SoTextureCoordinateSphere(3)

NAME
SoTextureCoordinateSphere - The SoTextureCoordinateSphere class generates sphere mapped texture coordinates for shapes.

SYNOPSIS

#include <include/Inventor/nodes/SoTextureCoordinateSphere.h>

Inherits SoNode.

  Public Member Functions
virtual SoType getTypeId (void) const
SoTextureCoordinateSphere (void)
virtual void doAction (SoAction *action)
virtual void GLRender (SoGLRenderAction *action)
virtual void callback (SoCallbackAction *action)
virtual void pick (SoPickAction *action)

  Static Public Member Functions
static SoType getClassTypeId (void)
static void initClass (void)
Sets up initialization for data common to all instances of this class, like submitting necessary information to the Coin type system.

  Protected Member Functions
virtual const SoFieldData * getFieldData (void) const
virtual ~SoTextureCoordinateSphere ()

  Static Protected Member Functions
static const SoFieldData ** getFieldDataPtr (void)

  Protected Attributes
class SoTextureCoordinateSphereP * pimpl

  Additional Inherited Members

Detailed Description

The SoTextureCoordinateSphere class generates sphere mapped texture coordinates for shapes. FILE FORMAT/DEFAULTS:

TextureCoordinateSphere {
}

Since
    Coin 2.3

Constructor & Destructor Documentation

  SoTextureCoordinateSphere::SoTextureCoordinateSphere (void)
Constructor.

  SoTextureCoordinateSphere::~SoTextureCoordinateSphere () [protected], [virtual]
Destructor.

Member Function Documentation

  SoType SoTextureCoordinateSphere::getClassTypeId (void) [static]
This static method returns the SoType object associated with objects of this class.

  SoType SoTextureCoordinateSphere::getTypeId (void) const [virtual]
Returns the type identification of an object derived from a class inheriting SoBase. This is used for runtime type checking and 'downward' casting.

Implements SoBase.

  const SoFieldData ** SoTextureCoordinateSphere::getFieldDataPtr (void) [static], [protected]
This API member is considered internal to the library, as it is not likely to be of interest to the application programmer.
 Returns the SoFieldData class which holds information about fields in this node.

  const SoFieldData * SoTextureCoordinateSphere::getFieldData (void) const [protected], [virtual]
Returns a pointer to the class-wide field data storage object for this instance. If no fields are present, returns NULL.

Reimplemented from SoFieldContainer.

  void SoTextureCoordinateSphere::doAction (SoAction * action) [virtual]
This function performs the typical operation of a node for any action.

Reimplemented from SoNode.

  void SoTextureCoordinateSphere::GLRender (SoGLRenderAction * action) [virtual]
Action method for the SoGLRenderAction.

This is called during rendering traversals. Nodes influencing the rendering state in any way or want to throw geometry primitives at OpenGL override this method.

Reimplemented from SoNode.

  void SoTextureCoordinateSphere::callback (SoCallbackAction * action) [virtual]
Action method for SoCallbackAction.

Simply updates the state according to how the node behaves for the render action, so the application programmer can use the SoCallbackAction for extracting information about the scene graph.

Reimplemented from SoNode.

  void SoTextureCoordinateSphere::pick (SoPickAction * action) [virtual]
Action method for SoPickAction.

Does common processing for SoPickAction action instances.

Reimplemented from SoNode.

Author

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