SoFragmentShader(3)

NAME
SoFragmentShader - The SoFragmentShader class is used for setting up fragment shader programs.

SYNOPSIS

#include <Inventor/nodes/SoFragmentShader.h>

Inherits SoShaderObject.

  Public Member Functions
virtual SoType getTypeId (void) const
SoFragmentShader (void)
virtual ~SoFragmentShader ()

  Static Public Member Functions
static SoType getClassTypeId (void)
static void initClass (void)
Sets up initialization for data common to all instances of this class, like submitting necessary information to the Coin type system.
static SbBool isSupported (SourceType sourceType)

  Protected Member Functions
virtual const SoFieldData * getFieldData (void) const

  Static Protected Member Functions
static const SoFieldData ** getFieldDataPtr (void)

  Additional Inherited Members

Detailed Description

The SoFragmentShader class is used for setting up fragment shader programs. See Shaders in Coin for more information on how to set up a scene graph with shaders.

FILE FORMAT/DEFAULTS:

FragmentShader {
  isActive TRUE
  sourceType FILENAME
  sourceProgram ""
  parameter []
}

See also
    SoShaderObject

    SoShaderProgram

Since
    Coin 2.5

Constructor & Destructor Documentation

  SoFragmentShader::SoFragmentShader (void)
Constructor.

  SoFragmentShader::~SoFragmentShader () [virtual]
Destructor.

Member Function Documentation

  SoType SoFragmentShader::getClassTypeId (void) [static]
This static method returns the SoType object associated with objects of this class.

  SoType SoFragmentShader::getTypeId (void) const [virtual]
Returns the type identification of an object derived from a class inheriting SoBase. This is used for runtime type checking and 'downward' casting.

Reimplemented from SoShaderObject.

  const SoFieldData ** SoFragmentShader::getFieldDataPtr (void) [static], [protected]
This API member is considered internal to the library, as it is not likely to be of interest to the application programmer.
 Returns the SoFieldData class which holds information about fields in this node.

  const SoFieldData * SoFragmentShader::getFieldData (void) const [protected], [virtual]
Returns a pointer to the class-wide field data storage object for this instance. If no fields are present, returns NULL.

Reimplemented from SoShaderObject.

  SbBool SoFragmentShader::isSupported (SourceType sourceType) [static]
Returns a boolean indicating whether the requested source type is supported by the OpenGL driver or not.

Beware: To get a correct answer, a valid OpenGL context must be available.

Author

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