JUCE: gl Namespace Reference

JUCE

Enumerations | Functions | Variables
gl Namespace Reference
juce_opengl » opengl

## Enumerations
enum | : GLenum { GL_DEPTH_BUFFER_BIT = 0x00000100 , GL_STENCIL_BUFFER_BIT = 0x00000400 , GL_COLOR_BUFFER_BIT = 0x00004000 , GL_FALSE = 0 , GL_TRUE = 1 , GL_POINTS = 0x0000 , GL_LINES = 0x0001 , GL_LINE_LOOP = 0x0002 , GL_LINE_STRIP = 0x0003 , GL_TRIANGLES = 0x0004 , GL_TRIANGLE_STRIP = 0x0005 , GL_TRIANGLE_FAN = 0x0006 , GL_QUADS = 0x0007 , GL_NEVER = 0x0200 , GL_LESS = 0x0201 , GL_EQUAL = 0x0202 , GL_LEQUAL = 0x0203 , GL_GREATER = 0x0204 , GL_NOTEQUAL = 0x0205 , GL_GEQUAL = 0x0206 , GL_ALWAYS = 0x0207 , GL_ZERO = 0 , GL_ONE = 1 , GL_SRC_COLOR = 0x0300 , GL_ONE_MINUS_SRC_COLOR = 0x0301 , GL_SRC_ALPHA = 0x0302 , GL_ONE_MINUS_SRC_ALPHA = 0x0303 , GL_DST_ALPHA = 0x0304 , GL_ONE_MINUS_DST_ALPHA = 0x0305 , GL_DST_COLOR = 0x0306 , GL_ONE_MINUS_DST_COLOR = 0x0307 , GL_SRC_ALPHA_SATURATE = 0x0308 , GL_NONE = 0 , GL_FRONT_LEFT = 0x0400 , GL_FRONT_RIGHT = 0x0401 , GL_BACK_LEFT = 0x0402 , GL_BACK_RIGHT = 0x0403 , GL_FRONT = 0x0404 , GL_BACK = 0x0405 , GL_LEFT = 0x0406 , GL_RIGHT = 0x0407 , GL_FRONT_AND_BACK = 0x0408 , GL_NO_ERROR = 0 , GL_INVALID_ENUM = 0x0500 , GL_INVALID_VALUE = 0x0501 , GL_INVALID_OPERATION = 0x0502 , GL_OUT_OF_MEMORY = 0x0505 , GL_CW = 0x0900 , GL_CCW = 0x0901 , GL_POINT_SIZE = 0x0B11 , GL_POINT_SIZE_RANGE = 0x0B12 , GL_POINT_SIZE_GRANULARITY = 0x0B13 , GL_LINE_SMOOTH = 0x0B20 , GL_LINE_WIDTH = 0x0B21 , GL_LINE_WIDTH_RANGE = 0x0B22 , GL_LINE_WIDTH_GRANULARITY = 0x0B23 , GL_POLYGON_MODE = 0x0B40 , GL_POLYGON_SMOOTH = 0x0B41 , GL_CULL_FACE = 0x0B44 , GL_CULL_FACE_MODE = 0x0B45 , GL_FRONT_FACE = 0x0B46 , GL_DEPTH_RANGE = 0x0B70 , GL_DEPTH_TEST = 0x0B71 , GL_DEPTH_WRITEMASK = 0x0B72 , GL_DEPTH_CLEAR_VALUE = 0x0B73 , GL_DEPTH_FUNC = 0x0B74 , GL_STENCIL_TEST = 0x0B90 , GL_STENCIL_CLEAR_VALUE = 0x0B91 , GL_STENCIL_FUNC = 0x0B92 , GL_STENCIL_VALUE_MASK = 0x0B93 , GL_STENCIL_FAIL = 0x0B94 , GL_STENCIL_PASS_DEPTH_FAIL = 0x0B95 , GL_STENCIL_PASS_DEPTH_PASS = 0x0B96 , GL_STENCIL_REF = 0x0B97 , GL_STENCIL_WRITEMASK = 0x0B98 , GL_VIEWPORT = 0x0BA2 , GL_DITHER = 0x0BD0 , GL_BLEND_DST = 0x0BE0 , GL_BLEND_SRC = 0x0BE1 , GL_BLEND = 0x0BE2 , GL_LOGIC_OP_MODE = 0x0BF0 , GL_DRAW_BUFFER = 0x0C01 , GL_READ_BUFFER = 0x0C02 , GL_SCISSOR_BOX = 0x0C10 , GL_SCISSOR_TEST = 0x0C11 , GL_COLOR_CLEAR_VALUE = 0x0C22 , GL_COLOR_WRITEMASK = 0x0C23 , GL_DOUBLEBUFFER = 0x0C32 , GL_STEREO = 0x0C33 , GL_LINE_SMOOTH_HINT = 0x0C52 , GL_POLYGON_SMOOTH_HINT = 0x0C53 , GL_UNPACK_SWAP_BYTES = 0x0CF0 , GL_UNPACK_LSB_FIRST = 0x0CF1 , GL_UNPACK_ROW_LENGTH = 0x0CF2 , GL_UNPACK_SKIP_ROWS = 0x0CF3 , GL_UNPACK_SKIP_PIXELS = 0x0CF4 , GL_UNPACK_ALIGNMENT = 0x0CF5 , GL_PACK_SWAP_BYTES = 0x0D00 , GL_PACK_LSB_FIRST = 0x0D01 , GL_PACK_ROW_LENGTH = 0x0D02 , GL_PACK_SKIP_ROWS = 0x0D03 , GL_PACK_SKIP_PIXELS = 0x0D04 , GL_PACK_ALIGNMENT = 0x0D05 , GL_MAX_TEXTURE_SIZE = 0x0D33 , GL_MAX_VIEWPORT_DIMS = 0x0D3A , GL_SUBPIXEL_BITS = 0x0D50 , GL_TEXTURE_1D = 0x0DE0 , GL_TEXTURE_2D = 0x0DE1 , GL_TEXTURE_WIDTH = 0x1000 , GL_TEXTURE_HEIGHT = 0x1001 , GL_TEXTURE_BORDER_COLOR = 0x1004 , GL_DONT_CARE = 0x1100 , GL_FASTEST = 0x1101 , GL_NICEST = 0x1102 , GL_BYTE = 0x1400 , GL_UNSIGNED_BYTE = 0x1401 , GL_SHORT = 0x1402 , GL_UNSIGNED_SHORT = 0x1403 , GL_INT = 0x1404 , GL_UNSIGNED_INT = 0x1405 , GL_FLOAT = 0x1406 , GL_STACK_OVERFLOW = 0x0503 , GL_STACK_UNDERFLOW = 0x0504 , GL_CLEAR = 0x1500 , GL_AND = 0x1501 , GL_AND_REVERSE = 0x1502 , GL_COPY = 0x1503 , GL_AND_INVERTED = 0x1504 , GL_NOOP = 0x1505 , GL_XOR = 0x1506 , GL_OR = 0x1507 , GL_NOR = 0x1508 , GL_EQUIV = 0x1509 , GL_INVERT = 0x150A , GL_OR_REVERSE = 0x150B , GL_COPY_INVERTED = 0x150C , GL_OR_INVERTED = 0x150D , GL_NAND = 0x150E , GL_SET = 0x150F , GL_TEXTURE = 0x1702 , GL_COLOR = 0x1800 , GL_DEPTH = 0x1801 , GL_STENCIL = 0x1802 , GL_STENCIL_INDEX = 0x1901 , GL_DEPTH_COMPONENT = 0x1902 , GL_RED = 0x1903 , GL_GREEN = 0x1904 , GL_BLUE = 0x1905 , GL_ALPHA = 0x1906 , GL_RGB = 0x1907 , GL_RGBA = 0x1908 , GL_POINT = 0x1B00 , GL_LINE = 0x1B01 , GL_FILL = 0x1B02 , GL_KEEP = 0x1E00 , GL_REPLACE = 0x1E01 , GL_INCR = 0x1E02 , GL_DECR = 0x1E03 , GL_VENDOR = 0x1F00 , GL_RENDERER = 0x1F01 , GL_VERSION = 0x1F02 , GL_EXTENSIONS = 0x1F03 , GL_NEAREST = 0x2600 , GL_LINEAR = 0x2601 , GL_NEAREST_MIPMAP_NEAREST = 0x2700 , GL_LINEAR_MIPMAP_NEAREST = 0x2701 , GL_NEAREST_MIPMAP_LINEAR = 0x2702 , GL_LINEAR_MIPMAP_LINEAR = 0x2703 , GL_TEXTURE_MAG_FILTER = 0x2800 , GL_TEXTURE_MIN_FILTER = 0x2801 , GL_TEXTURE_WRAP_S = 0x2802 , GL_TEXTURE_WRAP_T = 0x2803 , GL_REPEAT = 0x2901 , GL_CURRENT_BIT = 0x00000001 , GL_POINT_BIT = 0x00000002 , GL_LINE_BIT = 0x00000004 , GL_POLYGON_BIT = 0x00000008 , GL_POLYGON_STIPPLE_BIT = 0x00000010 , GL_PIXEL_MODE_BIT = 0x00000020 , GL_LIGHTING_BIT = 0x00000040 , GL_FOG_BIT = 0x00000080 , GL_ACCUM_BUFFER_BIT = 0x00000200 , GL_VIEWPORT_BIT = 0x00000800 , GL_TRANSFORM_BIT = 0x00001000 , GL_ENABLE_BIT = 0x00002000 , GL_HINT_BIT = 0x00008000 , GL_EVAL_BIT = 0x00010000 , GL_LIST_BIT = 0x00020000 , GL_TEXTURE_BIT = 0x00040000 , GL_SCISSOR_BIT = 0x00080000 , GL_ALL_ATTRIB_BITS = 0xFFFFFFFF , GL_QUAD_STRIP = 0x0008 , GL_POLYGON = 0x0009 , GL_ACCUM = 0x0100 , GL_LOAD = 0x0101 , GL_RETURN = 0x0102 , GL_MULT = 0x0103 , GL_ADD = 0x0104 , GL_AUX0 = 0x0409 , GL_AUX1 = 0x040A , GL_AUX2 = 0x040B , GL_AUX3 = 0x040C , GL_2D = 0x0600 , GL_3D = 0x0601 , GL_3D_COLOR = 0x0602 , GL_3D_COLOR_TEXTURE = 0x0603 , GL_4D_COLOR_TEXTURE = 0x0604 , GL_PASS_THROUGH_TOKEN = 0x0700 , GL_POINT_TOKEN = 0x0701 , GL_LINE_TOKEN = 0x0702 , GL_POLYGON_TOKEN = 0x0703 , GL_BITMAP_TOKEN = 0x0704 , GL_DRAW_PIXEL_TOKEN = 0x0705 , GL_COPY_PIXEL_TOKEN = 0x0706 , GL_LINE_RESET_TOKEN = 0x0707 , GL_EXP = 0x0800 , GL_EXP2 = 0x0801 , GL_COEFF = 0x0A00 , GL_ORDER = 0x0A01 , GL_DOMAIN = 0x0A02 , GL_PIXEL_MAP_I_TO_I = 0x0C70 , GL_PIXEL_MAP_S_TO_S = 0x0C71 , GL_PIXEL_MAP_I_TO_R = 0x0C72 , GL_PIXEL_MAP_I_TO_G = 0x0C73 , GL_PIXEL_MAP_I_TO_B = 0x0C74 , GL_PIXEL_MAP_I_TO_A = 0x0C75 , GL_PIXEL_MAP_R_TO_R = 0x0C76 , GL_PIXEL_MAP_G_TO_G = 0x0C77 , GL_PIXEL_MAP_B_TO_B = 0x0C78 , GL_PIXEL_MAP_A_TO_A = 0x0C79 , GL_CURRENT_COLOR = 0x0B00 , GL_CURRENT_INDEX = 0x0B01 , GL_CURRENT_NORMAL = 0x0B02 , GL_CURRENT_TEXTURE_COORDS = 0x0B03 , GL_CURRENT_RASTER_COLOR = 0x0B04 , GL_CURRENT_RASTER_INDEX = 0x0B05 , GL_CURRENT_RASTER_TEXTURE_COORDS = 0x0B06 , GL_CURRENT_RASTER_POSITION = 0x0B07 , GL_CURRENT_RASTER_POSITION_VALID = 0x0B08 , GL_CURRENT_RASTER_DISTANCE = 0x0B09 , GL_POINT_SMOOTH = 0x0B10 , GL_LINE_STIPPLE = 0x0B24 , GL_LINE_STIPPLE_PATTERN = 0x0B25 , GL_LINE_STIPPLE_REPEAT = 0x0B26 , GL_LIST_MODE = 0x0B30 , GL_MAX_LIST_NESTING = 0x0B31 , GL_LIST_BASE = 0x0B32 , GL_LIST_INDEX = 0x0B33 , GL_POLYGON_STIPPLE = 0x0B42 , GL_EDGE_FLAG = 0x0B43 , GL_LIGHTING = 0x0B50 , GL_LIGHT_MODEL_LOCAL_VIEWER = 0x0B51 , GL_LIGHT_MODEL_TWO_SIDE = 0x0B52 , GL_LIGHT_MODEL_AMBIENT = 0x0B53 , GL_SHADE_MODEL = 0x0B54 , GL_COLOR_MATERIAL_FACE = 0x0B55 , GL_COLOR_MATERIAL_PARAMETER = 0x0B56 , GL_COLOR_MATERIAL = 0x0B57 , GL_FOG = 0x0B60 , GL_FOG_INDEX = 0x0B61 , GL_FOG_DENSITY = 0x0B62 , GL_FOG_START = 0x0B63 , GL_FOG_END = 0x0B64 , GL_FOG_MODE = 0x0B65 , GL_FOG_COLOR = 0x0B66 , GL_ACCUM_CLEAR_VALUE = 0x0B80 , GL_MATRIX_MODE = 0x0BA0 , GL_NORMALIZE = 0x0BA1 , GL_MODELVIEW_STACK_DEPTH = 0x0BA3 , GL_PROJECTION_STACK_DEPTH = 0x0BA4 , GL_TEXTURE_STACK_DEPTH = 0x0BA5 , GL_MODELVIEW_MATRIX = 0x0BA6 , GL_PROJECTION_MATRIX = 0x0BA7 , GL_TEXTURE_MATRIX = 0x0BA8 , GL_ATTRIB_STACK_DEPTH = 0x0BB0 , GL_ALPHA_TEST = 0x0BC0 , GL_ALPHA_TEST_FUNC = 0x0BC1 , GL_ALPHA_TEST_REF = 0x0BC2 , GL_LOGIC_OP = 0x0BF1 , GL_AUX_BUFFERS = 0x0C00 , GL_INDEX_CLEAR_VALUE = 0x0C20 , GL_INDEX_WRITEMASK = 0x0C21 , GL_INDEX_MODE = 0x0C30 , GL_RGBA_MODE = 0x0C31 , GL_RENDER_MODE = 0x0C40 , GL_PERSPECTIVE_CORRECTION_HINT = 0x0C50 , GL_POINT_SMOOTH_HINT = 0x0C51 , GL_FOG_HINT = 0x0C54 , GL_TEXTURE_GEN_S = 0x0C60 , GL_TEXTURE_GEN_T = 0x0C61 , GL_TEXTURE_GEN_R = 0x0C62 , GL_TEXTURE_GEN_Q = 0x0C63 , GL_PIXEL_MAP_I_TO_I_SIZE = 0x0CB0 , GL_PIXEL_MAP_S_TO_S_SIZE = 0x0CB1 , GL_PIXEL_MAP_I_TO_R_SIZE = 0x0CB2 , GL_PIXEL_MAP_I_TO_G_SIZE = 0x0CB3 , GL_PIXEL_MAP_I_TO_B_SIZE = 0x0CB4 , GL_PIXEL_MAP_I_TO_A_SIZE = 0x0CB5 , GL_PIXEL_MAP_R_TO_R_SIZE = 0x0CB6 , GL_PIXEL_MAP_G_TO_G_SIZE = 0x0CB7 , GL_PIXEL_MAP_B_TO_B_SIZE = 0x0CB8 , GL_PIXEL_MAP_A_TO_A_SIZE = 0x0CB9 , GL_MAP_COLOR = 0x0D10 , GL_MAP_STENCIL = 0x0D11 , GL_INDEX_SHIFT = 0x0D12 , GL_INDEX_OFFSET = 0x0D13 , GL_RED_SCALE = 0x0D14 , GL_RED_BIAS = 0x0D15 , GL_ZOOM_X = 0x0D16 , GL_ZOOM_Y = 0x0D17 , GL_GREEN_SCALE = 0x0D18 , GL_GREEN_BIAS = 0x0D19 , GL_BLUE_SCALE = 0x0D1A , GL_BLUE_BIAS = 0x0D1B , GL_ALPHA_SCALE = 0x0D1C , GL_ALPHA_BIAS = 0x0D1D , GL_DEPTH_SCALE = 0x0D1E , GL_DEPTH_BIAS = 0x0D1F , GL_MAX_EVAL_ORDER = 0x0D30 , GL_MAX_LIGHTS = 0x0D31 , GL_MAX_CLIP_PLANES = 0x0D32 , GL_MAX_PIXEL_MAP_TABLE = 0x0D34 , GL_MAX_ATTRIB_STACK_DEPTH = 0x0D35 , GL_MAX_MODELVIEW_STACK_DEPTH = 0x0D36 , GL_MAX_NAME_STACK_DEPTH = 0x0D37 , GL_MAX_PROJECTION_STACK_DEPTH = 0x0D38 , GL_MAX_TEXTURE_STACK_DEPTH = 0x0D39 , GL_INDEX_BITS = 0x0D51 , GL_RED_BITS = 0x0D52 , GL_GREEN_BITS = 0x0D53 , GL_BLUE_BITS = 0x0D54 , GL_ALPHA_BITS = 0x0D55 , GL_DEPTH_BITS = 0x0D56 , GL_STENCIL_BITS = 0x0D57 , GL_ACCUM_RED_BITS = 0x0D58 , GL_ACCUM_GREEN_BITS = 0x0D59 , GL_ACCUM_BLUE_BITS = 0x0D5A , GL_ACCUM_ALPHA_BITS = 0x0D5B , GL_NAME_STACK_DEPTH = 0x0D70 , GL_AUTO_NORMAL = 0x0D80 , GL_MAP1_COLOR_4 = 0x0D90 , GL_MAP1_INDEX = 0x0D91 , GL_MAP1_NORMAL = 0x0D92 , GL_MAP1_TEXTURE_COORD_1 = 0x0D93 , GL_MAP1_TEXTURE_COORD_2 = 0x0D94 , GL_MAP1_TEXTURE_COORD_3 = 0x0D95 , GL_MAP1_TEXTURE_COORD_4 = 0x0D96 , GL_MAP1_VERTEX_3 = 0x0D97 , GL_MAP1_VERTEX_4 = 0x0D98 , GL_MAP2_COLOR_4 = 0x0DB0 , GL_MAP2_INDEX = 0x0DB1 , GL_MAP2_NORMAL = 0x0DB2 , GL_MAP2_TEXTURE_COORD_1 = 0x0DB3 , GL_MAP2_TEXTURE_COORD_2 = 0x0DB4 , GL_MAP2_TEXTURE_COORD_3 = 0x0DB5 , GL_MAP2_TEXTURE_COORD_4 = 0x0DB6 , GL_MAP2_VERTEX_3 = 0x0DB7 , GL_MAP2_VERTEX_4 = 0x0DB8 , GL_MAP1_GRID_DOMAIN = 0x0DD0 , GL_MAP1_GRID_SEGMENTS = 0x0DD1 , GL_MAP2_GRID_DOMAIN = 0x0DD2 , GL_MAP2_GRID_SEGMENTS = 0x0DD3 , GL_TEXTURE_COMPONENTS = 0x1003 , GL_TEXTURE_BORDER = 0x1005 , GL_AMBIENT = 0x1200 , GL_DIFFUSE = 0x1201 , GL_SPECULAR = 0x1202 , GL_POSITION = 0x1203 , GL_SPOT_DIRECTION = 0x1204 , GL_SPOT_EXPONENT = 0x1205 , GL_SPOT_CUTOFF = 0x1206 , GL_CONSTANT_ATTENUATION = 0x1207 , GL_LINEAR_ATTENUATION = 0x1208 , GL_QUADRATIC_ATTENUATION = 0x1209 , GL_COMPILE = 0x1300 , GL_COMPILE_AND_EXECUTE = 0x1301 , GL_2_BYTES = 0x1407 , GL_3_BYTES = 0x1408 , GL_4_BYTES = 0x1409 , GL_EMISSION = 0x1600 , GL_SHININESS = 0x1601 , GL_AMBIENT_AND_DIFFUSE = 0x1602 , GL_COLOR_INDEXES = 0x1603 , GL_MODELVIEW = 0x1700 , GL_PROJECTION = 0x1701 , GL_COLOR_INDEX = 0x1900 , GL_LUMINANCE = 0x1909 , GL_LUMINANCE_ALPHA = 0x190A , GL_BITMAP = 0x1A00 , GL_RENDER = 0x1C00 , GL_FEEDBACK = 0x1C01 , GL_SELECT = 0x1C02 , GL_FLAT = 0x1D00 , GL_SMOOTH = 0x1D01 , GL_S = 0x2000 , GL_T = 0x2001 , GL_R = 0x2002 , GL_Q = 0x2003 , GL_MODULATE = 0x2100 , GL_DECAL = 0x2101 , GL_TEXTURE_ENV_MODE = 0x2200 , GL_TEXTURE_ENV_COLOR = 0x2201 , GL_TEXTURE_ENV = 0x2300 , GL_EYE_LINEAR = 0x2400 , GL_OBJECT_LINEAR = 0x2401 , GL_SPHERE_MAP = 0x2402 , GL_TEXTURE_GEN_MODE = 0x2500 , GL_OBJECT_PLANE = 0x2501 , GL_EYE_PLANE = 0x2502 , GL_CLAMP = 0x2900 , GL_CLIP_PLANE0 = 0x3000 , GL_CLIP_PLANE1 = 0x3001 , GL_CLIP_PLANE2 = 0x3002 , GL_CLIP_PLANE3 = 0x3003 , GL_CLIP_PLANE4 = 0x3004 , GL_CLIP_PLANE5 = 0x3005 , GL_LIGHT0 = 0x4000 , GL_LIGHT1 = 0x4001 , GL_LIGHT2 = 0x4002 , GL_LIGHT3 = 0x4003 , GL_LIGHT4 = 0x4004 , GL_LIGHT5 = 0x4005 , GL_LIGHT6 = 0x4006 , GL_LIGHT7 = 0x4007 }
enum | : GLenum { GL_COLOR_LOGIC_OP = 0x0BF2 , GL_POLYGON_OFFSET_UNITS = 0x2A00 , GL_POLYGON_OFFSET_POINT = 0x2A01 , GL_POLYGON_OFFSET_LINE = 0x2A02 , GL_POLYGON_OFFSET_FILL = 0x8037 , GL_POLYGON_OFFSET_FACTOR = 0x8038 , GL_TEXTURE_BINDING_1D = 0x8068 , GL_TEXTURE_BINDING_2D = 0x8069 , GL_TEXTURE_INTERNAL_FORMAT = 0x1003 , GL_TEXTURE_RED_SIZE = 0x805C , GL_TEXTURE_GREEN_SIZE = 0x805D , GL_TEXTURE_BLUE_SIZE = 0x805E , GL_TEXTURE_ALPHA_SIZE = 0x805F , GL_DOUBLE = 0x140A , GL_PROXY_TEXTURE_1D = 0x8063 , GL_PROXY_TEXTURE_2D = 0x8064 , GL_R3_G3_B2 = 0x2A10 , GL_RGB4 = 0x804F , GL_RGB5 = 0x8050 , GL_RGB8 = 0x8051 , GL_RGB10 = 0x8052 , GL_RGB12 = 0x8053 , GL_RGB16 = 0x8054 , GL_RGBA2 = 0x8055 , GL_RGBA4 = 0x8056 , GL_RGB5_A1 = 0x8057 , GL_RGBA8 = 0x8058 , GL_RGB10_A2 = 0x8059 , GL_RGBA12 = 0x805A , GL_RGBA16 = 0x805B , GL_CLIENT_PIXEL_STORE_BIT = 0x00000001 , GL_CLIENT_VERTEX_ARRAY_BIT = 0x00000002 , GL_CLIENT_ALL_ATTRIB_BITS = 0xFFFFFFFF , GL_VERTEX_ARRAY_POINTER = 0x808E , GL_NORMAL_ARRAY_POINTER = 0x808F , GL_COLOR_ARRAY_POINTER = 0x8090 , GL_INDEX_ARRAY_POINTER = 0x8091 , GL_TEXTURE_COORD_ARRAY_POINTER = 0x8092 , GL_EDGE_FLAG_ARRAY_POINTER = 0x8093 , GL_FEEDBACK_BUFFER_POINTER = 0x0DF0 , GL_SELECTION_BUFFER_POINTER = 0x0DF3 , GL_CLIENT_ATTRIB_STACK_DEPTH = 0x0BB1 , GL_INDEX_LOGIC_OP = 0x0BF1 , GL_MAX_CLIENT_ATTRIB_STACK_DEPTH = 0x0D3B , GL_FEEDBACK_BUFFER_SIZE = 0x0DF1 , GL_FEEDBACK_BUFFER_TYPE = 0x0DF2 , GL_SELECTION_BUFFER_SIZE = 0x0DF4 , GL_VERTEX_ARRAY = 0x8074 , GL_NORMAL_ARRAY = 0x8075 , GL_COLOR_ARRAY = 0x8076 , GL_INDEX_ARRAY = 0x8077 , GL_TEXTURE_COORD_ARRAY = 0x8078 , GL_EDGE_FLAG_ARRAY = 0x8079 , GL_VERTEX_ARRAY_SIZE = 0x807A , GL_VERTEX_ARRAY_TYPE = 0x807B , GL_VERTEX_ARRAY_STRIDE = 0x807C , GL_NORMAL_ARRAY_TYPE = 0x807E , GL_NORMAL_ARRAY_STRIDE = 0x807F , GL_COLOR_ARRAY_SIZE = 0x8081 , GL_COLOR_ARRAY_TYPE = 0x8082 , GL_COLOR_ARRAY_STRIDE = 0x8083 , GL_INDEX_ARRAY_TYPE = 0x8085 , GL_INDEX_ARRAY_STRIDE = 0x8086 , GL_TEXTURE_COORD_ARRAY_SIZE = 0x8088 , GL_TEXTURE_COORD_ARRAY_TYPE = 0x8089 , GL_TEXTURE_COORD_ARRAY_STRIDE = 0x808A , GL_EDGE_FLAG_ARRAY_STRIDE = 0x808C , GL_TEXTURE_LUMINANCE_SIZE = 0x8060 , GL_TEXTURE_INTENSITY_SIZE = 0x8061 , GL_TEXTURE_PRIORITY = 0x8066 , GL_TEXTURE_RESIDENT = 0x8067 , GL_ALPHA4 = 0x803B , GL_ALPHA8 = 0x803C , GL_ALPHA12 = 0x803D , GL_ALPHA16 = 0x803E , GL_LUMINANCE4 = 0x803F , GL_LUMINANCE8 = 0x8040 , GL_LUMINANCE12 = 0x8041 , GL_LUMINANCE16 = 0x8042 , GL_LUMINANCE4_ALPHA4 = 0x8043 , GL_LUMINANCE6_ALPHA2 = 0x8044 , GL_LUMINANCE8_ALPHA8 = 0x8045 , GL_LUMINANCE12_ALPHA4 = 0x8046 , GL_LUMINANCE12_ALPHA12 = 0x8047 , GL_LUMINANCE16_ALPHA16 = 0x8048 , GL_INTENSITY = 0x8049 , GL_INTENSITY4 = 0x804A , GL_INTENSITY8 = 0x804B , GL_INTENSITY12 = 0x804C , GL_INTENSITY16 = 0x804D , GL_V2F = 0x2A20 , GL_V3F = 0x2A21 , GL_C4UB_V2F = 0x2A22 , GL_C4UB_V3F = 0x2A23 , GL_C3F_V3F = 0x2A24 , GL_N3F_V3F = 0x2A25 , GL_C4F_N3F_V3F = 0x2A26 , GL_T2F_V3F = 0x2A27 , GL_T4F_V4F = 0x2A28 , GL_T2F_C4UB_V3F = 0x2A29 , GL_T2F_C3F_V3F = 0x2A2A , GL_T2F_N3F_V3F = 0x2A2B , GL_T2F_C4F_N3F_V3F = 0x2A2C , GL_T4F_C4F_N3F_V4F = 0x2A2D }
enum | : GLenum { GL_UNSIGNED_BYTE_3_3_2 = 0x8032 , GL_UNSIGNED_SHORT_4_4_4_4 = 0x8033 , GL_UNSIGNED_SHORT_5_5_5_1 = 0x8034 , GL_UNSIGNED_INT_8_8_8_8 = 0x8035 , GL_UNSIGNED_INT_10_10_10_2 = 0x8036 , GL_TEXTURE_BINDING_3D = 0x806A , GL_PACK_SKIP_IMAGES = 0x806B , GL_PACK_IMAGE_HEIGHT = 0x806C , GL_UNPACK_SKIP_IMAGES = 0x806D , GL_UNPACK_IMAGE_HEIGHT = 0x806E , GL_TEXTURE_3D = 0x806F , GL_PROXY_TEXTURE_3D = 0x8070 , GL_TEXTURE_DEPTH = 0x8071 , GL_TEXTURE_WRAP_R = 0x8072 , GL_MAX_3D_TEXTURE_SIZE = 0x8073 , GL_UNSIGNED_BYTE_2_3_3_REV = 0x8362 , GL_UNSIGNED_SHORT_5_6_5 = 0x8363 , GL_UNSIGNED_SHORT_5_6_5_REV = 0x8364 , GL_UNSIGNED_SHORT_4_4_4_4_REV = 0x8365 , GL_UNSIGNED_SHORT_1_5_5_5_REV = 0x8366 , GL_UNSIGNED_INT_8_8_8_8_REV = 0x8367 , GL_UNSIGNED_INT_2_10_10_10_REV = 0x8368 , GL_BGR = 0x80E0 , GL_BGRA = 0x80E1 , GL_MAX_ELEMENTS_VERTICES = 0x80E8 , GL_MAX_ELEMENTS_INDICES = 0x80E9 , GL_CLAMP_TO_EDGE = 0x812F , GL_TEXTURE_MIN_LOD = 0x813A , GL_TEXTURE_MAX_LOD = 0x813B , GL_TEXTURE_BASE_LEVEL = 0x813C , GL_TEXTURE_MAX_LEVEL = 0x813D , GL_SMOOTH_POINT_SIZE_RANGE = 0x0B12 , GL_SMOOTH_POINT_SIZE_GRANULARITY = 0x0B13 , GL_SMOOTH_LINE_WIDTH_RANGE = 0x0B22 , GL_SMOOTH_LINE_WIDTH_GRANULARITY = 0x0B23 , GL_ALIASED_LINE_WIDTH_RANGE = 0x846E , GL_RESCALE_NORMAL = 0x803A , GL_LIGHT_MODEL_COLOR_CONTROL = 0x81F8 , GL_SINGLE_COLOR = 0x81F9 , GL_SEPARATE_SPECULAR_COLOR = 0x81FA , GL_ALIASED_POINT_SIZE_RANGE = 0x846D }
enum | : GLenum { GL_TEXTURE0 = 0x84C0 , GL_TEXTURE1 = 0x84C1 , GL_TEXTURE2 = 0x84C2 , GL_TEXTURE3 = 0x84C3 , GL_TEXTURE4 = 0x84C4 , GL_TEXTURE5 = 0x84C5 , GL_TEXTURE6 = 0x84C6 , GL_TEXTURE7 = 0x84C7 , GL_TEXTURE8 = 0x84C8 , GL_TEXTURE9 = 0x84C9 , GL_TEXTURE10 = 0x84CA , GL_TEXTURE11 = 0x84CB , GL_TEXTURE12 = 0x84CC , GL_TEXTURE13 = 0x84CD , GL_TEXTURE14 = 0x84CE , GL_TEXTURE15 = 0x84CF , GL_TEXTURE16 = 0x84D0 , GL_TEXTURE17 = 0x84D1 , GL_TEXTURE18 = 0x84D2 , GL_TEXTURE19 = 0x84D3 , GL_TEXTURE20 = 0x84D4 , GL_TEXTURE21 = 0x84D5 , GL_TEXTURE22 = 0x84D6 , GL_TEXTURE23 = 0x84D7 , GL_TEXTURE24 = 0x84D8 , GL_TEXTURE25 = 0x84D9 , GL_TEXTURE26 = 0x84DA , GL_TEXTURE27 = 0x84DB , GL_TEXTURE28 = 0x84DC , GL_TEXTURE29 = 0x84DD , GL_TEXTURE30 = 0x84DE , GL_TEXTURE31 = 0x84DF , GL_ACTIVE_TEXTURE = 0x84E0 , GL_MULTISAMPLE = 0x809D , GL_SAMPLE_ALPHA_TO_COVERAGE = 0x809E , GL_SAMPLE_ALPHA_TO_ONE = 0x809F , GL_SAMPLE_COVERAGE = 0x80A0 , GL_SAMPLE_BUFFERS = 0x80A8 , GL_SAMPLES = 0x80A9 , GL_SAMPLE_COVERAGE_VALUE = 0x80AA , GL_SAMPLE_COVERAGE_INVERT = 0x80AB , GL_TEXTURE_CUBE_MAP = 0x8513 , GL_TEXTURE_BINDING_CUBE_MAP = 0x8514 , GL_TEXTURE_CUBE_MAP_POSITIVE_X = 0x8515 , GL_TEXTURE_CUBE_MAP_NEGATIVE_X = 0x8516 , GL_TEXTURE_CUBE_MAP_POSITIVE_Y = 0x8517 , GL_TEXTURE_CUBE_MAP_NEGATIVE_Y = 0x8518 , GL_TEXTURE_CUBE_MAP_POSITIVE_Z = 0x8519 , GL_TEXTURE_CUBE_MAP_NEGATIVE_Z = 0x851A , GL_PROXY_TEXTURE_CUBE_MAP = 0x851B , GL_MAX_CUBE_MAP_TEXTURE_SIZE = 0x851C , GL_COMPRESSED_RGB = 0x84ED , GL_COMPRESSED_RGBA = 0x84EE , GL_TEXTURE_COMPRESSION_HINT = 0x84EF , GL_TEXTURE_COMPRESSED_IMAGE_SIZE = 0x86A0 , GL_TEXTURE_COMPRESSED = 0x86A1 , GL_NUM_COMPRESSED_TEXTURE_FORMATS = 0x86A2 , GL_COMPRESSED_TEXTURE_FORMATS = 0x86A3 , GL_CLAMP_TO_BORDER = 0x812D , GL_CLIENT_ACTIVE_TEXTURE = 0x84E1 , GL_MAX_TEXTURE_UNITS = 0x84E2 , GL_TRANSPOSE_MODELVIEW_MATRIX = 0x84E3 , GL_TRANSPOSE_PROJECTION_MATRIX = 0x84E4 , GL_TRANSPOSE_TEXTURE_MATRIX = 0x84E5 , GL_TRANSPOSE_COLOR_MATRIX = 0x84E6 , GL_MULTISAMPLE_BIT = 0x20000000 , GL_NORMAL_MAP = 0x8511 , GL_REFLECTION_MAP = 0x8512 , GL_COMPRESSED_ALPHA = 0x84E9 , GL_COMPRESSED_LUMINANCE = 0x84EA , GL_COMPRESSED_LUMINANCE_ALPHA = 0x84EB , GL_COMPRESSED_INTENSITY = 0x84EC , GL_COMBINE = 0x8570 , GL_COMBINE_RGB = 0x8571 , GL_COMBINE_ALPHA = 0x8572 , GL_SOURCE0_RGB = 0x8580 , GL_SOURCE1_RGB = 0x8581 , GL_SOURCE2_RGB = 0x8582 , GL_SOURCE0_ALPHA = 0x8588 , GL_SOURCE1_ALPHA = 0x8589 , GL_SOURCE2_ALPHA = 0x858A , GL_OPERAND0_RGB = 0x8590 , GL_OPERAND1_RGB = 0x8591 , GL_OPERAND2_RGB = 0x8592 , GL_OPERAND0_ALPHA = 0x8598 , GL_OPERAND1_ALPHA = 0x8599 , GL_OPERAND2_ALPHA = 0x859A , GL_RGB_SCALE = 0x8573 , GL_ADD_SIGNED = 0x8574 , GL_INTERPOLATE = 0x8575 , GL_SUBTRACT = 0x84E7 , GL_CONSTANT = 0x8576 , GL_PRIMARY_COLOR = 0x8577 , GL_PREVIOUS = 0x8578 , GL_DOT3_RGB = 0x86AE , GL_DOT3_RGBA = 0x86AF }
enum | : GLenum { GL_BLEND_DST_RGB = 0x80C8 , GL_BLEND_SRC_RGB = 0x80C9 , GL_BLEND_DST_ALPHA = 0x80CA , GL_BLEND_SRC_ALPHA = 0x80CB , GL_POINT_FADE_THRESHOLD_SIZE = 0x8128 , GL_DEPTH_COMPONENT16 = 0x81A5 , GL_DEPTH_COMPONENT24 = 0x81A6 , GL_DEPTH_COMPONENT32 = 0x81A7 , GL_MIRRORED_REPEAT = 0x8370 , GL_MAX_TEXTURE_LOD_BIAS = 0x84FD , GL_TEXTURE_LOD_BIAS = 0x8501 , GL_INCR_WRAP = 0x8507 , GL_DECR_WRAP = 0x8508 , GL_TEXTURE_DEPTH_SIZE = 0x884A , GL_TEXTURE_COMPARE_MODE = 0x884C , GL_TEXTURE_COMPARE_FUNC = 0x884D , GL_POINT_SIZE_MIN = 0x8126 , GL_POINT_SIZE_MAX = 0x8127 , GL_POINT_DISTANCE_ATTENUATION = 0x8129 , GL_GENERATE_MIPMAP = 0x8191 , GL_GENERATE_MIPMAP_HINT = 0x8192 , GL_FOG_COORDINATE_SOURCE = 0x8450 , GL_FOG_COORDINATE = 0x8451 , GL_FRAGMENT_DEPTH = 0x8452 , GL_CURRENT_FOG_COORDINATE = 0x8453 , GL_FOG_COORDINATE_ARRAY_TYPE = 0x8454 , GL_FOG_COORDINATE_ARRAY_STRIDE = 0x8455 , GL_FOG_COORDINATE_ARRAY_POINTER = 0x8456 , GL_FOG_COORDINATE_ARRAY = 0x8457 , GL_COLOR_SUM = 0x8458 , GL_CURRENT_SECONDARY_COLOR = 0x8459 , GL_SECONDARY_COLOR_ARRAY_SIZE = 0x845A , GL_SECONDARY_COLOR_ARRAY_TYPE = 0x845B , GL_SECONDARY_COLOR_ARRAY_STRIDE = 0x845C , GL_SECONDARY_COLOR_ARRAY_POINTER = 0x845D , GL_SECONDARY_COLOR_ARRAY = 0x845E , GL_TEXTURE_FILTER_CONTROL = 0x8500 , GL_DEPTH_TEXTURE_MODE = 0x884B , GL_COMPARE_R_TO_TEXTURE = 0x884E , GL_BLEND_COLOR = 0x8005 , GL_BLEND_EQUATION = 0x8009 , GL_CONSTANT_COLOR = 0x8001 , GL_ONE_MINUS_CONSTANT_COLOR = 0x8002 , GL_CONSTANT_ALPHA = 0x8003 , GL_ONE_MINUS_CONSTANT_ALPHA = 0x8004 , GL_FUNC_ADD = 0x8006 , GL_FUNC_REVERSE_SUBTRACT = 0x800B , GL_FUNC_SUBTRACT = 0x800A , GL_MIN = 0x8007 , GL_MAX = 0x8008 }
enum | : GLenum { GL_BUFFER_SIZE = 0x8764 , GL_BUFFER_USAGE = 0x8765 , GL_QUERY_COUNTER_BITS = 0x8864 , GL_CURRENT_QUERY = 0x8865 , GL_QUERY_RESULT = 0x8866 , GL_QUERY_RESULT_AVAILABLE = 0x8867 , GL_ARRAY_BUFFER = 0x8892 , GL_ELEMENT_ARRAY_BUFFER = 0x8893 , GL_ARRAY_BUFFER_BINDING = 0x8894 , GL_ELEMENT_ARRAY_BUFFER_BINDING = 0x8895 , GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING = 0x889F , GL_READ_ONLY = 0x88B8 , GL_WRITE_ONLY = 0x88B9 , GL_READ_WRITE = 0x88BA , GL_BUFFER_ACCESS = 0x88BB , GL_BUFFER_MAPPED = 0x88BC , GL_BUFFER_MAP_POINTER = 0x88BD , GL_STREAM_DRAW = 0x88E0 , GL_STREAM_READ = 0x88E1 , GL_STREAM_COPY = 0x88E2 , GL_STATIC_DRAW = 0x88E4 , GL_STATIC_READ = 0x88E5 , GL_STATIC_COPY = 0x88E6 , GL_DYNAMIC_DRAW = 0x88E8 , GL_DYNAMIC_READ = 0x88E9 , GL_DYNAMIC_COPY = 0x88EA , GL_SAMPLES_PASSED = 0x8914 , GL_SRC1_ALPHA = 0x8589 , GL_VERTEX_ARRAY_BUFFER_BINDING = 0x8896 , GL_NORMAL_ARRAY_BUFFER_BINDING = 0x8897 , GL_COLOR_ARRAY_BUFFER_BINDING = 0x8898 , GL_INDEX_ARRAY_BUFFER_BINDING = 0x8899 , GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING = 0x889A , GL_EDGE_FLAG_ARRAY_BUFFER_BINDING = 0x889B , GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING = 0x889C , GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING = 0x889D , GL_WEIGHT_ARRAY_BUFFER_BINDING = 0x889E , GL_FOG_COORD_SRC = 0x8450 , GL_FOG_COORD = 0x8451 , GL_CURRENT_FOG_COORD = 0x8453 , GL_FOG_COORD_ARRAY_TYPE = 0x8454 , GL_FOG_COORD_ARRAY_STRIDE = 0x8455 , GL_FOG_COORD_ARRAY_POINTER = 0x8456 , GL_FOG_COORD_ARRAY = 0x8457 , GL_FOG_COORD_ARRAY_BUFFER_BINDING = 0x889D , GL_SRC0_RGB = 0x8580 , GL_SRC1_RGB = 0x8581 , GL_SRC2_RGB = 0x8582 , GL_SRC0_ALPHA = 0x8588 , GL_SRC2_ALPHA = 0x858A }
enum | : GLenum { GL_BLEND_EQUATION_RGB = 0x8009 , GL_VERTEX_ATTRIB_ARRAY_ENABLED = 0x8622 , GL_VERTEX_ATTRIB_ARRAY_SIZE = 0x8623 , GL_VERTEX_ATTRIB_ARRAY_STRIDE = 0x8624 , GL_VERTEX_ATTRIB_ARRAY_TYPE = 0x8625 , GL_CURRENT_VERTEX_ATTRIB = 0x8626 , GL_VERTEX_PROGRAM_POINT_SIZE = 0x8642 , GL_VERTEX_ATTRIB_ARRAY_POINTER = 0x8645 , GL_STENCIL_BACK_FUNC = 0x8800 , GL_STENCIL_BACK_FAIL = 0x8801 , GL_STENCIL_BACK_PASS_DEPTH_FAIL = 0x8802 , GL_STENCIL_BACK_PASS_DEPTH_PASS = 0x8803 , GL_MAX_DRAW_BUFFERS = 0x8824 , GL_DRAW_BUFFER0 = 0x8825 , GL_DRAW_BUFFER1 = 0x8826 , GL_DRAW_BUFFER2 = 0x8827 , GL_DRAW_BUFFER3 = 0x8828 , GL_DRAW_BUFFER4 = 0x8829 , GL_DRAW_BUFFER5 = 0x882A , GL_DRAW_BUFFER6 = 0x882B , GL_DRAW_BUFFER7 = 0x882C , GL_DRAW_BUFFER8 = 0x882D , GL_DRAW_BUFFER9 = 0x882E , GL_DRAW_BUFFER10 = 0x882F , GL_DRAW_BUFFER11 = 0x8830 , GL_DRAW_BUFFER12 = 0x8831 , GL_DRAW_BUFFER13 = 0x8832 , GL_DRAW_BUFFER14 = 0x8833 , GL_DRAW_BUFFER15 = 0x8834 , GL_BLEND_EQUATION_ALPHA = 0x883D , GL_MAX_VERTEX_ATTRIBS = 0x8869 , GL_VERTEX_ATTRIB_ARRAY_NORMALIZED = 0x886A , GL_MAX_TEXTURE_IMAGE_UNITS = 0x8872 , GL_FRAGMENT_SHADER = 0x8B30 , GL_VERTEX_SHADER = 0x8B31 , GL_MAX_FRAGMENT_UNIFORM_COMPONENTS = 0x8B49 , GL_MAX_VERTEX_UNIFORM_COMPONENTS = 0x8B4A , GL_MAX_VARYING_FLOATS = 0x8B4B , GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS = 0x8B4C , GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS = 0x8B4D , GL_SHADER_TYPE = 0x8B4F , GL_FLOAT_VEC2 = 0x8B50 , GL_FLOAT_VEC3 = 0x8B51 , GL_FLOAT_VEC4 = 0x8B52 , GL_INT_VEC2 = 0x8B53 , GL_INT_VEC3 = 0x8B54 , GL_INT_VEC4 = 0x8B55 , GL_BOOL = 0x8B56 , GL_BOOL_VEC2 = 0x8B57 , GL_BOOL_VEC3 = 0x8B58 , GL_BOOL_VEC4 = 0x8B59 , GL_FLOAT_MAT2 = 0x8B5A , GL_FLOAT_MAT3 = 0x8B5B , GL_FLOAT_MAT4 = 0x8B5C , GL_SAMPLER_1D = 0x8B5D , GL_SAMPLER_2D = 0x8B5E , GL_SAMPLER_3D = 0x8B5F , GL_SAMPLER_CUBE = 0x8B60 , GL_SAMPLER_1D_SHADOW = 0x8B61 , GL_SAMPLER_2D_SHADOW = 0x8B62 , GL_DELETE_STATUS = 0x8B80 , GL_COMPILE_STATUS = 0x8B81 , GL_LINK_STATUS = 0x8B82 , GL_VALIDATE_STATUS = 0x8B83 , GL_INFO_LOG_LENGTH = 0x8B84 , GL_ATTACHED_SHADERS = 0x8B85 , GL_ACTIVE_UNIFORMS = 0x8B86 , GL_ACTIVE_UNIFORM_MAX_LENGTH = 0x8B87 , GL_SHADER_SOURCE_LENGTH = 0x8B88 , GL_ACTIVE_ATTRIBUTES = 0x8B89 , GL_ACTIVE_ATTRIBUTE_MAX_LENGTH = 0x8B8A , GL_FRAGMENT_SHADER_DERIVATIVE_HINT = 0x8B8B , GL_SHADING_LANGUAGE_VERSION = 0x8B8C , GL_CURRENT_PROGRAM = 0x8B8D , GL_POINT_SPRITE_COORD_ORIGIN = 0x8CA0 , GL_LOWER_LEFT = 0x8CA1 , GL_UPPER_LEFT = 0x8CA2 , GL_STENCIL_BACK_REF = 0x8CA3 , GL_STENCIL_BACK_VALUE_MASK = 0x8CA4 , GL_STENCIL_BACK_WRITEMASK = 0x8CA5 , GL_VERTEX_PROGRAM_TWO_SIDE = 0x8643 , GL_POINT_SPRITE = 0x8861 , GL_COORD_REPLACE = 0x8862 , GL_MAX_TEXTURE_COORDS = 0x8871 }
enum | : GLenum { GL_PIXEL_PACK_BUFFER = 0x88EB , GL_PIXEL_UNPACK_BUFFER = 0x88EC , GL_PIXEL_PACK_BUFFER_BINDING = 0x88ED , GL_PIXEL_UNPACK_BUFFER_BINDING = 0x88EF , GL_FLOAT_MAT2x3 = 0x8B65 , GL_FLOAT_MAT2x4 = 0x8B66 , GL_FLOAT_MAT3x2 = 0x8B67 , GL_FLOAT_MAT3x4 = 0x8B68 , GL_FLOAT_MAT4x2 = 0x8B69 , GL_FLOAT_MAT4x3 = 0x8B6A , GL_SRGB = 0x8C40 , GL_SRGB8 = 0x8C41 , GL_SRGB_ALPHA = 0x8C42 , GL_SRGB8_ALPHA8 = 0x8C43 , GL_COMPRESSED_SRGB = 0x8C48 , GL_COMPRESSED_SRGB_ALPHA = 0x8C49 , GL_CURRENT_RASTER_SECONDARY_COLOR = 0x845F , GL_SLUMINANCE_ALPHA = 0x8C44 , GL_SLUMINANCE8_ALPHA8 = 0x8C45 , GL_SLUMINANCE = 0x8C46 , GL_SLUMINANCE8 = 0x8C47 , GL_COMPRESSED_SLUMINANCE = 0x8C4A , GL_COMPRESSED_SLUMINANCE_ALPHA = 0x8C4B }
enum | : GLenum { GL_COMPARE_REF_TO_TEXTURE = 0x884E , GL_CLIP_DISTANCE0 = 0x3000 , GL_CLIP_DISTANCE1 = 0x3001 , GL_CLIP_DISTANCE2 = 0x3002 , GL_CLIP_DISTANCE3 = 0x3003 , GL_CLIP_DISTANCE4 = 0x3004 , GL_CLIP_DISTANCE5 = 0x3005 , GL_CLIP_DISTANCE6 = 0x3006 , GL_CLIP_DISTANCE7 = 0x3007 , GL_MAX_CLIP_DISTANCES = 0x0D32 , GL_MAJOR_VERSION = 0x821B , GL_MINOR_VERSION = 0x821C , GL_NUM_EXTENSIONS = 0x821D , GL_CONTEXT_FLAGS = 0x821E , GL_COMPRESSED_RED = 0x8225 , GL_COMPRESSED_RG = 0x8226 , GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT = 0x00000001 , GL_RGBA32F = 0x8814 , GL_RGB32F = 0x8815 , GL_RGBA16F = 0x881A , GL_RGB16F = 0x881B , GL_VERTEX_ATTRIB_ARRAY_INTEGER = 0x88FD , GL_MAX_ARRAY_TEXTURE_LAYERS = 0x88FF , GL_MIN_PROGRAM_TEXEL_OFFSET = 0x8904 , GL_MAX_PROGRAM_TEXEL_OFFSET = 0x8905 , GL_CLAMP_READ_COLOR = 0x891C , GL_FIXED_ONLY = 0x891D , GL_MAX_VARYING_COMPONENTS = 0x8B4B , GL_TEXTURE_1D_ARRAY = 0x8C18 , GL_PROXY_TEXTURE_1D_ARRAY = 0x8C19 , GL_TEXTURE_2D_ARRAY = 0x8C1A , GL_PROXY_TEXTURE_2D_ARRAY = 0x8C1B , GL_TEXTURE_BINDING_1D_ARRAY = 0x8C1C , GL_TEXTURE_BINDING_2D_ARRAY = 0x8C1D , GL_R11F_G11F_B10F = 0x8C3A , GL_UNSIGNED_INT_10F_11F_11F_REV = 0x8C3B , GL_RGB9_E5 = 0x8C3D , GL_UNSIGNED_INT_5_9_9_9_REV = 0x8C3E , GL_TEXTURE_SHARED_SIZE = 0x8C3F , GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH = 0x8C76 , GL_TRANSFORM_FEEDBACK_BUFFER_MODE = 0x8C7F , GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS = 0x8C80 , GL_TRANSFORM_FEEDBACK_VARYINGS = 0x8C83 , GL_TRANSFORM_FEEDBACK_BUFFER_START = 0x8C84 , GL_TRANSFORM_FEEDBACK_BUFFER_SIZE = 0x8C85 , GL_PRIMITIVES_GENERATED = 0x8C87 , GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN = 0x8C88 , GL_RASTERIZER_DISCARD = 0x8C89 , GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS = 0x8C8A , GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS = 0x8C8B , GL_INTERLEAVED_ATTRIBS = 0x8C8C , GL_SEPARATE_ATTRIBS = 0x8C8D , GL_TRANSFORM_FEEDBACK_BUFFER = 0x8C8E , GL_TRANSFORM_FEEDBACK_BUFFER_BINDING = 0x8C8F , GL_RGBA32UI = 0x8D70 , GL_RGB32UI = 0x8D71 , GL_RGBA16UI = 0x8D76 , GL_RGB16UI = 0x8D77 , GL_RGBA8UI = 0x8D7C , GL_RGB8UI = 0x8D7D , GL_RGBA32I = 0x8D82 , GL_RGB32I = 0x8D83 , GL_RGBA16I = 0x8D88 , GL_RGB16I = 0x8D89 , GL_RGBA8I = 0x8D8E , GL_RGB8I = 0x8D8F , GL_RED_INTEGER = 0x8D94 , GL_GREEN_INTEGER = 0x8D95 , GL_BLUE_INTEGER = 0x8D96 , GL_RGB_INTEGER = 0x8D98 , GL_RGBA_INTEGER = 0x8D99 , GL_BGR_INTEGER = 0x8D9A , GL_BGRA_INTEGER = 0x8D9B , GL_SAMPLER_1D_ARRAY = 0x8DC0 , GL_SAMPLER_2D_ARRAY = 0x8DC1 , GL_SAMPLER_1D_ARRAY_SHADOW = 0x8DC3 , GL_SAMPLER_2D_ARRAY_SHADOW = 0x8DC4 , GL_SAMPLER_CUBE_SHADOW = 0x8DC5 , GL_UNSIGNED_INT_VEC2 = 0x8DC6 , GL_UNSIGNED_INT_VEC3 = 0x8DC7 , GL_UNSIGNED_INT_VEC4 = 0x8DC8 , GL_INT_SAMPLER_1D = 0x8DC9 , GL_INT_SAMPLER_2D = 0x8DCA , GL_INT_SAMPLER_3D = 0x8DCB , GL_INT_SAMPLER_CUBE = 0x8DCC , GL_INT_SAMPLER_1D_ARRAY = 0x8DCE , GL_INT_SAMPLER_2D_ARRAY = 0x8DCF , GL_UNSIGNED_INT_SAMPLER_1D = 0x8DD1 , GL_UNSIGNED_INT_SAMPLER_2D = 0x8DD2 , GL_UNSIGNED_INT_SAMPLER_3D = 0x8DD3 , GL_UNSIGNED_INT_SAMPLER_CUBE = 0x8DD4 , GL_UNSIGNED_INT_SAMPLER_1D_ARRAY = 0x8DD6 , GL_UNSIGNED_INT_SAMPLER_2D_ARRAY = 0x8DD7 , GL_QUERY_WAIT = 0x8E13 , GL_QUERY_NO_WAIT = 0x8E14 , GL_QUERY_BY_REGION_WAIT = 0x8E15 , GL_QUERY_BY_REGION_NO_WAIT = 0x8E16 , GL_BUFFER_ACCESS_FLAGS = 0x911F , GL_BUFFER_MAP_LENGTH = 0x9120 , GL_BUFFER_MAP_OFFSET = 0x9121 , GL_DEPTH_COMPONENT32F = 0x8CAC , GL_DEPTH32F_STENCIL8 = 0x8CAD , GL_FLOAT_32_UNSIGNED_INT_24_8_REV = 0x8DAD , GL_INVALID_FRAMEBUFFER_OPERATION = 0x0506 , GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING = 0x8210 , GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE = 0x8211 , GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE = 0x8212 , GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE = 0x8213 , GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE = 0x8214 , GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE = 0x8215 , GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE = 0x8216 , GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE = 0x8217 , GL_FRAMEBUFFER_DEFAULT = 0x8218 , GL_FRAMEBUFFER_UNDEFINED = 0x8219 , GL_DEPTH_STENCIL_ATTACHMENT = 0x821A , GL_MAX_RENDERBUFFER_SIZE = 0x84E8 , GL_DEPTH_STENCIL = 0x84F9 , GL_UNSIGNED_INT_24_8 = 0x84FA , GL_DEPTH24_STENCIL8 = 0x88F0 , GL_TEXTURE_STENCIL_SIZE = 0x88F1 , GL_TEXTURE_RED_TYPE = 0x8C10 , GL_TEXTURE_GREEN_TYPE = 0x8C11 , GL_TEXTURE_BLUE_TYPE = 0x8C12 , GL_TEXTURE_ALPHA_TYPE = 0x8C13 , GL_TEXTURE_DEPTH_TYPE = 0x8C16 , GL_UNSIGNED_NORMALIZED = 0x8C17 , GL_FRAMEBUFFER_BINDING = 0x8CA6 , GL_DRAW_FRAMEBUFFER_BINDING = 0x8CA6 , GL_RENDERBUFFER_BINDING = 0x8CA7 , GL_READ_FRAMEBUFFER = 0x8CA8 , GL_DRAW_FRAMEBUFFER = 0x8CA9 , GL_READ_FRAMEBUFFER_BINDING = 0x8CAA , GL_RENDERBUFFER_SAMPLES = 0x8CAB , GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE = 0x8CD0 , GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME = 0x8CD1 , GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL = 0x8CD2 , GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE = 0x8CD3 , GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER = 0x8CD4 , GL_FRAMEBUFFER_COMPLETE = 0x8CD5 , GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT = 0x8CD6 , GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT = 0x8CD7 , GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER = 0x8CDB , GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER = 0x8CDC , GL_FRAMEBUFFER_UNSUPPORTED = 0x8CDD , GL_MAX_COLOR_ATTACHMENTS = 0x8CDF , GL_COLOR_ATTACHMENT0 = 0x8CE0 , GL_COLOR_ATTACHMENT1 = 0x8CE1 , GL_COLOR_ATTACHMENT2 = 0x8CE2 , GL_COLOR_ATTACHMENT3 = 0x8CE3 , GL_COLOR_ATTACHMENT4 = 0x8CE4 , GL_COLOR_ATTACHMENT5 = 0x8CE5 , GL_COLOR_ATTACHMENT6 = 0x8CE6 , GL_COLOR_ATTACHMENT7 = 0x8CE7 , GL_COLOR_ATTACHMENT8 = 0x8CE8 , GL_COLOR_ATTACHMENT9 = 0x8CE9 , GL_COLOR_ATTACHMENT10 = 0x8CEA , GL_COLOR_ATTACHMENT11 = 0x8CEB , GL_COLOR_ATTACHMENT12 = 0x8CEC , GL_COLOR_ATTACHMENT13 = 0x8CED , GL_COLOR_ATTACHMENT14 = 0x8CEE , GL_COLOR_ATTACHMENT15 = 0x8CEF , GL_COLOR_ATTACHMENT16 = 0x8CF0 , GL_COLOR_ATTACHMENT17 = 0x8CF1 , GL_COLOR_ATTACHMENT18 = 0x8CF2 , GL_COLOR_ATTACHMENT19 = 0x8CF3 , GL_COLOR_ATTACHMENT20 = 0x8CF4 , GL_COLOR_ATTACHMENT21 = 0x8CF5 , GL_COLOR_ATTACHMENT22 = 0x8CF6 , GL_COLOR_ATTACHMENT23 = 0x8CF7 , GL_COLOR_ATTACHMENT24 = 0x8CF8 , GL_COLOR_ATTACHMENT25 = 0x8CF9 , GL_COLOR_ATTACHMENT26 = 0x8CFA , GL_COLOR_ATTACHMENT27 = 0x8CFB , GL_COLOR_ATTACHMENT28 = 0x8CFC , GL_COLOR_ATTACHMENT29 = 0x8CFD , GL_COLOR_ATTACHMENT30 = 0x8CFE , GL_COLOR_ATTACHMENT31 = 0x8CFF , GL_DEPTH_ATTACHMENT = 0x8D00 , GL_STENCIL_ATTACHMENT = 0x8D20 , GL_FRAMEBUFFER = 0x8D40 , GL_RENDERBUFFER = 0x8D41 , GL_RENDERBUFFER_WIDTH = 0x8D42 , GL_RENDERBUFFER_HEIGHT = 0x8D43 , GL_RENDERBUFFER_INTERNAL_FORMAT = 0x8D44 , GL_STENCIL_INDEX1 = 0x8D46 , GL_STENCIL_INDEX4 = 0x8D47 , GL_STENCIL_INDEX8 = 0x8D48 , GL_STENCIL_INDEX16 = 0x8D49 , GL_RENDERBUFFER_RED_SIZE = 0x8D50 , GL_RENDERBUFFER_GREEN_SIZE = 0x8D51 , GL_RENDERBUFFER_BLUE_SIZE = 0x8D52 , GL_RENDERBUFFER_ALPHA_SIZE = 0x8D53 , GL_RENDERBUFFER_DEPTH_SIZE = 0x8D54 , GL_RENDERBUFFER_STENCIL_SIZE = 0x8D55 , GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE = 0x8D56 , GL_MAX_SAMPLES = 0x8D57 , GL_INDEX = 0x8222 , GL_TEXTURE_LUMINANCE_TYPE = 0x8C14 , GL_TEXTURE_INTENSITY_TYPE = 0x8C15 , GL_FRAMEBUFFER_SRGB = 0x8DB9 , GL_HALF_FLOAT = 0x140B , GL_MAP_READ_BIT = 0x0001 , GL_MAP_WRITE_BIT = 0x0002 , GL_MAP_INVALIDATE_RANGE_BIT = 0x0004 , GL_MAP_INVALIDATE_BUFFER_BIT = 0x0008 , GL_MAP_FLUSH_EXPLICIT_BIT = 0x0010 , GL_MAP_UNSYNCHRONIZED_BIT = 0x0020 , GL_COMPRESSED_RED_RGTC1 = 0x8DBB , GL_COMPRESSED_SIGNED_RED_RGTC1 = 0x8DBC , GL_COMPRESSED_RG_RGTC2 = 0x8DBD , GL_COMPRESSED_SIGNED_RG_RGTC2 = 0x8DBE , GL_RG = 0x8227 , GL_RG_INTEGER = 0x8228 , GL_R8 = 0x8229 , GL_R16 = 0x822A , GL_RG8 = 0x822B , GL_RG16 = 0x822C , GL_R16F = 0x822D , GL_R32F = 0x822E , GL_RG16F = 0x822F , GL_RG32F = 0x8230 , GL_R8I = 0x8231 , GL_R8UI = 0x8232 , GL_R16I = 0x8233 , GL_R16UI = 0x8234 , GL_R32I = 0x8235 , GL_R32UI = 0x8236 , GL_RG8I = 0x8237 , GL_RG8UI = 0x8238 , GL_RG16I = 0x8239 , GL_RG16UI = 0x823A , GL_RG32I = 0x823B , GL_RG32UI = 0x823C , GL_VERTEX_ARRAY_BINDING = 0x85B5 , GL_CLAMP_VERTEX_COLOR = 0x891A , GL_CLAMP_FRAGMENT_COLOR = 0x891B , GL_ALPHA_INTEGER = 0x8D97 }
enum | : GLenum { GL_SAMPLER_2D_RECT = 0x8B63 , GL_SAMPLER_2D_RECT_SHADOW = 0x8B64 , GL_SAMPLER_BUFFER = 0x8DC2 , GL_INT_SAMPLER_2D_RECT = 0x8DCD , GL_INT_SAMPLER_BUFFER = 0x8DD0 , GL_UNSIGNED_INT_SAMPLER_2D_RECT = 0x8DD5 , GL_UNSIGNED_INT_SAMPLER_BUFFER = 0x8DD8 , GL_TEXTURE_BUFFER = 0x8C2A , GL_MAX_TEXTURE_BUFFER_SIZE = 0x8C2B , GL_TEXTURE_BINDING_BUFFER = 0x8C2C , GL_TEXTURE_BUFFER_DATA_STORE_BINDING = 0x8C2D , GL_TEXTURE_RECTANGLE = 0x84F5 , GL_TEXTURE_BINDING_RECTANGLE = 0x84F6 , GL_PROXY_TEXTURE_RECTANGLE = 0x84F7 , GL_MAX_RECTANGLE_TEXTURE_SIZE = 0x84F8 , GL_R8_SNORM = 0x8F94 , GL_RG8_SNORM = 0x8F95 , GL_RGB8_SNORM = 0x8F96 , GL_RGBA8_SNORM = 0x8F97 , GL_R16_SNORM = 0x8F98 , GL_RG16_SNORM = 0x8F99 , GL_RGB16_SNORM = 0x8F9A , GL_RGBA16_SNORM = 0x8F9B , GL_SIGNED_NORMALIZED = 0x8F9C , GL_PRIMITIVE_RESTART = 0x8F9D , GL_PRIMITIVE_RESTART_INDEX = 0x8F9E , GL_COPY_READ_BUFFER = 0x8F36 , GL_COPY_WRITE_BUFFER = 0x8F37 , GL_UNIFORM_BUFFER = 0x8A11 , GL_UNIFORM_BUFFER_BINDING = 0x8A28 , GL_UNIFORM_BUFFER_START = 0x8A29 , GL_UNIFORM_BUFFER_SIZE = 0x8A2A , GL_MAX_VERTEX_UNIFORM_BLOCKS = 0x8A2B , GL_MAX_GEOMETRY_UNIFORM_BLOCKS = 0x8A2C , GL_MAX_FRAGMENT_UNIFORM_BLOCKS = 0x8A2D , GL_MAX_COMBINED_UNIFORM_BLOCKS = 0x8A2E , GL_MAX_UNIFORM_BUFFER_BINDINGS = 0x8A2F , GL_MAX_UNIFORM_BLOCK_SIZE = 0x8A30 , GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS = 0x8A31 , GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS = 0x8A32 , GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS = 0x8A33 , GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT = 0x8A34 , GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH = 0x8A35 , GL_ACTIVE_UNIFORM_BLOCKS = 0x8A36 , GL_UNIFORM_TYPE = 0x8A37 , GL_UNIFORM_SIZE = 0x8A38 , GL_UNIFORM_NAME_LENGTH = 0x8A39 , GL_UNIFORM_BLOCK_INDEX = 0x8A3A , GL_UNIFORM_OFFSET = 0x8A3B , GL_UNIFORM_ARRAY_STRIDE = 0x8A3C , GL_UNIFORM_MATRIX_STRIDE = 0x8A3D , GL_UNIFORM_IS_ROW_MAJOR = 0x8A3E , GL_UNIFORM_BLOCK_BINDING = 0x8A3F , GL_UNIFORM_BLOCK_DATA_SIZE = 0x8A40 , GL_UNIFORM_BLOCK_NAME_LENGTH = 0x8A41 , GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS = 0x8A42 , GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES = 0x8A43 , GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER = 0x8A44 , GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER = 0x8A45 , GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER = 0x8A46 , GL_INVALID_INDEX = 0xFFFFFFFF }
enum | : GLenum { GL_CONTEXT_CORE_PROFILE_BIT = 0x00000001 , GL_CONTEXT_COMPATIBILITY_PROFILE_BIT = 0x00000002 , GL_LINES_ADJACENCY = 0x000A , GL_LINE_STRIP_ADJACENCY = 0x000B , GL_TRIANGLES_ADJACENCY = 0x000C , GL_TRIANGLE_STRIP_ADJACENCY = 0x000D , GL_PROGRAM_POINT_SIZE = 0x8642 , GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS = 0x8C29 , GL_FRAMEBUFFER_ATTACHMENT_LAYERED = 0x8DA7 , GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS = 0x8DA8 , GL_GEOMETRY_SHADER = 0x8DD9 , GL_GEOMETRY_VERTICES_OUT = 0x8916 , GL_GEOMETRY_INPUT_TYPE = 0x8917 , GL_GEOMETRY_OUTPUT_TYPE = 0x8918 , GL_MAX_GEOMETRY_UNIFORM_COMPONENTS = 0x8DDF , GL_MAX_GEOMETRY_OUTPUT_VERTICES = 0x8DE0 , GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS = 0x8DE1 , GL_MAX_VERTEX_OUTPUT_COMPONENTS = 0x9122 , GL_MAX_GEOMETRY_INPUT_COMPONENTS = 0x9123 , GL_MAX_GEOMETRY_OUTPUT_COMPONENTS = 0x9124 , GL_MAX_FRAGMENT_INPUT_COMPONENTS = 0x9125 , GL_CONTEXT_PROFILE_MASK = 0x9126 , GL_DEPTH_CLAMP = 0x864F , GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION = 0x8E4C , GL_FIRST_VERTEX_CONVENTION = 0x8E4D , GL_LAST_VERTEX_CONVENTION = 0x8E4E , GL_PROVOKING_VERTEX = 0x8E4F , GL_TEXTURE_CUBE_MAP_SEAMLESS = 0x884F , GL_MAX_SERVER_WAIT_TIMEOUT = 0x9111 , GL_OBJECT_TYPE = 0x9112 , GL_SYNC_CONDITION = 0x9113 , GL_SYNC_STATUS = 0x9114 , GL_SYNC_FLAGS = 0x9115 , GL_SYNC_FENCE = 0x9116 , GL_SYNC_GPU_COMMANDS_COMPLETE = 0x9117 , GL_UNSIGNALED = 0x9118 , GL_SIGNALED = 0x9119 , GL_ALREADY_SIGNALED = 0x911A , GL_TIMEOUT_EXPIRED = 0x911B , GL_CONDITION_SATISFIED = 0x911C , GL_WAIT_FAILED = 0x911D }
enum | : GLuint64 { GL_TIMEOUT_IGNORED = 0xFFFFFFFFFFFFFFFF }
enum | : GLenum { GL_SYNC_FLUSH_COMMANDS_BIT = 0x00000001 , GL_SAMPLE_POSITION = 0x8E50 , GL_SAMPLE_MASK = 0x8E51 , GL_SAMPLE_MASK_VALUE = 0x8E52 , GL_MAX_SAMPLE_MASK_WORDS = 0x8E59 , GL_TEXTURE_2D_MULTISAMPLE = 0x9100 , GL_PROXY_TEXTURE_2D_MULTISAMPLE = 0x9101 , GL_TEXTURE_2D_MULTISAMPLE_ARRAY = 0x9102 , GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY = 0x9103 , GL_TEXTURE_BINDING_2D_MULTISAMPLE = 0x9104 , GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY = 0x9105 , GL_TEXTURE_SAMPLES = 0x9106 , GL_TEXTURE_FIXED_SAMPLE_LOCATIONS = 0x9107 , GL_SAMPLER_2D_MULTISAMPLE = 0x9108 , GL_INT_SAMPLER_2D_MULTISAMPLE = 0x9109 , GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE = 0x910A , GL_SAMPLER_2D_MULTISAMPLE_ARRAY = 0x910B , GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY = 0x910C , GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY = 0x910D , GL_MAX_COLOR_TEXTURE_SAMPLES = 0x910E , GL_MAX_DEPTH_TEXTURE_SAMPLES = 0x910F , GL_MAX_INTEGER_SAMPLES = 0x9110 }
enum | : GLenum { GL_VERTEX_ATTRIB_ARRAY_DIVISOR = 0x88FE , GL_SRC1_COLOR = 0x88F9 , GL_ONE_MINUS_SRC1_COLOR = 0x88FA , GL_ONE_MINUS_SRC1_ALPHA = 0x88FB , GL_MAX_DUAL_SOURCE_DRAW_BUFFERS = 0x88FC , GL_ANY_SAMPLES_PASSED = 0x8C2F , GL_SAMPLER_BINDING = 0x8919 , GL_RGB10_A2UI = 0x906F , GL_TEXTURE_SWIZZLE_R = 0x8E42 , GL_TEXTURE_SWIZZLE_G = 0x8E43 , GL_TEXTURE_SWIZZLE_B = 0x8E44 , GL_TEXTURE_SWIZZLE_A = 0x8E45 , GL_TEXTURE_SWIZZLE_RGBA = 0x8E46 , GL_TIME_ELAPSED = 0x88BF , GL_TIMESTAMP = 0x8E28 , GL_INT_2_10_10_10_REV = 0x8D9F }
enum | : GLenum { GL_SAMPLE_SHADING = 0x8C36 , GL_MIN_SAMPLE_SHADING_VALUE = 0x8C37 , GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET = 0x8E5E , GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET = 0x8E5F , GL_TEXTURE_CUBE_MAP_ARRAY = 0x9009 , GL_TEXTURE_BINDING_CUBE_MAP_ARRAY = 0x900A , GL_PROXY_TEXTURE_CUBE_MAP_ARRAY = 0x900B , GL_SAMPLER_CUBE_MAP_ARRAY = 0x900C , GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW = 0x900D , GL_INT_SAMPLER_CUBE_MAP_ARRAY = 0x900E , GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY = 0x900F , GL_DRAW_INDIRECT_BUFFER = 0x8F3F , GL_DRAW_INDIRECT_BUFFER_BINDING = 0x8F43 , GL_GEOMETRY_SHADER_INVOCATIONS = 0x887F , GL_MAX_GEOMETRY_SHADER_INVOCATIONS = 0x8E5A , GL_MIN_FRAGMENT_INTERPOLATION_OFFSET = 0x8E5B , GL_MAX_FRAGMENT_INTERPOLATION_OFFSET = 0x8E5C , GL_FRAGMENT_INTERPOLATION_OFFSET_BITS = 0x8E5D , GL_MAX_VERTEX_STREAMS = 0x8E71 , GL_DOUBLE_VEC2 = 0x8FFC , GL_DOUBLE_VEC3 = 0x8FFD , GL_DOUBLE_VEC4 = 0x8FFE , GL_DOUBLE_MAT2 = 0x8F46 , GL_DOUBLE_MAT3 = 0x8F47 , GL_DOUBLE_MAT4 = 0x8F48 , GL_DOUBLE_MAT2x3 = 0x8F49 , GL_DOUBLE_MAT2x4 = 0x8F4A , GL_DOUBLE_MAT3x2 = 0x8F4B , GL_DOUBLE_MAT3x4 = 0x8F4C , GL_DOUBLE_MAT4x2 = 0x8F4D , GL_DOUBLE_MAT4x3 = 0x8F4E , GL_ACTIVE_SUBROUTINES = 0x8DE5 , GL_ACTIVE_SUBROUTINE_UNIFORMS = 0x8DE6 , GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS = 0x8E47 , GL_ACTIVE_SUBROUTINE_MAX_LENGTH = 0x8E48 , GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH = 0x8E49 , GL_MAX_SUBROUTINES = 0x8DE7 , GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS = 0x8DE8 , GL_NUM_COMPATIBLE_SUBROUTINES = 0x8E4A , GL_COMPATIBLE_SUBROUTINES = 0x8E4B , GL_PATCHES = 0x000E , GL_PATCH_VERTICES = 0x8E72 , GL_PATCH_DEFAULT_INNER_LEVEL = 0x8E73 , GL_PATCH_DEFAULT_OUTER_LEVEL = 0x8E74 , GL_TESS_CONTROL_OUTPUT_VERTICES = 0x8E75 , GL_TESS_GEN_MODE = 0x8E76 , GL_TESS_GEN_SPACING = 0x8E77 , GL_TESS_GEN_VERTEX_ORDER = 0x8E78 , GL_TESS_GEN_POINT_MODE = 0x8E79 , GL_ISOLINES = 0x8E7A , GL_FRACTIONAL_ODD = 0x8E7B , GL_FRACTIONAL_EVEN = 0x8E7C , GL_MAX_PATCH_VERTICES = 0x8E7D , GL_MAX_TESS_GEN_LEVEL = 0x8E7E , GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS = 0x8E7F , GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS = 0x8E80 , GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS = 0x8E81 , GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS = 0x8E82 , GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS = 0x8E83 , GL_MAX_TESS_PATCH_COMPONENTS = 0x8E84 , GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS = 0x8E85 , GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS = 0x8E86 , GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS = 0x8E89 , GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS = 0x8E8A , GL_MAX_TESS_CONTROL_INPUT_COMPONENTS = 0x886C , GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS = 0x886D , GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS = 0x8E1E , GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS = 0x8E1F , GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER = 0x84F0 , GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER = 0x84F1 , GL_TESS_EVALUATION_SHADER = 0x8E87 , GL_TESS_CONTROL_SHADER = 0x8E88 , GL_TRANSFORM_FEEDBACK = 0x8E22 , GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED = 0x8E23 , GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE = 0x8E24 , GL_TRANSFORM_FEEDBACK_BINDING = 0x8E25 , GL_MAX_TRANSFORM_FEEDBACK_BUFFERS = 0x8E70 }
enum | : GLenum { GL_FIXED = 0x140C , GL_IMPLEMENTATION_COLOR_READ_TYPE = 0x8B9A , GL_IMPLEMENTATION_COLOR_READ_FORMAT = 0x8B9B , GL_LOW_FLOAT = 0x8DF0 , GL_MEDIUM_FLOAT = 0x8DF1 , GL_HIGH_FLOAT = 0x8DF2 , GL_LOW_INT = 0x8DF3 , GL_MEDIUM_INT = 0x8DF4 , GL_HIGH_INT = 0x8DF5 , GL_SHADER_COMPILER = 0x8DFA , GL_SHADER_BINARY_FORMATS = 0x8DF8 , GL_NUM_SHADER_BINARY_FORMATS = 0x8DF9 , GL_MAX_VERTEX_UNIFORM_VECTORS = 0x8DFB , GL_MAX_VARYING_VECTORS = 0x8DFC , GL_MAX_FRAGMENT_UNIFORM_VECTORS = 0x8DFD , GL_RGB565 = 0x8D62 , GL_PROGRAM_BINARY_RETRIEVABLE_HINT = 0x8257 , GL_PROGRAM_BINARY_LENGTH = 0x8741 , GL_NUM_PROGRAM_BINARY_FORMATS = 0x87FE , GL_PROGRAM_BINARY_FORMATS = 0x87FF , GL_VERTEX_SHADER_BIT = 0x00000001 , GL_FRAGMENT_SHADER_BIT = 0x00000002 , GL_GEOMETRY_SHADER_BIT = 0x00000004 , GL_TESS_CONTROL_SHADER_BIT = 0x00000008 , GL_TESS_EVALUATION_SHADER_BIT = 0x00000010 , GL_ALL_SHADER_BITS = 0xFFFFFFFF , GL_PROGRAM_SEPARABLE = 0x8258 , GL_ACTIVE_PROGRAM = 0x8259 , GL_PROGRAM_PIPELINE_BINDING = 0x825A , GL_MAX_VIEWPORTS = 0x825B , GL_VIEWPORT_SUBPIXEL_BITS = 0x825C , GL_VIEWPORT_BOUNDS_RANGE = 0x825D , GL_LAYER_PROVOKING_VERTEX = 0x825E , GL_VIEWPORT_INDEX_PROVOKING_VERTEX = 0x825F , GL_UNDEFINED_VERTEX = 0x8260 }
enum | : GLenum { GL_COPY_READ_BUFFER_BINDING = 0x8F36 , GL_COPY_WRITE_BUFFER_BINDING = 0x8F37 , GL_TRANSFORM_FEEDBACK_ACTIVE = 0x8E24 , GL_TRANSFORM_FEEDBACK_PAUSED = 0x8E23 , GL_UNPACK_COMPRESSED_BLOCK_WIDTH = 0x9127 , GL_UNPACK_COMPRESSED_BLOCK_HEIGHT = 0x9128 , GL_UNPACK_COMPRESSED_BLOCK_DEPTH = 0x9129 , GL_UNPACK_COMPRESSED_BLOCK_SIZE = 0x912A , GL_PACK_COMPRESSED_BLOCK_WIDTH = 0x912B , GL_PACK_COMPRESSED_BLOCK_HEIGHT = 0x912C , GL_PACK_COMPRESSED_BLOCK_DEPTH = 0x912D , GL_PACK_COMPRESSED_BLOCK_SIZE = 0x912E , GL_NUM_SAMPLE_COUNTS = 0x9380 , GL_MIN_MAP_BUFFER_ALIGNMENT = 0x90BC , GL_ATOMIC_COUNTER_BUFFER = 0x92C0 , GL_ATOMIC_COUNTER_BUFFER_BINDING = 0x92C1 , GL_ATOMIC_COUNTER_BUFFER_START = 0x92C2 , GL_ATOMIC_COUNTER_BUFFER_SIZE = 0x92C3 , GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE = 0x92C4 , GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS = 0x92C5 , GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES = 0x92C6 , GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER = 0x92C7 , GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER = 0x92C8 , GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER = 0x92C9 , GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER = 0x92CA , GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER = 0x92CB , GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS = 0x92CC , GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS = 0x92CD , GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS = 0x92CE , GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS = 0x92CF , GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS = 0x92D0 , GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS = 0x92D1 , GL_MAX_VERTEX_ATOMIC_COUNTERS = 0x92D2 , GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS = 0x92D3 , GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS = 0x92D4 , GL_MAX_GEOMETRY_ATOMIC_COUNTERS = 0x92D5 , GL_MAX_FRAGMENT_ATOMIC_COUNTERS = 0x92D6 , GL_MAX_COMBINED_ATOMIC_COUNTERS = 0x92D7 , GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE = 0x92D8 , GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS = 0x92DC , GL_ACTIVE_ATOMIC_COUNTER_BUFFERS = 0x92D9 , GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX = 0x92DA , GL_UNSIGNED_INT_ATOMIC_COUNTER = 0x92DB , GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT = 0x00000001 , GL_ELEMENT_ARRAY_BARRIER_BIT = 0x00000002 , GL_UNIFORM_BARRIER_BIT = 0x00000004 , GL_TEXTURE_FETCH_BARRIER_BIT = 0x00000008 , GL_SHADER_IMAGE_ACCESS_BARRIER_BIT = 0x00000020 , GL_COMMAND_BARRIER_BIT = 0x00000040 , GL_PIXEL_BUFFER_BARRIER_BIT = 0x00000080 , GL_TEXTURE_UPDATE_BARRIER_BIT = 0x00000100 , GL_BUFFER_UPDATE_BARRIER_BIT = 0x00000200 , GL_FRAMEBUFFER_BARRIER_BIT = 0x00000400 , GL_TRANSFORM_FEEDBACK_BARRIER_BIT = 0x00000800 , GL_ATOMIC_COUNTER_BARRIER_BIT = 0x00001000 , GL_ALL_BARRIER_BITS = 0xFFFFFFFF , GL_MAX_IMAGE_UNITS = 0x8F38 , GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS = 0x8F39 , GL_IMAGE_BINDING_NAME = 0x8F3A , GL_IMAGE_BINDING_LEVEL = 0x8F3B , GL_IMAGE_BINDING_LAYERED = 0x8F3C , GL_IMAGE_BINDING_LAYER = 0x8F3D , GL_IMAGE_BINDING_ACCESS = 0x8F3E , GL_IMAGE_1D = 0x904C , GL_IMAGE_2D = 0x904D , GL_IMAGE_3D = 0x904E , GL_IMAGE_2D_RECT = 0x904F , GL_IMAGE_CUBE = 0x9050 , GL_IMAGE_BUFFER = 0x9051 , GL_IMAGE_1D_ARRAY = 0x9052 , GL_IMAGE_2D_ARRAY = 0x9053 , GL_IMAGE_CUBE_MAP_ARRAY = 0x9054 , GL_IMAGE_2D_MULTISAMPLE = 0x9055 , GL_IMAGE_2D_MULTISAMPLE_ARRAY = 0x9056 , GL_INT_IMAGE_1D = 0x9057 , GL_INT_IMAGE_2D = 0x9058 , GL_INT_IMAGE_3D = 0x9059 , GL_INT_IMAGE_2D_RECT = 0x905A , GL_INT_IMAGE_CUBE = 0x905B , GL_INT_IMAGE_BUFFER = 0x905C , GL_INT_IMAGE_1D_ARRAY = 0x905D , GL_INT_IMAGE_2D_ARRAY = 0x905E , GL_INT_IMAGE_CUBE_MAP_ARRAY = 0x905F , GL_INT_IMAGE_2D_MULTISAMPLE = 0x9060 , GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY = 0x9061 , GL_UNSIGNED_INT_IMAGE_1D = 0x9062 , GL_UNSIGNED_INT_IMAGE_2D = 0x9063 , GL_UNSIGNED_INT_IMAGE_3D = 0x9064 , GL_UNSIGNED_INT_IMAGE_2D_RECT = 0x9065 , GL_UNSIGNED_INT_IMAGE_CUBE = 0x9066 , GL_UNSIGNED_INT_IMAGE_BUFFER = 0x9067 , GL_UNSIGNED_INT_IMAGE_1D_ARRAY = 0x9068 , GL_UNSIGNED_INT_IMAGE_2D_ARRAY = 0x9069 , GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY = 0x906A , GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE = 0x906B , GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY = 0x906C , GL_MAX_IMAGE_SAMPLES = 0x906D , GL_IMAGE_BINDING_FORMAT = 0x906E , GL_IMAGE_FORMAT_COMPATIBILITY_TYPE = 0x90C7 , GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE = 0x90C8 , GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS = 0x90C9 , GL_MAX_VERTEX_IMAGE_UNIFORMS = 0x90CA , GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS = 0x90CB , GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS = 0x90CC , GL_MAX_GEOMETRY_IMAGE_UNIFORMS = 0x90CD , GL_MAX_FRAGMENT_IMAGE_UNIFORMS = 0x90CE , GL_MAX_COMBINED_IMAGE_UNIFORMS = 0x90CF , GL_COMPRESSED_RGBA_BPTC_UNORM = 0x8E8C , GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM = 0x8E8D , GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT = 0x8E8E , GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT = 0x8E8F , GL_TEXTURE_IMMUTABLE_FORMAT = 0x912F }
enum | : GLenum { GL_NUM_SHADING_LANGUAGE_VERSIONS = 0x82E9 , GL_VERTEX_ATTRIB_ARRAY_LONG = 0x874E , GL_COMPRESSED_RGB8_ETC2 = 0x9274 , GL_COMPRESSED_SRGB8_ETC2 = 0x9275 , GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 = 0x9276 , GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 = 0x9277 , GL_COMPRESSED_RGBA8_ETC2_EAC = 0x9278 , GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC = 0x9279 , GL_COMPRESSED_R11_EAC = 0x9270 , GL_COMPRESSED_SIGNED_R11_EAC = 0x9271 , GL_COMPRESSED_RG11_EAC = 0x9272 , GL_COMPRESSED_SIGNED_RG11_EAC = 0x9273 , GL_PRIMITIVE_RESTART_FIXED_INDEX = 0x8D69 , GL_ANY_SAMPLES_PASSED_CONSERVATIVE = 0x8D6A , GL_MAX_ELEMENT_INDEX = 0x8D6B , GL_COMPUTE_SHADER = 0x91B9 , GL_MAX_COMPUTE_UNIFORM_BLOCKS = 0x91BB , GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS = 0x91BC , GL_MAX_COMPUTE_IMAGE_UNIFORMS = 0x91BD , GL_MAX_COMPUTE_SHARED_MEMORY_SIZE = 0x8262 , GL_MAX_COMPUTE_UNIFORM_COMPONENTS = 0x8263 , GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS = 0x8264 , GL_MAX_COMPUTE_ATOMIC_COUNTERS = 0x8265 , GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS = 0x8266 , GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS = 0x90EB , GL_MAX_COMPUTE_WORK_GROUP_COUNT = 0x91BE , GL_MAX_COMPUTE_WORK_GROUP_SIZE = 0x91BF , GL_COMPUTE_WORK_GROUP_SIZE = 0x8267 , GL_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER = 0x90EC , GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER = 0x90ED , GL_DISPATCH_INDIRECT_BUFFER = 0x90EE , GL_DISPATCH_INDIRECT_BUFFER_BINDING = 0x90EF , GL_COMPUTE_SHADER_BIT = 0x00000020 , GL_DEBUG_OUTPUT_SYNCHRONOUS = 0x8242 , GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH = 0x8243 , GL_DEBUG_CALLBACK_FUNCTION = 0x8244 , GL_DEBUG_CALLBACK_USER_PARAM = 0x8245 , GL_DEBUG_SOURCE_API = 0x8246 , GL_DEBUG_SOURCE_WINDOW_SYSTEM = 0x8247 , GL_DEBUG_SOURCE_SHADER_COMPILER = 0x8248 , GL_DEBUG_SOURCE_THIRD_PARTY = 0x8249 , GL_DEBUG_SOURCE_APPLICATION = 0x824A , GL_DEBUG_SOURCE_OTHER = 0x824B , GL_DEBUG_TYPE_ERROR = 0x824C , GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR = 0x824D , GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR = 0x824E , GL_DEBUG_TYPE_PORTABILITY = 0x824F , GL_DEBUG_TYPE_PERFORMANCE = 0x8250 , GL_DEBUG_TYPE_OTHER = 0x8251 , GL_MAX_DEBUG_MESSAGE_LENGTH = 0x9143 , GL_MAX_DEBUG_LOGGED_MESSAGES = 0x9144 , GL_DEBUG_LOGGED_MESSAGES = 0x9145 , GL_DEBUG_SEVERITY_HIGH = 0x9146 , GL_DEBUG_SEVERITY_MEDIUM = 0x9147 , GL_DEBUG_SEVERITY_LOW = 0x9148 , GL_DEBUG_TYPE_MARKER = 0x8268 , GL_DEBUG_TYPE_PUSH_GROUP = 0x8269 , GL_DEBUG_TYPE_POP_GROUP = 0x826A , GL_DEBUG_SEVERITY_NOTIFICATION = 0x826B , GL_MAX_DEBUG_GROUP_STACK_DEPTH = 0x826C , GL_DEBUG_GROUP_STACK_DEPTH = 0x826D , GL_BUFFER = 0x82E0 , GL_SHADER = 0x82E1 , GL_PROGRAM = 0x82E2 , GL_QUERY = 0x82E3 , GL_PROGRAM_PIPELINE = 0x82E4 , GL_SAMPLER = 0x82E6 , GL_MAX_LABEL_LENGTH = 0x82E8 , GL_DEBUG_OUTPUT = 0x92E0 , GL_CONTEXT_FLAG_DEBUG_BIT = 0x00000002 , GL_MAX_UNIFORM_LOCATIONS = 0x826E , GL_FRAMEBUFFER_DEFAULT_WIDTH = 0x9310 , GL_FRAMEBUFFER_DEFAULT_HEIGHT = 0x9311 , GL_FRAMEBUFFER_DEFAULT_LAYERS = 0x9312 , GL_FRAMEBUFFER_DEFAULT_SAMPLES = 0x9313 , GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS = 0x9314 , GL_MAX_FRAMEBUFFER_WIDTH = 0x9315 , GL_MAX_FRAMEBUFFER_HEIGHT = 0x9316 , GL_MAX_FRAMEBUFFER_LAYERS = 0x9317 , GL_MAX_FRAMEBUFFER_SAMPLES = 0x9318 , GL_INTERNALFORMAT_SUPPORTED = 0x826F , GL_INTERNALFORMAT_PREFERRED = 0x8270 , GL_INTERNALFORMAT_RED_SIZE = 0x8271 , GL_INTERNALFORMAT_GREEN_SIZE = 0x8272 , GL_INTERNALFORMAT_BLUE_SIZE = 0x8273 , GL_INTERNALFORMAT_ALPHA_SIZE = 0x8274 , GL_INTERNALFORMAT_DEPTH_SIZE = 0x8275 , GL_INTERNALFORMAT_STENCIL_SIZE = 0x8276 , GL_INTERNALFORMAT_SHARED_SIZE = 0x8277 , GL_INTERNALFORMAT_RED_TYPE = 0x8278 , GL_INTERNALFORMAT_GREEN_TYPE = 0x8279 , GL_INTERNALFORMAT_BLUE_TYPE = 0x827A , GL_INTERNALFORMAT_ALPHA_TYPE = 0x827B , GL_INTERNALFORMAT_DEPTH_TYPE = 0x827C , GL_INTERNALFORMAT_STENCIL_TYPE = 0x827D , GL_MAX_WIDTH = 0x827E , GL_MAX_HEIGHT = 0x827F , GL_MAX_DEPTH = 0x8280 , GL_MAX_LAYERS = 0x8281 , GL_MAX_COMBINED_DIMENSIONS = 0x8282 , GL_COLOR_COMPONENTS = 0x8283 , GL_DEPTH_COMPONENTS = 0x8284 , GL_STENCIL_COMPONENTS = 0x8285 , GL_COLOR_RENDERABLE = 0x8286 , GL_DEPTH_RENDERABLE = 0x8287 , GL_STENCIL_RENDERABLE = 0x8288 , GL_FRAMEBUFFER_RENDERABLE = 0x8289 , GL_FRAMEBUFFER_RENDERABLE_LAYERED = 0x828A , GL_FRAMEBUFFER_BLEND = 0x828B , GL_READ_PIXELS = 0x828C , GL_READ_PIXELS_FORMAT = 0x828D , GL_READ_PIXELS_TYPE = 0x828E , GL_TEXTURE_IMAGE_FORMAT = 0x828F , GL_TEXTURE_IMAGE_TYPE = 0x8290 , GL_GET_TEXTURE_IMAGE_FORMAT = 0x8291 , GL_GET_TEXTURE_IMAGE_TYPE = 0x8292 , GL_MIPMAP = 0x8293 , GL_MANUAL_GENERATE_MIPMAP = 0x8294 , GL_AUTO_GENERATE_MIPMAP = 0x8295 , GL_COLOR_ENCODING = 0x8296 , GL_SRGB_READ = 0x8297 , GL_SRGB_WRITE = 0x8298 , GL_FILTER = 0x829A , GL_VERTEX_TEXTURE = 0x829B , GL_TESS_CONTROL_TEXTURE = 0x829C , GL_TESS_EVALUATION_TEXTURE = 0x829D , GL_GEOMETRY_TEXTURE = 0x829E , GL_FRAGMENT_TEXTURE = 0x829F , GL_COMPUTE_TEXTURE = 0x82A0 , GL_TEXTURE_SHADOW = 0x82A1 , GL_TEXTURE_GATHER = 0x82A2 , GL_TEXTURE_GATHER_SHADOW = 0x82A3 , GL_SHADER_IMAGE_LOAD = 0x82A4 , GL_SHADER_IMAGE_STORE = 0x82A5 , GL_SHADER_IMAGE_ATOMIC = 0x82A6 , GL_IMAGE_TEXEL_SIZE = 0x82A7 , GL_IMAGE_COMPATIBILITY_CLASS = 0x82A8 , GL_IMAGE_PIXEL_FORMAT = 0x82A9 , GL_IMAGE_PIXEL_TYPE = 0x82AA , GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST = 0x82AC , GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST = 0x82AD , GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE = 0x82AE , GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE = 0x82AF , GL_TEXTURE_COMPRESSED_BLOCK_WIDTH = 0x82B1 , GL_TEXTURE_COMPRESSED_BLOCK_HEIGHT = 0x82B2 , GL_TEXTURE_COMPRESSED_BLOCK_SIZE = 0x82B3 , GL_CLEAR_BUFFER = 0x82B4 , GL_TEXTURE_VIEW = 0x82B5 , GL_VIEW_COMPATIBILITY_CLASS = 0x82B6 , GL_FULL_SUPPORT = 0x82B7 , GL_CAVEAT_SUPPORT = 0x82B8 , GL_IMAGE_CLASS_4_X_32 = 0x82B9 , GL_IMAGE_CLASS_2_X_32 = 0x82BA , GL_IMAGE_CLASS_1_X_32 = 0x82BB , GL_IMAGE_CLASS_4_X_16 = 0x82BC , GL_IMAGE_CLASS_2_X_16 = 0x82BD , GL_IMAGE_CLASS_1_X_16 = 0x82BE , GL_IMAGE_CLASS_4_X_8 = 0x82BF , GL_IMAGE_CLASS_2_X_8 = 0x82C0 , GL_IMAGE_CLASS_1_X_8 = 0x82C1 , GL_IMAGE_CLASS_11_11_10 = 0x82C2 , GL_IMAGE_CLASS_10_10_10_2 = 0x82C3 , GL_VIEW_CLASS_128_BITS = 0x82C4 , GL_VIEW_CLASS_96_BITS = 0x82C5 , GL_VIEW_CLASS_64_BITS = 0x82C6 , GL_VIEW_CLASS_48_BITS = 0x82C7 , GL_VIEW_CLASS_32_BITS = 0x82C8 , GL_VIEW_CLASS_24_BITS = 0x82C9 , GL_VIEW_CLASS_16_BITS = 0x82CA , GL_VIEW_CLASS_8_BITS = 0x82CB , GL_VIEW_CLASS_S3TC_DXT1_RGB = 0x82CC , GL_VIEW_CLASS_S3TC_DXT1_RGBA = 0x82CD , GL_VIEW_CLASS_S3TC_DXT3_RGBA = 0x82CE , GL_VIEW_CLASS_S3TC_DXT5_RGBA = 0x82CF , GL_VIEW_CLASS_RGTC1_RED = 0x82D0 , GL_VIEW_CLASS_RGTC2_RG = 0x82D1 , GL_VIEW_CLASS_BPTC_UNORM = 0x82D2 , GL_VIEW_CLASS_BPTC_FLOAT = 0x82D3 , GL_UNIFORM = 0x92E1 , GL_UNIFORM_BLOCK = 0x92E2 , GL_PROGRAM_INPUT = 0x92E3 , GL_PROGRAM_OUTPUT = 0x92E4 , GL_BUFFER_VARIABLE = 0x92E5 , GL_SHADER_STORAGE_BLOCK = 0x92E6 , GL_VERTEX_SUBROUTINE = 0x92E8 , GL_TESS_CONTROL_SUBROUTINE = 0x92E9 , GL_TESS_EVALUATION_SUBROUTINE = 0x92EA , GL_GEOMETRY_SUBROUTINE = 0x92EB , GL_FRAGMENT_SUBROUTINE = 0x92EC , GL_COMPUTE_SUBROUTINE = 0x92ED , GL_VERTEX_SUBROUTINE_UNIFORM = 0x92EE , GL_TESS_CONTROL_SUBROUTINE_UNIFORM = 0x92EF , GL_TESS_EVALUATION_SUBROUTINE_UNIFORM = 0x92F0 , GL_GEOMETRY_SUBROUTINE_UNIFORM = 0x92F1 , GL_FRAGMENT_SUBROUTINE_UNIFORM = 0x92F2 , GL_COMPUTE_SUBROUTINE_UNIFORM = 0x92F3 , GL_TRANSFORM_FEEDBACK_VARYING = 0x92F4 , GL_ACTIVE_RESOURCES = 0x92F5 , GL_MAX_NAME_LENGTH = 0x92F6 , GL_MAX_NUM_ACTIVE_VARIABLES = 0x92F7 , GL_MAX_NUM_COMPATIBLE_SUBROUTINES = 0x92F8 , GL_NAME_LENGTH = 0x92F9 , GL_TYPE = 0x92FA , GL_ARRAY_SIZE = 0x92FB , GL_OFFSET = 0x92FC , GL_BLOCK_INDEX = 0x92FD , GL_ARRAY_STRIDE = 0x92FE , GL_MATRIX_STRIDE = 0x92FF , GL_IS_ROW_MAJOR = 0x9300 , GL_ATOMIC_COUNTER_BUFFER_INDEX = 0x9301 , GL_BUFFER_BINDING = 0x9302 , GL_BUFFER_DATA_SIZE = 0x9303 , GL_NUM_ACTIVE_VARIABLES = 0x9304 , GL_ACTIVE_VARIABLES = 0x9305 , GL_REFERENCED_BY_VERTEX_SHADER = 0x9306 , GL_REFERENCED_BY_TESS_CONTROL_SHADER = 0x9307 , GL_REFERENCED_BY_TESS_EVALUATION_SHADER = 0x9308 , GL_REFERENCED_BY_GEOMETRY_SHADER = 0x9309 , GL_REFERENCED_BY_FRAGMENT_SHADER = 0x930A , GL_REFERENCED_BY_COMPUTE_SHADER = 0x930B , GL_TOP_LEVEL_ARRAY_SIZE = 0x930C , GL_TOP_LEVEL_ARRAY_STRIDE = 0x930D , GL_LOCATION = 0x930E , GL_LOCATION_INDEX = 0x930F , GL_IS_PER_PATCH = 0x92E7 , GL_SHADER_STORAGE_BUFFER = 0x90D2 , GL_SHADER_STORAGE_BUFFER_BINDING = 0x90D3 , GL_SHADER_STORAGE_BUFFER_START = 0x90D4 , GL_SHADER_STORAGE_BUFFER_SIZE = 0x90D5 , GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS = 0x90D6 , GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS = 0x90D7 , GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS = 0x90D8 , GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS = 0x90D9 , GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS = 0x90DA , GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS = 0x90DB , GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS = 0x90DC , GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS = 0x90DD , GL_MAX_SHADER_STORAGE_BLOCK_SIZE = 0x90DE , GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT = 0x90DF , GL_SHADER_STORAGE_BARRIER_BIT = 0x00002000 , GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES = 0x8F39 , GL_DEPTH_STENCIL_TEXTURE_MODE = 0x90EA , GL_TEXTURE_BUFFER_OFFSET = 0x919D , GL_TEXTURE_BUFFER_SIZE = 0x919E , GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT = 0x919F , GL_TEXTURE_VIEW_MIN_LEVEL = 0x82DB , GL_TEXTURE_VIEW_NUM_LEVELS = 0x82DC , GL_TEXTURE_VIEW_MIN_LAYER = 0x82DD , GL_TEXTURE_VIEW_NUM_LAYERS = 0x82DE , GL_TEXTURE_IMMUTABLE_LEVELS = 0x82DF , GL_VERTEX_ATTRIB_BINDING = 0x82D4 , GL_VERTEX_ATTRIB_RELATIVE_OFFSET = 0x82D5 , GL_VERTEX_BINDING_DIVISOR = 0x82D6 , GL_VERTEX_BINDING_OFFSET = 0x82D7 , GL_VERTEX_BINDING_STRIDE = 0x82D8 , GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET = 0x82D9 , GL_MAX_VERTEX_ATTRIB_BINDINGS = 0x82DA , GL_VERTEX_BINDING_BUFFER = 0x8F4F , GL_DISPLAY_LIST = 0x82E7 }
enum | : GLenum { GL_MAX_VERTEX_ATTRIB_STRIDE = 0x82E5 , GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED = 0x8221 , GL_TEXTURE_BUFFER_BINDING = 0x8C2A , GL_MAP_PERSISTENT_BIT = 0x0040 , GL_MAP_COHERENT_BIT = 0x0080 , GL_DYNAMIC_STORAGE_BIT = 0x0100 , GL_CLIENT_STORAGE_BIT = 0x0200 , GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT = 0x00004000 , GL_BUFFER_IMMUTABLE_STORAGE = 0x821F , GL_BUFFER_STORAGE_FLAGS = 0x8220 , GL_CLEAR_TEXTURE = 0x9365 , GL_LOCATION_COMPONENT = 0x934A , GL_TRANSFORM_FEEDBACK_BUFFER_INDEX = 0x934B , GL_TRANSFORM_FEEDBACK_BUFFER_STRIDE = 0x934C , GL_QUERY_BUFFER = 0x9192 , GL_QUERY_BUFFER_BARRIER_BIT = 0x00008000 , GL_QUERY_BUFFER_BINDING = 0x9193 , GL_QUERY_RESULT_NO_WAIT = 0x9194 , GL_MIRROR_CLAMP_TO_EDGE = 0x8743 }
enum | : GLenum { GL_CONTEXT_LOST = 0x0507 , GL_NEGATIVE_ONE_TO_ONE = 0x935E , GL_ZERO_TO_ONE = 0x935F , GL_CLIP_ORIGIN = 0x935C , GL_CLIP_DEPTH_MODE = 0x935D , GL_QUERY_WAIT_INVERTED = 0x8E17 , GL_QUERY_NO_WAIT_INVERTED = 0x8E18 , GL_QUERY_BY_REGION_WAIT_INVERTED = 0x8E19 , GL_QUERY_BY_REGION_NO_WAIT_INVERTED = 0x8E1A , GL_MAX_CULL_DISTANCES = 0x82F9 , GL_MAX_COMBINED_CLIP_AND_CULL_DISTANCES = 0x82FA , GL_TEXTURE_TARGET = 0x1006 , GL_QUERY_TARGET = 0x82EA , GL_GUILTY_CONTEXT_RESET = 0x8253 , GL_INNOCENT_CONTEXT_RESET = 0x8254 , GL_UNKNOWN_CONTEXT_RESET = 0x8255 , GL_RESET_NOTIFICATION_STRATEGY = 0x8256 , GL_LOSE_CONTEXT_ON_RESET = 0x8252 , GL_NO_RESET_NOTIFICATION = 0x8261 , GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT = 0x00000004 , GL_COLOR_TABLE = 0x80D0 , GL_POST_CONVOLUTION_COLOR_TABLE = 0x80D1 , GL_POST_COLOR_MATRIX_COLOR_TABLE = 0x80D2 , GL_PROXY_COLOR_TABLE = 0x80D3 , GL_PROXY_POST_CONVOLUTION_COLOR_TABLE = 0x80D4 , GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE = 0x80D5 , GL_CONVOLUTION_1D = 0x8010 , GL_CONVOLUTION_2D = 0x8011 , GL_SEPARABLE_2D = 0x8012 , GL_HISTOGRAM = 0x8024 , GL_PROXY_HISTOGRAM = 0x8025 , GL_MINMAX = 0x802E , GL_CONTEXT_RELEASE_BEHAVIOR = 0x82FB , GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH = 0x82FC }
enum | : GLenum { GL_SHADER_BINARY_FORMAT_SPIR_V = 0x9551 , GL_SPIR_V_BINARY = 0x9552 , GL_PARAMETER_BUFFER = 0x80EE , GL_PARAMETER_BUFFER_BINDING = 0x80EF , GL_CONTEXT_FLAG_NO_ERROR_BIT = 0x00000008 , GL_VERTICES_SUBMITTED = 0x82EE , GL_PRIMITIVES_SUBMITTED = 0x82EF , GL_VERTEX_SHADER_INVOCATIONS = 0x82F0 , GL_TESS_CONTROL_SHADER_PATCHES = 0x82F1 , GL_TESS_EVALUATION_SHADER_INVOCATIONS = 0x82F2 , GL_GEOMETRY_SHADER_PRIMITIVES_EMITTED = 0x82F3 , GL_FRAGMENT_SHADER_INVOCATIONS = 0x82F4 , GL_COMPUTE_SHADER_INVOCATIONS = 0x82F5 , GL_CLIPPING_INPUT_PRIMITIVES = 0x82F6 , GL_CLIPPING_OUTPUT_PRIMITIVES = 0x82F7 , GL_POLYGON_OFFSET_CLAMP = 0x8E1B , GL_SPIR_V_EXTENSIONS = 0x9553 , GL_NUM_SPIR_V_EXTENSIONS = 0x9554 , GL_TEXTURE_MAX_ANISOTROPY = 0x84FE , GL_MAX_TEXTURE_MAX_ANISOTROPY = 0x84FF , GL_TRANSFORM_FEEDBACK_OVERFLOW = 0x82EC , GL_TRANSFORM_FEEDBACK_STREAM_OVERFLOW = 0x82ED }
enum | : GLenum { GL_MULTISAMPLE_3DFX = 0x86B2 , GL_SAMPLE_BUFFERS_3DFX = 0x86B3 , GL_SAMPLES_3DFX = 0x86B4 , GL_MULTISAMPLE_BIT_3DFX = 0x20000000 }
enum | : GLenum { GL_COMPRESSED_RGB_FXT1_3DFX = 0x86B0 , GL_COMPRESSED_RGBA_FXT1_3DFX = 0x86B1 }
enum | : GLenum { GL_FACTOR_MIN_AMD = 0x901C , GL_FACTOR_MAX_AMD = 0x901D }
enum | : GLenum { GL_MAX_DEBUG_MESSAGE_LENGTH_AMD = 0x9143 , GL_MAX_DEBUG_LOGGED_MESSAGES_AMD = 0x9144 , GL_DEBUG_LOGGED_MESSAGES_AMD = 0x9145 , GL_DEBUG_SEVERITY_HIGH_AMD = 0x9146 , GL_DEBUG_SEVERITY_MEDIUM_AMD = 0x9147 , GL_DEBUG_SEVERITY_LOW_AMD = 0x9148 , GL_DEBUG_CATEGORY_API_ERROR_AMD = 0x9149 , GL_DEBUG_CATEGORY_WINDOW_SYSTEM_AMD = 0x914A , GL_DEBUG_CATEGORY_DEPRECATION_AMD = 0x914B , GL_DEBUG_CATEGORY_UNDEFINED_BEHAVIOR_AMD = 0x914C , GL_DEBUG_CATEGORY_PERFORMANCE_AMD = 0x914D , GL_DEBUG_CATEGORY_SHADER_COMPILER_AMD = 0x914E , GL_DEBUG_CATEGORY_APPLICATION_AMD = 0x914F , GL_DEBUG_CATEGORY_OTHER_AMD = 0x9150 }
enum | : GLenum { GL_DEPTH_CLAMP_NEAR_AMD = 0x901E , GL_DEPTH_CLAMP_FAR_AMD = 0x901F }
enum | : GLenum { GL_RENDERBUFFER_STORAGE_SAMPLES_AMD = 0x91B2 , GL_MAX_COLOR_FRAMEBUFFER_SAMPLES_AMD = 0x91B3 , GL_MAX_COLOR_FRAMEBUFFER_STORAGE_SAMPLES_AMD = 0x91B4 , GL_MAX_DEPTH_STENCIL_FRAMEBUFFER_SAMPLES_AMD = 0x91B5 , GL_NUM_SUPPORTED_MULTISAMPLE_MODES_AMD = 0x91B6 , GL_SUPPORTED_MULTISAMPLE_MODES_AMD = 0x91B7 }
enum | : GLenum { GL_SUBSAMPLE_DISTANCE_AMD = 0x883F , GL_PIXELS_PER_SAMPLE_PATTERN_X_AMD = 0x91AE , GL_PIXELS_PER_SAMPLE_PATTERN_Y_AMD = 0x91AF , GL_ALL_PIXELS_AMD = 0xFFFFFFFF }
enum | : GLenum { GL_FLOAT16_NV = 0x8FF8 , GL_FLOAT16_VEC2_NV = 0x8FF9 , GL_FLOAT16_VEC3_NV = 0x8FFA , GL_FLOAT16_VEC4_NV = 0x8FFB , GL_FLOAT16_MAT2_AMD = 0x91C5 , GL_FLOAT16_MAT3_AMD = 0x91C6 , GL_FLOAT16_MAT4_AMD = 0x91C7 , GL_FLOAT16_MAT2x3_AMD = 0x91C8 , GL_FLOAT16_MAT2x4_AMD = 0x91C9 , GL_FLOAT16_MAT3x2_AMD = 0x91CA , GL_FLOAT16_MAT3x4_AMD = 0x91CB , GL_FLOAT16_MAT4x2_AMD = 0x91CC , GL_FLOAT16_MAT4x3_AMD = 0x91CD }
enum | : GLenum { GL_INT64_NV = 0x140E , GL_UNSIGNED_INT64_NV = 0x140F , GL_INT8_NV = 0x8FE0 , GL_INT8_VEC2_NV = 0x8FE1 , GL_INT8_VEC3_NV = 0x8FE2 , GL_INT8_VEC4_NV = 0x8FE3 , GL_INT16_NV = 0x8FE4 , GL_INT16_VEC2_NV = 0x8FE5 , GL_INT16_VEC3_NV = 0x8FE6 , GL_INT16_VEC4_NV = 0x8FE7 , GL_INT64_VEC2_NV = 0x8FE9 , GL_INT64_VEC3_NV = 0x8FEA , GL_INT64_VEC4_NV = 0x8FEB , GL_UNSIGNED_INT8_NV = 0x8FEC , GL_UNSIGNED_INT8_VEC2_NV = 0x8FED , GL_UNSIGNED_INT8_VEC3_NV = 0x8FEE , GL_UNSIGNED_INT8_VEC4_NV = 0x8FEF , GL_UNSIGNED_INT16_NV = 0x8FF0 , GL_UNSIGNED_INT16_VEC2_NV = 0x8FF1 , GL_UNSIGNED_INT16_VEC3_NV = 0x8FF2 , GL_UNSIGNED_INT16_VEC4_NV = 0x8FF3 , GL_UNSIGNED_INT64_VEC2_NV = 0x8FF5 , GL_UNSIGNED_INT64_VEC3_NV = 0x8FF6 , GL_UNSIGNED_INT64_VEC4_NV = 0x8FF7 }
enum | : GLenum { GL_VERTEX_ELEMENT_SWIZZLE_AMD = 0x91A4 , GL_VERTEX_ID_SWIZZLE_AMD = 0x91A5 }
enum | : GLenum { GL_DATA_BUFFER_AMD = 0x9151 , GL_PERFORMANCE_MONITOR_AMD = 0x9152 , GL_QUERY_OBJECT_AMD = 0x9153 , GL_VERTEX_ARRAY_OBJECT_AMD = 0x9154 , GL_SAMPLER_OBJECT_AMD = 0x9155 }
enum | : GLenum { GL_OCCLUSION_QUERY_EVENT_MASK_AMD = 0x874F , GL_QUERY_DEPTH_PASS_EVENT_BIT_AMD = 0x00000001 , GL_QUERY_DEPTH_FAIL_EVENT_BIT_AMD = 0x00000002 , GL_QUERY_STENCIL_FAIL_EVENT_BIT_AMD = 0x00000004 , GL_QUERY_DEPTH_BOUNDS_FAIL_EVENT_BIT_AMD = 0x00000008 , GL_QUERY_ALL_EVENT_BITS_AMD = 0xFFFFFFFF }
enum | : GLenum { GL_COUNTER_TYPE_AMD = 0x8BC0 , GL_COUNTER_RANGE_AMD = 0x8BC1 , GL_UNSIGNED_INT64_AMD = 0x8BC2 , GL_PERCENTAGE_AMD = 0x8BC3 , GL_PERFMON_RESULT_AVAILABLE_AMD = 0x8BC4 , GL_PERFMON_RESULT_SIZE_AMD = 0x8BC5 , GL_PERFMON_RESULT_AMD = 0x8BC6 }
enum | : GLenum { GL_EXTERNAL_VIRTUAL_MEMORY_BUFFER_AMD = 0x9160 }
enum | : GLenum { GL_QUERY_BUFFER_AMD = 0x9192 , GL_QUERY_BUFFER_BINDING_AMD = 0x9193 , GL_QUERY_RESULT_NO_WAIT_AMD = 0x9194 }
enum | : GLenum { GL_VIRTUAL_PAGE_SIZE_X_AMD = 0x9195 , GL_VIRTUAL_PAGE_SIZE_Y_AMD = 0x9196 , GL_VIRTUAL_PAGE_SIZE_Z_AMD = 0x9197 , GL_MAX_SPARSE_TEXTURE_SIZE_AMD = 0x9198 , GL_MAX_SPARSE_3D_TEXTURE_SIZE_AMD = 0x9199 , GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS = 0x919A , GL_MIN_SPARSE_LEVEL_AMD = 0x919B , GL_MIN_LOD_WARNING_AMD = 0x919C , GL_TEXTURE_STORAGE_SPARSE_BIT_AMD = 0x00000001 }
enum | : GLenum { GL_SET_AMD = 0x874A , GL_REPLACE_VALUE_AMD = 0x874B , GL_STENCIL_OP_VALUE_AMD = 0x874C , GL_STENCIL_BACK_OP_VALUE_AMD = 0x874D }
enum | : GLenum { GL_STREAM_RASTERIZATION_AMD = 0x91A0 }
enum | : GLenum { GL_SAMPLER_BUFFER_AMD = 0x9001 , GL_INT_SAMPLER_BUFFER_AMD = 0x9002 , GL_UNSIGNED_INT_SAMPLER_BUFFER_AMD = 0x9003 , GL_TESSELLATION_MODE_AMD = 0x9004 , GL_TESSELLATION_FACTOR_AMD = 0x9005 , GL_DISCRETE_AMD = 0x9006 , GL_CONTINUOUS_AMD = 0x9007 }
enum | : GLenum { GL_AUX_DEPTH_STENCIL_APPLE = 0x8A14 }
enum | : GLenum { GL_UNPACK_CLIENT_STORAGE_APPLE = 0x85B2 }
enum | : GLenum { GL_ELEMENT_ARRAY_APPLE = 0x8A0C , GL_ELEMENT_ARRAY_TYPE_APPLE = 0x8A0D , GL_ELEMENT_ARRAY_POINTER_APPLE = 0x8A0E }
enum | : GLenum { GL_DRAW_PIXELS_APPLE = 0x8A0A , GL_FENCE_APPLE = 0x8A0B }
enum | : GLenum { GL_HALF_APPLE = 0x140B , GL_RGBA_FLOAT32_APPLE = 0x8814 , GL_RGB_FLOAT32_APPLE = 0x8815 , GL_ALPHA_FLOAT32_APPLE = 0x8816 , GL_INTENSITY_FLOAT32_APPLE = 0x8817 , GL_LUMINANCE_FLOAT32_APPLE = 0x8818 , GL_LUMINANCE_ALPHA_FLOAT32_APPLE = 0x8819 , GL_RGBA_FLOAT16_APPLE = 0x881A , GL_RGB_FLOAT16_APPLE = 0x881B , GL_ALPHA_FLOAT16_APPLE = 0x881C , GL_INTENSITY_FLOAT16_APPLE = 0x881D , GL_LUMINANCE_FLOAT16_APPLE = 0x881E , GL_LUMINANCE_ALPHA_FLOAT16_APPLE = 0x881F , GL_COLOR_FLOAT_APPLE = 0x8A0F }
enum | : GLenum { GL_BUFFER_SERIALIZED_MODIFY_APPLE = 0x8A12 , GL_BUFFER_FLUSHING_UNMAP_APPLE = 0x8A13 }
enum | : GLenum { GL_BUFFER_OBJECT_APPLE = 0x85B3 , GL_RELEASED_APPLE = 0x8A19 , GL_VOLATILE_APPLE = 0x8A1A , GL_RETAINED_APPLE = 0x8A1B , GL_UNDEFINED_APPLE = 0x8A1C , GL_PURGEABLE_APPLE = 0x8A1D }
enum | : GLenum { GL_RGB_422_APPLE = 0x8A1F , GL_UNSIGNED_SHORT_8_8_APPLE = 0x85BA , GL_UNSIGNED_SHORT_8_8_REV_APPLE = 0x85BB , GL_RGB_RAW_422_APPLE = 0x8A51 }
enum | : GLenum { GL_PACK_ROW_BYTES_APPLE = 0x8A15 , GL_UNPACK_ROW_BYTES_APPLE = 0x8A16 }
enum | : GLenum { GL_LIGHT_MODEL_SPECULAR_VECTOR_APPLE = 0x85B0 }
enum | : GLenum { GL_TEXTURE_RANGE_LENGTH_APPLE = 0x85B7 , GL_TEXTURE_RANGE_POINTER_APPLE = 0x85B8 , GL_TEXTURE_STORAGE_HINT_APPLE = 0x85BC , GL_STORAGE_PRIVATE_APPLE = 0x85BD , GL_STORAGE_CACHED_APPLE = 0x85BE , GL_STORAGE_SHARED_APPLE = 0x85BF }
enum | : GLenum { GL_TRANSFORM_HINT_APPLE = 0x85B1 }
enum | : GLenum { GL_VERTEX_ARRAY_BINDING_APPLE = 0x85B5 }
enum | : GLenum { GL_VERTEX_ARRAY_RANGE_APPLE = 0x851D , GL_VERTEX_ARRAY_RANGE_LENGTH_APPLE = 0x851E , GL_VERTEX_ARRAY_STORAGE_HINT_APPLE = 0x851F , GL_VERTEX_ARRAY_RANGE_POINTER_APPLE = 0x8521 , GL_STORAGE_CLIENT_APPLE = 0x85B4 }
enum | : GLenum { GL_VERTEX_ATTRIB_MAP1_APPLE = 0x8A00 , GL_VERTEX_ATTRIB_MAP2_APPLE = 0x8A01 , GL_VERTEX_ATTRIB_MAP1_SIZE_APPLE = 0x8A02 , GL_VERTEX_ATTRIB_MAP1_COEFF_APPLE = 0x8A03 , GL_VERTEX_ATTRIB_MAP1_ORDER_APPLE = 0x8A04 , GL_VERTEX_ATTRIB_MAP1_DOMAIN_APPLE = 0x8A05 , GL_VERTEX_ATTRIB_MAP2_SIZE_APPLE = 0x8A06 , GL_VERTEX_ATTRIB_MAP2_COEFF_APPLE = 0x8A07 , GL_VERTEX_ATTRIB_MAP2_ORDER_APPLE = 0x8A08 , GL_VERTEX_ATTRIB_MAP2_DOMAIN_APPLE = 0x8A09 }
enum | : GLenum { GL_YCBCR_422_APPLE = 0x85B9 }
enum | : GLenum { GL_PRIMITIVE_BOUNDING_BOX_ARB = 0x92BE , GL_MULTISAMPLE_LINE_WIDTH_RANGE_ARB = 0x9381 , GL_MULTISAMPLE_LINE_WIDTH_GRANULARITY_ARB = 0x9382 }
enum | : GLenum { GL_UNSIGNED_INT64_ARB = 0x140F }
enum | : GLenum { GL_SYNC_CL_EVENT_ARB = 0x8240 , GL_SYNC_CL_EVENT_COMPLETE_ARB = 0x8241 }
enum | : GLenum { GL_RGBA_FLOAT_MODE_ARB = 0x8820 , GL_CLAMP_VERTEX_COLOR_ARB = 0x891A , GL_CLAMP_FRAGMENT_COLOR_ARB = 0x891B , GL_CLAMP_READ_COLOR_ARB = 0x891C , GL_FIXED_ONLY_ARB = 0x891D }
enum | : GLenum { GL_MAX_COMPUTE_VARIABLE_GROUP_INVOCATIONS_ARB = 0x9344 , GL_MAX_COMPUTE_FIXED_GROUP_INVOCATIONS_ARB = 0x90EB , GL_MAX_COMPUTE_VARIABLE_GROUP_SIZE_ARB = 0x9345 , GL_MAX_COMPUTE_FIXED_GROUP_SIZE_ARB = 0x91BF }
enum | : GLenum { GL_DEBUG_OUTPUT_SYNCHRONOUS_ARB = 0x8242 , GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_ARB = 0x8243 , GL_DEBUG_CALLBACK_FUNCTION_ARB = 0x8244 , GL_DEBUG_CALLBACK_USER_PARAM_ARB = 0x8245 , GL_DEBUG_SOURCE_API_ARB = 0x8246 , GL_DEBUG_SOURCE_WINDOW_SYSTEM_ARB = 0x8247 , GL_DEBUG_SOURCE_SHADER_COMPILER_ARB = 0x8248 , GL_DEBUG_SOURCE_THIRD_PARTY_ARB = 0x8249 , GL_DEBUG_SOURCE_APPLICATION_ARB = 0x824A , GL_DEBUG_SOURCE_OTHER_ARB = 0x824B , GL_DEBUG_TYPE_ERROR_ARB = 0x824C , GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_ARB = 0x824D , GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_ARB = 0x824E , GL_DEBUG_TYPE_PORTABILITY_ARB = 0x824F , GL_DEBUG_TYPE_PERFORMANCE_ARB = 0x8250 , GL_DEBUG_TYPE_OTHER_ARB = 0x8251 , GL_MAX_DEBUG_MESSAGE_LENGTH_ARB = 0x9143 , GL_MAX_DEBUG_LOGGED_MESSAGES_ARB = 0x9144 , GL_DEBUG_LOGGED_MESSAGES_ARB = 0x9145 , GL_DEBUG_SEVERITY_HIGH_ARB = 0x9146 , GL_DEBUG_SEVERITY_MEDIUM_ARB = 0x9147 , GL_DEBUG_SEVERITY_LOW_ARB = 0x9148 }
enum | : GLenum { GL_DEPTH_COMPONENT16_ARB = 0x81A5 , GL_DEPTH_COMPONENT24_ARB = 0x81A6 , GL_DEPTH_COMPONENT32_ARB = 0x81A7 , GL_TEXTURE_DEPTH_SIZE_ARB = 0x884A , GL_DEPTH_TEXTURE_MODE_ARB = 0x884B }
enum | : GLenum { GL_MAX_DRAW_BUFFERS_ARB = 0x8824 , GL_DRAW_BUFFER0_ARB = 0x8825 , GL_DRAW_BUFFER1_ARB = 0x8826 , GL_DRAW_BUFFER2_ARB = 0x8827 , GL_DRAW_BUFFER3_ARB = 0x8828 , GL_DRAW_BUFFER4_ARB = 0x8829 , GL_DRAW_BUFFER5_ARB = 0x882A , GL_DRAW_BUFFER6_ARB = 0x882B , GL_DRAW_BUFFER7_ARB = 0x882C , GL_DRAW_BUFFER8_ARB = 0x882D , GL_DRAW_BUFFER9_ARB = 0x882E , GL_DRAW_BUFFER10_ARB = 0x882F , GL_DRAW_BUFFER11_ARB = 0x8830 , GL_DRAW_BUFFER12_ARB = 0x8831 , GL_DRAW_BUFFER13_ARB = 0x8832 , GL_DRAW_BUFFER14_ARB = 0x8833 , GL_DRAW_BUFFER15_ARB = 0x8834 }
enum | : GLenum { GL_FRAGMENT_PROGRAM_ARB = 0x8804 , GL_PROGRAM_FORMAT_ASCII_ARB = 0x8875 , GL_PROGRAM_LENGTH_ARB = 0x8627 , GL_PROGRAM_FORMAT_ARB = 0x8876 , GL_PROGRAM_BINDING_ARB = 0x8677 , GL_PROGRAM_INSTRUCTIONS_ARB = 0x88A0 , GL_MAX_PROGRAM_INSTRUCTIONS_ARB = 0x88A1 , GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB = 0x88A2 , GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB = 0x88A3 , GL_PROGRAM_TEMPORARIES_ARB = 0x88A4 , GL_MAX_PROGRAM_TEMPORARIES_ARB = 0x88A5 , GL_PROGRAM_NATIVE_TEMPORARIES_ARB = 0x88A6 , GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB = 0x88A7 , GL_PROGRAM_PARAMETERS_ARB = 0x88A8 , GL_MAX_PROGRAM_PARAMETERS_ARB = 0x88A9 , GL_PROGRAM_NATIVE_PARAMETERS_ARB = 0x88AA , GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB = 0x88AB , GL_PROGRAM_ATTRIBS_ARB = 0x88AC , GL_MAX_PROGRAM_ATTRIBS_ARB = 0x88AD , GL_PROGRAM_NATIVE_ATTRIBS_ARB = 0x88AE , GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB = 0x88AF , GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB = 0x88B4 , GL_MAX_PROGRAM_ENV_PARAMETERS_ARB = 0x88B5 , GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB = 0x88B6 , GL_PROGRAM_ALU_INSTRUCTIONS_ARB = 0x8805 , GL_PROGRAM_TEX_INSTRUCTIONS_ARB = 0x8806 , GL_PROGRAM_TEX_INDIRECTIONS_ARB = 0x8807 , GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB = 0x8808 , GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB = 0x8809 , GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB = 0x880A , GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB = 0x880B , GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB = 0x880C , GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB = 0x880D , GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB = 0x880E , GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB = 0x880F , GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB = 0x8810 , GL_PROGRAM_STRING_ARB = 0x8628 , GL_PROGRAM_ERROR_POSITION_ARB = 0x864B , GL_CURRENT_MATRIX_ARB = 0x8641 , GL_TRANSPOSE_CURRENT_MATRIX_ARB = 0x88B7 , GL_CURRENT_MATRIX_STACK_DEPTH_ARB = 0x8640 , GL_MAX_PROGRAM_MATRICES_ARB = 0x862F , GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB = 0x862E , GL_MAX_TEXTURE_COORDS_ARB = 0x8871 , GL_MAX_TEXTURE_IMAGE_UNITS_ARB = 0x8872 , GL_PROGRAM_ERROR_STRING_ARB = 0x8874 , GL_MATRIX0_ARB = 0x88C0 , GL_MATRIX1_ARB = 0x88C1 , GL_MATRIX2_ARB = 0x88C2 , GL_MATRIX3_ARB = 0x88C3 , GL_MATRIX4_ARB = 0x88C4 , GL_MATRIX5_ARB = 0x88C5 , GL_MATRIX6_ARB = 0x88C6 , GL_MATRIX7_ARB = 0x88C7 , GL_MATRIX8_ARB = 0x88C8 , GL_MATRIX9_ARB = 0x88C9 , GL_MATRIX10_ARB = 0x88CA , GL_MATRIX11_ARB = 0x88CB , GL_MATRIX12_ARB = 0x88CC , GL_MATRIX13_ARB = 0x88CD , GL_MATRIX14_ARB = 0x88CE , GL_MATRIX15_ARB = 0x88CF , GL_MATRIX16_ARB = 0x88D0 , GL_MATRIX17_ARB = 0x88D1 , GL_MATRIX18_ARB = 0x88D2 , GL_MATRIX19_ARB = 0x88D3 , GL_MATRIX20_ARB = 0x88D4 , GL_MATRIX21_ARB = 0x88D5 , GL_MATRIX22_ARB = 0x88D6 , GL_MATRIX23_ARB = 0x88D7 , GL_MATRIX24_ARB = 0x88D8 , GL_MATRIX25_ARB = 0x88D9 , GL_MATRIX26_ARB = 0x88DA , GL_MATRIX27_ARB = 0x88DB , GL_MATRIX28_ARB = 0x88DC , GL_MATRIX29_ARB = 0x88DD , GL_MATRIX30_ARB = 0x88DE , GL_MATRIX31_ARB = 0x88DF }
enum | : GLenum { GL_FRAGMENT_SHADER_ARB = 0x8B30 , GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB = 0x8B49 , GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB = 0x8B8B }
enum | : GLenum { GL_LINES_ADJACENCY_ARB = 0x000A , GL_LINE_STRIP_ADJACENCY_ARB = 0x000B , GL_TRIANGLES_ADJACENCY_ARB = 0x000C , GL_TRIANGLE_STRIP_ADJACENCY_ARB = 0x000D , GL_PROGRAM_POINT_SIZE_ARB = 0x8642 , GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB = 0x8C29 , GL_FRAMEBUFFER_ATTACHMENT_LAYERED_ARB = 0x8DA7 , GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_ARB = 0x8DA8 , GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB = 0x8DA9 , GL_GEOMETRY_SHADER_ARB = 0x8DD9 , GL_GEOMETRY_VERTICES_OUT_ARB = 0x8DDA , GL_GEOMETRY_INPUT_TYPE_ARB = 0x8DDB , GL_GEOMETRY_OUTPUT_TYPE_ARB = 0x8DDC , GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB = 0x8DDD , GL_MAX_VERTEX_VARYING_COMPONENTS_ARB = 0x8DDE , GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB = 0x8DDF , GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB = 0x8DE0 , GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB = 0x8DE1 }
enum | : GLenum { GL_SHADER_BINARY_FORMAT_SPIR_V_ARB = 0x9551 , GL_SPIR_V_BINARY_ARB = 0x9552 }
enum | : GLenum { GL_INT64_ARB = 0x140E , GL_INT64_VEC2_ARB = 0x8FE9 , GL_INT64_VEC3_ARB = 0x8FEA , GL_INT64_VEC4_ARB = 0x8FEB , GL_UNSIGNED_INT64_VEC2_ARB = 0x8FF5 , GL_UNSIGNED_INT64_VEC3_ARB = 0x8FF6 , GL_UNSIGNED_INT64_VEC4_ARB = 0x8FF7 }
enum | : GLenum { GL_HALF_FLOAT_ARB = 0x140B }
enum | : GLenum { GL_CONVOLUTION_BORDER_MODE = 0x8013 , GL_CONVOLUTION_FILTER_SCALE = 0x8014 , GL_CONVOLUTION_FILTER_BIAS = 0x8015 , GL_REDUCE = 0x8016 , GL_CONVOLUTION_FORMAT = 0x8017 , GL_CONVOLUTION_WIDTH = 0x8018 , GL_CONVOLUTION_HEIGHT = 0x8019 , GL_MAX_CONVOLUTION_WIDTH = 0x801A , GL_MAX_CONVOLUTION_HEIGHT = 0x801B , GL_POST_CONVOLUTION_RED_SCALE = 0x801C , GL_POST_CONVOLUTION_GREEN_SCALE = 0x801D , GL_POST_CONVOLUTION_BLUE_SCALE = 0x801E , GL_POST_CONVOLUTION_ALPHA_SCALE = 0x801F , GL_POST_CONVOLUTION_RED_BIAS = 0x8020 , GL_POST_CONVOLUTION_GREEN_BIAS = 0x8021 , GL_POST_CONVOLUTION_BLUE_BIAS = 0x8022 , GL_POST_CONVOLUTION_ALPHA_BIAS = 0x8023 , GL_HISTOGRAM_WIDTH = 0x8026 , GL_HISTOGRAM_FORMAT = 0x8027 , GL_HISTOGRAM_RED_SIZE = 0x8028 , GL_HISTOGRAM_GREEN_SIZE = 0x8029 , GL_HISTOGRAM_BLUE_SIZE = 0x802A , GL_HISTOGRAM_ALPHA_SIZE = 0x802B , GL_HISTOGRAM_LUMINANCE_SIZE = 0x802C , GL_HISTOGRAM_SINK = 0x802D , GL_MINMAX_FORMAT = 0x802F , GL_MINMAX_SINK = 0x8030 , GL_TABLE_TOO_LARGE = 0x8031 , GL_COLOR_MATRIX = 0x80B1 , GL_COLOR_MATRIX_STACK_DEPTH = 0x80B2 , GL_MAX_COLOR_MATRIX_STACK_DEPTH = 0x80B3 , GL_POST_COLOR_MATRIX_RED_SCALE = 0x80B4 , GL_POST_COLOR_MATRIX_GREEN_SCALE = 0x80B5 , GL_POST_COLOR_MATRIX_BLUE_SCALE = 0x80B6 , GL_POST_COLOR_MATRIX_ALPHA_SCALE = 0x80B7 , GL_POST_COLOR_MATRIX_RED_BIAS = 0x80B8 , GL_POST_COLOR_MATRIX_GREEN_BIAS = 0x80B9 , GL_POST_COLOR_MATRIX_BLUE_BIAS = 0x80BA , GL_POST_COLOR_MATRIX_ALPHA_BIAS = 0x80BB , GL_COLOR_TABLE_SCALE = 0x80D6 , GL_COLOR_TABLE_BIAS = 0x80D7 , GL_COLOR_TABLE_FORMAT = 0x80D8 , GL_COLOR_TABLE_WIDTH = 0x80D9 , GL_COLOR_TABLE_RED_SIZE = 0x80DA , GL_COLOR_TABLE_GREEN_SIZE = 0x80DB , GL_COLOR_TABLE_BLUE_SIZE = 0x80DC , GL_COLOR_TABLE_ALPHA_SIZE = 0x80DD , GL_COLOR_TABLE_LUMINANCE_SIZE = 0x80DE , GL_COLOR_TABLE_INTENSITY_SIZE = 0x80DF , GL_CONSTANT_BORDER = 0x8151 , GL_REPLICATE_BORDER = 0x8153 , GL_CONVOLUTION_BORDER_COLOR = 0x8154 }
enum | : GLenum { GL_PARAMETER_BUFFER_ARB = 0x80EE , GL_PARAMETER_BUFFER_BINDING_ARB = 0x80EF }
enum | : GLenum { GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ARB = 0x88FE }
enum | : GLenum { GL_SRGB_DECODE_ARB = 0x8299 , GL_VIEW_CLASS_EAC_R11 = 0x9383 , GL_VIEW_CLASS_EAC_RG11 = 0x9384 , GL_VIEW_CLASS_ETC2_RGB = 0x9385 , GL_VIEW_CLASS_ETC2_RGBA = 0x9386 , GL_VIEW_CLASS_ETC2_EAC_RGBA = 0x9387 , GL_VIEW_CLASS_ASTC_4x4_RGBA = 0x9388 , GL_VIEW_CLASS_ASTC_5x4_RGBA = 0x9389 , GL_VIEW_CLASS_ASTC_5x5_RGBA = 0x938A , GL_VIEW_CLASS_ASTC_6x5_RGBA = 0x938B , GL_VIEW_CLASS_ASTC_6x6_RGBA = 0x938C , GL_VIEW_CLASS_ASTC_8x5_RGBA = 0x938D , GL_VIEW_CLASS_ASTC_8x6_RGBA = 0x938E , GL_VIEW_CLASS_ASTC_8x8_RGBA = 0x938F , GL_VIEW_CLASS_ASTC_10x5_RGBA = 0x9390 , GL_VIEW_CLASS_ASTC_10x6_RGBA = 0x9391 , GL_VIEW_CLASS_ASTC_10x8_RGBA = 0x9392 , GL_VIEW_CLASS_ASTC_10x10_RGBA = 0x9393 , GL_VIEW_CLASS_ASTC_12x10_RGBA = 0x9394 , GL_VIEW_CLASS_ASTC_12x12_RGBA = 0x9395 }
enum | : GLenum { GL_MATRIX_PALETTE_ARB = 0x8840 , GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB = 0x8841 , GL_MAX_PALETTE_MATRICES_ARB = 0x8842 , GL_CURRENT_PALETTE_MATRIX_ARB = 0x8843 , GL_MATRIX_INDEX_ARRAY_ARB = 0x8844 , GL_CURRENT_MATRIX_INDEX_ARB = 0x8845 , GL_MATRIX_INDEX_ARRAY_SIZE_ARB = 0x8846 , GL_MATRIX_INDEX_ARRAY_TYPE_ARB = 0x8847 , GL_MATRIX_INDEX_ARRAY_STRIDE_ARB = 0x8848 , GL_MATRIX_INDEX_ARRAY_POINTER_ARB = 0x8849 }
enum | : GLenum { GL_MULTISAMPLE_ARB = 0x809D , GL_SAMPLE_ALPHA_TO_COVERAGE_ARB = 0x809E , GL_SAMPLE_ALPHA_TO_ONE_ARB = 0x809F , GL_SAMPLE_COVERAGE_ARB = 0x80A0 , GL_SAMPLE_BUFFERS_ARB = 0x80A8 , GL_SAMPLES_ARB = 0x80A9 , GL_SAMPLE_COVERAGE_VALUE_ARB = 0x80AA , GL_SAMPLE_COVERAGE_INVERT_ARB = 0x80AB , GL_MULTISAMPLE_BIT_ARB = 0x20000000 }
enum | : GLenum { GL_TEXTURE0_ARB = 0x84C0 , GL_TEXTURE1_ARB = 0x84C1 , GL_TEXTURE2_ARB = 0x84C2 , GL_TEXTURE3_ARB = 0x84C3 , GL_TEXTURE4_ARB = 0x84C4 , GL_TEXTURE5_ARB = 0x84C5 , GL_TEXTURE6_ARB = 0x84C6 , GL_TEXTURE7_ARB = 0x84C7 , GL_TEXTURE8_ARB = 0x84C8 , GL_TEXTURE9_ARB = 0x84C9 , GL_TEXTURE10_ARB = 0x84CA , GL_TEXTURE11_ARB = 0x84CB , GL_TEXTURE12_ARB = 0x84CC , GL_TEXTURE13_ARB = 0x84CD , GL_TEXTURE14_ARB = 0x84CE , GL_TEXTURE15_ARB = 0x84CF , GL_TEXTURE16_ARB = 0x84D0 , GL_TEXTURE17_ARB = 0x84D1 , GL_TEXTURE18_ARB = 0x84D2 , GL_TEXTURE19_ARB = 0x84D3 , GL_TEXTURE20_ARB = 0x84D4 , GL_TEXTURE21_ARB = 0x84D5 , GL_TEXTURE22_ARB = 0x84D6 , GL_TEXTURE23_ARB = 0x84D7 , GL_TEXTURE24_ARB = 0x84D8 , GL_TEXTURE25_ARB = 0x84D9 , GL_TEXTURE26_ARB = 0x84DA , GL_TEXTURE27_ARB = 0x84DB , GL_TEXTURE28_ARB = 0x84DC , GL_TEXTURE29_ARB = 0x84DD , GL_TEXTURE30_ARB = 0x84DE , GL_TEXTURE31_ARB = 0x84DF , GL_ACTIVE_TEXTURE_ARB = 0x84E0 , GL_CLIENT_ACTIVE_TEXTURE_ARB = 0x84E1 , GL_MAX_TEXTURE_UNITS_ARB = 0x84E2 }
enum | : GLenum { GL_QUERY_COUNTER_BITS_ARB = 0x8864 , GL_CURRENT_QUERY_ARB = 0x8865 , GL_QUERY_RESULT_ARB = 0x8866 , GL_QUERY_RESULT_AVAILABLE_ARB = 0x8867 , GL_SAMPLES_PASSED_ARB = 0x8914 }
enum | : GLenum { GL_MAX_SHADER_COMPILER_THREADS_ARB = 0x91B0 , GL_COMPLETION_STATUS_ARB = 0x91B1 }
enum | : GLenum { GL_VERTICES_SUBMITTED_ARB = 0x82EE , GL_PRIMITIVES_SUBMITTED_ARB = 0x82EF , GL_VERTEX_SHADER_INVOCATIONS_ARB = 0x82F0 , GL_TESS_CONTROL_SHADER_PATCHES_ARB = 0x82F1 , GL_TESS_EVALUATION_SHADER_INVOCATIONS_ARB = 0x82F2 , GL_GEOMETRY_SHADER_PRIMITIVES_EMITTED_ARB = 0x82F3 , GL_FRAGMENT_SHADER_INVOCATIONS_ARB = 0x82F4 , GL_COMPUTE_SHADER_INVOCATIONS_ARB = 0x82F5 , GL_CLIPPING_INPUT_PRIMITIVES_ARB = 0x82F6 , GL_CLIPPING_OUTPUT_PRIMITIVES_ARB = 0x82F7 }
enum | : GLenum { GL_PIXEL_PACK_BUFFER_ARB = 0x88EB , GL_PIXEL_UNPACK_BUFFER_ARB = 0x88EC , GL_PIXEL_PACK_BUFFER_BINDING_ARB = 0x88ED , GL_PIXEL_UNPACK_BUFFER_BINDING_ARB = 0x88EF }
enum | : GLenum { GL_POINT_SIZE_MIN_ARB = 0x8126 , GL_POINT_SIZE_MAX_ARB = 0x8127 , GL_POINT_FADE_THRESHOLD_SIZE_ARB = 0x8128 , GL_POINT_DISTANCE_ATTENUATION_ARB = 0x8129 }
enum | : GLenum { GL_POINT_SPRITE_ARB = 0x8861 , GL_COORD_REPLACE_ARB = 0x8862 }
enum | : GLenum { GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT_ARB = 0x00000004 , GL_LOSE_CONTEXT_ON_RESET_ARB = 0x8252 , GL_GUILTY_CONTEXT_RESET_ARB = 0x8253 , GL_INNOCENT_CONTEXT_RESET_ARB = 0x8254 , GL_UNKNOWN_CONTEXT_RESET_ARB = 0x8255 , GL_RESET_NOTIFICATION_STRATEGY_ARB = 0x8256 , GL_NO_RESET_NOTIFICATION_ARB = 0x8261 }
enum | : GLenum { GL_SAMPLE_LOCATION_SUBPIXEL_BITS_ARB = 0x933D , GL_SAMPLE_LOCATION_PIXEL_GRID_WIDTH_ARB = 0x933E , GL_SAMPLE_LOCATION_PIXEL_GRID_HEIGHT_ARB = 0x933F , GL_PROGRAMMABLE_SAMPLE_LOCATION_TABLE_SIZE_ARB = 0x9340 , GL_SAMPLE_LOCATION_ARB = 0x8E50 , GL_PROGRAMMABLE_SAMPLE_LOCATION_ARB = 0x9341 , GL_FRAMEBUFFER_PROGRAMMABLE_SAMPLE_LOCATIONS_ARB = 0x9342 , GL_FRAMEBUFFER_SAMPLE_LOCATION_PIXEL_GRID_ARB = 0x9343 }
enum | : GLenum { GL_SAMPLE_SHADING_ARB = 0x8C36 , GL_MIN_SAMPLE_SHADING_VALUE_ARB = 0x8C37 }
enum | : GLenum { GL_PROGRAM_OBJECT_ARB = 0x8B40 , GL_SHADER_OBJECT_ARB = 0x8B48 , GL_OBJECT_TYPE_ARB = 0x8B4E , GL_OBJECT_SUBTYPE_ARB = 0x8B4F , GL_FLOAT_VEC2_ARB = 0x8B50 , GL_FLOAT_VEC3_ARB = 0x8B51 , GL_FLOAT_VEC4_ARB = 0x8B52 , GL_INT_VEC2_ARB = 0x8B53 , GL_INT_VEC3_ARB = 0x8B54 , GL_INT_VEC4_ARB = 0x8B55 , GL_BOOL_ARB = 0x8B56 , GL_BOOL_VEC2_ARB = 0x8B57 , GL_BOOL_VEC3_ARB = 0x8B58 , GL_BOOL_VEC4_ARB = 0x8B59 , GL_FLOAT_MAT2_ARB = 0x8B5A , GL_FLOAT_MAT3_ARB = 0x8B5B , GL_FLOAT_MAT4_ARB = 0x8B5C , GL_SAMPLER_1D_ARB = 0x8B5D , GL_SAMPLER_2D_ARB = 0x8B5E , GL_SAMPLER_3D_ARB = 0x8B5F , GL_SAMPLER_CUBE_ARB = 0x8B60 , GL_SAMPLER_1D_SHADOW_ARB = 0x8B61 , GL_SAMPLER_2D_SHADOW_ARB = 0x8B62 , GL_SAMPLER_2D_RECT_ARB = 0x8B63 , GL_SAMPLER_2D_RECT_SHADOW_ARB = 0x8B64 , GL_OBJECT_DELETE_STATUS_ARB = 0x8B80 , GL_OBJECT_COMPILE_STATUS_ARB = 0x8B81 , GL_OBJECT_LINK_STATUS_ARB = 0x8B82 , GL_OBJECT_VALIDATE_STATUS_ARB = 0x8B83 , GL_OBJECT_INFO_LOG_LENGTH_ARB = 0x8B84 , GL_OBJECT_ATTACHED_OBJECTS_ARB = 0x8B85 , GL_OBJECT_ACTIVE_UNIFORMS_ARB = 0x8B86 , GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB = 0x8B87 , GL_OBJECT_SHADER_SOURCE_LENGTH_ARB = 0x8B88 }
enum | : GLenum { GL_SHADING_LANGUAGE_VERSION_ARB = 0x8B8C }
enum | : GLenum { GL_SHADER_INCLUDE_ARB = 0x8DAE , GL_NAMED_STRING_LENGTH_ARB = 0x8DE9 , GL_NAMED_STRING_TYPE_ARB = 0x8DEA }
enum | : GLenum { GL_TEXTURE_COMPARE_MODE_ARB = 0x884C , GL_TEXTURE_COMPARE_FUNC_ARB = 0x884D , GL_COMPARE_R_TO_TEXTURE_ARB = 0x884E }
enum | : GLenum { GL_TEXTURE_COMPARE_FAIL_VALUE_ARB = 0x80BF }
enum | : GLenum { GL_SPARSE_STORAGE_BIT_ARB = 0x0400 , GL_SPARSE_BUFFER_PAGE_SIZE_ARB = 0x82F8 }
enum | : GLenum { GL_TEXTURE_SPARSE_ARB = 0x91A6 , GL_VIRTUAL_PAGE_SIZE_INDEX_ARB = 0x91A7 , GL_NUM_SPARSE_LEVELS_ARB = 0x91AA , GL_NUM_VIRTUAL_PAGE_SIZES_ARB = 0x91A8 , GL_VIRTUAL_PAGE_SIZE_X_ARB = 0x9195 , GL_VIRTUAL_PAGE_SIZE_Y_ARB = 0x9196 , GL_VIRTUAL_PAGE_SIZE_Z_ARB = 0x9197 , GL_MAX_SPARSE_TEXTURE_SIZE_ARB = 0x9198 , GL_MAX_SPARSE_3D_TEXTURE_SIZE_ARB = 0x9199 , GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS_ARB = 0x919A , GL_SPARSE_TEXTURE_FULL_ARRAY_CUBE_MIPMAPS_ARB = 0x91A9 }
enum | : GLenum { GL_CLAMP_TO_BORDER_ARB = 0x812D }
enum | : GLenum { GL_TEXTURE_BUFFER_ARB = 0x8C2A , GL_MAX_TEXTURE_BUFFER_SIZE_ARB = 0x8C2B , GL_TEXTURE_BINDING_BUFFER_ARB = 0x8C2C , GL_TEXTURE_BUFFER_DATA_STORE_BINDING_ARB = 0x8C2D , GL_TEXTURE_BUFFER_FORMAT_ARB = 0x8C2E }
enum | : GLenum { GL_COMPRESSED_ALPHA_ARB = 0x84E9 , GL_COMPRESSED_LUMINANCE_ARB = 0x84EA , GL_COMPRESSED_LUMINANCE_ALPHA_ARB = 0x84EB , GL_COMPRESSED_INTENSITY_ARB = 0x84EC , GL_COMPRESSED_RGB_ARB = 0x84ED , GL_COMPRESSED_RGBA_ARB = 0x84EE , GL_TEXTURE_COMPRESSION_HINT_ARB = 0x84EF , GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB = 0x86A0 , GL_TEXTURE_COMPRESSED_ARB = 0x86A1 , GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB = 0x86A2 , GL_COMPRESSED_TEXTURE_FORMATS_ARB = 0x86A3 }
enum | : GLenum { GL_COMPRESSED_RGBA_BPTC_UNORM_ARB = 0x8E8C , GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_ARB = 0x8E8D , GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_ARB = 0x8E8E , GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_ARB = 0x8E8F }
enum | : GLenum { GL_NORMAL_MAP_ARB = 0x8511 , GL_REFLECTION_MAP_ARB = 0x8512 , GL_TEXTURE_CUBE_MAP_ARB = 0x8513 , GL_TEXTURE_BINDING_CUBE_MAP_ARB = 0x8514 , GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB = 0x8515 , GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB = 0x8516 , GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB = 0x8517 , GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB = 0x8518 , GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB = 0x8519 , GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB = 0x851A , GL_PROXY_TEXTURE_CUBE_MAP_ARB = 0x851B , GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB = 0x851C }
enum | : GLenum { GL_TEXTURE_CUBE_MAP_ARRAY_ARB = 0x9009 , GL_TEXTURE_BINDING_CUBE_MAP_ARRAY_ARB = 0x900A , GL_PROXY_TEXTURE_CUBE_MAP_ARRAY_ARB = 0x900B , GL_SAMPLER_CUBE_MAP_ARRAY_ARB = 0x900C , GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW_ARB = 0x900D , GL_INT_SAMPLER_CUBE_MAP_ARRAY_ARB = 0x900E , GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_ARB = 0x900F }
enum | : GLenum { GL_COMBINE_ARB = 0x8570 , GL_COMBINE_RGB_ARB = 0x8571 , GL_COMBINE_ALPHA_ARB = 0x8572 , GL_SOURCE0_RGB_ARB = 0x8580 , GL_SOURCE1_RGB_ARB = 0x8581 , GL_SOURCE2_RGB_ARB = 0x8582 , GL_SOURCE0_ALPHA_ARB = 0x8588 , GL_SOURCE1_ALPHA_ARB = 0x8589 , GL_SOURCE2_ALPHA_ARB = 0x858A , GL_OPERAND0_RGB_ARB = 0x8590 , GL_OPERAND1_RGB_ARB = 0x8591 , GL_OPERAND2_RGB_ARB = 0x8592 , GL_OPERAND0_ALPHA_ARB = 0x8598 , GL_OPERAND1_ALPHA_ARB = 0x8599 , GL_OPERAND2_ALPHA_ARB = 0x859A , GL_RGB_SCALE_ARB = 0x8573 , GL_ADD_SIGNED_ARB = 0x8574 , GL_INTERPOLATE_ARB = 0x8575 , GL_SUBTRACT_ARB = 0x84E7 , GL_CONSTANT_ARB = 0x8576 , GL_PRIMARY_COLOR_ARB = 0x8577 , GL_PREVIOUS_ARB = 0x8578 }
enum | : GLenum { GL_DOT3_RGB_ARB = 0x86AE , GL_DOT3_RGBA_ARB = 0x86AF }
enum | : GLenum { GL_TEXTURE_REDUCTION_MODE_ARB = 0x9366 , GL_WEIGHTED_AVERAGE_ARB = 0x9367 }
enum | : GLenum { GL_TEXTURE_RED_TYPE_ARB = 0x8C10 , GL_TEXTURE_GREEN_TYPE_ARB = 0x8C11 , GL_TEXTURE_BLUE_TYPE_ARB = 0x8C12 , GL_TEXTURE_ALPHA_TYPE_ARB = 0x8C13 , GL_TEXTURE_LUMINANCE_TYPE_ARB = 0x8C14 , GL_TEXTURE_INTENSITY_TYPE_ARB = 0x8C15 , GL_TEXTURE_DEPTH_TYPE_ARB = 0x8C16 , GL_UNSIGNED_NORMALIZED_ARB = 0x8C17 , GL_RGBA32F_ARB = 0x8814 , GL_RGB32F_ARB = 0x8815 , GL_ALPHA32F_ARB = 0x8816 , GL_INTENSITY32F_ARB = 0x8817 , GL_LUMINANCE32F_ARB = 0x8818 , GL_LUMINANCE_ALPHA32F_ARB = 0x8819 , GL_RGBA16F_ARB = 0x881A , GL_RGB16F_ARB = 0x881B , GL_ALPHA16F_ARB = 0x881C , GL_INTENSITY16F_ARB = 0x881D , GL_LUMINANCE16F_ARB = 0x881E , GL_LUMINANCE_ALPHA16F_ARB = 0x881F }
enum | : GLenum { GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_ARB = 0x8E5E , GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_ARB = 0x8E5F , GL_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS_ARB = 0x8F9F }
enum | : GLenum { GL_MIRRORED_REPEAT_ARB = 0x8370 }
enum | : GLenum { GL_TEXTURE_RECTANGLE_ARB = 0x84F5 , GL_TEXTURE_BINDING_RECTANGLE_ARB = 0x84F6 , GL_PROXY_TEXTURE_RECTANGLE_ARB = 0x84F7 , GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB = 0x84F8 }
enum | : GLenum { GL_TRANSFORM_FEEDBACK_OVERFLOW_ARB = 0x82EC , GL_TRANSFORM_FEEDBACK_STREAM_OVERFLOW_ARB = 0x82ED }
enum | : GLenum { GL_TRANSPOSE_MODELVIEW_MATRIX_ARB = 0x84E3 , GL_TRANSPOSE_PROJECTION_MATRIX_ARB = 0x84E4 , GL_TRANSPOSE_TEXTURE_MATRIX_ARB = 0x84E5 , GL_TRANSPOSE_COLOR_MATRIX_ARB = 0x84E6 }
enum | : GLenum { GL_MAX_VERTEX_UNITS_ARB = 0x86A4 , GL_ACTIVE_VERTEX_UNITS_ARB = 0x86A5 , GL_WEIGHT_SUM_UNITY_ARB = 0x86A6 , GL_VERTEX_BLEND_ARB = 0x86A7 , GL_CURRENT_WEIGHT_ARB = 0x86A8 , GL_WEIGHT_ARRAY_TYPE_ARB = 0x86A9 , GL_WEIGHT_ARRAY_STRIDE_ARB = 0x86AA , GL_WEIGHT_ARRAY_SIZE_ARB = 0x86AB , GL_WEIGHT_ARRAY_POINTER_ARB = 0x86AC , GL_WEIGHT_ARRAY_ARB = 0x86AD , GL_MODELVIEW0_ARB = 0x1700 , GL_MODELVIEW1_ARB = 0x850A , GL_MODELVIEW2_ARB = 0x8722 , GL_MODELVIEW3_ARB = 0x8723 , GL_MODELVIEW4_ARB = 0x8724 , GL_MODELVIEW5_ARB = 0x8725 , GL_MODELVIEW6_ARB = 0x8726 , GL_MODELVIEW7_ARB = 0x8727 , GL_MODELVIEW8_ARB = 0x8728 , GL_MODELVIEW9_ARB = 0x8729 , GL_MODELVIEW10_ARB = 0x872A , GL_MODELVIEW11_ARB = 0x872B , GL_MODELVIEW12_ARB = 0x872C , GL_MODELVIEW13_ARB = 0x872D , GL_MODELVIEW14_ARB = 0x872E , GL_MODELVIEW15_ARB = 0x872F , GL_MODELVIEW16_ARB = 0x8730 , GL_MODELVIEW17_ARB = 0x8731 , GL_MODELVIEW18_ARB = 0x8732 , GL_MODELVIEW19_ARB = 0x8733 , GL_MODELVIEW20_ARB = 0x8734 , GL_MODELVIEW21_ARB = 0x8735 , GL_MODELVIEW22_ARB = 0x8736 , GL_MODELVIEW23_ARB = 0x8737 , GL_MODELVIEW24_ARB = 0x8738 , GL_MODELVIEW25_ARB = 0x8739 , GL_MODELVIEW26_ARB = 0x873A , GL_MODELVIEW27_ARB = 0x873B , GL_MODELVIEW28_ARB = 0x873C , GL_MODELVIEW29_ARB = 0x873D , GL_MODELVIEW30_ARB = 0x873E , GL_MODELVIEW31_ARB = 0x873F }
enum | : GLenum { GL_BUFFER_SIZE_ARB = 0x8764 , GL_BUFFER_USAGE_ARB = 0x8765 , GL_ARRAY_BUFFER_ARB = 0x8892 , GL_ELEMENT_ARRAY_BUFFER_ARB = 0x8893 , GL_ARRAY_BUFFER_BINDING_ARB = 0x8894 , GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB = 0x8895 , GL_VERTEX_ARRAY_BUFFER_BINDING_ARB = 0x8896 , GL_NORMAL_ARRAY_BUFFER_BINDING_ARB = 0x8897 , GL_COLOR_ARRAY_BUFFER_BINDING_ARB = 0x8898 , GL_INDEX_ARRAY_BUFFER_BINDING_ARB = 0x8899 , GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB = 0x889A , GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB = 0x889B , GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB = 0x889C , GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB = 0x889D , GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB = 0x889E , GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB = 0x889F , GL_READ_ONLY_ARB = 0x88B8 , GL_WRITE_ONLY_ARB = 0x88B9 , GL_READ_WRITE_ARB = 0x88BA , GL_BUFFER_ACCESS_ARB = 0x88BB , GL_BUFFER_MAPPED_ARB = 0x88BC , GL_BUFFER_MAP_POINTER_ARB = 0x88BD , GL_STREAM_DRAW_ARB = 0x88E0 , GL_STREAM_READ_ARB = 0x88E1 , GL_STREAM_COPY_ARB = 0x88E2 , GL_STATIC_DRAW_ARB = 0x88E4 , GL_STATIC_READ_ARB = 0x88E5 , GL_STATIC_COPY_ARB = 0x88E6 , GL_DYNAMIC_DRAW_ARB = 0x88E8 , GL_DYNAMIC_READ_ARB = 0x88E9 , GL_DYNAMIC_COPY_ARB = 0x88EA }
enum | : GLenum { GL_COLOR_SUM_ARB = 0x8458 , GL_VERTEX_PROGRAM_ARB = 0x8620 , GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB = 0x8622 , GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB = 0x8623 , GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB = 0x8624 , GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB = 0x8625 , GL_CURRENT_VERTEX_ATTRIB_ARB = 0x8626 , GL_VERTEX_PROGRAM_POINT_SIZE_ARB = 0x8642 , GL_VERTEX_PROGRAM_TWO_SIDE_ARB = 0x8643 , GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB = 0x8645 , GL_MAX_VERTEX_ATTRIBS_ARB = 0x8869 , GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB = 0x886A , GL_PROGRAM_ADDRESS_REGISTERS_ARB = 0x88B0 , GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB = 0x88B1 , GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB = 0x88B2 , GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB = 0x88B3 }
enum | : GLenum { GL_VERTEX_SHADER_ARB = 0x8B31 , GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB = 0x8B4A , GL_MAX_VARYING_FLOATS_ARB = 0x8B4B , GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB = 0x8B4C , GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB = 0x8B4D , GL_OBJECT_ACTIVE_ATTRIBUTES_ARB = 0x8B89 , GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB = 0x8B8A }
enum | : GLenum { GL_MAX_DRAW_BUFFERS_ATI = 0x8824 , GL_DRAW_BUFFER0_ATI = 0x8825 , GL_DRAW_BUFFER1_ATI = 0x8826 , GL_DRAW_BUFFER2_ATI = 0x8827 , GL_DRAW_BUFFER3_ATI = 0x8828 , GL_DRAW_BUFFER4_ATI = 0x8829 , GL_DRAW_BUFFER5_ATI = 0x882A , GL_DRAW_BUFFER6_ATI = 0x882B , GL_DRAW_BUFFER7_ATI = 0x882C , GL_DRAW_BUFFER8_ATI = 0x882D , GL_DRAW_BUFFER9_ATI = 0x882E , GL_DRAW_BUFFER10_ATI = 0x882F , GL_DRAW_BUFFER11_ATI = 0x8830 , GL_DRAW_BUFFER12_ATI = 0x8831 , GL_DRAW_BUFFER13_ATI = 0x8832 , GL_DRAW_BUFFER14_ATI = 0x8833 , GL_DRAW_BUFFER15_ATI = 0x8834 }
enum | : GLenum { GL_ELEMENT_ARRAY_ATI = 0x8768 , GL_ELEMENT_ARRAY_TYPE_ATI = 0x8769 , GL_ELEMENT_ARRAY_POINTER_ATI = 0x876A }
enum | : GLenum { GL_BUMP_ROT_MATRIX_ATI = 0x8775 , GL_BUMP_ROT_MATRIX_SIZE_ATI = 0x8776 , GL_BUMP_NUM_TEX_UNITS_ATI = 0x8777 , GL_BUMP_TEX_UNITS_ATI = 0x8778 , GL_DUDV_ATI = 0x8779 , GL_DU8DV8_ATI = 0x877A , GL_BUMP_ENVMAP_ATI = 0x877B , GL_BUMP_TARGET_ATI = 0x877C }
enum | : GLenum { GL_FRAGMENT_SHADER_ATI = 0x8920 , GL_REG_0_ATI = 0x8921 , GL_REG_1_ATI = 0x8922 , GL_REG_2_ATI = 0x8923 , GL_REG_3_ATI = 0x8924 , GL_REG_4_ATI = 0x8925 , GL_REG_5_ATI = 0x8926 , GL_REG_6_ATI = 0x8927 , GL_REG_7_ATI = 0x8928 , GL_REG_8_ATI = 0x8929 , GL_REG_9_ATI = 0x892A , GL_REG_10_ATI = 0x892B , GL_REG_11_ATI = 0x892C , GL_REG_12_ATI = 0x892D , GL_REG_13_ATI = 0x892E , GL_REG_14_ATI = 0x892F , GL_REG_15_ATI = 0x8930 , GL_REG_16_ATI = 0x8931 , GL_REG_17_ATI = 0x8932 , GL_REG_18_ATI = 0x8933 , GL_REG_19_ATI = 0x8934 , GL_REG_20_ATI = 0x8935 , GL_REG_21_ATI = 0x8936 , GL_REG_22_ATI = 0x8937 , GL_REG_23_ATI = 0x8938 , GL_REG_24_ATI = 0x8939 , GL_REG_25_ATI = 0x893A , GL_REG_26_ATI = 0x893B , GL_REG_27_ATI = 0x893C , GL_REG_28_ATI = 0x893D , GL_REG_29_ATI = 0x893E , GL_REG_30_ATI = 0x893F , GL_REG_31_ATI = 0x8940 , GL_CON_0_ATI = 0x8941 , GL_CON_1_ATI = 0x8942 , GL_CON_2_ATI = 0x8943 , GL_CON_3_ATI = 0x8944 , GL_CON_4_ATI = 0x8945 , GL_CON_5_ATI = 0x8946 , GL_CON_6_ATI = 0x8947 , GL_CON_7_ATI = 0x8948 , GL_CON_8_ATI = 0x8949 , GL_CON_9_ATI = 0x894A , GL_CON_10_ATI = 0x894B , GL_CON_11_ATI = 0x894C , GL_CON_12_ATI = 0x894D , GL_CON_13_ATI = 0x894E , GL_CON_14_ATI = 0x894F , GL_CON_15_ATI = 0x8950 , GL_CON_16_ATI = 0x8951 , GL_CON_17_ATI = 0x8952 , GL_CON_18_ATI = 0x8953 , GL_CON_19_ATI = 0x8954 , GL_CON_20_ATI = 0x8955 , GL_CON_21_ATI = 0x8956 , GL_CON_22_ATI = 0x8957 , GL_CON_23_ATI = 0x8958 , GL_CON_24_ATI = 0x8959 , GL_CON_25_ATI = 0x895A , GL_CON_26_ATI = 0x895B , GL_CON_27_ATI = 0x895C , GL_CON_28_ATI = 0x895D , GL_CON_29_ATI = 0x895E , GL_CON_30_ATI = 0x895F , GL_CON_31_ATI = 0x8960 , GL_MOV_ATI = 0x8961 , GL_ADD_ATI = 0x8963 , GL_MUL_ATI = 0x8964 , GL_SUB_ATI = 0x8965 , GL_DOT3_ATI = 0x8966 , GL_DOT4_ATI = 0x8967 , GL_MAD_ATI = 0x8968 , GL_LERP_ATI = 0x8969 , GL_CND_ATI = 0x896A , GL_CND0_ATI = 0x896B , GL_DOT2_ADD_ATI = 0x896C , GL_SECONDARY_INTERPOLATOR_ATI = 0x896D , GL_NUM_FRAGMENT_REGISTERS_ATI = 0x896E , GL_NUM_FRAGMENT_CONSTANTS_ATI = 0x896F , GL_NUM_PASSES_ATI = 0x8970 , GL_NUM_INSTRUCTIONS_PER_PASS_ATI = 0x8971 , GL_NUM_INSTRUCTIONS_TOTAL_ATI = 0x8972 , GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI = 0x8973 , GL_NUM_LOOPBACK_COMPONENTS_ATI = 0x8974 , GL_COLOR_ALPHA_PAIRING_ATI = 0x8975 , GL_SWIZZLE_STR_ATI = 0x8976 , GL_SWIZZLE_STQ_ATI = 0x8977 , GL_SWIZZLE_STR_DR_ATI = 0x8978 , GL_SWIZZLE_STQ_DQ_ATI = 0x8979 , GL_SWIZZLE_STRQ_ATI = 0x897A , GL_SWIZZLE_STRQ_DQ_ATI = 0x897B , GL_RED_BIT_ATI = 0x00000001 , GL_GREEN_BIT_ATI = 0x00000002 , GL_BLUE_BIT_ATI = 0x00000004 , GL_2X_BIT_ATI = 0x00000001 , GL_4X_BIT_ATI = 0x00000002 , GL_8X_BIT_ATI = 0x00000004 , GL_HALF_BIT_ATI = 0x00000008 , GL_QUARTER_BIT_ATI = 0x00000010 , GL_EIGHTH_BIT_ATI = 0x00000020 , GL_SATURATE_BIT_ATI = 0x00000040 , GL_COMP_BIT_ATI = 0x00000002 , GL_NEGATE_BIT_ATI = 0x00000004 , GL_BIAS_BIT_ATI = 0x00000008 }
enum | : GLenum { GL_VBO_FREE_MEMORY_ATI = 0x87FB , GL_TEXTURE_FREE_MEMORY_ATI = 0x87FC , GL_RENDERBUFFER_FREE_MEMORY_ATI = 0x87FD }
enum | : GLenum { GL_RGBA_FLOAT_MODE_ATI = 0x8820 , GL_COLOR_CLEAR_UNCLAMPED_VALUE_ATI = 0x8835 }
enum | : GLenum { GL_PN_TRIANGLES_ATI = 0x87F0 , GL_MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATI = 0x87F1 , GL_PN_TRIANGLES_POINT_MODE_ATI = 0x87F2 , GL_PN_TRIANGLES_NORMAL_MODE_ATI = 0x87F3 , GL_PN_TRIANGLES_TESSELATION_LEVEL_ATI = 0x87F4 , GL_PN_TRIANGLES_POINT_MODE_LINEAR_ATI = 0x87F5 , GL_PN_TRIANGLES_POINT_MODE_CUBIC_ATI = 0x87F6 , GL_PN_TRIANGLES_NORMAL_MODE_LINEAR_ATI = 0x87F7 , GL_PN_TRIANGLES_NORMAL_MODE_QUADRATIC_ATI = 0x87F8 }
enum | : GLenum { GL_STENCIL_BACK_FUNC_ATI = 0x8800 , GL_STENCIL_BACK_FAIL_ATI = 0x8801 , GL_STENCIL_BACK_PASS_DEPTH_FAIL_ATI = 0x8802 , GL_STENCIL_BACK_PASS_DEPTH_PASS_ATI = 0x8803 }
enum | : GLenum { GL_TEXT_FRAGMENT_SHADER_ATI = 0x8200 }
enum | : GLenum { GL_MODULATE_ADD_ATI = 0x8744 , GL_MODULATE_SIGNED_ADD_ATI = 0x8745 , GL_MODULATE_SUBTRACT_ATI = 0x8746 }
enum | : GLenum { GL_RGBA_FLOAT32_ATI = 0x8814 , GL_RGB_FLOAT32_ATI = 0x8815 , GL_ALPHA_FLOAT32_ATI = 0x8816 , GL_INTENSITY_FLOAT32_ATI = 0x8817 , GL_LUMINANCE_FLOAT32_ATI = 0x8818 , GL_LUMINANCE_ALPHA_FLOAT32_ATI = 0x8819 , GL_RGBA_FLOAT16_ATI = 0x881A , GL_RGB_FLOAT16_ATI = 0x881B , GL_ALPHA_FLOAT16_ATI = 0x881C , GL_INTENSITY_FLOAT16_ATI = 0x881D , GL_LUMINANCE_FLOAT16_ATI = 0x881E , GL_LUMINANCE_ALPHA_FLOAT16_ATI = 0x881F }
enum | : GLenum { GL_MIRROR_CLAMP_ATI = 0x8742 , GL_MIRROR_CLAMP_TO_EDGE_ATI = 0x8743 }
enum | : GLenum { GL_STATIC_ATI = 0x8760 , GL_DYNAMIC_ATI = 0x8761 , GL_PRESERVE_ATI = 0x8762 , GL_DISCARD_ATI = 0x8763 , GL_OBJECT_BUFFER_SIZE_ATI = 0x8764 , GL_OBJECT_BUFFER_USAGE_ATI = 0x8765 , GL_ARRAY_OBJECT_BUFFER_ATI = 0x8766 , GL_ARRAY_OBJECT_OFFSET_ATI = 0x8767 }
enum | : GLenum { GL_MAX_VERTEX_STREAMS_ATI = 0x876B , GL_VERTEX_STREAM0_ATI = 0x876C , GL_VERTEX_STREAM1_ATI = 0x876D , GL_VERTEX_STREAM2_ATI = 0x876E , GL_VERTEX_STREAM3_ATI = 0x876F , GL_VERTEX_STREAM4_ATI = 0x8770 , GL_VERTEX_STREAM5_ATI = 0x8771 , GL_VERTEX_STREAM6_ATI = 0x8772 , GL_VERTEX_STREAM7_ATI = 0x8773 , GL_VERTEX_SOURCE_ATI = 0x8774 }
enum | : GLenum { GL_422_EXT = 0x80CC , GL_422_REV_EXT = 0x80CD , GL_422_AVERAGE_EXT = 0x80CE , GL_422_REV_AVERAGE_EXT = 0x80CF }
