.0, 0.0)) | btKinematicCharacterController |
canJump() const | btKinematicCharacterController | virtual
computeReflectionDirection(const btVector3 &direction, const btVector3 &normal) | btKinematicCharacterController | protected
debugDraw(btIDebugDraw *debugDrawer) | btKinematicCharacterController | virtual
full_drop | btKinematicCharacterController | protected
getAngularDamping() const | btKinematicCharacterController | inline
getAngularVelocity() const | btKinematicCharacterController | virtual
getFallSpeed() const | btKinematicCharacterController | inline
getFixedBody() | btActionInterface | protectedstatic
getGhostObject() | btKinematicCharacterController |
getGravity() const | btKinematicCharacterController |
getJumpSpeed() const | btKinematicCharacterController | inline
getLinearDamping() const | btKinematicCharacterController | inline
getLinearVelocity() const | btKinematicCharacterController | virtual
getMaxPenetrationDepth() const | btKinematicCharacterController |
getMaxSlope() const | btKinematicCharacterController |
getRotation(btVector3 &v0, btVector3 &v1) const | btKinematicCharacterController | protected
getStepHeight() const | btKinematicCharacterController | inline
getUp() | btKinematicCharacterController | inline
getUpAxisDirections() | btKinematicCharacterController | protectedstatic
jump(const btVector3 &v=btVector3(0, 0, 0)) | btKinematicCharacterController | virtual
m_addedMargin | btKinematicCharacterController | protected
m_angularDamping | btKinematicCharacterController | protected
m_AngVel | btKinematicCharacterController | protected
m_convexShape | btKinematicCharacterController | protected
m_currentOrientation | btKinematicCharacterController | protected
m_currentPosition | btKinematicCharacterController | protected
m_currentStepOffset | btKinematicCharacterController | protected
m_fallSpeed | btKinematicCharacterController | protected
m_ghostObject | btKinematicCharacterController | protected
m_gravity | btKinematicCharacterController | protected
m_halfHeight | btKinematicCharacterController | protected
m_interpolateUp | btKinematicCharacterController | protected
m_jumpAxis | btKinematicCharacterController | protected
m_jumpPosition | btKinematicCharacterController | protected
m_jumpSpeed | btKinematicCharacterController | protected
m_linearDamping | btKinematicCharacterController | protected
m_manifoldArray | btKinematicCharacterController | protected
m_maxJumpHeight | btKinematicCharacterController | protected
m_maxPenetrationDepth | btKinematicCharacterController | protected
m_maxSlopeCosine | btKinematicCharacterController | protected
m_maxSlopeRadians | btKinematicCharacterController | protected
m_normalizedDirection | btKinematicCharacterController | protected
m_SetjumpSpeed | btKinematicCharacterController | protected
m_stepHeight | btKinematicCharacterController | protected
m_targetOrientation | btKinematicCharacterController | protected
m_targetPosition | btKinematicCharacterController | protected
m_touchingContact | btKinematicCharacterController | protected
m_touchingNormal | btKinematicCharacterController | protected
m_turnAngle | btKinematicCharacterController | protected
m_up | btKinematicCharacterController | protected
m_useGhostObjectSweepTest | btKinematicCharacterController | protected
m_useWalkDirection | btKinematicCharacterController | protected
m_velocityTimeInterval | btKinematicCharacterController | protected
m_verticalOffset | btKinematicCharacterController | protected
m_verticalVelocity | btKinematicCharacterController | protected
m_walkDirection | btKinematicCharacterController | protected
m_wasJumping | btKinematicCharacterController | protected
m_wasOnGround | btKinematicCharacterController | protected
needsCollision(const btCollisionObject *body0, const btCollisionObject *body1) | btKinematicCharacterController | protectedvirtual
onGround() const | btKinematicCharacterController | virtual
parallelComponent(const btVector3 &direction, const btVector3 &normal) | btKinematicCharacterController | protected
perpindicularComponent(const btVector3 &direction, const btVector3 &normal) | btKinematicCharacterController | protected
playerStep(btCollisionWorld *collisionWorld, btScalar dt) | btKinematicCharacterController | virtual
preStep(btCollisionWorld *collisionWorld) | btKinematicCharacterController | virtual
recoverFromPenetration(btCollisionWorld *collisionWorld) | btKinematicCharacterController | protected
reset(btCollisionWorld *collisionWorld) | btKinematicCharacterController | virtual
setAngularDamping(btScalar d) | btKinematicCharacterController | inline
setAngularVelocity(const btVector3 &velocity) | btKinematicCharacterController | virtual
setFallSpeed(btScalar fallSpeed) | btKinematicCharacterController |
setGravity(const btVector3 &gravity) | btKinematicCharacterController |
setJumpSpeed(btScalar jumpSpeed) | btKinematicCharacterController |
setLinearDamping(btScalar d) | btKinematicCharacterController | inline
setLinearVelocity(const btVector3 &velocity) | btKinematicCharacterController | virtual
setMaxJumpHeight(btScalar maxJumpHeight) | btKinematicCharacterController |
setMaxPenetrationDepth(btScalar d) | btKinematicCharacterController |
setMaxSlope(btScalar slopeRadians) | btKinematicCharacterController |
setStepHeight(btScalar h) | btKinematicCharacterController |
setUp(const btVector3 &up) | btKinematicCharacterController |
setUpInterpolate(bool value) | btKinematicCharacterController | virtual
setUpVector(const btVector3 &up) | btKinematicCharacterController | protected
setUseGhostSweepTest(bool useGhostObjectSweepTest) | btKinematicCharacterController | inline
setVelocityForTimeInterval(const btVector3 &velocity, btScalar timeInterval) | btKinematicCharacterController | virtual
setWalkDirection(const btVector3 &walkDirection) | btKinematicCharacterController | virtual
stepDown(btCollisionWorld *collisionWorld, btScalar dt) | btKinematicCharacterController | protected
stepForwardAndStrafe(btCollisionWorld *collisionWorld, const btVector3 &walkMove) | btKinematicCharacterController | protected
stepUp(btCollisionWorld *collisionWorld) | btKinematicCharacterController | protected
updateAction(btCollisionWorld *collisionWorld, btScalar deltaTime) | btKinematicCharacterController | inlinevirtual
updateTargetPositionBasedOnCollision(const btVector3 &hit_normal, btScalar tangentMag=btScalar(0.0), btScalar normalMag=btScalar(1.0)) | btKinematicCharacterController | protected
warp(const btVector3 &origin) | btKinematicCharacterController | virtual
~btActionInterface() | btActionInterface | inlinevirtual
~btCharacterControllerInterface() | btCharacterControllerInterface | inlinevirtual
~btKinematicCharacterController() | btKinematicCharacterController |