SoTextureCoordinate2(3)

NAME
SoTextureCoordinate2 - The SoTextureCoordinate2 class contains a set of coordinates for the mapping of 2D textures.

SYNOPSIS

#include <Inventor/nodes/SoTextureCoordinate2.h>

Inherits SoNode.

  Public Member Functions
virtual SoType getTypeId (void) const
SoTextureCoordinate2 (void)
virtual void doAction (SoAction *action)
virtual void GLRender (SoGLRenderAction *action)
virtual void callback (SoCallbackAction *action)
virtual void pick (SoPickAction *action)

  Static Public Member Functions
static SoType getClassTypeId (void)
static void initClass (void)
Sets up initialization for data common to all instances of this class, like submitting necessary information to the Coin type system.

  Public Attributes
SoMFVec2f point

  Protected Member Functions
virtual const SoFieldData * getFieldData (void) const
virtual ~SoTextureCoordinate2 ()

  Static Protected Member Functions
static const SoFieldData ** getFieldDataPtr (void)

  Additional Inherited Members

Detailed Description

The SoTextureCoordinate2 class contains a set of coordinates for the mapping of 2D textures. When encountering a node of this type during traversal, the coordinates it contains will be put on the state stack. Some shape nodes (for instance SoIndexedFaceSet, among many others) can then use these coordinates for explicit, detailed control of how textures are mapped to its surfaces.

(If texture mapping is used without any SoTextureCoordinate2 nodes in the scene graph leading up to a shape node, all shape types have default fallbacks. So SoTextureCoordinate2 nodes are only necessary to use if you are not satisfied with the default mapping.)

Note that an SoTextureCoordinate2 node will replace the coordinates already present in the state (if any).

Here's a very simple example (in Inventor scene graph file format -- mapping it to source code is straightforward) that shows how to set up two quadratic polygons, one mapped 1:1 to the texture, the other using only the upper left quarter of the texture:

Separator {
   Texture2 {
      image 6 8 3
      0x00ff0000 0x00ff0000 0x000000ff 0x000000ff 0x00ff00ff 0x00ff00ff
      0x00ff0000 0x00ff0000 0x000000ff 0x000000ff 0x00ff00ff 0x00ff00ff
      0x00ff0000 0x00ff0000 0x000000ff 0x000000ff 0x00ff00ff 0x00ff00ff
      0x0000ff00 0x0000ff00 0x0000ffff 0x0000ffff 0x0000ff00 0x0000ff00
      0x0000ff00 0x0000ff00 0x0000ffff 0x0000ffff 0x0000ff00 0x0000ff00
      0x00ffff00 0x00ffff00 0x000000ff 0x000000ff 0x00ffffff 0x00ffffff
      0x00ffff00 0x00ffff00 0x000000ff 0x000000ff 0x00ffffff 0x00ffffff
      0x00ffff00 0x00ffff00 0x000000ff 0x000000ff 0x00ffffff 0x00ffffff
   }
   Coordinate3 { point [ -1 -1 0, 1 -1 0, 1 1 0, -1 1 0 ] }
   # "1:1 mapping" to actual texture appearance. (Note that Y goes
   # from bottom to top, versus the common way of specifying bitmap
   # data from top to bottom.)
   TextureCoordinate2 { point [ 0 1, 1 1, 1 0, 0 0 ] }
   IndexedFaceSet {
      coordIndex [ 0, 1, 2, 3, -1 ]
      textureCoordIndex [ 0, 1, 2, 3, -1 ]
   }
   Translation { translation +4 0 0 }
   # Top left corner.
   TextureCoordinate2 { point [ 0 0.5, 0.5 0.5, 0.5 0, 0 0 ] }
   IndexedFaceSet {
      coordIndex [ 0, 1, 2, 3, -1 ]
      textureCoordIndex [ 0, 1, 2, 3, -1 ]
   }
}

FILE FORMAT/DEFAULTS:

TextureCoordinate2 {
    point [  ]
}

See also
    SoTextureCoordinateFunction, SoTextureCoordinateBinding

Constructor & Destructor Documentation

  SoTextureCoordinate2::SoTextureCoordinate2 (void)
Constructor.

  SoTextureCoordinate2::~SoTextureCoordinate2 () [protected], [virtual]
Destructor.

Member Function Documentation

  SoType SoTextureCoordinate2::getClassTypeId (void) [static]
This static method returns the SoType object associated with objects of this class.

  SoType SoTextureCoordinate2::getTypeId (void) const [virtual]
Returns the type identification of an object derived from a class inheriting SoBase. This is used for runtime type checking and 'downward' casting.

Implements SoBase.

  const SoFieldData ** SoTextureCoordinate2::getFieldDataPtr (void) [static], [protected]
This API member is considered internal to the library, as it is not likely to be of interest to the application programmer.
 Returns the SoFieldData class which holds information about fields in this node.

  const SoFieldData * SoTextureCoordinate2::getFieldData (void) const [protected], [virtual]
Returns a pointer to the class-wide field data storage object for this instance. If no fields are present, returns NULL.

Reimplemented from SoFieldContainer.

  void SoTextureCoordinate2::doAction (SoAction * action) [virtual]
This function performs the typical operation of a node for any action.

Reimplemented from SoNode.

  void SoTextureCoordinate2::GLRender (SoGLRenderAction * action) [virtual]
Action method for the SoGLRenderAction.

This is called during rendering traversals. Nodes influencing the rendering state in any way or want to throw geometry primitives at OpenGL override this method.

Reimplemented from SoNode.

  void SoTextureCoordinate2::callback (SoCallbackAction * action) [virtual]
Action method for SoCallbackAction.

Simply updates the state according to how the node behaves for the render action, so the application programmer can use the SoCallbackAction for extracting information about the scene graph.

Reimplemented from SoNode.

  void SoTextureCoordinate2::pick (SoPickAction * action) [virtual]
Action method for SoPickAction.

Does common processing for SoPickAction action instances.

Reimplemented from SoNode.

Member Data Documentation

  SoMFVec2f SoTextureCoordinate2::point
The set of 2D texture coordinates. Default value of field is an empty set.

Texture coordinates are usually specified in normalized coordinates, i.e. in the range [0, 1]. (0, 0) is the lower left corner, while (1, 1) is the upper right corner of the texture image. Coordinates outside the [0, 1] range can be used to repeat the texture across a surface.

See also
    SoTexure2::wrapS, SoTexture2::wrapT

Author

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