enum | : GLenum { GL_ABGR_EXT = 0x8000 }
enum | : GLenum { GL_BGR_EXT = 0x80E0 , GL_BGRA_EXT = 0x80E1 }
enum | : GLenum { GL_MAX_VERTEX_BINDABLE_UNIFORMS_EXT = 0x8DE2 , GL_MAX_FRAGMENT_BINDABLE_UNIFORMS_EXT = 0x8DE3 , GL_MAX_GEOMETRY_BINDABLE_UNIFORMS_EXT = 0x8DE4 , GL_MAX_BINDABLE_UNIFORM_SIZE_EXT = 0x8DED , GL_UNIFORM_BUFFER_EXT = 0x8DEE , GL_UNIFORM_BUFFER_BINDING_EXT = 0x8DEF }
enum | : GLenum { GL_CONSTANT_COLOR_EXT = 0x8001 , GL_ONE_MINUS_CONSTANT_COLOR_EXT = 0x8002 , GL_CONSTANT_ALPHA_EXT = 0x8003 , GL_ONE_MINUS_CONSTANT_ALPHA_EXT = 0x8004 , GL_BLEND_COLOR_EXT = 0x8005 }
enum | : GLenum { GL_BLEND_EQUATION_RGB_EXT = 0x8009 , GL_BLEND_EQUATION_ALPHA_EXT = 0x883D }
enum | : GLenum { GL_BLEND_DST_RGB_EXT = 0x80C8 , GL_BLEND_SRC_RGB_EXT = 0x80C9 , GL_BLEND_DST_ALPHA_EXT = 0x80CA , GL_BLEND_SRC_ALPHA_EXT = 0x80CB }
enum | : GLenum { GL_MIN_EXT = 0x8007 , GL_MAX_EXT = 0x8008 , GL_FUNC_ADD_EXT = 0x8006 , GL_BLEND_EQUATION_EXT = 0x8009 }
enum | : GLenum { GL_FUNC_SUBTRACT_EXT = 0x800A , GL_FUNC_REVERSE_SUBTRACT_EXT = 0x800B }
enum | : GLenum { GL_CLIP_VOLUME_CLIPPING_HINT_EXT = 0x80F0 }
enum | : GLenum { GL_CMYK_EXT = 0x800C , GL_CMYKA_EXT = 0x800D , GL_PACK_CMYK_HINT_EXT = 0x800E , GL_UNPACK_CMYK_HINT_EXT = 0x800F }
enum | : GLenum { GL_ARRAY_ELEMENT_LOCK_FIRST_EXT = 0x81A8 , GL_ARRAY_ELEMENT_LOCK_COUNT_EXT = 0x81A9 }
enum | : GLenum { GL_CONVOLUTION_1D_EXT = 0x8010 , GL_CONVOLUTION_2D_EXT = 0x8011 , GL_SEPARABLE_2D_EXT = 0x8012 , GL_CONVOLUTION_BORDER_MODE_EXT = 0x8013 , GL_CONVOLUTION_FILTER_SCALE_EXT = 0x8014 , GL_CONVOLUTION_FILTER_BIAS_EXT = 0x8015 , GL_REDUCE_EXT = 0x8016 , GL_CONVOLUTION_FORMAT_EXT = 0x8017 , GL_CONVOLUTION_WIDTH_EXT = 0x8018 , GL_CONVOLUTION_HEIGHT_EXT = 0x8019 , GL_MAX_CONVOLUTION_WIDTH_EXT = 0x801A , GL_MAX_CONVOLUTION_HEIGHT_EXT = 0x801B , GL_POST_CONVOLUTION_RED_SCALE_EXT = 0x801C , GL_POST_CONVOLUTION_GREEN_SCALE_EXT = 0x801D , GL_POST_CONVOLUTION_BLUE_SCALE_EXT = 0x801E , GL_POST_CONVOLUTION_ALPHA_SCALE_EXT = 0x801F , GL_POST_CONVOLUTION_RED_BIAS_EXT = 0x8020 , GL_POST_CONVOLUTION_GREEN_BIAS_EXT = 0x8021 , GL_POST_CONVOLUTION_BLUE_BIAS_EXT = 0x8022 , GL_POST_CONVOLUTION_ALPHA_BIAS_EXT = 0x8023 }
enum | : GLenum { GL_TANGENT_ARRAY_EXT = 0x8439 , GL_BINORMAL_ARRAY_EXT = 0x843A , GL_CURRENT_TANGENT_EXT = 0x843B , GL_CURRENT_BINORMAL_EXT = 0x843C , GL_TANGENT_ARRAY_TYPE_EXT = 0x843E , GL_TANGENT_ARRAY_STRIDE_EXT = 0x843F , GL_BINORMAL_ARRAY_TYPE_EXT = 0x8440 , GL_BINORMAL_ARRAY_STRIDE_EXT = 0x8441 , GL_TANGENT_ARRAY_POINTER_EXT = 0x8442 , GL_BINORMAL_ARRAY_POINTER_EXT = 0x8443 , GL_MAP1_TANGENT_EXT = 0x8444 , GL_MAP2_TANGENT_EXT = 0x8445 , GL_MAP1_BINORMAL_EXT = 0x8446 , GL_MAP2_BINORMAL_EXT = 0x8447 }
enum | : GLenum { GL_CULL_VERTEX_EXT = 0x81AA , GL_CULL_VERTEX_EYE_POSITION_EXT = 0x81AB , GL_CULL_VERTEX_OBJECT_POSITION_EXT = 0x81AC }
enum | : GLenum { GL_PROGRAM_PIPELINE_OBJECT_EXT = 0x8A4F , GL_PROGRAM_OBJECT_EXT = 0x8B40 , GL_SHADER_OBJECT_EXT = 0x8B48 , GL_BUFFER_OBJECT_EXT = 0x9151 , GL_QUERY_OBJECT_EXT = 0x9153 , GL_VERTEX_ARRAY_OBJECT_EXT = 0x9154 }
enum | : GLenum { GL_DEPTH_BOUNDS_TEST_EXT = 0x8890 , GL_DEPTH_BOUNDS_EXT = 0x8891 }
enum | : GLenum { GL_PROGRAM_MATRIX_EXT = 0x8E2D , GL_TRANSPOSE_PROGRAM_MATRIX_EXT = 0x8E2E , GL_PROGRAM_MATRIX_STACK_DEPTH_EXT = 0x8E2F }
enum | : GLenum { GL_MAX_ELEMENTS_VERTICES_EXT = 0x80E8 , GL_MAX_ELEMENTS_INDICES_EXT = 0x80E9 }
enum | : GLenum { GL_FOG_COORDINATE_SOURCE_EXT = 0x8450 , GL_FOG_COORDINATE_EXT = 0x8451 , GL_FRAGMENT_DEPTH_EXT = 0x8452 , GL_CURRENT_FOG_COORDINATE_EXT = 0x8453 , GL_FOG_COORDINATE_ARRAY_TYPE_EXT = 0x8454 , GL_FOG_COORDINATE_ARRAY_STRIDE_EXT = 0x8455 , GL_FOG_COORDINATE_ARRAY_POINTER_EXT = 0x8456 , GL_FOG_COORDINATE_ARRAY_EXT = 0x8457 }
enum | : GLenum { GL_READ_FRAMEBUFFER_EXT = 0x8CA8 , GL_DRAW_FRAMEBUFFER_EXT = 0x8CA9 , GL_DRAW_FRAMEBUFFER_BINDING_EXT = 0x8CA6 , GL_READ_FRAMEBUFFER_BINDING_EXT = 0x8CAA }
enum | : GLenum { GL_RENDERBUFFER_SAMPLES_EXT = 0x8CAB , GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT = 0x8D56 , GL_MAX_SAMPLES_EXT = 0x8D57 }
enum | : GLenum { GL_SCALED_RESOLVE_FASTEST_EXT = 0x90BA , GL_SCALED_RESOLVE_NICEST_EXT = 0x90BB }
enum | : GLenum { GL_INVALID_FRAMEBUFFER_OPERATION_EXT = 0x0506 , GL_MAX_RENDERBUFFER_SIZE_EXT = 0x84E8 , GL_FRAMEBUFFER_BINDING_EXT = 0x8CA6 , GL_RENDERBUFFER_BINDING_EXT = 0x8CA7 , GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT = 0x8CD0 , GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT = 0x8CD1 , GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT = 0x8CD2 , GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT = 0x8CD3 , GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT = 0x8CD4 , GL_FRAMEBUFFER_COMPLETE_EXT = 0x8CD5 , GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT = 0x8CD6 , GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT = 0x8CD7 , GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT = 0x8CD9 , GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT = 0x8CDA , GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT = 0x8CDB , GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT = 0x8CDC , GL_FRAMEBUFFER_UNSUPPORTED_EXT = 0x8CDD , GL_MAX_COLOR_ATTACHMENTS_EXT = 0x8CDF , GL_COLOR_ATTACHMENT0_EXT = 0x8CE0 , GL_COLOR_ATTACHMENT1_EXT = 0x8CE1 , GL_COLOR_ATTACHMENT2_EXT = 0x8CE2 , GL_COLOR_ATTACHMENT3_EXT = 0x8CE3 , GL_COLOR_ATTACHMENT4_EXT = 0x8CE4 , GL_COLOR_ATTACHMENT5_EXT = 0x8CE5 , GL_COLOR_ATTACHMENT6_EXT = 0x8CE6 , GL_COLOR_ATTACHMENT7_EXT = 0x8CE7 , GL_COLOR_ATTACHMENT8_EXT = 0x8CE8 , GL_COLOR_ATTACHMENT9_EXT = 0x8CE9 , GL_COLOR_ATTACHMENT10_EXT = 0x8CEA , GL_COLOR_ATTACHMENT11_EXT = 0x8CEB , GL_COLOR_ATTACHMENT12_EXT = 0x8CEC , GL_COLOR_ATTACHMENT13_EXT = 0x8CED , GL_COLOR_ATTACHMENT14_EXT = 0x8CEE , GL_COLOR_ATTACHMENT15_EXT = 0x8CEF , GL_DEPTH_ATTACHMENT_EXT = 0x8D00 , GL_STENCIL_ATTACHMENT_EXT = 0x8D20 , GL_FRAMEBUFFER_EXT = 0x8D40 , GL_RENDERBUFFER_EXT = 0x8D41 , GL_RENDERBUFFER_WIDTH_EXT = 0x8D42 , GL_RENDERBUFFER_HEIGHT_EXT = 0x8D43 , GL_RENDERBUFFER_INTERNAL_FORMAT_EXT = 0x8D44 , GL_STENCIL_INDEX1_EXT = 0x8D46 , GL_STENCIL_INDEX4_EXT = 0x8D47 , GL_STENCIL_INDEX8_EXT = 0x8D48 , GL_STENCIL_INDEX16_EXT = 0x8D49 , GL_RENDERBUFFER_RED_SIZE_EXT = 0x8D50 , GL_RENDERBUFFER_GREEN_SIZE_EXT = 0x8D51 , GL_RENDERBUFFER_BLUE_SIZE_EXT = 0x8D52 , GL_RENDERBUFFER_ALPHA_SIZE_EXT = 0x8D53 , GL_RENDERBUFFER_DEPTH_SIZE_EXT = 0x8D54 , GL_RENDERBUFFER_STENCIL_SIZE_EXT = 0x8D55 }
enum | : GLenum { GL_FRAMEBUFFER_SRGB_EXT = 0x8DB9 , GL_FRAMEBUFFER_SRGB_CAPABLE_EXT = 0x8DBA }
enum | : GLenum { GL_GEOMETRY_SHADER_EXT = 0x8DD9 , GL_GEOMETRY_VERTICES_OUT_EXT = 0x8DDA , GL_GEOMETRY_INPUT_TYPE_EXT = 0x8DDB , GL_GEOMETRY_OUTPUT_TYPE_EXT = 0x8DDC , GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT = 0x8C29 , GL_MAX_GEOMETRY_VARYING_COMPONENTS_EXT = 0x8DDD , GL_MAX_VERTEX_VARYING_COMPONENTS_EXT = 0x8DDE , GL_MAX_VARYING_COMPONENTS_EXT = 0x8B4B , GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT = 0x8DDF , GL_MAX_GEOMETRY_OUTPUT_VERTICES_EXT = 0x8DE0 , GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_EXT = 0x8DE1 , GL_LINES_ADJACENCY_EXT = 0x000A , GL_LINE_STRIP_ADJACENCY_EXT = 0x000B , GL_TRIANGLES_ADJACENCY_EXT = 0x000C , GL_TRIANGLE_STRIP_ADJACENCY_EXT = 0x000D , GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT = 0x8DA8 , GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_EXT = 0x8DA9 , GL_FRAMEBUFFER_ATTACHMENT_LAYERED_EXT = 0x8DA7 , GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT = 0x8CD4 , GL_PROGRAM_POINT_SIZE_EXT = 0x8642 }
enum | : GLenum { GL_SAMPLER_1D_ARRAY_EXT = 0x8DC0 , GL_SAMPLER_2D_ARRAY_EXT = 0x8DC1 , GL_SAMPLER_BUFFER_EXT = 0x8DC2 , GL_SAMPLER_1D_ARRAY_SHADOW_EXT = 0x8DC3 , GL_SAMPLER_2D_ARRAY_SHADOW_EXT = 0x8DC4 , GL_SAMPLER_CUBE_SHADOW_EXT = 0x8DC5 , GL_UNSIGNED_INT_VEC2_EXT = 0x8DC6 , GL_UNSIGNED_INT_VEC3_EXT = 0x8DC7 , GL_UNSIGNED_INT_VEC4_EXT = 0x8DC8 , GL_INT_SAMPLER_1D_EXT = 0x8DC9 , GL_INT_SAMPLER_2D_EXT = 0x8DCA , GL_INT_SAMPLER_3D_EXT = 0x8DCB , GL_INT_SAMPLER_CUBE_EXT = 0x8DCC , GL_INT_SAMPLER_2D_RECT_EXT = 0x8DCD , GL_INT_SAMPLER_1D_ARRAY_EXT = 0x8DCE , GL_INT_SAMPLER_2D_ARRAY_EXT = 0x8DCF , GL_INT_SAMPLER_BUFFER_EXT = 0x8DD0 , GL_UNSIGNED_INT_SAMPLER_1D_EXT = 0x8DD1 , GL_UNSIGNED_INT_SAMPLER_2D_EXT = 0x8DD2 , GL_UNSIGNED_INT_SAMPLER_3D_EXT = 0x8DD3 , GL_UNSIGNED_INT_SAMPLER_CUBE_EXT = 0x8DD4 , GL_UNSIGNED_INT_SAMPLER_2D_RECT_EXT = 0x8DD5 , GL_UNSIGNED_INT_SAMPLER_1D_ARRAY_EXT = 0x8DD6 , GL_UNSIGNED_INT_SAMPLER_2D_ARRAY_EXT = 0x8DD7 , GL_UNSIGNED_INT_SAMPLER_BUFFER_EXT = 0x8DD8 , GL_MIN_PROGRAM_TEXEL_OFFSET_EXT = 0x8904 , GL_MAX_PROGRAM_TEXEL_OFFSET_EXT = 0x8905 , GL_VERTEX_ATTRIB_ARRAY_INTEGER_EXT = 0x88FD }
enum | : GLenum { GL_HISTOGRAM_EXT = 0x8024 , GL_PROXY_HISTOGRAM_EXT = 0x8025 , GL_HISTOGRAM_WIDTH_EXT = 0x8026 , GL_HISTOGRAM_FORMAT_EXT = 0x8027 , GL_HISTOGRAM_RED_SIZE_EXT = 0x8028 , GL_HISTOGRAM_GREEN_SIZE_EXT = 0x8029 , GL_HISTOGRAM_BLUE_SIZE_EXT = 0x802A , GL_HISTOGRAM_ALPHA_SIZE_EXT = 0x802B , GL_HISTOGRAM_LUMINANCE_SIZE_EXT = 0x802C , GL_HISTOGRAM_SINK_EXT = 0x802D , GL_MINMAX_EXT = 0x802E , GL_MINMAX_FORMAT_EXT = 0x802F , GL_MINMAX_SINK_EXT = 0x8030 , GL_TABLE_TOO_LARGE_EXT = 0x8031 }
enum | : GLenum { GL_IUI_V2F_EXT = 0x81AD , GL_IUI_V3F_EXT = 0x81AE , GL_IUI_N3F_V2F_EXT = 0x81AF , GL_IUI_N3F_V3F_EXT = 0x81B0 , GL_T2F_IUI_V2F_EXT = 0x81B1 , GL_T2F_IUI_V3F_EXT = 0x81B2 , GL_T2F_IUI_N3F_V2F_EXT = 0x81B3 , GL_T2F_IUI_N3F_V3F_EXT = 0x81B4 }
enum | : GLenum { GL_INDEX_TEST_EXT = 0x81B5 , GL_INDEX_TEST_FUNC_EXT = 0x81B6 , GL_INDEX_TEST_REF_EXT = 0x81B7 }
enum | : GLenum { GL_INDEX_MATERIAL_EXT = 0x81B8 , GL_INDEX_MATERIAL_PARAMETER_EXT = 0x81B9 , GL_INDEX_MATERIAL_FACE_EXT = 0x81BA }
enum | : GLenum { GL_FRAGMENT_MATERIAL_EXT = 0x8349 , GL_FRAGMENT_NORMAL_EXT = 0x834A , GL_FRAGMENT_COLOR_EXT = 0x834C , GL_ATTENUATION_EXT = 0x834D , GL_SHADOW_ATTENUATION_EXT = 0x834E , GL_TEXTURE_APPLICATION_MODE_EXT = 0x834F , GL_TEXTURE_LIGHT_EXT = 0x8350 , GL_TEXTURE_MATERIAL_FACE_EXT = 0x8351 , GL_TEXTURE_MATERIAL_PARAMETER_EXT = 0x8352 }
enum | : GLenum { GL_TEXTURE_TILING_EXT = 0x9580 , GL_DEDICATED_MEMORY_OBJECT_EXT = 0x9581 , GL_PROTECTED_MEMORY_OBJECT_EXT = 0x959B , GL_NUM_TILING_TYPES_EXT = 0x9582 , GL_TILING_TYPES_EXT = 0x9583 , GL_OPTIMAL_TILING_EXT = 0x9584 , GL_LINEAR_TILING_EXT = 0x9585 , GL_NUM_DEVICE_UUIDS_EXT = 0x9596 , GL_DEVICE_UUID_EXT = 0x9597 , GL_DRIVER_UUID_EXT = 0x9598 , GL_UUID_SIZE_EXT = 16 }
enum | : GLenum { GL_HANDLE_TYPE_OPAQUE_FD_EXT = 0x9586 }
enum | : GLenum { GL_HANDLE_TYPE_OPAQUE_WIN32_EXT = 0x9587 , GL_HANDLE_TYPE_OPAQUE_WIN32_KMT_EXT = 0x9588 , GL_DEVICE_LUID_EXT = 0x9599 , GL_DEVICE_NODE_MASK_EXT = 0x959A , GL_LUID_SIZE_EXT = 8 , GL_HANDLE_TYPE_D3D12_TILEPOOL_EXT = 0x9589 , GL_HANDLE_TYPE_D3D12_RESOURCE_EXT = 0x958A , GL_HANDLE_TYPE_D3D11_IMAGE_EXT = 0x958B , GL_HANDLE_TYPE_D3D11_IMAGE_KMT_EXT = 0x958C }
enum | : GLenum { GL_MULTISAMPLE_EXT = 0x809D , GL_SAMPLE_ALPHA_TO_MASK_EXT = 0x809E , GL_SAMPLE_ALPHA_TO_ONE_EXT = 0x809F , GL_SAMPLE_MASK_EXT = 0x80A0 , GL_1PASS_EXT = 0x80A1 , GL_2PASS_0_EXT = 0x80A2 , GL_2PASS_1_EXT = 0x80A3 , GL_4PASS_0_EXT = 0x80A4 , GL_4PASS_1_EXT = 0x80A5 , GL_4PASS_2_EXT = 0x80A6 , GL_4PASS_3_EXT = 0x80A7 , GL_SAMPLE_BUFFERS_EXT = 0x80A8 , GL_SAMPLES_EXT = 0x80A9 , GL_SAMPLE_MASK_VALUE_EXT = 0x80AA , GL_SAMPLE_MASK_INVERT_EXT = 0x80AB , GL_SAMPLE_PATTERN_EXT = 0x80AC , GL_MULTISAMPLE_BIT_EXT = 0x20000000 }
enum | : GLenum { GL_DEPTH_STENCIL_EXT = 0x84F9 , GL_UNSIGNED_INT_24_8_EXT = 0x84FA , GL_DEPTH24_STENCIL8_EXT = 0x88F0 , GL_TEXTURE_STENCIL_SIZE_EXT = 0x88F1 }
enum | : GLenum { GL_R11F_G11F_B10F_EXT = 0x8C3A , GL_UNSIGNED_INT_10F_11F_11F_REV_EXT = 0x8C3B , GL_RGBA_SIGNED_COMPONENTS_EXT = 0x8C3C }
enum | : GLenum { GL_UNSIGNED_BYTE_3_3_2_EXT = 0x8032 , GL_UNSIGNED_SHORT_4_4_4_4_EXT = 0x8033 , GL_UNSIGNED_SHORT_5_5_5_1_EXT = 0x8034 , GL_UNSIGNED_INT_8_8_8_8_EXT = 0x8035 , GL_UNSIGNED_INT_10_10_10_2_EXT = 0x8036 }
enum | : GLenum { GL_COLOR_INDEX1_EXT = 0x80E2 , GL_COLOR_INDEX2_EXT = 0x80E3 , GL_COLOR_INDEX4_EXT = 0x80E4 , GL_COLOR_INDEX8_EXT = 0x80E5 , GL_COLOR_INDEX12_EXT = 0x80E6 , GL_COLOR_INDEX16_EXT = 0x80E7 , GL_TEXTURE_INDEX_SIZE_EXT = 0x80ED }
enum | : GLenum { GL_PIXEL_PACK_BUFFER_EXT = 0x88EB , GL_PIXEL_UNPACK_BUFFER_EXT = 0x88EC , GL_PIXEL_PACK_BUFFER_BINDING_EXT = 0x88ED , GL_PIXEL_UNPACK_BUFFER_BINDING_EXT = 0x88EF }
enum | : GLenum { GL_PIXEL_TRANSFORM_2D_EXT = 0x8330 , GL_PIXEL_MAG_FILTER_EXT = 0x8331 , GL_PIXEL_MIN_FILTER_EXT = 0x8332 , GL_PIXEL_CUBIC_WEIGHT_EXT = 0x8333 , GL_CUBIC_EXT = 0x8334 , GL_AVERAGE_EXT = 0x8335 , GL_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT = 0x8336 , GL_MAX_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT = 0x8337 , GL_PIXEL_TRANSFORM_2D_MATRIX_EXT = 0x8338 }
enum | : GLenum { GL_POINT_SIZE_MIN_EXT = 0x8126 , GL_POINT_SIZE_MAX_EXT = 0x8127 , GL_POINT_FADE_THRESHOLD_SIZE_EXT = 0x8128 , GL_DISTANCE_ATTENUATION_EXT = 0x8129 }
enum | : GLenum { GL_POLYGON_OFFSET_EXT = 0x8037 , GL_POLYGON_OFFSET_FACTOR_EXT = 0x8038 , GL_POLYGON_OFFSET_BIAS_EXT = 0x8039 }
enum | : GLenum { GL_POLYGON_OFFSET_CLAMP_EXT = 0x8E1B }
enum | : GLenum { GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION_EXT = 0x8E4C , GL_FIRST_VERTEX_CONVENTION_EXT = 0x8E4D , GL_LAST_VERTEX_CONVENTION_EXT = 0x8E4E , GL_PROVOKING_VERTEX_EXT = 0x8E4F }
enum | : GLenum { GL_RASTER_MULTISAMPLE_EXT = 0x9327 , GL_RASTER_SAMPLES_EXT = 0x9328 , GL_MAX_RASTER_SAMPLES_EXT = 0x9329 , GL_RASTER_FIXED_SAMPLE_LOCATIONS_EXT = 0x932A , GL_MULTISAMPLE_RASTERIZATION_ALLOWED_EXT = 0x932B , GL_EFFECTIVE_RASTER_SAMPLES_EXT = 0x932C }
enum | : GLenum { GL_RESCALE_NORMAL_EXT = 0x803A }
enum | : GLenum { GL_LAYOUT_GENERAL_EXT = 0x958D , GL_LAYOUT_COLOR_ATTACHMENT_EXT = 0x958E , GL_LAYOUT_DEPTH_STENCIL_ATTACHMENT_EXT = 0x958F , GL_LAYOUT_DEPTH_STENCIL_READ_ONLY_EXT = 0x9590 , GL_LAYOUT_SHADER_READ_ONLY_EXT = 0x9591 , GL_LAYOUT_TRANSFER_SRC_EXT = 0x9592 , GL_LAYOUT_TRANSFER_DST_EXT = 0x9593 , GL_LAYOUT_DEPTH_READ_ONLY_STENCIL_ATTACHMENT_EXT = 0x9530 , GL_LAYOUT_DEPTH_ATTACHMENT_STENCIL_READ_ONLY_EXT = 0x9531 }
enum | : GLenum { GL_HANDLE_TYPE_D3D12_FENCE_EXT = 0x9594 , GL_D3D12_FENCE_VALUE_EXT = 0x9595 }
enum | : GLenum { GL_COLOR_SUM_EXT = 0x8458 , GL_CURRENT_SECONDARY_COLOR_EXT = 0x8459 , GL_SECONDARY_COLOR_ARRAY_SIZE_EXT = 0x845A , GL_SECONDARY_COLOR_ARRAY_TYPE_EXT = 0x845B , GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT = 0x845C , GL_SECONDARY_COLOR_ARRAY_POINTER_EXT = 0x845D , GL_SECONDARY_COLOR_ARRAY_EXT = 0x845E }
enum | : GLenum { GL_ACTIVE_PROGRAM_EXT = 0x8B8D , GL_VERTEX_SHADER_BIT_EXT = 0x00000001 , GL_FRAGMENT_SHADER_BIT_EXT = 0x00000002 , GL_ALL_SHADER_BITS_EXT = 0xFFFFFFFF , GL_PROGRAM_SEPARABLE_EXT = 0x8258 , GL_PROGRAM_PIPELINE_BINDING_EXT = 0x825A }
enum | : GLenum { GL_LIGHT_MODEL_COLOR_CONTROL_EXT = 0x81F8 , GL_SINGLE_COLOR_EXT = 0x81F9 , GL_SEPARATE_SPECULAR_COLOR_EXT = 0x81FA }
enum | : GLenum { GL_FRAGMENT_SHADER_DISCARDS_SAMPLES_EXT = 0x8A52 }
enum | : GLenum { GL_MAX_IMAGE_UNITS_EXT = 0x8F38 , GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS_EXT = 0x8F39 , GL_IMAGE_BINDING_NAME_EXT = 0x8F3A , GL_IMAGE_BINDING_LEVEL_EXT = 0x8F3B , GL_IMAGE_BINDING_LAYERED_EXT = 0x8F3C , GL_IMAGE_BINDING_LAYER_EXT = 0x8F3D , GL_IMAGE_BINDING_ACCESS_EXT = 0x8F3E , GL_IMAGE_1D_EXT = 0x904C , GL_IMAGE_2D_EXT = 0x904D , GL_IMAGE_3D_EXT = 0x904E , GL_IMAGE_2D_RECT_EXT = 0x904F , GL_IMAGE_CUBE_EXT = 0x9050 , GL_IMAGE_BUFFER_EXT = 0x9051 , GL_IMAGE_1D_ARRAY_EXT = 0x9052 , GL_IMAGE_2D_ARRAY_EXT = 0x9053 , GL_IMAGE_CUBE_MAP_ARRAY_EXT = 0x9054 , GL_IMAGE_2D_MULTISAMPLE_EXT = 0x9055 , GL_IMAGE_2D_MULTISAMPLE_ARRAY_EXT = 0x9056 , GL_INT_IMAGE_1D_EXT = 0x9057 , GL_INT_IMAGE_2D_EXT = 0x9058 , GL_INT_IMAGE_3D_EXT = 0x9059 , GL_INT_IMAGE_2D_RECT_EXT = 0x905A , GL_INT_IMAGE_CUBE_EXT = 0x905B , GL_INT_IMAGE_BUFFER_EXT = 0x905C , GL_INT_IMAGE_1D_ARRAY_EXT = 0x905D , GL_INT_IMAGE_2D_ARRAY_EXT = 0x905E , GL_INT_IMAGE_CUBE_MAP_ARRAY_EXT = 0x905F , GL_INT_IMAGE_2D_MULTISAMPLE_EXT = 0x9060 , GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT = 0x9061 , GL_UNSIGNED_INT_IMAGE_1D_EXT = 0x9062 , GL_UNSIGNED_INT_IMAGE_2D_EXT = 0x9063 , GL_UNSIGNED_INT_IMAGE_3D_EXT = 0x9064 , GL_UNSIGNED_INT_IMAGE_2D_RECT_EXT = 0x9065 , GL_UNSIGNED_INT_IMAGE_CUBE_EXT = 0x9066 , GL_UNSIGNED_INT_IMAGE_BUFFER_EXT = 0x9067 , GL_UNSIGNED_INT_IMAGE_1D_ARRAY_EXT = 0x9068 , GL_UNSIGNED_INT_IMAGE_2D_ARRAY_EXT = 0x9069 , GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY_EXT = 0x906A , GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_EXT = 0x906B , GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT = 0x906C , GL_MAX_IMAGE_SAMPLES_EXT = 0x906D , GL_IMAGE_BINDING_FORMAT_EXT = 0x906E , GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT_EXT = 0x00000001 , GL_ELEMENT_ARRAY_BARRIER_BIT_EXT = 0x00000002 , GL_UNIFORM_BARRIER_BIT_EXT = 0x00000004 , GL_TEXTURE_FETCH_BARRIER_BIT_EXT = 0x00000008 , GL_SHADER_IMAGE_ACCESS_BARRIER_BIT_EXT = 0x00000020 , GL_COMMAND_BARRIER_BIT_EXT = 0x00000040 , GL_PIXEL_BUFFER_BARRIER_BIT_EXT = 0x00000080 , GL_TEXTURE_UPDATE_BARRIER_BIT_EXT = 0x00000100 , GL_BUFFER_UPDATE_BARRIER_BIT_EXT = 0x00000200 , GL_FRAMEBUFFER_BARRIER_BIT_EXT = 0x00000400 , GL_TRANSFORM_FEEDBACK_BARRIER_BIT_EXT = 0x00000800 , GL_ATOMIC_COUNTER_BARRIER_BIT_EXT = 0x00001000 , GL_ALL_BARRIER_BITS_EXT = 0xFFFFFFFF }
enum | : GLenum { GL_SHARED_TEXTURE_PALETTE_EXT = 0x81FB }
enum | : GLenum { GL_STENCIL_TAG_BITS_EXT = 0x88F2 , GL_STENCIL_CLEAR_TAG_VALUE_EXT = 0x88F3 }
enum | : GLenum { GL_STENCIL_TEST_TWO_SIDE_EXT = 0x8910 , GL_ACTIVE_STENCIL_FACE_EXT = 0x8911 }
enum | : GLenum { GL_INCR_WRAP_EXT = 0x8507 , GL_DECR_WRAP_EXT = 0x8508 }
enum | : GLenum { GL_ALPHA4_EXT = 0x803B , GL_ALPHA8_EXT = 0x803C , GL_ALPHA12_EXT = 0x803D , GL_ALPHA16_EXT = 0x803E , GL_LUMINANCE4_EXT = 0x803F , GL_LUMINANCE8_EXT = 0x8040 , GL_LUMINANCE12_EXT = 0x8041 , GL_LUMINANCE16_EXT = 0x8042 , GL_LUMINANCE4_ALPHA4_EXT = 0x8043 , GL_LUMINANCE6_ALPHA2_EXT = 0x8044 , GL_LUMINANCE8_ALPHA8_EXT = 0x8045 , GL_LUMINANCE12_ALPHA4_EXT = 0x8046 , GL_LUMINANCE12_ALPHA12_EXT = 0x8047 , GL_LUMINANCE16_ALPHA16_EXT = 0x8048 , GL_INTENSITY_EXT = 0x8049 , GL_INTENSITY4_EXT = 0x804A , GL_INTENSITY8_EXT = 0x804B , GL_INTENSITY12_EXT = 0x804C , GL_INTENSITY16_EXT = 0x804D , GL_RGB2_EXT = 0x804E , GL_RGB4_EXT = 0x804F , GL_RGB5_EXT = 0x8050 , GL_RGB8_EXT = 0x8051 , GL_RGB10_EXT = 0x8052 , GL_RGB12_EXT = 0x8053 , GL_RGB16_EXT = 0x8054 , GL_RGBA2_EXT = 0x8055 , GL_RGBA4_EXT = 0x8056 , GL_RGB5_A1_EXT = 0x8057 , GL_RGBA8_EXT = 0x8058 , GL_RGB10_A2_EXT = 0x8059 , GL_RGBA12_EXT = 0x805A , GL_RGBA16_EXT = 0x805B , GL_TEXTURE_RED_SIZE_EXT = 0x805C , GL_TEXTURE_GREEN_SIZE_EXT = 0x805D , GL_TEXTURE_BLUE_SIZE_EXT = 0x805E , GL_TEXTURE_ALPHA_SIZE_EXT = 0x805F , GL_TEXTURE_LUMINANCE_SIZE_EXT = 0x8060 , GL_TEXTURE_INTENSITY_SIZE_EXT = 0x8061 , GL_REPLACE_EXT = 0x8062 , GL_PROXY_TEXTURE_1D_EXT = 0x8063 , GL_PROXY_TEXTURE_2D_EXT = 0x8064 , GL_TEXTURE_TOO_LARGE_EXT = 0x8065 }
enum | : GLenum { GL_PACK_SKIP_IMAGES_EXT = 0x806B , GL_PACK_IMAGE_HEIGHT_EXT = 0x806C , GL_UNPACK_SKIP_IMAGES_EXT = 0x806D , GL_UNPACK_IMAGE_HEIGHT_EXT = 0x806E , GL_TEXTURE_3D_EXT = 0x806F , GL_PROXY_TEXTURE_3D_EXT = 0x8070 , GL_TEXTURE_DEPTH_EXT = 0x8071 , GL_TEXTURE_WRAP_R_EXT = 0x8072 , GL_MAX_3D_TEXTURE_SIZE_EXT = 0x8073 }
enum | : GLenum { GL_TEXTURE_1D_ARRAY_EXT = 0x8C18 , GL_PROXY_TEXTURE_1D_ARRAY_EXT = 0x8C19 , GL_TEXTURE_2D_ARRAY_EXT = 0x8C1A , GL_PROXY_TEXTURE_2D_ARRAY_EXT = 0x8C1B , GL_TEXTURE_BINDING_1D_ARRAY_EXT = 0x8C1C , GL_TEXTURE_BINDING_2D_ARRAY_EXT = 0x8C1D , GL_MAX_ARRAY_TEXTURE_LAYERS_EXT = 0x88FF , GL_COMPARE_REF_DEPTH_TO_TEXTURE_EXT = 0x884E }
enum | : GLenum { GL_TEXTURE_BUFFER_EXT = 0x8C2A , GL_MAX_TEXTURE_BUFFER_SIZE_EXT = 0x8C2B , GL_TEXTURE_BINDING_BUFFER_EXT = 0x8C2C , GL_TEXTURE_BUFFER_DATA_STORE_BINDING_EXT = 0x8C2D , GL_TEXTURE_BUFFER_FORMAT_EXT = 0x8C2E }
enum | : GLenum { GL_COMPRESSED_LUMINANCE_LATC1_EXT = 0x8C70 , GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT = 0x8C71 , GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT = 0x8C72 , GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT = 0x8C73 }
enum | : GLenum { GL_COMPRESSED_RED_RGTC1_EXT = 0x8DBB , GL_COMPRESSED_SIGNED_RED_RGTC1_EXT = 0x8DBC , GL_COMPRESSED_RED_GREEN_RGTC2_EXT = 0x8DBD , GL_COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT = 0x8DBE }
enum | : GLenum { GL_COMPRESSED_RGB_S3TC_DXT1_EXT = 0x83F0 , GL_COMPRESSED_RGBA_S3TC_DXT1_EXT = 0x83F1 , GL_COMPRESSED_RGBA_S3TC_DXT3_EXT = 0x83F2 , GL_COMPRESSED_RGBA_S3TC_DXT5_EXT = 0x83F3 }
enum | : GLenum { GL_NORMAL_MAP_EXT = 0x8511 , GL_REFLECTION_MAP_EXT = 0x8512 , GL_TEXTURE_CUBE_MAP_EXT = 0x8513 , GL_TEXTURE_BINDING_CUBE_MAP_EXT = 0x8514 , GL_TEXTURE_CUBE_MAP_POSITIVE_X_EXT = 0x8515 , GL_TEXTURE_CUBE_MAP_NEGATIVE_X_EXT = 0x8516 , GL_TEXTURE_CUBE_MAP_POSITIVE_Y_EXT = 0x8517 , GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_EXT = 0x8518 , GL_TEXTURE_CUBE_MAP_POSITIVE_Z_EXT = 0x8519 , GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_EXT = 0x851A , GL_PROXY_TEXTURE_CUBE_MAP_EXT = 0x851B , GL_MAX_CUBE_MAP_TEXTURE_SIZE_EXT = 0x851C }
enum | : GLenum { GL_COMBINE_EXT = 0x8570 , GL_COMBINE_RGB_EXT = 0x8571 , GL_COMBINE_ALPHA_EXT = 0x8572 , GL_RGB_SCALE_EXT = 0x8573 , GL_ADD_SIGNED_EXT = 0x8574 , GL_INTERPOLATE_EXT = 0x8575 , GL_CONSTANT_EXT = 0x8576 , GL_PRIMARY_COLOR_EXT = 0x8577 , GL_PREVIOUS_EXT = 0x8578 , GL_SOURCE0_RGB_EXT = 0x8580 , GL_SOURCE1_RGB_EXT = 0x8581 , GL_SOURCE2_RGB_EXT = 0x8582 , GL_SOURCE0_ALPHA_EXT = 0x8588 , GL_SOURCE1_ALPHA_EXT = 0x8589 , GL_SOURCE2_ALPHA_EXT = 0x858A , GL_OPERAND0_RGB_EXT = 0x8590 , GL_OPERAND1_RGB_EXT = 0x8591 , GL_OPERAND2_RGB_EXT = 0x8592 , GL_OPERAND0_ALPHA_EXT = 0x8598 , GL_OPERAND1_ALPHA_EXT = 0x8599 , GL_OPERAND2_ALPHA_EXT = 0x859A }
enum | : GLenum { GL_DOT3_RGB_EXT = 0x8740 , GL_DOT3_RGBA_EXT = 0x8741 }
enum | : GLenum { GL_TEXTURE_MAX_ANISOTROPY_EXT = 0x84FE , GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT = 0x84FF }
enum | : GLenum { GL_TEXTURE_REDUCTION_MODE_EXT = 0x9366 , GL_WEIGHTED_AVERAGE_EXT = 0x9367 }
enum | : GLenum { GL_RGBA32UI_EXT = 0x8D70 , GL_RGB32UI_EXT = 0x8D71 , GL_ALPHA32UI_EXT = 0x8D72 , GL_INTENSITY32UI_EXT = 0x8D73 , GL_LUMINANCE32UI_EXT = 0x8D74 , GL_LUMINANCE_ALPHA32UI_EXT = 0x8D75 , GL_RGBA16UI_EXT = 0x8D76 , GL_RGB16UI_EXT = 0x8D77 , GL_ALPHA16UI_EXT = 0x8D78 , GL_INTENSITY16UI_EXT = 0x8D79 , GL_LUMINANCE16UI_EXT = 0x8D7A , GL_LUMINANCE_ALPHA16UI_EXT = 0x8D7B , GL_RGBA8UI_EXT = 0x8D7C , GL_RGB8UI_EXT = 0x8D7D , GL_ALPHA8UI_EXT = 0x8D7E , GL_INTENSITY8UI_EXT = 0x8D7F , GL_LUMINANCE8UI_EXT = 0x8D80 , GL_LUMINANCE_ALPHA8UI_EXT = 0x8D81 , GL_RGBA32I_EXT = 0x8D82 , GL_RGB32I_EXT = 0x8D83 , GL_ALPHA32I_EXT = 0x8D84 , GL_INTENSITY32I_EXT = 0x8D85 , GL_LUMINANCE32I_EXT = 0x8D86 , GL_LUMINANCE_ALPHA32I_EXT = 0x8D87 , GL_RGBA16I_EXT = 0x8D88 , GL_RGB16I_EXT = 0x8D89 , GL_ALPHA16I_EXT = 0x8D8A , GL_INTENSITY16I_EXT = 0x8D8B , GL_LUMINANCE16I_EXT = 0x8D8C , GL_LUMINANCE_ALPHA16I_EXT = 0x8D8D , GL_RGBA8I_EXT = 0x8D8E , GL_RGB8I_EXT = 0x8D8F , GL_ALPHA8I_EXT = 0x8D90 , GL_INTENSITY8I_EXT = 0x8D91 , GL_LUMINANCE8I_EXT = 0x8D92 , GL_LUMINANCE_ALPHA8I_EXT = 0x8D93 , GL_RED_INTEGER_EXT = 0x8D94 , GL_GREEN_INTEGER_EXT = 0x8D95 , GL_BLUE_INTEGER_EXT = 0x8D96 , GL_ALPHA_INTEGER_EXT = 0x8D97 , GL_RGB_INTEGER_EXT = 0x8D98 , GL_RGBA_INTEGER_EXT = 0x8D99 , GL_BGR_INTEGER_EXT = 0x8D9A , GL_BGRA_INTEGER_EXT = 0x8D9B , GL_LUMINANCE_INTEGER_EXT = 0x8D9C , GL_LUMINANCE_ALPHA_INTEGER_EXT = 0x8D9D , GL_RGBA_INTEGER_MODE_EXT = 0x8D9E }
enum | : GLenum { GL_MAX_TEXTURE_LOD_BIAS_EXT = 0x84FD , GL_TEXTURE_FILTER_CONTROL_EXT = 0x8500 , GL_TEXTURE_LOD_BIAS_EXT = 0x8501 }
enum | : GLenum { GL_MIRROR_CLAMP_EXT = 0x8742 , GL_MIRROR_CLAMP_TO_EDGE_EXT = 0x8743 , GL_MIRROR_CLAMP_TO_BORDER_EXT = 0x8912 }
enum | : GLenum { GL_TEXTURE_PRIORITY_EXT = 0x8066 , GL_TEXTURE_RESIDENT_EXT = 0x8067 , GL_TEXTURE_1D_BINDING_EXT = 0x8068 , GL_TEXTURE_2D_BINDING_EXT = 0x8069 , GL_TEXTURE_3D_BINDING_EXT = 0x806A }
enum | : GLenum { GL_PERTURB_EXT = 0x85AE , GL_TEXTURE_NORMAL_EXT = 0x85AF }
enum | : GLenum { GL_SRGB_EXT = 0x8C40 , GL_SRGB8_EXT = 0x8C41 , GL_SRGB_ALPHA_EXT = 0x8C42 , GL_SRGB8_ALPHA8_EXT = 0x8C43 , GL_SLUMINANCE_ALPHA_EXT = 0x8C44 , GL_SLUMINANCE8_ALPHA8_EXT = 0x8C45 , GL_SLUMINANCE_EXT = 0x8C46 , GL_SLUMINANCE8_EXT = 0x8C47 , GL_COMPRESSED_SRGB_EXT = 0x8C48 , GL_COMPRESSED_SRGB_ALPHA_EXT = 0x8C49 , GL_COMPRESSED_SLUMINANCE_EXT = 0x8C4A , GL_COMPRESSED_SLUMINANCE_ALPHA_EXT = 0x8C4B , GL_COMPRESSED_SRGB_S3TC_DXT1_EXT = 0x8C4C , GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT = 0x8C4D , GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT = 0x8C4E , GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT = 0x8C4F }
enum | : GLenum { GL_SR8_EXT = 0x8FBD }
enum | : GLenum { GL_SRG8_EXT = 0x8FBE }
enum | : GLenum { GL_TEXTURE_SRGB_DECODE_EXT = 0x8A48 , GL_DECODE_EXT = 0x8A49 , GL_SKIP_DECODE_EXT = 0x8A4A }
enum | : GLenum { GL_RGB9_E5_EXT = 0x8C3D , GL_UNSIGNED_INT_5_9_9_9_REV_EXT = 0x8C3E , GL_TEXTURE_SHARED_SIZE_EXT = 0x8C3F }
enum | : GLenum { GL_ALPHA_SNORM = 0x9010 , GL_LUMINANCE_SNORM = 0x9011 , GL_LUMINANCE_ALPHA_SNORM = 0x9012 , GL_INTENSITY_SNORM = 0x9013 , GL_ALPHA8_SNORM = 0x9014 , GL_LUMINANCE8_SNORM = 0x9015 , GL_LUMINANCE8_ALPHA8_SNORM = 0x9016 , GL_INTENSITY8_SNORM = 0x9017 , GL_ALPHA16_SNORM = 0x9018 , GL_LUMINANCE16_SNORM = 0x9019 , GL_LUMINANCE16_ALPHA16_SNORM = 0x901A , GL_INTENSITY16_SNORM = 0x901B , GL_RED_SNORM = 0x8F90 , GL_RG_SNORM = 0x8F91 , GL_RGB_SNORM = 0x8F92 , GL_RGBA_SNORM = 0x8F93 }
enum | : GLenum { GL_TEXTURE_SWIZZLE_R_EXT = 0x8E42 , GL_TEXTURE_SWIZZLE_G_EXT = 0x8E43 , GL_TEXTURE_SWIZZLE_B_EXT = 0x8E44 , GL_TEXTURE_SWIZZLE_A_EXT = 0x8E45 , GL_TEXTURE_SWIZZLE_RGBA_EXT = 0x8E46 }
enum | : GLenum { GL_TIMELINE_SEMAPHORE_VALUE_NV = 0x9595 , GL_SEMAPHORE_TYPE_NV = 0x95B3 , GL_SEMAPHORE_TYPE_BINARY_NV = 0x95B4 , GL_SEMAPHORE_TYPE_TIMELINE_NV = 0x95B5 , GL_MAX_TIMELINE_SEMAPHORE_VALUE_DIFFERENCE_NV = 0x95B6 }
enum | : GLenum { GL_TIME_ELAPSED_EXT = 0x88BF }
enum | : GLenum { GL_TRANSFORM_FEEDBACK_BUFFER_EXT = 0x8C8E , GL_TRANSFORM_FEEDBACK_BUFFER_START_EXT = 0x8C84 , GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_EXT = 0x8C85 , GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_EXT = 0x8C8F , GL_INTERLEAVED_ATTRIBS_EXT = 0x8C8C , GL_SEPARATE_ATTRIBS_EXT = 0x8C8D , GL_PRIMITIVES_GENERATED_EXT = 0x8C87 , GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_EXT = 0x8C88 , GL_RASTERIZER_DISCARD_EXT = 0x8C89 , GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_EXT = 0x8C8A , GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_EXT = 0x8C8B , GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_EXT = 0x8C80 , GL_TRANSFORM_FEEDBACK_VARYINGS_EXT = 0x8C83 , GL_TRANSFORM_FEEDBACK_BUFFER_MODE_EXT = 0x8C7F , GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH_EXT = 0x8C76 }
enum | : GLenum { GL_VERTEX_ARRAY_EXT = 0x8074 , GL_NORMAL_ARRAY_EXT = 0x8075 , GL_COLOR_ARRAY_EXT = 0x8076 , GL_INDEX_ARRAY_EXT = 0x8077 , GL_TEXTURE_COORD_ARRAY_EXT = 0x8078 , GL_EDGE_FLAG_ARRAY_EXT = 0x8079 , GL_VERTEX_ARRAY_SIZE_EXT = 0x807A , GL_VERTEX_ARRAY_TYPE_EXT = 0x807B , GL_VERTEX_ARRAY_STRIDE_EXT = 0x807C , GL_VERTEX_ARRAY_COUNT_EXT = 0x807D , GL_NORMAL_ARRAY_TYPE_EXT = 0x807E , GL_NORMAL_ARRAY_STRIDE_EXT = 0x807F , GL_NORMAL_ARRAY_COUNT_EXT = 0x8080 , GL_COLOR_ARRAY_SIZE_EXT = 0x8081 , GL_COLOR_ARRAY_TYPE_EXT = 0x8082 , GL_COLOR_ARRAY_STRIDE_EXT = 0x8083 , GL_COLOR_ARRAY_COUNT_EXT = 0x8084 , GL_INDEX_ARRAY_TYPE_EXT = 0x8085 , GL_INDEX_ARRAY_STRIDE_EXT = 0x8086 , GL_INDEX_ARRAY_COUNT_EXT = 0x8087 , GL_TEXTURE_COORD_ARRAY_SIZE_EXT = 0x8088 , GL_TEXTURE_COORD_ARRAY_TYPE_EXT = 0x8089 , GL_TEXTURE_COORD_ARRAY_STRIDE_EXT = 0x808A , GL_TEXTURE_COORD_ARRAY_COUNT_EXT = 0x808B , GL_EDGE_FLAG_ARRAY_STRIDE_EXT = 0x808C , GL_EDGE_FLAG_ARRAY_COUNT_EXT = 0x808D , GL_VERTEX_ARRAY_POINTER_EXT = 0x808E , GL_NORMAL_ARRAY_POINTER_EXT = 0x808F , GL_COLOR_ARRAY_POINTER_EXT = 0x8090 , GL_INDEX_ARRAY_POINTER_EXT = 0x8091 , GL_TEXTURE_COORD_ARRAY_POINTER_EXT = 0x8092 , GL_EDGE_FLAG_ARRAY_POINTER_EXT = 0x8093 }
enum | : GLenum { GL_DOUBLE_VEC2_EXT = 0x8FFC , GL_DOUBLE_VEC3_EXT = 0x8FFD , GL_DOUBLE_VEC4_EXT = 0x8FFE , GL_DOUBLE_MAT2_EXT = 0x8F46 , GL_DOUBLE_MAT3_EXT = 0x8F47 , GL_DOUBLE_MAT4_EXT = 0x8F48 , GL_DOUBLE_MAT2x3_EXT = 0x8F49 , GL_DOUBLE_MAT2x4_EXT = 0x8F4A , GL_DOUBLE_MAT3x2_EXT = 0x8F4B , GL_DOUBLE_MAT3x4_EXT = 0x8F4C , GL_DOUBLE_MAT4x2_EXT = 0x8F4D , GL_DOUBLE_MAT4x3_EXT = 0x8F4E }
enum | : GLenum { GL_VERTEX_SHADER_EXT = 0x8780 , GL_VERTEX_SHADER_BINDING_EXT = 0x8781 , GL_OP_INDEX_EXT = 0x8782 , GL_OP_NEGATE_EXT = 0x8783 , GL_OP_DOT3_EXT = 0x8784 , GL_OP_DOT4_EXT = 0x8785 , GL_OP_MUL_EXT = 0x8786 , GL_OP_ADD_EXT = 0x8787 , GL_OP_MADD_EXT = 0x8788 , GL_OP_FRAC_EXT = 0x8789 , GL_OP_MAX_EXT = 0x878A , GL_OP_MIN_EXT = 0x878B , GL_OP_SET_GE_EXT = 0x878C , GL_OP_SET_LT_EXT = 0x878D , GL_OP_CLAMP_EXT = 0x878E , GL_OP_FLOOR_EXT = 0x878F , GL_OP_ROUND_EXT = 0x8790 , GL_OP_EXP_BASE_2_EXT = 0x8791 , GL_OP_LOG_BASE_2_EXT = 0x8792 , GL_OP_POWER_EXT = 0x8793 , GL_OP_RECIP_EXT = 0x8794 , GL_OP_RECIP_SQRT_EXT = 0x8795 , GL_OP_SUB_EXT = 0x8796 , GL_OP_CROSS_PRODUCT_EXT = 0x8797 , GL_OP_MULTIPLY_MATRIX_EXT = 0x8798 , GL_OP_MOV_EXT = 0x8799 , GL_OUTPUT_VERTEX_EXT = 0x879A , GL_OUTPUT_COLOR0_EXT = 0x879B , GL_OUTPUT_COLOR1_EXT = 0x879C , GL_OUTPUT_TEXTURE_COORD0_EXT = 0x879D , GL_OUTPUT_TEXTURE_COORD1_EXT = 0x879E , GL_OUTPUT_TEXTURE_COORD2_EXT = 0x879F , GL_OUTPUT_TEXTURE_COORD3_EXT = 0x87A0 , GL_OUTPUT_TEXTURE_COORD4_EXT = 0x87A1 , GL_OUTPUT_TEXTURE_COORD5_EXT = 0x87A2 , GL_OUTPUT_TEXTURE_COORD6_EXT = 0x87A3 , GL_OUTPUT_TEXTURE_COORD7_EXT = 0x87A4 , GL_OUTPUT_TEXTURE_COORD8_EXT = 0x87A5 , GL_OUTPUT_TEXTURE_COORD9_EXT = 0x87A6 , GL_OUTPUT_TEXTURE_COORD10_EXT = 0x87A7 , GL_OUTPUT_TEXTURE_COORD11_EXT = 0x87A8 , GL_OUTPUT_TEXTURE_COORD12_EXT = 0x87A9 , GL_OUTPUT_TEXTURE_COORD13_EXT = 0x87AA , GL_OUTPUT_TEXTURE_COORD14_EXT = 0x87AB , GL_OUTPUT_TEXTURE_COORD15_EXT = 0x87AC , GL_OUTPUT_TEXTURE_COORD16_EXT = 0x87AD , GL_OUTPUT_TEXTURE_COORD17_EXT = 0x87AE , GL_OUTPUT_TEXTURE_COORD18_EXT = 0x87AF , GL_OUTPUT_TEXTURE_COORD19_EXT = 0x87B0 , GL_OUTPUT_TEXTURE_COORD20_EXT = 0x87B1 , GL_OUTPUT_TEXTURE_COORD21_EXT = 0x87B2 , GL_OUTPUT_TEXTURE_COORD22_EXT = 0x87B3 , GL_OUTPUT_TEXTURE_COORD23_EXT = 0x87B4 , GL_OUTPUT_TEXTURE_COORD24_EXT = 0x87B5 , GL_OUTPUT_TEXTURE_COORD25_EXT = 0x87B6 , GL_OUTPUT_TEXTURE_COORD26_EXT = 0x87B7 , GL_OUTPUT_TEXTURE_COORD27_EXT = 0x87B8 , GL_OUTPUT_TEXTURE_COORD28_EXT = 0x87B9 , GL_OUTPUT_TEXTURE_COORD29_EXT = 0x87BA , GL_OUTPUT_TEXTURE_COORD30_EXT = 0x87BB , GL_OUTPUT_TEXTURE_COORD31_EXT = 0x87BC , GL_OUTPUT_FOG_EXT = 0x87BD , GL_SCALAR_EXT = 0x87BE , GL_VECTOR_EXT = 0x87BF , GL_MATRIX_EXT = 0x87C0 , GL_VARIANT_EXT = 0x87C1 , GL_INVARIANT_EXT = 0x87C2 , GL_LOCAL_CONSTANT_EXT = 0x87C3 , GL_LOCAL_EXT = 0x87C4 , GL_MAX_VERTEX_SHADER_INSTRUCTIONS_EXT = 0x87C5 , GL_MAX_VERTEX_SHADER_VARIANTS_EXT = 0x87C6 , GL_MAX_VERTEX_SHADER_INVARIANTS_EXT = 0x87C7 , GL_MAX_VERTEX_SHADER_LOCAL_CONSTANTS_EXT = 0x87C8 , GL_MAX_VERTEX_SHADER_LOCALS_EXT = 0x87C9 , GL_MAX_OPTIMIZED_VERTEX_SHADER_INSTRUCTIONS_EXT = 0x87CA , GL_MAX_OPTIMIZED_VERTEX_SHADER_VARIANTS_EXT = 0x87CB , GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCAL_CONSTANTS_EXT = 0x87CC , GL_MAX_OPTIMIZED_VERTEX_SHADER_INVARIANTS_EXT = 0x87CD , GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCALS_EXT = 0x87CE , GL_VERTEX_SHADER_INSTRUCTIONS_EXT = 0x87CF , GL_VERTEX_SHADER_VARIANTS_EXT = 0x87D0 , GL_VERTEX_SHADER_INVARIANTS_EXT = 0x87D1 , GL_VERTEX_SHADER_LOCAL_CONSTANTS_EXT = 0x87D2 , GL_VERTEX_SHADER_LOCALS_EXT = 0x87D3 , GL_VERTEX_SHADER_OPTIMIZED_EXT = 0x87D4 , GL_X_EXT = 0x87D5 , GL_Y_EXT = 0x87D6 , GL_Z_EXT = 0x87D7 , GL_W_EXT = 0x87D8 , GL_NEGATIVE_X_EXT = 0x87D9 , GL_NEGATIVE_Y_EXT = 0x87DA , GL_NEGATIVE_Z_EXT = 0x87DB , GL_NEGATIVE_W_EXT = 0x87DC , GL_ZERO_EXT = 0x87DD , GL_ONE_EXT = 0x87DE , GL_NEGATIVE_ONE_EXT = 0x87DF , GL_NORMALIZED_RANGE_EXT = 0x87E0 , GL_FULL_RANGE_EXT = 0x87E1 , GL_CURRENT_VERTEX_EXT = 0x87E2 , GL_MVP_MATRIX_EXT = 0x87E3 , GL_VARIANT_VALUE_EXT = 0x87E4 , GL_VARIANT_DATATYPE_EXT = 0x87E5 , GL_VARIANT_ARRAY_STRIDE_EXT = 0x87E6 , GL_VARIANT_ARRAY_TYPE_EXT = 0x87E7 , GL_VARIANT_ARRAY_EXT = 0x87E8 , GL_VARIANT_ARRAY_POINTER_EXT = 0x87E9 , GL_INVARIANT_VALUE_EXT = 0x87EA , GL_INVARIANT_DATATYPE_EXT = 0x87EB , GL_LOCAL_CONSTANT_VALUE_EXT = 0x87EC , GL_LOCAL_CONSTANT_DATATYPE_EXT = 0x87ED }
enum | : GLenum { GL_MODELVIEW0_STACK_DEPTH_EXT = 0x0BA3 , GL_MODELVIEW1_STACK_DEPTH_EXT = 0x8502 , GL_MODELVIEW0_MATRIX_EXT = 0x0BA6 , GL_MODELVIEW1_MATRIX_EXT = 0x8506 , GL_VERTEX_WEIGHTING_EXT = 0x8509 , GL_MODELVIEW0_EXT = 0x1700 , GL_MODELVIEW1_EXT = 0x850A , GL_CURRENT_VERTEX_WEIGHT_EXT = 0x850B , GL_VERTEX_WEIGHT_ARRAY_EXT = 0x850C , GL_VERTEX_WEIGHT_ARRAY_SIZE_EXT = 0x850D , GL_VERTEX_WEIGHT_ARRAY_TYPE_EXT = 0x850E , GL_VERTEX_WEIGHT_ARRAY_STRIDE_EXT = 0x850F , GL_VERTEX_WEIGHT_ARRAY_POINTER_EXT = 0x8510 }
enum | : GLenum { GL_INCLUSIVE_EXT = 0x8F10 , GL_EXCLUSIVE_EXT = 0x8F11 , GL_WINDOW_RECTANGLE_EXT = 0x8F12 , GL_WINDOW_RECTANGLE_MODE_EXT = 0x8F13 , GL_MAX_WINDOW_RECTANGLES_EXT = 0x8F14 , GL_NUM_WINDOW_RECTANGLES_EXT = 0x8F15 }
enum | : GLenum { GL_SYNC_X11_FENCE_EXT = 0x90E1 }
enum | : GLenum { GL_IGNORE_BORDER_HP = 0x8150 , GL_CONSTANT_BORDER_HP = 0x8151 , GL_REPLICATE_BORDER_HP = 0x8153 , GL_CONVOLUTION_BORDER_COLOR_HP = 0x8154 }
enum | : GLenum { GL_IMAGE_SCALE_X_HP = 0x8155 , GL_IMAGE_SCALE_Y_HP = 0x8156 , GL_IMAGE_TRANSLATE_X_HP = 0x8157 , GL_IMAGE_TRANSLATE_Y_HP = 0x8158 , GL_IMAGE_ROTATE_ANGLE_HP = 0x8159 , GL_IMAGE_ROTATE_ORIGIN_X_HP = 0x815A , GL_IMAGE_ROTATE_ORIGIN_Y_HP = 0x815B , GL_IMAGE_MAG_FILTER_HP = 0x815C , GL_IMAGE_MIN_FILTER_HP = 0x815D , GL_IMAGE_CUBIC_WEIGHT_HP = 0x815E , GL_CUBIC_HP = 0x815F , GL_AVERAGE_HP = 0x8160 , GL_IMAGE_TRANSFORM_2D_HP = 0x8161 , GL_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP = 0x8162 , GL_PROXY_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP = 0x8163 }
enum | : GLenum { GL_OCCLUSION_TEST_HP = 0x8165 , GL_OCCLUSION_TEST_RESULT_HP = 0x8166 }
enum | : GLenum { GL_TEXTURE_LIGHTING_MODE_HP = 0x8167 , GL_TEXTURE_POST_SPECULAR_HP = 0x8168 , GL_TEXTURE_PRE_SPECULAR_HP = 0x8169 }
enum | : GLenum { GL_CULL_VERTEX_IBM = 103050 }
enum | : GLenum { GL_RASTER_POSITION_UNCLIPPED_IBM = 0x19262 }
enum | : GLenum { GL_ALL_STATIC_DATA_IBM = 103060 , GL_STATIC_VERTEX_ARRAY_IBM = 103061 }
enum | : GLenum { GL_MIRRORED_REPEAT_IBM = 0x8370 }
enum | : GLenum { GL_VERTEX_ARRAY_LIST_IBM = 103070 , GL_NORMAL_ARRAY_LIST_IBM = 103071 , GL_COLOR_ARRAY_LIST_IBM = 103072 , GL_INDEX_ARRAY_LIST_IBM = 103073 , GL_TEXTURE_COORD_ARRAY_LIST_IBM = 103074 , GL_EDGE_FLAG_ARRAY_LIST_IBM = 103075 , GL_FOG_COORDINATE_ARRAY_LIST_IBM = 103076 , GL_SECONDARY_COLOR_ARRAY_LIST_IBM = 103077 , GL_VERTEX_ARRAY_LIST_STRIDE_IBM = 103080 , GL_NORMAL_ARRAY_LIST_STRIDE_IBM = 103081 , GL_COLOR_ARRAY_LIST_STRIDE_IBM = 103082 , GL_INDEX_ARRAY_LIST_STRIDE_IBM = 103083 , GL_TEXTURE_COORD_ARRAY_LIST_STRIDE_IBM = 103084 , GL_EDGE_FLAG_ARRAY_LIST_STRIDE_IBM = 103085 , GL_FOG_COORDINATE_ARRAY_LIST_STRIDE_IBM = 103086 , GL_SECONDARY_COLOR_ARRAY_LIST_STRIDE_IBM = 103087 }
enum | : GLenum { GL_RED_MIN_CLAMP_INGR = 0x8560 , GL_GREEN_MIN_CLAMP_INGR = 0x8561 , GL_BLUE_MIN_CLAMP_INGR = 0x8562 , GL_ALPHA_MIN_CLAMP_INGR = 0x8563 , GL_RED_MAX_CLAMP_INGR = 0x8564 , GL_GREEN_MAX_CLAMP_INGR = 0x8565 , GL_BLUE_MAX_CLAMP_INGR = 0x8566 , GL_ALPHA_MAX_CLAMP_INGR = 0x8567 }
enum | : GLenum { GL_INTERLACE_READ_INGR = 0x8568 }
enum | : GLenum { GL_CONSERVATIVE_RASTERIZATION_INTEL = 0x83FE }
enum | : GLenum { GL_TEXTURE_MEMORY_LAYOUT_INTEL = 0x83FF , GL_LAYOUT_DEFAULT_INTEL = 0 , GL_LAYOUT_LINEAR_INTEL = 1 , GL_LAYOUT_LINEAR_CPU_CACHED_INTEL = 2 }
enum | : GLenum { GL_BLACKHOLE_RENDER_INTEL = 0x83FC }
enum | : GLenum { GL_PARALLEL_ARRAYS_INTEL = 0x83F4 , GL_VERTEX_ARRAY_PARALLEL_POINTERS_INTEL = 0x83F5 , GL_NORMAL_ARRAY_PARALLEL_POINTERS_INTEL = 0x83F6 , GL_COLOR_ARRAY_PARALLEL_POINTERS_INTEL = 0x83F7 , GL_TEXTURE_COORD_ARRAY_PARALLEL_POINTERS_INTEL = 0x83F8 }
enum | : GLenum { GL_PERFQUERY_SINGLE_CONTEXT_INTEL = 0x00000000 , GL_PERFQUERY_GLOBAL_CONTEXT_INTEL = 0x00000001 , GL_PERFQUERY_WAIT_INTEL = 0x83FB , GL_PERFQUERY_FLUSH_INTEL = 0x83FA , GL_PERFQUERY_DONOT_FLUSH_INTEL = 0x83F9 , GL_PERFQUERY_COUNTER_EVENT_INTEL = 0x94F0 , GL_PERFQUERY_COUNTER_DURATION_NORM_INTEL = 0x94F1 , GL_PERFQUERY_COUNTER_DURATION_RAW_INTEL = 0x94F2 , GL_PERFQUERY_COUNTER_THROUGHPUT_INTEL = 0x94F3 , GL_PERFQUERY_COUNTER_RAW_INTEL = 0x94F4 , GL_PERFQUERY_COUNTER_TIMESTAMP_INTEL = 0x94F5 , GL_PERFQUERY_COUNTER_DATA_UINT32_INTEL = 0x94F8 , GL_PERFQUERY_COUNTER_DATA_UINT64_INTEL = 0x94F9 , GL_PERFQUERY_COUNTER_DATA_FLOAT_INTEL = 0x94FA , GL_PERFQUERY_COUNTER_DATA_DOUBLE_INTEL = 0x94FB , GL_PERFQUERY_COUNTER_DATA_BOOL32_INTEL = 0x94FC , GL_PERFQUERY_QUERY_NAME_LENGTH_MAX_INTEL = 0x94FD , GL_PERFQUERY_COUNTER_NAME_LENGTH_MAX_INTEL = 0x94FE , GL_PERFQUERY_COUNTER_DESC_LENGTH_MAX_INTEL = 0x94FF , GL_PERFQUERY_GPA_EXTENDED_COUNTERS_INTEL = 0x9500 }
enum | : GLenum { GL_MULTIPLY_KHR = 0x9294 , GL_SCREEN_KHR = 0x9295 , GL_OVERLAY_KHR = 0x9296 , GL_DARKEN_KHR = 0x9297 , GL_LIGHTEN_KHR = 0x9298 , GL_COLORDODGE_KHR = 0x9299 , GL_COLORBURN_KHR = 0x929A , GL_HARDLIGHT_KHR = 0x929B , GL_SOFTLIGHT_KHR = 0x929C , GL_DIFFERENCE_KHR = 0x929E , GL_EXCLUSION_KHR = 0x92A0 , GL_HSL_HUE_KHR = 0x92AD , GL_HSL_SATURATION_KHR = 0x92AE , GL_HSL_COLOR_KHR = 0x92AF , GL_HSL_LUMINOSITY_KHR = 0x92B0 }
enum | : GLenum { GL_BLEND_ADVANCED_COHERENT_KHR = 0x9285 }
enum | : GLenum { GL_CONTEXT_RELEASE_BEHAVIOR_KHR = 0x82FB , GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH_KHR = 0x82FC }
enum | : GLenum { GL_DEBUG_OUTPUT_SYNCHRONOUS_KHR = 0x8242 , GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_KHR = 0x8243 , GL_DEBUG_CALLBACK_FUNCTION_KHR = 0x8244 , GL_DEBUG_CALLBACK_USER_PARAM_KHR = 0x8245 , GL_DEBUG_SOURCE_API_KHR = 0x8246 , GL_DEBUG_SOURCE_WINDOW_SYSTEM_KHR = 0x8247 , GL_DEBUG_SOURCE_SHADER_COMPILER_KHR = 0x8248 , GL_DEBUG_SOURCE_THIRD_PARTY_KHR = 0x8249 , GL_DEBUG_SOURCE_APPLICATION_KHR = 0x824A , GL_DEBUG_SOURCE_OTHER_KHR = 0x824B , GL_DEBUG_TYPE_ERROR_KHR = 0x824C , GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_KHR = 0x824D , GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_KHR = 0x824E , GL_DEBUG_TYPE_PORTABILITY_KHR = 0x824F , GL_DEBUG_TYPE_PERFORMANCE_KHR = 0x8250 , GL_DEBUG_TYPE_OTHER_KHR = 0x8251 , GL_DEBUG_TYPE_MARKER_KHR = 0x8268 , GL_DEBUG_TYPE_PUSH_GROUP_KHR = 0x8269 , GL_DEBUG_TYPE_POP_GROUP_KHR = 0x826A , GL_DEBUG_SEVERITY_NOTIFICATION_KHR = 0x826B , GL_MAX_DEBUG_GROUP_STACK_DEPTH_KHR = 0x826C , GL_DEBUG_GROUP_STACK_DEPTH_KHR = 0x826D , GL_BUFFER_KHR = 0x82E0 , GL_SHADER_KHR = 0x82E1 , GL_PROGRAM_KHR = 0x82E2 , GL_VERTEX_ARRAY_KHR = 0x8074 , GL_QUERY_KHR = 0x82E3 , GL_PROGRAM_PIPELINE_KHR = 0x82E4 , GL_SAMPLER_KHR = 0x82E6 , GL_MAX_LABEL_LENGTH_KHR = 0x82E8 , GL_MAX_DEBUG_MESSAGE_LENGTH_KHR = 0x9143 , GL_MAX_DEBUG_LOGGED_MESSAGES_KHR = 0x9144 , GL_DEBUG_LOGGED_MESSAGES_KHR = 0x9145 , GL_DEBUG_SEVERITY_HIGH_KHR = 0x9146 , GL_DEBUG_SEVERITY_MEDIUM_KHR = 0x9147 , GL_DEBUG_SEVERITY_LOW_KHR = 0x9148 , GL_DEBUG_OUTPUT_KHR = 0x92E0 , GL_CONTEXT_FLAG_DEBUG_BIT_KHR = 0x00000002 , GL_STACK_OVERFLOW_KHR = 0x0503 , GL_STACK_UNDERFLOW_KHR = 0x0504 }
enum | : GLenum { GL_CONTEXT_FLAG_NO_ERROR_BIT_KHR = 0x00000008 }
enum | : GLenum { GL_CONTEXT_ROBUST_ACCESS = 0x90F3 , GL_CONTEXT_ROBUST_ACCESS_KHR = 0x90F3 , GL_LOSE_CONTEXT_ON_RESET_KHR = 0x8252 , GL_GUILTY_CONTEXT_RESET_KHR = 0x8253 , GL_INNOCENT_CONTEXT_RESET_KHR = 0x8254 , GL_UNKNOWN_CONTEXT_RESET_KHR = 0x8255 , GL_RESET_NOTIFICATION_STRATEGY_KHR = 0x8256 , GL_NO_RESET_NOTIFICATION_KHR = 0x8261 , GL_CONTEXT_LOST_KHR = 0x0507 }
enum | : GLenum { GL_SUBGROUP_SIZE_KHR = 0x9532 , GL_SUBGROUP_SUPPORTED_STAGES_KHR = 0x9533 , GL_SUBGROUP_SUPPORTED_FEATURES_KHR = 0x9534 , GL_SUBGROUP_QUAD_ALL_STAGES_KHR = 0x9535 , GL_SUBGROUP_FEATURE_BASIC_BIT_KHR = 0x00000001 , GL_SUBGROUP_FEATURE_VOTE_BIT_KHR = 0x00000002 , GL_SUBGROUP_FEATURE_ARITHMETIC_BIT_KHR = 0x00000004 , GL_SUBGROUP_FEATURE_BALLOT_BIT_KHR = 0x00000008 , GL_SUBGROUP_FEATURE_SHUFFLE_BIT_KHR = 0x00000010 , GL_SUBGROUP_FEATURE_SHUFFLE_RELATIVE_BIT_KHR = 0x00000020 , GL_SUBGROUP_FEATURE_CLUSTERED_BIT_KHR = 0x00000040 , GL_SUBGROUP_FEATURE_QUAD_BIT_KHR = 0x00000080 }
enum | : GLenum { GL_COMPRESSED_RGBA_ASTC_4x4_KHR = 0x93B0 , GL_COMPRESSED_RGBA_ASTC_5x4_KHR = 0x93B1 , GL_COMPRESSED_RGBA_ASTC_5x5_KHR = 0x93B2 , GL_COMPRESSED_RGBA_ASTC_6x5_KHR = 0x93B3 , GL_COMPRESSED_RGBA_ASTC_6x6_KHR = 0x93B4 , GL_COMPRESSED_RGBA_ASTC_8x5_KHR = 0x93B5 , GL_COMPRESSED_RGBA_ASTC_8x6_KHR = 0x93B6 , GL_COMPRESSED_RGBA_ASTC_8x8_KHR = 0x93B7 , GL_COMPRESSED_RGBA_ASTC_10x5_KHR = 0x93B8 , GL_COMPRESSED_RGBA_ASTC_10x6_KHR = 0x93B9 , GL_COMPRESSED_RGBA_ASTC_10x8_KHR = 0x93BA , GL_COMPRESSED_RGBA_ASTC_10x10_KHR = 0x93BB , GL_COMPRESSED_RGBA_ASTC_12x10_KHR = 0x93BC , GL_COMPRESSED_RGBA_ASTC_12x12_KHR = 0x93BD , GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR = 0x93D0 , GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR = 0x93D1 , GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR = 0x93D2 , GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR = 0x93D3 , GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR = 0x93D4 , GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR = 0x93D5 , GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR = 0x93D6 , GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR = 0x93D7 , GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR = 0x93D8 , GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR = 0x93D9 , GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR = 0x93DA , GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR = 0x93DB , GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR = 0x93DC , GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR = 0x93DD }
enum | : GLenum { GL_MAX_SHADER_COMPILER_THREADS_KHR = 0x91B0 , GL_COMPLETION_STATUS_KHR = 0x91B1 }
enum | : GLenum { GL_TEXTURE_1D_STACK_MESAX = 0x8759 , GL_TEXTURE_2D_STACK_MESAX = 0x875A , GL_PROXY_TEXTURE_1D_STACK_MESAX = 0x875B , GL_PROXY_TEXTURE_2D_STACK_MESAX = 0x875C , GL_TEXTURE_1D_STACK_BINDING_MESAX = 0x875D , GL_TEXTURE_2D_STACK_BINDING_MESAX = 0x875E }
enum | : GLenum { GL_FRAMEBUFFER_FLIP_X_MESA = 0x8BBC }
enum | : GLenum { GL_FRAMEBUFFER_FLIP_Y_MESA = 0x8BBB }
enum | : GLenum { GL_FRAMEBUFFER_SWAP_XY_MESA = 0x8BBD }
enum | : GLenum { GL_PACK_INVERT_MESA = 0x8758 }
enum | : GLenum { GL_PROGRAM_BINARY_FORMAT_MESA = 0x875F }
enum | : GLenum { GL_TILE_RASTER_ORDER_FIXED_MESA = 0x8BB8 , GL_TILE_RASTER_ORDER_INCREASING_X_MESA = 0x8BB9 , GL_TILE_RASTER_ORDER_INCREASING_Y_MESA = 0x8BBA }
enum | : GLenum { GL_UNSIGNED_SHORT_8_8_MESA = 0x85BA , GL_UNSIGNED_SHORT_8_8_REV_MESA = 0x85BB , GL_YCBCR_MESA = 0x8757 }
enum | : GLenum { GL_GPU_MEMORY_INFO_DEDICATED_VIDMEM_NVX = 0x9047 , GL_GPU_MEMORY_INFO_TOTAL_AVAILABLE_MEMORY_NVX = 0x9048 , GL_GPU_MEMORY_INFO_CURRENT_AVAILABLE_VIDMEM_NVX = 0x9049 , GL_GPU_MEMORY_INFO_EVICTION_COUNT_NVX = 0x904A , GL_GPU_MEMORY_INFO_EVICTED_MEMORY_NVX = 0x904B }
enum | : GLenum { GL_LGPU_SEPARATE_STORAGE_BIT_NVX = 0x0800 , GL_MAX_LGPU_GPUS_NVX = 0x92BA }
enum | : GLenum { GL_ALPHA_TO_COVERAGE_DITHER_DEFAULT_NV = 0x934D , GL_ALPHA_TO_COVERAGE_DITHER_ENABLE_NV = 0x934E , GL_ALPHA_TO_COVERAGE_DITHER_DISABLE_NV = 0x934F , GL_ALPHA_TO_COVERAGE_DITHER_MODE_NV = 0x92BF }
enum | : GLenum { GL_BLEND_OVERLAP_NV = 0x9281 , GL_BLEND_PREMULTIPLIED_SRC_NV = 0x9280 , GL_BLUE_NV = 0x1905 , GL_COLORBURN_NV = 0x929A , GL_COLORDODGE_NV = 0x9299 , GL_CONJOINT_NV = 0x9284 , GL_CONTRAST_NV = 0x92A1 , GL_DARKEN_NV = 0x9297 , GL_DIFFERENCE_NV = 0x929E , GL_DISJOINT_NV = 0x9283 , GL_DST_ATOP_NV = 0x928F , GL_DST_IN_NV = 0x928B , GL_DST_NV = 0x9287 , GL_DST_OUT_NV = 0x928D , GL_DST_OVER_NV = 0x9289 , GL_EXCLUSION_NV = 0x92A0 , GL_GREEN_NV = 0x1904 , GL_HARDLIGHT_NV = 0x929B , GL_HARDMIX_NV = 0x92A9 , GL_HSL_COLOR_NV = 0x92AF , GL_HSL_HUE_NV = 0x92AD , GL_HSL_LUMINOSITY_NV = 0x92B0 , GL_HSL_SATURATION_NV = 0x92AE , GL_INVERT_OVG_NV = 0x92B4 , GL_INVERT_RGB_NV = 0x92A3 , GL_LIGHTEN_NV = 0x9298 , GL_LINEARBURN_NV = 0x92A5 , GL_LINEARDODGE_NV = 0x92A4 , GL_LINEARLIGHT_NV = 0x92A7 , GL_MINUS_CLAMPED_NV = 0x92B3 , GL_MINUS_NV = 0x929F , GL_MULTIPLY_NV = 0x9294 , GL_OVERLAY_NV = 0x9296 , GL_PINLIGHT_NV = 0x92A8 , GL_PLUS_CLAMPED_ALPHA_NV = 0x92B2 , GL_PLUS_CLAMPED_NV = 0x92B1 , GL_PLUS_DARKER_NV = 0x9292 , GL_PLUS_NV = 0x9291 , GL_RED_NV = 0x1903 , GL_SCREEN_NV = 0x9295 , GL_SOFTLIGHT_NV = 0x929C , GL_SRC_ATOP_NV = 0x928E , GL_SRC_IN_NV = 0x928A , GL_SRC_NV = 0x9286 , GL_SRC_OUT_NV = 0x928C , GL_SRC_OVER_NV = 0x9288 , GL_UNCORRELATED_NV = 0x9282 , GL_VIVIDLIGHT_NV = 0x92A6 , GL_XOR_NV = 0x1506 }
enum | : GLenum { GL_BLEND_ADVANCED_COHERENT_NV = 0x9285 }
enum | : GLenum { GL_VIEWPORT_POSITION_W_SCALE_NV = 0x937C , GL_VIEWPORT_POSITION_W_SCALE_X_COEFF_NV = 0x937D , GL_VIEWPORT_POSITION_W_SCALE_Y_COEFF_NV = 0x937E }
enum | : GLenum { GL_TERMINATE_SEQUENCE_COMMAND_NV = 0x0000 , GL_NOP_COMMAND_NV = 0x0001 , GL_DRAW_ELEMENTS_COMMAND_NV = 0x0002 , GL_DRAW_ARRAYS_COMMAND_NV = 0x0003 , GL_DRAW_ELEMENTS_STRIP_COMMAND_NV = 0x0004 , GL_DRAW_ARRAYS_STRIP_COMMAND_NV = 0x0005 , GL_DRAW_ELEMENTS_INSTANCED_COMMAND_NV = 0x0006 , GL_DRAW_ARRAYS_INSTANCED_COMMAND_NV = 0x0007 , GL_ELEMENT_ADDRESS_COMMAND_NV = 0x0008 , GL_ATTRIBUTE_ADDRESS_COMMAND_NV = 0x0009 , GL_UNIFORM_ADDRESS_COMMAND_NV = 0x000A , GL_BLEND_COLOR_COMMAND_NV = 0x000B , GL_STENCIL_REF_COMMAND_NV = 0x000C , GL_LINE_WIDTH_COMMAND_NV = 0x000D , GL_POLYGON_OFFSET_COMMAND_NV = 0x000E , GL_ALPHA_REF_COMMAND_NV = 0x000F , GL_VIEWPORT_COMMAND_NV = 0x0010 , GL_SCISSOR_COMMAND_NV = 0x0011 , GL_FRONT_FACE_COMMAND_NV = 0x0012 }
enum | : GLenum { GL_COMPUTE_PROGRAM_NV = 0x90FB , GL_COMPUTE_PROGRAM_PARAMETER_BUFFER_NV = 0x90FC }
enum | : GLenum { GL_QUERY_WAIT_NV = 0x8E13 , GL_QUERY_NO_WAIT_NV = 0x8E14 , GL_QUERY_BY_REGION_WAIT_NV = 0x8E15 , GL_QUERY_BY_REGION_NO_WAIT_NV = 0x8E16 }
enum | : GLenum { GL_CONSERVATIVE_RASTERIZATION_NV = 0x9346 , GL_SUBPIXEL_PRECISION_BIAS_X_BITS_NV = 0x9347 , GL_SUBPIXEL_PRECISION_BIAS_Y_BITS_NV = 0x9348 , GL_MAX_SUBPIXEL_PRECISION_BIAS_BITS_NV = 0x9349 }
enum | : GLenum { GL_CONSERVATIVE_RASTER_DILATE_NV = 0x9379 , GL_CONSERVATIVE_RASTER_DILATE_RANGE_NV = 0x937A , GL_CONSERVATIVE_RASTER_DILATE_GRANULARITY_NV = 0x937B }
enum | : GLenum { GL_CONSERVATIVE_RASTER_MODE_PRE_SNAP_NV = 0x9550 }
enum | : GLenum { GL_CONSERVATIVE_RASTER_MODE_NV = 0x954D , GL_CONSERVATIVE_RASTER_MODE_POST_SNAP_NV = 0x954E , GL_CONSERVATIVE_RASTER_MODE_PRE_SNAP_TRIANGLES_NV = 0x954F }
enum | : GLenum { GL_DEPTH_STENCIL_TO_RGBA_NV = 0x886E , GL_DEPTH_STENCIL_TO_BGRA_NV = 0x886F }
enum | : GLenum { GL_MAX_DEEP_3D_TEXTURE_WIDTH_HEIGHT_NV = 0x90D0 , GL_MAX_DEEP_3D_TEXTURE_DEPTH_NV = 0x90D1 }
enum | : GLenum { GL_DEPTH_COMPONENT32F_NV = 0x8DAB , GL_DEPTH32F_STENCIL8_NV = 0x8DAC , GL_FLOAT_32_UNSIGNED_INT_24_8_REV_NV = 0x8DAD , GL_DEPTH_BUFFER_FLOAT_MODE_NV = 0x8DAF }
enum | : GLenum { GL_DEPTH_CLAMP_NV = 0x864F }
enum | : GLenum { GL_EVAL_2D_NV = 0x86C0 , GL_EVAL_TRIANGULAR_2D_NV = 0x86C1 , GL_MAP_TESSELLATION_NV = 0x86C2 , GL_MAP_ATTRIB_U_ORDER_NV = 0x86C3 , GL_MAP_ATTRIB_V_ORDER_NV = 0x86C4 , GL_EVAL_FRACTIONAL_TESSELLATION_NV = 0x86C5 , GL_EVAL_VERTEX_ATTRIB0_NV = 0x86C6 , GL_EVAL_VERTEX_ATTRIB1_NV = 0x86C7 , GL_EVAL_VERTEX_ATTRIB2_NV = 0x86C8 , GL_EVAL_VERTEX_ATTRIB3_NV = 0x86C9 , GL_EVAL_VERTEX_ATTRIB4_NV = 0x86CA , GL_EVAL_VERTEX_ATTRIB5_NV = 0x86CB , GL_EVAL_VERTEX_ATTRIB6_NV = 0x86CC , GL_EVAL_VERTEX_ATTRIB7_NV = 0x86CD , GL_EVAL_VERTEX_ATTRIB8_NV = 0x86CE , GL_EVAL_VERTEX_ATTRIB9_NV = 0x86CF , GL_EVAL_VERTEX_ATTRIB10_NV = 0x86D0 , GL_EVAL_VERTEX_ATTRIB11_NV = 0x86D1 , GL_EVAL_VERTEX_ATTRIB12_NV = 0x86D2 , GL_EVAL_VERTEX_ATTRIB13_NV = 0x86D3 , GL_EVAL_VERTEX_ATTRIB14_NV = 0x86D4 , GL_EVAL_VERTEX_ATTRIB15_NV = 0x86D5 , GL_MAX_MAP_TESSELLATION_NV = 0x86D6 , GL_MAX_RATIONAL_EVAL_ORDER_NV = 0x86D7 }
enum | : GLenum { GL_SAMPLE_POSITION_NV = 0x8E50 , GL_SAMPLE_MASK_NV = 0x8E51 , GL_SAMPLE_MASK_VALUE_NV = 0x8E52 , GL_TEXTURE_BINDING_RENDERBUFFER_NV = 0x8E53 , GL_TEXTURE_RENDERBUFFER_DATA_STORE_BINDING_NV = 0x8E54 , GL_TEXTURE_RENDERBUFFER_NV = 0x8E55 , GL_SAMPLER_RENDERBUFFER_NV = 0x8E56 , GL_INT_SAMPLER_RENDERBUFFER_NV = 0x8E57 , GL_UNSIGNED_INT_SAMPLER_RENDERBUFFER_NV = 0x8E58 , GL_MAX_SAMPLE_MASK_WORDS_NV = 0x8E59 }
enum | : GLenum { GL_ALL_COMPLETED_NV = 0x84F2 , GL_FENCE_STATUS_NV = 0x84F3 , GL_FENCE_CONDITION_NV = 0x84F4 }
enum | : GLenum { GL_FILL_RECTANGLE_NV = 0x933C }
enum | : GLenum { GL_FLOAT_R_NV = 0x8880 , GL_FLOAT_RG_NV = 0x8881 , GL_FLOAT_RGB_NV = 0x8882 , GL_FLOAT_RGBA_NV = 0x8883 , GL_FLOAT_R16_NV = 0x8884 , GL_FLOAT_R32_NV = 0x8885 , GL_FLOAT_RG16_NV = 0x8886 , GL_FLOAT_RG32_NV = 0x8887 , GL_FLOAT_RGB16_NV = 0x8888 , GL_FLOAT_RGB32_NV = 0x8889 , GL_FLOAT_RGBA16_NV = 0x888A , GL_FLOAT_RGBA32_NV = 0x888B , GL_TEXTURE_FLOAT_COMPONENTS_NV = 0x888C , GL_FLOAT_CLEAR_COLOR_VALUE_NV = 0x888D , GL_FLOAT_RGBA_MODE_NV = 0x888E }
enum | : GLenum { GL_FOG_DISTANCE_MODE_NV = 0x855A , GL_EYE_RADIAL_NV = 0x855B , GL_EYE_PLANE_ABSOLUTE_NV = 0x855C }
enum | : GLenum { GL_FRAGMENT_COVERAGE_TO_COLOR_NV = 0x92DD , GL_FRAGMENT_COVERAGE_COLOR_NV = 0x92DE }
enum | : GLenum { GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV = 0x8868 , GL_FRAGMENT_PROGRAM_NV = 0x8870 , GL_MAX_TEXTURE_COORDS_NV = 0x8871 , GL_MAX_TEXTURE_IMAGE_UNITS_NV = 0x8872 , GL_FRAGMENT_PROGRAM_BINDING_NV = 0x8873 , GL_PROGRAM_ERROR_STRING_NV = 0x8874 }
enum | : GLenum { GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV = 0x88F4 , GL_MAX_PROGRAM_CALL_DEPTH_NV = 0x88F5 , GL_MAX_PROGRAM_IF_DEPTH_NV = 0x88F6 , GL_MAX_PROGRAM_LOOP_DEPTH_NV = 0x88F7 , GL_MAX_PROGRAM_LOOP_COUNT_NV = 0x88F8 }
enum | : GLenum { GL_COVERAGE_MODULATION_TABLE_NV = 0x9331 , GL_COLOR_SAMPLES_NV = 0x8E20 , GL_DEPTH_SAMPLES_NV = 0x932D , GL_STENCIL_SAMPLES_NV = 0x932E , GL_MIXED_DEPTH_SAMPLES_SUPPORTED_NV = 0x932F , GL_MIXED_STENCIL_SAMPLES_SUPPORTED_NV = 0x9330 , GL_COVERAGE_MODULATION_NV = 0x9332 , GL_COVERAGE_MODULATION_TABLE_SIZE_NV = 0x9333 }
enum | : GLenum { GL_RENDERBUFFER_COVERAGE_SAMPLES_NV = 0x8CAB , GL_RENDERBUFFER_COLOR_SAMPLES_NV = 0x8E10 , GL_MAX_MULTISAMPLE_COVERAGE_MODES_NV = 0x8E11 , GL_MULTISAMPLE_COVERAGE_MODES_NV = 0x8E12 }
enum | : GLenum { GL_GEOMETRY_PROGRAM_NV = 0x8C26 , GL_MAX_PROGRAM_OUTPUT_VERTICES_NV = 0x8C27 , GL_MAX_PROGRAM_TOTAL_OUTPUT_COMPONENTS_NV = 0x8C28 }
enum | : GLenum { GL_MIN_PROGRAM_TEXEL_OFFSET_NV = 0x8904 , GL_MAX_PROGRAM_TEXEL_OFFSET_NV = 0x8905 , GL_PROGRAM_ATTRIB_COMPONENTS_NV = 0x8906 , GL_PROGRAM_RESULT_COMPONENTS_NV = 0x8907 , GL_MAX_PROGRAM_ATTRIB_COMPONENTS_NV = 0x8908 , GL_MAX_PROGRAM_RESULT_COMPONENTS_NV = 0x8909 , GL_MAX_PROGRAM_GENERIC_ATTRIBS_NV = 0x8DA5 , GL_MAX_PROGRAM_GENERIC_RESULTS_NV = 0x8DA6 }
enum | : GLenum { GL_MAX_GEOMETRY_PROGRAM_INVOCATIONS_NV = 0x8E5A , GL_MIN_FRAGMENT_INTERPOLATION_OFFSET_NV = 0x8E5B , GL_MAX_FRAGMENT_INTERPOLATION_OFFSET_NV = 0x8E5C , GL_FRAGMENT_PROGRAM_INTERPOLATION_OFFSET_BITS_NV = 0x8E5D , GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_NV = 0x8E5E , GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_NV = 0x8E5F , GL_MAX_PROGRAM_SUBROUTINE_PARAMETERS_NV = 0x8F44 , GL_MAX_PROGRAM_SUBROUTINE_NUM_NV = 0x8F45 }
enum | : GLenum { GL_HALF_FLOAT_NV = 0x140B }
enum | : GLenum { GL_MULTISAMPLES_NV = 0x9371 , GL_SUPERSAMPLE_SCALE_X_NV = 0x9372 , GL_SUPERSAMPLE_SCALE_Y_NV = 0x9373 , GL_CONFORMANT_NV = 0x9374 }
enum | : GLenum { GL_MAX_SHININESS_NV = 0x8504 , GL_MAX_SPOT_EXPONENT_NV = 0x8505 }
enum | : GLenum { GL_PER_GPU_STORAGE_BIT_NV = 0x0800 , GL_MULTICAST_GPUS_NV = 0x92BA , GL_RENDER_GPU_MASK_NV = 0x9558 , GL_PER_GPU_STORAGE_NV = 0x9548 , GL_MULTICAST_PROGRAMMABLE_SAMPLE_LOCATION_NV = 0x9549 }
enum | : GLenum { GL_UPLOAD_GPU_MASK_NVX = 0x954A }
enum | : GLenum { GL_ATTACHED_MEMORY_OBJECT_NV = 0x95A4 , GL_ATTACHED_MEMORY_OFFSET_NV = 0x95A5 , GL_MEMORY_ATTACHABLE_ALIGNMENT_NV = 0x95A6 , GL_MEMORY_ATTACHABLE_SIZE_NV = 0x95A7 , GL_MEMORY_ATTACHABLE_NV = 0x95A8 , GL_DETACHED_MEMORY_INCARNATION_NV = 0x95A9 , GL_DETACHED_TEXTURES_NV = 0x95AA , GL_DETACHED_BUFFERS_NV = 0x95AB , GL_MAX_DETACHED_TEXTURES_NV = 0x95AC , GL_MAX_DETACHED_BUFFERS_NV = 0x95AD }
enum | : GLenum { GL_MESH_SHADER_NV = 0x9559 , GL_TASK_SHADER_NV = 0x955A , GL_MAX_MESH_UNIFORM_BLOCKS_NV = 0x8E60 , GL_MAX_MESH_TEXTURE_IMAGE_UNITS_NV = 0x8E61 , GL_MAX_MESH_IMAGE_UNIFORMS_NV = 0x8E62 , GL_MAX_MESH_UNIFORM_COMPONENTS_NV = 0x8E63 , GL_MAX_MESH_ATOMIC_COUNTER_BUFFERS_NV = 0x8E64 , GL_MAX_MESH_ATOMIC_COUNTERS_NV = 0x8E65 , GL_MAX_MESH_SHADER_STORAGE_BLOCKS_NV = 0x8E66 , GL_MAX_COMBINED_MESH_UNIFORM_COMPONENTS_NV = 0x8E67 , GL_MAX_TASK_UNIFORM_BLOCKS_NV = 0x8E68 , GL_MAX_TASK_TEXTURE_IMAGE_UNITS_NV = 0x8E69 , GL_MAX_TASK_IMAGE_UNIFORMS_NV = 0x8E6A , GL_MAX_TASK_UNIFORM_COMPONENTS_NV = 0x8E6B , GL_MAX_TASK_ATOMIC_COUNTER_BUFFERS_NV = 0x8E6C , GL_MAX_TASK_ATOMIC_COUNTERS_NV = 0x8E6D , GL_MAX_TASK_SHADER_STORAGE_BLOCKS_NV = 0x8E6E , GL_MAX_COMBINED_TASK_UNIFORM_COMPONENTS_NV = 0x8E6F , GL_MAX_MESH_WORK_GROUP_INVOCATIONS_NV = 0x95A2 , GL_MAX_TASK_WORK_GROUP_INVOCATIONS_NV = 0x95A3 , GL_MAX_MESH_TOTAL_MEMORY_SIZE_NV = 0x9536 , GL_MAX_TASK_TOTAL_MEMORY_SIZE_NV = 0x9537 , GL_MAX_MESH_OUTPUT_VERTICES_NV = 0x9538 , GL_MAX_MESH_OUTPUT_PRIMITIVES_NV = 0x9539 , GL_MAX_TASK_OUTPUT_COUNT_NV = 0x953A , GL_MAX_DRAW_MESH_TASKS_COUNT_NV = 0x953D , GL_MAX_MESH_VIEWS_NV = 0x9557 , GL_MESH_OUTPUT_PER_VERTEX_GRANULARITY_NV = 0x92DF , GL_MESH_OUTPUT_PER_PRIMITIVE_GRANULARITY_NV = 0x9543 , GL_MAX_MESH_WORK_GROUP_SIZE_NV = 0x953B , GL_MAX_TASK_WORK_GROUP_SIZE_NV = 0x953C , GL_MESH_WORK_GROUP_SIZE_NV = 0x953E , GL_TASK_WORK_GROUP_SIZE_NV = 0x953F , GL_MESH_VERTICES_OUT_NV = 0x9579 , GL_MESH_PRIMITIVES_OUT_NV = 0x957A , GL_MESH_OUTPUT_TYPE_NV = 0x957B , GL_UNIFORM_BLOCK_REFERENCED_BY_MESH_SHADER_NV = 0x959C , GL_UNIFORM_BLOCK_REFERENCED_BY_TASK_SHADER_NV = 0x959D , GL_REFERENCED_BY_MESH_SHADER_NV = 0x95A0 , GL_REFERENCED_BY_TASK_SHADER_NV = 0x95A1 , GL_MESH_SHADER_BIT_NV = 0x00000040 , GL_TASK_SHADER_BIT_NV = 0x00000080 , GL_MESH_SUBROUTINE_NV = 0x957C , GL_TASK_SUBROUTINE_NV = 0x957D , GL_MESH_SUBROUTINE_UNIFORM_NV = 0x957E , GL_TASK_SUBROUTINE_UNIFORM_NV = 0x957F , GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_MESH_SHADER_NV = 0x959E , GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TASK_SHADER_NV = 0x959F }
enum | : GLenum { GL_MULTISAMPLE_FILTER_HINT_NV = 0x8534 }
enum | : GLenum { GL_PIXEL_COUNTER_BITS_NV = 0x8864 , GL_CURRENT_OCCLUSION_QUERY_ID_NV = 0x8865 , GL_PIXEL_COUNT_NV = 0x8866 , GL_PIXEL_COUNT_AVAILABLE_NV = 0x8867 }
enum | : GLenum { GL_DEPTH_STENCIL_NV = 0x84F9 , GL_UNSIGNED_INT_24_8_NV = 0x84FA }
enum | : GLenum { GL_MAX_PROGRAM_PARAMETER_BUFFER_BINDINGS_NV = 0x8DA0 , GL_MAX_PROGRAM_PARAMETER_BUFFER_SIZE_NV = 0x8DA1 , GL_VERTEX_PROGRAM_PARAMETER_BUFFER_NV = 0x8DA2 , GL_GEOMETRY_PROGRAM_PARAMETER_BUFFER_NV = 0x8DA3 , GL_FRAGMENT_PROGRAM_PARAMETER_BUFFER_NV = 0x8DA4 }
enum | : GLenum { GL_PATH_FORMAT_SVG_NV = 0x9070 , GL_PATH_FORMAT_PS_NV = 0x9071 , GL_STANDARD_FONT_NAME_NV = 0x9072 , GL_SYSTEM_FONT_NAME_NV = 0x9073 , GL_FILE_NAME_NV = 0x9074 , GL_PATH_STROKE_WIDTH_NV = 0x9075 , GL_PATH_END_CAPS_NV = 0x9076 , GL_PATH_INITIAL_END_CAP_NV = 0x9077 , GL_PATH_TERMINAL_END_CAP_NV = 0x9078 , GL_PATH_JOIN_STYLE_NV = 0x9079 , GL_PATH_MITER_LIMIT_NV = 0x907A , GL_PATH_DASH_CAPS_NV = 0x907B , GL_PATH_INITIAL_DASH_CAP_NV = 0x907C , GL_PATH_TERMINAL_DASH_CAP_NV = 0x907D , GL_PATH_DASH_OFFSET_NV = 0x907E , GL_PATH_CLIENT_LENGTH_NV = 0x907F , GL_PATH_FILL_MODE_NV = 0x9080 , GL_PATH_FILL_MASK_NV = 0x9081 , GL_PATH_FILL_COVER_MODE_NV = 0x9082 , GL_PATH_STROKE_COVER_MODE_NV = 0x9083 , GL_PATH_STROKE_MASK_NV = 0x9084 , GL_COUNT_UP_NV = 0x9088 , GL_COUNT_DOWN_NV = 0x9089 , GL_PATH_OBJECT_BOUNDING_BOX_NV = 0x908A , GL_CONVEX_HULL_NV = 0x908B , GL_BOUNDING_BOX_NV = 0x908D , GL_TRANSLATE_X_NV = 0x908E , GL_TRANSLATE_Y_NV = 0x908F , GL_TRANSLATE_2D_NV = 0x9090 , GL_TRANSLATE_3D_NV = 0x9091 , GL_AFFINE_2D_NV = 0x9092 , GL_AFFINE_3D_NV = 0x9094 , GL_TRANSPOSE_AFFINE_2D_NV = 0x9096 , GL_TRANSPOSE_AFFINE_3D_NV = 0x9098 , GL_UTF8_NV = 0x909A , GL_UTF16_NV = 0x909B , GL_BOUNDING_BOX_OF_BOUNDING_BOXES_NV = 0x909C , GL_PATH_COMMAND_COUNT_NV = 0x909D , GL_PATH_COORD_COUNT_NV = 0x909E , GL_PATH_DASH_ARRAY_COUNT_NV = 0x909F , GL_PATH_COMPUTED_LENGTH_NV = 0x90A0 , GL_PATH_FILL_BOUNDING_BOX_NV = 0x90A1 , GL_PATH_STROKE_BOUNDING_BOX_NV = 0x90A2 , GL_SQUARE_NV = 0x90A3 , GL_ROUND_NV = 0x90A4 , GL_TRIANGULAR_NV = 0x90A5 , GL_BEVEL_NV = 0x90A6 , GL_MITER_REVERT_NV = 0x90A7 , GL_MITER_TRUNCATE_NV = 0x90A8 , GL_SKIP_MISSING_GLYPH_NV = 0x90A9 , GL_USE_MISSING_GLYPH_NV = 0x90AA , GL_PATH_ERROR_POSITION_NV = 0x90AB , GL_ACCUM_ADJACENT_PAIRS_NV = 0x90AD , GL_ADJACENT_PAIRS_NV = 0x90AE , GL_FIRST_TO_REST_NV = 0x90AF , GL_PATH_GEN_MODE_NV = 0x90B0 , GL_PATH_GEN_COEFF_NV = 0x90B1 , GL_PATH_GEN_COMPONENTS_NV = 0x90B3 , GL_PATH_STENCIL_FUNC_NV = 0x90B7 , GL_PATH_STENCIL_REF_NV = 0x90B8 , GL_PATH_STENCIL_VALUE_MASK_NV = 0x90B9 , GL_PATH_STENCIL_DEPTH_OFFSET_FACTOR_NV = 0x90BD , GL_PATH_STENCIL_DEPTH_OFFSET_UNITS_NV = 0x90BE , GL_PATH_COVER_DEPTH_FUNC_NV = 0x90BF , GL_PATH_DASH_OFFSET_RESET_NV = 0x90B4 , GL_MOVE_TO_RESETS_NV = 0x90B5 , GL_MOVE_TO_CONTINUES_NV = 0x90B6 , GL_CLOSE_PATH_NV = 0x00 , GL_MOVE_TO_NV = 0x02 , GL_RELATIVE_MOVE_TO_NV = 0x03 , GL_LINE_TO_NV = 0x04 , GL_RELATIVE_LINE_TO_NV = 0x05 , GL_HORIZONTAL_LINE_TO_NV = 0x06 , GL_RELATIVE_HORIZONTAL_LINE_TO_NV = 0x07 , GL_VERTICAL_LINE_TO_NV = 0x08 , GL_RELATIVE_VERTICAL_LINE_TO_NV = 0x09 , GL_QUADRATIC_CURVE_TO_NV = 0x0A , GL_RELATIVE_QUADRATIC_CURVE_TO_NV = 0x0B , GL_CUBIC_CURVE_TO_NV = 0x0C , GL_RELATIVE_CUBIC_CURVE_TO_NV = 0x0D , GL_SMOOTH_QUADRATIC_CURVE_TO_NV = 0x0E , GL_RELATIVE_SMOOTH_QUADRATIC_CURVE_TO_NV = 0x0F , GL_SMOOTH_CUBIC_CURVE_TO_NV = 0x10 , GL_RELATIVE_SMOOTH_CUBIC_CURVE_TO_NV = 0x11 , GL_SMALL_CCW_ARC_TO_NV = 0x12 , GL_RELATIVE_SMALL_CCW_ARC_TO_NV = 0x13 , GL_SMALL_CW_ARC_TO_NV = 0x14 , GL_RELATIVE_SMALL_CW_ARC_TO_NV = 0x15 , GL_LARGE_CCW_ARC_TO_NV = 0x16 , GL_RELATIVE_LARGE_CCW_ARC_TO_NV = 0x17 , GL_LARGE_CW_ARC_TO_NV = 0x18 , GL_RELATIVE_LARGE_CW_ARC_TO_NV = 0x19 , GL_RESTART_PATH_NV = 0xF0 , GL_DUP_FIRST_CUBIC_CURVE_TO_NV = 0xF2 , GL_DUP_LAST_CUBIC_CURVE_TO_NV = 0xF4 , GL_RECT_NV = 0xF6 , GL_CIRCULAR_CCW_ARC_TO_NV = 0xF8 , GL_CIRCULAR_CW_ARC_TO_NV = 0xFA , GL_CIRCULAR_TANGENT_ARC_TO_NV = 0xFC , GL_ARC_TO_NV = 0xFE , GL_RELATIVE_ARC_TO_NV = 0xFF , GL_BOLD_BIT_NV = 0x01 , GL_ITALIC_BIT_NV = 0x02 , GL_GLYPH_WIDTH_BIT_NV = 0x01 , GL_GLYPH_HEIGHT_BIT_NV = 0x02 , GL_GLYPH_HORIZONTAL_BEARING_X_BIT_NV = 0x04 , GL_GLYPH_HORIZONTAL_BEARING_Y_BIT_NV = 0x08 , GL_GLYPH_HORIZONTAL_BEARING_ADVANCE_BIT_NV = 0x10 , GL_GLYPH_VERTICAL_BEARING_X_BIT_NV = 0x20 , GL_GLYPH_VERTICAL_BEARING_Y_BIT_NV = 0x40 , GL_GLYPH_VERTICAL_BEARING_ADVANCE_BIT_NV = 0x80 , GL_GLYPH_HAS_KERNING_BIT_NV = 0x100 , GL_FONT_X_MIN_BOUNDS_BIT_NV = 0x00010000 , GL_FONT_Y_MIN_BOUNDS_BIT_NV = 0x00020000 , GL_FONT_X_MAX_BOUNDS_BIT_NV = 0x00040000 , GL_FONT_Y_MAX_BOUNDS_BIT_NV = 0x00080000 , GL_FONT_UNITS_PER_EM_BIT_NV = 0x00100000 , GL_FONT_ASCENDER_BIT_NV = 0x00200000 , GL_FONT_DESCENDER_BIT_NV = 0x00400000 , GL_FONT_HEIGHT_BIT_NV = 0x00800000 , GL_FONT_MAX_ADVANCE_WIDTH_BIT_NV = 0x01000000 , GL_FONT_MAX_ADVANCE_HEIGHT_BIT_NV = 0x02000000 , GL_FONT_UNDERLINE_POSITION_BIT_NV = 0x04000000 , GL_FONT_UNDERLINE_THICKNESS_BIT_NV = 0x08000000 , GL_FONT_HAS_KERNING_BIT_NV = 0x10000000 , GL_ROUNDED_RECT_NV = 0xE8 , GL_RELATIVE_ROUNDED_RECT_NV = 0xE9 , GL_ROUNDED_RECT2_NV = 0xEA , GL_RELATIVE_ROUNDED_RECT2_NV = 0xEB , GL_ROUNDED_RECT4_NV = 0xEC , GL_RELATIVE_ROUNDED_RECT4_NV = 0xED , GL_ROUNDED_RECT8_NV = 0xEE , GL_RELATIVE_ROUNDED_RECT8_NV = 0xEF , GL_RELATIVE_RECT_NV = 0xF7 , GL_FONT_GLYPHS_AVAILABLE_NV = 0x9368 , GL_FONT_TARGET_UNAVAILABLE_NV = 0x9369 , GL_FONT_UNAVAILABLE_NV = 0x936A , GL_FONT_UNINTELLIGIBLE_NV = 0x936B , GL_CONIC_CURVE_TO_NV = 0x1A , GL_RELATIVE_CONIC_CURVE_TO_NV = 0x1B , GL_FONT_NUM_GLYPH_INDICES_BIT_NV = 0x20000000 , GL_STANDARD_FONT_FORMAT_NV = 0x936C , GL_2_BYTES_NV = 0x1407 , GL_3_BYTES_NV = 0x1408 , GL_4_BYTES_NV = 0x1409 , GL_EYE_LINEAR_NV = 0x2400 , GL_OBJECT_LINEAR_NV = 0x2401 , GL_CONSTANT_NV = 0x8576 , GL_PATH_FOG_GEN_MODE_NV = 0x90AC , GL_PRIMARY_COLOR_NV = 0x852C , GL_SECONDARY_COLOR_NV = 0x852D , GL_PATH_GEN_COLOR_FORMAT_NV = 0x90B2 , GL_PATH_PROJECTION_NV = 0x1701 , GL_PATH_MODELVIEW_NV = 0x1700 , GL_PATH_MODELVIEW_STACK_DEPTH_NV = 0x0BA3 , GL_PATH_MODELVIEW_MATRIX_NV = 0x0BA6 , GL_PATH_MAX_MODELVIEW_STACK_DEPTH_NV = 0x0D36 , GL_PATH_TRANSPOSE_MODELVIEW_MATRIX_NV = 0x84E3 , GL_PATH_PROJECTION_STACK_DEPTH_NV = 0x0BA4 , GL_PATH_PROJECTION_MATRIX_NV = 0x0BA7 , GL_PATH_MAX_PROJECTION_STACK_DEPTH_NV = 0x0D38 , GL_PATH_TRANSPOSE_PROJECTION_MATRIX_NV = 0x84E4 , GL_FRAGMENT_INPUT_NV = 0x936D }
enum | : GLenum { GL_SHARED_EDGE_NV = 0xC0 }
enum | : GLenum { GL_WRITE_PIXEL_DATA_RANGE_NV = 0x8878 , GL_READ_PIXEL_DATA_RANGE_NV = 0x8879 , GL_WRITE_PIXEL_DATA_RANGE_LENGTH_NV = 0x887A , GL_READ_PIXEL_DATA_RANGE_LENGTH_NV = 0x887B , GL_WRITE_PIXEL_DATA_RANGE_POINTER_NV = 0x887C , GL_READ_PIXEL_DATA_RANGE_POINTER_NV = 0x887D }
enum | : GLenum { GL_POINT_SPRITE_NV = 0x8861 , GL_COORD_REPLACE_NV = 0x8862 , GL_POINT_SPRITE_R_MODE_NV = 0x8863 }
enum | : GLenum { GL_FRAME_NV = 0x8E26 , GL_FIELDS_NV = 0x8E27 , GL_CURRENT_TIME_NV = 0x8E28 , GL_NUM_FILL_STREAMS_NV = 0x8E29 , GL_PRESENT_TIME_NV = 0x8E2A , GL_PRESENT_DURATION_NV = 0x8E2B }
enum | : GLenum { GL_PRIMITIVE_RESTART_NV = 0x8558 , GL_PRIMITIVE_RESTART_INDEX_NV = 0x8559 }
enum | : GLenum { GL_SHADING_RATE_IMAGE_PER_PRIMITIVE_NV = 0x95B1 , GL_SHADING_RATE_IMAGE_PALETTE_COUNT_NV = 0x95B2 }
enum | : GLenum { GL_QUERY_RESOURCE_TYPE_VIDMEM_ALLOC_NV = 0x9540 , GL_QUERY_RESOURCE_MEMTYPE_VIDMEM_NV = 0x9542 , GL_QUERY_RESOURCE_SYS_RESERVED_NV = 0x9544 , GL_QUERY_RESOURCE_TEXTURE_NV = 0x9545 , GL_QUERY_RESOURCE_RENDERBUFFER_NV = 0x9546 , GL_QUERY_RESOURCE_BUFFEROBJECT_NV = 0x9547 }
enum | : GLenum { GL_REGISTER_COMBINERS_NV = 0x8522 , GL_VARIABLE_A_NV = 0x8523 , GL_VARIABLE_B_NV = 0x8524 , GL_VARIABLE_C_NV = 0x8525 , GL_VARIABLE_D_NV = 0x8526 , GL_VARIABLE_E_NV = 0x8527 , GL_VARIABLE_F_NV = 0x8528 , GL_VARIABLE_G_NV = 0x8529 , GL_CONSTANT_COLOR0_NV = 0x852A , GL_CONSTANT_COLOR1_NV = 0x852B , GL_SPARE0_NV = 0x852E , GL_SPARE1_NV = 0x852F , GL_DISCARD_NV = 0x8530 , GL_E_TIMES_F_NV = 0x8531 , GL_SPARE0_PLUS_SECONDARY_COLOR_NV = 0x8532 , GL_UNSIGNED_IDENTITY_NV = 0x8536 , GL_UNSIGNED_INVERT_NV = 0x8537 , GL_EXPAND_NORMAL_NV = 0x8538 , GL_EXPAND_NEGATE_NV = 0x8539 , GL_HALF_BIAS_NORMAL_NV = 0x853A , GL_HALF_BIAS_NEGATE_NV = 0x853B , GL_SIGNED_IDENTITY_NV = 0x853C , GL_SIGNED_NEGATE_NV = 0x853D , GL_SCALE_BY_TWO_NV = 0x853E , GL_SCALE_BY_FOUR_NV = 0x853F , GL_SCALE_BY_ONE_HALF_NV = 0x8540 , GL_BIAS_BY_NEGATIVE_ONE_HALF_NV = 0x8541 , GL_COMBINER_INPUT_NV = 0x8542 , GL_COMBINER_MAPPING_NV = 0x8543 , GL_COMBINER_COMPONENT_USAGE_NV = 0x8544 , GL_COMBINER_AB_DOT_PRODUCT_NV = 0x8545 , GL_COMBINER_CD_DOT_PRODUCT_NV = 0x8546 , GL_COMBINER_MUX_SUM_NV = 0x8547 , GL_COMBINER_SCALE_NV = 0x8548 , GL_COMBINER_BIAS_NV = 0x8549 , GL_COMBINER_AB_OUTPUT_NV = 0x854A , GL_COMBINER_CD_OUTPUT_NV = 0x854B , GL_COMBINER_SUM_OUTPUT_NV = 0x854C , GL_MAX_GENERAL_COMBINERS_NV = 0x854D , GL_NUM_GENERAL_COMBINERS_NV = 0x854E , GL_COLOR_SUM_CLAMP_NV = 0x854F , GL_COMBINER0_NV = 0x8550 , GL_COMBINER1_NV = 0x8551 , GL_COMBINER2_NV = 0x8552 , GL_COMBINER3_NV = 0x8553 , GL_COMBINER4_NV = 0x8554 , GL_COMBINER5_NV = 0x8555 , GL_COMBINER6_NV = 0x8556 , GL_COMBINER7_NV = 0x8557 }
enum | : GLenum { GL_PER_STAGE_CONSTANTS_NV = 0x8535 }
enum | : GLenum { GL_REPRESENTATIVE_FRAGMENT_TEST_NV = 0x937F }
enum | : GLenum { GL_PURGED_CONTEXT_RESET_NV = 0x92BB }
enum | : GLenum { GL_SAMPLE_LOCATION_SUBPIXEL_BITS_NV = 0x933D , GL_SAMPLE_LOCATION_PIXEL_GRID_WIDTH_NV = 0x933E , GL_SAMPLE_LOCATION_PIXEL_GRID_HEIGHT_NV = 0x933F , GL_PROGRAMMABLE_SAMPLE_LOCATION_TABLE_SIZE_NV = 0x9340 , GL_SAMPLE_LOCATION_NV = 0x8E50 , GL_PROGRAMMABLE_SAMPLE_LOCATION_NV = 0x9341 , GL_FRAMEBUFFER_PROGRAMMABLE_SAMPLE_LOCATIONS_NV = 0x9342 , GL_FRAMEBUFFER_SAMPLE_LOCATION_PIXEL_GRID_NV = 0x9343 }
enum | : GLenum { GL_SCISSOR_TEST_EXCLUSIVE_NV = 0x9555 , GL_SCISSOR_BOX_EXCLUSIVE_NV = 0x9556 }
enum | : GLenum { GL_BUFFER_GPU_ADDRESS_NV = 0x8F1D , GL_GPU_ADDRESS_NV = 0x8F34 , GL_MAX_SHADER_BUFFER_ADDRESS_NV = 0x8F35 }
enum | : GLenum { GL_SHADER_GLOBAL_ACCESS_BARRIER_BIT_NV = 0x00000010 }
enum | : GLenum { GL_SUBGROUP_FEATURE_PARTITIONED_BIT_NV = 0x00000100 }
enum | : GLenum { GL_WARP_SIZE_NV = 0x9339 , GL_WARPS_PER_SM_NV = 0x933A , GL_SM_COUNT_NV = 0x933B }
enum | : GLenum { GL_SHADING_RATE_IMAGE_NV = 0x9563 , GL_SHADING_RATE_NO_INVOCATIONS_NV = 0x9564 , GL_SHADING_RATE_1_INVOCATION_PER_PIXEL_NV = 0x9565 , GL_SHADING_RATE_1_INVOCATION_PER_1X2_PIXELS_NV = 0x9566 , GL_SHADING_RATE_1_INVOCATION_PER_2X1_PIXELS_NV = 0x9567 , GL_SHADING_RATE_1_INVOCATION_PER_2X2_PIXELS_NV = 0x9568 , GL_SHADING_RATE_1_INVOCATION_PER_2X4_PIXELS_NV = 0x9569 , GL_SHADING_RATE_1_INVOCATION_PER_4X2_PIXELS_NV = 0x956A , GL_SHADING_RATE_1_INVOCATION_PER_4X4_PIXELS_NV = 0x956B , GL_SHADING_RATE_2_INVOCATIONS_PER_PIXEL_NV = 0x956C , GL_SHADING_RATE_4_INVOCATIONS_PER_PIXEL_NV = 0x956D , GL_SHADING_RATE_8_INVOCATIONS_PER_PIXEL_NV = 0x956E , GL_SHADING_RATE_16_INVOCATIONS_PER_PIXEL_NV = 0x956F , GL_SHADING_RATE_IMAGE_BINDING_NV = 0x955B , GL_SHADING_RATE_IMAGE_TEXEL_WIDTH_NV = 0x955C , GL_SHADING_RATE_IMAGE_TEXEL_HEIGHT_NV = 0x955D , GL_SHADING_RATE_IMAGE_PALETTE_SIZE_NV = 0x955E , GL_MAX_COARSE_FRAGMENT_SAMPLES_NV = 0x955F , GL_SHADING_RATE_SAMPLE_ORDER_DEFAULT_NV = 0x95AE , GL_SHADING_RATE_SAMPLE_ORDER_PIXEL_MAJOR_NV = 0x95AF , GL_SHADING_RATE_SAMPLE_ORDER_SAMPLE_MAJOR_NV = 0x95B0 }
enum | : GLenum { GL_MAX_PROGRAM_PATCH_ATTRIBS_NV = 0x86D8 , GL_TESS_CONTROL_PROGRAM_NV = 0x891E , GL_TESS_EVALUATION_PROGRAM_NV = 0x891F , GL_TESS_CONTROL_PROGRAM_PARAMETER_BUFFER_NV = 0x8C74 , GL_TESS_EVALUATION_PROGRAM_PARAMETER_BUFFER_NV = 0x8C75 }
enum | : GLenum { GL_EMBOSS_LIGHT_NV = 0x855D , GL_EMBOSS_CONSTANT_NV = 0x855E , GL_EMBOSS_MAP_NV = 0x855F }
enum | : GLenum { GL_NORMAL_MAP_NV = 0x8511 , GL_REFLECTION_MAP_NV = 0x8512 }
enum | : GLenum { GL_COMBINE4_NV = 0x8503 , GL_SOURCE3_RGB_NV = 0x8583 , GL_SOURCE3_ALPHA_NV = 0x858B , GL_OPERAND3_RGB_NV = 0x8593 , GL_OPERAND3_ALPHA_NV = 0x859B }
enum | : GLenum { GL_TEXTURE_UNSIGNED_REMAP_MODE_NV = 0x888F }
enum | : GLenum { GL_TEXTURE_COVERAGE_SAMPLES_NV = 0x9045 , GL_TEXTURE_COLOR_SAMPLES_NV = 0x9046 }
enum | : GLenum { GL_TEXTURE_RECTANGLE_NV = 0x84F5 , GL_TEXTURE_BINDING_RECTANGLE_NV = 0x84F6 , GL_PROXY_TEXTURE_RECTANGLE_NV = 0x84F7 , GL_MAX_RECTANGLE_TEXTURE_SIZE_NV = 0x84F8 }
enum | : GLenum { GL_OFFSET_TEXTURE_RECTANGLE_NV = 0x864C , GL_OFFSET_TEXTURE_RECTANGLE_SCALE_NV = 0x864D , GL_DOT_PRODUCT_TEXTURE_RECTANGLE_NV = 0x864E , GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV = 0x86D9 , GL_UNSIGNED_INT_S8_S8_8_8_NV = 0x86DA , GL_UNSIGNED_INT_8_8_S8_S8_REV_NV = 0x86DB , GL_DSDT_MAG_INTENSITY_NV = 0x86DC , GL_SHADER_CONSISTENT_NV = 0x86DD , GL_TEXTURE_SHADER_NV = 0x86DE , GL_SHADER_OPERATION_NV = 0x86DF , GL_CULL_MODES_NV = 0x86E0 , GL_OFFSET_TEXTURE_MATRIX_NV = 0x86E1 , GL_OFFSET_TEXTURE_SCALE_NV = 0x86E2 , GL_OFFSET_TEXTURE_BIAS_NV = 0x86E3 , GL_OFFSET_TEXTURE_2D_MATRIX_NV = 0x86E1 , GL_OFFSET_TEXTURE_2D_SCALE_NV = 0x86E2 , GL_OFFSET_TEXTURE_2D_BIAS_NV = 0x86E3 , GL_PREVIOUS_TEXTURE_INPUT_NV = 0x86E4 , GL_CONST_EYE_NV = 0x86E5 , GL_PASS_THROUGH_NV = 0x86E6 , GL_CULL_FRAGMENT_NV = 0x86E7 , GL_OFFSET_TEXTURE_2D_NV = 0x86E8 , GL_DEPENDENT_AR_TEXTURE_2D_NV = 0x86E9 , GL_DEPENDENT_GB_TEXTURE_2D_NV = 0x86EA , GL_DOT_PRODUCT_NV = 0x86EC , GL_DOT_PRODUCT_DEPTH_REPLACE_NV = 0x86ED , GL_DOT_PRODUCT_TEXTURE_2D_NV = 0x86EE , GL_DOT_PRODUCT_TEXTURE_CUBE_MAP_NV = 0x86F0 , GL_DOT_PRODUCT_DIFFUSE_CUBE_MAP_NV = 0x86F1 , GL_DOT_PRODUCT_REFLECT_CUBE_MAP_NV = 0x86F2 , GL_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP_NV = 0x86F3 , GL_HILO_NV = 0x86F4 , GL_DSDT_NV = 0x86F5 , GL_DSDT_MAG_NV = 0x86F6 , GL_DSDT_MAG_VIB_NV = 0x86F7 , GL_HILO16_NV = 0x86F8 , GL_SIGNED_HILO_NV = 0x86F9 , GL_SIGNED_HILO16_NV = 0x86FA , GL_SIGNED_RGBA_NV = 0x86FB , GL_SIGNED_RGBA8_NV = 0x86FC , GL_SIGNED_RGB_NV = 0x86FE , GL_SIGNED_RGB8_NV = 0x86FF , GL_SIGNED_LUMINANCE_NV = 0x8701 , GL_SIGNED_LUMINANCE8_NV = 0x8702 , GL_SIGNED_LUMINANCE_ALPHA_NV = 0x8703 , GL_SIGNED_LUMINANCE8_ALPHA8_NV = 0x8704 , GL_SIGNED_ALPHA_NV = 0x8705 , GL_SIGNED_ALPHA8_NV = 0x8706 , GL_SIGNED_INTENSITY_NV = 0x8707 , GL_SIGNED_INTENSITY8_NV = 0x8708 , GL_DSDT8_NV = 0x8709 , GL_DSDT8_MAG8_NV = 0x870A , GL_DSDT8_MAG8_INTENSITY8_NV = 0x870B , GL_SIGNED_RGB_UNSIGNED_ALPHA_NV = 0x870C , GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV = 0x870D , GL_HI_SCALE_NV = 0x870E , GL_LO_SCALE_NV = 0x870F , GL_DS_SCALE_NV = 0x8710 , GL_DT_SCALE_NV = 0x8711 , GL_MAGNITUDE_SCALE_NV = 0x8712 , GL_VIBRANCE_SCALE_NV = 0x8713 , GL_HI_BIAS_NV = 0x8714 , GL_LO_BIAS_NV = 0x8715 , GL_DS_BIAS_NV = 0x8716 , GL_DT_BIAS_NV = 0x8717 , GL_MAGNITUDE_BIAS_NV = 0x8718 , GL_VIBRANCE_BIAS_NV = 0x8719 , GL_TEXTURE_BORDER_VALUES_NV = 0x871A , GL_TEXTURE_HI_SIZE_NV = 0x871B , GL_TEXTURE_LO_SIZE_NV = 0x871C , GL_TEXTURE_DS_SIZE_NV = 0x871D , GL_TEXTURE_DT_SIZE_NV = 0x871E , GL_TEXTURE_MAG_SIZE_NV = 0x871F }
enum | : GLenum { GL_DOT_PRODUCT_TEXTURE_3D_NV = 0x86EF }
enum | : GLenum { GL_OFFSET_PROJECTIVE_TEXTURE_2D_NV = 0x8850 , GL_OFFSET_PROJECTIVE_TEXTURE_2D_SCALE_NV = 0x8851 , GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_NV = 0x8852 , GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE_NV = 0x8853 , GL_OFFSET_HILO_TEXTURE_2D_NV = 0x8854 , GL_OFFSET_HILO_TEXTURE_RECTANGLE_NV = 0x8855 , GL_OFFSET_HILO_PROJECTIVE_TEXTURE_2D_NV = 0x8856 , GL_OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE_NV = 0x8857 , GL_DEPENDENT_HILO_TEXTURE_2D_NV = 0x8858 , GL_DEPENDENT_RGB_TEXTURE_3D_NV = 0x8859 , GL_DEPENDENT_RGB_TEXTURE_CUBE_MAP_NV = 0x885A , GL_DOT_PRODUCT_PASS_THROUGH_NV = 0x885B , GL_DOT_PRODUCT_TEXTURE_1D_NV = 0x885C , GL_DOT_PRODUCT_AFFINE_DEPTH_REPLACE_NV = 0x885D , GL_HILO8_NV = 0x885E , GL_SIGNED_HILO8_NV = 0x885F , GL_FORCE_BLUE_TO_ONE_NV = 0x8860 }
enum | : GLenum { GL_BACK_PRIMARY_COLOR_NV = 0x8C77 , GL_BACK_SECONDARY_COLOR_NV = 0x8C78 , GL_TEXTURE_COORD_NV = 0x8C79 , GL_CLIP_DISTANCE_NV = 0x8C7A , GL_VERTEX_ID_NV = 0x8C7B , GL_PRIMITIVE_ID_NV = 0x8C7C , GL_GENERIC_ATTRIB_NV = 0x8C7D , GL_TRANSFORM_FEEDBACK_ATTRIBS_NV = 0x8C7E , GL_TRANSFORM_FEEDBACK_BUFFER_MODE_NV = 0x8C7F , GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_NV = 0x8C80 , GL_ACTIVE_VARYINGS_NV = 0x8C81 , GL_ACTIVE_VARYING_MAX_LENGTH_NV = 0x8C82 , GL_TRANSFORM_FEEDBACK_VARYINGS_NV = 0x8C83 , GL_TRANSFORM_FEEDBACK_BUFFER_START_NV = 0x8C84 , GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_NV = 0x8C85 , GL_TRANSFORM_FEEDBACK_RECORD_NV = 0x8C86 , GL_PRIMITIVES_GENERATED_NV = 0x8C87 , GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_NV = 0x8C88 , GL_RASTERIZER_DISCARD_NV = 0x8C89 , GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_NV = 0x8C8A , GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_NV = 0x8C8B , GL_INTERLEAVED_ATTRIBS_NV = 0x8C8C , GL_SEPARATE_ATTRIBS_NV = 0x8C8D , GL_TRANSFORM_FEEDBACK_BUFFER_NV = 0x8C8E , GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_NV = 0x8C8F , GL_LAYER_NV = 0x8DAA }
enum | : GLint { GL_NEXT_BUFFER_NV = -2 , GL_SKIP_COMPONENTS4_NV = -3 , GL_SKIP_COMPONENTS3_NV = -4 , GL_SKIP_COMPONENTS2_NV = -5 , GL_SKIP_COMPONENTS1_NV = -6 }
enum | : GLenum { GL_TRANSFORM_FEEDBACK_NV = 0x8E22 , GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED_NV = 0x8E23 , GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE_NV = 0x8E24 , GL_TRANSFORM_FEEDBACK_BINDING_NV = 0x8E25 }
enum | : GLenum { GL_UNIFORM_BUFFER_UNIFIED_NV = 0x936E , GL_UNIFORM_BUFFER_ADDRESS_NV = 0x936F , GL_UNIFORM_BUFFER_LENGTH_NV = 0x9370 }
enum | : GLenum { GL_SURFACE_STATE_NV = 0x86EB , GL_SURFACE_REGISTERED_NV = 0x86FD , GL_SURFACE_MAPPED_NV = 0x8700 , GL_WRITE_DISCARD_NV = 0x88BE }
enum | : GLenum { GL_VERTEX_ARRAY_RANGE_NV = 0x851D , GL_VERTEX_ARRAY_RANGE_LENGTH_NV = 0x851E , GL_VERTEX_ARRAY_RANGE_VALID_NV = 0x851F , GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_NV = 0x8520 , GL_VERTEX_ARRAY_RANGE_POINTER_NV = 0x8521 }
enum | : GLenum { GL_VERTEX_ARRAY_RANGE_WITHOUT_FLUSH_NV = 0x8533 }
enum | : GLenum { GL_VERTEX_ATTRIB_ARRAY_UNIFIED_NV = 0x8F1E , GL_ELEMENT_ARRAY_UNIFIED_NV = 0x8F1F , GL_VERTEX_ATTRIB_ARRAY_ADDRESS_NV = 0x8F20 , GL_VERTEX_ARRAY_ADDRESS_NV = 0x8F21 , GL_NORMAL_ARRAY_ADDRESS_NV = 0x8F22 , GL_COLOR_ARRAY_ADDRESS_NV = 0x8F23 , GL_INDEX_ARRAY_ADDRESS_NV = 0x8F24 , GL_TEXTURE_COORD_ARRAY_ADDRESS_NV = 0x8F25 , GL_EDGE_FLAG_ARRAY_ADDRESS_NV = 0x8F26 , GL_SECONDARY_COLOR_ARRAY_ADDRESS_NV = 0x8F27 , GL_FOG_COORD_ARRAY_ADDRESS_NV = 0x8F28 , GL_ELEMENT_ARRAY_ADDRESS_NV = 0x8F29 , GL_VERTEX_ATTRIB_ARRAY_LENGTH_NV = 0x8F2A , GL_VERTEX_ARRAY_LENGTH_NV = 0x8F2B , GL_NORMAL_ARRAY_LENGTH_NV = 0x8F2C , GL_COLOR_ARRAY_LENGTH_NV = 0x8F2D , GL_INDEX_ARRAY_LENGTH_NV = 0x8F2E , GL_TEXTURE_COORD_ARRAY_LENGTH_NV = 0x8F2F , GL_EDGE_FLAG_ARRAY_LENGTH_NV = 0x8F30 , GL_SECONDARY_COLOR_ARRAY_LENGTH_NV = 0x8F31 , GL_FOG_COORD_ARRAY_LENGTH_NV = 0x8F32 , GL_ELEMENT_ARRAY_LENGTH_NV = 0x8F33 , GL_DRAW_INDIRECT_UNIFIED_NV = 0x8F40 , GL_DRAW_INDIRECT_ADDRESS_NV = 0x8F41 , GL_DRAW_INDIRECT_LENGTH_NV = 0x8F42 }
enum | : GLenum { GL_VERTEX_PROGRAM_NV = 0x8620 , GL_VERTEX_STATE_PROGRAM_NV = 0x8621 , GL_ATTRIB_ARRAY_SIZE_NV = 0x8623 , GL_ATTRIB_ARRAY_STRIDE_NV = 0x8624 , GL_ATTRIB_ARRAY_TYPE_NV = 0x8625 , GL_CURRENT_ATTRIB_NV = 0x8626 , GL_PROGRAM_LENGTH_NV = 0x8627 , GL_PROGRAM_STRING_NV = 0x8628 , GL_MODELVIEW_PROJECTION_NV = 0x8629 , GL_IDENTITY_NV = 0x862A , GL_INVERSE_NV = 0x862B , GL_TRANSPOSE_NV = 0x862C , GL_INVERSE_TRANSPOSE_NV = 0x862D , GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV = 0x862E , GL_MAX_TRACK_MATRICES_NV = 0x862F , GL_MATRIX0_NV = 0x8630 , GL_MATRIX1_NV = 0x8631 , GL_MATRIX2_NV = 0x8632 , GL_MATRIX3_NV = 0x8633 , GL_MATRIX4_NV = 0x8634 , GL_MATRIX5_NV = 0x8635 , GL_MATRIX6_NV = 0x8636 , GL_MATRIX7_NV = 0x8637 , GL_CURRENT_MATRIX_STACK_DEPTH_NV = 0x8640 , GL_CURRENT_MATRIX_NV = 0x8641 , GL_VERTEX_PROGRAM_POINT_SIZE_NV = 0x8642 , GL_VERTEX_PROGRAM_TWO_SIDE_NV = 0x8643 , GL_PROGRAM_PARAMETER_NV = 0x8644 , GL_ATTRIB_ARRAY_POINTER_NV = 0x8645 , GL_PROGRAM_TARGET_NV = 0x8646 , GL_PROGRAM_RESIDENT_NV = 0x8647 , GL_TRACK_MATRIX_NV = 0x8648 , GL_TRACK_MATRIX_TRANSFORM_NV = 0x8649 , GL_VERTEX_PROGRAM_BINDING_NV = 0x864A , GL_PROGRAM_ERROR_POSITION_NV = 0x864B , GL_VERTEX_ATTRIB_ARRAY0_NV = 0x8650 , GL_VERTEX_ATTRIB_ARRAY1_NV = 0x8651 , GL_VERTEX_ATTRIB_ARRAY2_NV = 0x8652 , GL_VERTEX_ATTRIB_ARRAY3_NV = 0x8653 , GL_VERTEX_ATTRIB_ARRAY4_NV = 0x8654 , GL_VERTEX_ATTRIB_ARRAY5_NV = 0x8655 , GL_VERTEX_ATTRIB_ARRAY6_NV = 0x8656 , GL_VERTEX_ATTRIB_ARRAY7_NV = 0x8657 , GL_VERTEX_ATTRIB_ARRAY8_NV = 0x8658 , GL_VERTEX_ATTRIB_ARRAY9_NV = 0x8659 , GL_VERTEX_ATTRIB_ARRAY10_NV = 0x865A , GL_VERTEX_ATTRIB_ARRAY11_NV = 0x865B , GL_VERTEX_ATTRIB_ARRAY12_NV = 0x865C , GL_VERTEX_ATTRIB_ARRAY13_NV = 0x865D , GL_VERTEX_ATTRIB_ARRAY14_NV = 0x865E , GL_VERTEX_ATTRIB_ARRAY15_NV = 0x865F , GL_MAP1_VERTEX_ATTRIB0_4_NV = 0x8660 , GL_MAP1_VERTEX_ATTRIB1_4_NV = 0x8661 , GL_MAP1_VERTEX_ATTRIB2_4_NV = 0x8662 , GL_MAP1_VERTEX_ATTRIB3_4_NV = 0x8663 , GL_MAP1_VERTEX_ATTRIB4_4_NV = 0x8664 , GL_MAP1_VERTEX_ATTRIB5_4_NV = 0x8665 , GL_MAP1_VERTEX_ATTRIB6_4_NV = 0x8666 , GL_MAP1_VERTEX_ATTRIB7_4_NV = 0x8667 , GL_MAP1_VERTEX_ATTRIB8_4_NV = 0x8668 , GL_MAP1_VERTEX_ATTRIB9_4_NV = 0x8669 , GL_MAP1_VERTEX_ATTRIB10_4_NV = 0x866A , GL_MAP1_VERTEX_ATTRIB11_4_NV = 0x866B , GL_MAP1_VERTEX_ATTRIB12_4_NV = 0x866C , GL_MAP1_VERTEX_ATTRIB13_4_NV = 0x866D , GL_MAP1_VERTEX_ATTRIB14_4_NV = 0x866E , GL_MAP1_VERTEX_ATTRIB15_4_NV = 0x866F , GL_MAP2_VERTEX_ATTRIB0_4_NV = 0x8670 , GL_MAP2_VERTEX_ATTRIB1_4_NV = 0x8671 , GL_MAP2_VERTEX_ATTRIB2_4_NV = 0x8672 , GL_MAP2_VERTEX_ATTRIB3_4_NV = 0x8673 , GL_MAP2_VERTEX_ATTRIB4_4_NV = 0x8674 , GL_MAP2_VERTEX_ATTRIB5_4_NV = 0x8675 , GL_MAP2_VERTEX_ATTRIB6_4_NV = 0x8676 , GL_MAP2_VERTEX_ATTRIB7_4_NV = 0x8677 , GL_MAP2_VERTEX_ATTRIB8_4_NV = 0x8678 , GL_MAP2_VERTEX_ATTRIB9_4_NV = 0x8679 , GL_MAP2_VERTEX_ATTRIB10_4_NV = 0x867A , GL_MAP2_VERTEX_ATTRIB11_4_NV = 0x867B , GL_MAP2_VERTEX_ATTRIB12_4_NV = 0x867C , GL_MAP2_VERTEX_ATTRIB13_4_NV = 0x867D , GL_MAP2_VERTEX_ATTRIB14_4_NV = 0x867E , GL_MAP2_VERTEX_ATTRIB15_4_NV = 0x867F }
enum | : GLenum { GL_VERTEX_ATTRIB_ARRAY_INTEGER_NV = 0x88FD }
enum | : GLenum { GL_VIDEO_BUFFER_NV = 0x9020 , GL_VIDEO_BUFFER_BINDING_NV = 0x9021 , GL_FIELD_UPPER_NV = 0x9022 , GL_FIELD_LOWER_NV = 0x9023 , GL_NUM_VIDEO_CAPTURE_STREAMS_NV = 0x9024 , GL_NEXT_VIDEO_CAPTURE_BUFFER_STATUS_NV = 0x9025 , GL_VIDEO_CAPTURE_TO_422_SUPPORTED_NV = 0x9026 , GL_LAST_VIDEO_CAPTURE_STATUS_NV = 0x9027 , GL_VIDEO_BUFFER_PITCH_NV = 0x9028 , GL_VIDEO_COLOR_CONVERSION_MATRIX_NV = 0x9029 , GL_VIDEO_COLOR_CONVERSION_MAX_NV = 0x902A , GL_VIDEO_COLOR_CONVERSION_MIN_NV = 0x902B , GL_VIDEO_COLOR_CONVERSION_OFFSET_NV = 0x902C , GL_VIDEO_BUFFER_INTERNAL_FORMAT_NV = 0x902D , GL_PARTIAL_SUCCESS_NV = 0x902E , GL_SUCCESS_NV = 0x902F , GL_FAILURE_NV = 0x9030 , GL_YCBYCR8_422_NV = 0x9031 , GL_YCBAYCR8A_4224_NV = 0x9032 , GL_Z6Y10Z6CB10Z6Y10Z6CR10_422_NV = 0x9033 , GL_Z6Y10Z6CB10Z6A10Z6Y10Z6CR10Z6A10_4224_NV = 0x9034 , GL_Z4Y12Z4CB12Z4Y12Z4CR12_422_NV = 0x9035 , GL_Z4Y12Z4CB12Z4A12Z4Y12Z4CR12Z4A12_4224_NV = 0x9036 , GL_Z4Y12Z4CB12Z4CR12_444_NV = 0x9037 , GL_VIDEO_CAPTURE_FRAME_WIDTH_NV = 0x9038 , GL_VIDEO_CAPTURE_FRAME_HEIGHT_NV = 0x9039 , GL_VIDEO_CAPTURE_FIELD_UPPER_HEIGHT_NV = 0x903A , GL_VIDEO_CAPTURE_FIELD_LOWER_HEIGHT_NV = 0x903B , GL_VIDEO_CAPTURE_SURFACE_ORIGIN_NV = 0x903C }
enum | : GLenum { GL_VIEWPORT_SWIZZLE_POSITIVE_X_NV = 0x9350 , GL_VIEWPORT_SWIZZLE_NEGATIVE_X_NV = 0x9351 , GL_VIEWPORT_SWIZZLE_POSITIVE_Y_NV = 0x9352 , GL_VIEWPORT_SWIZZLE_NEGATIVE_Y_NV = 0x9353 , GL_VIEWPORT_SWIZZLE_POSITIVE_Z_NV = 0x9354 , GL_VIEWPORT_SWIZZLE_NEGATIVE_Z_NV = 0x9355 , GL_VIEWPORT_SWIZZLE_POSITIVE_W_NV = 0x9356 , GL_VIEWPORT_SWIZZLE_NEGATIVE_W_NV = 0x9357 , GL_VIEWPORT_SWIZZLE_X_NV = 0x9358 , GL_VIEWPORT_SWIZZLE_Y_NV = 0x9359 , GL_VIEWPORT_SWIZZLE_Z_NV = 0x935A , GL_VIEWPORT_SWIZZLE_W_NV = 0x935B }
enum | : GLenum { GL_PALETTE4_RGB8_OES = 0x8B90 , GL_PALETTE4_RGBA8_OES = 0x8B91 , GL_PALETTE4_R5_G6_B5_OES = 0x8B92 , GL_PALETTE4_RGBA4_OES = 0x8B93 , GL_PALETTE4_RGB5_A1_OES = 0x8B94 , GL_PALETTE8_RGB8_OES = 0x8B95 , GL_PALETTE8_RGBA8_OES = 0x8B96 , GL_PALETTE8_R5_G6_B5_OES = 0x8B97 , GL_PALETTE8_RGBA4_OES = 0x8B98 , GL_PALETTE8_RGB5_A1_OES = 0x8B99 }
enum | : GLenum { GL_FIXED_OES = 0x140C }
enum | : GLenum { GL_IMPLEMENTATION_COLOR_READ_TYPE_OES = 0x8B9A , GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES = 0x8B9B }
enum | : GLenum { GL_INTERLACE_OML = 0x8980 , GL_INTERLACE_READ_OML = 0x8981 }
enum | : GLenum { GL_PACK_RESAMPLE_OML = 0x8984 , GL_UNPACK_RESAMPLE_OML = 0x8985 , GL_RESAMPLE_REPLICATE_OML = 0x8986 , GL_RESAMPLE_ZERO_FILL_OML = 0x8987 , GL_RESAMPLE_AVERAGE_OML = 0x8988 , GL_RESAMPLE_DECIMATE_OML = 0x8989 }
enum | : GLenum { GL_FORMAT_SUBSAMPLE_24_24_OML = 0x8982 , GL_FORMAT_SUBSAMPLE_244_244_OML = 0x8983 }
enum | : GLenum { GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_NUM_VIEWS_OVR = 0x9630 , GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_BASE_VIEW_INDEX_OVR = 0x9632 , GL_MAX_VIEWS_OVR = 0x9631 , GL_FRAMEBUFFER_INCOMPLETE_VIEW_TARGETS_OVR = 0x9633 }
enum | : GLenum { GL_PREFER_DOUBLEBUFFER_HINT_PGI = 0x1A1F8 , GL_CONSERVE_MEMORY_HINT_PGI = 0x1A1FD , GL_RECLAIM_MEMORY_HINT_PGI = 0x1A1FE , GL_NATIVE_GRAPHICS_HANDLE_PGI = 0x1A202 , GL_NATIVE_GRAPHICS_BEGIN_HINT_PGI = 0x1A203 , GL_NATIVE_GRAPHICS_END_HINT_PGI = 0x1A204 , GL_ALWAYS_FAST_HINT_PGI = 0x1A20C , GL_ALWAYS_SOFT_HINT_PGI = 0x1A20D , GL_ALLOW_DRAW_OBJ_HINT_PGI = 0x1A20E , GL_ALLOW_DRAW_WIN_HINT_PGI = 0x1A20F , GL_ALLOW_DRAW_FRG_HINT_PGI = 0x1A210 , GL_ALLOW_DRAW_MEM_HINT_PGI = 0x1A211 , GL_STRICT_DEPTHFUNC_HINT_PGI = 0x1A216 , GL_STRICT_LIGHTING_HINT_PGI = 0x1A217 , GL_STRICT_SCISSOR_HINT_PGI = 0x1A218 , GL_FULL_STIPPLE_HINT_PGI = 0x1A219 , GL_CLIP_NEAR_HINT_PGI = 0x1A220 , GL_CLIP_FAR_HINT_PGI = 0x1A221 , GL_WIDE_LINE_HINT_PGI = 0x1A222 , GL_BACK_NORMALS_HINT_PGI = 0x1A223 }
enum | : GLenum { GL_VERTEX_DATA_HINT_PGI = 0x1A22A , GL_VERTEX_CONSISTENT_HINT_PGI = 0x1A22B , GL_MATERIAL_SIDE_HINT_PGI = 0x1A22C , GL_MAX_VERTEX_HINT_PGI = 0x1A22D , GL_COLOR3_BIT_PGI = 0x00010000 , GL_COLOR4_BIT_PGI = 0x00020000 , GL_EDGEFLAG_BIT_PGI = 0x00040000 , GL_INDEX_BIT_PGI = 0x00080000 , GL_MAT_AMBIENT_BIT_PGI = 0x00100000 , GL_MAT_AMBIENT_AND_DIFFUSE_BIT_PGI = 0x00200000 , GL_MAT_DIFFUSE_BIT_PGI = 0x00400000 , GL_MAT_EMISSION_BIT_PGI = 0x00800000 , GL_MAT_COLOR_INDEXES_BIT_PGI = 0x01000000 , GL_MAT_SHININESS_BIT_PGI = 0x02000000 , GL_MAT_SPECULAR_BIT_PGI = 0x04000000 , GL_NORMAL_BIT_PGI = 0x08000000 , GL_TEXCOORD1_BIT_PGI = 0x10000000 , GL_TEXCOORD2_BIT_PGI = 0x20000000 , GL_TEXCOORD3_BIT_PGI = 0x40000000 , GL_TEXCOORD4_BIT_PGI = 0x80000000 , GL_VERTEX23_BIT_PGI = 0x00000004 , GL_VERTEX4_BIT_PGI = 0x00000008 }
enum | : GLenum { GL_SCREEN_COORDINATES_REND = 0x8490 , GL_INVERTED_SCREEN_W_REND = 0x8491 }
enum | : GLenum { GL_RGB_S3TC = 0x83A0 , GL_RGB4_S3TC = 0x83A1 , GL_RGBA_S3TC = 0x83A2 , GL_RGBA4_S3TC = 0x83A3 , GL_RGBA_DXT5_S3TC = 0x83A4 , GL_RGBA4_DXT5_S3TC = 0x83A5 }
enum | : GLenum { GL_DETAIL_TEXTURE_2D_SGIS = 0x8095 , GL_DETAIL_TEXTURE_2D_BINDING_SGIS = 0x8096 , GL_LINEAR_DETAIL_SGIS = 0x8097 , GL_LINEAR_DETAIL_ALPHA_SGIS = 0x8098 , GL_LINEAR_DETAIL_COLOR_SGIS = 0x8099 , GL_DETAIL_TEXTURE_LEVEL_SGIS = 0x809A , GL_DETAIL_TEXTURE_MODE_SGIS = 0x809B , GL_DETAIL_TEXTURE_FUNC_POINTS_SGIS = 0x809C }
enum | : GLenum { GL_FOG_FUNC_SGIS = 0x812A , GL_FOG_FUNC_POINTS_SGIS = 0x812B , GL_MAX_FOG_FUNC_POINTS_SGIS = 0x812C }
enum | : GLenum { GL_GENERATE_MIPMAP_SGIS = 0x8191 , GL_GENERATE_MIPMAP_HINT_SGIS = 0x8192 }
enum | : GLenum { GL_MULTISAMPLE_SGIS = 0x809D , GL_SAMPLE_ALPHA_TO_MASK_SGIS = 0x809E , GL_SAMPLE_ALPHA_TO_ONE_SGIS = 0x809F , GL_SAMPLE_MASK_SGIS = 0x80A0 , GL_1PASS_SGIS = 0x80A1 , GL_2PASS_0_SGIS = 0x80A2 , GL_2PASS_1_SGIS = 0x80A3 , GL_4PASS_0_SGIS = 0x80A4 , GL_4PASS_1_SGIS = 0x80A5 , GL_4PASS_2_SGIS = 0x80A6 , GL_4PASS_3_SGIS = 0x80A7 , GL_SAMPLE_BUFFERS_SGIS = 0x80A8 , GL_SAMPLES_SGIS = 0x80A9 , GL_SAMPLE_MASK_VALUE_SGIS = 0x80AA , GL_SAMPLE_MASK_INVERT_SGIS = 0x80AB , GL_SAMPLE_PATTERN_SGIS = 0x80AC }
enum | : GLenum { GL_PIXEL_TEXTURE_SGIS = 0x8353 , GL_PIXEL_FRAGMENT_RGB_SOURCE_SGIS = 0x8354 , GL_PIXEL_FRAGMENT_ALPHA_SOURCE_SGIS = 0x8355 , GL_PIXEL_GROUP_COLOR_SGIS = 0x8356 }
enum | : GLenum { GL_EYE_DISTANCE_TO_POINT_SGIS = 0x81F0 , GL_OBJECT_DISTANCE_TO_POINT_SGIS = 0x81F1 , GL_EYE_DISTANCE_TO_LINE_SGIS = 0x81F2 , GL_OBJECT_DISTANCE_TO_LINE_SGIS = 0x81F3 , GL_EYE_POINT_SGIS = 0x81F4 , GL_OBJECT_POINT_SGIS = 0x81F5 , GL_EYE_LINE_SGIS = 0x81F6 , GL_OBJECT_LINE_SGIS = 0x81F7 }
enum | : GLenum { GL_POINT_SIZE_MIN_SGIS = 0x8126 , GL_POINT_SIZE_MAX_SGIS = 0x8127 , GL_POINT_FADE_THRESHOLD_SIZE_SGIS = 0x8128 , GL_DISTANCE_ATTENUATION_SGIS = 0x8129 }
enum | : GLenum { GL_LINEAR_SHARPEN_SGIS = 0x80AD , GL_LINEAR_SHARPEN_ALPHA_SGIS = 0x80AE , GL_LINEAR_SHARPEN_COLOR_SGIS = 0x80AF , GL_SHARPEN_TEXTURE_FUNC_POINTS_SGIS = 0x80B0 }
enum | : GLenum { GL_PACK_SKIP_VOLUMES_SGIS = 0x8130 , GL_PACK_IMAGE_DEPTH_SGIS = 0x8131 , GL_UNPACK_SKIP_VOLUMES_SGIS = 0x8132 , GL_UNPACK_IMAGE_DEPTH_SGIS = 0x8133 , GL_TEXTURE_4D_SGIS = 0x8134 , GL_PROXY_TEXTURE_4D_SGIS = 0x8135 , GL_TEXTURE_4DSIZE_SGIS = 0x8136 , GL_TEXTURE_WRAP_Q_SGIS = 0x8137 , GL_MAX_4D_TEXTURE_SIZE_SGIS = 0x8138 , GL_TEXTURE_4D_BINDING_SGIS = 0x814F }
enum | : GLenum { GL_CLAMP_TO_BORDER_SGIS = 0x812D }
enum | : GLenum { GL_TEXTURE_COLOR_WRITEMASK_SGIS = 0x81EF }
enum | : GLenum { GL_CLAMP_TO_EDGE_SGIS = 0x812F }
enum | : GLenum { GL_FILTER4_SGIS = 0x8146 , GL_TEXTURE_FILTER4_SIZE_SGIS = 0x8147 }
enum | : GLenum { GL_TEXTURE_MIN_LOD_SGIS = 0x813A , GL_TEXTURE_MAX_LOD_SGIS = 0x813B , GL_TEXTURE_BASE_LEVEL_SGIS = 0x813C , GL_TEXTURE_MAX_LEVEL_SGIS = 0x813D }
enum | : GLenum { GL_DUAL_ALPHA4_SGIS = 0x8110 , GL_DUAL_ALPHA8_SGIS = 0x8111 , GL_DUAL_ALPHA12_SGIS = 0x8112 , GL_DUAL_ALPHA16_SGIS = 0x8113 , GL_DUAL_LUMINANCE4_SGIS = 0x8114 , GL_DUAL_LUMINANCE8_SGIS = 0x8115 , GL_DUAL_LUMINANCE12_SGIS = 0x8116 , GL_DUAL_LUMINANCE16_SGIS = 0x8117 , GL_DUAL_INTENSITY4_SGIS = 0x8118 , GL_DUAL_INTENSITY8_SGIS = 0x8119 , GL_DUAL_INTENSITY12_SGIS = 0x811A , GL_DUAL_INTENSITY16_SGIS = 0x811B , GL_DUAL_LUMINANCE_ALPHA4_SGIS = 0x811C , GL_DUAL_LUMINANCE_ALPHA8_SGIS = 0x811D , GL_QUAD_ALPHA4_SGIS = 0x811E , GL_QUAD_ALPHA8_SGIS = 0x811F , GL_QUAD_LUMINANCE4_SGIS = 0x8120 , GL_QUAD_LUMINANCE8_SGIS = 0x8121 , GL_QUAD_INTENSITY4_SGIS = 0x8122 , GL_QUAD_INTENSITY8_SGIS = 0x8123 , GL_DUAL_TEXTURE_SELECT_SGIS = 0x8124 , GL_QUAD_TEXTURE_SELECT_SGIS = 0x8125 }
enum | : GLenum { GL_ASYNC_MARKER_SGIX = 0x8329 }
enum | : GLenum { GL_ASYNC_HISTOGRAM_SGIX = 0x832C , GL_MAX_ASYNC_HISTOGRAM_SGIX = 0x832D }
enum | : GLenum { GL_ASYNC_TEX_IMAGE_SGIX = 0x835C , GL_ASYNC_DRAW_PIXELS_SGIX = 0x835D , GL_ASYNC_READ_PIXELS_SGIX = 0x835E , GL_MAX_ASYNC_TEX_IMAGE_SGIX = 0x835F , GL_MAX_ASYNC_DRAW_PIXELS_SGIX = 0x8360 , GL_MAX_ASYNC_READ_PIXELS_SGIX = 0x8361 }
enum | : GLenum { GL_ALPHA_MIN_SGIX = 0x8320 , GL_ALPHA_MAX_SGIX = 0x8321 }
enum | : GLenum { GL_CALLIGRAPHIC_FRAGMENT_SGIX = 0x8183 }
enum | : GLenum { GL_LINEAR_CLIPMAP_LINEAR_SGIX = 0x8170 , GL_TEXTURE_CLIPMAP_CENTER_SGIX = 0x8171 , GL_TEXTURE_CLIPMAP_FRAME_SGIX = 0x8172 , GL_TEXTURE_CLIPMAP_OFFSET_SGIX = 0x8173 , GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX = 0x8174 , GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX = 0x8175 , GL_TEXTURE_CLIPMAP_DEPTH_SGIX = 0x8176 , GL_MAX_CLIPMAP_DEPTH_SGIX = 0x8177 , GL_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX = 0x8178 , GL_NEAREST_CLIPMAP_NEAREST_SGIX = 0x844D , GL_NEAREST_CLIPMAP_LINEAR_SGIX = 0x844E , GL_LINEAR_CLIPMAP_NEAREST_SGIX = 0x844F }
enum | : GLenum { GL_CONVOLUTION_HINT_SGIX = 0x8316 }
enum | : GLenum { GL_DEPTH_COMPONENT16_SGIX = 0x81A5 , GL_DEPTH_COMPONENT24_SGIX = 0x81A6 , GL_DEPTH_COMPONENT32_SGIX = 0x81A7 }
enum | : GLenum { GL_FOG_OFFSET_SGIX = 0x8198 , GL_FOG_OFFSET_VALUE_SGIX = 0x8199 }
enum | : GLenum { GL_FRAGMENT_LIGHTING_SGIX = 0x8400 , GL_FRAGMENT_COLOR_MATERIAL_SGIX = 0x8401 , GL_FRAGMENT_COLOR_MATERIAL_FACE_SGIX = 0x8402 , GL_FRAGMENT_COLOR_MATERIAL_PARAMETER_SGIX = 0x8403 , GL_MAX_FRAGMENT_LIGHTS_SGIX = 0x8404 , GL_MAX_ACTIVE_LIGHTS_SGIX = 0x8405 , GL_CURRENT_RASTER_NORMAL_SGIX = 0x8406 , GL_LIGHT_ENV_MODE_SGIX = 0x8407 , GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_SGIX = 0x8408 , GL_FRAGMENT_LIGHT_MODEL_TWO_SIDE_SGIX = 0x8409 , GL_FRAGMENT_LIGHT_MODEL_AMBIENT_SGIX = 0x840A , GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_SGIX = 0x840B , GL_FRAGMENT_LIGHT0_SGIX = 0x840C , GL_FRAGMENT_LIGHT1_SGIX = 0x840D , GL_FRAGMENT_LIGHT2_SGIX = 0x840E , GL_FRAGMENT_LIGHT3_SGIX = 0x840F , GL_FRAGMENT_LIGHT4_SGIX = 0x8410 , GL_FRAGMENT_LIGHT5_SGIX = 0x8411 , GL_FRAGMENT_LIGHT6_SGIX = 0x8412 , GL_FRAGMENT_LIGHT7_SGIX = 0x8413 }
enum | : GLenum { GL_FRAMEZOOM_SGIX = 0x818B , GL_FRAMEZOOM_FACTOR_SGIX = 0x818C , GL_MAX_FRAMEZOOM_FACTOR_SGIX = 0x818D }
enum | : GLenum { GL_INSTRUMENT_BUFFER_POINTER_SGIX = 0x8180 , GL_INSTRUMENT_MEASUREMENTS_SGIX = 0x8181 }
enum | : GLenum { GL_INTERLACE_SGIX = 0x8094 }
enum | : GLenum { GL_IR_INSTRUMENT1_SGIX = 0x817F }
enum | : GLenum { GL_LIST_PRIORITY_SGIX = 0x8182 }
enum | : GLenum { GL_PIXEL_TEX_GEN_SGIX = 0x8139 , GL_PIXEL_TEX_GEN_MODE_SGIX = 0x832B }
enum | : GLenum { GL_PIXEL_TILE_BEST_ALIGNMENT_SGIX = 0x813E , GL_PIXEL_TILE_CACHE_INCREMENT_SGIX = 0x813F , GL_PIXEL_TILE_WIDTH_SGIX = 0x8140 , GL_PIXEL_TILE_HEIGHT_SGIX = 0x8141 , GL_PIXEL_TILE_GRID_WIDTH_SGIX = 0x8142 , GL_PIXEL_TILE_GRID_HEIGHT_SGIX = 0x8143 , GL_PIXEL_TILE_GRID_DEPTH_SGIX = 0x8144 , GL_PIXEL_TILE_CACHE_SIZE_SGIX = 0x8145 }
enum | : GLenum { GL_TEXTURE_DEFORMATION_BIT_SGIX = 0x00000001 , GL_GEOMETRY_DEFORMATION_BIT_SGIX = 0x00000002 , GL_GEOMETRY_DEFORMATION_SGIX = 0x8194 , GL_TEXTURE_DEFORMATION_SGIX = 0x8195 , GL_DEFORMATIONS_MASK_SGIX = 0x8196 , GL_MAX_DEFORMATION_ORDER_SGIX = 0x8197 }
enum | : GLenum { GL_REFERENCE_PLANE_SGIX = 0x817D , GL_REFERENCE_PLANE_EQUATION_SGIX = 0x817E }
enum | : GLenum { GL_PACK_RESAMPLE_SGIX = 0x842E , GL_UNPACK_RESAMPLE_SGIX = 0x842F , GL_RESAMPLE_REPLICATE_SGIX = 0x8433 , GL_RESAMPLE_ZERO_FILL_SGIX = 0x8434 , GL_RESAMPLE_DECIMATE_SGIX = 0x8430 }
enum | : GLenum { GL_SCALEBIAS_HINT_SGIX = 0x8322 }
enum | : GLenum { GL_TEXTURE_COMPARE_SGIX = 0x819A , GL_TEXTURE_COMPARE_OPERATOR_SGIX = 0x819B , GL_TEXTURE_LEQUAL_R_SGIX = 0x819C , GL_TEXTURE_GEQUAL_R_SGIX = 0x819D }
enum | : GLenum { GL_SHADOW_AMBIENT_SGIX = 0x80BF }
enum | : GLenum { GL_SPRITE_SGIX = 0x8148 , GL_SPRITE_MODE_SGIX = 0x8149 , GL_SPRITE_AXIS_SGIX = 0x814A , GL_SPRITE_TRANSLATION_SGIX = 0x814B , GL_SPRITE_AXIAL_SGIX = 0x814C , GL_SPRITE_OBJECT_ALIGNED_SGIX = 0x814D , GL_SPRITE_EYE_ALIGNED_SGIX = 0x814E }
enum | : GLenum { GL_PACK_SUBSAMPLE_RATE_SGIX = 0x85A0 , GL_UNPACK_SUBSAMPLE_RATE_SGIX = 0x85A1 , GL_PIXEL_SUBSAMPLE_4444_SGIX = 0x85A2 , GL_PIXEL_SUBSAMPLE_2424_SGIX = 0x85A3 , GL_PIXEL_SUBSAMPLE_4242_SGIX = 0x85A4 }
enum | : GLenum { GL_TEXTURE_ENV_BIAS_SGIX = 0x80BE }
enum | : GLenum { GL_TEXTURE_MAX_CLAMP_S_SGIX = 0x8369 , GL_TEXTURE_MAX_CLAMP_T_SGIX = 0x836A , GL_TEXTURE_MAX_CLAMP_R_SGIX = 0x836B }
enum | : GLenum { GL_TEXTURE_LOD_BIAS_S_SGIX = 0x818E , GL_TEXTURE_LOD_BIAS_T_SGIX = 0x818F , GL_TEXTURE_LOD_BIAS_R_SGIX = 0x8190 }
enum | : GLenum { GL_TEXTURE_MULTI_BUFFER_HINT_SGIX = 0x812E }
enum | : GLenum { GL_POST_TEXTURE_FILTER_BIAS_SGIX = 0x8179 , GL_POST_TEXTURE_FILTER_SCALE_SGIX = 0x817A , GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX = 0x817B , GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX = 0x817C }
enum | : GLenum { GL_VERTEX_PRECLIP_SGIX = 0x83EE , GL_VERTEX_PRECLIP_HINT_SGIX = 0x83EF }
enum | : GLenum { GL_YCRCB_422_SGIX = 0x81BB , GL_YCRCB_444_SGIX = 0x81BC }
enum | : GLenum { GL_YCRCB_SGIX = 0x8318 , GL_YCRCBA_SGIX = 0x8319 }
enum | : GLenum { GL_COLOR_MATRIX_SGI = 0x80B1 , GL_COLOR_MATRIX_STACK_DEPTH_SGI = 0x80B2 , GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI = 0x80B3 , GL_POST_COLOR_MATRIX_RED_SCALE_SGI = 0x80B4 , GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI = 0x80B5 , GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI = 0x80B6 , GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI = 0x80B7 , GL_POST_COLOR_MATRIX_RED_BIAS_SGI = 0x80B8 , GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI = 0x80B9 , GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI = 0x80BA , GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI = 0x80BB }
enum | : GLenum { GL_COLOR_TABLE_SGI = 0x80D0 , GL_POST_CONVOLUTION_COLOR_TABLE_SGI = 0x80D1 , GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI = 0x80D2 , GL_PROXY_COLOR_TABLE_SGI = 0x80D3 , GL_PROXY_POST_CONVOLUTION_COLOR_TABLE_SGI = 0x80D4 , GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE_SGI = 0x80D5 , GL_COLOR_TABLE_SCALE_SGI = 0x80D6 , GL_COLOR_TABLE_BIAS_SGI = 0x80D7 , GL_COLOR_TABLE_FORMAT_SGI = 0x80D8 , GL_COLOR_TABLE_WIDTH_SGI = 0x80D9 , GL_COLOR_TABLE_RED_SIZE_SGI = 0x80DA , GL_COLOR_TABLE_GREEN_SIZE_SGI = 0x80DB , GL_COLOR_TABLE_BLUE_SIZE_SGI = 0x80DC , GL_COLOR_TABLE_ALPHA_SIZE_SGI = 0x80DD , GL_COLOR_TABLE_LUMINANCE_SIZE_SGI = 0x80DE , GL_COLOR_TABLE_INTENSITY_SIZE_SGI = 0x80DF }
enum | : GLenum { GL_TEXTURE_COLOR_TABLE_SGI = 0x80BC , GL_PROXY_TEXTURE_COLOR_TABLE_SGI = 0x80BD }
enum | : GLenum { GL_UNPACK_CONSTANT_DATA_SUNX = 0x81D5 , GL_TEXTURE_CONSTANT_DATA_SUNX = 0x81D6 }
enum | : GLenum { GL_WRAP_BORDER_SUN = 0x81D4 }
enum | : GLenum { GL_GLOBAL_ALPHA_SUN = 0x81D9 , GL_GLOBAL_ALPHA_FACTOR_SUN = 0x81DA }
enum | : GLenum { GL_QUAD_MESH_SUN = 0x8614 , GL_TRIANGLE_MESH_SUN = 0x8615 }
enum | : GLenum { GL_SLICE_ACCUM_SUN = 0x85CC }
enum | : GLenum { GL_RESTART_SUN = 0x0001 , GL_REPLACE_MIDDLE_SUN = 0x0002 , GL_REPLACE_OLDEST_SUN = 0x0003 , GL_TRIANGLE_LIST_SUN = 0x81D7 , GL_REPLACEMENT_CODE_SUN = 0x81D8 , GL_REPLACEMENT_CODE_ARRAY_SUN = 0x85C0 , GL_REPLACEMENT_CODE_ARRAY_TYPE_SUN = 0x85C1 , GL_REPLACEMENT_CODE_ARRAY_STRIDE_SUN = 0x85C2 , GL_REPLACEMENT_CODE_ARRAY_POINTER_SUN = 0x85C3 , GL_R1UI_V3F_SUN = 0x85C4 , GL_R1UI_C4UB_V3F_SUN = 0x85C5 , GL_R1UI_C3F_V3F_SUN = 0x85C6 , GL_R1UI_N3F_V3F_SUN = 0x85C7 , GL_R1UI_C4F_N3F_V3F_SUN = 0x85C8 , GL_R1UI_T2F_V3F_SUN = 0x85C9 , GL_R1UI_T2F_N3F_V3F_SUN = 0x85CA , GL_R1UI_T2F_C4F_N3F_V3F_SUN = 0x85CB }
enum | : GLenum { GL_PHONG_WIN = 0x80EA , GL_PHONG_HINT_WIN = 0x80EB }
enum | : GLenum { GL_FOG_SPECULAR_TEXTURE_WIN = 0x80EC }
enum | : GLenum { GL_DEPTH_BUFFER_BIT = 0x00000100 , GL_STENCIL_BUFFER_BIT = 0x00000400 , GL_COLOR_BUFFER_BIT = 0x00004000 , GL_FALSE = 0 , GL_TRUE = 1 , GL_POINTS = 0x0000 , GL_LINES = 0x0001 , GL_LINE_LOOP = 0x0002 , GL_LINE_STRIP = 0x0003 , GL_TRIANGLES = 0x0004 , GL_TRIANGLE_STRIP = 0x0005 , GL_TRIANGLE_FAN = 0x0006 , GL_ZERO = 0 , GL_ONE = 1 , GL_SRC_COLOR = 0x0300 , GL_ONE_MINUS_SRC_COLOR = 0x0301 , GL_SRC_ALPHA = 0x0302 , GL_ONE_MINUS_SRC_ALPHA = 0x0303 , GL_DST_ALPHA = 0x0304 , GL_ONE_MINUS_DST_ALPHA = 0x0305 , GL_DST_COLOR = 0x0306 , GL_ONE_MINUS_DST_COLOR = 0x0307 , GL_SRC_ALPHA_SATURATE = 0x0308 , GL_FUNC_ADD = 0x8006 , GL_BLEND_EQUATION = 0x8009 , GL_BLEND_EQUATION_RGB = 0x8009 , GL_BLEND_EQUATION_ALPHA = 0x883D , GL_FUNC_SUBTRACT = 0x800A , GL_FUNC_REVERSE_SUBTRACT = 0x800B , GL_BLEND_DST_RGB = 0x80C8 , GL_BLEND_SRC_RGB = 0x80C9 , GL_BLEND_DST_ALPHA = 0x80CA , GL_BLEND_SRC_ALPHA = 0x80CB , GL_CONSTANT_COLOR = 0x8001 , GL_ONE_MINUS_CONSTANT_COLOR = 0x8002 , GL_CONSTANT_ALPHA = 0x8003 , GL_ONE_MINUS_CONSTANT_ALPHA = 0x8004 , GL_BLEND_COLOR = 0x8005 , GL_ARRAY_BUFFER = 0x8892 , GL_ELEMENT_ARRAY_BUFFER = 0x8893 , GL_ARRAY_BUFFER_BINDING = 0x8894 , GL_ELEMENT_ARRAY_BUFFER_BINDING = 0x8895 , GL_STREAM_DRAW = 0x88E0 , GL_STATIC_DRAW = 0x88E4 , GL_DYNAMIC_DRAW = 0x88E8 , GL_BUFFER_SIZE = 0x8764 , GL_BUFFER_USAGE = 0x8765 , GL_CURRENT_VERTEX_ATTRIB = 0x8626 , GL_FRONT = 0x0404 , GL_BACK = 0x0405 , GL_FRONT_AND_BACK = 0x0408 , GL_TEXTURE_2D = 0x0DE1 , GL_CULL_FACE = 0x0B44 , GL_BLEND = 0x0BE2 , GL_DITHER = 0x0BD0 , GL_STENCIL_TEST = 0x0B90 , GL_DEPTH_TEST = 0x0B71 , GL_SCISSOR_TEST = 0x0C11 , GL_POLYGON_OFFSET_FILL = 0x8037 , GL_SAMPLE_ALPHA_TO_COVERAGE = 0x809E , GL_SAMPLE_COVERAGE = 0x80A0 , GL_NO_ERROR = 0 , GL_INVALID_ENUM = 0x0500 , GL_INVALID_VALUE = 0x0501 , GL_INVALID_OPERATION = 0x0502 , GL_OUT_OF_MEMORY = 0x0505 , GL_CW = 0x0900 , GL_CCW = 0x0901 , GL_LINE_WIDTH = 0x0B21 , GL_ALIASED_POINT_SIZE_RANGE = 0x846D , GL_ALIASED_LINE_WIDTH_RANGE = 0x846E , GL_CULL_FACE_MODE = 0x0B45 , GL_FRONT_FACE = 0x0B46 , GL_DEPTH_RANGE = 0x0B70 , GL_DEPTH_WRITEMASK = 0x0B72 , GL_DEPTH_CLEAR_VALUE = 0x0B73 , GL_DEPTH_FUNC = 0x0B74 , GL_STENCIL_CLEAR_VALUE = 0x0B91 , GL_STENCIL_FUNC = 0x0B92 , GL_STENCIL_FAIL = 0x0B94 , GL_STENCIL_PASS_DEPTH_FAIL = 0x0B95 , GL_STENCIL_PASS_DEPTH_PASS = 0x0B96 , GL_STENCIL_REF = 0x0B97 , GL_STENCIL_VALUE_MASK = 0x0B93 , GL_STENCIL_WRITEMASK = 0x0B98 , GL_STENCIL_BACK_FUNC = 0x8800 , GL_STENCIL_BACK_FAIL = 0x8801 , GL_STENCIL_BACK_PASS_DEPTH_FAIL = 0x8802 , GL_STENCIL_BACK_PASS_DEPTH_PASS = 0x8803 , GL_STENCIL_BACK_REF = 0x8CA3 , GL_STENCIL_BACK_VALUE_MASK = 0x8CA4 , GL_STENCIL_BACK_WRITEMASK = 0x8CA5 , GL_VIEWPORT = 0x0BA2 , GL_SCISSOR_BOX = 0x0C10 , GL_COLOR_CLEAR_VALUE = 0x0C22 , GL_COLOR_WRITEMASK = 0x0C23 , GL_UNPACK_ALIGNMENT = 0x0CF5 , GL_PACK_ALIGNMENT = 0x0D05 , GL_MAX_TEXTURE_SIZE = 0x0D33 , GL_MAX_VIEWPORT_DIMS = 0x0D3A , GL_SUBPIXEL_BITS = 0x0D50 , GL_RED_BITS = 0x0D52 , GL_GREEN_BITS = 0x0D53 , GL_BLUE_BITS = 0x0D54 , GL_ALPHA_BITS = 0x0D55 , GL_DEPTH_BITS = 0x0D56 , GL_STENCIL_BITS = 0x0D57 , GL_POLYGON_OFFSET_UNITS = 0x2A00 , GL_POLYGON_OFFSET_FACTOR = 0x8038 , GL_TEXTURE_BINDING_2D = 0x8069 , GL_SAMPLE_BUFFERS = 0x80A8 , GL_SAMPLES = 0x80A9 , GL_SAMPLE_COVERAGE_VALUE = 0x80AA , GL_SAMPLE_COVERAGE_INVERT = 0x80AB , GL_NUM_COMPRESSED_TEXTURE_FORMATS = 0x86A2 , GL_COMPRESSED_TEXTURE_FORMATS = 0x86A3 , GL_DONT_CARE = 0x1100 , GL_FASTEST = 0x1101 , GL_NICEST = 0x1102 , GL_GENERATE_MIPMAP_HINT = 0x8192 , GL_BYTE = 0x1400 , GL_UNSIGNED_BYTE = 0x1401 , GL_SHORT = 0x1402 , GL_UNSIGNED_SHORT = 0x1403 , GL_INT = 0x1404 , GL_UNSIGNED_INT = 0x1405 , GL_FLOAT = 0x1406 , GL_FIXED = 0x140C , GL_DEPTH_COMPONENT = 0x1902 , GL_ALPHA = 0x1906 , GL_RGB = 0x1907 , GL_RGBA = 0x1908 , GL_LUMINANCE = 0x1909 , GL_LUMINANCE_ALPHA = 0x190A , GL_UNSIGNED_SHORT_4_4_4_4 = 0x8033 , GL_UNSIGNED_SHORT_5_5_5_1 = 0x8034 , GL_UNSIGNED_SHORT_5_6_5 = 0x8363 , GL_FRAGMENT_SHADER = 0x8B30 , GL_VERTEX_SHADER = 0x8B31 , GL_MAX_VERTEX_ATTRIBS = 0x8869 , GL_MAX_VERTEX_UNIFORM_VECTORS = 0x8DFB , GL_MAX_VARYING_VECTORS = 0x8DFC , GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS = 0x8B4D , GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS = 0x8B4C , GL_MAX_TEXTURE_IMAGE_UNITS = 0x8872 , GL_MAX_FRAGMENT_UNIFORM_VECTORS = 0x8DFD , GL_SHADER_TYPE = 0x8B4F , GL_DELETE_STATUS = 0x8B80 , GL_LINK_STATUS = 0x8B82 , GL_VALIDATE_STATUS = 0x8B83 , GL_ATTACHED_SHADERS = 0x8B85 , GL_ACTIVE_UNIFORMS = 0x8B86 , GL_ACTIVE_UNIFORM_MAX_LENGTH = 0x8B87 , GL_ACTIVE_ATTRIBUTES = 0x8B89 , GL_ACTIVE_ATTRIBUTE_MAX_LENGTH = 0x8B8A , GL_SHADING_LANGUAGE_VERSION = 0x8B8C , GL_CURRENT_PROGRAM = 0x8B8D , GL_NEVER = 0x0200 , GL_LESS = 0x0201 , GL_EQUAL = 0x0202 , GL_LEQUAL = 0x0203 , GL_GREATER = 0x0204 , GL_NOTEQUAL = 0x0205 , GL_GEQUAL = 0x0206 , GL_ALWAYS = 0x0207 , GL_KEEP = 0x1E00 , GL_REPLACE = 0x1E01 , GL_INCR = 0x1E02 , GL_DECR = 0x1E03 , GL_INVERT = 0x150A , GL_INCR_WRAP = 0x8507 , GL_DECR_WRAP = 0x8508 , GL_VENDOR = 0x1F00 , GL_RENDERER = 0x1F01 , GL_VERSION = 0x1F02 , GL_EXTENSIONS = 0x1F03 , GL_NEAREST = 0x2600 , GL_LINEAR = 0x2601 , GL_NEAREST_MIPMAP_NEAREST = 0x2700 , GL_LINEAR_MIPMAP_NEAREST = 0x2701 , GL_NEAREST_MIPMAP_LINEAR = 0x2702 , GL_LINEAR_MIPMAP_LINEAR = 0x2703 , GL_TEXTURE_MAG_FILTER = 0x2800 , GL_TEXTURE_MIN_FILTER = 0x2801 , GL_TEXTURE_WRAP_S = 0x2802 , GL_TEXTURE_WRAP_T = 0x2803 , GL_TEXTURE = 0x1702 , GL_TEXTURE_CUBE_MAP = 0x8513 , GL_TEXTURE_BINDING_CUBE_MAP = 0x8514 , GL_TEXTURE_CUBE_MAP_POSITIVE_X = 0x8515 , GL_TEXTURE_CUBE_MAP_NEGATIVE_X = 0x8516 , GL_TEXTURE_CUBE_MAP_POSITIVE_Y = 0x8517 , GL_TEXTURE_CUBE_MAP_NEGATIVE_Y = 0x8518 , GL_TEXTURE_CUBE_MAP_POSITIVE_Z = 0x8519 , GL_TEXTURE_CUBE_MAP_NEGATIVE_Z = 0x851A , GL_MAX_CUBE_MAP_TEXTURE_SIZE = 0x851C , GL_TEXTURE0 = 0x84C0 , GL_TEXTURE1 = 0x84C1 , GL_TEXTURE2 = 0x84C2 , GL_TEXTURE3 = 0x84C3 , GL_TEXTURE4 = 0x84C4 , GL_TEXTURE5 = 0x84C5 , GL_TEXTURE6 = 0x84C6 , GL_TEXTURE7 = 0x84C7 , GL_TEXTURE8 = 0x84C8 , GL_TEXTURE9 = 0x84C9 , GL_TEXTURE10 = 0x84CA , GL_TEXTURE11 = 0x84CB , GL_TEXTURE12 = 0x84CC , GL_TEXTURE13 = 0x84CD , GL_TEXTURE14 = 0x84CE , GL_TEXTURE15 = 0x84CF , GL_TEXTURE16 = 0x84D0 , GL_TEXTURE17 = 0x84D1 , GL_TEXTURE18 = 0x84D2 , GL_TEXTURE19 = 0x84D3 , GL_TEXTURE20 = 0x84D4 , GL_TEXTURE21 = 0x84D5 , GL_TEXTURE22 = 0x84D6 , GL_TEXTURE23 = 0x84D7 , GL_TEXTURE24 = 0x84D8 , GL_TEXTURE25 = 0x84D9 , GL_TEXTURE26 = 0x84DA , GL_TEXTURE27 = 0x84DB , GL_TEXTURE28 = 0x84DC , GL_TEXTURE29 = 0x84DD , GL_TEXTURE30 = 0x84DE , GL_TEXTURE31 = 0x84DF , GL_ACTIVE_TEXTURE = 0x84E0 , GL_REPEAT = 0x2901 , GL_CLAMP_TO_EDGE = 0x812F , GL_MIRRORED_REPEAT = 0x8370 , GL_FLOAT_VEC2 = 0x8B50 , GL_FLOAT_VEC3 = 0x8B51 , GL_FLOAT_VEC4 = 0x8B52 , GL_INT_VEC2 = 0x8B53 , GL_INT_VEC3 = 0x8B54 , GL_INT_VEC4 = 0x8B55 , GL_BOOL = 0x8B56 , GL_BOOL_VEC2 = 0x8B57 , GL_BOOL_VEC3 = 0x8B58 , GL_BOOL_VEC4 = 0x8B59 , GL_FLOAT_MAT2 = 0x8B5A , GL_FLOAT_MAT3 = 0x8B5B , GL_FLOAT_MAT4 = 0x8B5C , GL_SAMPLER_2D = 0x8B5E , GL_SAMPLER_CUBE = 0x8B60 , GL_VERTEX_ATTRIB_ARRAY_ENABLED = 0x8622 , GL_VERTEX_ATTRIB_ARRAY_SIZE = 0x8623 , GL_VERTEX_ATTRIB_ARRAY_STRIDE = 0x8624 , GL_VERTEX_ATTRIB_ARRAY_TYPE = 0x8625 , GL_VERTEX_ATTRIB_ARRAY_NORMALIZED = 0x886A , GL_VERTEX_ATTRIB_ARRAY_POINTER = 0x8645 , GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING = 0x889F , GL_IMPLEMENTATION_COLOR_READ_TYPE = 0x8B9A , GL_IMPLEMENTATION_COLOR_READ_FORMAT = 0x8B9B , GL_COMPILE_STATUS = 0x8B81 , GL_INFO_LOG_LENGTH = 0x8B84 , GL_SHADER_SOURCE_LENGTH = 0x8B88 , GL_SHADER_COMPILER = 0x8DFA , GL_SHADER_BINARY_FORMATS = 0x8DF8 , GL_NUM_SHADER_BINARY_FORMATS = 0x8DF9 , GL_LOW_FLOAT = 0x8DF0 , GL_MEDIUM_FLOAT = 0x8DF1 , GL_HIGH_FLOAT = 0x8DF2 , GL_LOW_INT = 0x8DF3 , GL_MEDIUM_INT = 0x8DF4 , GL_HIGH_INT = 0x8DF5 , GL_FRAMEBUFFER = 0x8D40 , GL_RENDERBUFFER = 0x8D41 , GL_RGBA4 = 0x8056 , GL_RGB5_A1 = 0x8057 , GL_RGB565 = 0x8D62 , GL_DEPTH_COMPONENT16 = 0x81A5 , GL_STENCIL_INDEX8 = 0x8D48 , GL_RENDERBUFFER_WIDTH = 0x8D42 , GL_RENDERBUFFER_HEIGHT = 0x8D43 , GL_RENDERBUFFER_INTERNAL_FORMAT = 0x8D44 , GL_RENDERBUFFER_RED_SIZE = 0x8D50 , GL_RENDERBUFFER_GREEN_SIZE = 0x8D51 , GL_RENDERBUFFER_BLUE_SIZE = 0x8D52 , GL_RENDERBUFFER_ALPHA_SIZE = 0x8D53 , GL_RENDERBUFFER_DEPTH_SIZE = 0x8D54 , GL_RENDERBUFFER_STENCIL_SIZE = 0x8D55 , GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE = 0x8CD0 , GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME = 0x8CD1 , GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL = 0x8CD2 , GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE = 0x8CD3 , GL_COLOR_ATTACHMENT0 = 0x8CE0 , GL_DEPTH_ATTACHMENT = 0x8D00 , GL_STENCIL_ATTACHMENT = 0x8D20 , GL_NONE = 0 , GL_FRAMEBUFFER_COMPLETE = 0x8CD5 , GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT = 0x8CD6 , GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT = 0x8CD7 , GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS = 0x8CD9 , GL_FRAMEBUFFER_UNSUPPORTED = 0x8CDD , GL_FRAMEBUFFER_BINDING = 0x8CA6 , GL_RENDERBUFFER_BINDING = 0x8CA7 , GL_MAX_RENDERBUFFER_SIZE = 0x84E8 , GL_INVALID_FRAMEBUFFER_OPERATION = 0x0506 }
