<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE StepCoreXML>
<world xmlns="http://edu.kde.org/step/StepCoreXML" version="1.0" id="1">
    <name>mundua</name>
    <color>#ffffffff</color>
    <time>0</time>
    <timeScale>1</timeScale>
    <errorsCalculation>false</errorsCalculation>

    <item class="Particle" id="2">
        <name>partikula1</name>
        <color>#ff000000</color>
        <position>(-77,79)</position>
        <velocity>(0,0)</velocity>
        <mass>1</mass>
    </item>

    <item class="Particle" id="3">
        <name>partikula2</name>
        <color>#ff000000</color>
        <position>(13,79)</position>
        <velocity>(0,0)</velocity>
        <mass>1</mass>
    </item>

    <item class="Spring" id="4">
        <name>spring1</name>
        <color>#ff00ff00</color>
        <restLength>116.661904664719</restLength>
        <stiffness>1</stiffness>
        <damping>0</damping>
        <body1>2</body1>
        <body2>3</body2>
        <localPosition1>(0,0)</localPosition1>
        <localPosition2>(0,0)</localPosition2>
    </item>

    <item class="ChargedParticle" id="5">
        <name>kargatutakoPartikula1 </name>
        <color>#ff000000</color>
        <position>(-101,-58)</position>
        <velocity>(-9,66)</velocity>
        <mass>1</mass>
        <charge>0.01</charge>
    </item>

    <item class="ChargedParticle" id="6">
        <name>kargatutakoPartikula2</name>
        <color>#ff000000</color>
        <position>(20,-39)</position>
        <velocity>(1,-62)</velocity>
        <mass>1</mass>
        <charge>-0.01</charge>
    </item>

    <item class="CoulombForce" id="7">
        <name></name>
        <color>#ff000000</color>
        <coulombConst>8987551787</coulombConst>
        <coulombConstVariance>8077608712.40069</coulombConstVariance>
    </item>

    <solver class="AdaptiveEulerSolver" id="8">
        <name>solver</name>
        <stepSize>1</stepSize>
        <toleranceAbs>0.001</toleranceAbs>
        <toleranceRel>0.001</toleranceRel>
    </solver>

    <collisionSolver class="GJKCollisionSolver" id="9">
        <name>collisionSolver1</name>
        <toleranceAbs>0.001</toleranceAbs>
    </collisionSolver>

    <constraintSolver class="CGConstraintSolver" id="10">
        <name>constraintSolver1</name>
    </constraintSolver>

</world>