enum | : GLenum { GL_READ_BUFFER = 0x0C02 , GL_UNPACK_ROW_LENGTH = 0x0CF2 , GL_UNPACK_SKIP_ROWS = 0x0CF3 , GL_UNPACK_SKIP_PIXELS = 0x0CF4 , GL_PACK_ROW_LENGTH = 0x0D02 , GL_PACK_SKIP_ROWS = 0x0D03 , GL_PACK_SKIP_PIXELS = 0x0D04 , GL_COLOR = 0x1800 , GL_DEPTH = 0x1801 , GL_STENCIL = 0x1802 , GL_RED = 0x1903 , GL_RGB8 = 0x8051 , GL_RGBA8 = 0x8058 , GL_RGB10_A2 = 0x8059 , GL_TEXTURE_BINDING_3D = 0x806A , GL_UNPACK_SKIP_IMAGES = 0x806D , GL_UNPACK_IMAGE_HEIGHT = 0x806E , GL_TEXTURE_3D = 0x806F , GL_TEXTURE_WRAP_R = 0x8072 , GL_MAX_3D_TEXTURE_SIZE = 0x8073 , GL_UNSIGNED_INT_2_10_10_10_REV = 0x8368 , GL_MAX_ELEMENTS_VERTICES = 0x80E8 , GL_MAX_ELEMENTS_INDICES = 0x80E9 , GL_TEXTURE_MIN_LOD = 0x813A , GL_TEXTURE_MAX_LOD = 0x813B , GL_TEXTURE_BASE_LEVEL = 0x813C , GL_TEXTURE_MAX_LEVEL = 0x813D , GL_MIN = 0x8007 , GL_MAX = 0x8008 , GL_DEPTH_COMPONENT24 = 0x81A6 , GL_MAX_TEXTURE_LOD_BIAS = 0x84FD , GL_TEXTURE_COMPARE_MODE = 0x884C , GL_TEXTURE_COMPARE_FUNC = 0x884D , GL_CURRENT_QUERY = 0x8865 , GL_QUERY_RESULT = 0x8866 , GL_QUERY_RESULT_AVAILABLE = 0x8867 , GL_BUFFER_MAPPED = 0x88BC , GL_BUFFER_MAP_POINTER = 0x88BD , GL_STREAM_READ = 0x88E1 , GL_STREAM_COPY = 0x88E2 , GL_STATIC_READ = 0x88E5 , GL_STATIC_COPY = 0x88E6 , GL_DYNAMIC_READ = 0x88E9 , GL_DYNAMIC_COPY = 0x88EA , GL_MAX_DRAW_BUFFERS = 0x8824 , GL_DRAW_BUFFER0 = 0x8825 , GL_DRAW_BUFFER1 = 0x8826 , GL_DRAW_BUFFER2 = 0x8827 , GL_DRAW_BUFFER3 = 0x8828 , GL_DRAW_BUFFER4 = 0x8829 , GL_DRAW_BUFFER5 = 0x882A , GL_DRAW_BUFFER6 = 0x882B , GL_DRAW_BUFFER7 = 0x882C , GL_DRAW_BUFFER8 = 0x882D , GL_DRAW_BUFFER9 = 0x882E , GL_DRAW_BUFFER10 = 0x882F , GL_DRAW_BUFFER11 = 0x8830 , GL_DRAW_BUFFER12 = 0x8831 , GL_DRAW_BUFFER13 = 0x8832 , GL_DRAW_BUFFER14 = 0x8833 , GL_DRAW_BUFFER15 = 0x8834 , GL_MAX_FRAGMENT_UNIFORM_COMPONENTS = 0x8B49 , GL_MAX_VERTEX_UNIFORM_COMPONENTS = 0x8B4A , GL_SAMPLER_3D = 0x8B5F , GL_SAMPLER_2D_SHADOW = 0x8B62 , GL_FRAGMENT_SHADER_DERIVATIVE_HINT = 0x8B8B , GL_PIXEL_PACK_BUFFER = 0x88EB , GL_PIXEL_UNPACK_BUFFER = 0x88EC , GL_PIXEL_PACK_BUFFER_BINDING = 0x88ED , GL_PIXEL_UNPACK_BUFFER_BINDING = 0x88EF , GL_FLOAT_MAT2x3 = 0x8B65 , GL_FLOAT_MAT2x4 = 0x8B66 , GL_FLOAT_MAT3x2 = 0x8B67 , GL_FLOAT_MAT3x4 = 0x8B68 , GL_FLOAT_MAT4x2 = 0x8B69 , GL_FLOAT_MAT4x3 = 0x8B6A , GL_SRGB = 0x8C40 , GL_SRGB8 = 0x8C41 , GL_SRGB8_ALPHA8 = 0x8C43 , GL_COMPARE_REF_TO_TEXTURE = 0x884E , GL_MAJOR_VERSION = 0x821B , GL_MINOR_VERSION = 0x821C , GL_NUM_EXTENSIONS = 0x821D , GL_RGBA32F = 0x8814 , GL_RGB32F = 0x8815 , GL_RGBA16F = 0x881A , GL_RGB16F = 0x881B , GL_VERTEX_ATTRIB_ARRAY_INTEGER = 0x88FD , GL_MAX_ARRAY_TEXTURE_LAYERS = 0x88FF , GL_MIN_PROGRAM_TEXEL_OFFSET = 0x8904 , GL_MAX_PROGRAM_TEXEL_OFFSET = 0x8905 , GL_MAX_VARYING_COMPONENTS = 0x8B4B , GL_TEXTURE_2D_ARRAY = 0x8C1A , GL_TEXTURE_BINDING_2D_ARRAY = 0x8C1D , GL_R11F_G11F_B10F = 0x8C3A , GL_UNSIGNED_INT_10F_11F_11F_REV = 0x8C3B , GL_RGB9_E5 = 0x8C3D , GL_UNSIGNED_INT_5_9_9_9_REV = 0x8C3E , GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH = 0x8C76 , GL_TRANSFORM_FEEDBACK_BUFFER_MODE = 0x8C7F , GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS = 0x8C80 , GL_TRANSFORM_FEEDBACK_VARYINGS = 0x8C83 , GL_TRANSFORM_FEEDBACK_BUFFER_START = 0x8C84 , GL_TRANSFORM_FEEDBACK_BUFFER_SIZE = 0x8C85 , GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN = 0x8C88 , GL_RASTERIZER_DISCARD = 0x8C89 , GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS = 0x8C8A , GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS = 0x8C8B , GL_INTERLEAVED_ATTRIBS = 0x8C8C , GL_SEPARATE_ATTRIBS = 0x8C8D , GL_TRANSFORM_FEEDBACK_BUFFER = 0x8C8E , GL_TRANSFORM_FEEDBACK_BUFFER_BINDING = 0x8C8F , GL_RGBA32UI = 0x8D70 , GL_RGB32UI = 0x8D71 , GL_RGBA16UI = 0x8D76 , GL_RGB16UI = 0x8D77 , GL_RGBA8UI = 0x8D7C , GL_RGB8UI = 0x8D7D , GL_RGBA32I = 0x8D82 , GL_RGB32I = 0x8D83 , GL_RGBA16I = 0x8D88 , GL_RGB16I = 0x8D89 , GL_RGBA8I = 0x8D8E , GL_RGB8I = 0x8D8F , GL_RED_INTEGER = 0x8D94 , GL_RGB_INTEGER = 0x8D98 , GL_RGBA_INTEGER = 0x8D99 , GL_SAMPLER_2D_ARRAY = 0x8DC1 , GL_SAMPLER_2D_ARRAY_SHADOW = 0x8DC4 , GL_SAMPLER_CUBE_SHADOW = 0x8DC5 , GL_UNSIGNED_INT_VEC2 = 0x8DC6 , GL_UNSIGNED_INT_VEC3 = 0x8DC7 , GL_UNSIGNED_INT_VEC4 = 0x8DC8 , GL_INT_SAMPLER_2D = 0x8DCA , GL_INT_SAMPLER_3D = 0x8DCB , GL_INT_SAMPLER_CUBE = 0x8DCC , GL_INT_SAMPLER_2D_ARRAY = 0x8DCF , GL_UNSIGNED_INT_SAMPLER_2D = 0x8DD2 , GL_UNSIGNED_INT_SAMPLER_3D = 0x8DD3 , GL_UNSIGNED_INT_SAMPLER_CUBE = 0x8DD4 , GL_UNSIGNED_INT_SAMPLER_2D_ARRAY = 0x8DD7 , GL_BUFFER_ACCESS_FLAGS = 0x911F , GL_BUFFER_MAP_LENGTH = 0x9120 , GL_BUFFER_MAP_OFFSET = 0x9121 , GL_DEPTH_COMPONENT32F = 0x8CAC , GL_DEPTH32F_STENCIL8 = 0x8CAD , GL_FLOAT_32_UNSIGNED_INT_24_8_REV = 0x8DAD , GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING = 0x8210 , GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE = 0x8211 , GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE = 0x8212 , GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE = 0x8213 , GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE = 0x8214 , GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE = 0x8215 , GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE = 0x8216 , GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE = 0x8217 , GL_FRAMEBUFFER_DEFAULT = 0x8218 , GL_FRAMEBUFFER_UNDEFINED = 0x8219 , GL_DEPTH_STENCIL_ATTACHMENT = 0x821A , GL_DEPTH_STENCIL = 0x84F9 , GL_UNSIGNED_INT_24_8 = 0x84FA , GL_DEPTH24_STENCIL8 = 0x88F0 , GL_UNSIGNED_NORMALIZED = 0x8C17 , GL_DRAW_FRAMEBUFFER_BINDING = 0x8CA6 , GL_READ_FRAMEBUFFER = 0x8CA8 , GL_DRAW_FRAMEBUFFER = 0x8CA9 , GL_READ_FRAMEBUFFER_BINDING = 0x8CAA , GL_RENDERBUFFER_SAMPLES = 0x8CAB , GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER = 0x8CD4 , GL_MAX_COLOR_ATTACHMENTS = 0x8CDF , GL_COLOR_ATTACHMENT1 = 0x8CE1 , GL_COLOR_ATTACHMENT2 = 0x8CE2 , GL_COLOR_ATTACHMENT3 = 0x8CE3 , GL_COLOR_ATTACHMENT4 = 0x8CE4 , GL_COLOR_ATTACHMENT5 = 0x8CE5 , GL_COLOR_ATTACHMENT6 = 0x8CE6 , GL_COLOR_ATTACHMENT7 = 0x8CE7 , GL_COLOR_ATTACHMENT8 = 0x8CE8 , GL_COLOR_ATTACHMENT9 = 0x8CE9 , GL_COLOR_ATTACHMENT10 = 0x8CEA , GL_COLOR_ATTACHMENT11 = 0x8CEB , GL_COLOR_ATTACHMENT12 = 0x8CEC , GL_COLOR_ATTACHMENT13 = 0x8CED , GL_COLOR_ATTACHMENT14 = 0x8CEE , GL_COLOR_ATTACHMENT15 = 0x8CEF , GL_COLOR_ATTACHMENT16 = 0x8CF0 , GL_COLOR_ATTACHMENT17 = 0x8CF1 , GL_COLOR_ATTACHMENT18 = 0x8CF2 , GL_COLOR_ATTACHMENT19 = 0x8CF3 , GL_COLOR_ATTACHMENT20 = 0x8CF4 , GL_COLOR_ATTACHMENT21 = 0x8CF5 , GL_COLOR_ATTACHMENT22 = 0x8CF6 , GL_COLOR_ATTACHMENT23 = 0x8CF7 , GL_COLOR_ATTACHMENT24 = 0x8CF8 , GL_COLOR_ATTACHMENT25 = 0x8CF9 , GL_COLOR_ATTACHMENT26 = 0x8CFA , GL_COLOR_ATTACHMENT27 = 0x8CFB , GL_COLOR_ATTACHMENT28 = 0x8CFC , GL_COLOR_ATTACHMENT29 = 0x8CFD , GL_COLOR_ATTACHMENT30 = 0x8CFE , GL_COLOR_ATTACHMENT31 = 0x8CFF , GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE = 0x8D56 , GL_MAX_SAMPLES = 0x8D57 , GL_HALF_FLOAT = 0x140B , GL_MAP_READ_BIT = 0x0001 , GL_MAP_WRITE_BIT = 0x0002 , GL_MAP_INVALIDATE_RANGE_BIT = 0x0004 , GL_MAP_INVALIDATE_BUFFER_BIT = 0x0008 , GL_MAP_FLUSH_EXPLICIT_BIT = 0x0010 , GL_MAP_UNSYNCHRONIZED_BIT = 0x0020 , GL_RG = 0x8227 , GL_RG_INTEGER = 0x8228 , GL_R8 = 0x8229 , GL_RG8 = 0x822B , GL_R16F = 0x822D , GL_R32F = 0x822E , GL_RG16F = 0x822F , GL_RG32F = 0x8230 , GL_R8I = 0x8231 , GL_R8UI = 0x8232 , GL_R16I = 0x8233 , GL_R16UI = 0x8234 , GL_R32I = 0x8235 , GL_R32UI = 0x8236 , GL_RG8I = 0x8237 , GL_RG8UI = 0x8238 , GL_RG16I = 0x8239 , GL_RG16UI = 0x823A , GL_RG32I = 0x823B , GL_RG32UI = 0x823C , GL_VERTEX_ARRAY_BINDING = 0x85B5 , GL_R8_SNORM = 0x8F94 , GL_RG8_SNORM = 0x8F95 , GL_RGB8_SNORM = 0x8F96 , GL_RGBA8_SNORM = 0x8F97 , GL_SIGNED_NORMALIZED = 0x8F9C , GL_PRIMITIVE_RESTART_FIXED_INDEX = 0x8D69 , GL_COPY_READ_BUFFER = 0x8F36 , GL_COPY_WRITE_BUFFER = 0x8F37 , GL_COPY_READ_BUFFER_BINDING = 0x8F36 , GL_COPY_WRITE_BUFFER_BINDING = 0x8F37 , GL_UNIFORM_BUFFER = 0x8A11 , GL_UNIFORM_BUFFER_BINDING = 0x8A28 , GL_UNIFORM_BUFFER_START = 0x8A29 , GL_UNIFORM_BUFFER_SIZE = 0x8A2A , GL_MAX_VERTEX_UNIFORM_BLOCKS = 0x8A2B , GL_MAX_FRAGMENT_UNIFORM_BLOCKS = 0x8A2D , GL_MAX_COMBINED_UNIFORM_BLOCKS = 0x8A2E , GL_MAX_UNIFORM_BUFFER_BINDINGS = 0x8A2F , GL_MAX_UNIFORM_BLOCK_SIZE = 0x8A30 , GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS = 0x8A31 , GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS = 0x8A33 , GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT = 0x8A34 , GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH = 0x8A35 , GL_ACTIVE_UNIFORM_BLOCKS = 0x8A36 , GL_UNIFORM_TYPE = 0x8A37 , GL_UNIFORM_SIZE = 0x8A38 , GL_UNIFORM_NAME_LENGTH = 0x8A39 , GL_UNIFORM_BLOCK_INDEX = 0x8A3A , GL_UNIFORM_OFFSET = 0x8A3B , GL_UNIFORM_ARRAY_STRIDE = 0x8A3C , GL_UNIFORM_MATRIX_STRIDE = 0x8A3D , GL_UNIFORM_IS_ROW_MAJOR = 0x8A3E , GL_UNIFORM_BLOCK_BINDING = 0x8A3F , GL_UNIFORM_BLOCK_DATA_SIZE = 0x8A40 , GL_UNIFORM_BLOCK_NAME_LENGTH = 0x8A41 , GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS = 0x8A42 , GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES = 0x8A43 , GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER = 0x8A44 , GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER = 0x8A46 , GL_INVALID_INDEX = 0xFFFFFFFF , GL_MAX_VERTEX_OUTPUT_COMPONENTS = 0x9122 , GL_MAX_FRAGMENT_INPUT_COMPONENTS = 0x9125 , GL_MAX_SERVER_WAIT_TIMEOUT = 0x9111 , GL_OBJECT_TYPE = 0x9112 , GL_SYNC_CONDITION = 0x9113 , GL_SYNC_STATUS = 0x9114 , GL_SYNC_FLAGS = 0x9115 , GL_SYNC_FENCE = 0x9116 , GL_SYNC_GPU_COMMANDS_COMPLETE = 0x9117 , GL_UNSIGNALED = 0x9118 , GL_SIGNALED = 0x9119 , GL_ALREADY_SIGNALED = 0x911A , GL_TIMEOUT_EXPIRED = 0x911B , GL_CONDITION_SATISFIED = 0x911C , GL_WAIT_FAILED = 0x911D , GL_SYNC_FLUSH_COMMANDS_BIT = 0x00000001 }
enum | : GLuint64 { GL_TIMEOUT_IGNORED = 0xFFFFFFFFFFFFFFFF }
enum | : GLenum { GL_VERTEX_ATTRIB_ARRAY_DIVISOR = 0x88FE , GL_ANY_SAMPLES_PASSED = 0x8C2F , GL_ANY_SAMPLES_PASSED_CONSERVATIVE = 0x8D6A , GL_SAMPLER_BINDING = 0x8919 , GL_RGB10_A2UI = 0x906F , GL_TEXTURE_SWIZZLE_R = 0x8E42 , GL_TEXTURE_SWIZZLE_G = 0x8E43 , GL_TEXTURE_SWIZZLE_B = 0x8E44 , GL_TEXTURE_SWIZZLE_A = 0x8E45 , GL_GREEN = 0x1904 , GL_BLUE = 0x1905 , GL_INT_2_10_10_10_REV = 0x8D9F , GL_TRANSFORM_FEEDBACK = 0x8E22 , GL_TRANSFORM_FEEDBACK_PAUSED = 0x8E23 , GL_TRANSFORM_FEEDBACK_ACTIVE = 0x8E24 , GL_TRANSFORM_FEEDBACK_BINDING = 0x8E25 , GL_PROGRAM_BINARY_RETRIEVABLE_HINT = 0x8257 , GL_PROGRAM_BINARY_LENGTH = 0x8741 , GL_NUM_PROGRAM_BINARY_FORMATS = 0x87FE , GL_PROGRAM_BINARY_FORMATS = 0x87FF , GL_COMPRESSED_R11_EAC = 0x9270 , GL_COMPRESSED_SIGNED_R11_EAC = 0x9271 , GL_COMPRESSED_RG11_EAC = 0x9272 , GL_COMPRESSED_SIGNED_RG11_EAC = 0x9273 , GL_COMPRESSED_RGB8_ETC2 = 0x9274 , GL_COMPRESSED_SRGB8_ETC2 = 0x9275 , GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 = 0x9276 , GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 = 0x9277 , GL_COMPRESSED_RGBA8_ETC2_EAC = 0x9278 , GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC = 0x9279 , GL_TEXTURE_IMMUTABLE_FORMAT = 0x912F , GL_MAX_ELEMENT_INDEX = 0x8D6B , GL_NUM_SAMPLE_COUNTS = 0x9380 , GL_TEXTURE_IMMUTABLE_LEVELS = 0x82DF }
enum | : GLenum { GL_COMPUTE_SHADER = 0x91B9 , GL_MAX_COMPUTE_UNIFORM_BLOCKS = 0x91BB , GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS = 0x91BC , GL_MAX_COMPUTE_IMAGE_UNIFORMS = 0x91BD , GL_MAX_COMPUTE_SHARED_MEMORY_SIZE = 0x8262 , GL_MAX_COMPUTE_UNIFORM_COMPONENTS = 0x8263 , GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS = 0x8264 , GL_MAX_COMPUTE_ATOMIC_COUNTERS = 0x8265 , GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS = 0x8266 , GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS = 0x90EB , GL_MAX_COMPUTE_WORK_GROUP_COUNT = 0x91BE , GL_MAX_COMPUTE_WORK_GROUP_SIZE = 0x91BF , GL_COMPUTE_WORK_GROUP_SIZE = 0x8267 , GL_DISPATCH_INDIRECT_BUFFER = 0x90EE , GL_DISPATCH_INDIRECT_BUFFER_BINDING = 0x90EF , GL_COMPUTE_SHADER_BIT = 0x00000020 , GL_DRAW_INDIRECT_BUFFER = 0x8F3F , GL_DRAW_INDIRECT_BUFFER_BINDING = 0x8F43 , GL_MAX_UNIFORM_LOCATIONS = 0x826E , GL_FRAMEBUFFER_DEFAULT_WIDTH = 0x9310 , GL_FRAMEBUFFER_DEFAULT_HEIGHT = 0x9311 , GL_FRAMEBUFFER_DEFAULT_SAMPLES = 0x9313 , GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS = 0x9314 , GL_MAX_FRAMEBUFFER_WIDTH = 0x9315 , GL_MAX_FRAMEBUFFER_HEIGHT = 0x9316 , GL_MAX_FRAMEBUFFER_SAMPLES = 0x9318 , GL_UNIFORM = 0x92E1 , GL_UNIFORM_BLOCK = 0x92E2 , GL_PROGRAM_INPUT = 0x92E3 , GL_PROGRAM_OUTPUT = 0x92E4 , GL_BUFFER_VARIABLE = 0x92E5 , GL_SHADER_STORAGE_BLOCK = 0x92E6 , GL_ATOMIC_COUNTER_BUFFER = 0x92C0 , GL_TRANSFORM_FEEDBACK_VARYING = 0x92F4 , GL_ACTIVE_RESOURCES = 0x92F5 , GL_MAX_NAME_LENGTH = 0x92F6 , GL_MAX_NUM_ACTIVE_VARIABLES = 0x92F7 , GL_NAME_LENGTH = 0x92F9 , GL_TYPE = 0x92FA , GL_ARRAY_SIZE = 0x92FB , GL_OFFSET = 0x92FC , GL_BLOCK_INDEX = 0x92FD , GL_ARRAY_STRIDE = 0x92FE , GL_MATRIX_STRIDE = 0x92FF , GL_IS_ROW_MAJOR = 0x9300 , GL_ATOMIC_COUNTER_BUFFER_INDEX = 0x9301 , GL_BUFFER_BINDING = 0x9302 , GL_BUFFER_DATA_SIZE = 0x9303 , GL_NUM_ACTIVE_VARIABLES = 0x9304 , GL_ACTIVE_VARIABLES = 0x9305 , GL_REFERENCED_BY_VERTEX_SHADER = 0x9306 , GL_REFERENCED_BY_FRAGMENT_SHADER = 0x930A , GL_REFERENCED_BY_COMPUTE_SHADER = 0x930B , GL_TOP_LEVEL_ARRAY_SIZE = 0x930C , GL_TOP_LEVEL_ARRAY_STRIDE = 0x930D , GL_LOCATION = 0x930E , GL_VERTEX_SHADER_BIT = 0x00000001 , GL_FRAGMENT_SHADER_BIT = 0x00000002 , GL_ALL_SHADER_BITS = 0xFFFFFFFF , GL_PROGRAM_SEPARABLE = 0x8258 , GL_ACTIVE_PROGRAM = 0x8259 , GL_PROGRAM_PIPELINE_BINDING = 0x825A , GL_ATOMIC_COUNTER_BUFFER_BINDING = 0x92C1 , GL_ATOMIC_COUNTER_BUFFER_START = 0x92C2 , GL_ATOMIC_COUNTER_BUFFER_SIZE = 0x92C3 , GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS = 0x92CC , GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS = 0x92D0 , GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS = 0x92D1 , GL_MAX_VERTEX_ATOMIC_COUNTERS = 0x92D2 , GL_MAX_FRAGMENT_ATOMIC_COUNTERS = 0x92D6 , GL_MAX_COMBINED_ATOMIC_COUNTERS = 0x92D7 , GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE = 0x92D8 , GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS = 0x92DC , GL_ACTIVE_ATOMIC_COUNTER_BUFFERS = 0x92D9 , GL_UNSIGNED_INT_ATOMIC_COUNTER = 0x92DB , GL_MAX_IMAGE_UNITS = 0x8F38 , GL_MAX_VERTEX_IMAGE_UNIFORMS = 0x90CA , GL_MAX_FRAGMENT_IMAGE_UNIFORMS = 0x90CE , GL_MAX_COMBINED_IMAGE_UNIFORMS = 0x90CF , GL_IMAGE_BINDING_NAME = 0x8F3A , GL_IMAGE_BINDING_LEVEL = 0x8F3B , GL_IMAGE_BINDING_LAYERED = 0x8F3C , GL_IMAGE_BINDING_LAYER = 0x8F3D , GL_IMAGE_BINDING_ACCESS = 0x8F3E , GL_IMAGE_BINDING_FORMAT = 0x906E , GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT = 0x00000001 , GL_ELEMENT_ARRAY_BARRIER_BIT = 0x00000002 , GL_UNIFORM_BARRIER_BIT = 0x00000004 , GL_TEXTURE_FETCH_BARRIER_BIT = 0x00000008 , GL_SHADER_IMAGE_ACCESS_BARRIER_BIT = 0x00000020 , GL_COMMAND_BARRIER_BIT = 0x00000040 , GL_PIXEL_BUFFER_BARRIER_BIT = 0x00000080 , GL_TEXTURE_UPDATE_BARRIER_BIT = 0x00000100 , GL_BUFFER_UPDATE_BARRIER_BIT = 0x00000200 , GL_FRAMEBUFFER_BARRIER_BIT = 0x00000400 , GL_TRANSFORM_FEEDBACK_BARRIER_BIT = 0x00000800 , GL_ATOMIC_COUNTER_BARRIER_BIT = 0x00001000 , GL_ALL_BARRIER_BITS = 0xFFFFFFFF , GL_IMAGE_2D = 0x904D , GL_IMAGE_3D = 0x904E , GL_IMAGE_CUBE = 0x9050 , GL_IMAGE_2D_ARRAY = 0x9053 , GL_INT_IMAGE_2D = 0x9058 , GL_INT_IMAGE_3D = 0x9059 , GL_INT_IMAGE_CUBE = 0x905B , GL_INT_IMAGE_2D_ARRAY = 0x905E , GL_UNSIGNED_INT_IMAGE_2D = 0x9063 , GL_UNSIGNED_INT_IMAGE_3D = 0x9064 , GL_UNSIGNED_INT_IMAGE_CUBE = 0x9066 , GL_UNSIGNED_INT_IMAGE_2D_ARRAY = 0x9069 , GL_IMAGE_FORMAT_COMPATIBILITY_TYPE = 0x90C7 , GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE = 0x90C8 , GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS = 0x90C9 , GL_READ_ONLY = 0x88B8 , GL_WRITE_ONLY = 0x88B9 , GL_READ_WRITE = 0x88BA , GL_SHADER_STORAGE_BUFFER = 0x90D2 , GL_SHADER_STORAGE_BUFFER_BINDING = 0x90D3 , GL_SHADER_STORAGE_BUFFER_START = 0x90D4 , GL_SHADER_STORAGE_BUFFER_SIZE = 0x90D5 , GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS = 0x90D6 , GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS = 0x90DA , GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS = 0x90DB , GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS = 0x90DC , GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS = 0x90DD , GL_MAX_SHADER_STORAGE_BLOCK_SIZE = 0x90DE , GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT = 0x90DF , GL_SHADER_STORAGE_BARRIER_BIT = 0x00002000 , GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES = 0x8F39 , GL_DEPTH_STENCIL_TEXTURE_MODE = 0x90EA , GL_STENCIL_INDEX = 0x1901 , GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET = 0x8E5E , GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET = 0x8E5F , GL_SAMPLE_POSITION = 0x8E50 , GL_SAMPLE_MASK = 0x8E51 , GL_SAMPLE_MASK_VALUE = 0x8E52 , GL_TEXTURE_2D_MULTISAMPLE = 0x9100 , GL_MAX_SAMPLE_MASK_WORDS = 0x8E59 , GL_MAX_COLOR_TEXTURE_SAMPLES = 0x910E , GL_MAX_DEPTH_TEXTURE_SAMPLES = 0x910F , GL_MAX_INTEGER_SAMPLES = 0x9110 , GL_TEXTURE_BINDING_2D_MULTISAMPLE = 0x9104 , GL_TEXTURE_SAMPLES = 0x9106 , GL_TEXTURE_FIXED_SAMPLE_LOCATIONS = 0x9107 , GL_TEXTURE_WIDTH = 0x1000 , GL_TEXTURE_HEIGHT = 0x1001 , GL_TEXTURE_DEPTH = 0x8071 , GL_TEXTURE_INTERNAL_FORMAT = 0x1003 , GL_TEXTURE_RED_SIZE = 0x805C , GL_TEXTURE_GREEN_SIZE = 0x805D , GL_TEXTURE_BLUE_SIZE = 0x805E , GL_TEXTURE_ALPHA_SIZE = 0x805F , GL_TEXTURE_DEPTH_SIZE = 0x884A , GL_TEXTURE_STENCIL_SIZE = 0x88F1 , GL_TEXTURE_SHARED_SIZE = 0x8C3F , GL_TEXTURE_RED_TYPE = 0x8C10 , GL_TEXTURE_GREEN_TYPE = 0x8C11 , GL_TEXTURE_BLUE_TYPE = 0x8C12 , GL_TEXTURE_ALPHA_TYPE = 0x8C13 , GL_TEXTURE_DEPTH_TYPE = 0x8C16 , GL_TEXTURE_COMPRESSED = 0x86A1 , GL_SAMPLER_2D_MULTISAMPLE = 0x9108 , GL_INT_SAMPLER_2D_MULTISAMPLE = 0x9109 , GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE = 0x910A , GL_VERTEX_ATTRIB_BINDING = 0x82D4 , GL_VERTEX_ATTRIB_RELATIVE_OFFSET = 0x82D5 , GL_VERTEX_BINDING_DIVISOR = 0x82D6 , GL_VERTEX_BINDING_OFFSET = 0x82D7 , GL_VERTEX_BINDING_STRIDE = 0x82D8 , GL_VERTEX_BINDING_BUFFER = 0x8F4F , GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET = 0x82D9 , GL_MAX_VERTEX_ATTRIB_BINDINGS = 0x82DA , GL_MAX_VERTEX_ATTRIB_STRIDE = 0x82E5 }
enum | : GLenum { GL_MULTISAMPLE_LINE_WIDTH_RANGE = 0x9381 , GL_MULTISAMPLE_LINE_WIDTH_GRANULARITY = 0x9382 , GL_MULTIPLY = 0x9294 , GL_SCREEN = 0x9295 , GL_OVERLAY = 0x9296 , GL_DARKEN = 0x9297 , GL_LIGHTEN = 0x9298 , GL_COLORDODGE = 0x9299 , GL_COLORBURN = 0x929A , GL_HARDLIGHT = 0x929B , GL_SOFTLIGHT = 0x929C , GL_DIFFERENCE = 0x929E , GL_EXCLUSION = 0x92A0 , GL_HSL_HUE = 0x92AD , GL_HSL_SATURATION = 0x92AE , GL_HSL_COLOR = 0x92AF , GL_HSL_LUMINOSITY = 0x92B0 , GL_DEBUG_OUTPUT_SYNCHRONOUS = 0x8242 , GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH = 0x8243 , GL_DEBUG_CALLBACK_FUNCTION = 0x8244 , GL_DEBUG_CALLBACK_USER_PARAM = 0x8245 , GL_DEBUG_SOURCE_API = 0x8246 , GL_DEBUG_SOURCE_WINDOW_SYSTEM = 0x8247 , GL_DEBUG_SOURCE_SHADER_COMPILER = 0x8248 , GL_DEBUG_SOURCE_THIRD_PARTY = 0x8249 , GL_DEBUG_SOURCE_APPLICATION = 0x824A , GL_DEBUG_SOURCE_OTHER = 0x824B , GL_DEBUG_TYPE_ERROR = 0x824C , GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR = 0x824D , GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR = 0x824E , GL_DEBUG_TYPE_PORTABILITY = 0x824F , GL_DEBUG_TYPE_PERFORMANCE = 0x8250 , GL_DEBUG_TYPE_OTHER = 0x8251 , GL_DEBUG_TYPE_MARKER = 0x8268 , GL_DEBUG_TYPE_PUSH_GROUP = 0x8269 , GL_DEBUG_TYPE_POP_GROUP = 0x826A , GL_DEBUG_SEVERITY_NOTIFICATION = 0x826B , GL_MAX_DEBUG_GROUP_STACK_DEPTH = 0x826C , GL_DEBUG_GROUP_STACK_DEPTH = 0x826D , GL_BUFFER = 0x82E0 , GL_SHADER = 0x82E1 , GL_PROGRAM = 0x82E2 , GL_VERTEX_ARRAY = 0x8074 , GL_QUERY = 0x82E3 , GL_PROGRAM_PIPELINE = 0x82E4 , GL_SAMPLER = 0x82E6 , GL_MAX_LABEL_LENGTH = 0x82E8 , GL_MAX_DEBUG_MESSAGE_LENGTH = 0x9143 , GL_MAX_DEBUG_LOGGED_MESSAGES = 0x9144 , GL_DEBUG_LOGGED_MESSAGES = 0x9145 , GL_DEBUG_SEVERITY_HIGH = 0x9146 , GL_DEBUG_SEVERITY_MEDIUM = 0x9147 , GL_DEBUG_SEVERITY_LOW = 0x9148 , GL_DEBUG_OUTPUT = 0x92E0 , GL_CONTEXT_FLAG_DEBUG_BIT = 0x00000002 , GL_STACK_OVERFLOW = 0x0503 , GL_STACK_UNDERFLOW = 0x0504 , GL_GEOMETRY_SHADER = 0x8DD9 , GL_GEOMETRY_SHADER_BIT = 0x00000004 , GL_GEOMETRY_VERTICES_OUT = 0x8916 , GL_GEOMETRY_INPUT_TYPE = 0x8917 , GL_GEOMETRY_OUTPUT_TYPE = 0x8918 , GL_GEOMETRY_SHADER_INVOCATIONS = 0x887F , GL_LAYER_PROVOKING_VERTEX = 0x825E , GL_LINES_ADJACENCY = 0x000A , GL_LINE_STRIP_ADJACENCY = 0x000B , GL_TRIANGLES_ADJACENCY = 0x000C , GL_TRIANGLE_STRIP_ADJACENCY = 0x000D , GL_MAX_GEOMETRY_UNIFORM_COMPONENTS = 0x8DDF , GL_MAX_GEOMETRY_UNIFORM_BLOCKS = 0x8A2C , GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS = 0x8A32 , GL_MAX_GEOMETRY_INPUT_COMPONENTS = 0x9123 , GL_MAX_GEOMETRY_OUTPUT_COMPONENTS = 0x9124 , GL_MAX_GEOMETRY_OUTPUT_VERTICES = 0x8DE0 , GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS = 0x8DE1 , GL_MAX_GEOMETRY_SHADER_INVOCATIONS = 0x8E5A , GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS = 0x8C29 , GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS = 0x92CF , GL_MAX_GEOMETRY_ATOMIC_COUNTERS = 0x92D5 , GL_MAX_GEOMETRY_IMAGE_UNIFORMS = 0x90CD , GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS = 0x90D7 , GL_FIRST_VERTEX_CONVENTION = 0x8E4D , GL_LAST_VERTEX_CONVENTION = 0x8E4E , GL_UNDEFINED_VERTEX = 0x8260 , GL_PRIMITIVES_GENERATED = 0x8C87 , GL_FRAMEBUFFER_DEFAULT_LAYERS = 0x9312 , GL_MAX_FRAMEBUFFER_LAYERS = 0x9317 , GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS = 0x8DA8 , GL_FRAMEBUFFER_ATTACHMENT_LAYERED = 0x8DA7 , GL_REFERENCED_BY_GEOMETRY_SHADER = 0x9309 , GL_PRIMITIVE_BOUNDING_BOX = 0x92BE , GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT = 0x00000004 , GL_CONTEXT_FLAGS = 0x821E , GL_LOSE_CONTEXT_ON_RESET = 0x8252 , GL_GUILTY_CONTEXT_RESET = 0x8253 , GL_INNOCENT_CONTEXT_RESET = 0x8254 , GL_UNKNOWN_CONTEXT_RESET = 0x8255 , GL_RESET_NOTIFICATION_STRATEGY = 0x8256 , GL_NO_RESET_NOTIFICATION = 0x8261 , GL_CONTEXT_LOST = 0x0507 , GL_SAMPLE_SHADING = 0x8C36 , GL_MIN_SAMPLE_SHADING_VALUE = 0x8C37 , GL_MIN_FRAGMENT_INTERPOLATION_OFFSET = 0x8E5B , GL_MAX_FRAGMENT_INTERPOLATION_OFFSET = 0x8E5C , GL_FRAGMENT_INTERPOLATION_OFFSET_BITS = 0x8E5D , GL_PATCHES = 0x000E , GL_PATCH_VERTICES = 0x8E72 , GL_TESS_CONTROL_OUTPUT_VERTICES = 0x8E75 , GL_TESS_GEN_MODE = 0x8E76 , GL_TESS_GEN_SPACING = 0x8E77 , GL_TESS_GEN_VERTEX_ORDER = 0x8E78 , GL_TESS_GEN_POINT_MODE = 0x8E79 , GL_ISOLINES = 0x8E7A , GL_QUADS = 0x0007 , GL_FRACTIONAL_ODD = 0x8E7B , GL_FRACTIONAL_EVEN = 0x8E7C , GL_MAX_PATCH_VERTICES = 0x8E7D , GL_MAX_TESS_GEN_LEVEL = 0x8E7E , GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS = 0x8E7F , GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS = 0x8E80 , GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS = 0x8E81 , GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS = 0x8E82 , GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS = 0x8E83 , GL_MAX_TESS_PATCH_COMPONENTS = 0x8E84 , GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS = 0x8E85 , GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS = 0x8E86 , GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS = 0x8E89 , GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS = 0x8E8A , GL_MAX_TESS_CONTROL_INPUT_COMPONENTS = 0x886C , GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS = 0x886D , GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS = 0x8E1E , GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS = 0x8E1F , GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS = 0x92CD , GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS = 0x92CE , GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS = 0x92D3 , GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS = 0x92D4 , GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS = 0x90CB , GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS = 0x90CC , GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS = 0x90D8 , GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS = 0x90D9 , GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED = 0x8221 , GL_IS_PER_PATCH = 0x92E7 , GL_REFERENCED_BY_TESS_CONTROL_SHADER = 0x9307 , GL_REFERENCED_BY_TESS_EVALUATION_SHADER = 0x9308 , GL_TESS_CONTROL_SHADER = 0x8E88 , GL_TESS_EVALUATION_SHADER = 0x8E87 , GL_TESS_CONTROL_SHADER_BIT = 0x00000008 , GL_TESS_EVALUATION_SHADER_BIT = 0x00000010 , GL_TEXTURE_BORDER_COLOR = 0x1004 , GL_CLAMP_TO_BORDER = 0x812D , GL_TEXTURE_BUFFER = 0x8C2A , GL_TEXTURE_BUFFER_BINDING = 0x8C2A , GL_MAX_TEXTURE_BUFFER_SIZE = 0x8C2B , GL_TEXTURE_BINDING_BUFFER = 0x8C2C , GL_TEXTURE_BUFFER_DATA_STORE_BINDING = 0x8C2D , GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT = 0x919F , GL_SAMPLER_BUFFER = 0x8DC2 , GL_INT_SAMPLER_BUFFER = 0x8DD0 , GL_UNSIGNED_INT_SAMPLER_BUFFER = 0x8DD8 , GL_IMAGE_BUFFER = 0x9051 , GL_INT_IMAGE_BUFFER = 0x905C , GL_UNSIGNED_INT_IMAGE_BUFFER = 0x9067 , GL_TEXTURE_BUFFER_OFFSET = 0x919D , GL_TEXTURE_BUFFER_SIZE = 0x919E , GL_COMPRESSED_RGBA_ASTC_4x4 = 0x93B0 , GL_COMPRESSED_RGBA_ASTC_5x4 = 0x93B1 , GL_COMPRESSED_RGBA_ASTC_5x5 = 0x93B2 , GL_COMPRESSED_RGBA_ASTC_6x5 = 0x93B3 , GL_COMPRESSED_RGBA_ASTC_6x6 = 0x93B4 , GL_COMPRESSED_RGBA_ASTC_8x5 = 0x93B5 , GL_COMPRESSED_RGBA_ASTC_8x6 = 0x93B6 , GL_COMPRESSED_RGBA_ASTC_8x8 = 0x93B7 , GL_COMPRESSED_RGBA_ASTC_10x5 = 0x93B8 , GL_COMPRESSED_RGBA_ASTC_10x6 = 0x93B9 , GL_COMPRESSED_RGBA_ASTC_10x8 = 0x93BA , GL_COMPRESSED_RGBA_ASTC_10x10 = 0x93BB , GL_COMPRESSED_RGBA_ASTC_12x10 = 0x93BC , GL_COMPRESSED_RGBA_ASTC_12x12 = 0x93BD , GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4 = 0x93D0 , GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4 = 0x93D1 , GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5 = 0x93D2 , GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5 = 0x93D3 , GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6 = 0x93D4 , GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5 = 0x93D5 , GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6 = 0x93D6 , GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8 = 0x93D7 , GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5 = 0x93D8 , GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6 = 0x93D9 , GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8 = 0x93DA , GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10 = 0x93DB , GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10 = 0x93DC , GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12 = 0x93DD , GL_TEXTURE_CUBE_MAP_ARRAY = 0x9009 , GL_TEXTURE_BINDING_CUBE_MAP_ARRAY = 0x900A , GL_SAMPLER_CUBE_MAP_ARRAY = 0x900C , GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW = 0x900D , GL_INT_SAMPLER_CUBE_MAP_ARRAY = 0x900E , GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY = 0x900F , GL_IMAGE_CUBE_MAP_ARRAY = 0x9054 , GL_INT_IMAGE_CUBE_MAP_ARRAY = 0x905F , GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY = 0x906A , GL_TEXTURE_2D_MULTISAMPLE_ARRAY = 0x9102 , GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY = 0x9105 , GL_SAMPLER_2D_MULTISAMPLE_ARRAY = 0x910B , GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY = 0x910C , GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY = 0x910D }
enum | : GLenum { GL_3DC_X_AMD = 0x87F9 , GL_3DC_XY_AMD = 0x87FA }
enum | : GLenum { GL_ATC_RGB_AMD = 0x8C92 , GL_ATC_RGBA_EXPLICIT_ALPHA_AMD = 0x8C93 , GL_ATC_RGBA_INTERPOLATED_ALPHA_AMD = 0x87EE }
enum | : GLenum { GL_RENDERBUFFER_STORAGE_SAMPLES_AMD = 0x91B2 , GL_MAX_COLOR_FRAMEBUFFER_SAMPLES_AMD = 0x91B3 , GL_MAX_COLOR_FRAMEBUFFER_STORAGE_SAMPLES_AMD = 0x91B4 , GL_MAX_DEPTH_STENCIL_FRAMEBUFFER_SAMPLES_AMD = 0x91B5 , GL_NUM_SUPPORTED_MULTISAMPLE_MODES_AMD = 0x91B6 , GL_SUPPORTED_MULTISAMPLE_MODES_AMD = 0x91B7 }
enum | : GLenum { GL_COUNTER_TYPE_AMD = 0x8BC0 , GL_COUNTER_RANGE_AMD = 0x8BC1 , GL_UNSIGNED_INT64_AMD = 0x8BC2 , GL_PERCENTAGE_AMD = 0x8BC3 , GL_PERFMON_RESULT_AVAILABLE_AMD = 0x8BC4 , GL_PERFMON_RESULT_SIZE_AMD = 0x8BC5 , GL_PERFMON_RESULT_AMD = 0x8BC6 }
enum | : GLenum { GL_Z400_BINARY_AMD = 0x8740 }
enum | : GLenum { GL_DEPTH_STENCIL_OES = 0x84F9 , GL_UNSIGNED_INT_24_8_OES = 0x84FA , GL_DEPTH_COMPONENT32_OES = 0x81A7 , GL_DEPTH24_STENCIL8_OES = 0x88F0 }
enum | : GLenum { GL_READ_FRAMEBUFFER_ANGLE = 0x8CA8 , GL_DRAW_FRAMEBUFFER_ANGLE = 0x8CA9 , GL_DRAW_FRAMEBUFFER_BINDING_ANGLE = 0x8CA6 , GL_READ_FRAMEBUFFER_BINDING_ANGLE = 0x8CAA }
enum | : GLenum { GL_RENDERBUFFER_SAMPLES_ANGLE = 0x8CAB , GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_ANGLE = 0x8D56 , GL_MAX_SAMPLES_ANGLE = 0x8D57 }
enum | : GLenum { GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ANGLE = 0x88FE }
enum | : GLenum { GL_PACK_REVERSE_ROW_ORDER_ANGLE = 0x93A4 }
enum | : GLenum { GL_PROGRAM_BINARY_ANGLE = 0x93A6 }
enum | : GLenum { GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE = 0x83F2 }
enum | : GLenum { GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE = 0x83F3 }
enum | : GLenum { GL_TEXTURE_USAGE_ANGLE = 0x93A2 , GL_FRAMEBUFFER_ATTACHMENT_ANGLE = 0x93A3 }
enum | : GLenum { GL_TRANSLATED_SHADER_SOURCE_LENGTH_ANGLE = 0x93A0 }
enum | : GLenum { GL_MAX_CLIP_DISTANCES_APPLE = 0x0D32 , GL_CLIP_DISTANCE0_APPLE = 0x3000 , GL_CLIP_DISTANCE1_APPLE = 0x3001 , GL_CLIP_DISTANCE2_APPLE = 0x3002 , GL_CLIP_DISTANCE3_APPLE = 0x3003 , GL_CLIP_DISTANCE4_APPLE = 0x3004 , GL_CLIP_DISTANCE5_APPLE = 0x3005 , GL_CLIP_DISTANCE6_APPLE = 0x3006 , GL_CLIP_DISTANCE7_APPLE = 0x3007 }
enum | : GLenum { GL_RENDERBUFFER_SAMPLES_APPLE = 0x8CAB , GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_APPLE = 0x8D56 , GL_MAX_SAMPLES_APPLE = 0x8D57 , GL_READ_FRAMEBUFFER_APPLE = 0x8CA8 , GL_DRAW_FRAMEBUFFER_APPLE = 0x8CA9 , GL_DRAW_FRAMEBUFFER_BINDING_APPLE = 0x8CA6 , GL_READ_FRAMEBUFFER_BINDING_APPLE = 0x8CAA }
enum | : GLenum { GL_RGB_422_APPLE = 0x8A1F , GL_UNSIGNED_SHORT_8_8_APPLE = 0x85BA , GL_UNSIGNED_SHORT_8_8_REV_APPLE = 0x85BB , GL_RGB_RAW_422_APPLE = 0x8A51 }
enum | : GLenum { GL_SYNC_OBJECT_APPLE = 0x8A53 , GL_MAX_SERVER_WAIT_TIMEOUT_APPLE = 0x9111 , GL_OBJECT_TYPE_APPLE = 0x9112 , GL_SYNC_CONDITION_APPLE = 0x9113 , GL_SYNC_STATUS_APPLE = 0x9114 , GL_SYNC_FLAGS_APPLE = 0x9115 , GL_SYNC_FENCE_APPLE = 0x9116 , GL_SYNC_GPU_COMMANDS_COMPLETE_APPLE = 0x9117 , GL_UNSIGNALED_APPLE = 0x9118 , GL_SIGNALED_APPLE = 0x9119 , GL_ALREADY_SIGNALED_APPLE = 0x911A , GL_TIMEOUT_EXPIRED_APPLE = 0x911B , GL_CONDITION_SATISFIED_APPLE = 0x911C , GL_WAIT_FAILED_APPLE = 0x911D , GL_SYNC_FLUSH_COMMANDS_BIT_APPLE = 0x00000001 }
enum | : GLuint64 { GL_TIMEOUT_IGNORED_APPLE = 0xFFFFFFFFFFFFFFFF }
enum | : GLenum { GL_BGRA_EXT = 0x80E1 , GL_BGRA8_EXT = 0x93A1 }
enum | : GLenum { GL_TEXTURE_MAX_LEVEL_APPLE = 0x813D }
enum | : GLenum { GL_UNSIGNED_INT_10F_11F_11F_REV_APPLE = 0x8C3B , GL_UNSIGNED_INT_5_9_9_9_REV_APPLE = 0x8C3E , GL_R11F_G11F_B10F_APPLE = 0x8C3A , GL_RGB9_E5_APPLE = 0x8C3D }
enum | : GLenum { GL_MALI_PROGRAM_BINARY_ARM = 0x8F61 }
enum | : GLenum { GL_MALI_SHADER_BINARY_ARM = 0x8F60 }
enum | : GLenum { GL_FETCH_PER_SAMPLE_ARM = 0x8F65 , GL_FRAGMENT_SHADER_FRAMEBUFFER_FETCH_MRT_ARM = 0x8F66 }
enum | : GLenum { GL_TEXTURE_UNNORMALIZED_COORDINATES_ARM = 0x8F6A }
enum | : GLenum { GL_SMAPHS30_PROGRAM_BINARY_DMP = 0x9251 , GL_SMAPHS_PROGRAM_BINARY_DMP = 0x9252 , GL_DMP_PROGRAM_BINARY_DMP = 0x9253 }
enum | : GLenum { GL_SHADER_BINARY_DMP = 0x9250 }
enum | : GLenum { GL_SAMPLER_EXTERNAL_2D_Y2Y_EXT = 0x8BE7 , GL_TEXTURE_EXTERNAL_OES = 0x8D65 , GL_TEXTURE_BINDING_EXTERNAL_OES = 0x8D67 , GL_REQUIRED_TEXTURE_IMAGE_UNITS_OES = 0x8D68 }
enum | : GLenum { GL_SRC1_COLOR_EXT = 0x88F9 , GL_SRC1_ALPHA_EXT = 0x8589 , GL_ONE_MINUS_SRC1_COLOR_EXT = 0x88FA , GL_ONE_MINUS_SRC1_ALPHA_EXT = 0x88FB , GL_SRC_ALPHA_SATURATE_EXT = 0x0308 , GL_LOCATION_INDEX_EXT = 0x930F , GL_MAX_DUAL_SOURCE_DRAW_BUFFERS_EXT = 0x88FC }
enum | : GLenum { GL_MIN_EXT = 0x8007 , GL_MAX_EXT = 0x8008 , GL_FUNC_ADD_EXT = 0x8006 , GL_BLEND_EQUATION_EXT = 0x8009 }
enum | : GLenum { GL_MAP_PERSISTENT_BIT_EXT = 0x0040 , GL_MAP_COHERENT_BIT_EXT = 0x0080 , GL_DYNAMIC_STORAGE_BIT_EXT = 0x0100 , GL_CLIENT_STORAGE_BIT_EXT = 0x0200 , GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT_EXT = 0x00004000 , GL_BUFFER_IMMUTABLE_STORAGE_EXT = 0x821F , GL_BUFFER_STORAGE_FLAGS_EXT = 0x8220 }
enum | : GLenum { GL_LOWER_LEFT_EXT = 0x8CA1 , GL_UPPER_LEFT_EXT = 0x8CA2 , GL_NEGATIVE_ONE_TO_ONE_EXT = 0x935E , GL_ZERO_TO_ONE_EXT = 0x935F , GL_CLIP_ORIGIN_EXT = 0x935C , GL_CLIP_DEPTH_MODE_EXT = 0x935D }
enum | : GLenum { GL_MAX_CLIP_DISTANCES_EXT = 0x0D32 , GL_MAX_CULL_DISTANCES_EXT = 0x82F9 , GL_MAX_COMBINED_CLIP_AND_CULL_DISTANCES_EXT = 0x82FA , GL_CLIP_DISTANCE0_EXT = 0x3000 , GL_CLIP_DISTANCE1_EXT = 0x3001 , GL_CLIP_DISTANCE2_EXT = 0x3002 , GL_CLIP_DISTANCE3_EXT = 0x3003 , GL_CLIP_DISTANCE4_EXT = 0x3004 , GL_CLIP_DISTANCE5_EXT = 0x3005 , GL_CLIP_DISTANCE6_EXT = 0x3006 , GL_CLIP_DISTANCE7_EXT = 0x3007 }
enum | : GLenum { GL_RGBA16F_EXT = 0x881A , GL_RGB16F_EXT = 0x881B , GL_RG16F_EXT = 0x822F , GL_R16F_EXT = 0x822D , GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE_EXT = 0x8211 , GL_UNSIGNED_NORMALIZED_EXT = 0x8C17 }
enum | : GLenum { GL_PROGRAM_PIPELINE_OBJECT_EXT = 0x8A4F , GL_PROGRAM_OBJECT_EXT = 0x8B40 , GL_SHADER_OBJECT_EXT = 0x8B48 , GL_BUFFER_OBJECT_EXT = 0x9151 , GL_QUERY_OBJECT_EXT = 0x9153 , GL_VERTEX_ARRAY_OBJECT_EXT = 0x9154 }
enum | : GLenum { GL_DEPTH_CLAMP_EXT = 0x864F }
enum | : GLenum { GL_COLOR_EXT = 0x1800 , GL_DEPTH_EXT = 0x1801 , GL_STENCIL_EXT = 0x1802 }
enum | : GLenum { GL_QUERY_COUNTER_BITS_EXT = 0x8864 , GL_CURRENT_QUERY_EXT = 0x8865 , GL_QUERY_RESULT_EXT = 0x8866 , GL_QUERY_RESULT_AVAILABLE_EXT = 0x8867 , GL_TIME_ELAPSED_EXT = 0x88BF , GL_TIMESTAMP_EXT = 0x8E28 , GL_GPU_DISJOINT_EXT = 0x8FBB }
enum | : GLenum { GL_MAX_COLOR_ATTACHMENTS_EXT = 0x8CDF , GL_MAX_DRAW_BUFFERS_EXT = 0x8824 , GL_DRAW_BUFFER0_EXT = 0x8825 , GL_DRAW_BUFFER1_EXT = 0x8826 , GL_DRAW_BUFFER2_EXT = 0x8827 , GL_DRAW_BUFFER3_EXT = 0x8828 , GL_DRAW_BUFFER4_EXT = 0x8829 , GL_DRAW_BUFFER5_EXT = 0x882A , GL_DRAW_BUFFER6_EXT = 0x882B , GL_DRAW_BUFFER7_EXT = 0x882C , GL_DRAW_BUFFER8_EXT = 0x882D , GL_DRAW_BUFFER9_EXT = 0x882E , GL_DRAW_BUFFER10_EXT = 0x882F , GL_DRAW_BUFFER11_EXT = 0x8830 , GL_DRAW_BUFFER12_EXT = 0x8831 , GL_DRAW_BUFFER13_EXT = 0x8832 , GL_DRAW_BUFFER14_EXT = 0x8833 , GL_DRAW_BUFFER15_EXT = 0x8834 , GL_COLOR_ATTACHMENT0_EXT = 0x8CE0 , GL_COLOR_ATTACHMENT1_EXT = 0x8CE1 , GL_COLOR_ATTACHMENT2_EXT = 0x8CE2 , GL_COLOR_ATTACHMENT3_EXT = 0x8CE3 , GL_COLOR_ATTACHMENT4_EXT = 0x8CE4 , GL_COLOR_ATTACHMENT5_EXT = 0x8CE5 , GL_COLOR_ATTACHMENT6_EXT = 0x8CE6 , GL_COLOR_ATTACHMENT7_EXT = 0x8CE7 , GL_COLOR_ATTACHMENT8_EXT = 0x8CE8 , GL_COLOR_ATTACHMENT9_EXT = 0x8CE9 , GL_COLOR_ATTACHMENT10_EXT = 0x8CEA , GL_COLOR_ATTACHMENT11_EXT = 0x8CEB , GL_COLOR_ATTACHMENT12_EXT = 0x8CEC , GL_COLOR_ATTACHMENT13_EXT = 0x8CED , GL_COLOR_ATTACHMENT14_EXT = 0x8CEE , GL_COLOR_ATTACHMENT15_EXT = 0x8CEF }
enum | : GLenum { GL_GEOMETRY_SHADER_EXT = 0x8DD9 , GL_GEOMETRY_SHADER_BIT_EXT = 0x00000004 , GL_GEOMETRY_LINKED_VERTICES_OUT_EXT = 0x8916 , GL_GEOMETRY_LINKED_INPUT_TYPE_EXT = 0x8917 , GL_GEOMETRY_LINKED_OUTPUT_TYPE_EXT = 0x8918 , GL_GEOMETRY_SHADER_INVOCATIONS_EXT = 0x887F , GL_LAYER_PROVOKING_VERTEX_EXT = 0x825E , GL_LINES_ADJACENCY_EXT = 0x000A , GL_LINE_STRIP_ADJACENCY_EXT = 0x000B , GL_TRIANGLES_ADJACENCY_EXT = 0x000C , GL_TRIANGLE_STRIP_ADJACENCY_EXT = 0x000D , GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT = 0x8DDF , GL_MAX_GEOMETRY_UNIFORM_BLOCKS_EXT = 0x8A2C , GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS_EXT = 0x8A32 , GL_MAX_GEOMETRY_INPUT_COMPONENTS_EXT = 0x9123 , GL_MAX_GEOMETRY_OUTPUT_COMPONENTS_EXT = 0x9124 , GL_MAX_GEOMETRY_OUTPUT_VERTICES_EXT = 0x8DE0 , GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_EXT = 0x8DE1 , GL_MAX_GEOMETRY_SHADER_INVOCATIONS_EXT = 0x8E5A , GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT = 0x8C29 , GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS_EXT = 0x92CF , GL_MAX_GEOMETRY_ATOMIC_COUNTERS_EXT = 0x92D5 , GL_MAX_GEOMETRY_IMAGE_UNIFORMS_EXT = 0x90CD , GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS_EXT = 0x90D7 , GL_FIRST_VERTEX_CONVENTION_EXT = 0x8E4D , GL_LAST_VERTEX_CONVENTION_EXT = 0x8E4E , GL_UNDEFINED_VERTEX_EXT = 0x8260 , GL_PRIMITIVES_GENERATED_EXT = 0x8C87 , GL_FRAMEBUFFER_DEFAULT_LAYERS_EXT = 0x9312 , GL_MAX_FRAMEBUFFER_LAYERS_EXT = 0x9317 , GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT = 0x8DA8 , GL_FRAMEBUFFER_ATTACHMENT_LAYERED_EXT = 0x8DA7 , GL_REFERENCED_BY_GEOMETRY_SHADER_EXT = 0x9309 }
enum | : GLenum { GL_VERTEX_ATTRIB_ARRAY_DIVISOR_EXT = 0x88FE }
enum | : GLenum { GL_MAP_READ_BIT_EXT = 0x0001 , GL_MAP_WRITE_BIT_EXT = 0x0002 , GL_MAP_INVALIDATE_RANGE_BIT_EXT = 0x0004 , GL_MAP_INVALIDATE_BUFFER_BIT_EXT = 0x0008 , GL_MAP_FLUSH_EXPLICIT_BIT_EXT = 0x0010 , GL_MAP_UNSYNCHRONIZED_BIT_EXT = 0x0020 }
enum | : GLenum { GL_TEXTURE_TILING_EXT = 0x9580 , GL_DEDICATED_MEMORY_OBJECT_EXT = 0x9581 , GL_PROTECTED_MEMORY_OBJECT_EXT = 0x959B , GL_NUM_TILING_TYPES_EXT = 0x9582 , GL_TILING_TYPES_EXT = 0x9583 , GL_OPTIMAL_TILING_EXT = 0x9584 , GL_LINEAR_TILING_EXT = 0x9585 , GL_NUM_DEVICE_UUIDS_EXT = 0x9596 , GL_DEVICE_UUID_EXT = 0x9597 , GL_DRIVER_UUID_EXT = 0x9598 , GL_UUID_SIZE_EXT = 16 }
enum | : GLenum { GL_HANDLE_TYPE_OPAQUE_FD_EXT = 0x9586 }
enum | : GLenum { GL_HANDLE_TYPE_OPAQUE_WIN32_EXT = 0x9587 , GL_HANDLE_TYPE_OPAQUE_WIN32_KMT_EXT = 0x9588 , GL_DEVICE_LUID_EXT = 0x9599 , GL_DEVICE_NODE_MASK_EXT = 0x959A , GL_LUID_SIZE_EXT = 8 , GL_HANDLE_TYPE_D3D12_TILEPOOL_EXT = 0x9589 , GL_HANDLE_TYPE_D3D12_RESOURCE_EXT = 0x958A , GL_HANDLE_TYPE_D3D11_IMAGE_EXT = 0x958B , GL_HANDLE_TYPE_D3D11_IMAGE_KMT_EXT = 0x958C }
enum | : GLenum { GL_MULTISAMPLE_EXT = 0x809D , GL_SAMPLE_ALPHA_TO_ONE_EXT = 0x809F }
enum | : GLenum { GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_SAMPLES_EXT = 0x8D6C , GL_RENDERBUFFER_SAMPLES_EXT = 0x8CAB , GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT = 0x8D56 , GL_MAX_SAMPLES_EXT = 0x8D57 }
enum | : GLenum { GL_COLOR_ATTACHMENT_EXT = 0x90F0 , GL_MULTIVIEW_EXT = 0x90F1 , GL_DRAW_BUFFER_EXT = 0x0C01 , GL_READ_BUFFER_EXT = 0x0C02 , GL_MAX_MULTIVIEW_BUFFERS_EXT = 0x90F2 }
enum | : GLenum { GL_ANY_SAMPLES_PASSED_EXT = 0x8C2F , GL_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT = 0x8D6A }
enum | : GLenum { GL_POLYGON_OFFSET_CLAMP_EXT = 0x8E1B }
enum | : GLenum { GL_PRIMITIVE_BOUNDING_BOX_EXT = 0x92BE }
enum | : GLenum { GL_CONTEXT_FLAG_PROTECTED_CONTENT_BIT_EXT = 0x00000010 , GL_TEXTURE_PROTECTED_EXT = 0x8BFA }
enum | : GLenum { GL_COMPRESSED_SRGB_PVRTC_2BPPV1_EXT = 0x8A54 , GL_COMPRESSED_SRGB_PVRTC_4BPPV1_EXT = 0x8A55 , GL_COMPRESSED_SRGB_ALPHA_PVRTC_2BPPV1_EXT = 0x8A56 , GL_COMPRESSED_SRGB_ALPHA_PVRTC_4BPPV1_EXT = 0x8A57 , GL_COMPRESSED_SRGB_ALPHA_PVRTC_2BPPV2_IMG = 0x93F0 , GL_COMPRESSED_SRGB_ALPHA_PVRTC_4BPPV2_IMG = 0x93F1 }
enum | : GLenum { GL_RASTER_MULTISAMPLE_EXT = 0x9327 , GL_RASTER_SAMPLES_EXT = 0x9328 , GL_MAX_RASTER_SAMPLES_EXT = 0x9329 , GL_RASTER_FIXED_SAMPLE_LOCATIONS_EXT = 0x932A , GL_MULTISAMPLE_RASTERIZATION_ALLOWED_EXT = 0x932B , GL_EFFECTIVE_RASTER_SAMPLES_EXT = 0x932C }
enum | : GLenum { GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT = 0x8365 , GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT = 0x8366 }
enum | : GLenum { GL_R16_SNORM_EXT = 0x8F98 , GL_RG16_SNORM_EXT = 0x8F99 , GL_RGBA16_SNORM_EXT = 0x8F9B }
enum | : GLenum { GL_GUILTY_CONTEXT_RESET_EXT = 0x8253 , GL_INNOCENT_CONTEXT_RESET_EXT = 0x8254 , GL_UNKNOWN_CONTEXT_RESET_EXT = 0x8255 , GL_CONTEXT_ROBUST_ACCESS_EXT = 0x90F3 , GL_RESET_NOTIFICATION_STRATEGY_EXT = 0x8256 , GL_LOSE_CONTEXT_ON_RESET_EXT = 0x8252 , GL_NO_RESET_NOTIFICATION_EXT = 0x8261 }
enum | : GLenum { GL_LAYOUT_GENERAL_EXT = 0x958D , GL_LAYOUT_COLOR_ATTACHMENT_EXT = 0x958E , GL_LAYOUT_DEPTH_STENCIL_ATTACHMENT_EXT = 0x958F , GL_LAYOUT_DEPTH_STENCIL_READ_ONLY_EXT = 0x9590 , GL_LAYOUT_SHADER_READ_ONLY_EXT = 0x9591 , GL_LAYOUT_TRANSFER_SRC_EXT = 0x9592 , GL_LAYOUT_TRANSFER_DST_EXT = 0x9593 , GL_LAYOUT_DEPTH_READ_ONLY_STENCIL_ATTACHMENT_EXT = 0x9530 , GL_LAYOUT_DEPTH_ATTACHMENT_STENCIL_READ_ONLY_EXT = 0x9531 }
enum | : GLenum { GL_HANDLE_TYPE_D3D12_FENCE_EXT = 0x9594 , GL_D3D12_FENCE_VALUE_EXT = 0x9595 }
enum | : GLenum { GL_SRGB_EXT = 0x8C40 , GL_SRGB_ALPHA_EXT = 0x8C42 , GL_SRGB8_ALPHA8_EXT = 0x8C43 , GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING_EXT = 0x8210 }
enum | : GLenum { GL_FRAMEBUFFER_SRGB_EXT = 0x8DB9 }
enum | : GLenum { GL_ACTIVE_PROGRAM_EXT = 0x8B8D , GL_VERTEX_SHADER_BIT_EXT = 0x00000001 , GL_FRAGMENT_SHADER_BIT_EXT = 0x00000002 , GL_ALL_SHADER_BITS_EXT = 0xFFFFFFFF , GL_PROGRAM_SEPARABLE_EXT = 0x8258 , GL_PROGRAM_PIPELINE_BINDING_EXT = 0x825A }
enum | : GLenum { GL_FRAGMENT_SHADER_DISCARDS_SAMPLES_EXT = 0x8A52 }
enum | : GLenum { GL_MAX_SHADER_PIXEL_LOCAL_STORAGE_FAST_SIZE_EXT = 0x8F63 , GL_MAX_SHADER_PIXEL_LOCAL_STORAGE_SIZE_EXT = 0x8F67 , GL_SHADER_PIXEL_LOCAL_STORAGE_EXT = 0x8F64 }
enum | : GLenum { GL_MAX_SHADER_COMBINED_LOCAL_STORAGE_FAST_SIZE_EXT = 0x9650 , GL_MAX_SHADER_COMBINED_LOCAL_STORAGE_SIZE_EXT = 0x9651 , GL_FRAMEBUFFER_INCOMPLETE_INSUFFICIENT_SHADER_COMBINED_LOCAL_STORAGE_EXT = 0x9652 }
enum | : GLenum { GL_TEXTURE_COMPARE_MODE_EXT = 0x884C , GL_TEXTURE_COMPARE_FUNC_EXT = 0x884D , GL_COMPARE_REF_TO_TEXTURE_EXT = 0x884E , GL_SAMPLER_2D_SHADOW_EXT = 0x8B62 }
enum | : GLenum { GL_TEXTURE_SPARSE_EXT = 0x91A6 , GL_VIRTUAL_PAGE_SIZE_INDEX_EXT = 0x91A7 , GL_NUM_SPARSE_LEVELS_EXT = 0x91AA , GL_NUM_VIRTUAL_PAGE_SIZES_EXT = 0x91A8 , GL_VIRTUAL_PAGE_SIZE_X_EXT = 0x9195 , GL_VIRTUAL_PAGE_SIZE_Y_EXT = 0x9196 , GL_VIRTUAL_PAGE_SIZE_Z_EXT = 0x9197 , GL_TEXTURE_CUBE_MAP_ARRAY_OES = 0x9009 , GL_MAX_SPARSE_TEXTURE_SIZE_EXT = 0x9198 , GL_MAX_SPARSE_3D_TEXTURE_SIZE_EXT = 0x9199 , GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS_EXT = 0x919A , GL_SPARSE_TEXTURE_FULL_ARRAY_CUBE_MIPMAPS_EXT = 0x91A9 }
enum | : GLenum { GL_PATCHES_EXT = 0x000E , GL_PATCH_VERTICES_EXT = 0x8E72 , GL_TESS_CONTROL_OUTPUT_VERTICES_EXT = 0x8E75 , GL_TESS_GEN_MODE_EXT = 0x8E76 , GL_TESS_GEN_SPACING_EXT = 0x8E77 , GL_TESS_GEN_VERTEX_ORDER_EXT = 0x8E78 , GL_TESS_GEN_POINT_MODE_EXT = 0x8E79 , GL_ISOLINES_EXT = 0x8E7A , GL_QUADS_EXT = 0x0007 , GL_FRACTIONAL_ODD_EXT = 0x8E7B , GL_FRACTIONAL_EVEN_EXT = 0x8E7C , GL_MAX_PATCH_VERTICES_EXT = 0x8E7D , GL_MAX_TESS_GEN_LEVEL_EXT = 0x8E7E , GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS_EXT = 0x8E7F , GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS_EXT = 0x8E80 , GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS_EXT = 0x8E81 , GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS_EXT = 0x8E82 , GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS_EXT = 0x8E83 , GL_MAX_TESS_PATCH_COMPONENTS_EXT = 0x8E84 , GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS_EXT = 0x8E85 , GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS_EXT = 0x8E86 , GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS_EXT = 0x8E89 , GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS_EXT = 0x8E8A , GL_MAX_TESS_CONTROL_INPUT_COMPONENTS_EXT = 0x886C , GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS_EXT = 0x886D , GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS_EXT = 0x8E1E , GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS_EXT = 0x8E1F , GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS_EXT = 0x92CD , GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS_EXT = 0x92CE , GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS_EXT = 0x92D3 , GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS_EXT = 0x92D4 , GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS_EXT = 0x90CB , GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS_EXT = 0x90CC , GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS_EXT = 0x90D8 , GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS_EXT = 0x90D9 , GL_IS_PER_PATCH_EXT = 0x92E7 , GL_REFERENCED_BY_TESS_CONTROL_SHADER_EXT = 0x9307 , GL_REFERENCED_BY_TESS_EVALUATION_SHADER_EXT = 0x9308 , GL_TESS_CONTROL_SHADER_EXT = 0x8E88 , GL_TESS_EVALUATION_SHADER_EXT = 0x8E87 , GL_TESS_CONTROL_SHADER_BIT_EXT = 0x00000008 , GL_TESS_EVALUATION_SHADER_BIT_EXT = 0x00000010 }
enum | : GLenum { GL_TEXTURE_BORDER_COLOR_EXT = 0x1004 , GL_CLAMP_TO_BORDER_EXT = 0x812D }
enum | : GLenum { GL_TEXTURE_BUFFER_EXT = 0x8C2A , GL_TEXTURE_BUFFER_BINDING_EXT = 0x8C2A , GL_MAX_TEXTURE_BUFFER_SIZE_EXT = 0x8C2B , GL_TEXTURE_BINDING_BUFFER_EXT = 0x8C2C , GL_TEXTURE_BUFFER_DATA_STORE_BINDING_EXT = 0x8C2D , GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT_EXT = 0x919F , GL_SAMPLER_BUFFER_EXT = 0x8DC2 , GL_INT_SAMPLER_BUFFER_EXT = 0x8DD0 , GL_UNSIGNED_INT_SAMPLER_BUFFER_EXT = 0x8DD8 , GL_IMAGE_BUFFER_EXT = 0x9051 , GL_INT_IMAGE_BUFFER_EXT = 0x905C , GL_UNSIGNED_INT_IMAGE_BUFFER_EXT = 0x9067 , GL_TEXTURE_BUFFER_OFFSET_EXT = 0x919D , GL_TEXTURE_BUFFER_SIZE_EXT = 0x919E }
enum | : GLenum { GL_TEXTURE_ASTC_DECODE_PRECISION_EXT = 0x8F69 }
enum | : GLenum { GL_COMPRESSED_RGBA_BPTC_UNORM_EXT = 0x8E8C , GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_EXT = 0x8E8D , GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_EXT = 0x8E8E , GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_EXT = 0x8E8F }
enum | : GLenum { GL_COMPRESSED_RGB_S3TC_DXT1_EXT = 0x83F0 , GL_COMPRESSED_RGBA_S3TC_DXT1_EXT = 0x83F1 }
enum | : GLenum { GL_COMPRESSED_RED_RGTC1_EXT = 0x8DBB , GL_COMPRESSED_SIGNED_RED_RGTC1_EXT = 0x8DBC , GL_COMPRESSED_RED_GREEN_RGTC2_EXT = 0x8DBD , GL_COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT = 0x8DBE }
enum | : GLenum { GL_COMPRESSED_RGBA_S3TC_DXT3_EXT = 0x83F2 , GL_COMPRESSED_RGBA_S3TC_DXT5_EXT = 0x83F3 }
enum | : GLenum { GL_COMPRESSED_SRGB_S3TC_DXT1_EXT = 0x8C4C , GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT = 0x8C4D , GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT = 0x8C4E , GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT = 0x8C4F }
enum | : GLenum { GL_TEXTURE_CUBE_MAP_ARRAY_EXT = 0x9009 , GL_TEXTURE_BINDING_CUBE_MAP_ARRAY_EXT = 0x900A , GL_SAMPLER_CUBE_MAP_ARRAY_EXT = 0x900C , GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW_EXT = 0x900D , GL_INT_SAMPLER_CUBE_MAP_ARRAY_EXT = 0x900E , GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_EXT = 0x900F , GL_IMAGE_CUBE_MAP_ARRAY_EXT = 0x9054 , GL_INT_IMAGE_CUBE_MAP_ARRAY_EXT = 0x905F , GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY_EXT = 0x906A }
enum | : GLenum { GL_TEXTURE_MAX_ANISOTROPY_EXT = 0x84FE , GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT = 0x84FF }
enum | : GLenum { GL_TEXTURE_REDUCTION_MODE_EXT = 0x9366 , GL_WEIGHTED_AVERAGE_EXT = 0x9367 }
enum | : GLenum { GL_TEXTURE_FORMAT_SRGB_OVERRIDE_EXT = 0x8FBF }
enum | : GLenum { GL_MIRROR_CLAMP_TO_EDGE_EXT = 0x8743 }
enum | : GLenum { GL_R16_EXT = 0x822A , GL_RG16_EXT = 0x822C , GL_RGBA16_EXT = 0x805B , GL_RGB16_EXT = 0x8054 , GL_RGB16_SNORM_EXT = 0x8F9A }
enum | : GLenum { GL_RED_EXT = 0x1903 , GL_RG_EXT = 0x8227 , GL_R8_EXT = 0x8229 , GL_RG8_EXT = 0x822B }
enum | : GLenum { GL_SR8_EXT = 0x8FBD }
enum | : GLenum { GL_SRG8_EXT = 0x8FBE }
enum | : GLenum { GL_TEXTURE_SRGB_DECODE_EXT = 0x8A48 , GL_DECODE_EXT = 0x8A49 , GL_SKIP_DECODE_EXT = 0x8A4A }
enum | : GLenum { GL_TEXTURE_IMMUTABLE_FORMAT_EXT = 0x912F , GL_ALPHA8_EXT = 0x803C , GL_LUMINANCE8_EXT = 0x8040 , GL_LUMINANCE8_ALPHA8_EXT = 0x8045 , GL_RGBA32F_EXT = 0x8814 , GL_RGB32F_EXT = 0x8815 , GL_ALPHA32F_EXT = 0x8816 , GL_LUMINANCE32F_EXT = 0x8818 , GL_LUMINANCE_ALPHA32F_EXT = 0x8819 , GL_ALPHA16F_EXT = 0x881C , GL_LUMINANCE16F_EXT = 0x881E , GL_LUMINANCE_ALPHA16F_EXT = 0x881F , GL_RGB10_A2_EXT = 0x8059 , GL_RGB10_EXT = 0x8052 , GL_R32F_EXT = 0x822E , GL_RG32F_EXT = 0x8230 }
enum | : GLenum { GL_UNSIGNED_INT_2_10_10_10_REV_EXT = 0x8368 }
enum | : GLenum { GL_TEXTURE_VIEW_MIN_LEVEL_EXT = 0x82DB , GL_TEXTURE_VIEW_NUM_LEVELS_EXT = 0x82DC , GL_TEXTURE_VIEW_MIN_LAYER_EXT = 0x82DD , GL_TEXTURE_VIEW_NUM_LAYERS_EXT = 0x82DE }
enum | : GLenum { GL_TIMELINE_SEMAPHORE_VALUE_NV = 0x9595 , GL_SEMAPHORE_TYPE_NV = 0x95B3 , GL_SEMAPHORE_TYPE_BINARY_NV = 0x95B4 , GL_SEMAPHORE_TYPE_TIMELINE_NV = 0x95B5 , GL_MAX_TIMELINE_SEMAPHORE_VALUE_DIFFERENCE_NV = 0x95B6 }
enum | : GLenum { GL_UNPACK_ROW_LENGTH_EXT = 0x0CF2 , GL_UNPACK_SKIP_ROWS_EXT = 0x0CF3 , GL_UNPACK_SKIP_PIXELS_EXT = 0x0CF4 }
enum | : GLenum { GL_INCLUSIVE_EXT = 0x8F10 , GL_EXCLUSIVE_EXT = 0x8F11 , GL_WINDOW_RECTANGLE_EXT = 0x8F12 , GL_WINDOW_RECTANGLE_MODE_EXT = 0x8F13 , GL_MAX_WINDOW_RECTANGLES_EXT = 0x8F14 , GL_NUM_WINDOW_RECTANGLES_EXT = 0x8F15 }
enum | : GLenum { GL_GCCSO_SHADER_BINARY_FJ = 0x9260 }
enum | : GLenum { GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_AND_DOWNSAMPLE_IMG = 0x913C , GL_NUM_DOWNSAMPLE_SCALES_IMG = 0x913D , GL_DOWNSAMPLE_SCALES_IMG = 0x913E , GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_SCALE_IMG = 0x913F }
enum | : GLenum { GL_RENDERBUFFER_SAMPLES_IMG = 0x9133 , GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_IMG = 0x9134 , GL_MAX_SAMPLES_IMG = 0x9135 , GL_TEXTURE_SAMPLES_IMG = 0x9136 }
enum | : GLenum { GL_SGX_PROGRAM_BINARY_IMG = 0x9130 }
enum | : GLenum { GL_BGRA_IMG = 0x80E1 , GL_UNSIGNED_SHORT_4_4_4_4_REV_IMG = 0x8365 }
enum | : GLenum { GL_SGX_BINARY_IMG = 0x8C0A }
enum | : GLenum { GL_COMPRESSED_RGB_PVRTC_4BPPV1_IMG = 0x8C00 , GL_COMPRESSED_RGB_PVRTC_2BPPV1_IMG = 0x8C01 , GL_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG = 0x8C02 , GL_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG = 0x8C03 }
enum | : GLenum { GL_COMPRESSED_RGBA_PVRTC_2BPPV2_IMG = 0x9137 , GL_COMPRESSED_RGBA_PVRTC_4BPPV2_IMG = 0x9138 }
enum | : GLenum { GL_CUBIC_IMG = 0x9139 , GL_CUBIC_MIPMAP_NEAREST_IMG = 0x913A , GL_CUBIC_MIPMAP_LINEAR_IMG = 0x913B }
enum | : GLenum { GL_CONSERVATIVE_RASTERIZATION_INTEL = 0x83FE }
enum | : GLenum { GL_BLACKHOLE_RENDER_INTEL = 0x83FC }
enum | : GLenum { GL_PERFQUERY_SINGLE_CONTEXT_INTEL = 0x00000000 , GL_PERFQUERY_GLOBAL_CONTEXT_INTEL = 0x00000001 , GL_PERFQUERY_WAIT_INTEL = 0x83FB , GL_PERFQUERY_FLUSH_INTEL = 0x83FA , GL_PERFQUERY_DONOT_FLUSH_INTEL = 0x83F9 , GL_PERFQUERY_COUNTER_EVENT_INTEL = 0x94F0 , GL_PERFQUERY_COUNTER_DURATION_NORM_INTEL = 0x94F1 , GL_PERFQUERY_COUNTER_DURATION_RAW_INTEL = 0x94F2 , GL_PERFQUERY_COUNTER_THROUGHPUT_INTEL = 0x94F3 , GL_PERFQUERY_COUNTER_RAW_INTEL = 0x94F4 , GL_PERFQUERY_COUNTER_TIMESTAMP_INTEL = 0x94F5 , GL_PERFQUERY_COUNTER_DATA_UINT32_INTEL = 0x94F8 , GL_PERFQUERY_COUNTER_DATA_UINT64_INTEL = 0x94F9 , GL_PERFQUERY_COUNTER_DATA_FLOAT_INTEL = 0x94FA , GL_PERFQUERY_COUNTER_DATA_DOUBLE_INTEL = 0x94FB , GL_PERFQUERY_COUNTER_DATA_BOOL32_INTEL = 0x94FC , GL_PERFQUERY_QUERY_NAME_LENGTH_MAX_INTEL = 0x94FD , GL_PERFQUERY_COUNTER_NAME_LENGTH_MAX_INTEL = 0x94FE , GL_PERFQUERY_COUNTER_DESC_LENGTH_MAX_INTEL = 0x94FF , GL_PERFQUERY_GPA_EXTENDED_COUNTERS_INTEL = 0x9500 }
enum | : GLenum { GL_MULTIPLY_KHR = 0x9294 , GL_SCREEN_KHR = 0x9295 , GL_OVERLAY_KHR = 0x9296 , GL_DARKEN_KHR = 0x9297 , GL_LIGHTEN_KHR = 0x9298 , GL_COLORDODGE_KHR = 0x9299 , GL_COLORBURN_KHR = 0x929A , GL_HARDLIGHT_KHR = 0x929B , GL_SOFTLIGHT_KHR = 0x929C , GL_DIFFERENCE_KHR = 0x929E , GL_EXCLUSION_KHR = 0x92A0 , GL_HSL_HUE_KHR = 0x92AD , GL_HSL_SATURATION_KHR = 0x92AE , GL_HSL_COLOR_KHR = 0x92AF , GL_HSL_LUMINOSITY_KHR = 0x92B0 }
enum | : GLenum { GL_BLEND_ADVANCED_COHERENT_KHR = 0x9285 }
enum | : GLenum { GL_CONTEXT_RELEASE_BEHAVIOR = 0x82FB , GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH = 0x82FC , GL_CONTEXT_RELEASE_BEHAVIOR_KHR = 0x82FB , GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH_KHR = 0x82FC }
enum | : GLenum { GL_DEBUG_OUTPUT_SYNCHRONOUS_KHR = 0x8242 , GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_KHR = 0x8243 , GL_DEBUG_CALLBACK_FUNCTION_KHR = 0x8244 , GL_DEBUG_CALLBACK_USER_PARAM_KHR = 0x8245 , GL_DEBUG_SOURCE_API_KHR = 0x8246 , GL_DEBUG_SOURCE_WINDOW_SYSTEM_KHR = 0x8247 , GL_DEBUG_SOURCE_SHADER_COMPILER_KHR = 0x8248 , GL_DEBUG_SOURCE_THIRD_PARTY_KHR = 0x8249 , GL_DEBUG_SOURCE_APPLICATION_KHR = 0x824A , GL_DEBUG_SOURCE_OTHER_KHR = 0x824B , GL_DEBUG_TYPE_ERROR_KHR = 0x824C , GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_KHR = 0x824D , GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_KHR = 0x824E , GL_DEBUG_TYPE_PORTABILITY_KHR = 0x824F , GL_DEBUG_TYPE_PERFORMANCE_KHR = 0x8250 , GL_DEBUG_TYPE_OTHER_KHR = 0x8251 , GL_DEBUG_TYPE_MARKER_KHR = 0x8268 , GL_DEBUG_TYPE_PUSH_GROUP_KHR = 0x8269 , GL_DEBUG_TYPE_POP_GROUP_KHR = 0x826A , GL_DEBUG_SEVERITY_NOTIFICATION_KHR = 0x826B , GL_MAX_DEBUG_GROUP_STACK_DEPTH_KHR = 0x826C , GL_DEBUG_GROUP_STACK_DEPTH_KHR = 0x826D , GL_BUFFER_KHR = 0x82E0 , GL_SHADER_KHR = 0x82E1 , GL_PROGRAM_KHR = 0x82E2 , GL_VERTEX_ARRAY_KHR = 0x8074 , GL_QUERY_KHR = 0x82E3 , GL_PROGRAM_PIPELINE_KHR = 0x82E4 , GL_SAMPLER_KHR = 0x82E6 , GL_MAX_LABEL_LENGTH_KHR = 0x82E8 , GL_MAX_DEBUG_MESSAGE_LENGTH_KHR = 0x9143 , GL_MAX_DEBUG_LOGGED_MESSAGES_KHR = 0x9144 , GL_DEBUG_LOGGED_MESSAGES_KHR = 0x9145 , GL_DEBUG_SEVERITY_HIGH_KHR = 0x9146 , GL_DEBUG_SEVERITY_MEDIUM_KHR = 0x9147 , GL_DEBUG_SEVERITY_LOW_KHR = 0x9148 , GL_DEBUG_OUTPUT_KHR = 0x92E0 , GL_CONTEXT_FLAG_DEBUG_BIT_KHR = 0x00000002 , GL_STACK_OVERFLOW_KHR = 0x0503 , GL_STACK_UNDERFLOW_KHR = 0x0504 , GL_DISPLAY_LIST = 0x82E7 }
enum | : GLenum { GL_CONTEXT_FLAG_NO_ERROR_BIT_KHR = 0x00000008 }
enum | : GLenum { GL_CONTEXT_ROBUST_ACCESS = 0x90F3 , GL_CONTEXT_ROBUST_ACCESS_KHR = 0x90F3 , GL_LOSE_CONTEXT_ON_RESET_KHR = 0x8252 , GL_GUILTY_CONTEXT_RESET_KHR = 0x8253 , GL_INNOCENT_CONTEXT_RESET_KHR = 0x8254 , GL_UNKNOWN_CONTEXT_RESET_KHR = 0x8255 , GL_RESET_NOTIFICATION_STRATEGY_KHR = 0x8256 , GL_NO_RESET_NOTIFICATION_KHR = 0x8261 , GL_CONTEXT_LOST_KHR = 0x0507 }
enum | : GLenum { GL_SUBGROUP_SIZE_KHR = 0x9532 , GL_SUBGROUP_SUPPORTED_STAGES_KHR = 0x9533 , GL_SUBGROUP_SUPPORTED_FEATURES_KHR = 0x9534 , GL_SUBGROUP_QUAD_ALL_STAGES_KHR = 0x9535 , GL_SUBGROUP_FEATURE_BASIC_BIT_KHR = 0x00000001 , GL_SUBGROUP_FEATURE_VOTE_BIT_KHR = 0x00000002 , GL_SUBGROUP_FEATURE_ARITHMETIC_BIT_KHR = 0x00000004 , GL_SUBGROUP_FEATURE_BALLOT_BIT_KHR = 0x00000008 , GL_SUBGROUP_FEATURE_SHUFFLE_BIT_KHR = 0x00000010 , GL_SUBGROUP_FEATURE_SHUFFLE_RELATIVE_BIT_KHR = 0x00000020 , GL_SUBGROUP_FEATURE_CLUSTERED_BIT_KHR = 0x00000040 , GL_SUBGROUP_FEATURE_QUAD_BIT_KHR = 0x00000080 }
enum | : GLenum { GL_COMPRESSED_RGBA_ASTC_4x4_KHR = 0x93B0 , GL_COMPRESSED_RGBA_ASTC_5x4_KHR = 0x93B1 , GL_COMPRESSED_RGBA_ASTC_5x5_KHR = 0x93B2 , GL_COMPRESSED_RGBA_ASTC_6x5_KHR = 0x93B3 , GL_COMPRESSED_RGBA_ASTC_6x6_KHR = 0x93B4 , GL_COMPRESSED_RGBA_ASTC_8x5_KHR = 0x93B5 , GL_COMPRESSED_RGBA_ASTC_8x6_KHR = 0x93B6 , GL_COMPRESSED_RGBA_ASTC_8x8_KHR = 0x93B7 , GL_COMPRESSED_RGBA_ASTC_10x5_KHR = 0x93B8 , GL_COMPRESSED_RGBA_ASTC_10x6_KHR = 0x93B9 , GL_COMPRESSED_RGBA_ASTC_10x8_KHR = 0x93BA , GL_COMPRESSED_RGBA_ASTC_10x10_KHR = 0x93BB , GL_COMPRESSED_RGBA_ASTC_12x10_KHR = 0x93BC , GL_COMPRESSED_RGBA_ASTC_12x12_KHR = 0x93BD , GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR = 0x93D0 , GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR = 0x93D1 , GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR = 0x93D2 , GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR = 0x93D3 , GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR = 0x93D4 , GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR = 0x93D5 , GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR = 0x93D6 , GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR = 0x93D7 , GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR = 0x93D8 , GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR = 0x93D9 , GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR = 0x93DA , GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR = 0x93DB , GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR = 0x93DC , GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR = 0x93DD }
enum | : GLenum { GL_MAX_SHADER_COMPILER_THREADS_KHR = 0x91B0 , GL_COMPLETION_STATUS_KHR = 0x91B1 }
enum | : GLenum { GL_BGR_EXT = 0x80E0 }
enum | : GLenum { GL_FRAMEBUFFER_FLIP_X_MESA = 0x8BBC }
enum | : GLenum { GL_FRAMEBUFFER_FLIP_Y_MESA = 0x8BBB }
enum | : GLenum { GL_FRAMEBUFFER_SWAP_XY_MESA = 0x8BBD }
enum | : GLenum { GL_PROGRAM_BINARY_FORMAT_MESA = 0x875F }
enum | : GLenum { GL_BLEND_OVERLAP_NV = 0x9281 , GL_BLEND_PREMULTIPLIED_SRC_NV = 0x9280 , GL_BLUE_NV = 0x1905 , GL_COLORBURN_NV = 0x929A , GL_COLORDODGE_NV = 0x9299 , GL_CONJOINT_NV = 0x9284 , GL_CONTRAST_NV = 0x92A1 , GL_DARKEN_NV = 0x9297 , GL_DIFFERENCE_NV = 0x929E , GL_DISJOINT_NV = 0x9283 , GL_DST_ATOP_NV = 0x928F , GL_DST_IN_NV = 0x928B , GL_DST_NV = 0x9287 , GL_DST_OUT_NV = 0x928D , GL_DST_OVER_NV = 0x9289 , GL_EXCLUSION_NV = 0x92A0 , GL_GREEN_NV = 0x1904 , GL_HARDLIGHT_NV = 0x929B , GL_HARDMIX_NV = 0x92A9 , GL_HSL_COLOR_NV = 0x92AF , GL_HSL_HUE_NV = 0x92AD , GL_HSL_LUMINOSITY_NV = 0x92B0 , GL_HSL_SATURATION_NV = 0x92AE , GL_INVERT_OVG_NV = 0x92B4 , GL_INVERT_RGB_NV = 0x92A3 , GL_LIGHTEN_NV = 0x9298 , GL_LINEARBURN_NV = 0x92A5 , GL_LINEARDODGE_NV = 0x92A4 , GL_LINEARLIGHT_NV = 0x92A7 , GL_MINUS_CLAMPED_NV = 0x92B3 , GL_MINUS_NV = 0x929F , GL_MULTIPLY_NV = 0x9294 , GL_OVERLAY_NV = 0x9296 , GL_PINLIGHT_NV = 0x92A8 , GL_PLUS_CLAMPED_ALPHA_NV = 0x92B2 , GL_PLUS_CLAMPED_NV = 0x92B1 , GL_PLUS_DARKER_NV = 0x9292 , GL_PLUS_NV = 0x9291 , GL_RED_NV = 0x1903 , GL_SCREEN_NV = 0x9295 , GL_SOFTLIGHT_NV = 0x929C , GL_SRC_ATOP_NV = 0x928E , GL_SRC_IN_NV = 0x928A , GL_SRC_NV = 0x9286 , GL_SRC_OUT_NV = 0x928C , GL_SRC_OVER_NV = 0x9288 , GL_UNCORRELATED_NV = 0x9282 , GL_VIVIDLIGHT_NV = 0x92A6 , GL_XOR_NV = 0x1506 }
enum | : GLenum { GL_BLEND_ADVANCED_COHERENT_NV = 0x9285 }
enum | : GLenum { GL_FACTOR_MIN_AMD = 0x901C , GL_FACTOR_MAX_AMD = 0x901D }
enum | : GLenum { GL_VIEWPORT_POSITION_W_SCALE_NV = 0x937C , GL_VIEWPORT_POSITION_W_SCALE_X_COEFF_NV = 0x937D , GL_VIEWPORT_POSITION_W_SCALE_Y_COEFF_NV = 0x937E }
enum | : GLenum { GL_QUERY_WAIT_NV = 0x8E13 , GL_QUERY_NO_WAIT_NV = 0x8E14 , GL_QUERY_BY_REGION_WAIT_NV = 0x8E15 , GL_QUERY_BY_REGION_NO_WAIT_NV = 0x8E16 }
enum | : GLenum { GL_CONSERVATIVE_RASTERIZATION_NV = 0x9346 , GL_SUBPIXEL_PRECISION_BIAS_X_BITS_NV = 0x9347 , GL_SUBPIXEL_PRECISION_BIAS_Y_BITS_NV = 0x9348 , GL_MAX_SUBPIXEL_PRECISION_BIAS_BITS_NV = 0x9349 }
enum | : GLenum { GL_CONSERVATIVE_RASTER_MODE_PRE_SNAP_NV = 0x9550 }
enum | : GLenum { GL_CONSERVATIVE_RASTER_MODE_NV = 0x954D , GL_CONSERVATIVE_RASTER_MODE_POST_SNAP_NV = 0x954E , GL_CONSERVATIVE_RASTER_MODE_PRE_SNAP_TRIANGLES_NV = 0x954F }
enum | : GLenum { GL_COPY_READ_BUFFER_NV = 0x8F36 , GL_COPY_WRITE_BUFFER_NV = 0x8F37 }
enum | : GLenum { GL_COVERAGE_COMPONENT_NV = 0x8ED0 , GL_COVERAGE_COMPONENT4_NV = 0x8ED1 , GL_COVERAGE_ATTACHMENT_NV = 0x8ED2 , GL_COVERAGE_BUFFERS_NV = 0x8ED3 , GL_COVERAGE_SAMPLES_NV = 0x8ED4 , GL_COVERAGE_ALL_FRAGMENTS_NV = 0x8ED5 , GL_COVERAGE_EDGE_FRAGMENTS_NV = 0x8ED6 , GL_COVERAGE_AUTOMATIC_NV = 0x8ED7 , GL_COVERAGE_BUFFER_BIT_NV = 0x00008000 }
enum | : GLenum { GL_DEPTH_COMPONENT16_NONLINEAR_NV = 0x8E2C }
enum | : GLenum { GL_MAX_DRAW_BUFFERS_NV = 0x8824 , GL_DRAW_BUFFER0_NV = 0x8825 , GL_DRAW_BUFFER1_NV = 0x8826 , GL_DRAW_BUFFER2_NV = 0x8827 , GL_DRAW_BUFFER3_NV = 0x8828 , GL_DRAW_BUFFER4_NV = 0x8829 , GL_DRAW_BUFFER5_NV = 0x882A , GL_DRAW_BUFFER6_NV = 0x882B , GL_DRAW_BUFFER7_NV = 0x882C , GL_DRAW_BUFFER8_NV = 0x882D , GL_DRAW_BUFFER9_NV = 0x882E , GL_DRAW_BUFFER10_NV = 0x882F , GL_DRAW_BUFFER11_NV = 0x8830 , GL_DRAW_BUFFER12_NV = 0x8831 , GL_DRAW_BUFFER13_NV = 0x8832 , GL_DRAW_BUFFER14_NV = 0x8833 , GL_DRAW_BUFFER15_NV = 0x8834 , GL_COLOR_ATTACHMENT0_NV = 0x8CE0 , GL_COLOR_ATTACHMENT1_NV = 0x8CE1 , GL_COLOR_ATTACHMENT2_NV = 0x8CE2 , GL_COLOR_ATTACHMENT3_NV = 0x8CE3 , GL_COLOR_ATTACHMENT4_NV = 0x8CE4 , GL_COLOR_ATTACHMENT5_NV = 0x8CE5 , GL_COLOR_ATTACHMENT6_NV = 0x8CE6 , GL_COLOR_ATTACHMENT7_NV = 0x8CE7 , GL_COLOR_ATTACHMENT8_NV = 0x8CE8 , GL_COLOR_ATTACHMENT9_NV = 0x8CE9 , GL_COLOR_ATTACHMENT10_NV = 0x8CEA , GL_COLOR_ATTACHMENT11_NV = 0x8CEB , GL_COLOR_ATTACHMENT12_NV = 0x8CEC , GL_COLOR_ATTACHMENT13_NV = 0x8CED , GL_COLOR_ATTACHMENT14_NV = 0x8CEE , GL_COLOR_ATTACHMENT15_NV = 0x8CEF }
enum | : GLenum { GL_MAX_COLOR_ATTACHMENTS_NV = 0x8CDF }
enum | : GLenum { GL_ALL_COMPLETED_NV = 0x84F2 , GL_FENCE_STATUS_NV = 0x84F3 , GL_FENCE_CONDITION_NV = 0x84F4 }
enum | : GLenum { GL_FILL_RECTANGLE_NV = 0x933C }
enum | : GLenum { GL_FRAGMENT_COVERAGE_TO_COLOR_NV = 0x92DD , GL_FRAGMENT_COVERAGE_COLOR_NV = 0x92DE }
enum | : GLenum { GL_READ_FRAMEBUFFER_NV = 0x8CA8 , GL_DRAW_FRAMEBUFFER_NV = 0x8CA9 , GL_DRAW_FRAMEBUFFER_BINDING_NV = 0x8CA6 , GL_READ_FRAMEBUFFER_BINDING_NV = 0x8CAA }
enum | : GLenum { GL_COVERAGE_MODULATION_TABLE_NV = 0x9331 , GL_COLOR_SAMPLES_NV = 0x8E20 , GL_DEPTH_SAMPLES_NV = 0x932D , GL_STENCIL_SAMPLES_NV = 0x932E , GL_MIXED_DEPTH_SAMPLES_SUPPORTED_NV = 0x932F , GL_MIXED_STENCIL_SAMPLES_SUPPORTED_NV = 0x9330 , GL_COVERAGE_MODULATION_NV = 0x9332 , GL_COVERAGE_MODULATION_TABLE_SIZE_NV = 0x9333 }
enum | : GLenum { GL_RENDERBUFFER_SAMPLES_NV = 0x8CAB , GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_NV = 0x8D56 , GL_MAX_SAMPLES_NV = 0x8D57 }
enum | : GLenum { GL_INT64_NV = 0x140E , GL_UNSIGNED_INT64_NV = 0x140F , GL_INT8_NV = 0x8FE0 , GL_INT8_VEC2_NV = 0x8FE1 , GL_INT8_VEC3_NV = 0x8FE2 , GL_INT8_VEC4_NV = 0x8FE3 , GL_INT16_NV = 0x8FE4 , GL_INT16_VEC2_NV = 0x8FE5 , GL_INT16_VEC3_NV = 0x8FE6 , GL_INT16_VEC4_NV = 0x8FE7 , GL_INT64_VEC2_NV = 0x8FE9 , GL_INT64_VEC3_NV = 0x8FEA , GL_INT64_VEC4_NV = 0x8FEB , GL_UNSIGNED_INT8_NV = 0x8FEC , GL_UNSIGNED_INT8_VEC2_NV = 0x8FED , GL_UNSIGNED_INT8_VEC3_NV = 0x8FEE , GL_UNSIGNED_INT8_VEC4_NV = 0x8FEF , GL_UNSIGNED_INT16_NV = 0x8FF0 , GL_UNSIGNED_INT16_VEC2_NV = 0x8FF1 , GL_UNSIGNED_INT16_VEC3_NV = 0x8FF2 , GL_UNSIGNED_INT16_VEC4_NV = 0x8FF3 , GL_UNSIGNED_INT64_VEC2_NV = 0x8FF5 , GL_UNSIGNED_INT64_VEC3_NV = 0x8FF6 , GL_UNSIGNED_INT64_VEC4_NV = 0x8FF7 , GL_FLOAT16_NV = 0x8FF8 , GL_FLOAT16_VEC2_NV = 0x8FF9 , GL_FLOAT16_VEC3_NV = 0x8FFA , GL_FLOAT16_VEC4_NV = 0x8FFB }
enum | : GLenum { GL_VERTEX_ATTRIB_ARRAY_DIVISOR_NV = 0x88FE }
enum | : GLenum { GL_MULTISAMPLES_NV = 0x9371 , GL_SUPERSAMPLE_SCALE_X_NV = 0x9372 , GL_SUPERSAMPLE_SCALE_Y_NV = 0x9373 , GL_CONFORMANT_NV = 0x9374 }
enum | : GLenum { GL_ATTACHED_MEMORY_OBJECT_NV = 0x95A4 , GL_ATTACHED_MEMORY_OFFSET_NV = 0x95A5 , GL_MEMORY_ATTACHABLE_ALIGNMENT_NV = 0x95A6 , GL_MEMORY_ATTACHABLE_SIZE_NV = 0x95A7 , GL_MEMORY_ATTACHABLE_NV = 0x95A8 , GL_DETACHED_MEMORY_INCARNATION_NV = 0x95A9 , GL_DETACHED_TEXTURES_NV = 0x95AA , GL_DETACHED_BUFFERS_NV = 0x95AB , GL_MAX_DETACHED_TEXTURES_NV = 0x95AC , GL_MAX_DETACHED_BUFFERS_NV = 0x95AD }
enum | : GLenum { GL_MESH_SHADER_NV = 0x9559 , GL_TASK_SHADER_NV = 0x955A , GL_MAX_MESH_UNIFORM_BLOCKS_NV = 0x8E60 , GL_MAX_MESH_TEXTURE_IMAGE_UNITS_NV = 0x8E61 , GL_MAX_MESH_IMAGE_UNIFORMS_NV = 0x8E62 , GL_MAX_MESH_UNIFORM_COMPONENTS_NV = 0x8E63 , GL_MAX_MESH_ATOMIC_COUNTER_BUFFERS_NV = 0x8E64 , GL_MAX_MESH_ATOMIC_COUNTERS_NV = 0x8E65 , GL_MAX_MESH_SHADER_STORAGE_BLOCKS_NV = 0x8E66 , GL_MAX_COMBINED_MESH_UNIFORM_COMPONENTS_NV = 0x8E67 , GL_MAX_TASK_UNIFORM_BLOCKS_NV = 0x8E68 , GL_MAX_TASK_TEXTURE_IMAGE_UNITS_NV = 0x8E69 , GL_MAX_TASK_IMAGE_UNIFORMS_NV = 0x8E6A , GL_MAX_TASK_UNIFORM_COMPONENTS_NV = 0x8E6B , GL_MAX_TASK_ATOMIC_COUNTER_BUFFERS_NV = 0x8E6C , GL_MAX_TASK_ATOMIC_COUNTERS_NV = 0x8E6D , GL_MAX_TASK_SHADER_STORAGE_BLOCKS_NV = 0x8E6E , GL_MAX_COMBINED_TASK_UNIFORM_COMPONENTS_NV = 0x8E6F , GL_MAX_MESH_WORK_GROUP_INVOCATIONS_NV = 0x95A2 , GL_MAX_TASK_WORK_GROUP_INVOCATIONS_NV = 0x95A3 , GL_MAX_MESH_TOTAL_MEMORY_SIZE_NV = 0x9536 , GL_MAX_TASK_TOTAL_MEMORY_SIZE_NV = 0x9537 , GL_MAX_MESH_OUTPUT_VERTICES_NV = 0x9538 , GL_MAX_MESH_OUTPUT_PRIMITIVES_NV = 0x9539 , GL_MAX_TASK_OUTPUT_COUNT_NV = 0x953A , GL_MAX_DRAW_MESH_TASKS_COUNT_NV = 0x953D , GL_MAX_MESH_VIEWS_NV = 0x9557 , GL_MESH_OUTPUT_PER_VERTEX_GRANULARITY_NV = 0x92DF , GL_MESH_OUTPUT_PER_PRIMITIVE_GRANULARITY_NV = 0x9543 , GL_MAX_MESH_WORK_GROUP_SIZE_NV = 0x953B , GL_MAX_TASK_WORK_GROUP_SIZE_NV = 0x953C , GL_MESH_WORK_GROUP_SIZE_NV = 0x953E , GL_TASK_WORK_GROUP_SIZE_NV = 0x953F , GL_MESH_VERTICES_OUT_NV = 0x9579 , GL_MESH_PRIMITIVES_OUT_NV = 0x957A , GL_MESH_OUTPUT_TYPE_NV = 0x957B , GL_UNIFORM_BLOCK_REFERENCED_BY_MESH_SHADER_NV = 0x959C , GL_UNIFORM_BLOCK_REFERENCED_BY_TASK_SHADER_NV = 0x959D , GL_REFERENCED_BY_MESH_SHADER_NV = 0x95A0 , GL_REFERENCED_BY_TASK_SHADER_NV = 0x95A1 , GL_MESH_SHADER_BIT_NV = 0x00000040 , GL_TASK_SHADER_BIT_NV = 0x00000080 , GL_MESH_SUBROUTINE_NV = 0x957C , GL_TASK_SUBROUTINE_NV = 0x957D , GL_MESH_SUBROUTINE_UNIFORM_NV = 0x957E , GL_TASK_SUBROUTINE_UNIFORM_NV = 0x957F , GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_MESH_SHADER_NV = 0x959E , GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TASK_SHADER_NV = 0x959F }
enum | : GLenum { GL_FLOAT_MAT2x3_NV = 0x8B65 , GL_FLOAT_MAT2x4_NV = 0x8B66 , GL_FLOAT_MAT3x2_NV = 0x8B67 , GL_FLOAT_MAT3x4_NV = 0x8B68 , GL_FLOAT_MAT4x2_NV = 0x8B69 , GL_FLOAT_MAT4x3_NV = 0x8B6A }
enum | : GLenum { GL_PATH_FORMAT_SVG_NV = 0x9070 , GL_PATH_FORMAT_PS_NV = 0x9071 , GL_STANDARD_FONT_NAME_NV = 0x9072 , GL_SYSTEM_FONT_NAME_NV = 0x9073 , GL_FILE_NAME_NV = 0x9074 , GL_PATH_STROKE_WIDTH_NV = 0x9075 , GL_PATH_END_CAPS_NV = 0x9076 , GL_PATH_INITIAL_END_CAP_NV = 0x9077 , GL_PATH_TERMINAL_END_CAP_NV = 0x9078 , GL_PATH_JOIN_STYLE_NV = 0x9079 , GL_PATH_MITER_LIMIT_NV = 0x907A , GL_PATH_DASH_CAPS_NV = 0x907B , GL_PATH_INITIAL_DASH_CAP_NV = 0x907C , GL_PATH_TERMINAL_DASH_CAP_NV = 0x907D , GL_PATH_DASH_OFFSET_NV = 0x907E , GL_PATH_CLIENT_LENGTH_NV = 0x907F , GL_PATH_FILL_MODE_NV = 0x9080 , GL_PATH_FILL_MASK_NV = 0x9081 , GL_PATH_FILL_COVER_MODE_NV = 0x9082 , GL_PATH_STROKE_COVER_MODE_NV = 0x9083 , GL_PATH_STROKE_MASK_NV = 0x9084 , GL_COUNT_UP_NV = 0x9088 , GL_COUNT_DOWN_NV = 0x9089 , GL_PATH_OBJECT_BOUNDING_BOX_NV = 0x908A , GL_CONVEX_HULL_NV = 0x908B , GL_BOUNDING_BOX_NV = 0x908D , GL_TRANSLATE_X_NV = 0x908E , GL_TRANSLATE_Y_NV = 0x908F , GL_TRANSLATE_2D_NV = 0x9090 , GL_TRANSLATE_3D_NV = 0x9091 , GL_AFFINE_2D_NV = 0x9092 , GL_AFFINE_3D_NV = 0x9094 , GL_TRANSPOSE_AFFINE_2D_NV = 0x9096 , GL_TRANSPOSE_AFFINE_3D_NV = 0x9098 , GL_UTF8_NV = 0x909A , GL_UTF16_NV = 0x909B , GL_BOUNDING_BOX_OF_BOUNDING_BOXES_NV = 0x909C , GL_PATH_COMMAND_COUNT_NV = 0x909D , GL_PATH_COORD_COUNT_NV = 0x909E , GL_PATH_DASH_ARRAY_COUNT_NV = 0x909F , GL_PATH_COMPUTED_LENGTH_NV = 0x90A0 , GL_PATH_FILL_BOUNDING_BOX_NV = 0x90A1 , GL_PATH_STROKE_BOUNDING_BOX_NV = 0x90A2 , GL_SQUARE_NV = 0x90A3 , GL_ROUND_NV = 0x90A4 , GL_TRIANGULAR_NV = 0x90A5 , GL_BEVEL_NV = 0x90A6 , GL_MITER_REVERT_NV = 0x90A7 , GL_MITER_TRUNCATE_NV = 0x90A8 , GL_SKIP_MISSING_GLYPH_NV = 0x90A9 , GL_USE_MISSING_GLYPH_NV = 0x90AA , GL_PATH_ERROR_POSITION_NV = 0x90AB , GL_ACCUM_ADJACENT_PAIRS_NV = 0x90AD , GL_ADJACENT_PAIRS_NV = 0x90AE , GL_FIRST_TO_REST_NV = 0x90AF , GL_PATH_GEN_MODE_NV = 0x90B0 , GL_PATH_GEN_COEFF_NV = 0x90B1 , GL_PATH_GEN_COMPONENTS_NV = 0x90B3 , GL_PATH_STENCIL_FUNC_NV = 0x90B7 , GL_PATH_STENCIL_REF_NV = 0x90B8 , GL_PATH_STENCIL_VALUE_MASK_NV = 0x90B9 , GL_PATH_STENCIL_DEPTH_OFFSET_FACTOR_NV = 0x90BD , GL_PATH_STENCIL_DEPTH_OFFSET_UNITS_NV = 0x90BE , GL_PATH_COVER_DEPTH_FUNC_NV = 0x90BF , GL_PATH_DASH_OFFSET_RESET_NV = 0x90B4 , GL_MOVE_TO_RESETS_NV = 0x90B5 , GL_MOVE_TO_CONTINUES_NV = 0x90B6 , GL_CLOSE_PATH_NV = 0x00 , GL_MOVE_TO_NV = 0x02 , GL_RELATIVE_MOVE_TO_NV = 0x03 , GL_LINE_TO_NV = 0x04 , GL_RELATIVE_LINE_TO_NV = 0x05 , GL_HORIZONTAL_LINE_TO_NV = 0x06 , GL_RELATIVE_HORIZONTAL_LINE_TO_NV = 0x07 , GL_VERTICAL_LINE_TO_NV = 0x08 , GL_RELATIVE_VERTICAL_LINE_TO_NV = 0x09 , GL_QUADRATIC_CURVE_TO_NV = 0x0A , GL_RELATIVE_QUADRATIC_CURVE_TO_NV = 0x0B , GL_CUBIC_CURVE_TO_NV = 0x0C , GL_RELATIVE_CUBIC_CURVE_TO_NV = 0x0D , GL_SMOOTH_QUADRATIC_CURVE_TO_NV = 0x0E , GL_RELATIVE_SMOOTH_QUADRATIC_CURVE_TO_NV = 0x0F , GL_SMOOTH_CUBIC_CURVE_TO_NV = 0x10 , GL_RELATIVE_SMOOTH_CUBIC_CURVE_TO_NV = 0x11 , GL_SMALL_CCW_ARC_TO_NV = 0x12 , GL_RELATIVE_SMALL_CCW_ARC_TO_NV = 0x13 , GL_SMALL_CW_ARC_TO_NV = 0x14 , GL_RELATIVE_SMALL_CW_ARC_TO_NV = 0x15 , GL_LARGE_CCW_ARC_TO_NV = 0x16 , GL_RELATIVE_LARGE_CCW_ARC_TO_NV = 0x17 , GL_LARGE_CW_ARC_TO_NV = 0x18 , GL_RELATIVE_LARGE_CW_ARC_TO_NV = 0x19 , GL_RESTART_PATH_NV = 0xF0 , GL_DUP_FIRST_CUBIC_CURVE_TO_NV = 0xF2 , GL_DUP_LAST_CUBIC_CURVE_TO_NV = 0xF4 , GL_RECT_NV = 0xF6 , GL_CIRCULAR_CCW_ARC_TO_NV = 0xF8 , GL_CIRCULAR_CW_ARC_TO_NV = 0xFA , GL_CIRCULAR_TANGENT_ARC_TO_NV = 0xFC , GL_ARC_TO_NV = 0xFE , GL_RELATIVE_ARC_TO_NV = 0xFF , GL_BOLD_BIT_NV = 0x01 , GL_ITALIC_BIT_NV = 0x02 , GL_GLYPH_WIDTH_BIT_NV = 0x01 , GL_GLYPH_HEIGHT_BIT_NV = 0x02 , GL_GLYPH_HORIZONTAL_BEARING_X_BIT_NV = 0x04 , GL_GLYPH_HORIZONTAL_BEARING_Y_BIT_NV = 0x08 , GL_GLYPH_HORIZONTAL_BEARING_ADVANCE_BIT_NV = 0x10 , GL_GLYPH_VERTICAL_BEARING_X_BIT_NV = 0x20 , GL_GLYPH_VERTICAL_BEARING_Y_BIT_NV = 0x40 , GL_GLYPH_VERTICAL_BEARING_ADVANCE_BIT_NV = 0x80 , GL_GLYPH_HAS_KERNING_BIT_NV = 0x100 , GL_FONT_X_MIN_BOUNDS_BIT_NV = 0x00010000 , GL_FONT_Y_MIN_BOUNDS_BIT_NV = 0x00020000 , GL_FONT_X_MAX_BOUNDS_BIT_NV = 0x00040000 , GL_FONT_Y_MAX_BOUNDS_BIT_NV = 0x00080000 , GL_FONT_UNITS_PER_EM_BIT_NV = 0x00100000 , GL_FONT_ASCENDER_BIT_NV = 0x00200000 , GL_FONT_DESCENDER_BIT_NV = 0x00400000 , GL_FONT_HEIGHT_BIT_NV = 0x00800000 , GL_FONT_MAX_ADVANCE_WIDTH_BIT_NV = 0x01000000 , GL_FONT_MAX_ADVANCE_HEIGHT_BIT_NV = 0x02000000 , GL_FONT_UNDERLINE_POSITION_BIT_NV = 0x04000000 , GL_FONT_UNDERLINE_THICKNESS_BIT_NV = 0x08000000 , GL_FONT_HAS_KERNING_BIT_NV = 0x10000000 , GL_ROUNDED_RECT_NV = 0xE8 , GL_RELATIVE_ROUNDED_RECT_NV = 0xE9 , GL_ROUNDED_RECT2_NV = 0xEA , GL_RELATIVE_ROUNDED_RECT2_NV = 0xEB , GL_ROUNDED_RECT4_NV = 0xEC , GL_RELATIVE_ROUNDED_RECT4_NV = 0xED , GL_ROUNDED_RECT8_NV = 0xEE , GL_RELATIVE_ROUNDED_RECT8_NV = 0xEF , GL_RELATIVE_RECT_NV = 0xF7 , GL_FONT_GLYPHS_AVAILABLE_NV = 0x9368 , GL_FONT_TARGET_UNAVAILABLE_NV = 0x9369 , GL_FONT_UNAVAILABLE_NV = 0x936A , GL_FONT_UNINTELLIGIBLE_NV = 0x936B , GL_CONIC_CURVE_TO_NV = 0x1A , GL_RELATIVE_CONIC_CURVE_TO_NV = 0x1B , GL_FONT_NUM_GLYPH_INDICES_BIT_NV = 0x20000000 , GL_STANDARD_FONT_FORMAT_NV = 0x936C , GL_2_BYTES_NV = 0x1407 , GL_3_BYTES_NV = 0x1408 , GL_4_BYTES_NV = 0x1409 , GL_EYE_LINEAR_NV = 0x2400 , GL_OBJECT_LINEAR_NV = 0x2401 , GL_CONSTANT_NV = 0x8576 , GL_PATH_FOG_GEN_MODE_NV = 0x90AC , GL_PRIMARY_COLOR = 0x8577 , GL_PRIMARY_COLOR_NV = 0x852C , GL_SECONDARY_COLOR_NV = 0x852D , GL_PATH_GEN_COLOR_FORMAT_NV = 0x90B2 , GL_PATH_PROJECTION_NV = 0x1701 , GL_PATH_MODELVIEW_NV = 0x1700 , GL_PATH_MODELVIEW_STACK_DEPTH_NV = 0x0BA3 , GL_PATH_MODELVIEW_MATRIX_NV = 0x0BA6 , GL_PATH_MAX_MODELVIEW_STACK_DEPTH_NV = 0x0D36 , GL_PATH_TRANSPOSE_MODELVIEW_MATRIX_NV = 0x84E3 , GL_PATH_PROJECTION_STACK_DEPTH_NV = 0x0BA4 , GL_PATH_PROJECTION_MATRIX_NV = 0x0BA7 , GL_PATH_MAX_PROJECTION_STACK_DEPTH_NV = 0x0D38 , GL_PATH_TRANSPOSE_PROJECTION_MATRIX_NV = 0x84E4 , GL_FRAGMENT_INPUT_NV = 0x936D }
enum | : GLenum { GL_SHARED_EDGE_NV = 0xC0 }
enum | : GLenum { GL_PIXEL_PACK_BUFFER_NV = 0x88EB , GL_PIXEL_UNPACK_BUFFER_NV = 0x88EC , GL_PIXEL_PACK_BUFFER_BINDING_NV = 0x88ED , GL_PIXEL_UNPACK_BUFFER_BINDING_NV = 0x88EF }
enum | : GLenum { GL_POLYGON_MODE_NV = 0x0B40 , GL_POLYGON_OFFSET_POINT_NV = 0x2A01 , GL_POLYGON_OFFSET_LINE_NV = 0x2A02 , GL_POINT_NV = 0x1B00 , GL_LINE_NV = 0x1B01 , GL_FILL_NV = 0x1B02 }
enum | : GLenum { GL_SHADING_RATE_IMAGE_PER_PRIMITIVE_NV = 0x95B1 , GL_SHADING_RATE_IMAGE_PALETTE_COUNT_NV = 0x95B2 }
enum | : GLenum { GL_READ_BUFFER_NV = 0x0C02 }
enum | : GLenum { GL_REPRESENTATIVE_FRAGMENT_TEST_NV = 0x937F }
enum | : GLenum { GL_SLUMINANCE_NV = 0x8C46 , GL_SLUMINANCE_ALPHA_NV = 0x8C44 , GL_SRGB8_NV = 0x8C41 , GL_SLUMINANCE8_NV = 0x8C47 , GL_SLUMINANCE8_ALPHA8_NV = 0x8C45 , GL_COMPRESSED_SRGB_S3TC_DXT1_NV = 0x8C4C , GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_NV = 0x8C4D , GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_NV = 0x8C4E , GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_NV = 0x8C4F , GL_ETC1_SRGB8_NV = 0x88EE }
enum | : GLenum { GL_SAMPLE_LOCATION_SUBPIXEL_BITS_NV = 0x933D , GL_SAMPLE_LOCATION_PIXEL_GRID_WIDTH_NV = 0x933E , GL_SAMPLE_LOCATION_PIXEL_GRID_HEIGHT_NV = 0x933F , GL_PROGRAMMABLE_SAMPLE_LOCATION_TABLE_SIZE_NV = 0x9340 , GL_SAMPLE_LOCATION_NV = 0x8E50 , GL_PROGRAMMABLE_SAMPLE_LOCATION_NV = 0x9341 , GL_FRAMEBUFFER_PROGRAMMABLE_SAMPLE_LOCATIONS_NV = 0x9342 , GL_FRAMEBUFFER_SAMPLE_LOCATION_PIXEL_GRID_NV = 0x9343 }
enum | : GLenum { GL_SCISSOR_TEST_EXCLUSIVE_NV = 0x9555 , GL_SCISSOR_BOX_EXCLUSIVE_NV = 0x9556 }
enum | : GLenum { GL_SUBGROUP_FEATURE_PARTITIONED_BIT_NV = 0x00000100 }
enum | : GLenum { GL_SHADING_RATE_IMAGE_NV = 0x9563 , GL_SHADING_RATE_NO_INVOCATIONS_NV = 0x9564 , GL_SHADING_RATE_1_INVOCATION_PER_PIXEL_NV = 0x9565 , GL_SHADING_RATE_1_INVOCATION_PER_1X2_PIXELS_NV = 0x9566 , GL_SHADING_RATE_1_INVOCATION_PER_2X1_PIXELS_NV = 0x9567 , GL_SHADING_RATE_1_INVOCATION_PER_2X2_PIXELS_NV = 0x9568 , GL_SHADING_RATE_1_INVOCATION_PER_2X4_PIXELS_NV = 0x9569 , GL_SHADING_RATE_1_INVOCATION_PER_4X2_PIXELS_NV = 0x956A , GL_SHADING_RATE_1_INVOCATION_PER_4X4_PIXELS_NV = 0x956B , GL_SHADING_RATE_2_INVOCATIONS_PER_PIXEL_NV = 0x956C , GL_SHADING_RATE_4_INVOCATIONS_PER_PIXEL_NV = 0x956D , GL_SHADING_RATE_8_INVOCATIONS_PER_PIXEL_NV = 0x956E , GL_SHADING_RATE_16_INVOCATIONS_PER_PIXEL_NV = 0x956F , GL_SHADING_RATE_IMAGE_BINDING_NV = 0x955B , GL_SHADING_RATE_IMAGE_TEXEL_WIDTH_NV = 0x955C , GL_SHADING_RATE_IMAGE_TEXEL_HEIGHT_NV = 0x955D , GL_SHADING_RATE_IMAGE_PALETTE_SIZE_NV = 0x955E , GL_MAX_COARSE_FRAGMENT_SAMPLES_NV = 0x955F , GL_SHADING_RATE_SAMPLE_ORDER_DEFAULT_NV = 0x95AE , GL_SHADING_RATE_SAMPLE_ORDER_PIXEL_MAJOR_NV = 0x95AF , GL_SHADING_RATE_SAMPLE_ORDER_SAMPLE_MAJOR_NV = 0x95B0 }
enum | : GLenum { GL_SAMPLER_2D_ARRAY_SHADOW_NV = 0x8DC4 }
enum | : GLenum { GL_SAMPLER_CUBE_SHADOW_NV = 0x8DC5 }
enum | : GLenum { GL_TEXTURE_BORDER_COLOR_NV = 0x1004 , GL_CLAMP_TO_BORDER_NV = 0x812D }
enum | : GLenum { GL_MAX_VIEWPORTS_NV = 0x825B , GL_VIEWPORT_SUBPIXEL_BITS_NV = 0x825C , GL_VIEWPORT_BOUNDS_RANGE_NV = 0x825D , GL_VIEWPORT_INDEX_PROVOKING_VERTEX_NV = 0x825F }
enum | : GLenum { GL_VIEWPORT_SWIZZLE_POSITIVE_X_NV = 0x9350 , GL_VIEWPORT_SWIZZLE_NEGATIVE_X_NV = 0x9351 , GL_VIEWPORT_SWIZZLE_POSITIVE_Y_NV = 0x9352 , GL_VIEWPORT_SWIZZLE_NEGATIVE_Y_NV = 0x9353 , GL_VIEWPORT_SWIZZLE_POSITIVE_Z_NV = 0x9354 , GL_VIEWPORT_SWIZZLE_NEGATIVE_Z_NV = 0x9355 , GL_VIEWPORT_SWIZZLE_POSITIVE_W_NV = 0x9356 , GL_VIEWPORT_SWIZZLE_NEGATIVE_W_NV = 0x9357 , GL_VIEWPORT_SWIZZLE_X_NV = 0x9358 , GL_VIEWPORT_SWIZZLE_Y_NV = 0x9359 , GL_VIEWPORT_SWIZZLE_Z_NV = 0x935A , GL_VIEWPORT_SWIZZLE_W_NV = 0x935B }
enum | : GLenum { GL_SAMPLER_EXTERNAL_OES = 0x8D66 }
enum | : GLenum { GL_ETC1_RGB8_OES = 0x8D64 }
enum | : GLenum { GL_PALETTE4_RGB8_OES = 0x8B90 , GL_PALETTE4_RGBA8_OES = 0x8B91 , GL_PALETTE4_R5_G6_B5_OES = 0x8B92 , GL_PALETTE4_RGBA4_OES = 0x8B93 , GL_PALETTE4_RGB5_A1_OES = 0x8B94 , GL_PALETTE8_RGB8_OES = 0x8B95 , GL_PALETTE8_RGBA8_OES = 0x8B96 , GL_PALETTE8_R5_G6_B5_OES = 0x8B97 , GL_PALETTE8_RGBA4_OES = 0x8B98 , GL_PALETTE8_RGB5_A1_OES = 0x8B99 }
enum | : GLenum { GL_DEPTH_COMPONENT24_OES = 0x81A6 }
enum | : GLenum { GL_GEOMETRY_SHADER_OES = 0x8DD9 , GL_GEOMETRY_SHADER_BIT_OES = 0x00000004 , GL_GEOMETRY_LINKED_VERTICES_OUT_OES = 0x8916 , GL_GEOMETRY_LINKED_INPUT_TYPE_OES = 0x8917 , GL_GEOMETRY_LINKED_OUTPUT_TYPE_OES = 0x8918 , GL_GEOMETRY_SHADER_INVOCATIONS_OES = 0x887F , GL_LAYER_PROVOKING_VERTEX_OES = 0x825E , GL_LINES_ADJACENCY_OES = 0x000A , GL_LINE_STRIP_ADJACENCY_OES = 0x000B , GL_TRIANGLES_ADJACENCY_OES = 0x000C , GL_TRIANGLE_STRIP_ADJACENCY_OES = 0x000D , GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_OES = 0x8DDF , GL_MAX_GEOMETRY_UNIFORM_BLOCKS_OES = 0x8A2C , GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS_OES = 0x8A32 , GL_MAX_GEOMETRY_INPUT_COMPONENTS_OES = 0x9123 , GL_MAX_GEOMETRY_OUTPUT_COMPONENTS_OES = 0x9124 , GL_MAX_GEOMETRY_OUTPUT_VERTICES_OES = 0x8DE0 , GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_OES = 0x8DE1 , GL_MAX_GEOMETRY_SHADER_INVOCATIONS_OES = 0x8E5A , GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_OES = 0x8C29 , GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS_OES = 0x92CF , GL_MAX_GEOMETRY_ATOMIC_COUNTERS_OES = 0x92D5 , GL_MAX_GEOMETRY_IMAGE_UNIFORMS_OES = 0x90CD , GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS_OES = 0x90D7 , GL_FIRST_VERTEX_CONVENTION_OES = 0x8E4D , GL_LAST_VERTEX_CONVENTION_OES = 0x8E4E , GL_UNDEFINED_VERTEX_OES = 0x8260 , GL_PRIMITIVES_GENERATED_OES = 0x8C87 , GL_FRAMEBUFFER_DEFAULT_LAYERS_OES = 0x9312 , GL_MAX_FRAMEBUFFER_LAYERS_OES = 0x9317 , GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_OES = 0x8DA8 , GL_FRAMEBUFFER_ATTACHMENT_LAYERED_OES = 0x8DA7 , GL_REFERENCED_BY_GEOMETRY_SHADER_OES = 0x9309 }
enum | : GLenum { GL_PROGRAM_BINARY_LENGTH_OES = 0x8741 , GL_NUM_PROGRAM_BINARY_FORMATS_OES = 0x87FE , GL_PROGRAM_BINARY_FORMATS_OES = 0x87FF }
enum | : GLenum { GL_WRITE_ONLY_OES = 0x88B9 , GL_BUFFER_ACCESS_OES = 0x88BB , GL_BUFFER_MAPPED_OES = 0x88BC , GL_BUFFER_MAP_POINTER_OES = 0x88BD }
enum | : GLenum { GL_PRIMITIVE_BOUNDING_BOX_OES = 0x92BE }
enum | : GLenum { GL_ALPHA8_OES = 0x803C , GL_DEPTH_COMPONENT16_OES = 0x81A5 , GL_LUMINANCE4_ALPHA4_OES = 0x8043 , GL_LUMINANCE8_ALPHA8_OES = 0x8045 , GL_LUMINANCE8_OES = 0x8040 , GL_RGBA4_OES = 0x8056 , GL_RGB5_A1_OES = 0x8057 , GL_RGB565_OES = 0x8D62 , GL_RGB8_OES = 0x8051 , GL_RGBA8_OES = 0x8058 }
enum | : GLenum { GL_SAMPLE_SHADING_OES = 0x8C36 , GL_MIN_SAMPLE_SHADING_VALUE_OES = 0x8C37 }
enum | : GLenum { GL_MIN_FRAGMENT_INTERPOLATION_OFFSET_OES = 0x8E5B , GL_MAX_FRAGMENT_INTERPOLATION_OFFSET_OES = 0x8E5C , GL_FRAGMENT_INTERPOLATION_OFFSET_BITS_OES = 0x8E5D }
enum | : GLenum { GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES = 0x8B8B }
enum | : GLenum { GL_STENCIL_INDEX1_OES = 0x8D46 }
enum | : GLenum { GL_STENCIL_INDEX4_OES = 0x8D47 }
enum | : GLenum { GL_FRAMEBUFFER_UNDEFINED_OES = 0x8219 }
enum | : GLenum { GL_PATCHES_OES = 0x000E , GL_PATCH_VERTICES_OES = 0x8E72 , GL_TESS_CONTROL_OUTPUT_VERTICES_OES = 0x8E75 , GL_TESS_GEN_MODE_OES = 0x8E76 , GL_TESS_GEN_SPACING_OES = 0x8E77 , GL_TESS_GEN_VERTEX_ORDER_OES = 0x8E78 , GL_TESS_GEN_POINT_MODE_OES = 0x8E79 , GL_ISOLINES_OES = 0x8E7A , GL_QUADS_OES = 0x0007 , GL_FRACTIONAL_ODD_OES = 0x8E7B , GL_FRACTIONAL_EVEN_OES = 0x8E7C , GL_MAX_PATCH_VERTICES_OES = 0x8E7D , GL_MAX_TESS_GEN_LEVEL_OES = 0x8E7E , GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS_OES = 0x8E7F , GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS_OES = 0x8E80 , GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS_OES = 0x8E81 , GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS_OES = 0x8E82 , GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS_OES = 0x8E83 , GL_MAX_TESS_PATCH_COMPONENTS_OES = 0x8E84 , GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS_OES = 0x8E85 , GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS_OES = 0x8E86 , GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS_OES = 0x8E89 , GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS_OES = 0x8E8A , GL_MAX_TESS_CONTROL_INPUT_COMPONENTS_OES = 0x886C , GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS_OES = 0x886D , GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS_OES = 0x8E1E , GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS_OES = 0x8E1F , GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS_OES = 0x92CD , GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS_OES = 0x92CE , GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS_OES = 0x92D3 , GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS_OES = 0x92D4 , GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS_OES = 0x90CB , GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS_OES = 0x90CC , GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS_OES = 0x90D8 , GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS_OES = 0x90D9 , GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED_OES = 0x8221 , GL_IS_PER_PATCH_OES = 0x92E7 , GL_REFERENCED_BY_TESS_CONTROL_SHADER_OES = 0x9307 , GL_REFERENCED_BY_TESS_EVALUATION_SHADER_OES = 0x9308 , GL_TESS_CONTROL_SHADER_OES = 0x8E88 , GL_TESS_EVALUATION_SHADER_OES = 0x8E87 , GL_TESS_CONTROL_SHADER_BIT_OES = 0x00000008 , GL_TESS_EVALUATION_SHADER_BIT_OES = 0x00000010 }
enum | : GLenum { GL_TEXTURE_WRAP_R_OES = 0x8072 , GL_TEXTURE_3D_OES = 0x806F , GL_TEXTURE_BINDING_3D_OES = 0x806A , GL_MAX_3D_TEXTURE_SIZE_OES = 0x8073 , GL_SAMPLER_3D_OES = 0x8B5F , GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_OES = 0x8CD4 }
enum | : GLenum { GL_TEXTURE_BORDER_COLOR_OES = 0x1004 , GL_CLAMP_TO_BORDER_OES = 0x812D }
enum | : GLenum { GL_TEXTURE_BUFFER_OES = 0x8C2A , GL_TEXTURE_BUFFER_BINDING_OES = 0x8C2A , GL_MAX_TEXTURE_BUFFER_SIZE_OES = 0x8C2B , GL_TEXTURE_BINDING_BUFFER_OES = 0x8C2C , GL_TEXTURE_BUFFER_DATA_STORE_BINDING_OES = 0x8C2D , GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT_OES = 0x919F , GL_SAMPLER_BUFFER_OES = 0x8DC2 , GL_INT_SAMPLER_BUFFER_OES = 0x8DD0 , GL_UNSIGNED_INT_SAMPLER_BUFFER_OES = 0x8DD8 , GL_IMAGE_BUFFER_OES = 0x9051 , GL_INT_IMAGE_BUFFER_OES = 0x905C , GL_UNSIGNED_INT_IMAGE_BUFFER_OES = 0x9067 , GL_TEXTURE_BUFFER_OFFSET_OES = 0x919D , GL_TEXTURE_BUFFER_SIZE_OES = 0x919E }
enum | : GLenum { GL_COMPRESSED_RGBA_ASTC_3x3x3_OES = 0x93C0 , GL_COMPRESSED_RGBA_ASTC_4x3x3_OES = 0x93C1 , GL_COMPRESSED_RGBA_ASTC_4x4x3_OES = 0x93C2 , GL_COMPRESSED_RGBA_ASTC_4x4x4_OES = 0x93C3 , GL_COMPRESSED_RGBA_ASTC_5x4x4_OES = 0x93C4 , GL_COMPRESSED_RGBA_ASTC_5x5x4_OES = 0x93C5 , GL_COMPRESSED_RGBA_ASTC_5x5x5_OES = 0x93C6 , GL_COMPRESSED_RGBA_ASTC_6x5x5_OES = 0x93C7 , GL_COMPRESSED_RGBA_ASTC_6x6x5_OES = 0x93C8 , GL_COMPRESSED_RGBA_ASTC_6x6x6_OES = 0x93C9 , GL_COMPRESSED_SRGB8_ALPHA8_ASTC_3x3x3_OES = 0x93E0 , GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x3x3_OES = 0x93E1 , GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4x3_OES = 0x93E2 , GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4x4_OES = 0x93E3 , GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4x4_OES = 0x93E4 , GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5x4_OES = 0x93E5 , GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5x5_OES = 0x93E6 , GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5x5_OES = 0x93E7 , GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6x5_OES = 0x93E8 , GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6x6_OES = 0x93E9 }
enum | : GLenum { GL_TEXTURE_BINDING_CUBE_MAP_ARRAY_OES = 0x900A , GL_SAMPLER_CUBE_MAP_ARRAY_OES = 0x900C , GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW_OES = 0x900D , GL_INT_SAMPLER_CUBE_MAP_ARRAY_OES = 0x900E , GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_OES = 0x900F , GL_IMAGE_CUBE_MAP_ARRAY_OES = 0x9054 , GL_INT_IMAGE_CUBE_MAP_ARRAY_OES = 0x905F , GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY_OES = 0x906A }
enum | : GLenum { GL_HALF_FLOAT_OES = 0x8D61 }
enum | : GLenum { GL_STENCIL_INDEX_OES = 0x1901 , GL_STENCIL_INDEX8_OES = 0x8D48 }
enum | : GLenum { GL_TEXTURE_2D_MULTISAMPLE_ARRAY_OES = 0x9102 , GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY_OES = 0x9105 , GL_SAMPLER_2D_MULTISAMPLE_ARRAY_OES = 0x910B , GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY_OES = 0x910C , GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY_OES = 0x910D }
enum | : GLenum { GL_TEXTURE_VIEW_MIN_LEVEL_OES = 0x82DB , GL_TEXTURE_VIEW_NUM_LEVELS_OES = 0x82DC , GL_TEXTURE_VIEW_MIN_LAYER_OES = 0x82DD , GL_TEXTURE_VIEW_NUM_LAYERS_OES = 0x82DE }
enum | : GLenum { GL_VERTEX_ARRAY_BINDING_OES = 0x85B5 }
enum | : GLenum { GL_UNSIGNED_INT_10_10_10_2_OES = 0x8DF6 , GL_INT_10_10_10_2_OES = 0x8DF7 }
enum | : GLenum { GL_MAX_VIEWPORTS_OES = 0x825B , GL_VIEWPORT_SUBPIXEL_BITS_OES = 0x825C , GL_VIEWPORT_BOUNDS_RANGE_OES = 0x825D , GL_VIEWPORT_INDEX_PROVOKING_VERTEX_OES = 0x825F }
enum | : GLenum { GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_NUM_VIEWS_OVR = 0x9630 , GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_BASE_VIEW_INDEX_OVR = 0x9632 , GL_MAX_VIEWS_OVR = 0x9631 , GL_FRAMEBUFFER_INCOMPLETE_VIEW_TARGETS_OVR = 0x9633 }
enum | : GLenum { GL_ALPHA_TEST_QCOM = 0x0BC0 , GL_ALPHA_TEST_FUNC_QCOM = 0x0BC1 , GL_ALPHA_TEST_REF_QCOM = 0x0BC2 }
enum | : GLenum { GL_BINNING_CONTROL_HINT_QCOM = 0x8FB0 , GL_CPU_OPTIMIZED_QCOM = 0x8FB1 , GL_GPU_OPTIMIZED_QCOM = 0x8FB2 , GL_RENDER_DIRECT_TO_FRAMEBUFFER_QCOM = 0x8FB3 }
enum | : GLenum { GL_TEXTURE_WIDTH_QCOM = 0x8BD2 , GL_TEXTURE_HEIGHT_QCOM = 0x8BD3 , GL_TEXTURE_DEPTH_QCOM = 0x8BD4 , GL_TEXTURE_INTERNAL_FORMAT_QCOM = 0x8BD5 , GL_TEXTURE_FORMAT_QCOM = 0x8BD6 , GL_TEXTURE_TYPE_QCOM = 0x8BD7 , GL_TEXTURE_IMAGE_VALID_QCOM = 0x8BD8 , GL_TEXTURE_NUM_LEVELS_QCOM = 0x8BD9 , GL_TEXTURE_TARGET_QCOM = 0x8BDA , GL_TEXTURE_OBJECT_VALID_QCOM = 0x8BDB , GL_STATE_RESTORE = 0x8BDC }
enum | : GLenum { GL_FOVEATION_ENABLE_BIT_QCOM = 0x00000001 , GL_FOVEATION_SCALED_BIN_METHOD_BIT_QCOM = 0x00000002 }
enum | : GLenum { GL_MOTION_ESTIMATION_SEARCH_BLOCK_X_QCOM = 0x8C90 , GL_MOTION_ESTIMATION_SEARCH_BLOCK_Y_QCOM = 0x8C91 }
enum | : GLenum { GL_TEXTURE_FOVEATED_FEATURE_BITS_QCOM = 0x8BFB , GL_TEXTURE_FOVEATED_MIN_PIXEL_DENSITY_QCOM = 0x8BFC , GL_TEXTURE_FOVEATED_FEATURE_QUERY_QCOM = 0x8BFD , GL_TEXTURE_FOVEATED_NUM_FOCAL_POINTS_QUERY_QCOM = 0x8BFE , GL_FRAMEBUFFER_INCOMPLETE_FOVEATION_QCOM = 0x8BFF }
enum | : GLenum { GL_TEXTURE_FOVEATED_CUTOFF_DENSITY_QCOM = 0x96A0 }
enum | : GLenum { GL_FOVEATION_SUBSAMPLED_LAYOUT_METHOD_BIT_QCOM = 0x00000004 , GL_MAX_SHADER_SUBSAMPLED_IMAGE_UNITS_QCOM = 0x8FA1 }
enum | : GLenum { GL_PERFMON_GLOBAL_MODE_QCOM = 0x8FA0 }
enum | : GLenum { GL_FRAMEBUFFER_FETCH_NONCOHERENT_QCOM = 0x96A2 }
enum | : GLenum { GL_SHADING_RATE_QCOM = 0x96A4 , GL_SHADING_RATE_PRESERVE_ASPECT_RATIO_QCOM = 0x96A5 , GL_SHADING_RATE_1X1_PIXELS_QCOM = 0x96A6 , GL_SHADING_RATE_1X2_PIXELS_QCOM = 0x96A7 , GL_SHADING_RATE_2X1_PIXELS_QCOM = 0x96A8 , GL_SHADING_RATE_2X2_PIXELS_QCOM = 0x96A9 , GL_SHADING_RATE_4X2_PIXELS_QCOM = 0x96AC , GL_SHADING_RATE_4X4_PIXELS_QCOM = 0x96AE }
enum | : GLenum { GL_COLOR_BUFFER_BIT0_QCOM = 0x00000001 , GL_COLOR_BUFFER_BIT1_QCOM = 0x00000002 , GL_COLOR_BUFFER_BIT2_QCOM = 0x00000004 , GL_COLOR_BUFFER_BIT3_QCOM = 0x00000008 , GL_COLOR_BUFFER_BIT4_QCOM = 0x00000010 , GL_COLOR_BUFFER_BIT5_QCOM = 0x00000020 , GL_COLOR_BUFFER_BIT6_QCOM = 0x00000040 , GL_COLOR_BUFFER_BIT7_QCOM = 0x00000080 , GL_DEPTH_BUFFER_BIT0_QCOM = 0x00000100 , GL_DEPTH_BUFFER_BIT1_QCOM = 0x00000200 , GL_DEPTH_BUFFER_BIT2_QCOM = 0x00000400 , GL_DEPTH_BUFFER_BIT3_QCOM = 0x00000800 , GL_DEPTH_BUFFER_BIT4_QCOM = 0x00001000 , GL_DEPTH_BUFFER_BIT5_QCOM = 0x00002000 , GL_DEPTH_BUFFER_BIT6_QCOM = 0x00004000 , GL_DEPTH_BUFFER_BIT7_QCOM = 0x00008000 , GL_STENCIL_BUFFER_BIT0_QCOM = 0x00010000 , GL_STENCIL_BUFFER_BIT1_QCOM = 0x00020000 , GL_STENCIL_BUFFER_BIT2_QCOM = 0x00040000 , GL_STENCIL_BUFFER_BIT3_QCOM = 0x00080000 , GL_STENCIL_BUFFER_BIT4_QCOM = 0x00100000 , GL_STENCIL_BUFFER_BIT5_QCOM = 0x00200000 , GL_STENCIL_BUFFER_BIT6_QCOM = 0x00400000 , GL_STENCIL_BUFFER_BIT7_QCOM = 0x00800000 , GL_MULTISAMPLE_BUFFER_BIT0_QCOM = 0x01000000 , GL_MULTISAMPLE_BUFFER_BIT1_QCOM = 0x02000000 , GL_MULTISAMPLE_BUFFER_BIT2_QCOM = 0x04000000 , GL_MULTISAMPLE_BUFFER_BIT3_QCOM = 0x08000000 , GL_MULTISAMPLE_BUFFER_BIT4_QCOM = 0x10000000 , GL_MULTISAMPLE_BUFFER_BIT5_QCOM = 0x20000000 , GL_MULTISAMPLE_BUFFER_BIT6_QCOM = 0x40000000 , GL_MULTISAMPLE_BUFFER_BIT7_QCOM = 0x80000000 }
enum | : GLenum { GL_WRITEONLY_RENDERING_QCOM = 0x8823 }
enum | : GLenum { GL_SHADER_BINARY_VIV = 0x8FC4 }
enum | : GLenum { WGL_FONT_LINES = 0 , WGL_FONT_POLYGONS = 1 , WGL_SWAP_MAIN_PLANE = 0x00000001 , WGL_SWAP_OVERLAY1 = 0x00000002 , WGL_SWAP_OVERLAY2 = 0x00000004 , WGL_SWAP_OVERLAY3 = 0x00000008 , WGL_SWAP_OVERLAY4 = 0x00000010 , WGL_SWAP_OVERLAY5 = 0x00000020 , WGL_SWAP_OVERLAY6 = 0x00000040 , WGL_SWAP_OVERLAY7 = 0x00000080 , WGL_SWAP_OVERLAY8 = 0x00000100 , WGL_SWAP_OVERLAY9 = 0x00000200 , WGL_SWAP_OVERLAY10 = 0x00000400 , WGL_SWAP_OVERLAY11 = 0x00000800 , WGL_SWAP_OVERLAY12 = 0x00001000 , WGL_SWAP_OVERLAY13 = 0x00002000 , WGL_SWAP_OVERLAY14 = 0x00004000 , WGL_SWAP_OVERLAY15 = 0x00008000 , WGL_SWAP_UNDERLAY1 = 0x00010000 , WGL_SWAP_UNDERLAY2 = 0x00020000 , WGL_SWAP_UNDERLAY3 = 0x00040000 , WGL_SWAP_UNDERLAY4 = 0x00080000 , WGL_SWAP_UNDERLAY5 = 0x00100000 , WGL_SWAP_UNDERLAY6 = 0x00200000 , WGL_SWAP_UNDERLAY7 = 0x00400000 , WGL_SWAP_UNDERLAY8 = 0x00800000 , WGL_SWAP_UNDERLAY9 = 0x01000000 , WGL_SWAP_UNDERLAY10 = 0x02000000 , WGL_SWAP_UNDERLAY11 = 0x04000000 , WGL_SWAP_UNDERLAY12 = 0x08000000 , WGL_SWAP_UNDERLAY13 = 0x10000000 , WGL_SWAP_UNDERLAY14 = 0x20000000 , WGL_SWAP_UNDERLAY15 = 0x40000000 }
enum | : GLenum { WGL_SAMPLE_BUFFERS_3DFX = 0x2060 , WGL_SAMPLES_3DFX = 0x2061 }
enum | : GLenum { WGL_STEREO_EMITTER_ENABLE_3DL = 0x2055 , WGL_STEREO_EMITTER_DISABLE_3DL = 0x2056 , WGL_STEREO_POLARITY_NORMAL_3DL = 0x2057 , WGL_STEREO_POLARITY_INVERT_3DL = 0x2058 }
enum | : GLenum { WGL_GPU_VENDOR_AMD = 0x1F00 , WGL_GPU_RENDERER_STRING_AMD = 0x1F01 , WGL_GPU_OPENGL_VERSION_STRING_AMD = 0x1F02 , WGL_GPU_FASTEST_TARGET_GPUS_AMD = 0x21A2 , WGL_GPU_RAM_AMD = 0x21A3 , WGL_GPU_CLOCK_AMD = 0x21A4 , WGL_GPU_NUM_PIPES_AMD = 0x21A5 , WGL_GPU_NUM_SIMD_AMD = 0x21A6 , WGL_GPU_NUM_RB_AMD = 0x21A7 , WGL_GPU_NUM_SPI_AMD = 0x21A8 }
enum | : GLenum { WGL_FRONT_COLOR_BUFFER_BIT_ARB = 0x00000001 , WGL_BACK_COLOR_BUFFER_BIT_ARB = 0x00000002 , WGL_DEPTH_BUFFER_BIT_ARB = 0x00000004 , WGL_STENCIL_BUFFER_BIT_ARB = 0x00000008 }
enum | : GLenum { WGL_CONTEXT_RELEASE_BEHAVIOR_ARB = 0x2097 , WGL_CONTEXT_RELEASE_BEHAVIOR_NONE_ARB = 0 , WGL_CONTEXT_RELEASE_BEHAVIOR_FLUSH_ARB = 0x2098 }
enum | : GLenum { WGL_CONTEXT_DEBUG_BIT_ARB = 0x00000001 , WGL_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB = 0x00000002 , WGL_CONTEXT_MAJOR_VERSION_ARB = 0x2091 , WGL_CONTEXT_MINOR_VERSION_ARB = 0x2092 , WGL_CONTEXT_LAYER_PLANE_ARB = 0x2093 , WGL_CONTEXT_FLAGS_ARB = 0x2094 , ERROR_INVALID_VERSION_ARB = 0x2095 }
enum | : GLenum { WGL_CONTEXT_OPENGL_NO_ERROR_ARB = 0x31B3 }
enum | : GLenum { WGL_CONTEXT_PROFILE_MASK_ARB = 0x9126 , WGL_CONTEXT_CORE_PROFILE_BIT_ARB = 0x00000001 , WGL_CONTEXT_COMPATIBILITY_PROFILE_BIT_ARB = 0x00000002 , ERROR_INVALID_PROFILE_ARB = 0x2096 }
enum | : GLenum { WGL_CONTEXT_ROBUST_ACCESS_BIT_ARB = 0x00000004 , WGL_LOSE_CONTEXT_ON_RESET_ARB = 0x8252 , WGL_CONTEXT_RESET_NOTIFICATION_STRATEGY_ARB = 0x8256 , WGL_NO_RESET_NOTIFICATION_ARB = 0x8261 }
enum | : GLenum { WGL_FRAMEBUFFER_SRGB_CAPABLE_ARB = 0x20A9 }
enum | : GLenum { ERROR_INVALID_PIXEL_TYPE_ARB = 0x2043 , ERROR_INCOMPATIBLE_DEVICE_CONTEXTS_ARB = 0x2054 }
enum | : GLenum { WGL_SAMPLE_BUFFERS_ARB = 0x2041 , WGL_SAMPLES_ARB = 0x2042 }
enum | : GLenum { WGL_DRAW_TO_PBUFFER_ARB = 0x202D , WGL_MAX_PBUFFER_PIXELS_ARB = 0x202E , WGL_MAX_PBUFFER_WIDTH_ARB = 0x202F , WGL_MAX_PBUFFER_HEIGHT_ARB = 0x2030 , WGL_PBUFFER_LARGEST_ARB = 0x2033 , WGL_PBUFFER_WIDTH_ARB = 0x2034 , WGL_PBUFFER_HEIGHT_ARB = 0x2035 , WGL_PBUFFER_LOST_ARB = 0x2036 }
enum | : GLenum { WGL_NUMBER_PIXEL_FORMATS_ARB = 0x2000 , WGL_DRAW_TO_WINDOW_ARB = 0x2001 , WGL_DRAW_TO_BITMAP_ARB = 0x2002 , WGL_ACCELERATION_ARB = 0x2003 , WGL_NEED_PALETTE_ARB = 0x2004 , WGL_NEED_SYSTEM_PALETTE_ARB = 0x2005 , WGL_SWAP_LAYER_BUFFERS_ARB = 0x2006 , WGL_SWAP_METHOD_ARB = 0x2007 , WGL_NUMBER_OVERLAYS_ARB = 0x2008 , WGL_NUMBER_UNDERLAYS_ARB = 0x2009 , WGL_TRANSPARENT_ARB = 0x200A , WGL_TRANSPARENT_RED_VALUE_ARB = 0x2037 , WGL_TRANSPARENT_GREEN_VALUE_ARB = 0x2038 , WGL_TRANSPARENT_BLUE_VALUE_ARB = 0x2039 , WGL_TRANSPARENT_ALPHA_VALUE_ARB = 0x203A , WGL_TRANSPARENT_INDEX_VALUE_ARB = 0x203B , WGL_SHARE_DEPTH_ARB = 0x200C , WGL_SHARE_STENCIL_ARB = 0x200D , WGL_SHARE_ACCUM_ARB = 0x200E , WGL_SUPPORT_GDI_ARB = 0x200F , WGL_SUPPORT_OPENGL_ARB = 0x2010 , WGL_DOUBLE_BUFFER_ARB = 0x2011 , WGL_STEREO_ARB = 0x2012 , WGL_PIXEL_TYPE_ARB = 0x2013 , WGL_COLOR_BITS_ARB = 0x2014 , WGL_RED_BITS_ARB = 0x2015 , WGL_RED_SHIFT_ARB = 0x2016 , WGL_GREEN_BITS_ARB = 0x2017 , WGL_GREEN_SHIFT_ARB = 0x2018 , WGL_BLUE_BITS_ARB = 0x2019 , WGL_BLUE_SHIFT_ARB = 0x201A , WGL_ALPHA_BITS_ARB = 0x201B , WGL_ALPHA_SHIFT_ARB = 0x201C , WGL_ACCUM_BITS_ARB = 0x201D , WGL_ACCUM_RED_BITS_ARB = 0x201E , WGL_ACCUM_GREEN_BITS_ARB = 0x201F , WGL_ACCUM_BLUE_BITS_ARB = 0x2020 , WGL_ACCUM_ALPHA_BITS_ARB = 0x2021 , WGL_DEPTH_BITS_ARB = 0x2022 , WGL_STENCIL_BITS_ARB = 0x2023 , WGL_AUX_BUFFERS_ARB = 0x2024 , WGL_NO_ACCELERATION_ARB = 0x2025 , WGL_GENERIC_ACCELERATION_ARB = 0x2026 , WGL_FULL_ACCELERATION_ARB = 0x2027 , WGL_SWAP_EXCHANGE_ARB = 0x2028 , WGL_SWAP_COPY_ARB = 0x2029 , WGL_SWAP_UNDEFINED_ARB = 0x202A , WGL_TYPE_RGBA_ARB = 0x202B , WGL_TYPE_COLORINDEX_ARB = 0x202C }
enum | : GLenum { WGL_TYPE_RGBA_FLOAT_ARB = 0x21A0 }
enum | : GLenum { WGL_BIND_TO_TEXTURE_RGB_ARB = 0x2070 , WGL_BIND_TO_TEXTURE_RGBA_ARB = 0x2071 , WGL_TEXTURE_FORMAT_ARB = 0x2072 , WGL_TEXTURE_TARGET_ARB = 0x2073 , WGL_MIPMAP_TEXTURE_ARB = 0x2074 , WGL_TEXTURE_RGB_ARB = 0x2075 , WGL_TEXTURE_RGBA_ARB = 0x2076 , WGL_NO_TEXTURE_ARB = 0x2077 , WGL_TEXTURE_CUBE_MAP_ARB = 0x2078 , WGL_TEXTURE_1D_ARB = 0x2079 , WGL_TEXTURE_2D_ARB = 0x207A , WGL_MIPMAP_LEVEL_ARB = 0x207B , WGL_CUBE_MAP_FACE_ARB = 0x207C , WGL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB = 0x207D , WGL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB = 0x207E , WGL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB = 0x207F , WGL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB = 0x2080 , WGL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB = 0x2081 , WGL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB = 0x2082 , WGL_FRONT_LEFT_ARB = 0x2083 , WGL_FRONT_RIGHT_ARB = 0x2084 , WGL_BACK_LEFT_ARB = 0x2085 , WGL_BACK_RIGHT_ARB = 0x2086 , WGL_AUX0_ARB = 0x2087 , WGL_AUX1_ARB = 0x2088 , WGL_AUX2_ARB = 0x2089 , WGL_AUX3_ARB = 0x208A , WGL_AUX4_ARB = 0x208B , WGL_AUX5_ARB = 0x208C , WGL_AUX6_ARB = 0x208D , WGL_AUX7_ARB = 0x208E , WGL_AUX8_ARB = 0x208F , WGL_AUX9_ARB = 0x2090 }
enum | : GLenum { WGL_CONTEXT_RESET_ISOLATION_BIT_ARB = 0x00000008 }
enum | : GLenum { WGL_TYPE_RGBA_FLOAT_ATI = 0x21A0 }
enum | : GLenum { WGL_TEXTURE_RECTANGLE_ATI = 0x21A5 }
enum | : GLenum { WGL_COLORSPACE_EXT = 0x309D , WGL_COLORSPACE_SRGB_EXT = 0x3089 , WGL_COLORSPACE_LINEAR_EXT = 0x308A }
enum | : GLenum { WGL_CONTEXT_ES_PROFILE_BIT_EXT = 0x00000004 }
enum | : GLenum { WGL_CONTEXT_ES2_PROFILE_BIT_EXT = 0x00000004 }
enum | : GLenum { WGL_DEPTH_FLOAT_EXT = 0x2040 }
enum | : GLenum { WGL_FRAMEBUFFER_SRGB_CAPABLE_EXT = 0x20A9 }
enum | : GLenum { ERROR_INVALID_PIXEL_TYPE_EXT = 0x2043 }
enum | : GLenum { WGL_SAMPLE_BUFFERS_EXT = 0x2041 , WGL_SAMPLES_EXT = 0x2042 }
enum | : GLenum { WGL_DRAW_TO_PBUFFER_EXT = 0x202D , WGL_MAX_PBUFFER_PIXELS_EXT = 0x202E , WGL_MAX_PBUFFER_WIDTH_EXT = 0x202F , WGL_MAX_PBUFFER_HEIGHT_EXT = 0x2030 , WGL_OPTIMAL_PBUFFER_WIDTH_EXT = 0x2031 , WGL_OPTIMAL_PBUFFER_HEIGHT_EXT = 0x2032 , WGL_PBUFFER_LARGEST_EXT = 0x2033 , WGL_PBUFFER_WIDTH_EXT = 0x2034 , WGL_PBUFFER_HEIGHT_EXT = 0x2035 }
enum | : GLenum { WGL_NUMBER_PIXEL_FORMATS_EXT = 0x2000 , WGL_DRAW_TO_WINDOW_EXT = 0x2001 , WGL_DRAW_TO_BITMAP_EXT = 0x2002 , WGL_ACCELERATION_EXT = 0x2003 , WGL_NEED_PALETTE_EXT = 0x2004 , WGL_NEED_SYSTEM_PALETTE_EXT = 0x2005 , WGL_SWAP_LAYER_BUFFERS_EXT = 0x2006 , WGL_SWAP_METHOD_EXT = 0x2007 , WGL_NUMBER_OVERLAYS_EXT = 0x2008 , WGL_NUMBER_UNDERLAYS_EXT = 0x2009 , WGL_TRANSPARENT_EXT = 0x200A , WGL_TRANSPARENT_VALUE_EXT = 0x200B , WGL_SHARE_DEPTH_EXT = 0x200C , WGL_SHARE_STENCIL_EXT = 0x200D , WGL_SHARE_ACCUM_EXT = 0x200E , WGL_SUPPORT_GDI_EXT = 0x200F , WGL_SUPPORT_OPENGL_EXT = 0x2010 , WGL_DOUBLE_BUFFER_EXT = 0x2011 , WGL_STEREO_EXT = 0x2012 , WGL_PIXEL_TYPE_EXT = 0x2013 , WGL_COLOR_BITS_EXT = 0x2014 , WGL_RED_BITS_EXT = 0x2015 , WGL_RED_SHIFT_EXT = 0x2016 , WGL_GREEN_BITS_EXT = 0x2017 , WGL_GREEN_SHIFT_EXT = 0x2018 , WGL_BLUE_BITS_EXT = 0x2019 , WGL_BLUE_SHIFT_EXT = 0x201A , WGL_ALPHA_BITS_EXT = 0x201B , WGL_ALPHA_SHIFT_EXT = 0x201C , WGL_ACCUM_BITS_EXT = 0x201D , WGL_ACCUM_RED_BITS_EXT = 0x201E , WGL_ACCUM_GREEN_BITS_EXT = 0x201F , WGL_ACCUM_BLUE_BITS_EXT = 0x2020 , WGL_ACCUM_ALPHA_BITS_EXT = 0x2021 , WGL_DEPTH_BITS_EXT = 0x2022 , WGL_STENCIL_BITS_EXT = 0x2023 , WGL_AUX_BUFFERS_EXT = 0x2024 , WGL_NO_ACCELERATION_EXT = 0x2025 , WGL_GENERIC_ACCELERATION_EXT = 0x2026 , WGL_FULL_ACCELERATION_EXT = 0x2027 , WGL_SWAP_EXCHANGE_EXT = 0x2028 , WGL_SWAP_COPY_EXT = 0x2029 , WGL_SWAP_UNDEFINED_EXT = 0x202A , WGL_TYPE_RGBA_EXT = 0x202B , WGL_TYPE_COLORINDEX_EXT = 0x202C }
enum | : GLenum { WGL_TYPE_RGBA_UNSIGNED_FLOAT_EXT = 0x20A8 }
enum | : GLenum { WGL_DIGITAL_VIDEO_CURSOR_ALPHA_FRAMEBUFFER_I3D = 0x2050 , WGL_DIGITAL_VIDEO_CURSOR_ALPHA_VALUE_I3D = 0x2051 , WGL_DIGITAL_VIDEO_CURSOR_INCLUDED_I3D = 0x2052 , WGL_DIGITAL_VIDEO_GAMMA_CORRECTED_I3D = 0x2053 }
enum | : GLenum { WGL_GAMMA_TABLE_SIZE_I3D = 0x204E , WGL_GAMMA_EXCLUDE_DESKTOP_I3D = 0x204F }
enum | : GLenum { WGL_GENLOCK_SOURCE_MULTIVIEW_I3D = 0x2044 , WGL_GENLOCK_SOURCE_EXTERNAL_SYNC_I3D = 0x2045 , WGL_GENLOCK_SOURCE_EXTERNAL_FIELD_I3D = 0x2046 , WGL_GENLOCK_SOURCE_EXTERNAL_TTL_I3D = 0x2047 , WGL_GENLOCK_SOURCE_DIGITAL_SYNC_I3D = 0x2048 , WGL_GENLOCK_SOURCE_DIGITAL_FIELD_I3D = 0x2049 , WGL_GENLOCK_SOURCE_EDGE_FALLING_I3D = 0x204A , WGL_GENLOCK_SOURCE_EDGE_RISING_I3D = 0x204B , WGL_GENLOCK_SOURCE_EDGE_BOTH_I3D = 0x204C }
enum | : GLenum { WGL_IMAGE_BUFFER_MIN_ACCESS_I3D = 0x00000001 , WGL_IMAGE_BUFFER_LOCK_I3D = 0x00000002 }
enum | : GLenum { WGL_ACCESS_READ_ONLY_NV = 0x00000000 , WGL_ACCESS_READ_WRITE_NV = 0x00000001 , WGL_ACCESS_WRITE_DISCARD_NV = 0x00000002 }
enum | : GLenum { WGL_FLOAT_COMPONENTS_NV = 0x20B0 , WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_R_NV = 0x20B1 , WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RG_NV = 0x20B2 , WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RGB_NV = 0x20B3 , WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RGBA_NV = 0x20B4 , WGL_TEXTURE_FLOAT_R_NV = 0x20B5 , WGL_TEXTURE_FLOAT_RG_NV = 0x20B6 , WGL_TEXTURE_FLOAT_RGB_NV = 0x20B7 , WGL_TEXTURE_FLOAT_RGBA_NV = 0x20B8 }
enum | : GLenum { ERROR_INCOMPATIBLE_AFFINITY_MASKS_NV = 0x20D0 , ERROR_MISSING_AFFINITY_MASK_NV = 0x20D1 }
enum | : GLenum { WGL_COVERAGE_SAMPLES_NV = 0x2042 , WGL_COLOR_SAMPLES_NV = 0x20B9 }
enum | : GLenum { WGL_NUM_VIDEO_SLOTS_NV = 0x20F0 }
enum | : GLenum { WGL_BIND_TO_TEXTURE_DEPTH_NV = 0x20A3 , WGL_BIND_TO_TEXTURE_RECTANGLE_DEPTH_NV = 0x20A4 , WGL_DEPTH_TEXTURE_FORMAT_NV = 0x20A5 , WGL_TEXTURE_DEPTH_COMPONENT_NV = 0x20A6 , WGL_DEPTH_COMPONENT_NV = 0x20A7 }
enum | : GLenum { WGL_BIND_TO_TEXTURE_RECTANGLE_RGB_NV = 0x20A0 , WGL_BIND_TO_TEXTURE_RECTANGLE_RGBA_NV = 0x20A1 , WGL_TEXTURE_RECTANGLE_NV = 0x20A2 }
enum | : GLenum { WGL_UNIQUE_ID_NV = 0x20CE , WGL_NUM_VIDEO_CAPTURE_SLOTS_NV = 0x20CF }
enum | : GLenum { WGL_BIND_TO_VIDEO_RGB_NV = 0x20C0 , WGL_BIND_TO_VIDEO_RGBA_NV = 0x20C1 , WGL_BIND_TO_VIDEO_RGB_AND_DEPTH_NV = 0x20C2 , WGL_VIDEO_OUT_COLOR_NV = 0x20C3 , WGL_VIDEO_OUT_ALPHA_NV = 0x20C4 , WGL_VIDEO_OUT_DEPTH_NV = 0x20C5 , WGL_VIDEO_OUT_COLOR_AND_ALPHA_NV = 0x20C6 , WGL_VIDEO_OUT_COLOR_AND_DEPTH_NV = 0x20C7 , WGL_VIDEO_OUT_FRAME = 0x20C8 , WGL_VIDEO_OUT_FIELD_1 = 0x20C9 , WGL_VIDEO_OUT_FIELD_2 = 0x20CA , WGL_VIDEO_OUT_STACKED_FIELDS_1_2 = 0x20CB , WGL_VIDEO_OUT_STACKED_FIELDS_2_1 = 0x20CC }
enum | : GLenum { WGL_CONTEXT_MULTIGPU_ATTRIB_NV = 0x20AA , WGL_CONTEXT_MULTIGPU_ATTRIB_SINGLE_NV = 0x20AB , WGL_CONTEXT_MULTIGPU_ATTRIB_AFR_NV = 0x20AC , WGL_CONTEXT_MULTIGPU_ATTRIB_MULTICAST_NV = 0x20AD , WGL_CONTEXT_MULTIGPU_ATTRIB_MULTI_DISPLAY_MULTICAST_NV = 0x20AE }

## Functions
| void (KHRONOS_APIENTRY *const &glCullFace)(GLenum mode)
| GLenum (KHRONOS_APIENTRY *const &glGetError)()
const GLubyte *KHRONOS_APIENTRY *const & | glGetString (GLenum name)
| GLboolean (KHRONOS_APIENTRY *const &glIsEnabled)(GLenum cap)
| GLuint (KHRONOS_APIENTRY *const &glGenLists)(GLsizei range)
| GLint (KHRONOS_APIENTRY *const &glRenderMode)(GLenum mode)
void *KHRONOS_APIENTRY *const & | glMapBuffer (GLenum target, GLenum access)
const GLubyte *KHRONOS_APIENTRY *const & | glGetStringi (GLenum name, GLuint index)
void *KHRONOS_APIENTRY *const & | glMapBufferRange (GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access)
| GLsync (KHRONOS_APIENTRY *const &glFenceSync)(GLenum condition
void *KHRONOS_APIENTRY *const & | glMapNamedBuffer (GLuint buffer, GLenum access)
void *KHRONOS_APIENTRY *const & | glMapNamedBufferRange (GLuint buffer, GLintptr offset, GLsizeiptr length, GLbitfield access)
| GLuint64 (KHRONOS_APIENTRY *const &glGetTextureHandleARB)(GLuint texture)
| GLhandleARB (KHRONOS_APIENTRY *const &glGetHandleARB)(GLenum pname)
void *KHRONOS_APIENTRY *const & | glMapBufferARB (GLenum target, GLenum access)
void *KHRONOS_APIENTRY *const & | glMapObjectBufferATI (GLuint buffer)
| GLintptr (KHRONOS_APIENTRY *const &glGetUniformOffsetEXT)(GLuint program
void *KHRONOS_APIENTRY *const & | glMapNamedBufferEXT (GLuint buffer, GLenum access)
void *KHRONOS_APIENTRY *const & | glMapNamedBufferRangeEXT (GLuint buffer, GLintptr offset, GLsizeiptr length, GLbitfield access)
void *KHRONOS_APIENTRY *const & | glMapTexture2DINTEL (GLuint texture, GLint level, GLbitfield access, GLint *stride, GLenum *layout)
| GLushort (KHRONOS_APIENTRY *const &glGetStageIndexNV)(GLenum shadertype)
| GLVULKANPROCNV (KHRONOS_APIENTRY *const &glGetVkProcAddrNV)(const GLchar *name)
| GLfloat (KHRONOS_APIENTRY *const &glGetPathLengthNV)(GLuint path
| GLvdpauSurfaceNV (KHRONOS_APIENTRY *const &glVDPAURegisterVideoSurfaceNV)(const void *vdpSurface
| GLbitfield (KHRONOS_APIENTRY *const &glQueryMatrixxOES)(GLfixed *mantissa
void | loadFunctions ()
| Load all available functions from the OpenGL core API. More...
void | loadExtensions ()
| Load all available OpenGL extension functions. More...
void *KHRONOS_APIENTRY *const & | glMapBufferRangeEXT (GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access)
| GLsizei (KHRONOS_APIENTRY *const &glGetFramebufferPixelLocalStorageSizeEXT)(GLuint target)
void *KHRONOS_APIENTRY *const & | glMapBufferOES (GLenum target, GLenum access)

## Variables
GLenum | mode
GLint | y
GLint GLsizei | width
GLint GLsizei GLsizei | height
GLenum | pname
GLenum GLfloat | param
GLenum const GLfloat * | params
GLint | level
GLint GLint | internalformat
GLint GLint GLsizei GLint | border
GLint GLint GLsizei GLint GLenum | format
GLint GLint GLsizei GLint GLenum GLenum | type
GLint GLint GLsizei GLint GLenum GLenum const void * | pixels
GLfloat | green
GLfloat GLfloat | blue
GLfloat GLfloat GLfloat | alpha
GLenum | dfactor
GLint | ref
GLint GLuint | mask
GLenum | zfail
GLenum GLenum | zpass
GLboolean * | data
GLdouble | f
GLenum const void * | lists
GLsizei | range
GLsizei GLfloat | xorig
GLsizei GLfloat GLfloat | yorig
GLsizei GLfloat GLfloat GLfloat | xmove
GLsizei GLfloat GLfloat GLfloat GLfloat | ymove
GLsizei GLfloat GLfloat GLfloat GLfloat const GLubyte * | bitmap
GLbyte | ny
GLbyte GLbyte | nz
GLdouble GLdouble | z
GLdouble GLdouble GLdouble | w
GLdouble | y1
GLdouble GLdouble | x2
GLdouble GLdouble GLdouble | y2
const GLdouble * | v2
GLdouble | t
GLdouble GLdouble | r
GLdouble GLdouble GLdouble | q
const GLdouble * | equation
GLushort | pattern
GLenum GLfloat * | buffer
GLfloat | value
GLdouble | u1
GLdouble GLdouble | u2
GLdouble GLdouble GLint | stride
GLdouble GLdouble GLint GLint | order
GLdouble GLdouble GLint GLint const GLdouble * | points
GLdouble GLdouble GLint | ustride
GLdouble GLdouble GLint GLint | uorder
GLdouble GLdouble GLint GLint GLdouble | v1
GLdouble GLdouble GLint GLint GLdouble GLdouble GLint | vstride
GLdouble GLdouble GLint GLint GLdouble GLdouble GLint GLint | vorder
GLdouble GLdouble GLint | vn
GLdouble | v
GLint | i1
GLint GLint | i2
GLint GLint GLint | j1
GLint GLint GLint GLint | j2
GLint | j
GLfloat | yfactor
GLsizei | mapsize
GLsizei const GLfloat * | values
GLenum | query
GLdouble | right
GLdouble GLdouble | bottom
GLdouble GLdouble GLdouble | top
GLdouble GLdouble GLdouble GLdouble | zNear
GLdouble GLdouble GLdouble GLdouble GLdouble | zFar
GLdouble | x
GLint | first
GLint GLsizei | count
GLsizei GLenum const void * | indices
GLfloat | units
GLint GLint | xoffset
GLint GLint GLint | yoffset
GLuint | texture
const GLuint * | textures
GLenum GLsizei const void * | pointer
const GLuint GLboolean * | residences
const GLuint const GLfloat * | priorities
GLuint | start
GLuint GLuint | end
GLint GLint GLsizei GLsizei GLsizei | depth
GLint GLint GLint GLint | zoffset
GLboolean | invert
GLint GLenum GLsizei GLsizei GLsizei GLint GLsizei | imageSize
GLint void * | img
GLdouble | s
GLenum | dfactorRGB
GLenum GLenum | sfactorAlpha
GLenum GLenum GLenum | dfactorAlpha
const GLint const GLsizei GLsizei | drawcount
GLuint * | ids
GLuint | id
const GLuint * | buffers
GLsizeiptr | size
GLsizeiptr const void GLenum | usage
GLintptr | offset
GLenum | modeAlpha
const GLenum * | bufs
GLenum | sfail
GLenum GLenum | dpfail
GLenum GLenum GLenum | dppass
GLenum | func
GLuint | shader
GLuint | index
GLuint const GLchar * | name
GLuint GLsizei | bufSize
GLuint GLsizei GLsizei * | length
GLsizei | maxCount
GLsizei GLsizei GLuint * | shaders
GLsizei GLsizei GLchar * | infoLog
GLsizei GLsizei GLchar * | source
GLint | location
GLsizei const GLchar *const * | string
GLfloat | v0
GLfloat GLfloat GLfloat GLfloat | v3
GLsizei GLboolean | transpose
GLint GLenum GLboolean | normalized
GLboolean GLboolean | g
GLboolean GLboolean GLboolean | b
GLboolean GLboolean GLboolean GLboolean | a
GLsizei const GLchar *const * | varyings
GLsizei const GLchar *const GLenum | bufferMode
GLenum | clamp
GLuint | color
GLint | drawbuffer
GLint GLfloat GLint | stencil
GLuint | renderbuffer
const GLuint * | renderbuffers
GLuint | framebuffer
const GLuint * | framebuffers
GLenum | attachment
GLenum GLenum | textarget
GLenum GLenum | renderbuffertarget
GLint | srcY0
GLint GLint | srcX1
GLint GLint GLint | srcY1
GLint GLint GLint GLint | dstX0
GLint GLint GLint GLint GLint | dstY0
GLint GLint GLint GLint GLint GLint | dstX1
GLint GLint GLint GLint GLint GLint GLint | dstY1
GLint GLint GLint GLint GLint GLint GLint GLbitfield GLenum | filter
GLsizei | samples
GLenum GLuint GLint GLint | layer
const GLuint * | arrays
GLint GLsizei GLsizei | instancecount
GLenum | writeTarget
GLenum GLintptr | readOffset
GLenum GLintptr GLintptr | writeOffset
GLsizei | uniformCount
GLsizei const GLchar *const * | uniformNames
GLsizei const GLchar *const GLuint * | uniformIndices
GLuint | uniformIndex
GLuint GLsizei GLsizei GLchar * | uniformName
const GLchar * | uniformBlockName
GLuint | uniformBlockIndex
GLuint GLuint | uniformBlockBinding
GLsizei GLenum const void GLint | basevertex
GLbitfield | flags
GLbitfield GLuint64 | timeout
GLsizei GLenum GLsizei GLsizei GLboolean | fixedsamplelocations
GLuint GLfloat * | val
GLuint | colorNumber
GLuint * | samplers
GLuint | sampler
GLenum | target
GLuint | divisor
GLuint | coords
GLenum | modeRGB
GLenum | src
GLenum GLenum | dst
GLenum | srcRGB
GLenum GLenum | dstRGB
GLenum GLenum GLenum | srcAlpha
GLenum GLenum GLenum GLenum | dstAlpha
const void * | indirect
GLenum | shadertype
GLuint GLuint | stream
const GLuint GLenum | binaryFormat
const GLuint GLenum const void * | binary
GLenum | precisiontype
GLenum GLint GLint * | precision
GLbitfield | stages
GLbitfield GLuint | program
GLsizei const GLchar *const * | strings
const GLuint * | pipelines
GLfloat GLfloat GLfloat GLfloat | h
GLint | left
GLdouble | n
GLint GLsizei GLsizei GLuint | baseinstance
GLuint | bufferIndex
GLuint GLint GLboolean | layered
GLuint GLint GLboolean GLint GLenum | access
GLsizei | levels
GLuint | num_groups_y
GLuint GLuint | num_groups_z
GLenum | srcTarget
GLenum GLint | srcLevel
GLenum GLint GLint | srcX
GLenum GLint GLint GLint | srcY
GLenum GLint GLint GLint GLint | srcZ
GLenum GLint GLint GLint GLint GLuint | dstName
GLenum GLint GLint GLint GLint GLuint GLenum | dstTarget
GLenum GLint GLint GLint GLint GLuint GLenum GLint | dstLevel
GLenum GLint GLint GLint GLint GLuint GLenum GLint GLint | dstX
GLenum GLint GLint GLint GLint GLuint GLenum GLint GLint GLint | dstY
GLenum GLint GLint GLint GLint GLuint GLenum GLint GLint GLint GLint | dstZ
GLenum GLint GLint GLint GLint GLuint GLenum GLint GLint GLint GLint GLsizei | srcWidth
GLenum GLint GLint GLint GLint GLuint GLenum GLint GLint GLint GLint GLsizei GLsizei | srcHeight
GLenum GLint GLint GLint GLint GLuint GLenum GLint GLint GLint GLint GLsizei GLsizei GLsizei | srcDepth
GLsizei | numAttachments
GLsizei const GLenum * | attachments
GLenum | programInterface
GLenum GLuint GLsizei | propCount
GLenum GLuint GLsizei const GLenum * | props
GLuint | storageBlockIndex
GLuint GLuint | storageBlockBinding
GLenum GLuint | origtexture
GLenum GLuint GLenum GLuint | minlevel
GLenum GLuint GLenum GLuint GLuint | numlevels
GLenum GLuint GLenum GLuint GLuint GLuint | minlayer
GLenum GLuint GLenum GLuint GLuint GLuint GLuint | numlayers
GLint GLenum GLboolean GLuint | relativeoffset
GLuint | bindingindex
GLenum GLenum | severity
GLenum GLenum GLsizei const GLuint GLboolean | enabled
GLenum GLuint GLenum GLsizei const GLchar * | buf
const void * | userParam
GLsizei GLenum * | sources
GLsizei GLenum GLenum * | types
GLsizei GLenum GLenum GLuint GLenum * | severities
GLsizei GLenum GLenum GLuint GLenum GLsizei * | lengths
GLsizei GLenum GLenum GLuint GLenum GLsizei GLchar * | messageLog
GLuint GLsizei const GLchar * | message
GLuint GLsizei const GLchar * | label
GLuint GLsizei const GLuint const GLintptr * | offsets
GLuint GLsizei const GLuint const GLintptr const GLsizeiptr * | sizes
GLsizei const GLuint const GLintptr const GLsizei * | strides
GLuint | writeBuffer
GLuint | drawFramebuffer
GLuint GLint | srcX0
GLuint | attribindex
GLint | lod
GLenum GLenum GLsizei void * | table
GLenum GLenum GLsizei void * | image
GLenum GLenum GLsizei | rowBufSize
GLenum GLenum GLsizei void * | row
GLenum GLenum GLsizei void GLsizei | columnBufSize
GLenum GLenum GLsizei void GLsizei void * | column
GLenum GLenum GLsizei void GLsizei void void * | span
GLboolean | reset
const GLchar * | pEntryPoint
const GLchar GLuint | numSpecializationConstants
const GLchar GLuint const GLuint * | pConstantIndex
const GLchar GLuint const GLuint const GLuint * | pConstantValue
const void GLintptr GLsizei | maxdrawcount
GLsizei GLenum * | categories
GLsizei GLsizei | storageSamples
GLuint | numsamples
GLuint GLuint | pixelindex
const void GLsizei | primcount
GLuint | num
GLuint GLuint * | names
GLsizei | groupsSize
GLsizei GLuint * | groups
GLint * | numCounters
GLint GLint * | maxActiveCounters
GLint GLint GLsizei | counterSize
GLint GLint GLsizei GLuint * | counters
GLsizei GLsizei GLchar * | groupString
GLuint | counter
GLuint GLsizei GLsizei GLchar * | counterString
GLuint * | monitors
GLboolean | enable
GLboolean GLuint | group
GLboolean GLuint GLint GLuint * | counterList
GLenum GLsizei | dataSize
GLenum GLsizei GLuint GLint * | bytesWritten
GLenum | internalFormat
GLenum GLsizei GLsizei GLsizei GLsizei | layers
GLuint * | fences
GLuint GLenum | option
GLfloat | minY
GLfloat GLfloat | minZ
GLfloat GLfloat GLfloat | minW
GLfloat GLfloat GLfloat GLfloat | maxX
GLfloat GLfloat GLfloat GLfloat GLfloat | maxY
GLfloat GLfloat GLfloat GLfloat GLfloat GLfloat | maxZ
GLfloat GLfloat GLfloat GLfloat GLfloat GLfloat GLfloat | maxW
struct _cl_event * | event
GLuint GLuint GLuint | group_size_x
GLuint GLuint GLuint GLuint | group_size_y
GLuint GLuint GLuint GLuint GLuint | group_size_z
GLenum GLsizei | len
const GLuint * | programs
GLenum GLuint GLint GLenum | face
GLsizei GLenum GLboolean | sink
GLhandleARB | attachedObj
GLhandleARB | obj
GLsizei | maxLength
GLint | namelen
GLint const GLchar GLint | stringlen
GLsizei const GLchar *const * | path
GLintptr GLsizeiptr GLboolean | commit
const GLbyte * | weights
GLuint | coord
GLuint GLenum | swizzle
GLuint | interp
GLuint GLuint | dstMask
GLuint GLuint GLuint | dstMod
GLuint GLuint GLuint GLuint | arg1
GLuint GLuint GLuint GLuint GLuint | arg1Rep
GLuint GLuint GLuint GLuint GLuint GLuint | arg1Mod
GLuint GLuint GLuint GLuint GLuint GLuint GLuint | arg2
GLuint GLuint GLuint GLuint GLuint GLuint GLuint GLuint | arg2Rep
GLuint GLuint GLuint GLuint GLuint GLuint GLuint GLuint GLuint | arg2Mod
GLuint GLuint GLuint GLuint GLuint GLuint GLuint GLuint GLuint GLuint | arg3
GLuint GLuint GLuint GLuint GLuint GLuint GLuint GLuint GLuint GLuint GLuint | arg3Rep
GLuint GLuint GLuint GLuint GLuint GLuint GLuint GLuint GLuint GLuint GLuint GLuint | arg3Mod
GLenum | backfunc
GLuint GLsizei const void GLenum | preserve
GLbyte | nx
GLeglImageOES const GLint * | attrib_list
GLbyte | ty
GLbyte GLbyte | tz
GLbyte | by
GLbyte GLbyte | bz
GLuint | object
const GLchar * | marker
GLclampd | zmax
const GLfloat * | m
GLfloat | angle
GLenum GLint GLenum GLsizei GLsizei GLsizei GLint GLsizei const void * | bits
GLsizei | coverageSamples
GLsizei GLsizei | colorSamples
GLuint GLenum | texunit
GLenum | array
GLintptr GLsizeiptr GLeglClientBufferEXT | clientBuffer
const GLuint * | memoryObjects
GLsizei GLenum GLsizei GLsizei GLuint | memory
GLsizei GLenum GLsizei GLsizei GLboolean | fixedSampleLocations
GLuint64 GLenum | handleType
GLuint64 GLenum GLint | fd
GLuint64 GLenum void * | handle
GLfloat | bias
GLuint * | semaphores
GLuint | numBufferBarriers
GLuint const GLuint GLuint | numTextureBarriers
GLuint const GLuint GLuint const GLuint const GLenum * | srcLayouts
GLuint const GLuint GLuint const GLuint const GLenum * | dstLayouts
GLuint | stencilClearTag
GLuint | res
GLuint | in
GLuint GLenum | outX
GLuint GLenum GLenum | outY
GLuint GLenum GLenum GLenum | outZ
GLuint GLenum GLenum GLenum GLenum | outW
GLenum | storagetype
GLenum GLenum GLuint | components
GLenum const void * | addr
GLenum | cap
GLuint64 | key
GLsizei const GLint * | box
GLintptr | external_sync
const GLint const GLsizei GLsizei GLint | modestride
GLenum GLint const void GLint | ptrstride
GLuint * | queryHandle
GLuint * | nextQueryId
GLuint | counterId
GLuint GLuint | counterNameLength
GLuint GLuint GLchar * | counterName
GLuint GLuint GLchar GLuint | counterDescLength
GLuint GLuint GLchar GLuint GLchar * | counterDesc
GLuint GLuint GLchar GLuint GLchar GLuint * | counterOffset
GLuint GLuint GLchar GLuint GLchar GLuint GLuint * | counterDataSize
GLuint GLuint GLchar GLuint GLchar GLuint GLuint GLuint * | counterTypeEnum
GLuint GLuint GLchar GLuint GLchar GLuint GLuint GLuint GLuint * | counterDataTypeEnum
GLuint GLuint GLchar GLuint GLchar GLuint GLuint GLuint GLuint GLuint64 * | rawCounterMaxValue
GLuint * | queryId
GLuint | queryNameLength
GLuint GLchar * | queryName
GLuint GLchar GLuint GLuint * | noCounters
GLuint GLchar GLuint GLuint GLuint * | noInstances
GLuint GLchar GLuint GLuint GLuint GLuint * | capsMask
GLbitfield | destinationGpuMask
GLbitfield GLuint | srcName
GLbitfield GLuint GLenum GLint GLint GLint | srxY
const void GLsizei | drawCount
const void GLsizei GLsizei GLint | vertexBufferCount
const void GLsizei GLsizei | maxDrawCount
GLfloat | xcoeff
GLfloat GLfloat | ycoeff
GLuint * | states
GLuint const GLintptr * | indirects
const GLintptr const GLsizei const GLuint const GLuint * | fbos
GLuint | segment
GLuint | segments
GLuint | ybits
GLuint GLfloat | x0
GLuint GLfloat GLfloat | y0
GLuint GLfloat GLfloat GLfloat | x1
GLuint GLfloat GLfloat GLfloat GLfloat GLfloat GLfloat | s0
GLuint GLfloat GLfloat GLfloat GLfloat GLfloat GLfloat GLfloat | t0
GLuint GLfloat GLfloat GLfloat GLfloat GLfloat GLfloat GLfloat GLfloat | s1
GLuint GLfloat GLfloat GLfloat GLfloat GLfloat GLfloat GLfloat GLfloat GLfloat | t1
GLuint GLenum GLsizei GLsizei GLint GLint GLboolean | packed
GLenum | condition
GLint | limit
GLbitfield | writeGpuMask
GLbitfield GLuint | readBuffer
GLbitfield | dstGpuMask
GLuint | dstGpu
GLbitfield | waitGpuMask
const GLuint * | waitSemaphoreArray
const GLuint const GLuint64 * | fenceValueArray
const GLuint const GLuint64 GLuint | readGpu
const GLuint const GLuint64 GLuint GLbitfield GLuint GLuint GLintptr GLintptr GLsizeiptr GLsizei | signalSemaphoreCount
const GLuint const GLuint64 GLuint GLbitfield GLuint GLuint GLintptr GLintptr GLsizeiptr GLsizei const GLuint * | signalSemaphoreArray
const GLuint const GLuint64 GLuint GLbitfield GLuint GLuint GLintptr GLintptr GLsizeiptr GLsizei const GLuint const GLuint64 * | signalValueArray
const GLuint const GLuint64 * | waitValueArray
const GLuint const GLuint64 GLuint | srcGpu
GLsizei | fenceObjectCount
GLsizei const GLuint * | semaphoreArray
GLintptr GLsizeiptr GLuint GLuint64 | memOffset
GLuint | bindingIndex
GLuint GLuint | wordIndex
GLsizei | numCommands
GLsizei const GLubyte * | commands
GLsizei const GLubyte GLsizei | numCoords
GLsizei const GLubyte GLsizei GLenum | coordType
GLsizei | commandStart
GLsizei GLsizei | commandsToDelete
GLsizei | coordStart
GLenum GLsizei const void * | pathString
GLenum | fontTarget
GLenum const void * | fontName
GLenum const void GLbitfield | fontStyle
GLenum const void GLbitfield GLsizei | numGlyphs
GLenum const void GLbitfield GLsizei GLenum const void * | charcodes
GLenum const void GLbitfield GLsizei GLenum const void GLenum | handleMissingGlyphs
GLenum const void GLbitfield GLsizei GLenum const void GLenum GLuint | pathParameterTemplate
GLenum const void GLbitfield GLsizei GLenum const void GLenum GLuint GLfloat | emScale
GLenum const void GLbitfield GLuint | firstGlyph
GLsizei | numPaths
GLsizei const GLuint * | paths
GLuint | srcPath
GLuint | pathA
GLuint GLuint | pathB
GLuint GLuint GLfloat | weight
GLuint GLenum | transformType
GLuint GLenum const GLfloat * | transformValues
GLsizei | dashCount
GLsizei const GLfloat * | dashArray
GLenum | fillMode
GLint | reference
GLenum | pathNameType
GLenum const void GLuint | pathBase
GLenum | coverMode
GLsizei GLenum const void GLuint GLsizei GLfloat * | metrics
GLuint | firstPathName
GLsizei GLenum const void GLuint GLfloat | advanceScale
GLsizei GLenum const void GLuint GLfloat GLfloat | kerningScale
GLsizei GLenum const void GLuint GLfloat GLfloat GLenum GLfloat * | returnedSpacing
GLsizei | startSegment
GLsizei GLsizei | numSegments
GLsizei GLsizei GLfloat | distance
GLsizei GLsizei GLfloat GLfloat GLfloat GLfloat * | tangentX
GLsizei GLsizei GLfloat GLfloat GLfloat GLfloat GLfloat * | tangentY
const void GLbitfield GLuint GLfloat GLuint * | baseAndCount
GLenum const void GLbitfield GLuint | firstGlyphIndex
GLenum GLsizeiptr | fontSize
GLenum GLsizeiptr const void * | fontData
GLenum GLsizeiptr const void GLsizei | faceIndex
GLint GLenum | genMode
GLint GLenum GLint const GLfloat * | coeffs
GLenum GLenum | colorFormat
GLuint64EXT | minPresentTime
GLuint64EXT GLuint | beginPresentTimeId
GLuint64EXT GLuint GLuint | presentDurationId
GLuint64EXT GLuint GLuint GLenum GLenum | target0
GLuint64EXT GLuint GLuint GLenum GLenum GLuint | fill0
GLuint64EXT GLuint GLuint GLenum GLenum GLuint GLuint | key0
GLuint64EXT GLuint GLuint GLenum GLenum GLuint GLuint GLenum | target1
GLuint64EXT GLuint GLuint GLenum GLenum GLuint GLuint GLenum GLuint | fill1
GLuint64EXT GLuint GLuint GLenum GLenum GLuint GLuint GLenum GLuint GLuint | key1
GLuint64EXT GLuint GLuint GLenum GLenum GLuint GLenum GLuint GLenum | target2
GLuint64EXT GLuint GLuint GLenum GLenum GLuint GLenum GLuint GLenum GLuint | fill2
GLuint64EXT GLuint GLuint GLenum GLenum GLuint GLenum GLuint GLenum GLuint GLenum | target3
GLuint64EXT GLuint GLuint GLenum GLenum GLuint GLenum GLuint GLenum GLuint GLenum GLuint | fill3
GLint | tagId
GLint * | tagIds
const GLchar * | tagString
GLenum | portion
GLenum GLenum | variable
GLenum GLenum GLenum | input
GLenum GLenum GLenum GLenum | mapping
GLenum GLenum GLenum GLenum GLenum | componentUsage
GLenum GLenum | abOutput
GLenum GLenum GLenum | cdOutput
GLenum GLenum GLenum GLenum | sumOutput
GLenum GLenum GLenum GLenum GLenum | scale
GLenum GLenum GLenum GLenum GLenum GLenum GLboolean | abDotProduct
GLenum GLenum GLenum GLenum GLenum GLenum GLboolean GLboolean | cdDotProduct
GLenum GLenum GLenum GLenum GLenum GLenum GLboolean GLboolean GLboolean | muxSum
GLuint64EXT * | result
GLuint | entry
GLuint GLenum * | rate
GLuint GLsizei const GLenum * | rates
GLuint const GLint * | locations
const GLint * | attribs
const GLint GLsizei | nbuffers
const GLint GLsizei const GLint * | bufstreams
const void * | getProcAddress
GLenum GLsizei | numTextureNames
GLenum GLsizei const GLuint * | textureNames
const GLvdpauSurfaceNV * | surfaces
GLenum GLsizei const GLuint GLboolean | isFrameStructure
GLuint GLuint64EXT | address
GLuint GLenum | matrix
GLuint GLenum GLenum | transform
GLint | fsize
GLuint GLenum | frame_region
GLuint * | sequence_num
GLuint GLuint64EXT * | capture_time
GLenum | swizzlex
GLenum GLenum | swizzley
GLenum GLenum GLenum | swizzlez
GLenum GLenum GLenum GLenum | swizzlew
GLint * | exponent
GLenum GLuint GLint GLint | baseViewIndex
GLenum GLuint GLint GLint GLsizei | numViews
GLint GLenum GLsizei GLsizei GLsizei GLsizei | size4d
GLint GLint GLint GLint GLint | woffset
GLdouble GLdouble GLint GLint GLdouble GLdouble GLint GLint GLdouble | w1
GLdouble GLdouble GLint GLint GLdouble GLdouble GLint GLint GLdouble GLdouble | w2
GLdouble GLdouble GLint GLint GLdouble GLdouble GLint GLint GLdouble GLdouble GLint | wstride
GLdouble GLdouble GLint GLint GLdouble GLdouble GLint GLint GLdouble GLdouble GLint GLint | worder
GLfloat GLfloat | p
const GLubyte * | c
const GLfloat * | tc
GLuint | sourceTexture
GLuint GLint | sourceBaseLevel
GLuint GLint GLsizei | sourceLevelCount
GLenum GLenum GLuint GLint GLint | xscale
GLenum GLenum GLuint GLint GLint GLint | yscale
GLsizei GLuint * | driverControls
GLsizei GLsizei GLchar * | driverControlString
GLint | maxTextures
GLint GLint * | numTextures
GLint | maxBuffers
GLint GLint * | numBuffers
GLint | maxRenderbuffers
GLint GLint * | numRenderbuffers
GLint | maxFramebuffers
GLint GLint * | numFramebuffers
GLint GLint GLint GLint GLsizei GLsizei GLsizei GLenum GLenum void * | texels
GLint | maxShaders
GLint GLint * | numShaders
GLint | maxPrograms
GLint GLint * | numPrograms
GLuint | numLayers
GLuint GLuint | focalPointsPerLayer
GLuint GLuint GLuint | requestedFeatures
GLuint GLuint GLuint GLuint * | providedFeatures
GLuint GLuint | focalPoint
GLuint GLuint GLfloat | focalX
GLuint GLuint GLfloat GLfloat | focalY
GLuint GLuint GLfloat GLfloat GLfloat | gainX
GLuint GLuint GLfloat GLfloat GLfloat GLfloat | gainY
GLuint GLuint GLfloat GLfloat GLfloat GLfloat GLfloat | foveaArea
GLuint GLuint | output
GLuint | src2
GLuint GLuint GLfloat | scaleFactor
GLuint GLuint GLuint GLbitfield | preserveMask

## Enumeration Type Documentation

## ◆ anonymous enum

anonymous enum : GLenum

Enumerator
GL_DEPTH_BUFFER_BIT |
GL_STENCIL_BUFFER_BIT |
GL_COLOR_BUFFER_BIT |
GL_FALSE |
GL_TRUE |
GL_POINTS |
GL_LINES |
GL_LINE_LOOP |
GL_LINE_STRIP |
GL_TRIANGLES |
GL_TRIANGLE_STRIP |
GL_TRIANGLE_FAN |
GL_QUADS |
GL_NEVER |
GL_LESS |
GL_EQUAL |
GL_LEQUAL |
GL_GREATER |
GL_NOTEQUAL |
GL_GEQUAL |
GL_ALWAYS |
GL_ZERO |
GL_ONE |
GL_SRC_COLOR |
GL_ONE_MINUS_SRC_COLOR |
GL_SRC_ALPHA |
GL_ONE_MINUS_SRC_ALPHA |
GL_DST_ALPHA |
GL_ONE_MINUS_DST_ALPHA |
GL_DST_COLOR |
GL_ONE_MINUS_DST_COLOR |
GL_SRC_ALPHA_SATURATE |
GL_NONE |
GL_FRONT_LEFT |
GL_FRONT_RIGHT |
GL_BACK_LEFT |
GL_BACK_RIGHT |
GL_FRONT |
GL_BACK |
GL_LEFT |
GL_RIGHT |
GL_FRONT_AND_BACK |
GL_NO_ERROR |
GL_INVALID_ENUM |
GL_INVALID_VALUE |
GL_INVALID_OPERATION |
GL_OUT_OF_MEMORY |
GL_CW |
GL_CCW |
GL_POINT_SIZE |
GL_POINT_SIZE_RANGE |
GL_POINT_SIZE_GRANULARITY |
GL_LINE_SMOOTH |
GL_LINE_WIDTH |
GL_LINE_WIDTH_RANGE |
GL_LINE_WIDTH_GRANULARITY |
GL_POLYGON_MODE |
GL_POLYGON_SMOOTH |
GL_CULL_FACE |
GL_CULL_FACE_MODE |
GL_FRONT_FACE |
GL_DEPTH_RANGE |
GL_DEPTH_TEST |
GL_DEPTH_WRITEMASK |
GL_DEPTH_CLEAR_VALUE |
GL_DEPTH_FUNC |
GL_STENCIL_TEST |
GL_STENCIL_CLEAR_VALUE |
GL_STENCIL_FUNC |
GL_STENCIL_VALUE_MASK |
GL_STENCIL_FAIL |
GL_STENCIL_PASS_DEPTH_FAIL |
GL_STENCIL_PASS_DEPTH_PASS |
GL_STENCIL_REF |
GL_STENCIL_WRITEMASK |
GL_VIEWPORT |
GL_DITHER |
GL_BLEND_DST |
GL_BLEND_SRC |
GL_BLEND |
GL_LOGIC_OP_MODE |
GL_DRAW_BUFFER |
GL_READ_BUFFER |
GL_SCISSOR_BOX |
GL_SCISSOR_TEST |
GL_COLOR_CLEAR_VALUE |
GL_COLOR_WRITEMASK |
GL_DOUBLEBUFFER |
GL_STEREO |
GL_LINE_SMOOTH_HINT |
GL_POLYGON_SMOOTH_HINT |
GL_UNPACK_SWAP_BYTES |
GL_UNPACK_LSB_FIRST |
GL_UNPACK_ROW_LENGTH |
GL_UNPACK_SKIP_ROWS |
GL_UNPACK_SKIP_PIXELS |
GL_UNPACK_ALIGNMENT |
GL_PACK_SWAP_BYTES |
GL_PACK_LSB_FIRST |
GL_PACK_ROW_LENGTH |
GL_PACK_SKIP_ROWS |
GL_PACK_SKIP_PIXELS |
GL_PACK_ALIGNMENT |
GL_MAX_TEXTURE_SIZE |
GL_MAX_VIEWPORT_DIMS |
GL_SUBPIXEL_BITS |
GL_TEXTURE_1D |
GL_TEXTURE_2D |
GL_TEXTURE_WIDTH |
GL_TEXTURE_HEIGHT |
GL_TEXTURE_BORDER_COLOR |
GL_DONT_CARE |
GL_FASTEST |
GL_NICEST |
GL_BYTE |
GL_UNSIGNED_BYTE |
GL_SHORT |
GL_UNSIGNED_SHORT |
GL_INT |
GL_UNSIGNED_INT |
GL_FLOAT |
GL_STACK_OVERFLOW |
GL_STACK_UNDERFLOW |
GL_CLEAR |
GL_AND |
GL_AND_REVERSE |
GL_COPY |
GL_AND_INVERTED |
GL_NOOP |
GL_XOR |
GL_OR |
GL_NOR |
GL_EQUIV |
GL_INVERT |
GL_OR_REVERSE |
GL_COPY_INVERTED |
GL_OR_INVERTED |
GL_NAND |
GL_SET |
GL_TEXTURE |
GL_COLOR |
GL_DEPTH |
GL_STENCIL |
GL_STENCIL_INDEX |
GL_DEPTH_COMPONENT |
GL_RED |
GL_GREEN |
GL_BLUE |
GL_ALPHA |
GL_RGB |
GL_RGBA |
GL_POINT |
GL_LINE |
GL_FILL |
GL_KEEP |
GL_REPLACE |
GL_INCR |
GL_DECR |
GL_VENDOR |
GL_RENDERER |
GL_VERSION |
GL_EXTENSIONS |
GL_NEAREST |
GL_LINEAR |
GL_NEAREST_MIPMAP_NEAREST |
GL_LINEAR_MIPMAP_NEAREST |
GL_NEAREST_MIPMAP_LINEAR |
GL_LINEAR_MIPMAP_LINEAR |
GL_TEXTURE_MAG_FILTER |
GL_TEXTURE_MIN_FILTER |
GL_TEXTURE_WRAP_S |
GL_TEXTURE_WRAP_T |
GL_REPEAT |
GL_CURRENT_BIT |
GL_POINT_BIT |
GL_LINE_BIT |
GL_POLYGON_BIT |
GL_POLYGON_STIPPLE_BIT |
GL_PIXEL_MODE_BIT |
GL_LIGHTING_BIT |
GL_FOG_BIT |
GL_ACCUM_BUFFER_BIT |
GL_VIEWPORT_BIT |
GL_TRANSFORM_BIT |
GL_ENABLE_BIT |
GL_HINT_BIT |
GL_EVAL_BIT |
GL_LIST_BIT |
GL_TEXTURE_BIT |
GL_SCISSOR_BIT |
GL_ALL_ATTRIB_BITS |
GL_QUAD_STRIP |
GL_POLYGON |
GL_ACCUM |
GL_LOAD |
GL_RETURN |
GL_MULT |
GL_ADD |
GL_AUX0 |
GL_AUX1 |
GL_AUX2 |
GL_AUX3 |
GL_2D |
GL_3D |
GL_3D_COLOR |
GL_3D_COLOR_TEXTURE |
GL_4D_COLOR_TEXTURE |
GL_PASS_THROUGH_TOKEN |
GL_POINT_TOKEN |
GL_LINE_TOKEN |
GL_POLYGON_TOKEN |
GL_BITMAP_TOKEN |
GL_DRAW_PIXEL_TOKEN |
GL_COPY_PIXEL_TOKEN |
GL_LINE_RESET_TOKEN |
GL_EXP |
GL_EXP2 |
GL_COEFF |
GL_ORDER |
GL_DOMAIN |
GL_PIXEL_MAP_I_TO_I |
GL_PIXEL_MAP_S_TO_S |
GL_PIXEL_MAP_I_TO_R |
GL_PIXEL_MAP_I_TO_G |
GL_PIXEL_MAP_I_TO_B |
GL_PIXEL_MAP_I_TO_A |
GL_PIXEL_MAP_R_TO_R |
GL_PIXEL_MAP_G_TO_G |
GL_PIXEL_MAP_B_TO_B |
GL_PIXEL_MAP_A_TO_A |
GL_CURRENT_COLOR |
GL_CURRENT_INDEX |
GL_CURRENT_NORMAL |
GL_CURRENT_TEXTURE_COORDS |
GL_CURRENT_RASTER_COLOR |
GL_CURRENT_RASTER_INDEX |
GL_CURRENT_RASTER_TEXTURE_COORDS |
GL_CURRENT_RASTER_POSITION |
GL_CURRENT_RASTER_POSITION_VALID |
GL_CURRENT_RASTER_DISTANCE |
GL_POINT_SMOOTH |
GL_LINE_STIPPLE |
GL_LINE_STIPPLE_PATTERN |
GL_LINE_STIPPLE_REPEAT |
GL_LIST_MODE |
GL_MAX_LIST_NESTING |
GL_LIST_BASE |
GL_LIST_INDEX |
GL_POLYGON_STIPPLE |
GL_EDGE_FLAG |
GL_LIGHTING |
GL_LIGHT_MODEL_LOCAL_VIEWER |
GL_LIGHT_MODEL_TWO_SIDE |
GL_LIGHT_MODEL_AMBIENT |
GL_SHADE_MODEL |
GL_COLOR_MATERIAL_FACE |
GL_COLOR_MATERIAL_PARAMETER |
GL_COLOR_MATERIAL |
GL_FOG |
GL_FOG_INDEX |
GL_FOG_DENSITY |
GL_FOG_START |
GL_FOG_END |
GL_FOG_MODE |
GL_FOG_COLOR |
GL_ACCUM_CLEAR_VALUE |
GL_MATRIX_MODE |
GL_NORMALIZE |
GL_MODELVIEW_STACK_DEPTH |
GL_PROJECTION_STACK_DEPTH |
GL_TEXTURE_STACK_DEPTH |
GL_MODELVIEW_MATRIX |
GL_PROJECTION_MATRIX |
GL_TEXTURE_MATRIX |
GL_ATTRIB_STACK_DEPTH |
GL_ALPHA_TEST |
GL_ALPHA_TEST_FUNC |
GL_ALPHA_TEST_REF |
GL_LOGIC_OP |
GL_AUX_BUFFERS |
GL_INDEX_CLEAR_VALUE |
GL_INDEX_WRITEMASK |
GL_INDEX_MODE |
GL_RGBA_MODE |
GL_RENDER_MODE |
GL_PERSPECTIVE_CORRECTION_HINT |
GL_POINT_SMOOTH_HINT |
GL_FOG_HINT |
GL_TEXTURE_GEN_S |
GL_TEXTURE_GEN_T |
GL_TEXTURE_GEN_R |
GL_TEXTURE_GEN_Q |
GL_PIXEL_MAP_I_TO_I_SIZE |
GL_PIXEL_MAP_S_TO_S_SIZE |
GL_PIXEL_MAP_I_TO_R_SIZE |
GL_PIXEL_MAP_I_TO_G_SIZE |
GL_PIXEL_MAP_I_TO_B_SIZE |
GL_PIXEL_MAP_I_TO_A_SIZE |
GL_PIXEL_MAP_R_TO_R_SIZE |
GL_PIXEL_MAP_G_TO_G_SIZE |
GL_PIXEL_MAP_B_TO_B_SIZE |
GL_PIXEL_MAP_A_TO_A_SIZE |
GL_MAP_COLOR |
GL_MAP_STENCIL |
GL_INDEX_SHIFT |
GL_INDEX_OFFSET |
GL_RED_SCALE |
GL_RED_BIAS |
GL_ZOOM_X |
GL_ZOOM_Y |
GL_GREEN_SCALE |
GL_GREEN_BIAS |
GL_BLUE_SCALE |
GL_BLUE_BIAS |
GL_ALPHA_SCALE |
GL_ALPHA_BIAS |
GL_DEPTH_SCALE |
GL_DEPTH_BIAS |
GL_MAX_EVAL_ORDER |
GL_MAX_LIGHTS |
GL_MAX_CLIP_PLANES |
GL_MAX_PIXEL_MAP_TABLE |
GL_MAX_ATTRIB_STACK_DEPTH |
GL_MAX_MODELVIEW_STACK_DEPTH |
GL_MAX_NAME_STACK_DEPTH |
GL_MAX_PROJECTION_STACK_DEPTH |
GL_MAX_TEXTURE_STACK_DEPTH |
GL_INDEX_BITS |
GL_RED_BITS |
GL_GREEN_BITS |
GL_BLUE_BITS |
GL_ALPHA_BITS |
GL_DEPTH_BITS |
GL_STENCIL_BITS |
GL_ACCUM_RED_BITS |
GL_ACCUM_GREEN_BITS |
GL_ACCUM_BLUE_BITS |
GL_ACCUM_ALPHA_BITS |
GL_NAME_STACK_DEPTH |
GL_AUTO_NORMAL |
GL_MAP1_COLOR_4 |
GL_MAP1_INDEX |
GL_MAP1_NORMAL |
GL_MAP1_TEXTURE_COORD_1 |
GL_MAP1_TEXTURE_COORD_2 |
GL_MAP1_TEXTURE_COORD_3 |
GL_MAP1_TEXTURE_COORD_4 |
GL_MAP1_VERTEX_3 |
GL_MAP1_VERTEX_4 |
GL_MAP2_COLOR_4 |
GL_MAP2_INDEX |
GL_MAP2_NORMAL |
GL_MAP2_TEXTURE_COORD_1 |
GL_MAP2_TEXTURE_COORD_2 |
GL_MAP2_TEXTURE_COORD_3 |
GL_MAP2_TEXTURE_COORD_4 |
GL_MAP2_VERTEX_3 |
GL_MAP2_VERTEX_4 |
GL_MAP1_GRID_DOMAIN |
GL_MAP1_GRID_SEGMENTS |
GL_MAP2_GRID_DOMAIN |
GL_MAP2_GRID_SEGMENTS |
GL_TEXTURE_COMPONENTS |
GL_TEXTURE_BORDER |
GL_AMBIENT |
GL_DIFFUSE |
GL_SPECULAR |
GL_POSITION |
GL_SPOT_DIRECTION |
GL_SPOT_EXPONENT |
GL_SPOT_CUTOFF |
GL_CONSTANT_ATTENUATION |
GL_LINEAR_ATTENUATION |
GL_QUADRATIC_ATTENUATION |
GL_COMPILE |
GL_COMPILE_AND_EXECUTE |
GL_2_BYTES |
GL_3_BYTES |
GL_4_BYTES |
GL_EMISSION |
GL_SHININESS |
GL_AMBIENT_AND_DIFFUSE |
GL_COLOR_INDEXES |
GL_MODELVIEW |
GL_PROJECTION |
GL_COLOR_INDEX |
GL_LUMINANCE |
GL_LUMINANCE_ALPHA |
GL_BITMAP |
GL_RENDER |
GL_FEEDBACK |
GL_SELECT |
GL_FLAT |
GL_SMOOTH |
GL_S |
GL_T |
GL_R |
GL_Q |
GL_MODULATE |
GL_DECAL |
GL_TEXTURE_ENV_MODE |
GL_TEXTURE_ENV_COLOR |
GL_TEXTURE_ENV |
GL_EYE_LINEAR |
GL_OBJECT_LINEAR |
GL_SPHERE_MAP |
GL_TEXTURE_GEN_MODE |
GL_OBJECT_PLANE |
GL_EYE_PLANE |
GL_CLAMP |
GL_CLIP_PLANE0 |
GL_CLIP_PLANE1 |
GL_CLIP_PLANE2 |
GL_CLIP_PLANE3 |
GL_CLIP_PLANE4 |
GL_CLIP_PLANE5 |
GL_LIGHT0 |
GL_LIGHT1 |
GL_LIGHT2 |
GL_LIGHT3 |
GL_LIGHT4 |
GL_LIGHT5 |
GL_LIGHT6 |
GL_LIGHT7 |

## ◆ anonymous enum

anonymous enum : GLenum

Enumerator
GL_COLOR_LOGIC_OP |
GL_POLYGON_OFFSET_UNITS |
GL_POLYGON_OFFSET_POINT |
GL_POLYGON_OFFSET_LINE |
GL_POLYGON_OFFSET_FILL |
GL_POLYGON_OFFSET_FACTOR |
GL_TEXTURE_BINDING_1D |
GL_TEXTURE_BINDING_2D |
GL_TEXTURE_INTERNAL_FORMAT |
GL_TEXTURE_RED_SIZE |
GL_TEXTURE_GREEN_SIZE |
GL_TEXTURE_BLUE_SIZE |
GL_TEXTURE_ALPHA_SIZE |
GL_DOUBLE |
GL_PROXY_TEXTURE_1D |
GL_PROXY_TEXTURE_2D |
GL_R3_G3_B2 |
GL_RGB4 |
GL_RGB5 |
GL_RGB8 |
GL_RGB10 |
GL_RGB12 |
GL_RGB16 |
GL_RGBA2 |
GL_RGBA4 |
GL_RGB5_A1 |
GL_RGBA8 |
GL_RGB10_A2 |
GL_RGBA12 |
GL_RGBA16 |
GL_CLIENT_PIXEL_STORE_BIT |
GL_CLIENT_VERTEX_ARRAY_BIT |
GL_CLIENT_ALL_ATTRIB_BITS |
GL_VERTEX_ARRAY_POINTER |
GL_NORMAL_ARRAY_POINTER |
GL_COLOR_ARRAY_POINTER |
GL_INDEX_ARRAY_POINTER |
GL_TEXTURE_COORD_ARRAY_POINTER |
GL_EDGE_FLAG_ARRAY_POINTER |
GL_FEEDBACK_BUFFER_POINTER |
GL_SELECTION_BUFFER_POINTER |
GL_CLIENT_ATTRIB_STACK_DEPTH |
GL_INDEX_LOGIC_OP |
GL_MAX_CLIENT_ATTRIB_STACK_DEPTH |
GL_FEEDBACK_BUFFER_SIZE |
GL_FEEDBACK_BUFFER_TYPE |
GL_SELECTION_BUFFER_SIZE |
GL_VERTEX_ARRAY |
GL_NORMAL_ARRAY |
GL_COLOR_ARRAY |
GL_INDEX_ARRAY |
GL_TEXTURE_COORD_ARRAY |
GL_EDGE_FLAG_ARRAY |
GL_VERTEX_ARRAY_SIZE |
GL_VERTEX_ARRAY_TYPE |
GL_VERTEX_ARRAY_STRIDE |
GL_NORMAL_ARRAY_TYPE |
GL_NORMAL_ARRAY_STRIDE |
GL_COLOR_ARRAY_SIZE |
GL_COLOR_ARRAY_TYPE |
GL_COLOR_ARRAY_STRIDE |
GL_INDEX_ARRAY_TYPE |
GL_INDEX_ARRAY_STRIDE |
GL_TEXTURE_COORD_ARRAY_SIZE |
GL_TEXTURE_COORD_ARRAY_TYPE |
GL_TEXTURE_COORD_ARRAY_STRIDE |
GL_EDGE_FLAG_ARRAY_STRIDE |
GL_TEXTURE_LUMINANCE_SIZE |
GL_TEXTURE_INTENSITY_SIZE |
GL_TEXTURE_PRIORITY |
GL_TEXTURE_RESIDENT |
GL_ALPHA4 |
GL_ALPHA8 |
GL_ALPHA12 |
GL_ALPHA16 |
GL_LUMINANCE4 |
GL_LUMINANCE8 |
GL_LUMINANCE12 |
GL_LUMINANCE16 |
GL_LUMINANCE4_ALPHA4 |
GL_LUMINANCE6_ALPHA2 |
GL_LUMINANCE8_ALPHA8 |
GL_LUMINANCE12_ALPHA4 |
GL_LUMINANCE12_ALPHA12 |
GL_LUMINANCE16_ALPHA16 |
GL_INTENSITY |
GL_INTENSITY4 |
GL_INTENSITY8 |
GL_INTENSITY12 |
GL_INTENSITY16 |
GL_V2F |
GL_V3F |
GL_C4UB_V2F |
GL_C4UB_V3F |
GL_C3F_V3F |
GL_N3F_V3F |
GL_C4F_N3F_V3F |
GL_T2F_V3F |
GL_T4F_V4F |
GL_T2F_C4UB_V3F |
GL_T2F_C3F_V3F |
GL_T2F_N3F_V3F |
GL_T2F_C4F_N3F_V3F |
GL_T4F_C4F_N3F_V4F |

## ◆ anonymous enum

anonymous enum : GLenum

Enumerator
GL_UNSIGNED_BYTE_3_3_2 |
GL_UNSIGNED_SHORT_4_4_4_4 |
GL_UNSIGNED_SHORT_5_5_5_1 |
GL_UNSIGNED_INT_8_8_8_8 |
GL_UNSIGNED_INT_10_10_10_2 |
GL_TEXTURE_BINDING_3D |
GL_PACK_SKIP_IMAGES |
GL_PACK_IMAGE_HEIGHT |
GL_UNPACK_SKIP_IMAGES |
GL_UNPACK_IMAGE_HEIGHT |
GL_TEXTURE_3D |
GL_PROXY_TEXTURE_3D |
GL_TEXTURE_DEPTH |
GL_TEXTURE_WRAP_R |
GL_MAX_3D_TEXTURE_SIZE |
GL_UNSIGNED_BYTE_2_3_3_REV |
GL_UNSIGNED_SHORT_5_6_5 |
GL_UNSIGNED_SHORT_5_6_5_REV |
GL_UNSIGNED_SHORT_4_4_4_4_REV |
GL_UNSIGNED_SHORT_1_5_5_5_REV |
GL_UNSIGNED_INT_8_8_8_8_REV |
GL_UNSIGNED_INT_2_10_10_10_REV |
GL_BGR |
GL_BGRA |
GL_MAX_ELEMENTS_VERTICES |
GL_MAX_ELEMENTS_INDICES |
GL_CLAMP_TO_EDGE |
GL_TEXTURE_MIN_LOD |
GL_TEXTURE_MAX_LOD |
GL_TEXTURE_BASE_LEVEL |
GL_TEXTURE_MAX_LEVEL |
GL_SMOOTH_POINT_SIZE_RANGE |
GL_SMOOTH_POINT_SIZE_GRANULARITY |
GL_SMOOTH_LINE_WIDTH_RANGE |
GL_SMOOTH_LINE_WIDTH_GRANULARITY |
GL_ALIASED_LINE_WIDTH_RANGE |
GL_RESCALE_NORMAL |
GL_LIGHT_MODEL_COLOR_CONTROL |
GL_SINGLE_COLOR |
GL_SEPARATE_SPECULAR_COLOR |
GL_ALIASED_POINT_SIZE_RANGE |

## ◆ anonymous enum

anonymous enum : GLenum

Enumerator
GL_TEXTURE0 |
GL_TEXTURE1 |
GL_TEXTURE2 |
GL_TEXTURE3 |
GL_TEXTURE4 |
GL_TEXTURE5 |
GL_TEXTURE6 |
GL_TEXTURE7 |
GL_TEXTURE8 |
GL_TEXTURE9 |
GL_TEXTURE10 |
GL_TEXTURE11 |
GL_TEXTURE12 |
GL_TEXTURE13 |
GL_TEXTURE14 |
GL_TEXTURE15 |
GL_TEXTURE16 |
GL_TEXTURE17 |
GL_TEXTURE18 |
GL_TEXTURE19 |
GL_TEXTURE20 |
GL_TEXTURE21 |
GL_TEXTURE22 |
GL_TEXTURE23 |
GL_TEXTURE24 |
GL_TEXTURE25 |
GL_TEXTURE26 |
GL_TEXTURE27 |
GL_TEXTURE28 |
GL_TEXTURE29 |
GL_TEXTURE30 |
GL_TEXTURE31 |
GL_ACTIVE_TEXTURE |
GL_MULTISAMPLE |
GL_SAMPLE_ALPHA_TO_COVERAGE |
GL_SAMPLE_ALPHA_TO_ONE |
GL_SAMPLE_COVERAGE |
GL_SAMPLE_BUFFERS |
GL_SAMPLES |
GL_SAMPLE_COVERAGE_VALUE |
GL_SAMPLE_COVERAGE_INVERT |
GL_TEXTURE_CUBE_MAP |
GL_TEXTURE_BINDING_CUBE_MAP |
GL_TEXTURE_CUBE_MAP_POSITIVE_X |
GL_TEXTURE_CUBE_MAP_NEGATIVE_X |
GL_TEXTURE_CUBE_MAP_POSITIVE_Y |
GL_TEXTURE_CUBE_MAP_NEGATIVE_Y |
GL_TEXTURE_CUBE_MAP_POSITIVE_Z |
GL_TEXTURE_CUBE_MAP_NEGATIVE_Z |
GL_PROXY_TEXTURE_CUBE_MAP |
GL_MAX_CUBE_MAP_TEXTURE_SIZE |
GL_COMPRESSED_RGB |
GL_COMPRESSED_RGBA |
GL_TEXTURE_COMPRESSION_HINT |
GL_TEXTURE_COMPRESSED_IMAGE_SIZE |
GL_TEXTURE_COMPRESSED |
GL_NUM_COMPRESSED_TEXTURE_FORMATS |
GL_COMPRESSED_TEXTURE_FORMATS |
GL_CLAMP_TO_BORDER |
GL_CLIENT_ACTIVE_TEXTURE |
GL_MAX_TEXTURE_UNITS |
GL_TRANSPOSE_MODELVIEW_MATRIX |
GL_TRANSPOSE_PROJECTION_MATRIX |
GL_TRANSPOSE_TEXTURE_MATRIX |
GL_TRANSPOSE_COLOR_MATRIX |
GL_MULTISAMPLE_BIT |
GL_NORMAL_MAP |
GL_REFLECTION_MAP |
GL_COMPRESSED_ALPHA |
GL_COMPRESSED_LUMINANCE |
GL_COMPRESSED_LUMINANCE_ALPHA |
GL_COMPRESSED_INTENSITY |
GL_COMBINE |
GL_COMBINE_RGB |
GL_COMBINE_ALPHA |
GL_SOURCE0_RGB |
GL_SOURCE1_RGB |
GL_SOURCE2_RGB |
GL_SOURCE0_ALPHA |
GL_SOURCE1_ALPHA |
GL_SOURCE2_ALPHA |
GL_OPERAND0_RGB |
GL_OPERAND1_RGB |
GL_OPERAND2_RGB |
GL_OPERAND0_ALPHA |
GL_OPERAND1_ALPHA |
GL_OPERAND2_ALPHA |
GL_RGB_SCALE |
GL_ADD_SIGNED |
GL_INTERPOLATE |
GL_SUBTRACT |
GL_CONSTANT |
GL_PRIMARY_COLOR |
GL_PREVIOUS |
GL_DOT3_RGB |
GL_DOT3_RGBA |

## ◆ anonymous enum

anonymous enum : GLenum

Enumerator
GL_BLEND_DST_RGB |
GL_BLEND_SRC_RGB |
GL_BLEND_DST_ALPHA |
GL_BLEND_SRC_ALPHA |
GL_POINT_FADE_THRESHOLD_SIZE |
GL_DEPTH_COMPONENT16 |
GL_DEPTH_COMPONENT24 |
GL_DEPTH_COMPONENT32 |
GL_MIRRORED_REPEAT |
GL_MAX_TEXTURE_LOD_BIAS |
GL_TEXTURE_LOD_BIAS |
GL_INCR_WRAP |
GL_DECR_WRAP |
GL_TEXTURE_DEPTH_SIZE |
GL_TEXTURE_COMPARE_MODE |
GL_TEXTURE_COMPARE_FUNC |
GL_POINT_SIZE_MIN |
GL_POINT_SIZE_MAX |
GL_POINT_DISTANCE_ATTENUATION |
GL_GENERATE_MIPMAP |
GL_GENERATE_MIPMAP_HINT |
GL_FOG_COORDINATE_SOURCE |
GL_FOG_COORDINATE |
GL_FRAGMENT_DEPTH |
GL_CURRENT_FOG_COORDINATE |
GL_FOG_COORDINATE_ARRAY_TYPE |
GL_FOG_COORDINATE_ARRAY_STRIDE |
GL_FOG_COORDINATE_ARRAY_POINTER |
GL_FOG_COORDINATE_ARRAY |
GL_COLOR_SUM |
GL_CURRENT_SECONDARY_COLOR |
GL_SECONDARY_COLOR_ARRAY_SIZE |
GL_SECONDARY_COLOR_ARRAY_TYPE |
GL_SECONDARY_COLOR_ARRAY_STRIDE |
GL_SECONDARY_COLOR_ARRAY_POINTER |
GL_SECONDARY_COLOR_ARRAY |
GL_TEXTURE_FILTER_CONTROL |
GL_DEPTH_TEXTURE_MODE |
GL_COMPARE_R_TO_TEXTURE |
GL_BLEND_COLOR |
GL_BLEND_EQUATION |
GL_CONSTANT_COLOR |
GL_ONE_MINUS_CONSTANT_COLOR |
GL_CONSTANT_ALPHA |
GL_ONE_MINUS_CONSTANT_ALPHA |
GL_FUNC_ADD |
GL_FUNC_REVERSE_SUBTRACT |
GL_FUNC_SUBTRACT |
GL_MIN |
GL_MAX |

## ◆ anonymous enum

anonymous enum : GLenum

Enumerator
GL_BUFFER_SIZE |
GL_BUFFER_USAGE |
GL_QUERY_COUNTER_BITS |
GL_CURRENT_QUERY |
GL_QUERY_RESULT |
GL_QUERY_RESULT_AVAILABLE |
GL_ARRAY_BUFFER |
GL_ELEMENT_ARRAY_BUFFER |
GL_ARRAY_BUFFER_BINDING |
GL_ELEMENT_ARRAY_BUFFER_BINDING |
GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING |
GL_READ_ONLY |
GL_WRITE_ONLY |
GL_READ_WRITE |
GL_BUFFER_ACCESS |
GL_BUFFER_MAPPED |
GL_BUFFER_MAP_POINTER |
GL_STREAM_DRAW |
GL_STREAM_READ |
GL_STREAM_COPY |
GL_STATIC_DRAW |
GL_STATIC_READ |
GL_STATIC_COPY |
GL_DYNAMIC_DRAW |
GL_DYNAMIC_READ |
GL_DYNAMIC_COPY |
GL_SAMPLES_PASSED |
GL_SRC1_ALPHA |
GL_VERTEX_ARRAY_BUFFER_BINDING |
GL_NORMAL_ARRAY_BUFFER_BINDING |
GL_COLOR_ARRAY_BUFFER_BINDING |
GL_INDEX_ARRAY_BUFFER_BINDING |
GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING |
GL_EDGE_FLAG_ARRAY_BUFFER_BINDING |
GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING |
GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING |
GL_WEIGHT_ARRAY_BUFFER_BINDING |
GL_FOG_COORD_SRC |
GL_FOG_COORD |
GL_CURRENT_FOG_COORD |
GL_FOG_COORD_ARRAY_TYPE |
GL_FOG_COORD_ARRAY_STRIDE |
GL_FOG_COORD_ARRAY_POINTER |
GL_FOG_COORD_ARRAY |
GL_FOG_COORD_ARRAY_BUFFER_BINDING |
GL_SRC0_RGB |
GL_SRC1_RGB |
GL_SRC2_RGB |
GL_SRC0_ALPHA |
GL_SRC2_ALPHA |

## ◆ anonymous enum

anonymous enum : GLenum

Enumerator
GL_BLEND_EQUATION_RGB |
GL_VERTEX_ATTRIB_ARRAY_ENABLED |
GL_VERTEX_ATTRIB_ARRAY_SIZE |
GL_VERTEX_ATTRIB_ARRAY_STRIDE |
GL_VERTEX_ATTRIB_ARRAY_TYPE |
GL_CURRENT_VERTEX_ATTRIB |
GL_VERTEX_PROGRAM_POINT_SIZE |
GL_VERTEX_ATTRIB_ARRAY_POINTER |
GL_STENCIL_BACK_FUNC |
GL_STENCIL_BACK_FAIL |
GL_STENCIL_BACK_PASS_DEPTH_FAIL |
GL_STENCIL_BACK_PASS_DEPTH_PASS |
GL_MAX_DRAW_BUFFERS |
GL_DRAW_BUFFER0 |
GL_DRAW_BUFFER1 |
GL_DRAW_BUFFER2 |
GL_DRAW_BUFFER3 |
GL_DRAW_BUFFER4 |
GL_DRAW_BUFFER5 |
GL_DRAW_BUFFER6 |
GL_DRAW_BUFFER7 |
GL_DRAW_BUFFER8 |
GL_DRAW_BUFFER9 |
GL_DRAW_BUFFER10 |
GL_DRAW_BUFFER11 |
GL_DRAW_BUFFER12 |
GL_DRAW_BUFFER13 |
GL_DRAW_BUFFER14 |
GL_DRAW_BUFFER15 |
GL_BLEND_EQUATION_ALPHA |
GL_MAX_VERTEX_ATTRIBS |
GL_VERTEX_ATTRIB_ARRAY_NORMALIZED |
GL_MAX_TEXTURE_IMAGE_UNITS |
GL_FRAGMENT_SHADER |
GL_VERTEX_SHADER |
GL_MAX_FRAGMENT_UNIFORM_COMPONENTS |
GL_MAX_VERTEX_UNIFORM_COMPONENTS |
GL_MAX_VARYING_FLOATS |
GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS |
GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS |
GL_SHADER_TYPE |
GL_FLOAT_VEC2 |
GL_FLOAT_VEC3 |
GL_FLOAT_VEC4 |
GL_INT_VEC2 |
GL_INT_VEC3 |
GL_INT_VEC4 |
GL_BOOL |
GL_BOOL_VEC2 |
GL_BOOL_VEC3 |
GL_BOOL_VEC4 |
GL_FLOAT_MAT2 |
GL_FLOAT_MAT3 |
GL_FLOAT_MAT4 |
GL_SAMPLER_1D |
GL_SAMPLER_2D |
GL_SAMPLER_3D |
GL_SAMPLER_CUBE |
GL_SAMPLER_1D_SHADOW |
GL_SAMPLER_2D_SHADOW |
GL_DELETE_STATUS |
GL_COMPILE_STATUS |
GL_LINK_STATUS |
GL_VALIDATE_STATUS |
GL_INFO_LOG_LENGTH |
GL_ATTACHED_SHADERS |
GL_ACTIVE_UNIFORMS |
GL_ACTIVE_UNIFORM_MAX_LENGTH |
GL_SHADER_SOURCE_LENGTH |
GL_ACTIVE_ATTRIBUTES |
GL_ACTIVE_ATTRIBUTE_MAX_LENGTH |
GL_FRAGMENT_SHADER_DERIVATIVE_HINT |
GL_SHADING_LANGUAGE_VERSION |
GL_CURRENT_PROGRAM |
GL_POINT_SPRITE_COORD_ORIGIN |
GL_LOWER_LEFT |
GL_UPPER_LEFT |
GL_STENCIL_BACK_REF |
GL_STENCIL_BACK_VALUE_MASK |
GL_STENCIL_BACK_WRITEMASK |
GL_VERTEX_PROGRAM_TWO_SIDE |
GL_POINT_SPRITE |
GL_COORD_REPLACE |
GL_MAX_TEXTURE_COORDS |

## ◆ anonymous enum

anonymous enum : GLenum

Enumerator
GL_PIXEL_PACK_BUFFER |
GL_PIXEL_UNPACK_BUFFER |
GL_PIXEL_PACK_BUFFER_BINDING |
GL_PIXEL_UNPACK_BUFFER_BINDING |
GL_FLOAT_MAT2x3 |
GL_FLOAT_MAT2x4 |
GL_FLOAT_MAT3x2 |
GL_FLOAT_MAT3x4 |
GL_FLOAT_MAT4x2 |
GL_FLOAT_MAT4x3 |
GL_SRGB |
GL_SRGB8 |
GL_SRGB_ALPHA |
GL_SRGB8_ALPHA8 |
GL_COMPRESSED_SRGB |
GL_COMPRESSED_SRGB_ALPHA |
GL_CURRENT_RASTER_SECONDARY_COLOR |
GL_SLUMINANCE_ALPHA |
GL_SLUMINANCE8_ALPHA8 |
GL_SLUMINANCE |
GL_SLUMINANCE8 |
GL_COMPRESSED_SLUMINANCE |
GL_COMPRESSED_SLUMINANCE_ALPHA |

## ◆ anonymous enum

anonymous enum : GLenum

Enumerator
GL_COMPARE_REF_TO_TEXTURE |
GL_CLIP_DISTANCE0 |
GL_CLIP_DISTANCE1 |
GL_CLIP_DISTANCE2 |
GL_CLIP_DISTANCE3 |
GL_CLIP_DISTANCE4 |
GL_CLIP_DISTANCE5 |
GL_CLIP_DISTANCE6 |
GL_CLIP_DISTANCE7 |
GL_MAX_CLIP_DISTANCES |
GL_MAJOR_VERSION |
GL_MINOR_VERSION |
GL_NUM_EXTENSIONS |
GL_CONTEXT_FLAGS |
GL_COMPRESSED_RED |
GL_COMPRESSED_RG |
GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT |
GL_RGBA32F |
GL_RGB32F |
GL_RGBA16F |
GL_RGB16F |
GL_VERTEX_ATTRIB_ARRAY_INTEGER |
GL_MAX_ARRAY_TEXTURE_LAYERS |
GL_MIN_PROGRAM_TEXEL_OFFSET |
GL_MAX_PROGRAM_TEXEL_OFFSET |
GL_CLAMP_READ_COLOR |
GL_FIXED_ONLY |
GL_MAX_VARYING_COMPONENTS |
GL_TEXTURE_1D_ARRAY |
GL_PROXY_TEXTURE_1D_ARRAY |
GL_TEXTURE_2D_ARRAY |
GL_PROXY_TEXTURE_2D_ARRAY |
GL_TEXTURE_BINDING_1D_ARRAY |
GL_TEXTURE_BINDING_2D_ARRAY |
GL_R11F_G11F_B10F |
GL_UNSIGNED_INT_10F_11F_11F_REV |
GL_RGB9_E5 |
GL_UNSIGNED_INT_5_9_9_9_REV |
GL_TEXTURE_SHARED_SIZE |
GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH |
GL_TRANSFORM_FEEDBACK_BUFFER_MODE |
GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS |
GL_TRANSFORM_FEEDBACK_VARYINGS |
GL_TRANSFORM_FEEDBACK_BUFFER_START |
GL_TRANSFORM_FEEDBACK_BUFFER_SIZE |
GL_PRIMITIVES_GENERATED |
GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN |
GL_RASTERIZER_DISCARD |
GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS |
GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS |
GL_INTERLEAVED_ATTRIBS |
GL_SEPARATE_ATTRIBS |
GL_TRANSFORM_FEEDBACK_BUFFER |
GL_TRANSFORM_FEEDBACK_BUFFER_BINDING |
GL_RGBA32UI |
GL_RGB32UI |
GL_RGBA16UI |
GL_RGB16UI |
GL_RGBA8UI |
GL_RGB8UI |
GL_RGBA32I |
GL_RGB32I |
GL_RGBA16I |
GL_RGB16I |
GL_RGBA8I |
GL_RGB8I |
GL_RED_INTEGER |
GL_GREEN_INTEGER |
GL_BLUE_INTEGER |
GL_RGB_INTEGER |
GL_RGBA_INTEGER |
GL_BGR_INTEGER |
GL_BGRA_INTEGER |
GL_SAMPLER_1D_ARRAY |
GL_SAMPLER_2D_ARRAY |
GL_SAMPLER_1D_ARRAY_SHADOW |
GL_SAMPLER_2D_ARRAY_SHADOW |
GL_SAMPLER_CUBE_SHADOW |
GL_UNSIGNED_INT_VEC2 |
GL_UNSIGNED_INT_VEC3 |
GL_UNSIGNED_INT_VEC4 |
GL_INT_SAMPLER_1D |
GL_INT_SAMPLER_2D |
GL_INT_SAMPLER_3D |
GL_INT_SAMPLER_CUBE |
GL_INT_SAMPLER_1D_ARRAY |
GL_INT_SAMPLER_2D_ARRAY |
GL_UNSIGNED_INT_SAMPLER_1D |
GL_UNSIGNED_INT_SAMPLER_2D |
GL_UNSIGNED_INT_SAMPLER_3D |
GL_UNSIGNED_INT_SAMPLER_CUBE |
GL_UNSIGNED_INT_SAMPLER_1D_ARRAY |
GL_UNSIGNED_INT_SAMPLER_2D_ARRAY |
GL_QUERY_WAIT |
GL_QUERY_NO_WAIT |
GL_QUERY_BY_REGION_WAIT |
GL_QUERY_BY_REGION_NO_WAIT |
GL_BUFFER_ACCESS_FLAGS |
GL_BUFFER_MAP_LENGTH |
GL_BUFFER_MAP_OFFSET |
GL_DEPTH_COMPONENT32F |
GL_DEPTH32F_STENCIL8 |
GL_FLOAT_32_UNSIGNED_INT_24_8_REV |
GL_INVALID_FRAMEBUFFER_OPERATION |
GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING |
GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE |
GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE |
GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE |
GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE |
GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE |
GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE |
GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE |
GL_FRAMEBUFFER_DEFAULT |
GL_FRAMEBUFFER_UNDEFINED |
GL_DEPTH_STENCIL_ATTACHMENT |
GL_MAX_RENDERBUFFER_SIZE |
GL_DEPTH_STENCIL |
GL_UNSIGNED_INT_24_8 |
GL_DEPTH24_STENCIL8 |
GL_TEXTURE_STENCIL_SIZE |
GL_TEXTURE_RED_TYPE |
GL_TEXTURE_GREEN_TYPE |
GL_TEXTURE_BLUE_TYPE |
GL_TEXTURE_ALPHA_TYPE |
GL_TEXTURE_DEPTH_TYPE |
GL_UNSIGNED_NORMALIZED |
GL_FRAMEBUFFER_BINDING |
GL_DRAW_FRAMEBUFFER_BINDING |
GL_RENDERBUFFER_BINDING |
GL_READ_FRAMEBUFFER |
GL_DRAW_FRAMEBUFFER |
GL_READ_FRAMEBUFFER_BINDING |
GL_RENDERBUFFER_SAMPLES |
GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE |
GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME |
GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL |
GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE |
GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER |
GL_FRAMEBUFFER_COMPLETE |
GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT |
GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT |
GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER |
GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER |
GL_FRAMEBUFFER_UNSUPPORTED |
GL_MAX_COLOR_ATTACHMENTS |
GL_COLOR_ATTACHMENT0 |
GL_COLOR_ATTACHMENT1 |
GL_COLOR_ATTACHMENT2 |
GL_COLOR_ATTACHMENT3 |
GL_COLOR_ATTACHMENT4 |
GL_COLOR_ATTACHMENT5 |
GL_COLOR_ATTACHMENT6 |
GL_COLOR_ATTACHMENT7 |
GL_COLOR_ATTACHMENT8 |
GL_COLOR_ATTACHMENT9 |
GL_COLOR_ATTACHMENT10 |
GL_COLOR_ATTACHMENT11 |
GL_COLOR_ATTACHMENT12 |
GL_COLOR_ATTACHMENT13 |
GL_COLOR_ATTACHMENT14 |
GL_COLOR_ATTACHMENT15 |
GL_COLOR_ATTACHMENT16 |
GL_COLOR_ATTACHMENT17 |
GL_COLOR_ATTACHMENT18 |
GL_COLOR_ATTACHMENT19 |
GL_COLOR_ATTACHMENT20 |
GL_COLOR_ATTACHMENT21 |
GL_COLOR_ATTACHMENT22 |
GL_COLOR_ATTACHMENT23 |
GL_COLOR_ATTACHMENT24 |
GL_COLOR_ATTACHMENT25 |
GL_COLOR_ATTACHMENT26 |
GL_COLOR_ATTACHMENT27 |
GL_COLOR_ATTACHMENT28 |
GL_COLOR_ATTACHMENT29 |
GL_COLOR_ATTACHMENT30 |
GL_COLOR_ATTACHMENT31 |
GL_DEPTH_ATTACHMENT |
GL_STENCIL_ATTACHMENT |
GL_FRAMEBUFFER |
GL_RENDERBUFFER |
GL_RENDERBUFFER_WIDTH |
GL_RENDERBUFFER_HEIGHT |
GL_RENDERBUFFER_INTERNAL_FORMAT |
GL_STENCIL_INDEX1 |
GL_STENCIL_INDEX4 |
GL_STENCIL_INDEX8 |
GL_STENCIL_INDEX16 |
GL_RENDERBUFFER_RED_SIZE |
GL_RENDERBUFFER_GREEN_SIZE |
GL_RENDERBUFFER_BLUE_SIZE |
GL_RENDERBUFFER_ALPHA_SIZE |
GL_RENDERBUFFER_DEPTH_SIZE |
GL_RENDERBUFFER_STENCIL_SIZE |
GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE |
GL_MAX_SAMPLES |
GL_INDEX |
GL_TEXTURE_LUMINANCE_TYPE |
GL_TEXTURE_INTENSITY_TYPE |
GL_FRAMEBUFFER_SRGB |
GL_HALF_FLOAT |
GL_MAP_READ_BIT |
GL_MAP_WRITE_BIT |
GL_MAP_INVALIDATE_RANGE_BIT |
GL_MAP_INVALIDATE_BUFFER_BIT |
GL_MAP_FLUSH_EXPLICIT_BIT |
GL_MAP_UNSYNCHRONIZED_BIT |
GL_COMPRESSED_RED_RGTC1 |
GL_COMPRESSED_SIGNED_RED_RGTC1 |
GL_COMPRESSED_RG_RGTC2 |
GL_COMPRESSED_SIGNED_RG_RGTC2 |
GL_RG |
GL_RG_INTEGER |
GL_R8 |
GL_R16 |
GL_RG8 |
GL_RG16 |
GL_R16F |
GL_R32F |
GL_RG16F |
GL_RG32F |
GL_R8I |
GL_R8UI |
GL_R16I |
GL_R16UI |
GL_R32I |
GL_R32UI |
GL_RG8I |
GL_RG8UI |
GL_RG16I |
GL_RG16UI |
GL_RG32I |
GL_RG32UI |
GL_VERTEX_ARRAY_BINDING |
GL_CLAMP_VERTEX_COLOR |
GL_CLAMP_FRAGMENT_COLOR |
GL_ALPHA_INTEGER |

## ◆ anonymous enum

anonymous enum : GLenum

Enumerator
GL_SAMPLER_2D_RECT |
GL_SAMPLER_2D_RECT_SHADOW |
GL_SAMPLER_BUFFER |
GL_INT_SAMPLER_2D_RECT |
GL_INT_SAMPLER_BUFFER |
GL_UNSIGNED_INT_SAMPLER_2D_RECT |
GL_UNSIGNED_INT_SAMPLER_BUFFER |
GL_TEXTURE_BUFFER |
GL_MAX_TEXTURE_BUFFER_SIZE |
GL_TEXTURE_BINDING_BUFFER |
GL_TEXTURE_BUFFER_DATA_STORE_BINDING |
GL_TEXTURE_RECTANGLE |
GL_TEXTURE_BINDING_RECTANGLE |
GL_PROXY_TEXTURE_RECTANGLE |
GL_MAX_RECTANGLE_TEXTURE_SIZE |
GL_R8_SNORM |
GL_RG8_SNORM |
GL_RGB8_SNORM |
GL_RGBA8_SNORM |
GL_R16_SNORM |
GL_RG16_SNORM |
GL_RGB16_SNORM |
GL_RGBA16_SNORM |
GL_SIGNED_NORMALIZED |
GL_PRIMITIVE_RESTART |
GL_PRIMITIVE_RESTART_INDEX |
GL_COPY_READ_BUFFER |
GL_COPY_WRITE_BUFFER |
GL_UNIFORM_BUFFER |
GL_UNIFORM_BUFFER_BINDING |
GL_UNIFORM_BUFFER_START |
GL_UNIFORM_BUFFER_SIZE |
GL_MAX_VERTEX_UNIFORM_BLOCKS |
GL_MAX_GEOMETRY_UNIFORM_BLOCKS |
GL_MAX_FRAGMENT_UNIFORM_BLOCKS |
GL_MAX_COMBINED_UNIFORM_BLOCKS |
GL_MAX_UNIFORM_BUFFER_BINDINGS |
GL_MAX_UNIFORM_BLOCK_SIZE |
GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS |
GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS |
GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS |
GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT |
GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH |
GL_ACTIVE_UNIFORM_BLOCKS |
GL_UNIFORM_TYPE |
GL_UNIFORM_SIZE |
GL_UNIFORM_NAME_LENGTH |
GL_UNIFORM_BLOCK_INDEX |
GL_UNIFORM_OFFSET |
GL_UNIFORM_ARRAY_STRIDE |
GL_UNIFORM_MATRIX_STRIDE |
GL_UNIFORM_IS_ROW_MAJOR |
GL_UNIFORM_BLOCK_BINDING |
GL_UNIFORM_BLOCK_DATA_SIZE |
GL_UNIFORM_BLOCK_NAME_LENGTH |
GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS |
GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES |
GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER |
GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER |
GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER |
GL_INVALID_INDEX |

## ◆ anonymous enum

anonymous enum : GLenum

Enumerator
GL_CONTEXT_CORE_PROFILE_BIT |
GL_CONTEXT_COMPATIBILITY_PROFILE_BIT |
GL_LINES_ADJACENCY |
GL_LINE_STRIP_ADJACENCY |
GL_TRIANGLES_ADJACENCY |
GL_TRIANGLE_STRIP_ADJACENCY |
GL_PROGRAM_POINT_SIZE |
GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS |
GL_FRAMEBUFFER_ATTACHMENT_LAYERED |
GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS |
GL_GEOMETRY_SHADER |
GL_GEOMETRY_VERTICES_OUT |
GL_GEOMETRY_INPUT_TYPE |
GL_GEOMETRY_OUTPUT_TYPE |
GL_MAX_GEOMETRY_UNIFORM_COMPONENTS |
GL_MAX_GEOMETRY_OUTPUT_VERTICES |
GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS |
GL_MAX_VERTEX_OUTPUT_COMPONENTS |
GL_MAX_GEOMETRY_INPUT_COMPONENTS |
GL_MAX_GEOMETRY_OUTPUT_COMPONENTS |
GL_MAX_FRAGMENT_INPUT_COMPONENTS |
GL_CONTEXT_PROFILE_MASK |
GL_DEPTH_CLAMP |
GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION |
GL_FIRST_VERTEX_CONVENTION |
GL_LAST_VERTEX_CONVENTION |
GL_PROVOKING_VERTEX |
GL_TEXTURE_CUBE_MAP_SEAMLESS |
GL_MAX_SERVER_WAIT_TIMEOUT |
GL_OBJECT_TYPE |
GL_SYNC_CONDITION |
GL_SYNC_STATUS |
GL_SYNC_FLAGS |
GL_SYNC_FENCE |
GL_SYNC_GPU_COMMANDS_COMPLETE |
GL_UNSIGNALED |
GL_SIGNALED |
GL_ALREADY_SIGNALED |
GL_TIMEOUT_EXPIRED |
GL_CONDITION_SATISFIED |
GL_WAIT_FAILED |

## ◆ anonymous enum

anonymous enum : GLuint64

Enumerator
GL_TIMEOUT_IGNORED |

## ◆ anonymous enum

anonymous enum : GLenum

Enumerator
GL_SYNC_FLUSH_COMMANDS_BIT |
GL_SAMPLE_POSITION |
GL_SAMPLE_MASK |
GL_SAMPLE_MASK_VALUE |
GL_MAX_SAMPLE_MASK_WORDS |
GL_TEXTURE_2D_MULTISAMPLE |
GL_PROXY_TEXTURE_2D_MULTISAMPLE |
GL_TEXTURE_2D_MULTISAMPLE_ARRAY |
GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY |
GL_TEXTURE_BINDING_2D_MULTISAMPLE |
GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY |
GL_TEXTURE_SAMPLES |
GL_TEXTURE_FIXED_SAMPLE_LOCATIONS |
GL_SAMPLER_2D_MULTISAMPLE |
GL_INT_SAMPLER_2D_MULTISAMPLE |
GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE |
GL_SAMPLER_2D_MULTISAMPLE_ARRAY |
GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY |
GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY |
GL_MAX_COLOR_TEXTURE_SAMPLES |
GL_MAX_DEPTH_TEXTURE_SAMPLES |
GL_MAX_INTEGER_SAMPLES |

## ◆ anonymous enum

anonymous enum : GLenum

Enumerator
GL_VERTEX_ATTRIB_ARRAY_DIVISOR |
GL_SRC1_COLOR |
GL_ONE_MINUS_SRC1_COLOR |
GL_ONE_MINUS_SRC1_ALPHA |
GL_MAX_DUAL_SOURCE_DRAW_BUFFERS |
GL_ANY_SAMPLES_PASSED |
GL_SAMPLER_BINDING |
GL_RGB10_A2UI |
GL_TEXTURE_SWIZZLE_R |
GL_TEXTURE_SWIZZLE_G |
GL_TEXTURE_SWIZZLE_B |
GL_TEXTURE_SWIZZLE_A |
GL_TEXTURE_SWIZZLE_RGBA |
GL_TIME_ELAPSED |
GL_TIMESTAMP |
GL_INT_2_10_10_10_REV |

## ◆ anonymous enum

anonymous enum : GLenum

Enumerator
GL_SAMPLE_SHADING |
GL_MIN_SAMPLE_SHADING_VALUE |
GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET |
GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET |
GL_TEXTURE_CUBE_MAP_ARRAY |
GL_TEXTURE_BINDING_CUBE_MAP_ARRAY |
GL_PROXY_TEXTURE_CUBE_MAP_ARRAY |
GL_SAMPLER_CUBE_MAP_ARRAY |
GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW |
GL_INT_SAMPLER_CUBE_MAP_ARRAY |
GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY |
GL_DRAW_INDIRECT_BUFFER |
GL_DRAW_INDIRECT_BUFFER_BINDING |
GL_GEOMETRY_SHADER_INVOCATIONS |
GL_MAX_GEOMETRY_SHADER_INVOCATIONS |
GL_MIN_FRAGMENT_INTERPOLATION_OFFSET |
GL_MAX_FRAGMENT_INTERPOLATION_OFFSET |
GL_FRAGMENT_INTERPOLATION_OFFSET_BITS |
GL_MAX_VERTEX_STREAMS |
GL_DOUBLE_VEC2 |
GL_DOUBLE_VEC3 |
GL_DOUBLE_VEC4 |
GL_DOUBLE_MAT2 |
GL_DOUBLE_MAT3 |
GL_DOUBLE_MAT4 |
GL_DOUBLE_MAT2x3 |
GL_DOUBLE_MAT2x4 |
GL_DOUBLE_MAT3x2 |
GL_DOUBLE_MAT3x4 |
GL_DOUBLE_MAT4x2 |
GL_DOUBLE_MAT4x3 |
GL_ACTIVE_SUBROUTINES |
GL_ACTIVE_SUBROUTINE_UNIFORMS |
GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS |
GL_ACTIVE_SUBROUTINE_MAX_LENGTH |
GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH |
GL_MAX_SUBROUTINES |
GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS |
GL_NUM_COMPATIBLE_SUBROUTINES |
GL_COMPATIBLE_SUBROUTINES |
GL_PATCHES |
GL_PATCH_VERTICES |
GL_PATCH_DEFAULT_INNER_LEVEL |
GL_PATCH_DEFAULT_OUTER_LEVEL |
GL_TESS_CONTROL_OUTPUT_VERTICES |
GL_TESS_GEN_MODE |
GL_TESS_GEN_SPACING |
GL_TESS_GEN_VERTEX_ORDER |
GL_TESS_GEN_POINT_MODE |
GL_ISOLINES |
GL_FRACTIONAL_ODD |
GL_FRACTIONAL_EVEN |
GL_MAX_PATCH_VERTICES |
GL_MAX_TESS_GEN_LEVEL |
GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS |
GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS |
GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS |
GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS |
GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS |
GL_MAX_TESS_PATCH_COMPONENTS |
GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS |
GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS |
GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS |
GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS |
GL_MAX_TESS_CONTROL_INPUT_COMPONENTS |
GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS |
GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS |
GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS |
GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER |
GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER |
GL_TESS_EVALUATION_SHADER |
GL_TESS_CONTROL_SHADER |
GL_TRANSFORM_FEEDBACK |
GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED |
GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE |
GL_TRANSFORM_FEEDBACK_BINDING |
GL_MAX_TRANSFORM_FEEDBACK_BUFFERS |

## ◆ anonymous enum

anonymous enum : GLenum

Enumerator
GL_FIXED |
GL_IMPLEMENTATION_COLOR_READ_TYPE |
GL_IMPLEMENTATION_COLOR_READ_FORMAT |
GL_LOW_FLOAT |
GL_MEDIUM_FLOAT |
GL_HIGH_FLOAT |
GL_LOW_INT |
GL_MEDIUM_INT |
GL_HIGH_INT |
GL_SHADER_COMPILER |
GL_SHADER_BINARY_FORMATS |
GL_NUM_SHADER_BINARY_FORMATS |
GL_MAX_VERTEX_UNIFORM_VECTORS |
GL_MAX_VARYING_VECTORS |
GL_MAX_FRAGMENT_UNIFORM_VECTORS |
GL_RGB565 |
GL_PROGRAM_BINARY_RETRIEVABLE_HINT |
GL_PROGRAM_BINARY_LENGTH |
GL_NUM_PROGRAM_BINARY_FORMATS |
GL_PROGRAM_BINARY_FORMATS |
GL_VERTEX_SHADER_BIT |
GL_FRAGMENT_SHADER_BIT |
GL_GEOMETRY_SHADER_BIT |
GL_TESS_CONTROL_SHADER_BIT |
GL_TESS_EVALUATION_SHADER_BIT |
GL_ALL_SHADER_BITS |
GL_PROGRAM_SEPARABLE |
GL_ACTIVE_PROGRAM |
GL_PROGRAM_PIPELINE_BINDING |
GL_MAX_VIEWPORTS |
GL_VIEWPORT_SUBPIXEL_BITS |
GL_VIEWPORT_BOUNDS_RANGE |
GL_LAYER_PROVOKING_VERTEX |
GL_VIEWPORT_INDEX_PROVOKING_VERTEX |
GL_UNDEFINED_VERTEX |

## ◆ anonymous enum

anonymous enum : GLenum

Enumerator
GL_COPY_READ_BUFFER_BINDING |
GL_COPY_WRITE_BUFFER_BINDING |
GL_TRANSFORM_FEEDBACK_ACTIVE |
GL_TRANSFORM_FEEDBACK_PAUSED |
GL_UNPACK_COMPRESSED_BLOCK_WIDTH |
GL_UNPACK_COMPRESSED_BLOCK_HEIGHT |
GL_UNPACK_COMPRESSED_BLOCK_DEPTH |
GL_UNPACK_COMPRESSED_BLOCK_SIZE |
GL_PACK_COMPRESSED_BLOCK_WIDTH |
GL_PACK_COMPRESSED_BLOCK_HEIGHT |
GL_PACK_COMPRESSED_BLOCK_DEPTH |
GL_PACK_COMPRESSED_BLOCK_SIZE |
GL_NUM_SAMPLE_COUNTS |
GL_MIN_MAP_BUFFER_ALIGNMENT |
GL_ATOMIC_COUNTER_BUFFER |
GL_ATOMIC_COUNTER_BUFFER_BINDING |
GL_ATOMIC_COUNTER_BUFFER_START |
GL_ATOMIC_COUNTER_BUFFER_SIZE |
GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE |
GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS |
GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES |
GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER |
GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER |
GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER |
GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER |
GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER |
GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS |
GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS |
GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS |
GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS |
GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS |
GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS |
GL_MAX_VERTEX_ATOMIC_COUNTERS |
GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS |
GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS |
GL_MAX_GEOMETRY_ATOMIC_COUNTERS |
GL_MAX_FRAGMENT_ATOMIC_COUNTERS |
GL_MAX_COMBINED_ATOMIC_COUNTERS |
GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE |
GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS |
GL_ACTIVE_ATOMIC_COUNTER_BUFFERS |
GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX |
GL_UNSIGNED_INT_ATOMIC_COUNTER |
GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT |
GL_ELEMENT_ARRAY_BARRIER_BIT |
GL_UNIFORM_BARRIER_BIT |
GL_TEXTURE_FETCH_BARRIER_BIT |
GL_SHADER_IMAGE_ACCESS_BARRIER_BIT |
GL_COMMAND_BARRIER_BIT |
GL_PIXEL_BUFFER_BARRIER_BIT |
GL_TEXTURE_UPDATE_BARRIER_BIT |
GL_BUFFER_UPDATE_BARRIER_BIT |
GL_FRAMEBUFFER_BARRIER_BIT |
GL_TRANSFORM_FEEDBACK_BARRIER_BIT |
GL_ATOMIC_COUNTER_BARRIER_BIT |
GL_ALL_BARRIER_BITS |
GL_MAX_IMAGE_UNITS |
GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS |
GL_IMAGE_BINDING_NAME |
GL_IMAGE_BINDING_LEVEL |
GL_IMAGE_BINDING_LAYERED |
GL_IMAGE_BINDING_LAYER |
GL_IMAGE_BINDING_ACCESS |
GL_IMAGE_1D |
GL_IMAGE_2D |
GL_IMAGE_3D |
GL_IMAGE_2D_RECT |
GL_IMAGE_CUBE |
GL_IMAGE_BUFFER |
GL_IMAGE_1D_ARRAY |
GL_IMAGE_2D_ARRAY |
GL_IMAGE_CUBE_MAP_ARRAY |
GL_IMAGE_2D_MULTISAMPLE |
GL_IMAGE_2D_MULTISAMPLE_ARRAY |
GL_INT_IMAGE_1D |
GL_INT_IMAGE_2D |
GL_INT_IMAGE_3D |
GL_INT_IMAGE_2D_RECT |
GL_INT_IMAGE_CUBE |
GL_INT_IMAGE_BUFFER |
GL_INT_IMAGE_1D_ARRAY |
GL_INT_IMAGE_2D_ARRAY |
GL_INT_IMAGE_CUBE_MAP_ARRAY |
GL_INT_IMAGE_2D_MULTISAMPLE |
GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY |
GL_UNSIGNED_INT_IMAGE_1D |
GL_UNSIGNED_INT_IMAGE_2D |
GL_UNSIGNED_INT_IMAGE_3D |
GL_UNSIGNED_INT_IMAGE_2D_RECT |
GL_UNSIGNED_INT_IMAGE_CUBE |
GL_UNSIGNED_INT_IMAGE_BUFFER |
GL_UNSIGNED_INT_IMAGE_1D_ARRAY |
GL_UNSIGNED_INT_IMAGE_2D_ARRAY |
GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY |
GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE |
GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY |
GL_MAX_IMAGE_SAMPLES |
GL_IMAGE_BINDING_FORMAT |
GL_IMAGE_FORMAT_COMPATIBILITY_TYPE |
GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE |
GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS |
GL_MAX_VERTEX_IMAGE_UNIFORMS |
GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS |
GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS |
GL_MAX_GEOMETRY_IMAGE_UNIFORMS |
GL_MAX_FRAGMENT_IMAGE_UNIFORMS |
GL_MAX_COMBINED_IMAGE_UNIFORMS |
GL_COMPRESSED_RGBA_BPTC_UNORM |
GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM |
GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT |
GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT |
GL_TEXTURE_IMMUTABLE_FORMAT |

## ◆ anonymous enum

anonymous enum : GLenum

Enumerator
GL_NUM_SHADING_LANGUAGE_VERSIONS |
GL_VERTEX_ATTRIB_ARRAY_LONG |
GL_COMPRESSED_RGB8_ETC2 |
GL_COMPRESSED_SRGB8_ETC2 |
GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 |
GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 |
GL_COMPRESSED_RGBA8_ETC2_EAC |
GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC |
GL_COMPRESSED_R11_EAC |
GL_COMPRESSED_SIGNED_R11_EAC |
GL_COMPRESSED_RG11_EAC |
GL_COMPRESSED_SIGNED_RG11_EAC |
GL_PRIMITIVE_RESTART_FIXED_INDEX |
GL_ANY_SAMPLES_PASSED_CONSERVATIVE |
GL_MAX_ELEMENT_INDEX |
GL_COMPUTE_SHADER |
GL_MAX_COMPUTE_UNIFORM_BLOCKS |
GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS |
GL_MAX_COMPUTE_IMAGE_UNIFORMS |
GL_MAX_COMPUTE_SHARED_MEMORY_SIZE |
GL_MAX_COMPUTE_UNIFORM_COMPONENTS |
GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS |
GL_MAX_COMPUTE_ATOMIC_COUNTERS |
GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS |
GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS |
GL_MAX_COMPUTE_WORK_GROUP_COUNT |
GL_MAX_COMPUTE_WORK_GROUP_SIZE |
GL_COMPUTE_WORK_GROUP_SIZE |
GL_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER |
GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER |
GL_DISPATCH_INDIRECT_BUFFER |
GL_DISPATCH_INDIRECT_BUFFER_BINDING |
GL_COMPUTE_SHADER_BIT |
GL_DEBUG_OUTPUT_SYNCHRONOUS |
GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH |
GL_DEBUG_CALLBACK_FUNCTION |
GL_DEBUG_CALLBACK_USER_PARAM |
GL_DEBUG_SOURCE_API |
GL_DEBUG_SOURCE_WINDOW_SYSTEM |
GL_DEBUG_SOURCE_SHADER_COMPILER |
GL_DEBUG_SOURCE_THIRD_PARTY |
GL_DEBUG_SOURCE_APPLICATION |
GL_DEBUG_SOURCE_OTHER |
GL_DEBUG_TYPE_ERROR |
GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR |
GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR |
GL_DEBUG_TYPE_PORTABILITY |
GL_DEBUG_TYPE_PERFORMANCE |
GL_DEBUG_TYPE_OTHER |
GL_MAX_DEBUG_MESSAGE_LENGTH |
GL_MAX_DEBUG_LOGGED_MESSAGES |
GL_DEBUG_LOGGED_MESSAGES |
GL_DEBUG_SEVERITY_HIGH |
GL_DEBUG_SEVERITY_MEDIUM |
GL_DEBUG_SEVERITY_LOW |
GL_DEBUG_TYPE_MARKER |
GL_DEBUG_TYPE_PUSH_GROUP |
GL_DEBUG_TYPE_POP_GROUP |
GL_DEBUG_SEVERITY_NOTIFICATION |
GL_MAX_DEBUG_GROUP_STACK_DEPTH |
GL_DEBUG_GROUP_STACK_DEPTH |
GL_BUFFER |
GL_SHADER |
GL_PROGRAM |
GL_QUERY |
GL_PROGRAM_PIPELINE |
GL_SAMPLER |
GL_MAX_LABEL_LENGTH |
GL_DEBUG_OUTPUT |
GL_CONTEXT_FLAG_DEBUG_BIT |
GL_MAX_UNIFORM_LOCATIONS |
GL_FRAMEBUFFER_DEFAULT_WIDTH |
GL_FRAMEBUFFER_DEFAULT_HEIGHT |
GL_FRAMEBUFFER_DEFAULT_LAYERS |
GL_FRAMEBUFFER_DEFAULT_SAMPLES |
GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS |
GL_MAX_FRAMEBUFFER_WIDTH |
GL_MAX_FRAMEBUFFER_HEIGHT |
GL_MAX_FRAMEBUFFER_LAYERS |
GL_MAX_FRAMEBUFFER_SAMPLES |
GL_INTERNALFORMAT_SUPPORTED |
GL_INTERNALFORMAT_PREFERRED |
GL_INTERNALFORMAT_RED_SIZE |
GL_INTERNALFORMAT_GREEN_SIZE |
GL_INTERNALFORMAT_BLUE_SIZE |
GL_INTERNALFORMAT_ALPHA_SIZE |
GL_INTERNALFORMAT_DEPTH_SIZE |
GL_INTERNALFORMAT_STENCIL_SIZE |
GL_INTERNALFORMAT_SHARED_SIZE |
GL_INTERNALFORMAT_RED_TYPE |
GL_INTERNALFORMAT_GREEN_TYPE |
GL_INTERNALFORMAT_BLUE_TYPE |
GL_INTERNALFORMAT_ALPHA_TYPE |
GL_INTERNALFORMAT_DEPTH_TYPE |
GL_INTERNALFORMAT_STENCIL_TYPE |
GL_MAX_WIDTH |
GL_MAX_HEIGHT |
GL_MAX_DEPTH |
GL_MAX_LAYERS |
GL_MAX_COMBINED_DIMENSIONS |
GL_COLOR_COMPONENTS |
GL_DEPTH_COMPONENTS |
GL_STENCIL_COMPONENTS |
GL_COLOR_RENDERABLE |
GL_DEPTH_RENDERABLE |
GL_STENCIL_RENDERABLE |
GL_FRAMEBUFFER_RENDERABLE |
GL_FRAMEBUFFER_RENDERABLE_LAYERED |
GL_FRAMEBUFFER_BLEND |
GL_READ_PIXELS |
GL_READ_PIXELS_FORMAT |
GL_READ_PIXELS_TYPE |
GL_TEXTURE_IMAGE_FORMAT |
GL_TEXTURE_IMAGE_TYPE |
GL_GET_TEXTURE_IMAGE_FORMAT |
GL_GET_TEXTURE_IMAGE_TYPE |
GL_MIPMAP |
GL_MANUAL_GENERATE_MIPMAP |
GL_AUTO_GENERATE_MIPMAP |
GL_COLOR_ENCODING |
GL_SRGB_READ |
GL_SRGB_WRITE |
GL_FILTER |
GL_VERTEX_TEXTURE |
GL_TESS_CONTROL_TEXTURE |
GL_TESS_EVALUATION_TEXTURE |
GL_GEOMETRY_TEXTURE |
GL_FRAGMENT_TEXTURE |
GL_COMPUTE_TEXTURE |
GL_TEXTURE_SHADOW |
GL_TEXTURE_GATHER |
GL_TEXTURE_GATHER_SHADOW |
GL_SHADER_IMAGE_LOAD |
GL_SHADER_IMAGE_STORE |
GL_SHADER_IMAGE_ATOMIC |
GL_IMAGE_TEXEL_SIZE |
GL_IMAGE_COMPATIBILITY_CLASS |
GL_IMAGE_PIXEL_FORMAT |
GL_IMAGE_PIXEL_TYPE |
GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST |
GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST |
GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE |
GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE |
GL_TEXTURE_COMPRESSED_BLOCK_WIDTH |
GL_TEXTURE_COMPRESSED_BLOCK_HEIGHT |
GL_TEXTURE_COMPRESSED_BLOCK_SIZE |
GL_CLEAR_BUFFER |
GL_TEXTURE_VIEW |
GL_VIEW_COMPATIBILITY_CLASS |
GL_FULL_SUPPORT |
GL_CAVEAT_SUPPORT |
GL_IMAGE_CLASS_4_X_32 |
GL_IMAGE_CLASS_2_X_32 |
GL_IMAGE_CLASS_1_X_32 |
GL_IMAGE_CLASS_4_X_16 |
GL_IMAGE_CLASS_2_X_16 |
GL_IMAGE_CLASS_1_X_16 |
GL_IMAGE_CLASS_4_X_8 |
GL_IMAGE_CLASS_2_X_8 |
GL_IMAGE_CLASS_1_X_8 |
GL_IMAGE_CLASS_11_11_10 |
GL_IMAGE_CLASS_10_10_10_2 |
GL_VIEW_CLASS_128_BITS |
GL_VIEW_CLASS_96_BITS |
GL_VIEW_CLASS_64_BITS |
GL_VIEW_CLASS_48_BITS |
GL_VIEW_CLASS_32_BITS |
GL_VIEW_CLASS_24_BITS |
GL_VIEW_CLASS_16_BITS |
GL_VIEW_CLASS_8_BITS |
GL_VIEW_CLASS_S3TC_DXT1_RGB |
GL_VIEW_CLASS_S3TC_DXT1_RGBA |
GL_VIEW_CLASS_S3TC_DXT3_RGBA |
GL_VIEW_CLASS_S3TC_DXT5_RGBA |
GL_VIEW_CLASS_RGTC1_RED |
GL_VIEW_CLASS_RGTC2_RG |
GL_VIEW_CLASS_BPTC_UNORM |
GL_VIEW_CLASS_BPTC_FLOAT |
GL_UNIFORM |
GL_UNIFORM_BLOCK |
GL_PROGRAM_INPUT |
GL_PROGRAM_OUTPUT |
GL_BUFFER_VARIABLE |
GL_SHADER_STORAGE_BLOCK |
GL_VERTEX_SUBROUTINE |
GL_TESS_CONTROL_SUBROUTINE |
GL_TESS_EVALUATION_SUBROUTINE |
GL_GEOMETRY_SUBROUTINE |
GL_FRAGMENT_SUBROUTINE |
GL_COMPUTE_SUBROUTINE |
GL_VERTEX_SUBROUTINE_UNIFORM |
GL_TESS_CONTROL_SUBROUTINE_UNIFORM |
GL_TESS_EVALUATION_SUBROUTINE_UNIFORM |
GL_GEOMETRY_SUBROUTINE_UNIFORM |
GL_FRAGMENT_SUBROUTINE_UNIFORM |
GL_COMPUTE_SUBROUTINE_UNIFORM |
GL_TRANSFORM_FEEDBACK_VARYING |
GL_ACTIVE_RESOURCES |
GL_MAX_NAME_LENGTH |
GL_MAX_NUM_ACTIVE_VARIABLES |
GL_MAX_NUM_COMPATIBLE_SUBROUTINES |
GL_NAME_LENGTH |
GL_TYPE |
GL_ARRAY_SIZE |
GL_OFFSET |
GL_BLOCK_INDEX |
GL_ARRAY_STRIDE |
GL_MATRIX_STRIDE |
GL_IS_ROW_MAJOR |
GL_ATOMIC_COUNTER_BUFFER_INDEX |
GL_BUFFER_BINDING |
GL_BUFFER_DATA_SIZE |
GL_NUM_ACTIVE_VARIABLES |
GL_ACTIVE_VARIABLES |
GL_REFERENCED_BY_VERTEX_SHADER |
GL_REFERENCED_BY_TESS_CONTROL_SHADER |
GL_REFERENCED_BY_TESS_EVALUATION_SHADER |
GL_REFERENCED_BY_GEOMETRY_SHADER |
GL_REFERENCED_BY_FRAGMENT_SHADER |
GL_REFERENCED_BY_COMPUTE_SHADER |
GL_TOP_LEVEL_ARRAY_SIZE |
GL_TOP_LEVEL_ARRAY_STRIDE |
GL_LOCATION |
GL_LOCATION_INDEX |
GL_IS_PER_PATCH |
GL_SHADER_STORAGE_BUFFER |
GL_SHADER_STORAGE_BUFFER_BINDING |
GL_SHADER_STORAGE_BUFFER_START |
GL_SHADER_STORAGE_BUFFER_SIZE |
GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS |
GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS |
GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS |
GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS |
GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS |
GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS |
GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS |
GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS |
GL_MAX_SHADER_STORAGE_BLOCK_SIZE |
GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT |
GL_SHADER_STORAGE_BARRIER_BIT |
GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES |
GL_DEPTH_STENCIL_TEXTURE_MODE |
GL_TEXTURE_BUFFER_OFFSET |
GL_TEXTURE_BUFFER_SIZE |
GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT |
GL_TEXTURE_VIEW_MIN_LEVEL |
GL_TEXTURE_VIEW_NUM_LEVELS |
GL_TEXTURE_VIEW_MIN_LAYER |
GL_TEXTURE_VIEW_NUM_LAYERS |
GL_TEXTURE_IMMUTABLE_LEVELS |
GL_VERTEX_ATTRIB_BINDING |
GL_VERTEX_ATTRIB_RELATIVE_OFFSET |
GL_VERTEX_BINDING_DIVISOR |
GL_VERTEX_BINDING_OFFSET |
GL_VERTEX_BINDING_STRIDE |
GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET |
GL_MAX_VERTEX_ATTRIB_BINDINGS |
GL_VERTEX_BINDING_BUFFER |
GL_DISPLAY_LIST |

## ◆ anonymous enum

anonymous enum : GLenum

Enumerator
GL_MAX_VERTEX_ATTRIB_STRIDE |
GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED |
GL_TEXTURE_BUFFER_BINDING |
GL_MAP_PERSISTENT_BIT |
GL_MAP_COHERENT_BIT |
GL_DYNAMIC_STORAGE_BIT |
GL_CLIENT_STORAGE_BIT |
GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT |
GL_BUFFER_IMMUTABLE_STORAGE |
GL_BUFFER_STORAGE_FLAGS |
GL_CLEAR_TEXTURE |
GL_LOCATION_COMPONENT |
GL_TRANSFORM_FEEDBACK_BUFFER_INDEX |
GL_TRANSFORM_FEEDBACK_BUFFER_STRIDE |
GL_QUERY_BUFFER |
GL_QUERY_BUFFER_BARRIER_BIT |
GL_QUERY_BUFFER_BINDING |
GL_QUERY_RESULT_NO_WAIT |
GL_MIRROR_CLAMP_TO_EDGE |

## ◆ anonymous enum

anonymous enum : GLenum

Enumerator
GL_CONTEXT_LOST |
GL_NEGATIVE_ONE_TO_ONE |
GL_ZERO_TO_ONE |
GL_CLIP_ORIGIN |
GL_CLIP_DEPTH_MODE |
GL_QUERY_WAIT_INVERTED |
GL_QUERY_NO_WAIT_INVERTED |
GL_QUERY_BY_REGION_WAIT_INVERTED |
GL_QUERY_BY_REGION_NO_WAIT_INVERTED |
GL_MAX_CULL_DISTANCES |
GL_MAX_COMBINED_CLIP_AND_CULL_DISTANCES |
GL_TEXTURE_TARGET |
GL_QUERY_TARGET |
GL_GUILTY_CONTEXT_RESET |
GL_INNOCENT_CONTEXT_RESET |
GL_UNKNOWN_CONTEXT_RESET |
GL_RESET_NOTIFICATION_STRATEGY |
GL_LOSE_CONTEXT_ON_RESET |
GL_NO_RESET_NOTIFICATION |
GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT |
GL_COLOR_TABLE |
GL_POST_CONVOLUTION_COLOR_TABLE |
GL_POST_COLOR_MATRIX_COLOR_TABLE |
GL_PROXY_COLOR_TABLE |
GL_PROXY_POST_CONVOLUTION_COLOR_TABLE |
GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE |
GL_CONVOLUTION_1D |
GL_CONVOLUTION_2D |
GL_SEPARABLE_2D |
GL_HISTOGRAM |
GL_PROXY_HISTOGRAM |
GL_MINMAX |
GL_CONTEXT_RELEASE_BEHAVIOR |
GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH |

## ◆ anonymous enum

anonymous enum : GLenum

Enumerator
GL_SHADER_BINARY_FORMAT_SPIR_V |
GL_SPIR_V_BINARY |
GL_PARAMETER_BUFFER |
GL_PARAMETER_BUFFER_BINDING |
GL_CONTEXT_FLAG_NO_ERROR_BIT |
GL_VERTICES_SUBMITTED |
GL_PRIMITIVES_SUBMITTED |
GL_VERTEX_SHADER_INVOCATIONS |
GL_TESS_CONTROL_SHADER_PATCHES |
GL_TESS_EVALUATION_SHADER_INVOCATIONS |
GL_GEOMETRY_SHADER_PRIMITIVES_EMITTED |
GL_FRAGMENT_SHADER_INVOCATIONS |
GL_COMPUTE_SHADER_INVOCATIONS |
GL_CLIPPING_INPUT_PRIMITIVES |
GL_CLIPPING_OUTPUT_PRIMITIVES |
GL_POLYGON_OFFSET_CLAMP |
GL_SPIR_V_EXTENSIONS |
GL_NUM_SPIR_V_EXTENSIONS |
GL_TEXTURE_MAX_ANISOTROPY |
GL_MAX_TEXTURE_MAX_ANISOTROPY |
GL_TRANSFORM_FEEDBACK_OVERFLOW |
GL_TRANSFORM_FEEDBACK_STREAM_OVERFLOW |

## ◆ anonymous enum

anonymous enum : GLenum

Enumerator
GL_MULTISAMPLE_3DFX |
GL_SAMPLE_BUFFERS_3DFX |
GL_SAMPLES_3DFX |
GL_MULTISAMPLE_BIT_3DFX |

## ◆ anonymous enum

anonymous enum : GLenum

Enumerator
GL_COMPRESSED_RGB_FXT1_3DFX |
GL_COMPRESSED_RGBA_FXT1_3DFX |

## ◆ anonymous enum

anonymous enum : GLenum

Enumerator
GL_FACTOR_MIN_AMD |
GL_FACTOR_MAX_AMD |

## ◆ anonymous enum

anonymous enum : GLenum

Enumerator
GL_MAX_DEBUG_MESSAGE_LENGTH_AMD |
GL_MAX_DEBUG_LOGGED_MESSAGES_AMD |
GL_DEBUG_LOGGED_MESSAGES_AMD |
GL_DEBUG_SEVERITY_HIGH_AMD |
GL_DEBUG_SEVERITY_MEDIUM_AMD |
GL_DEBUG_SEVERITY_LOW_AMD |
GL_DEBUG_CATEGORY_API_ERROR_AMD |
GL_DEBUG_CATEGORY_WINDOW_SYSTEM_AMD |
GL_DEBUG_CATEGORY_DEPRECATION_AMD |
GL_DEBUG_CATEGORY_UNDEFINED_BEHAVIOR_AMD |
GL_DEBUG_CATEGORY_PERFORMANCE_AMD |
GL_DEBUG_CATEGORY_SHADER_COMPILER_AMD |
GL_DEBUG_CATEGORY_APPLICATION_AMD |
GL_DEBUG_CATEGORY_OTHER_AMD |

## ◆ anonymous enum

anonymous enum : GLenum

Enumerator
GL_DEPTH_CLAMP_NEAR_AMD |
GL_DEPTH_CLAMP_FAR_AMD |

## ◆ anonymous enum

anonymous enum : GLenum

Enumerator
GL_RENDERBUFFER_STORAGE_SAMPLES_AMD |
GL_MAX_COLOR_FRAMEBUFFER_SAMPLES_AMD |
GL_MAX_COLOR_FRAMEBUFFER_STORAGE_SAMPLES_AMD |
GL_MAX_DEPTH_STENCIL_FRAMEBUFFER_SAMPLES_AMD |
GL_NUM_SUPPORTED_MULTISAMPLE_MODES_AMD |
GL_SUPPORTED_MULTISAMPLE_MODES_AMD |

## ◆ anonymous enum

anonymous enum : GLenum

Enumerator
GL_SUBSAMPLE_DISTANCE_AMD |
GL_PIXELS_PER_SAMPLE_PATTERN_X_AMD |
GL_PIXELS_PER_SAMPLE_PATTERN_Y_AMD |
GL_ALL_PIXELS_AMD |

## ◆ anonymous enum

anonymous enum : GLenum

Enumerator
GL_FLOAT16_NV |
GL_FLOAT16_VEC2_NV |
GL_FLOAT16_VEC3_NV |
GL_FLOAT16_VEC4_NV |
GL_FLOAT16_MAT2_AMD |
GL_FLOAT16_MAT3_AMD |
GL_FLOAT16_MAT4_AMD |
GL_FLOAT16_MAT2x3_AMD |
GL_FLOAT16_MAT2x4_AMD |
GL_FLOAT16_MAT3x2_AMD |
GL_FLOAT16_MAT3x4_AMD |
GL_FLOAT16_MAT4x2_AMD |
GL_FLOAT16_MAT4x3_AMD |

## ◆ anonymous enum

anonymous enum : GLenum

Enumerator
GL_INT64_NV |
GL_UNSIGNED_INT64_NV |
GL_INT8_NV |
GL_INT8_VEC2_NV |
GL_INT8_VEC3_NV |
GL_INT8_VEC4_NV |
GL_INT16_NV |
GL_INT16_VEC2_NV |
GL_INT16_VEC3_NV |
GL_INT16_VEC4_NV |
GL_INT64_VEC2_NV |
GL_INT64_VEC3_NV |
GL_INT64_VEC4_NV |
GL_UNSIGNED_INT8_NV |
GL_UNSIGNED_INT8_VEC2_NV |
GL_UNSIGNED_INT8_VEC3_NV |
GL_UNSIGNED_INT8_VEC4_NV |
GL_UNSIGNED_INT16_NV |
GL_UNSIGNED_INT16_VEC2_NV |
GL_UNSIGNED_INT16_VEC3_NV |
GL_UNSIGNED_INT16_VEC4_NV |
GL_UNSIGNED_INT64_VEC2_NV |
GL_UNSIGNED_INT64_VEC3_NV |
GL_UNSIGNED_INT64_VEC4_NV |

## ◆ anonymous enum

anonymous enum : GLenum

Enumerator
GL_VERTEX_ELEMENT_SWIZZLE_AMD |
GL_VERTEX_ID_SWIZZLE_AMD |

## ◆ anonymous enum

anonymous enum : GLenum

Enumerator
GL_DATA_BUFFER_AMD |
GL_PERFORMANCE_MONITOR_AMD |
GL_QUERY_OBJECT_AMD |
GL_VERTEX_ARRAY_OBJECT_AMD |
GL_SAMPLER_OBJECT_AMD |

## ◆ anonymous enum

anonymous enum : GLenum

Enumerator
GL_OCCLUSION_QUERY_EVENT_MASK_AMD |
GL_QUERY_DEPTH_PASS_EVENT_BIT_AMD |
GL_QUERY_DEPTH_FAIL_EVENT_BIT_AMD |
GL_QUERY_STENCIL_FAIL_EVENT_BIT_AMD |
GL_QUERY_DEPTH_BOUNDS_FAIL_EVENT_BIT_AMD |
GL_QUERY_ALL_EVENT_BITS_AMD |

## ◆ anonymous enum

anonymous enum : GLenum

Enumerator
GL_COUNTER_TYPE_AMD |
GL_COUNTER_RANGE_AMD |
GL_UNSIGNED_INT64_AMD |
GL_PERCENTAGE_AMD |
GL_PERFMON_RESULT_AVAILABLE_AMD |
GL_PERFMON_RESULT_SIZE_AMD |
GL_PERFMON_RESULT_AMD |

## ◆ anonymous enum

anonymous enum : GLenum

Enumerator
GL_EXTERNAL_VIRTUAL_MEMORY_BUFFER_AMD |

## ◆ anonymous enum

anonymous enum : GLenum

Enumerator
GL_QUERY_BUFFER_AMD |
GL_QUERY_BUFFER_BINDING_AMD |
GL_QUERY_RESULT_NO_WAIT_AMD |

## ◆ anonymous enum

anonymous enum : GLenum

Enumerator
GL_VIRTUAL_PAGE_SIZE_X_AMD |
GL_VIRTUAL_PAGE_SIZE_Y_AMD |
GL_VIRTUAL_PAGE_SIZE_Z_AMD |
GL_MAX_SPARSE_TEXTURE_SIZE_AMD |
GL_MAX_SPARSE_3D_TEXTURE_SIZE_AMD |
GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS |
GL_MIN_SPARSE_LEVEL_AMD |
GL_MIN_LOD_WARNING_AMD |
GL_TEXTURE_STORAGE_SPARSE_BIT_AMD |

## ◆ anonymous enum

anonymous enum : GLenum

Enumerator
GL_SET_AMD |
GL_REPLACE_VALUE_AMD |
GL_STENCIL_OP_VALUE_AMD |
GL_STENCIL_BACK_OP_VALUE_AMD |

## ◆ anonymous enum

anonymous enum : GLenum

Enumerator
GL_STREAM_RASTERIZATION_AMD |

## ◆ anonymous enum

anonymous enum : GLenum

Enumerator
GL_SAMPLER_BUFFER_AMD |
GL_INT_SAMPLER_BUFFER_AMD |
GL_UNSIGNED_INT_SAMPLER_BUFFER_AMD |
GL_TESSELLATION_MODE_AMD |
GL_TESSELLATION_FACTOR_AMD |
GL_DISCRETE_AMD |
GL_CONTINUOUS_AMD |

## ◆ anonymous enum

anonymous enum : GLenum

Enumerator
GL_AUX_DEPTH_STENCIL_APPLE |

## ◆ anonymous enum

anonymous enum : GLenum

Enumerator
GL_UNPACK_CLIENT_STORAGE_APPLE |

## ◆ anonymous enum

anonymous enum : GLenum

Enumerator
GL_ELEMENT_ARRAY_APPLE |
GL_ELEMENT_ARRAY_TYPE_APPLE |
GL_ELEMENT_ARRAY_POINTER_APPLE |

## ◆ anonymous enum

anonymous enum : GLenum

Enumerator
GL_DRAW_PIXELS_APPLE |
GL_FENCE_APPLE |

## ◆ anonymous enum

anonymous enum : GLenum

Enumerator
GL_HALF_APPLE |
GL_RGBA_FLOAT32_APPLE |
GL_RGB_FLOAT32_APPLE |
GL_ALPHA_FLOAT32_APPLE |
GL_INTENSITY_FLOAT32_APPLE |
GL_LUMINANCE_FLOAT32_APPLE |
GL_LUMINANCE_ALPHA_FLOAT32_APPLE |
GL_RGBA_FLOAT16_APPLE |
GL_RGB_FLOAT16_APPLE |
GL_ALPHA_FLOAT16_APPLE |
GL_INTENSITY_FLOAT16_APPLE |
GL_LUMINANCE_FLOAT16_APPLE |
GL_LUMINANCE_ALPHA_FLOAT16_APPLE |
GL_COLOR_FLOAT_APPLE |

## ◆ anonymous enum

anonymous enum : GLenum

Enumerator
GL_BUFFER_SERIALIZED_MODIFY_APPLE |
GL_BUFFER_FLUSHING_UNMAP_APPLE |

## ◆ anonymous enum

anonymous enum : GLenum

Enumerator
GL_BUFFER_OBJECT_APPLE |
GL_RELEASED_APPLE |
GL_VOLATILE_APPLE |
GL_RETAINED_APPLE |
GL_UNDEFINED_APPLE |
GL_PURGEABLE_APPLE |

## ◆ anonymous enum

anonymous enum : GLenum

Enumerator
GL_RGB_422_APPLE |
GL_UNSIGNED_SHORT_8_8_APPLE |
GL_UNSIGNED_SHORT_8_8_REV_APPLE |
GL_RGB_RAW_422_APPLE |

## ◆ anonymous enum

anonymous enum : GLenum

Enumerator
GL_PACK_ROW_BYTES_APPLE |
GL_UNPACK_ROW_BYTES_APPLE |

## ◆ anonymous enum

anonymous enum : GLenum

Enumerator
GL_LIGHT_MODEL_SPECULAR_VECTOR_APPLE |

## ◆ anonymous enum

anonymous enum : GLenum

Enumerator
GL_TEXTURE_RANGE_LENGTH_APPLE |
GL_TEXTURE_RANGE_POINTER_APPLE |
GL_TEXTURE_STORAGE_HINT_APPLE |
GL_STORAGE_PRIVATE_APPLE |
GL_STORAGE_CACHED_APPLE |
GL_STORAGE_SHARED_APPLE |

## ◆ anonymous enum

anonymous enum : GLenum

Enumerator
GL_TRANSFORM_HINT_APPLE |

## ◆ anonymous enum

anonymous enum : GLenum

Enumerator
GL_VERTEX_ARRAY_BINDING_APPLE |

## ◆ anonymous enum

anonymous enum : GLenum

Enumerator
GL_VERTEX_ARRAY_RANGE_APPLE |
GL_VERTEX_ARRAY_RANGE_LENGTH_APPLE |
GL_VERTEX_ARRAY_STORAGE_HINT_APPLE |
GL_VERTEX_ARRAY_RANGE_POINTER_APPLE |
GL_STORAGE_CLIENT_APPLE |

## ◆ anonymous enum

anonymous enum : GLenum

Enumerator
GL_VERTEX_ATTRIB_MAP1_APPLE |
GL_VERTEX_ATTRIB_MAP2_APPLE |
GL_VERTEX_ATTRIB_MAP1_SIZE_APPLE |
GL_VERTEX_ATTRIB_MAP1_COEFF_APPLE |
GL_VERTEX_ATTRIB_MAP1_ORDER_APPLE |
GL_VERTEX_ATTRIB_MAP1_DOMAIN_APPLE |
GL_VERTEX_ATTRIB_MAP2_SIZE_APPLE |
GL_VERTEX_ATTRIB_MAP2_COEFF_APPLE |
GL_VERTEX_ATTRIB_MAP2_ORDER_APPLE |
GL_VERTEX_ATTRIB_MAP2_DOMAIN_APPLE |

## ◆ anonymous enum

anonymous enum : GLenum

Enumerator
GL_YCBCR_422_APPLE |

## ◆ anonymous enum

anonymous enum : GLenum

Enumerator
GL_PRIMITIVE_BOUNDING_BOX_ARB |
GL_MULTISAMPLE_LINE_WIDTH_RANGE_ARB |
GL_MULTISAMPLE_LINE_WIDTH_GRANULARITY_ARB |

## ◆ anonymous enum

anonymous enum : GLenum

Enumerator
GL_UNSIGNED_INT64_ARB |

## ◆ anonymous enum

anonymous enum : GLenum

Enumerator
GL_SYNC_CL_EVENT_ARB |
GL_SYNC_CL_EVENT_COMPLETE_ARB |

## ◆ anonymous enum

anonymous enum : GLenum

Enumerator
GL_RGBA_FLOAT_MODE_ARB |
GL_CLAMP_VERTEX_COLOR_ARB |
GL_CLAMP_FRAGMENT_COLOR_ARB |
GL_CLAMP_READ_COLOR_ARB |
GL_FIXED_ONLY_ARB |

## ◆ anonymous enum

anonymous enum : GLenum

Enumerator
GL_MAX_COMPUTE_VARIABLE_GROUP_INVOCATIONS_ARB |
GL_MAX_COMPUTE_FIXED_GROUP_INVOCATIONS_ARB |
GL_MAX_COMPUTE_VARIABLE_GROUP_SIZE_ARB |
GL_MAX_COMPUTE_FIXED_GROUP_SIZE_ARB |

## ◆ anonymous enum

anonymous enum : GLenum

Enumerator
GL_DEBUG_OUTPUT_SYNCHRONOUS_ARB |
GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_ARB |
GL_DEBUG_CALLBACK_FUNCTION_ARB |
GL_DEBUG_CALLBACK_USER_PARAM_ARB |
GL_DEBUG_SOURCE_API_ARB |
GL_DEBUG_SOURCE_WINDOW_SYSTEM_ARB |
GL_DEBUG_SOURCE_SHADER_COMPILER_ARB |
GL_DEBUG_SOURCE_THIRD_PARTY_ARB |
GL_DEBUG_SOURCE_APPLICATION_ARB |
GL_DEBUG_SOURCE_OTHER_ARB |
GL_DEBUG_TYPE_ERROR_ARB |
GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_ARB |
GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_ARB |
GL_DEBUG_TYPE_PORTABILITY_ARB |
GL_DEBUG_TYPE_PERFORMANCE_ARB |
GL_DEBUG_TYPE_OTHER_ARB |
GL_MAX_DEBUG_MESSAGE_LENGTH_ARB |
GL_MAX_DEBUG_LOGGED_MESSAGES_ARB |
GL_DEBUG_LOGGED_MESSAGES_ARB |
GL_DEBUG_SEVERITY_HIGH_ARB |
GL_DEBUG_SEVERITY_MEDIUM_ARB |
GL_DEBUG_SEVERITY_LOW_ARB |

## ◆ anonymous enum

anonymous enum : GLenum

Enumerator
GL_DEPTH_COMPONENT16_ARB |
GL_DEPTH_COMPONENT24_ARB |
GL_DEPTH_COMPONENT32_ARB |
GL_TEXTURE_DEPTH_SIZE_ARB |
GL_DEPTH_TEXTURE_MODE_ARB |

## ◆ anonymous enum

anonymous enum : GLenum

Enumerator
GL_MAX_DRAW_BUFFERS_ARB |
GL_DRAW_BUFFER0_ARB |
GL_DRAW_BUFFER1_ARB |
GL_DRAW_BUFFER2_ARB |
GL_DRAW_BUFFER3_ARB |
GL_DRAW_BUFFER4_ARB |
GL_DRAW_BUFFER5_ARB |
GL_DRAW_BUFFER6_ARB |
GL_DRAW_BUFFER7_ARB |
GL_DRAW_BUFFER8_ARB |
GL_DRAW_BUFFER9_ARB |
GL_DRAW_BUFFER10_ARB |
GL_DRAW_BUFFER11_ARB |
GL_DRAW_BUFFER12_ARB |
GL_DRAW_BUFFER13_ARB |
GL_DRAW_BUFFER14_ARB |
GL_DRAW_BUFFER15_ARB |

## ◆ anonymous enum

anonymous enum : GLenum

Enumerator
GL_FRAGMENT_PROGRAM_ARB |
GL_PROGRAM_FORMAT_ASCII_ARB |
GL_PROGRAM_LENGTH_ARB |
GL_PROGRAM_FORMAT_ARB |
GL_PROGRAM_BINDING_ARB |
GL_PROGRAM_INSTRUCTIONS_ARB |
GL_MAX_PROGRAM_INSTRUCTIONS_ARB |
GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB |
GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB |
GL_PROGRAM_TEMPORARIES_ARB |
GL_MAX_PROGRAM_TEMPORARIES_ARB |
GL_PROGRAM_NATIVE_TEMPORARIES_ARB |
GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB |
GL_PROGRAM_PARAMETERS_ARB |
GL_MAX_PROGRAM_PARAMETERS_ARB |
GL_PROGRAM_NATIVE_PARAMETERS_ARB |
GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB |
GL_PROGRAM_ATTRIBS_ARB |
GL_MAX_PROGRAM_ATTRIBS_ARB |
GL_PROGRAM_NATIVE_ATTRIBS_ARB |
GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB |
GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB |
GL_MAX_PROGRAM_ENV_PARAMETERS_ARB |
GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB |
GL_PROGRAM_ALU_INSTRUCTIONS_ARB |
GL_PROGRAM_TEX_INSTRUCTIONS_ARB |
GL_PROGRAM_TEX_INDIRECTIONS_ARB |
GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB |
GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB |
GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB |
GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB |
GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB |
GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB |
GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB |
GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB |
GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB |
GL_PROGRAM_STRING_ARB |
GL_PROGRAM_ERROR_POSITION_ARB |
GL_CURRENT_MATRIX_ARB |
GL_TRANSPOSE_CURRENT_MATRIX_ARB |
GL_CURRENT_MATRIX_STACK_DEPTH_ARB |
GL_MAX_PROGRAM_MATRICES_ARB |
GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB |
GL_MAX_TEXTURE_COORDS_ARB |
GL_MAX_TEXTURE_IMAGE_UNITS_ARB |
GL_PROGRAM_ERROR_STRING_ARB |
GL_MATRIX0_ARB |
GL_MATRIX1_ARB |
GL_MATRIX2_ARB |
GL_MATRIX3_ARB |
GL_MATRIX4_ARB |
GL_MATRIX5_ARB |
GL_MATRIX6_ARB |
GL_MATRIX7_ARB |
GL_MATRIX8_ARB |
GL_MATRIX9_ARB |
GL_MATRIX10_ARB |
GL_MATRIX11_ARB |
GL_MATRIX12_ARB |
GL_MATRIX13_ARB |
GL_MATRIX14_ARB |
GL_MATRIX15_ARB |
GL_MATRIX16_ARB |
GL_MATRIX17_ARB |
GL_MATRIX18_ARB |
GL_MATRIX19_ARB |
GL_MATRIX20_ARB |
GL_MATRIX21_ARB |
GL_MATRIX22_ARB |
GL_MATRIX23_ARB |
GL_MATRIX24_ARB |
GL_MATRIX25_ARB |
GL_MATRIX26_ARB |
GL_MATRIX27_ARB |
GL_MATRIX28_ARB |
GL_MATRIX29_ARB |
GL_MATRIX30_ARB |
GL_MATRIX31_ARB |

## ◆ anonymous enum

anonymous enum : GLenum

Enumerator
GL_FRAGMENT_SHADER_ARB |
GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB |
GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB |

## ◆ anonymous enum

anonymous enum : GLenum

Enumerator
GL_LINES_ADJACENCY_ARB |
GL_LINE_STRIP_ADJACENCY_ARB |
GL_TRIANGLES_ADJACENCY_ARB |
GL_TRIANGLE_STRIP_ADJACENCY_ARB |
GL_PROGRAM_POINT_SIZE_ARB |
GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB |
GL_FRAMEBUFFER_ATTACHMENT_LAYERED_ARB |
GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_ARB |
GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB |
GL_GEOMETRY_SHADER_ARB |
GL_GEOMETRY_VERTICES_OUT_ARB |
GL_GEOMETRY_INPUT_TYPE_ARB |
GL_GEOMETRY_OUTPUT_TYPE_ARB |
GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB |
GL_MAX_VERTEX_VARYING_COMPONENTS_ARB |
GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB |
GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB |
GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB |

## ◆ anonymous enum

anonymous enum : GLenum

Enumerator
GL_SHADER_BINARY_FORMAT_SPIR_V_ARB |
GL_SPIR_V_BINARY_ARB |

## ◆ anonymous enum

anonymous enum : GLenum

Enumerator
GL_INT64_ARB |
GL_INT64_VEC2_ARB |
GL_INT64_VEC3_ARB |
GL_INT64_VEC4_ARB |
GL_UNSIGNED_INT64_VEC2_ARB |
GL_UNSIGNED_INT64_VEC3_ARB |
GL_UNSIGNED_INT64_VEC4_ARB |

## ◆ anonymous enum

anonymous enum : GLenum

Enumerator
GL_HALF_FLOAT_ARB |

## ◆ anonymous enum

anonymous enum : GLenum

Enumerator
GL_CONVOLUTION_BORDER_MODE |
GL_CONVOLUTION_FILTER_SCALE |
GL_CONVOLUTION_FILTER_BIAS |
GL_REDUCE |
GL_CONVOLUTION_FORMAT |
GL_CONVOLUTION_WIDTH |
GL_CONVOLUTION_HEIGHT |
GL_MAX_CONVOLUTION_WIDTH |
GL_MAX_CONVOLUTION_HEIGHT |
GL_POST_CONVOLUTION_RED_SCALE |
GL_POST_CONVOLUTION_GREEN_SCALE |
GL_POST_CONVOLUTION_BLUE_SCALE |
GL_POST_CONVOLUTION_ALPHA_SCALE |
GL_POST_CONVOLUTION_RED_BIAS |
GL_POST_CONVOLUTION_GREEN_BIAS |
GL_POST_CONVOLUTION_BLUE_BIAS |
GL_POST_CONVOLUTION_ALPHA_BIAS |
GL_HISTOGRAM_WIDTH |
GL_HISTOGRAM_FORMAT |
GL_HISTOGRAM_RED_SIZE |
GL_HISTOGRAM_GREEN_SIZE |
GL_HISTOGRAM_BLUE_SIZE |
GL_HISTOGRAM_ALPHA_SIZE |
GL_HISTOGRAM_LUMINANCE_SIZE |
GL_HISTOGRAM_SINK |
GL_MINMAX_FORMAT |
GL_MINMAX_SINK |
GL_TABLE_TOO_LARGE |
GL_COLOR_MATRIX |
GL_COLOR_MATRIX_STACK_DEPTH |
GL_MAX_COLOR_MATRIX_STACK_DEPTH |
GL_POST_COLOR_MATRIX_RED_SCALE |
GL_POST_COLOR_MATRIX_GREEN_SCALE |
GL_POST_COLOR_MATRIX_BLUE_SCALE |
GL_POST_COLOR_MATRIX_ALPHA_SCALE |
GL_POST_COLOR_MATRIX_RED_BIAS |
GL_POST_COLOR_MATRIX_GREEN_BIAS |
GL_POST_COLOR_MATRIX_BLUE_BIAS |
GL_POST_COLOR_MATRIX_ALPHA_BIAS |
GL_COLOR_TABLE_SCALE |
GL_COLOR_TABLE_BIAS |
GL_COLOR_TABLE_FORMAT |
GL_COLOR_TABLE_WIDTH |
GL_COLOR_TABLE_RED_SIZE |
GL_COLOR_TABLE_GREEN_SIZE |
GL_COLOR_TABLE_BLUE_SIZE |
GL_COLOR_TABLE_ALPHA_SIZE |
GL_COLOR_TABLE_LUMINANCE_SIZE |
GL_COLOR_TABLE_INTENSITY_SIZE |
GL_CONSTANT_BORDER |
GL_REPLICATE_BORDER |
GL_CONVOLUTION_BORDER_COLOR |

## ◆ anonymous enum

anonymous enum : GLenum

Enumerator
GL_PARAMETER_BUFFER_ARB |
GL_PARAMETER_BUFFER_BINDING_ARB |

## ◆ anonymous enum

anonymous enum : GLenum

Enumerator
GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ARB |

## ◆ anonymous enum

anonymous enum : GLenum

Enumerator
GL_SRGB_DECODE_ARB |
GL_VIEW_CLASS_EAC_R11 |
GL_VIEW_CLASS_EAC_RG11 |
GL_VIEW_CLASS_ETC2_RGB |
GL_VIEW_CLASS_ETC2_RGBA |
GL_VIEW_CLASS_ETC2_EAC_RGBA |
GL_VIEW_CLASS_ASTC_4x4_RGBA |
GL_VIEW_CLASS_ASTC_5x4_RGBA |
GL_VIEW_CLASS_ASTC_5x5_RGBA |
GL_VIEW_CLASS_ASTC_6x5_RGBA |
GL_VIEW_CLASS_ASTC_6x6_RGBA |
GL_VIEW_CLASS_ASTC_8x5_RGBA |
GL_VIEW_CLASS_ASTC_8x6_RGBA |
GL_VIEW_CLASS_ASTC_8x8_RGBA |
GL_VIEW_CLASS_ASTC_10x5_RGBA |
GL_VIEW_CLASS_ASTC_10x6_RGBA |
GL_VIEW_CLASS_ASTC_10x8_RGBA |
GL_VIEW_CLASS_ASTC_10x10_RGBA |
GL_VIEW_CLASS_ASTC_12x10_RGBA |
GL_VIEW_CLASS_ASTC_12x12_RGBA |

## ◆ anonymous enum

anonymous enum : GLenum

Enumerator
GL_MATRIX_PALETTE_ARB |
GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB |
GL_MAX_PALETTE_MATRICES_ARB |
GL_CURRENT_PALETTE_MATRIX_ARB |
GL_MATRIX_INDEX_ARRAY_ARB |
GL_CURRENT_MATRIX_INDEX_ARB |
GL_MATRIX_INDEX_ARRAY_SIZE_ARB |
GL_MATRIX_INDEX_ARRAY_TYPE_ARB |
GL_MATRIX_INDEX_ARRAY_STRIDE_ARB |
GL_MATRIX_INDEX_ARRAY_POINTER_ARB |

## ◆ anonymous enum

anonymous enum : GLenum

Enumerator
GL_MULTISAMPLE_ARB |
GL_SAMPLE_ALPHA_TO_COVERAGE_ARB |
GL_SAMPLE_ALPHA_TO_ONE_ARB |
GL_SAMPLE_COVERAGE_ARB |
GL_SAMPLE_BUFFERS_ARB |
GL_SAMPLES_ARB |
GL_SAMPLE_COVERAGE_VALUE_ARB |
GL_SAMPLE_COVERAGE_INVERT_ARB |
GL_MULTISAMPLE_BIT_ARB |

## ◆ anonymous enum

anonymous enum : GLenum

Enumerator
GL_TEXTURE0_ARB |
GL_TEXTURE1_ARB |
GL_TEXTURE2_ARB |
GL_TEXTURE3_ARB |
GL_TEXTURE4_ARB |
GL_TEXTURE5_ARB |
GL_TEXTURE6_ARB |
GL_TEXTURE7_ARB |
GL_TEXTURE8_ARB |
GL_TEXTURE9_ARB |
GL_TEXTURE10_ARB |
GL_TEXTURE11_ARB |
GL_TEXTURE12_ARB |
GL_TEXTURE13_ARB |
GL_TEXTURE14_ARB |
GL_TEXTURE15_ARB |
GL_TEXTURE16_ARB |
GL_TEXTURE17_ARB |
GL_TEXTURE18_ARB |
GL_TEXTURE19_ARB |
GL_TEXTURE20_ARB |
GL_TEXTURE21_ARB |
GL_TEXTURE22_ARB |
GL_TEXTURE23_ARB |
GL_TEXTURE24_ARB |
GL_TEXTURE25_ARB |
GL_TEXTURE26_ARB |
GL_TEXTURE27_ARB |
GL_TEXTURE28_ARB |
GL_TEXTURE29_ARB |
GL_TEXTURE30_ARB |
GL_TEXTURE31_ARB |
GL_ACTIVE_TEXTURE_ARB |
GL_CLIENT_ACTIVE_TEXTURE_ARB |
GL_MAX_TEXTURE_UNITS_ARB |

## ◆ anonymous enum

anonymous enum : GLenum

Enumerator
GL_QUERY_COUNTER_BITS_ARB |
GL_CURRENT_QUERY_ARB |
GL_QUERY_RESULT_ARB |
GL_QUERY_RESULT_AVAILABLE_ARB |
GL_SAMPLES_PASSED_ARB |

## ◆ anonymous enum

anonymous enum : GLenum

Enumerator
GL_MAX_SHADER_COMPILER_THREADS_ARB |
GL_COMPLETION_STATUS_ARB |

## ◆ anonymous enum

anonymous enum : GLenum

Enumerator
GL_VERTICES_SUBMITTED_ARB |
GL_PRIMITIVES_SUBMITTED_ARB |
GL_VERTEX_SHADER_INVOCATIONS_ARB |
GL_TESS_CONTROL_SHADER_PATCHES_ARB |
GL_TESS_EVALUATION_SHADER_INVOCATIONS_ARB |
GL_GEOMETRY_SHADER_PRIMITIVES_EMITTED_ARB |
GL_FRAGMENT_SHADER_INVOCATIONS_ARB |
GL_COMPUTE_SHADER_INVOCATIONS_ARB |
GL_CLIPPING_INPUT_PRIMITIVES_ARB |
GL_CLIPPING_OUTPUT_PRIMITIVES_ARB |

## ◆ anonymous enum

anonymous enum : GLenum

Enumerator
GL_PIXEL_PACK_BUFFER_ARB |
GL_PIXEL_UNPACK_BUFFER_ARB |
GL_PIXEL_PACK_BUFFER_BINDING_ARB |
GL_PIXEL_UNPACK_BUFFER_BINDING_ARB |

## ◆ anonymous enum

anonymous enum : GLenum

Enumerator
GL_POINT_SIZE_MIN_ARB |
GL_POINT_SIZE_MAX_ARB |
GL_POINT_FADE_THRESHOLD_SIZE_ARB |
GL_POINT_DISTANCE_ATTENUATION_ARB |

## ◆ anonymous enum

anonymous enum : GLenum

Enumerator
GL_POINT_SPRITE_ARB |
GL_COORD_REPLACE_ARB |

## ◆ anonymous enum

anonymous enum : GLenum

Enumerator
GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT_ARB |
GL_LOSE_CONTEXT_ON_RESET_ARB |
GL_GUILTY_CONTEXT_RESET_ARB |
GL_INNOCENT_CONTEXT_RESET_ARB |
GL_UNKNOWN_CONTEXT_RESET_ARB |
GL_RESET_NOTIFICATION_STRATEGY_ARB |
GL_NO_RESET_NOTIFICATION_ARB |

## ◆ anonymous enum

anonymous enum : GLenum

Enumerator
GL_SAMPLE_LOCATION_SUBPIXEL_BITS_ARB |
GL_SAMPLE_LOCATION_PIXEL_GRID_WIDTH_ARB |
GL_SAMPLE_LOCATION_PIXEL_GRID_HEIGHT_ARB |
GL_PROGRAMMABLE_SAMPLE_LOCATION_TABLE_SIZE_ARB |
GL_SAMPLE_LOCATION_ARB |
GL_PROGRAMMABLE_SAMPLE_LOCATION_ARB |
GL_FRAMEBUFFER_PROGRAMMABLE_SAMPLE_LOCATIONS_ARB |
GL_FRAMEBUFFER_SAMPLE_LOCATION_PIXEL_GRID_ARB |

## ◆ anonymous enum

anonymous enum : GLenum

Enumerator
GL_SAMPLE_SHADING_ARB |
GL_MIN_SAMPLE_SHADING_VALUE_ARB |

## ◆ anonymous enum

anonymous enum : GLenum

Enumerator
GL_PROGRAM_OBJECT_ARB |
GL_SHADER_OBJECT_ARB |
GL_OBJECT_TYPE_ARB |
GL_OBJECT_SUBTYPE_ARB |
GL_FLOAT_VEC2_ARB |
GL_FLOAT_VEC3_ARB |
GL_FLOAT_VEC4_ARB |
GL_INT_VEC2_ARB |
GL_INT_VEC3_ARB |
GL_INT_VEC4_ARB |
GL_BOOL_ARB |
GL_BOOL_VEC2_ARB |
GL_BOOL_VEC3_ARB |
GL_BOOL_VEC4_ARB |
GL_FLOAT_MAT2_ARB |
GL_FLOAT_MAT3_ARB |
GL_FLOAT_MAT4_ARB |
GL_SAMPLER_1D_ARB |
GL_SAMPLER_2D_ARB |
GL_SAMPLER_3D_ARB |
GL_SAMPLER_CUBE_ARB |
GL_SAMPLER_1D_SHADOW_ARB |
GL_SAMPLER_2D_SHADOW_ARB |
GL_SAMPLER_2D_RECT_ARB |
GL_SAMPLER_2D_RECT_SHADOW_ARB |
GL_OBJECT_DELETE_STATUS_ARB |
GL_OBJECT_COMPILE_STATUS_ARB |
GL_OBJECT_LINK_STATUS_ARB |
GL_OBJECT_VALIDATE_STATUS_ARB |
GL_OBJECT_INFO_LOG_LENGTH_ARB |
GL_OBJECT_ATTACHED_OBJECTS_ARB |
GL_OBJECT_ACTIVE_UNIFORMS_ARB |
GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB |
GL_OBJECT_SHADER_SOURCE_LENGTH_ARB |

## ◆ anonymous enum

anonymous enum : GLenum

Enumerator
GL_SHADING_LANGUAGE_VERSION_ARB |

## ◆ anonymous enum

anonymous enum : GLenum

Enumerator
GL_SHADER_INCLUDE_ARB |
GL_NAMED_STRING_LENGTH_ARB |
GL_NAMED_STRING_TYPE_ARB |

## ◆ anonymous enum

anonymous enum : GLenum

Enumerator
GL_TEXTURE_COMPARE_MODE_ARB |
GL_TEXTURE_COMPARE_FUNC_ARB |
GL_COMPARE_R_TO_TEXTURE_ARB |

## ◆ anonymous enum

anonymous enum : GLenum

Enumerator
GL_TEXTURE_COMPARE_FAIL_VALUE_ARB |

## ◆ anonymous enum

anonymous enum : GLenum

Enumerator
GL_SPARSE_STORAGE_BIT_ARB |
GL_SPARSE_BUFFER_PAGE_SIZE_ARB |

## ◆ anonymous enum

anonymous enum : GLenum

Enumerator
GL_TEXTURE_SPARSE_ARB |
GL_VIRTUAL_PAGE_SIZE_INDEX_ARB |
GL_NUM_SPARSE_LEVELS_ARB |
GL_NUM_VIRTUAL_PAGE_SIZES_ARB |
GL_VIRTUAL_PAGE_SIZE_X_ARB |
GL_VIRTUAL_PAGE_SIZE_Y_ARB |
GL_VIRTUAL_PAGE_SIZE_Z_ARB |
GL_MAX_SPARSE_TEXTURE_SIZE_ARB |
GL_MAX_SPARSE_3D_TEXTURE_SIZE_ARB |
GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS_ARB |
GL_SPARSE_TEXTURE_FULL_ARRAY_CUBE_MIPMAPS_ARB |

## ◆ anonymous enum

anonymous enum : GLenum

Enumerator
GL_CLAMP_TO_BORDER_ARB |

## ◆ anonymous enum

anonymous enum : GLenum

Enumerator
GL_TEXTURE_BUFFER_ARB |
GL_MAX_TEXTURE_BUFFER_SIZE_ARB |
GL_TEXTURE_BINDING_BUFFER_ARB |
GL_TEXTURE_BUFFER_DATA_STORE_BINDING_ARB |
GL_TEXTURE_BUFFER_FORMAT_ARB |

## ◆ anonymous enum

anonymous enum : GLenum

Enumerator
GL_COMPRESSED_ALPHA_ARB |
GL_COMPRESSED_LUMINANCE_ARB |
GL_COMPRESSED_LUMINANCE_ALPHA_ARB |
GL_COMPRESSED_INTENSITY_ARB |
GL_COMPRESSED_RGB_ARB |
GL_COMPRESSED_RGBA_ARB |
GL_TEXTURE_COMPRESSION_HINT_ARB |
GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB |
GL_TEXTURE_COMPRESSED_ARB |
GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB |
GL_COMPRESSED_TEXTURE_FORMATS_ARB |

## ◆ anonymous enum

anonymous enum : GLenum

Enumerator
GL_COMPRESSED_RGBA_BPTC_UNORM_ARB |
GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_ARB |
GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_ARB |
GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_ARB |

## ◆ anonymous enum

anonymous enum : GLenum

Enumerator
GL_NORMAL_MAP_ARB |
GL_REFLECTION_MAP_ARB |
GL_TEXTURE_CUBE_MAP_ARB |
GL_TEXTURE_BINDING_CUBE_MAP_ARB |
GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB |
GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB |
GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB |
GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB |
GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB |
GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB |
GL_PROXY_TEXTURE_CUBE_MAP_ARB |
GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB |

## ◆ anonymous enum

anonymous enum : GLenum

Enumerator
GL_TEXTURE_CUBE_MAP_ARRAY_ARB |
GL_TEXTURE_BINDING_CUBE_MAP_ARRAY_ARB |
GL_PROXY_TEXTURE_CUBE_MAP_ARRAY_ARB |
GL_SAMPLER_CUBE_MAP_ARRAY_ARB |
GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW_ARB |
GL_INT_SAMPLER_CUBE_MAP_ARRAY_ARB |
GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_ARB |

## ◆ anonymous enum

anonymous enum : GLenum

Enumerator
GL_COMBINE_ARB |
GL_COMBINE_RGB_ARB |
GL_COMBINE_ALPHA_ARB |
GL_SOURCE0_RGB_ARB |
GL_SOURCE1_RGB_ARB |
GL_SOURCE2_RGB_ARB |
GL_SOURCE0_ALPHA_ARB |
GL_SOURCE1_ALPHA_ARB |
GL_SOURCE2_ALPHA_ARB |
GL_OPERAND0_RGB_ARB |
GL_OPERAND1_RGB_ARB |
GL_OPERAND2_RGB_ARB |
GL_OPERAND0_ALPHA_ARB |
GL_OPERAND1_ALPHA_ARB |
GL_OPERAND2_ALPHA_ARB |
GL_RGB_SCALE_ARB |
GL_ADD_SIGNED_ARB |
GL_INTERPOLATE_ARB |
GL_SUBTRACT_ARB |
GL_CONSTANT_ARB |
GL_PRIMARY_COLOR_ARB |
GL_PREVIOUS_ARB |

## ◆ anonymous enum

anonymous enum : GLenum

Enumerator
GL_DOT3_RGB_ARB |
GL_DOT3_RGBA_ARB |

## ◆ anonymous enum

anonymous enum : GLenum

Enumerator
GL_TEXTURE_REDUCTION_MODE_ARB |
GL_WEIGHTED_AVERAGE_ARB |

## ◆ anonymous enum

anonymous enum : GLenum

Enumerator
GL_TEXTURE_RED_TYPE_ARB |
GL_TEXTURE_GREEN_TYPE_ARB |
GL_TEXTURE_BLUE_TYPE_ARB |
GL_TEXTURE_ALPHA_TYPE_ARB |
GL_TEXTURE_LUMINANCE_TYPE_ARB |
GL_TEXTURE_INTENSITY_TYPE_ARB |
GL_TEXTURE_DEPTH_TYPE_ARB |
GL_UNSIGNED_NORMALIZED_ARB |
GL_RGBA32F_ARB |
GL_RGB32F_ARB |
GL_ALPHA32F_ARB |
GL_INTENSITY32F_ARB |
GL_LUMINANCE32F_ARB |
GL_LUMINANCE_ALPHA32F_ARB |
GL_RGBA16F_ARB |
GL_RGB16F_ARB |
GL_ALPHA16F_ARB |
GL_INTENSITY16F_ARB |
GL_LUMINANCE16F_ARB |
GL_LUMINANCE_ALPHA16F_ARB |

## ◆ anonymous enum

anonymous enum : GLenum

Enumerator
GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_ARB |
GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_ARB |
GL_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS_ARB |

## ◆ anonymous enum

anonymous enum : GLenum

Enumerator
GL_MIRRORED_REPEAT_ARB |

## ◆ anonymous enum

anonymous enum : GLenum

Enumerator
GL_TEXTURE_RECTANGLE_ARB |
GL_TEXTURE_BINDING_RECTANGLE_ARB |
GL_PROXY_TEXTURE_RECTANGLE_ARB |
GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB |

## ◆ anonymous enum

anonymous enum : GLenum

Enumerator
GL_TRANSFORM_FEEDBACK_OVERFLOW_ARB |
GL_TRANSFORM_FEEDBACK_STREAM_OVERFLOW_ARB |

## ◆ anonymous enum

anonymous enum : GLenum

Enumerator
GL_TRANSPOSE_MODELVIEW_MATRIX_ARB |
GL_TRANSPOSE_PROJECTION_MATRIX_ARB |
GL_TRANSPOSE_TEXTURE_MATRIX_ARB |
GL_TRANSPOSE_COLOR_MATRIX_ARB |

## ◆ anonymous enum

anonymous enum : GLenum

Enumerator
GL_MAX_VERTEX_UNITS_ARB |
GL_ACTIVE_VERTEX_UNITS_ARB |
GL_WEIGHT_SUM_UNITY_ARB |
GL_VERTEX_BLEND_ARB |
GL_CURRENT_WEIGHT_ARB |
GL_WEIGHT_ARRAY_TYPE_ARB |
GL_WEIGHT_ARRAY_STRIDE_ARB |
GL_WEIGHT_ARRAY_SIZE_ARB |
GL_WEIGHT_ARRAY_POINTER_ARB |
GL_WEIGHT_ARRAY_ARB |
GL_MODELVIEW0_ARB |
GL_MODELVIEW1_ARB |
GL_MODELVIEW2_ARB |
GL_MODELVIEW3_ARB |
GL_MODELVIEW4_ARB |
GL_MODELVIEW5_ARB |
GL_MODELVIEW6_ARB |
GL_MODELVIEW7_ARB |
GL_MODELVIEW8_ARB |
GL_MODELVIEW9_ARB |
GL_MODELVIEW10_ARB |
GL_MODELVIEW11_ARB |
GL_MODELVIEW12_ARB |
GL_MODELVIEW13_ARB |
GL_MODELVIEW14_ARB |
GL_MODELVIEW15_ARB |
GL_MODELVIEW16_ARB |
GL_MODELVIEW17_ARB |
GL_MODELVIEW18_ARB |
GL_MODELVIEW19_ARB |
GL_MODELVIEW20_ARB |
GL_MODELVIEW21_ARB |
GL_MODELVIEW22_ARB |
GL_MODELVIEW23_ARB |
GL_MODELVIEW24_ARB |
GL_MODELVIEW25_ARB |
GL_MODELVIEW26_ARB |
GL_MODELVIEW27_ARB |
GL_MODELVIEW28_ARB |
GL_MODELVIEW29_ARB |
GL_MODELVIEW30_ARB |
GL_MODELVIEW31_ARB |

## ◆ anonymous enum

anonymous enum : GLenum

Enumerator
GL_BUFFER_SIZE_ARB |
GL_BUFFER_USAGE_ARB |
GL_ARRAY_BUFFER_ARB |
GL_ELEMENT_ARRAY_BUFFER_ARB |
GL_ARRAY_BUFFER_BINDING_ARB |
GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB |
GL_VERTEX_ARRAY_BUFFER_BINDING_ARB |
GL_NORMAL_ARRAY_BUFFER_BINDING_ARB |
GL_COLOR_ARRAY_BUFFER_BINDING_ARB |
GL_INDEX_ARRAY_BUFFER_BINDING_ARB |
GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB |
GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB |
GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB |
GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB |
GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB |
GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB |
GL_READ_ONLY_ARB |
GL_WRITE_ONLY_ARB |
GL_READ_WRITE_ARB |
GL_BUFFER_ACCESS_ARB |
GL_BUFFER_MAPPED_ARB |
GL_BUFFER_MAP_POINTER_ARB |
GL_STREAM_DRAW_ARB |
GL_STREAM_READ_ARB |
GL_STREAM_COPY_ARB |
GL_STATIC_DRAW_ARB |
GL_STATIC_READ_ARB |
GL_STATIC_COPY_ARB |
GL_DYNAMIC_DRAW_ARB |
GL_DYNAMIC_READ_ARB |
GL_DYNAMIC_COPY_ARB |

## ◆ anonymous enum

anonymous enum : GLenum

Enumerator
GL_COLOR_SUM_ARB |
GL_VERTEX_PROGRAM_ARB |
GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB |
GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB |
GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB |
GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB |
GL_CURRENT_VERTEX_ATTRIB_ARB |
GL_VERTEX_PROGRAM_POINT_SIZE_ARB |
GL_VERTEX_PROGRAM_TWO_SIDE_ARB |
GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB |
GL_MAX_VERTEX_ATTRIBS_ARB |
GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB |
GL_PROGRAM_ADDRESS_REGISTERS_ARB |
GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB |
GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB |
GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB |

## ◆ anonymous enum

anonymous enum : GLenum

Enumerator
GL_VERTEX_SHADER_ARB |
GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB |
GL_MAX_VARYING_FLOATS_ARB |
GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB |
GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB |
GL_OBJECT_ACTIVE_ATTRIBUTES_ARB |
GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB |

## ◆ anonymous enum

anonymous enum : GLenum

Enumerator
GL_MAX_DRAW_BUFFERS_ATI |
GL_DRAW_BUFFER0_ATI |
GL_DRAW_BUFFER1_ATI |
GL_DRAW_BUFFER2_ATI |
GL_DRAW_BUFFER3_ATI |
GL_DRAW_BUFFER4_ATI |
GL_DRAW_BUFFER5_ATI |
GL_DRAW_BUFFER6_ATI |
GL_DRAW_BUFFER7_ATI |
GL_DRAW_BUFFER8_ATI |
GL_DRAW_BUFFER9_ATI |
GL_DRAW_BUFFER10_ATI |
GL_DRAW_BUFFER11_ATI |
GL_DRAW_BUFFER12_ATI |
GL_DRAW_BUFFER13_ATI |
GL_DRAW_BUFFER14_ATI |
GL_DRAW_BUFFER15_ATI |

## ◆ anonymous enum

anonymous enum : GLenum

Enumerator
GL_ELEMENT_ARRAY_ATI |
GL_ELEMENT_ARRAY_TYPE_ATI |
GL_ELEMENT_ARRAY_POINTER_ATI |

## ◆ anonymous enum

anonymous enum : GLenum

Enumerator
GL_BUMP_ROT_MATRIX_ATI |
GL_BUMP_ROT_MATRIX_SIZE_ATI |
GL_BUMP_NUM_TEX_UNITS_ATI |
GL_BUMP_TEX_UNITS_ATI |
GL_DUDV_ATI |
GL_DU8DV8_ATI |
GL_BUMP_ENVMAP_ATI |
GL_BUMP_TARGET_ATI |

## ◆ anonymous enum

anonymous enum : GLenum

Enumerator
GL_FRAGMENT_SHADER_ATI |
GL_REG_0_ATI |
GL_REG_1_ATI |
GL_REG_2_ATI |
GL_REG_3_ATI |
GL_REG_4_ATI |
GL_REG_5_ATI |
GL_REG_6_ATI |
GL_REG_7_ATI |
GL_REG_8_ATI |
GL_REG_9_ATI |
GL_REG_10_ATI |
GL_REG_11_ATI |
GL_REG_12_ATI |
GL_REG_13_ATI |
GL_REG_14_ATI |
GL_REG_15_ATI |
GL_REG_16_ATI |
GL_REG_17_ATI |
GL_REG_18_ATI |
GL_REG_19_ATI |
GL_REG_20_ATI |
GL_REG_21_ATI |
GL_REG_22_ATI |
GL_REG_23_ATI |
GL_REG_24_ATI |
GL_REG_25_ATI |
GL_REG_26_ATI |
GL_REG_27_ATI |
GL_REG_28_ATI |
GL_REG_29_ATI |
GL_REG_30_ATI |
GL_REG_31_ATI |
GL_CON_0_ATI |
GL_CON_1_ATI |
GL_CON_2_ATI |
GL_CON_3_ATI |
GL_CON_4_ATI |
GL_CON_5_ATI |
GL_CON_6_ATI |
GL_CON_7_ATI |
GL_CON_8_ATI |
GL_CON_9_ATI |
GL_CON_10_ATI |
GL_CON_11_ATI |
GL_CON_12_ATI |
GL_CON_13_ATI |
GL_CON_14_ATI |
GL_CON_15_ATI |
GL_CON_16_ATI |
GL_CON_17_ATI |
GL_CON_18_ATI |
GL_CON_19_ATI |
GL_CON_20_ATI |
GL_CON_21_ATI |
GL_CON_22_ATI |
GL_CON_23_ATI |
GL_CON_24_ATI |
GL_CON_25_ATI |
GL_CON_26_ATI |
GL_CON_27_ATI |
GL_CON_28_ATI |
GL_CON_29_ATI |
GL_CON_30_ATI |
GL_CON_31_ATI |
GL_MOV_ATI |
GL_ADD_ATI |
GL_MUL_ATI |
GL_SUB_ATI |
GL_DOT3_ATI |
GL_DOT4_ATI |
GL_MAD_ATI |
GL_LERP_ATI |
GL_CND_ATI |
GL_CND0_ATI |
GL_DOT2_ADD_ATI |
GL_SECONDARY_INTERPOLATOR_ATI |
GL_NUM_FRAGMENT_REGISTERS_ATI |
GL_NUM_FRAGMENT_CONSTANTS_ATI |
GL_NUM_PASSES_ATI |
GL_NUM_INSTRUCTIONS_PER_PASS_ATI |
GL_NUM_INSTRUCTIONS_TOTAL_ATI |
GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI |
GL_NUM_LOOPBACK_COMPONENTS_ATI |
GL_COLOR_ALPHA_PAIRING_ATI |
GL_SWIZZLE_STR_ATI |
GL_SWIZZLE_STQ_ATI |
GL_SWIZZLE_STR_DR_ATI |
GL_SWIZZLE_STQ_DQ_ATI |
GL_SWIZZLE_STRQ_ATI |
GL_SWIZZLE_STRQ_DQ_ATI |
GL_RED_BIT_ATI |
GL_GREEN_BIT_ATI |
GL_BLUE_BIT_ATI |
GL_2X_BIT_ATI |
GL_4X_BIT_ATI |
GL_8X_BIT_ATI |
GL_HALF_BIT_ATI |
GL_QUARTER_BIT_ATI |
GL_EIGHTH_BIT_ATI |
GL_SATURATE_BIT_ATI |
GL_COMP_BIT_ATI |
GL_NEGATE_BIT_ATI |
GL_BIAS_BIT_ATI |

## ◆ anonymous enum

anonymous enum : GLenum

Enumerator
GL_VBO_FREE_MEMORY_ATI |
GL_TEXTURE_FREE_MEMORY_ATI |
GL_RENDERBUFFER_FREE_MEMORY_ATI |

## ◆ anonymous enum

anonymous enum : GLenum

Enumerator
GL_RGBA_FLOAT_MODE_ATI |
GL_COLOR_CLEAR_UNCLAMPED_VALUE_ATI |

## ◆ anonymous enum

anonymous enum : GLenum

Enumerator
GL_PN_TRIANGLES_ATI |
GL_MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATI |
GL_PN_TRIANGLES_POINT_MODE_ATI |
GL_PN_TRIANGLES_NORMAL_MODE_ATI |
GL_PN_TRIANGLES_TESSELATION_LEVEL_ATI |
GL_PN_TRIANGLES_POINT_MODE_LINEAR_ATI |
GL_PN_TRIANGLES_POINT_MODE_CUBIC_ATI |
GL_PN_TRIANGLES_NORMAL_MODE_LINEAR_ATI |
GL_PN_TRIANGLES_NORMAL_MODE_QUADRATIC_ATI |

## ◆ anonymous enum

anonymous enum : GLenum

Enumerator
GL_STENCIL_BACK_FUNC_ATI |
GL_STENCIL_BACK_FAIL_ATI |
GL_STENCIL_BACK_PASS_DEPTH_FAIL_ATI |
GL_STENCIL_BACK_PASS_DEPTH_PASS_ATI |

## ◆ anonymous enum

anonymous enum : GLenum

Enumerator
GL_TEXT_FRAGMENT_SHADER_ATI |

## ◆ anonymous enum

anonymous enum : GLenum

Enumerator
GL_MODULATE_ADD_ATI |
GL_MODULATE_SIGNED_ADD_ATI |
GL_MODULATE_SUBTRACT_ATI |

## ◆ anonymous enum

anonymous enum : GLenum

Enumerator
GL_RGBA_FLOAT32_ATI |
GL_RGB_FLOAT32_ATI |
GL_ALPHA_FLOAT32_ATI |
GL_INTENSITY_FLOAT32_ATI |
GL_LUMINANCE_FLOAT32_ATI |
GL_LUMINANCE_ALPHA_FLOAT32_ATI |
GL_RGBA_FLOAT16_ATI |
GL_RGB_FLOAT16_ATI |
GL_ALPHA_FLOAT16_ATI |
GL_INTENSITY_FLOAT16_ATI |
GL_LUMINANCE_FLOAT16_ATI |
GL_LUMINANCE_ALPHA_FLOAT16_ATI |

## ◆ anonymous enum

anonymous enum : GLenum

Enumerator
GL_MIRROR_CLAMP_ATI |
GL_MIRROR_CLAMP_TO_EDGE_ATI |

## ◆ anonymous enum

anonymous enum : GLenum

Enumerator
GL_STATIC_ATI |
GL_DYNAMIC_ATI |
GL_PRESERVE_ATI |
GL_DISCARD_ATI |
GL_OBJECT_BUFFER_SIZE_ATI |
GL_OBJECT_BUFFER_USAGE_ATI |
GL_ARRAY_OBJECT_BUFFER_ATI |
GL_ARRAY_OBJECT_OFFSET_ATI |

## ◆ anonymous enum

anonymous enum : GLenum

Enumerator
GL_MAX_VERTEX_STREAMS_ATI |
GL_VERTEX_STREAM0_ATI |
GL_VERTEX_STREAM1_ATI |
GL_VERTEX_STREAM2_ATI |
GL_VERTEX_STREAM3_ATI |
GL_VERTEX_STREAM4_ATI |
GL_VERTEX_STREAM5_ATI |
GL_VERTEX_STREAM6_ATI |
GL_VERTEX_STREAM7_ATI |
GL_VERTEX_SOURCE_ATI |

## ◆ anonymous enum

anonymous enum : GLenum

Enumerator
GL_422_EXT |
GL_422_REV_EXT |
GL_422_AVERAGE_EXT |
GL_422_REV_AVERAGE_EXT |

## ◆ anonymous enum

anonymous enum : GLenum

Enumerator
GL_ABGR_EXT |

## ◆ anonymous enum

anonymous enum : GLenum

Enumerator
GL_BGR_EXT |
GL_BGRA_EXT |

## ◆ anonymous enum

anonymous enum : GLenum

Enumerator
GL_MAX_VERTEX_BINDABLE_UNIFORMS_EXT |
GL_MAX_FRAGMENT_BINDABLE_UNIFORMS_EXT |
GL_MAX_GEOMETRY_BINDABLE_UNIFORMS_EXT |
GL_MAX_BINDABLE_UNIFORM_SIZE_EXT |
GL_UNIFORM_BUFFER_EXT |
GL_UNIFORM_BUFFER_BINDING_EXT |

## ◆ anonymous enum

anonymous enum : GLenum

Enumerator
GL_CONSTANT_COLOR_EXT |
GL_ONE_MINUS_CONSTANT_COLOR_EXT |
GL_CONSTANT_ALPHA_EXT |
GL_ONE_MINUS_CONSTANT_ALPHA_EXT |
GL_BLEND_COLOR_EXT |

## ◆ anonymous enum

anonymous enum : GLenum

Enumerator
GL_BLEND_EQUATION_RGB_EXT |
GL_BLEND_EQUATION_ALPHA_EXT |

## ◆ anonymous enum

anonymous enum : GLenum

Enumerator
GL_BLEND_DST_RGB_EXT |
GL_BLEND_SRC_RGB_EXT |
GL_BLEND_DST_ALPHA_EXT |
GL_BLEND_SRC_ALPHA_EXT |

## ◆ anonymous enum

anonymous enum : GLenum

Enumerator
GL_MIN_EXT |
GL_MAX_EXT |
GL_FUNC_ADD_EXT |
GL_BLEND_EQUATION_EXT |

## ◆ anonymous enum

anonymous enum : GLenum

Enumerator
GL_FUNC_SUBTRACT_EXT |
GL_FUNC_REVERSE_SUBTRACT_EXT |

## ◆ anonymous enum

anonymous enum : GLenum

Enumerator
GL_CLIP_VOLUME_CLIPPING_HINT_EXT |

## ◆ anonymous enum

anonymous enum : GLenum

Enumerator
GL_CMYK_EXT |
GL_CMYKA_EXT |
GL_PACK_CMYK_HINT_EXT |
GL_UNPACK_CMYK_HINT_EXT |

## ◆ anonymous enum

anonymous enum : GLenum

Enumerator
GL_ARRAY_ELEMENT_LOCK_FIRST_EXT |
GL_ARRAY_ELEMENT_LOCK_COUNT_EXT |

## ◆ anonymous enum

anonymous enum : GLenum

Enumerator
GL_CONVOLUTION_1D_EXT |
GL_CONVOLUTION_2D_EXT |
GL_SEPARABLE_2D_EXT |
GL_CONVOLUTION_BORDER_MODE_EXT |
GL_CONVOLUTION_FILTER_SCALE_EXT |
GL_CONVOLUTION_FILTER_BIAS_EXT |
GL_REDUCE_EXT |
GL_CONVOLUTION_FORMAT_EXT |
GL_CONVOLUTION_WIDTH_EXT |
GL_CONVOLUTION_HEIGHT_EXT |
GL_MAX_CONVOLUTION_WIDTH_EXT |
GL_MAX_CONVOLUTION_HEIGHT_EXT |
GL_POST_CONVOLUTION_RED_SCALE_EXT |
GL_POST_CONVOLUTION_GREEN_SCALE_EXT |
GL_POST_CONVOLUTION_BLUE_SCALE_EXT |
GL_POST_CONVOLUTION_ALPHA_SCALE_EXT |
GL_POST_CONVOLUTION_RED_BIAS_EXT |
GL_POST_CONVOLUTION_GREEN_BIAS_EXT |
GL_POST_CONVOLUTION_BLUE_BIAS_EXT |
GL_POST_CONVOLUTION_ALPHA_BIAS_EXT |

## ◆ anonymous enum

anonymous enum : GLenum

Enumerator
GL_TANGENT_ARRAY_EXT |
GL_BINORMAL_ARRAY_EXT |
GL_CURRENT_TANGENT_EXT |
GL_CURRENT_BINORMAL_EXT |
GL_TANGENT_ARRAY_TYPE_EXT |
GL_TANGENT_ARRAY_STRIDE_EXT |
GL_BINORMAL_ARRAY_TYPE_EXT |
GL_BINORMAL_ARRAY_STRIDE_EXT |
GL_TANGENT_ARRAY_POINTER_EXT |
GL_BINORMAL_ARRAY_POINTER_EXT |
GL_MAP1_TANGENT_EXT |
GL_MAP2_TANGENT_EXT |
GL_MAP1_BINORMAL_EXT |
GL_MAP2_BINORMAL_EXT |

## ◆ anonymous enum

anonymous enum : GLenum

Enumerator
GL_CULL_VERTEX_EXT |
GL_CULL_VERTEX_EYE_POSITION_EXT |
GL_CULL_VERTEX_OBJECT_POSITION_EXT |

## ◆ anonymous enum

anonymous enum : GLenum

Enumerator
GL_PROGRAM_PIPELINE_OBJECT_EXT |
GL_PROGRAM_OBJECT_EXT |
GL_SHADER_OBJECT_EXT |
GL_BUFFER_OBJECT_EXT |
GL_QUERY_OBJECT_EXT |
GL_VERTEX_ARRAY_OBJECT_EXT |

## ◆ anonymous enum

anonymous enum : GLenum

Enumerator
GL_DEPTH_BOUNDS_TEST_EXT |
GL_DEPTH_BOUNDS_EXT |

## ◆ anonymous enum

anonymous enum : GLenum

Enumerator
GL_PROGRAM_MATRIX_EXT |
GL_TRANSPOSE_PROGRAM_MATRIX_EXT |
GL_PROGRAM_MATRIX_STACK_DEPTH_EXT |

## ◆ anonymous enum

anonymous enum : GLenum

Enumerator
GL_MAX_ELEMENTS_VERTICES_EXT |
GL_MAX_ELEMENTS_INDICES_EXT |

## ◆ anonymous enum

anonymous enum : GLenum

Enumerator
GL_FOG_COORDINATE_SOURCE_EXT |
GL_FOG_COORDINATE_EXT |
GL_FRAGMENT_DEPTH_EXT |
GL_CURRENT_FOG_COORDINATE_EXT |
GL_FOG_COORDINATE_ARRAY_TYPE_EXT |
GL_FOG_COORDINATE_ARRAY_STRIDE_EXT |
GL_FOG_COORDINATE_ARRAY_POINTER_EXT |
GL_FOG_COORDINATE_ARRAY_EXT |

## ◆ anonymous enum

anonymous enum : GLenum

Enumerator
GL_READ_FRAMEBUFFER_EXT |
GL_DRAW_FRAMEBUFFER_EXT |
GL_DRAW_FRAMEBUFFER_BINDING_EXT |
GL_READ_FRAMEBUFFER_BINDING_EXT |

## ◆ anonymous enum

anonymous enum : GLenum

Enumerator
GL_RENDERBUFFER_SAMPLES_EXT |
GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT |
GL_MAX_SAMPLES_EXT |

## ◆ anonymous enum

anonymous enum : GLenum

Enumerator
GL_SCALED_RESOLVE_FASTEST_EXT |
GL_SCALED_RESOLVE_NICEST_EXT |

## ◆ anonymous enum

anonymous enum : GLenum

Enumerator
GL_INVALID_FRAMEBUFFER_OPERATION_EXT |
GL_MAX_RENDERBUFFER_SIZE_EXT |
GL_FRAMEBUFFER_BINDING_EXT |
GL_RENDERBUFFER_BINDING_EXT |
GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT |
GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT |
GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT |
GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT |
GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT |
GL_FRAMEBUFFER_COMPLETE_EXT |
GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT |
GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT |
GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT |
GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT |
GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT |
GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT |
GL_FRAMEBUFFER_UNSUPPORTED_EXT |
GL_MAX_COLOR_ATTACHMENTS_EXT |
GL_COLOR_ATTACHMENT0_EXT |
GL_COLOR_ATTACHMENT1_EXT |
GL_COLOR_ATTACHMENT2_EXT |
GL_COLOR_ATTACHMENT3_EXT |
GL_COLOR_ATTACHMENT4_EXT |
GL_COLOR_ATTACHMENT5_EXT |
GL_COLOR_ATTACHMENT6_EXT |
GL_COLOR_ATTACHMENT7_EXT |
GL_COLOR_ATTACHMENT8_EXT |
GL_COLOR_ATTACHMENT9_EXT |
GL_COLOR_ATTACHMENT10_EXT |
GL_COLOR_ATTACHMENT11_EXT |
GL_COLOR_ATTACHMENT12_EXT |
GL_COLOR_ATTACHMENT13_EXT |
GL_COLOR_ATTACHMENT14_EXT |
GL_COLOR_ATTACHMENT15_EXT |
GL_DEPTH_ATTACHMENT_EXT |
GL_STENCIL_ATTACHMENT_EXT |
GL_FRAMEBUFFER_EXT |
GL_RENDERBUFFER_EXT |
GL_RENDERBUFFER_WIDTH_EXT |
GL_RENDERBUFFER_HEIGHT_EXT |
GL_RENDERBUFFER_INTERNAL_FORMAT_EXT |
GL_STENCIL_INDEX1_EXT |
GL_STENCIL_INDEX4_EXT |
GL_STENCIL_INDEX8_EXT |
GL_STENCIL_INDEX16_EXT |
GL_RENDERBUFFER_RED_SIZE_EXT |
GL_RENDERBUFFER_GREEN_SIZE_EXT |
GL_RENDERBUFFER_BLUE_SIZE_EXT |
GL_RENDERBUFFER_ALPHA_SIZE_EXT |
GL_RENDERBUFFER_DEPTH_SIZE_EXT |
GL_RENDERBUFFER_STENCIL_SIZE_EXT |

## ◆ anonymous enum

anonymous enum : GLenum

Enumerator
GL_FRAMEBUFFER_SRGB_EXT |
GL_FRAMEBUFFER_SRGB_CAPABLE_EXT |

## ◆ anonymous enum

anonymous enum : GLenum

Enumerator
GL_GEOMETRY_SHADER_EXT |
GL_GEOMETRY_VERTICES_OUT_EXT |
GL_GEOMETRY_INPUT_TYPE_EXT |
GL_GEOMETRY_OUTPUT_TYPE_EXT |
GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT |
GL_MAX_GEOMETRY_VARYING_COMPONENTS_EXT |
GL_MAX_VERTEX_VARYING_COMPONENTS_EXT |
GL_MAX_VARYING_COMPONENTS_EXT |
GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT |
GL_MAX_GEOMETRY_OUTPUT_VERTICES_EXT |
GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_EXT |
GL_LINES_ADJACENCY_EXT |
GL_LINE_STRIP_ADJACENCY_EXT |
GL_TRIANGLES_ADJACENCY_EXT |
GL_TRIANGLE_STRIP_ADJACENCY_EXT |
GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT |
GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_EXT |
GL_FRAMEBUFFER_ATTACHMENT_LAYERED_EXT |
GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT |
GL_PROGRAM_POINT_SIZE_EXT |

## ◆ anonymous enum

anonymous enum : GLenum

Enumerator
GL_SAMPLER_1D_ARRAY_EXT |
GL_SAMPLER_2D_ARRAY_EXT |
GL_SAMPLER_BUFFER_EXT |
GL_SAMPLER_1D_ARRAY_SHADOW_EXT |
GL_SAMPLER_2D_ARRAY_SHADOW_EXT |
GL_SAMPLER_CUBE_SHADOW_EXT |
GL_UNSIGNED_INT_VEC2_EXT |
GL_UNSIGNED_INT_VEC3_EXT |
GL_UNSIGNED_INT_VEC4_EXT |
GL_INT_SAMPLER_1D_EXT |
GL_INT_SAMPLER_2D_EXT |
GL_INT_SAMPLER_3D_EXT |
GL_INT_SAMPLER_CUBE_EXT |
GL_INT_SAMPLER_2D_RECT_EXT |
GL_INT_SAMPLER_1D_ARRAY_EXT |
GL_INT_SAMPLER_2D_ARRAY_EXT |
GL_INT_SAMPLER_BUFFER_EXT |
GL_UNSIGNED_INT_SAMPLER_1D_EXT |
GL_UNSIGNED_INT_SAMPLER_2D_EXT |
GL_UNSIGNED_INT_SAMPLER_3D_EXT |
GL_UNSIGNED_INT_SAMPLER_CUBE_EXT |
GL_UNSIGNED_INT_SAMPLER_2D_RECT_EXT |
GL_UNSIGNED_INT_SAMPLER_1D_ARRAY_EXT |
GL_UNSIGNED_INT_SAMPLER_2D_ARRAY_EXT |
GL_UNSIGNED_INT_SAMPLER_BUFFER_EXT |
GL_MIN_PROGRAM_TEXEL_OFFSET_EXT |
GL_MAX_PROGRAM_TEXEL_OFFSET_EXT |
GL_VERTEX_ATTRIB_ARRAY_INTEGER_EXT |

## ◆ anonymous enum

anonymous enum : GLenum

Enumerator
GL_HISTOGRAM_EXT |
GL_PROXY_HISTOGRAM_EXT |
GL_HISTOGRAM_WIDTH_EXT |
GL_HISTOGRAM_FORMAT_EXT |
GL_HISTOGRAM_RED_SIZE_EXT |
GL_HISTOGRAM_GREEN_SIZE_EXT |
GL_HISTOGRAM_BLUE_SIZE_EXT |
GL_HISTOGRAM_ALPHA_SIZE_EXT |
GL_HISTOGRAM_LUMINANCE_SIZE_EXT |
GL_HISTOGRAM_SINK_EXT |
GL_MINMAX_EXT |
GL_MINMAX_FORMAT_EXT |
GL_MINMAX_SINK_EXT |
GL_TABLE_TOO_LARGE_EXT |

## ◆ anonymous enum

anonymous enum : GLenum

Enumerator
GL_IUI_V2F_EXT |
GL_IUI_V3F_EXT |
GL_IUI_N3F_V2F_EXT |
GL_IUI_N3F_V3F_EXT |
GL_T2F_IUI_V2F_EXT |
GL_T2F_IUI_V3F_EXT |
GL_T2F_IUI_N3F_V2F_EXT |
GL_T2F_IUI_N3F_V3F_EXT |

## ◆ anonymous enum

anonymous enum : GLenum

Enumerator
GL_INDEX_TEST_EXT |
GL_INDEX_TEST_FUNC_EXT |
GL_INDEX_TEST_REF_EXT |

## ◆ anonymous enum

anonymous enum : GLenum

Enumerator
GL_INDEX_MATERIAL_EXT |
GL_INDEX_MATERIAL_PARAMETER_EXT |
GL_INDEX_MATERIAL_FACE_EXT |

## ◆ anonymous enum

anonymous enum : GLenum

Enumerator
GL_FRAGMENT_MATERIAL_EXT |
GL_FRAGMENT_NORMAL_EXT |
GL_FRAGMENT_COLOR_EXT |
GL_ATTENUATION_EXT |
GL_SHADOW_ATTENUATION_EXT |
GL_TEXTURE_APPLICATION_MODE_EXT |
GL_TEXTURE_LIGHT_EXT |
GL_TEXTURE_MATERIAL_FACE_EXT |
GL_TEXTURE_MATERIAL_PARAMETER_EXT |

## ◆ anonymous enum

anonymous enum : GLenum

Enumerator
GL_TEXTURE_TILING_EXT |
GL_DEDICATED_MEMORY_OBJECT_EXT |
GL_PROTECTED_MEMORY_OBJECT_EXT |
GL_NUM_TILING_TYPES_EXT |
GL_TILING_TYPES_EXT |
GL_OPTIMAL_TILING_EXT |
GL_LINEAR_TILING_EXT |
GL_NUM_DEVICE_UUIDS_EXT |
GL_DEVICE_UUID_EXT |
GL_DRIVER_UUID_EXT |
GL_UUID_SIZE_EXT |

## ◆ anonymous enum

anonymous enum : GLenum

Enumerator
GL_HANDLE_TYPE_OPAQUE_FD_EXT |

## ◆ anonymous enum

anonymous enum : GLenum

Enumerator
GL_HANDLE_TYPE_OPAQUE_WIN32_EXT |
GL_HANDLE_TYPE_OPAQUE_WIN32_KMT_EXT |
GL_DEVICE_LUID_EXT |
GL_DEVICE_NODE_MASK_EXT |
GL_LUID_SIZE_EXT |
GL_HANDLE_TYPE_D3D12_TILEPOOL_EXT |
GL_HANDLE_TYPE_D3D12_RESOURCE_EXT |
GL_HANDLE_TYPE_D3D11_IMAGE_EXT |
GL_HANDLE_TYPE_D3D11_IMAGE_KMT_EXT |

## ◆ anonymous enum

anonymous enum : GLenum

Enumerator
GL_MULTISAMPLE_EXT |
GL_SAMPLE_ALPHA_TO_MASK_EXT |
GL_SAMPLE_ALPHA_TO_ONE_EXT |
GL_SAMPLE_MASK_EXT |
GL_1PASS_EXT |
GL_2PASS_0_EXT |
GL_2PASS_1_EXT |
GL_4PASS_0_EXT |
GL_4PASS_1_EXT |
GL_4PASS_2_EXT |
GL_4PASS_3_EXT |
GL_SAMPLE_BUFFERS_EXT |
GL_SAMPLES_EXT |
GL_SAMPLE_MASK_VALUE_EXT |
GL_SAMPLE_MASK_INVERT_EXT |
GL_SAMPLE_PATTERN_EXT |
GL_MULTISAMPLE_BIT_EXT |

## ◆ anonymous enum

anonymous enum : GLenum

Enumerator
GL_DEPTH_STENCIL_EXT |
GL_UNSIGNED_INT_24_8_EXT |
GL_DEPTH24_STENCIL8_EXT |
GL_TEXTURE_STENCIL_SIZE_EXT |

## ◆ anonymous enum

anonymous enum : GLenum

Enumerator
GL_R11F_G11F_B10F_EXT |
GL_UNSIGNED_INT_10F_11F_11F_REV_EXT |
GL_RGBA_SIGNED_COMPONENTS_EXT |

## ◆ anonymous enum

anonymous enum : GLenum

Enumerator
GL_UNSIGNED_BYTE_3_3_2_EXT |
GL_UNSIGNED_SHORT_4_4_4_4_EXT |
GL_UNSIGNED_SHORT_5_5_5_1_EXT |
GL_UNSIGNED_INT_8_8_8_8_EXT |
GL_UNSIGNED_INT_10_10_10_2_EXT |

## ◆ anonymous enum

anonymous enum : GLenum

Enumerator
GL_COLOR_INDEX1_EXT |
GL_COLOR_INDEX2_EXT |
GL_COLOR_INDEX4_EXT |
GL_COLOR_INDEX8_EXT |
GL_COLOR_INDEX12_EXT |
GL_COLOR_INDEX16_EXT |
GL_TEXTURE_INDEX_SIZE_EXT |

## ◆ anonymous enum

anonymous enum : GLenum

Enumerator
GL_PIXEL_PACK_BUFFER_EXT |
GL_PIXEL_UNPACK_BUFFER_EXT |
GL_PIXEL_PACK_BUFFER_BINDING_EXT |
GL_PIXEL_UNPACK_BUFFER_BINDING_EXT |

## ◆ anonymous enum

anonymous enum : GLenum

Enumerator
GL_PIXEL_TRANSFORM_2D_EXT |
GL_PIXEL_MAG_FILTER_EXT |
GL_PIXEL_MIN_FILTER_EXT |
GL_PIXEL_CUBIC_WEIGHT_EXT |
GL_CUBIC_EXT |
GL_AVERAGE_EXT |
GL_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT |
GL_MAX_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT |
GL_PIXEL_TRANSFORM_2D_MATRIX_EXT |

## ◆ anonymous enum

anonymous enum : GLenum

Enumerator
GL_POINT_SIZE_MIN_EXT |
GL_POINT_SIZE_MAX_EXT |
GL_POINT_FADE_THRESHOLD_SIZE_EXT |
GL_DISTANCE_ATTENUATION_EXT |

## ◆ anonymous enum

anonymous enum : GLenum

Enumerator
GL_POLYGON_OFFSET_EXT |
GL_POLYGON_OFFSET_FACTOR_EXT |
GL_POLYGON_OFFSET_BIAS_EXT |

## ◆ anonymous enum

anonymous enum : GLenum

Enumerator
GL_POLYGON_OFFSET_CLAMP_EXT |

## ◆ anonymous enum

anonymous enum : GLenum

Enumerator
GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION_EXT |
GL_FIRST_VERTEX_CONVENTION_EXT |
GL_LAST_VERTEX_CONVENTION_EXT |
GL_PROVOKING_VERTEX_EXT |

## ◆ anonymous enum

anonymous enum : GLenum

Enumerator
GL_RASTER_MULTISAMPLE_EXT |
GL_RASTER_SAMPLES_EXT |
GL_MAX_RASTER_SAMPLES_EXT |
GL_RASTER_FIXED_SAMPLE_LOCATIONS_EXT |
GL_MULTISAMPLE_RASTERIZATION_ALLOWED_EXT |
GL_EFFECTIVE_RASTER_SAMPLES_EXT |

## ◆ anonymous enum

anonymous enum : GLenum

Enumerator
GL_RESCALE_NORMAL_EXT |

## ◆ anonymous enum

anonymous enum : GLenum

Enumerator
GL_LAYOUT_GENERAL_EXT |
GL_LAYOUT_COLOR_ATTACHMENT_EXT |
GL_LAYOUT_DEPTH_STENCIL_ATTACHMENT_EXT |
GL_LAYOUT_DEPTH_STENCIL_READ_ONLY_EXT |
GL_LAYOUT_SHADER_READ_ONLY_EXT |
GL_LAYOUT_TRANSFER_SRC_EXT |
GL_LAYOUT_TRANSFER_DST_EXT |
GL_LAYOUT_DEPTH_READ_ONLY_STENCIL_ATTACHMENT_EXT |
GL_LAYOUT_DEPTH_ATTACHMENT_STENCIL_READ_ONLY_EXT |

## ◆ anonymous enum

anonymous enum : GLenum

Enumerator
GL_HANDLE_TYPE_D3D12_FENCE_EXT |
GL_D3D12_FENCE_VALUE_EXT |

## ◆ anonymous enum

anonymous enum : GLenum

Enumerator
GL_COLOR_SUM_EXT |
GL_CURRENT_SECONDARY_COLOR_EXT |
GL_SECONDARY_COLOR_ARRAY_SIZE_EXT |
GL_SECONDARY_COLOR_ARRAY_TYPE_EXT |
GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT |
GL_SECONDARY_COLOR_ARRAY_POINTER_EXT |
GL_SECONDARY_COLOR_ARRAY_EXT |

## ◆ anonymous enum

anonymous enum : GLenum

Enumerator
GL_ACTIVE_PROGRAM_EXT |
GL_VERTEX_SHADER_BIT_EXT |
GL_FRAGMENT_SHADER_BIT_EXT |
GL_ALL_SHADER_BITS_EXT |
GL_PROGRAM_SEPARABLE_EXT |
GL_PROGRAM_PIPELINE_BINDING_EXT |

## ◆ anonymous enum

anonymous enum : GLenum

Enumerator
GL_LIGHT_MODEL_COLOR_CONTROL_EXT |
GL_SINGLE_COLOR_EXT |
GL_SEPARATE_SPECULAR_COLOR_EXT |

## ◆ anonymous enum

anonymous enum : GLenum

Enumerator
GL_FRAGMENT_SHADER_DISCARDS_SAMPLES_EXT |

## ◆ anonymous enum

anonymous enum : GLenum

Enumerator
GL_MAX_IMAGE_UNITS_EXT |
GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS_EXT |
GL_IMAGE_BINDING_NAME_EXT |
GL_IMAGE_BINDING_LEVEL_EXT |
GL_IMAGE_BINDING_LAYERED_EXT |
GL_IMAGE_BINDING_LAYER_EXT |
GL_IMAGE_BINDING_ACCESS_EXT |
GL_IMAGE_1D_EXT |
GL_IMAGE_2D_EXT |
GL_IMAGE_3D_EXT |
GL_IMAGE_2D_RECT_EXT |
GL_IMAGE_CUBE_EXT |
GL_IMAGE_BUFFER_EXT |
GL_IMAGE_1D_ARRAY_EXT |
GL_IMAGE_2D_ARRAY_EXT |
GL_IMAGE_CUBE_MAP_ARRAY_EXT |
GL_IMAGE_2D_MULTISAMPLE_EXT |
GL_IMAGE_2D_MULTISAMPLE_ARRAY_EXT |
GL_INT_IMAGE_1D_EXT |
GL_INT_IMAGE_2D_EXT |
GL_INT_IMAGE_3D_EXT |
GL_INT_IMAGE_2D_RECT_EXT |
GL_INT_IMAGE_CUBE_EXT |
GL_INT_IMAGE_BUFFER_EXT |
GL_INT_IMAGE_1D_ARRAY_EXT |
GL_INT_IMAGE_2D_ARRAY_EXT |
GL_INT_IMAGE_CUBE_MAP_ARRAY_EXT |
GL_INT_IMAGE_2D_MULTISAMPLE_EXT |
GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT |
GL_UNSIGNED_INT_IMAGE_1D_EXT |
GL_UNSIGNED_INT_IMAGE_2D_EXT |
GL_UNSIGNED_INT_IMAGE_3D_EXT |
GL_UNSIGNED_INT_IMAGE_2D_RECT_EXT |
GL_UNSIGNED_INT_IMAGE_CUBE_EXT |
GL_UNSIGNED_INT_IMAGE_BUFFER_EXT |
GL_UNSIGNED_INT_IMAGE_1D_ARRAY_EXT |
GL_UNSIGNED_INT_IMAGE_2D_ARRAY_EXT |
GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY_EXT |
GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_EXT |
GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT |
GL_MAX_IMAGE_SAMPLES_EXT |
GL_IMAGE_BINDING_FORMAT_EXT |
GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT_EXT |
GL_ELEMENT_ARRAY_BARRIER_BIT_EXT |
GL_UNIFORM_BARRIER_BIT_EXT |
GL_TEXTURE_FETCH_BARRIER_BIT_EXT |
GL_SHADER_IMAGE_ACCESS_BARRIER_BIT_EXT |
GL_COMMAND_BARRIER_BIT_EXT |
GL_PIXEL_BUFFER_BARRIER_BIT_EXT |
GL_TEXTURE_UPDATE_BARRIER_BIT_EXT |
GL_BUFFER_UPDATE_BARRIER_BIT_EXT |
GL_FRAMEBUFFER_BARRIER_BIT_EXT |
GL_TRANSFORM_FEEDBACK_BARRIER_BIT_EXT |
GL_ATOMIC_COUNTER_BARRIER_BIT_EXT |
GL_ALL_BARRIER_BITS_EXT |

## ◆ anonymous enum

anonymous enum : GLenum

Enumerator
GL_SHARED_TEXTURE_PALETTE_EXT |

## ◆ anonymous enum

anonymous enum : GLenum

Enumerator
GL_STENCIL_TAG_BITS_EXT |
GL_STENCIL_CLEAR_TAG_VALUE_EXT |

## ◆ anonymous enum

anonymous enum : GLenum

Enumerator
GL_STENCIL_TEST_TWO_SIDE_EXT |
GL_ACTIVE_STENCIL_FACE_EXT |

## ◆ anonymous enum

anonymous enum : GLenum

Enumerator
GL_INCR_WRAP_EXT |
GL_DECR_WRAP_EXT |

## ◆ anonymous enum

anonymous enum : GLenum

Enumerator
GL_ALPHA4_EXT |
GL_ALPHA8_EXT |
GL_ALPHA12_EXT |
GL_ALPHA16_EXT |
GL_LUMINANCE4_EXT |
GL_LUMINANCE8_EXT |
GL_LUMINANCE12_EXT |
GL_LUMINANCE16_EXT |
GL_LUMINANCE4_ALPHA4_EXT |
GL_LUMINANCE6_ALPHA2_EXT |
GL_LUMINANCE8_ALPHA8_EXT |
GL_LUMINANCE12_ALPHA4_EXT |
GL_LUMINANCE12_ALPHA12_EXT |
GL_LUMINANCE16_ALPHA16_EXT |
GL_INTENSITY_EXT |
GL_INTENSITY4_EXT |
GL_INTENSITY8_EXT |
GL_INTENSITY12_EXT |
GL_INTENSITY16_EXT |
GL_RGB2_EXT |
GL_RGB4_EXT |
GL_RGB5_EXT |
GL_RGB8_EXT |
GL_RGB10_EXT |
GL_RGB12_EXT |
GL_RGB16_EXT |
GL_RGBA2_EXT |
GL_RGBA4_EXT |
GL_RGB5_A1_EXT |
GL_RGBA8_EXT |
GL_RGB10_A2_EXT |
GL_RGBA12_EXT |
GL_RGBA16_EXT |
GL_TEXTURE_RED_SIZE_EXT |
GL_TEXTURE_GREEN_SIZE_EXT |
GL_TEXTURE_BLUE_SIZE_EXT |
GL_TEXTURE_ALPHA_SIZE_EXT |
GL_TEXTURE_LUMINANCE_SIZE_EXT |
GL_TEXTURE_INTENSITY_SIZE_EXT |
GL_REPLACE_EXT |
GL_PROXY_TEXTURE_1D_EXT |
GL_PROXY_TEXTURE_2D_EXT |
GL_TEXTURE_TOO_LARGE_EXT |

## ◆ anonymous enum

anonymous enum : GLenum

Enumerator
GL_PACK_SKIP_IMAGES_EXT |
GL_PACK_IMAGE_HEIGHT_EXT |
GL_UNPACK_SKIP_IMAGES_EXT |
GL_UNPACK_IMAGE_HEIGHT_EXT |
GL_TEXTURE_3D_EXT |
GL_PROXY_TEXTURE_3D_EXT |
GL_TEXTURE_DEPTH_EXT |
GL_TEXTURE_WRAP_R_EXT |
GL_MAX_3D_TEXTURE_SIZE_EXT |

## ◆ anonymous enum

anonymous enum : GLenum

Enumerator
GL_TEXTURE_1D_ARRAY_EXT |
GL_PROXY_TEXTURE_1D_ARRAY_EXT |
GL_TEXTURE_2D_ARRAY_EXT |
GL_PROXY_TEXTURE_2D_ARRAY_EXT |
GL_TEXTURE_BINDING_1D_ARRAY_EXT |
GL_TEXTURE_BINDING_2D_ARRAY_EXT |
GL_MAX_ARRAY_TEXTURE_LAYERS_EXT |
GL_COMPARE_REF_DEPTH_TO_TEXTURE_EXT |

## ◆ anonymous enum

anonymous enum : GLenum

Enumerator
GL_TEXTURE_BUFFER_EXT |
GL_MAX_TEXTURE_BUFFER_SIZE_EXT |
GL_TEXTURE_BINDING_BUFFER_EXT |
GL_TEXTURE_BUFFER_DATA_STORE_BINDING_EXT |
GL_TEXTURE_BUFFER_FORMAT_EXT |

## ◆ anonymous enum

anonymous enum : GLenum

Enumerator
GL_COMPRESSED_LUMINANCE_LATC1_EXT |
GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT |
GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT |
GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT |

## ◆ anonymous enum

anonymous enum : GLenum

Enumerator
GL_COMPRESSED_RED_RGTC1_EXT |
GL_COMPRESSED_SIGNED_RED_RGTC1_EXT |
GL_COMPRESSED_RED_GREEN_RGTC2_EXT |
GL_COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT |

## ◆ anonymous enum

anonymous enum : GLenum

Enumerator
GL_COMPRESSED_RGB_S3TC_DXT1_EXT |
GL_COMPRESSED_RGBA_S3TC_DXT1_EXT |
GL_COMPRESSED_RGBA_S3TC_DXT3_EXT |
GL_COMPRESSED_RGBA_S3TC_DXT5_EXT |

## ◆ anonymous enum

anonymous enum : GLenum

Enumerator
GL_NORMAL_MAP_EXT |
GL_REFLECTION_MAP_EXT |
GL_TEXTURE_CUBE_MAP_EXT |
GL_TEXTURE_BINDING_CUBE_MAP_EXT |
GL_TEXTURE_CUBE_MAP_POSITIVE_X_EXT |
GL_TEXTURE_CUBE_MAP_NEGATIVE_X_EXT |
GL_TEXTURE_CUBE_MAP_POSITIVE_Y_EXT |
GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_EXT |
GL_TEXTURE_CUBE_MAP_POSITIVE_Z_EXT |
GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_EXT |
GL_PROXY_TEXTURE_CUBE_MAP_EXT |
GL_MAX_CUBE_MAP_TEXTURE_SIZE_EXT |

## ◆ anonymous enum

anonymous enum : GLenum

Enumerator
GL_COMBINE_EXT |
GL_COMBINE_RGB_EXT |
GL_COMBINE_ALPHA_EXT |
GL_RGB_SCALE_EXT |
GL_ADD_SIGNED_EXT |
GL_INTERPOLATE_EXT |
GL_CONSTANT_EXT |
GL_PRIMARY_COLOR_EXT |
GL_PREVIOUS_EXT |
GL_SOURCE0_RGB_EXT |
GL_SOURCE1_RGB_EXT |
GL_SOURCE2_RGB_EXT |
GL_SOURCE0_ALPHA_EXT |
GL_SOURCE1_ALPHA_EXT |
GL_SOURCE2_ALPHA_EXT |
GL_OPERAND0_RGB_EXT |
GL_OPERAND1_RGB_EXT |
GL_OPERAND2_RGB_EXT |
GL_OPERAND0_ALPHA_EXT |
GL_OPERAND1_ALPHA_EXT |
GL_OPERAND2_ALPHA_EXT |

## ◆ anonymous enum

anonymous enum : GLenum

Enumerator
GL_DOT3_RGB_EXT |
GL_DOT3_RGBA_EXT |

## ◆ anonymous enum

anonymous enum : GLenum

Enumerator
GL_TEXTURE_MAX_ANISOTROPY_EXT |
GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT |

## ◆ anonymous enum

anonymous enum : GLenum

Enumerator
GL_TEXTURE_REDUCTION_MODE_EXT |
GL_WEIGHTED_AVERAGE_EXT |

## ◆ anonymous enum

anonymous enum : GLenum

Enumerator
GL_RGBA32UI_EXT |
GL_RGB32UI_EXT |
GL_ALPHA32UI_EXT |
GL_INTENSITY32UI_EXT |
GL_LUMINANCE32UI_EXT |
GL_LUMINANCE_ALPHA32UI_EXT |
GL_RGBA16UI_EXT |
GL_RGB16UI_EXT |
GL_ALPHA16UI_EXT |
GL_INTENSITY16UI_EXT |
GL_LUMINANCE16UI_EXT |
GL_LUMINANCE_ALPHA16UI_EXT |
GL_RGBA8UI_EXT |
GL_RGB8UI_EXT |
GL_ALPHA8UI_EXT |
GL_INTENSITY8UI_EXT |
GL_LUMINANCE8UI_EXT |
GL_LUMINANCE_ALPHA8UI_EXT |
GL_RGBA32I_EXT |
GL_RGB32I_EXT |
GL_ALPHA32I_EXT |
GL_INTENSITY32I_EXT |
GL_LUMINANCE32I_EXT |
GL_LUMINANCE_ALPHA32I_EXT |
GL_RGBA16I_EXT |
GL_RGB16I_EXT |
GL_ALPHA16I_EXT |
GL_INTENSITY16I_EXT |
GL_LUMINANCE16I_EXT |
GL_LUMINANCE_ALPHA16I_EXT |
GL_RGBA8I_EXT |
GL_RGB8I_EXT |
GL_ALPHA8I_EXT |
GL_INTENSITY8I_EXT |
GL_LUMINANCE8I_EXT |
GL_LUMINANCE_ALPHA8I_EXT |
GL_RED_INTEGER_EXT |
GL_GREEN_INTEGER_EXT |
GL_BLUE_INTEGER_EXT |
GL_ALPHA_INTEGER_EXT |
GL_RGB_INTEGER_EXT |
GL_RGBA_INTEGER_EXT |
GL_BGR_INTEGER_EXT |
GL_BGRA_INTEGER_EXT |
GL_LUMINANCE_INTEGER_EXT |
GL_LUMINANCE_ALPHA_INTEGER_EXT |
GL_RGBA_INTEGER_MODE_EXT |

## ◆ anonymous enum

anonymous enum : GLenum

Enumerator
GL_MAX_TEXTURE_LOD_BIAS_EXT |
GL_TEXTURE_FILTER_CONTROL_EXT |
GL_TEXTURE_LOD_BIAS_EXT |

## ◆ anonymous enum

anonymous enum : GLenum

Enumerator
GL_MIRROR_CLAMP_EXT |
GL_MIRROR_CLAMP_TO_EDGE_EXT |
GL_MIRROR_CLAMP_TO_BORDER_EXT |

## ◆ anonymous enum

anonymous enum : GLenum

Enumerator
GL_TEXTURE_PRIORITY_EXT |
GL_TEXTURE_RESIDENT_EXT |
GL_TEXTURE_1D_BINDING_EXT |
GL_TEXTURE_2D_BINDING_EXT |
GL_TEXTURE_3D_BINDING_EXT |

## ◆ anonymous enum

anonymous enum : GLenum

Enumerator
GL_PERTURB_EXT |
GL_TEXTURE_NORMAL_EXT |

## ◆ anonymous enum

anonymous enum : GLenum

Enumerator
GL_SRGB_EXT |
GL_SRGB8_EXT |
GL_SRGB_ALPHA_EXT |
GL_SRGB8_ALPHA8_EXT |
GL_SLUMINANCE_ALPHA_EXT |
GL_SLUMINANCE8_ALPHA8_EXT |
GL_SLUMINANCE_EXT |
GL_SLUMINANCE8_EXT |
GL_COMPRESSED_SRGB_EXT |
GL_COMPRESSED_SRGB_ALPHA_EXT |
GL_COMPRESSED_SLUMINANCE_EXT |
GL_COMPRESSED_SLUMINANCE_ALPHA_EXT |
GL_COMPRESSED_SRGB_S3TC_DXT1_EXT |
GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT |
GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT |
GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT |

## ◆ anonymous enum

anonymous enum : GLenum

Enumerator
GL_SR8_EXT |

## ◆ anonymous enum

anonymous enum : GLenum

Enumerator
GL_SRG8_EXT |

## ◆ anonymous enum

anonymous enum : GLenum

Enumerator
GL_TEXTURE_SRGB_DECODE_EXT |
GL_DECODE_EXT |
GL_SKIP_DECODE_EXT |

## ◆ anonymous enum

anonymous enum : GLenum

Enumerator
GL_RGB9_E5_EXT |
GL_UNSIGNED_INT_5_9_9_9_REV_EXT |
GL_TEXTURE_SHARED_SIZE_EXT |

## ◆ anonymous enum

anonymous enum : GLenum

Enumerator
GL_ALPHA_SNORM |
GL_LUMINANCE_SNORM |
GL_LUMINANCE_ALPHA_SNORM |
GL_INTENSITY_SNORM |
GL_ALPHA8_SNORM |
GL_LUMINANCE8_SNORM |
GL_LUMINANCE8_ALPHA8_SNORM |
GL_INTENSITY8_SNORM |
GL_ALPHA16_SNORM |
GL_LUMINANCE16_SNORM |
GL_LUMINANCE16_ALPHA16_SNORM |
GL_INTENSITY16_SNORM |
GL_RED_SNORM |
GL_RG_SNORM |
GL_RGB_SNORM |
GL_RGBA_SNORM |

## ◆ anonymous enum

anonymous enum : GLenum

Enumerator
GL_TEXTURE_SWIZZLE_R_EXT |
GL_TEXTURE_SWIZZLE_G_EXT |
GL_TEXTURE_SWIZZLE_B_EXT |
GL_TEXTURE_SWIZZLE_A_EXT |
GL_TEXTURE_SWIZZLE_RGBA_EXT |

## ◆ anonymous enum

anonymous enum : GLenum

Enumerator
GL_TIMELINE_SEMAPHORE_VALUE_NV |
GL_SEMAPHORE_TYPE_NV |
GL_SEMAPHORE_TYPE_BINARY_NV |
GL_SEMAPHORE_TYPE_TIMELINE_NV |
GL_MAX_TIMELINE_SEMAPHORE_VALUE_DIFFERENCE_NV |

## ◆ anonymous enum

anonymous enum : GLenum

Enumerator
GL_TIME_ELAPSED_EXT |

## ◆ anonymous enum

anonymous enum : GLenum

Enumerator
GL_TRANSFORM_FEEDBACK_BUFFER_EXT |
GL_TRANSFORM_FEEDBACK_BUFFER_START_EXT |
GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_EXT |
GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_EXT |
GL_INTERLEAVED_ATTRIBS_EXT |
GL_SEPARATE_ATTRIBS_EXT |
GL_PRIMITIVES_GENERATED_EXT |
GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_EXT |
GL_RASTERIZER_DISCARD_EXT |
GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_EXT |
GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_EXT |
GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_EXT |
GL_TRANSFORM_FEEDBACK_VARYINGS_EXT |
GL_TRANSFORM_FEEDBACK_BUFFER_MODE_EXT |
GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH_EXT |

## ◆ anonymous enum

anonymous enum : GLenum

Enumerator
GL_VERTEX_ARRAY_EXT |
GL_NORMAL_ARRAY_EXT |
GL_COLOR_ARRAY_EXT |
GL_INDEX_ARRAY_EXT |
GL_TEXTURE_COORD_ARRAY_EXT |
GL_EDGE_FLAG_ARRAY_EXT |
GL_VERTEX_ARRAY_SIZE_EXT |
GL_VERTEX_ARRAY_TYPE_EXT |
GL_VERTEX_ARRAY_STRIDE_EXT |
GL_VERTEX_ARRAY_COUNT_EXT |
GL_NORMAL_ARRAY_TYPE_EXT |
GL_NORMAL_ARRAY_STRIDE_EXT |
GL_NORMAL_ARRAY_COUNT_EXT |
GL_COLOR_ARRAY_SIZE_EXT |
GL_COLOR_ARRAY_TYPE_EXT |
GL_COLOR_ARRAY_STRIDE_EXT |
GL_COLOR_ARRAY_COUNT_EXT |
GL_INDEX_ARRAY_TYPE_EXT |
GL_INDEX_ARRAY_STRIDE_EXT |
GL_INDEX_ARRAY_COUNT_EXT |
GL_TEXTURE_COORD_ARRAY_SIZE_EXT |
GL_TEXTURE_COORD_ARRAY_TYPE_EXT |
GL_TEXTURE_COORD_ARRAY_STRIDE_EXT |
GL_TEXTURE_COORD_ARRAY_COUNT_EXT |
GL_EDGE_FLAG_ARRAY_STRIDE_EXT |
GL_EDGE_FLAG_ARRAY_COUNT_EXT |
GL_VERTEX_ARRAY_POINTER_EXT |
GL_NORMAL_ARRAY_POINTER_EXT |
GL_COLOR_ARRAY_POINTER_EXT |
GL_INDEX_ARRAY_POINTER_EXT |
GL_TEXTURE_COORD_ARRAY_POINTER_EXT |
GL_EDGE_FLAG_ARRAY_POINTER_EXT |

## ◆ anonymous enum

anonymous enum : GLenum

Enumerator
GL_DOUBLE_VEC2_EXT |
GL_DOUBLE_VEC3_EXT |
GL_DOUBLE_VEC4_EXT |
GL_DOUBLE_MAT2_EXT |
GL_DOUBLE_MAT3_EXT |
GL_DOUBLE_MAT4_EXT |
GL_DOUBLE_MAT2x3_EXT |
GL_DOUBLE_MAT2x4_EXT |
GL_DOUBLE_MAT3x2_EXT |
GL_DOUBLE_MAT3x4_EXT |
GL_DOUBLE_MAT4x2_EXT |
GL_DOUBLE_MAT4x3_EXT |

## ◆ anonymous enum

anonymous enum : GLenum

Enumerator
GL_VERTEX_SHADER_EXT |
GL_VERTEX_SHADER_BINDING_EXT |
GL_OP_INDEX_EXT |
GL_OP_NEGATE_EXT |
GL_OP_DOT3_EXT |
GL_OP_DOT4_EXT |
GL_OP_MUL_EXT |
GL_OP_ADD_EXT |
GL_OP_MADD_EXT |
GL_OP_FRAC_EXT |
GL_OP_MAX_EXT |
GL_OP_MIN_EXT |
GL_OP_SET_GE_EXT |
GL_OP_SET_LT_EXT |
GL_OP_CLAMP_EXT |
GL_OP_FLOOR_EXT |
GL_OP_ROUND_EXT |
GL_OP_EXP_BASE_2_EXT |
GL_OP_LOG_BASE_2_EXT |
GL_OP_POWER_EXT |
GL_OP_RECIP_EXT |
GL_OP_RECIP_SQRT_EXT |
GL_OP_SUB_EXT |
GL_OP_CROSS_PRODUCT_EXT |
GL_OP_MULTIPLY_MATRIX_EXT |
GL_OP_MOV_EXT |
GL_OUTPUT_VERTEX_EXT |
GL_OUTPUT_COLOR0_EXT |
GL_OUTPUT_COLOR1_EXT |
GL_OUTPUT_TEXTURE_COORD0_EXT |
GL_OUTPUT_TEXTURE_COORD1_EXT |
GL_OUTPUT_TEXTURE_COORD2_EXT |
GL_OUTPUT_TEXTURE_COORD3_EXT |
GL_OUTPUT_TEXTURE_COORD4_EXT |
GL_OUTPUT_TEXTURE_COORD5_EXT |
GL_OUTPUT_TEXTURE_COORD6_EXT |
GL_OUTPUT_TEXTURE_COORD7_EXT |
GL_OUTPUT_TEXTURE_COORD8_EXT |
GL_OUTPUT_TEXTURE_COORD9_EXT |
GL_OUTPUT_TEXTURE_COORD10_EXT |
GL_OUTPUT_TEXTURE_COORD11_EXT |
GL_OUTPUT_TEXTURE_COORD12_EXT |
GL_OUTPUT_TEXTURE_COORD13_EXT |
GL_OUTPUT_TEXTURE_COORD14_EXT |
GL_OUTPUT_TEXTURE_COORD15_EXT |
GL_OUTPUT_TEXTURE_COORD16_EXT |
GL_OUTPUT_TEXTURE_COORD17_EXT |
GL_OUTPUT_TEXTURE_COORD18_EXT |
GL_OUTPUT_TEXTURE_COORD19_EXT |
GL_OUTPUT_TEXTURE_COORD20_EXT |
GL_OUTPUT_TEXTURE_COORD21_EXT |
GL_OUTPUT_TEXTURE_COORD22_EXT |
GL_OUTPUT_TEXTURE_COORD23_EXT |
GL_OUTPUT_TEXTURE_COORD24_EXT |
GL_OUTPUT_TEXTURE_COORD25_EXT |
GL_OUTPUT_TEXTURE_COORD26_EXT |
GL_OUTPUT_TEXTURE_COORD27_EXT |
GL_OUTPUT_TEXTURE_COORD28_EXT |
GL_OUTPUT_TEXTURE_COORD29_EXT |
GL_OUTPUT_TEXTURE_COORD30_EXT |
GL_OUTPUT_TEXTURE_COORD31_EXT |
GL_OUTPUT_FOG_EXT |
GL_SCALAR_EXT |
GL_VECTOR_EXT |
GL_MATRIX_EXT |
GL_VARIANT_EXT |
GL_INVARIANT_EXT |
GL_LOCAL_CONSTANT_EXT |
GL_LOCAL_EXT |
GL_MAX_VERTEX_SHADER_INSTRUCTIONS_EXT |
GL_MAX_VERTEX_SHADER_VARIANTS_EXT |
GL_MAX_VERTEX_SHADER_INVARIANTS_EXT |
GL_MAX_VERTEX_SHADER_LOCAL_CONSTANTS_EXT |
GL_MAX_VERTEX_SHADER_LOCALS_EXT |
GL_MAX_OPTIMIZED_VERTEX_SHADER_INSTRUCTIONS_EXT |
GL_MAX_OPTIMIZED_VERTEX_SHADER_VARIANTS_EXT |
GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCAL_CONSTANTS_EXT |
GL_MAX_OPTIMIZED_VERTEX_SHADER_INVARIANTS_EXT |
GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCALS_EXT |
GL_VERTEX_SHADER_INSTRUCTIONS_EXT |
GL_VERTEX_SHADER_VARIANTS_EXT |
GL_VERTEX_SHADER_INVARIANTS_EXT |
GL_VERTEX_SHADER_LOCAL_CONSTANTS_EXT |
GL_VERTEX_SHADER_LOCALS_EXT |
GL_VERTEX_SHADER_OPTIMIZED_EXT |
GL_X_EXT |
GL_Y_EXT |
GL_Z_EXT |
GL_W_EXT |
GL_NEGATIVE_X_EXT |
GL_NEGATIVE_Y_EXT |
GL_NEGATIVE_Z_EXT |
GL_NEGATIVE_W_EXT |
GL_ZERO_EXT |
GL_ONE_EXT |
GL_NEGATIVE_ONE_EXT |
GL_NORMALIZED_RANGE_EXT |
GL_FULL_RANGE_EXT |
GL_CURRENT_VERTEX_EXT |
GL_MVP_MATRIX_EXT |
GL_VARIANT_VALUE_EXT |
GL_VARIANT_DATATYPE_EXT |
GL_VARIANT_ARRAY_STRIDE_EXT |
GL_VARIANT_ARRAY_TYPE_EXT |
GL_VARIANT_ARRAY_EXT |
GL_VARIANT_ARRAY_POINTER_EXT |
GL_INVARIANT_VALUE_EXT |
GL_INVARIANT_DATATYPE_EXT |
GL_LOCAL_CONSTANT_VALUE_EXT |
GL_LOCAL_CONSTANT_DATATYPE_EXT |

## ◆ anonymous enum

anonymous enum : GLenum

Enumerator
GL_MODELVIEW0_STACK_DEPTH_EXT |
GL_MODELVIEW1_STACK_DEPTH_EXT |
GL_MODELVIEW0_MATRIX_EXT |
GL_MODELVIEW1_MATRIX_EXT |
GL_VERTEX_WEIGHTING_EXT |
GL_MODELVIEW0_EXT |
GL_MODELVIEW1_EXT |
GL_CURRENT_VERTEX_WEIGHT_EXT |
GL_VERTEX_WEIGHT_ARRAY_EXT |
GL_VERTEX_WEIGHT_ARRAY_SIZE_EXT |
GL_VERTEX_WEIGHT_ARRAY_TYPE_EXT |
GL_VERTEX_WEIGHT_ARRAY_STRIDE_EXT |
GL_VERTEX_WEIGHT_ARRAY_POINTER_EXT |

## ◆ anonymous enum

anonymous enum : GLenum

Enumerator
GL_INCLUSIVE_EXT |
GL_EXCLUSIVE_EXT |
GL_WINDOW_RECTANGLE_EXT |
GL_WINDOW_RECTANGLE_MODE_EXT |
GL_MAX_WINDOW_RECTANGLES_EXT |
GL_NUM_WINDOW_RECTANGLES_EXT |

## ◆ anonymous enum

anonymous enum : GLenum

Enumerator
GL_SYNC_X11_FENCE_EXT |

## ◆ anonymous enum

anonymous enum : GLenum

Enumerator
GL_IGNORE_BORDER_HP |
GL_CONSTANT_BORDER_HP |
GL_REPLICATE_BORDER_HP |
GL_CONVOLUTION_BORDER_COLOR_HP |

## ◆ anonymous enum

anonymous enum : GLenum

Enumerator
GL_IMAGE_SCALE_X_HP |
GL_IMAGE_SCALE_Y_HP |
GL_IMAGE_TRANSLATE_X_HP |
GL_IMAGE_TRANSLATE_Y_HP |
GL_IMAGE_ROTATE_ANGLE_HP |
GL_IMAGE_ROTATE_ORIGIN_X_HP |
GL_IMAGE_ROTATE_ORIGIN_Y_HP |
GL_IMAGE_MAG_FILTER_HP |
GL_IMAGE_MIN_FILTER_HP |
GL_IMAGE_CUBIC_WEIGHT_HP |
GL_CUBIC_HP |
GL_AVERAGE_HP |
GL_IMAGE_TRANSFORM_2D_HP |
GL_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP |
GL_PROXY_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP |

## ◆ anonymous enum

anonymous enum : GLenum

Enumerator
GL_OCCLUSION_TEST_HP |
GL_OCCLUSION_TEST_RESULT_HP |

## ◆ anonymous enum

anonymous enum : GLenum

Enumerator
GL_TEXTURE_LIGHTING_MODE_HP |
GL_TEXTURE_POST_SPECULAR_HP |
GL_TEXTURE_PRE_SPECULAR_HP |

## ◆ anonymous enum

anonymous enum : GLenum

Enumerator
GL_CULL_VERTEX_IBM |

## ◆ anonymous enum

anonymous enum : GLenum

Enumerator
GL_RASTER_POSITION_UNCLIPPED_IBM |

## ◆ anonymous enum

anonymous enum : GLenum

Enumerator
GL_ALL_STATIC_DATA_IBM |
GL_STATIC_VERTEX_ARRAY_IBM |

## ◆ anonymous enum

anonymous enum : GLenum

Enumerator
GL_MIRRORED_REPEAT_IBM |

## ◆ anonymous enum

anonymous enum : GLenum

Enumerator
GL_VERTEX_ARRAY_LIST_IBM |
GL_NORMAL_ARRAY_LIST_IBM |
GL_COLOR_ARRAY_LIST_IBM |
GL_INDEX_ARRAY_LIST_IBM |
GL_TEXTURE_COORD_ARRAY_LIST_IBM |
GL_EDGE_FLAG_ARRAY_LIST_IBM |
GL_FOG_COORDINATE_ARRAY_LIST_IBM |
GL_SECONDARY_COLOR_ARRAY_LIST_IBM |
GL_VERTEX_ARRAY_LIST_STRIDE_IBM |
GL_NORMAL_ARRAY_LIST_STRIDE_IBM |
GL_COLOR_ARRAY_LIST_STRIDE_IBM |
GL_INDEX_ARRAY_LIST_STRIDE_IBM |
GL_TEXTURE_COORD_ARRAY_LIST_STRIDE_IBM |
GL_EDGE_FLAG_ARRAY_LIST_STRIDE_IBM |
GL_FOG_COORDINATE_ARRAY_LIST_STRIDE_IBM |
GL_SECONDARY_COLOR_ARRAY_LIST_STRIDE_IBM |

## ◆ anonymous enum

anonymous enum : GLenum

Enumerator
GL_RED_MIN_CLAMP_INGR |
GL_GREEN_MIN_CLAMP_INGR |
GL_BLUE_MIN_CLAMP_INGR |
GL_ALPHA_MIN_CLAMP_INGR |
GL_RED_MAX_CLAMP_INGR |
GL_GREEN_MAX_CLAMP_INGR |
GL_BLUE_MAX_CLAMP_INGR |
GL_ALPHA_MAX_CLAMP_INGR |

## ◆ anonymous enum

anonymous enum : GLenum

Enumerator
GL_INTERLACE_READ_INGR |

## ◆ anonymous enum

anonymous enum : GLenum

Enumerator
GL_CONSERVATIVE_RASTERIZATION_INTEL |

## ◆ anonymous enum

anonymous enum : GLenum

Enumerator
GL_TEXTURE_MEMORY_LAYOUT_INTEL |
GL_LAYOUT_DEFAULT_INTEL |
GL_LAYOUT_LINEAR_INTEL |
GL_LAYOUT_LINEAR_CPU_CACHED_INTEL |

## ◆ anonymous enum

anonymous enum : GLenum

Enumerator
GL_BLACKHOLE_RENDER_INTEL |

## ◆ anonymous enum

anonymous enum : GLenum

Enumerator
GL_PARALLEL_ARRAYS_INTEL |
GL_VERTEX_ARRAY_PARALLEL_POINTERS_INTEL |
GL_NORMAL_ARRAY_PARALLEL_POINTERS_INTEL |
GL_COLOR_ARRAY_PARALLEL_POINTERS_INTEL |
GL_TEXTURE_COORD_ARRAY_PARALLEL_POINTERS_INTEL |

## ◆ anonymous enum

anonymous enum : GLenum

Enumerator
GL_PERFQUERY_SINGLE_CONTEXT_INTEL |
GL_PERFQUERY_GLOBAL_CONTEXT_INTEL |
GL_PERFQUERY_WAIT_INTEL |
GL_PERFQUERY_FLUSH_INTEL |
GL_PERFQUERY_DONOT_FLUSH_INTEL |
GL_PERFQUERY_COUNTER_EVENT_INTEL |
GL_PERFQUERY_COUNTER_DURATION_NORM_INTEL |
GL_PERFQUERY_COUNTER_DURATION_RAW_INTEL |
GL_PERFQUERY_COUNTER_THROUGHPUT_INTEL |
GL_PERFQUERY_COUNTER_RAW_INTEL |
GL_PERFQUERY_COUNTER_TIMESTAMP_INTEL |
GL_PERFQUERY_COUNTER_DATA_UINT32_INTEL |
GL_PERFQUERY_COUNTER_DATA_UINT64_INTEL |
GL_PERFQUERY_COUNTER_DATA_FLOAT_INTEL |
GL_PERFQUERY_COUNTER_DATA_DOUBLE_INTEL |
GL_PERFQUERY_COUNTER_DATA_BOOL32_INTEL |
GL_PERFQUERY_QUERY_NAME_LENGTH_MAX_INTEL |
GL_PERFQUERY_COUNTER_NAME_LENGTH_MAX_INTEL |
GL_PERFQUERY_COUNTER_DESC_LENGTH_MAX_INTEL |
GL_PERFQUERY_GPA_EXTENDED_COUNTERS_INTEL |

## ◆ anonymous enum

anonymous enum : GLenum

Enumerator
GL_MULTIPLY_KHR |
GL_SCREEN_KHR |
GL_OVERLAY_KHR |
GL_DARKEN_KHR |
GL_LIGHTEN_KHR |
GL_COLORDODGE_KHR |
GL_COLORBURN_KHR |
GL_HARDLIGHT_KHR |
GL_SOFTLIGHT_KHR |
GL_DIFFERENCE_KHR |
GL_EXCLUSION_KHR |
GL_HSL_HUE_KHR |
GL_HSL_SATURATION_KHR |
GL_HSL_COLOR_KHR |
GL_HSL_LUMINOSITY_KHR |

## ◆ anonymous enum

anonymous enum : GLenum

Enumerator
GL_BLEND_ADVANCED_COHERENT_KHR |

## ◆ anonymous enum

anonymous enum : GLenum

Enumerator
GL_CONTEXT_RELEASE_BEHAVIOR_KHR |
GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH_KHR |

## ◆ anonymous enum

anonymous enum : GLenum

Enumerator
GL_DEBUG_OUTPUT_SYNCHRONOUS_KHR |
GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_KHR |
GL_DEBUG_CALLBACK_FUNCTION_KHR |
GL_DEBUG_CALLBACK_USER_PARAM_KHR |
GL_DEBUG_SOURCE_API_KHR |
GL_DEBUG_SOURCE_WINDOW_SYSTEM_KHR |
GL_DEBUG_SOURCE_SHADER_COMPILER_KHR |
GL_DEBUG_SOURCE_THIRD_PARTY_KHR |
GL_DEBUG_SOURCE_APPLICATION_KHR |
GL_DEBUG_SOURCE_OTHER_KHR |
GL_DEBUG_TYPE_ERROR_KHR |
GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_KHR |
GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_KHR |
GL_DEBUG_TYPE_PORTABILITY_KHR |
GL_DEBUG_TYPE_PERFORMANCE_KHR |
GL_DEBUG_TYPE_OTHER_KHR |
GL_DEBUG_TYPE_MARKER_KHR |
GL_DEBUG_TYPE_PUSH_GROUP_KHR |
GL_DEBUG_TYPE_POP_GROUP_KHR |
GL_DEBUG_SEVERITY_NOTIFICATION_KHR |
GL_MAX_DEBUG_GROUP_STACK_DEPTH_KHR |
GL_DEBUG_GROUP_STACK_DEPTH_KHR |
GL_BUFFER_KHR |
GL_SHADER_KHR |
GL_PROGRAM_KHR |
GL_VERTEX_ARRAY_KHR |
GL_QUERY_KHR |
GL_PROGRAM_PIPELINE_KHR |
GL_SAMPLER_KHR |
GL_MAX_LABEL_LENGTH_KHR |
GL_MAX_DEBUG_MESSAGE_LENGTH_KHR |
GL_MAX_DEBUG_LOGGED_MESSAGES_KHR |
GL_DEBUG_LOGGED_MESSAGES_KHR |
GL_DEBUG_SEVERITY_HIGH_KHR |
GL_DEBUG_SEVERITY_MEDIUM_KHR |
GL_DEBUG_SEVERITY_LOW_KHR |
GL_DEBUG_OUTPUT_KHR |
GL_CONTEXT_FLAG_DEBUG_BIT_KHR |
GL_STACK_OVERFLOW_KHR |
GL_STACK_UNDERFLOW_KHR |

## ◆ anonymous enum

anonymous enum : GLenum

Enumerator
GL_CONTEXT_FLAG_NO_ERROR_BIT_KHR |

## ◆ anonymous enum

anonymous enum : GLenum

Enumerator
GL_CONTEXT_ROBUST_ACCESS |
GL_CONTEXT_ROBUST_ACCESS_KHR |
GL_LOSE_CONTEXT_ON_RESET_KHR |
GL_GUILTY_CONTEXT_RESET_KHR |
GL_INNOCENT_CONTEXT_RESET_KHR |
GL_UNKNOWN_CONTEXT_RESET_KHR |
GL_RESET_NOTIFICATION_STRATEGY_KHR |
GL_NO_RESET_NOTIFICATION_KHR |
GL_CONTEXT_LOST_KHR |

## ◆ anonymous enum

anonymous enum : GLenum

Enumerator
GL_SUBGROUP_SIZE_KHR |
GL_SUBGROUP_SUPPORTED_STAGES_KHR |
GL_SUBGROUP_SUPPORTED_FEATURES_KHR |
GL_SUBGROUP_QUAD_ALL_STAGES_KHR |
GL_SUBGROUP_FEATURE_BASIC_BIT_KHR |
GL_SUBGROUP_FEATURE_VOTE_BIT_KHR |
GL_SUBGROUP_FEATURE_ARITHMETIC_BIT_KHR |
GL_SUBGROUP_FEATURE_BALLOT_BIT_KHR |
GL_SUBGROUP_FEATURE_SHUFFLE_BIT_KHR |
GL_SUBGROUP_FEATURE_SHUFFLE_RELATIVE_BIT_KHR |
GL_SUBGROUP_FEATURE_CLUSTERED_BIT_KHR |
GL_SUBGROUP_FEATURE_QUAD_BIT_KHR |

## ◆ anonymous enum

anonymous enum : GLenum

Enumerator
GL_COMPRESSED_RGBA_ASTC_4x4_KHR |
GL_COMPRESSED_RGBA_ASTC_5x4_KHR |
GL_COMPRESSED_RGBA_ASTC_5x5_KHR |
GL_COMPRESSED_RGBA_ASTC_6x5_KHR |
GL_COMPRESSED_RGBA_ASTC_6x6_KHR |
GL_COMPRESSED_RGBA_ASTC_8x5_KHR |
GL_COMPRESSED_RGBA_ASTC_8x6_KHR |
GL_COMPRESSED_RGBA_ASTC_8x8_KHR |
GL_COMPRESSED_RGBA_ASTC_10x5_KHR |
GL_COMPRESSED_RGBA_ASTC_10x6_KHR |
GL_COMPRESSED_RGBA_ASTC_10x8_KHR |
GL_COMPRESSED_RGBA_ASTC_10x10_KHR |
GL_COMPRESSED_RGBA_ASTC_12x10_KHR |
GL_COMPRESSED_RGBA_ASTC_12x12_KHR |
GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR |
GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR |
GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR |
GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR |
GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR |
GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR |
GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR |
GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR |
GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR |
GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR |
GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR |
GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR |
GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR |
GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR |

## ◆ anonymous enum

anonymous enum : GLenum

Enumerator
GL_MAX_SHADER_COMPILER_THREADS_KHR |
GL_COMPLETION_STATUS_KHR |

## ◆ anonymous enum

anonymous enum : GLenum

Enumerator
GL_TEXTURE_1D_STACK_MESAX |
GL_TEXTURE_2D_STACK_MESAX |
GL_PROXY_TEXTURE_1D_STACK_MESAX |
GL_PROXY_TEXTURE_2D_STACK_MESAX |
GL_TEXTURE_1D_STACK_BINDING_MESAX |
GL_TEXTURE_2D_STACK_BINDING_MESAX |

## ◆ anonymous enum

anonymous enum : GLenum

Enumerator
GL_FRAMEBUFFER_FLIP_X_MESA |

## ◆ anonymous enum

anonymous enum : GLenum

Enumerator
GL_FRAMEBUFFER_FLIP_Y_MESA |

## ◆ anonymous enum

anonymous enum : GLenum

Enumerator
GL_FRAMEBUFFER_SWAP_XY_MESA |

## ◆ anonymous enum

anonymous enum : GLenum

Enumerator
GL_PACK_INVERT_MESA |

## ◆ anonymous enum

anonymous enum : GLenum

Enumerator
GL_PROGRAM_BINARY_FORMAT_MESA |

## ◆ anonymous enum

anonymous enum : GLenum

Enumerator
GL_TILE_RASTER_ORDER_FIXED_MESA |
GL_TILE_RASTER_ORDER_INCREASING_X_MESA |
GL_TILE_RASTER_ORDER_INCREASING_Y_MESA |

## ◆ anonymous enum

anonymous enum : GLenum

Enumerator
GL_UNSIGNED_SHORT_8_8_MESA |
GL_UNSIGNED_SHORT_8_8_REV_MESA |
GL_YCBCR_MESA |

## ◆ anonymous enum

anonymous enum : GLenum

Enumerator
GL_GPU_MEMORY_INFO_DEDICATED_VIDMEM_NVX |
GL_GPU_MEMORY_INFO_TOTAL_AVAILABLE_MEMORY_NVX |
GL_GPU_MEMORY_INFO_CURRENT_AVAILABLE_VIDMEM_NVX |
GL_GPU_MEMORY_INFO_EVICTION_COUNT_NVX |
GL_GPU_MEMORY_INFO_EVICTED_MEMORY_NVX |

## ◆ anonymous enum

anonymous enum : GLenum

Enumerator
GL_LGPU_SEPARATE_STORAGE_BIT_NVX |
GL_MAX_LGPU_GPUS_NVX |

## ◆ anonymous enum

anonymous enum : GLenum

Enumerator
GL_ALPHA_TO_COVERAGE_DITHER_DEFAULT_NV |
GL_ALPHA_TO_COVERAGE_DITHER_ENABLE_NV |
GL_ALPHA_TO_COVERAGE_DITHER_DISABLE_NV |
GL_ALPHA_TO_COVERAGE_DITHER_MODE_NV |

## ◆ anonymous enum

anonymous enum : GLenum

Enumerator
GL_BLEND_OVERLAP_NV |
GL_BLEND_PREMULTIPLIED_SRC_NV |
GL_BLUE_NV |
GL_COLORBURN_NV |
GL_COLORDODGE_NV |
GL_CONJOINT_NV |
GL_CONTRAST_NV |
GL_DARKEN_NV |
GL_DIFFERENCE_NV |
GL_DISJOINT_NV |
GL_DST_ATOP_NV |
GL_DST_IN_NV |
GL_DST_NV |
GL_DST_OUT_NV |
GL_DST_OVER_NV |
GL_EXCLUSION_NV |
GL_GREEN_NV |
GL_HARDLIGHT_NV |
GL_HARDMIX_NV |
GL_HSL_COLOR_NV |
GL_HSL_HUE_NV |
GL_HSL_LUMINOSITY_NV |
GL_HSL_SATURATION_NV |
GL_INVERT_OVG_NV |
GL_INVERT_RGB_NV |
GL_LIGHTEN_NV |
GL_LINEARBURN_NV |
GL_LINEARDODGE_NV |
GL_LINEARLIGHT_NV |
GL_MINUS_CLAMPED_NV |
GL_MINUS_NV |
GL_MULTIPLY_NV |
GL_OVERLAY_NV |
GL_PINLIGHT_NV |
GL_PLUS_CLAMPED_ALPHA_NV |
GL_PLUS_CLAMPED_NV |
GL_PLUS_DARKER_NV |
GL_PLUS_NV |
GL_RED_NV |
GL_SCREEN_NV |
GL_SOFTLIGHT_NV |
GL_SRC_ATOP_NV |
GL_SRC_IN_NV |
GL_SRC_NV |
GL_SRC_OUT_NV |
GL_SRC_OVER_NV |
GL_UNCORRELATED_NV |
GL_VIVIDLIGHT_NV |
GL_XOR_NV |

## ◆ anonymous enum

anonymous enum : GLenum

Enumerator
GL_BLEND_ADVANCED_COHERENT_NV |

## ◆ anonymous enum

anonymous enum : GLenum

Enumerator
GL_VIEWPORT_POSITION_W_SCALE_NV |
GL_VIEWPORT_POSITION_W_SCALE_X_COEFF_NV |
GL_VIEWPORT_POSITION_W_SCALE_Y_COEFF_NV |

## ◆ anonymous enum

anonymous enum : GLenum

Enumerator
GL_TERMINATE_SEQUENCE_COMMAND_NV |
GL_NOP_COMMAND_NV |
GL_DRAW_ELEMENTS_COMMAND_NV |
GL_DRAW_ARRAYS_COMMAND_NV |
GL_DRAW_ELEMENTS_STRIP_COMMAND_NV |
GL_DRAW_ARRAYS_STRIP_COMMAND_NV |
GL_DRAW_ELEMENTS_INSTANCED_COMMAND_NV |
GL_DRAW_ARRAYS_INSTANCED_COMMAND_NV |
GL_ELEMENT_ADDRESS_COMMAND_NV |
GL_ATTRIBUTE_ADDRESS_COMMAND_NV |
GL_UNIFORM_ADDRESS_COMMAND_NV |
GL_BLEND_COLOR_COMMAND_NV |
GL_STENCIL_REF_COMMAND_NV |
GL_LINE_WIDTH_COMMAND_NV |
GL_POLYGON_OFFSET_COMMAND_NV |
GL_ALPHA_REF_COMMAND_NV |
GL_VIEWPORT_COMMAND_NV |
GL_SCISSOR_COMMAND_NV |
GL_FRONT_FACE_COMMAND_NV |

## ◆ anonymous enum

anonymous enum : GLenum

Enumerator
GL_COMPUTE_PROGRAM_NV |
GL_COMPUTE_PROGRAM_PARAMETER_BUFFER_NV |

## ◆ anonymous enum

anonymous enum : GLenum

Enumerator
GL_QUERY_WAIT_NV |
GL_QUERY_NO_WAIT_NV |
GL_QUERY_BY_REGION_WAIT_NV |
GL_QUERY_BY_REGION_NO_WAIT_NV |

## ◆ anonymous enum

anonymous enum : GLenum

Enumerator
GL_CONSERVATIVE_RASTERIZATION_NV |
GL_SUBPIXEL_PRECISION_BIAS_X_BITS_NV |
GL_SUBPIXEL_PRECISION_BIAS_Y_BITS_NV |
GL_MAX_SUBPIXEL_PRECISION_BIAS_BITS_NV |

## ◆ anonymous enum

anonymous enum : GLenum

Enumerator
GL_CONSERVATIVE_RASTER_DILATE_NV |
GL_CONSERVATIVE_RASTER_DILATE_RANGE_NV |
GL_CONSERVATIVE_RASTER_DILATE_GRANULARITY_NV |

## ◆ anonymous enum

anonymous enum : GLenum

Enumerator
GL_CONSERVATIVE_RASTER_MODE_PRE_SNAP_NV |

## ◆ anonymous enum

anonymous enum : GLenum

Enumerator
GL_CONSERVATIVE_RASTER_MODE_NV |
GL_CONSERVATIVE_RASTER_MODE_POST_SNAP_NV |
GL_CONSERVATIVE_RASTER_MODE_PRE_SNAP_TRIANGLES_NV |

## ◆ anonymous enum

anonymous enum : GLenum

Enumerator
GL_DEPTH_STENCIL_TO_RGBA_NV |
GL_DEPTH_STENCIL_TO_BGRA_NV |

## ◆ anonymous enum

anonymous enum : GLenum

Enumerator
GL_MAX_DEEP_3D_TEXTURE_WIDTH_HEIGHT_NV |
GL_MAX_DEEP_3D_TEXTURE_DEPTH_NV |

## ◆ anonymous enum

anonymous enum : GLenum

Enumerator
GL_DEPTH_COMPONENT32F_NV |
GL_DEPTH32F_STENCIL8_NV |
GL_FLOAT_32_UNSIGNED_INT_24_8_REV_NV |
GL_DEPTH_BUFFER_FLOAT_MODE_NV |

## ◆ anonymous enum

anonymous enum : GLenum

Enumerator
GL_DEPTH_CLAMP_NV |

## ◆ anonymous enum

anonymous enum : GLenum

Enumerator
GL_EVAL_2D_NV |
GL_EVAL_TRIANGULAR_2D_NV |
GL_MAP_TESSELLATION_NV |
GL_MAP_ATTRIB_U_ORDER_NV |
GL_MAP_ATTRIB_V_ORDER_NV |
GL_EVAL_FRACTIONAL_TESSELLATION_NV |
GL_EVAL_VERTEX_ATTRIB0_NV |
GL_EVAL_VERTEX_ATTRIB1_NV |
GL_EVAL_VERTEX_ATTRIB2_NV |
GL_EVAL_VERTEX_ATTRIB3_NV |
GL_EVAL_VERTEX_ATTRIB4_NV |
GL_EVAL_VERTEX_ATTRIB5_NV |
GL_EVAL_VERTEX_ATTRIB6_NV |
GL_EVAL_VERTEX_ATTRIB7_NV |
GL_EVAL_VERTEX_ATTRIB8_NV |
GL_EVAL_VERTEX_ATTRIB9_NV |
GL_EVAL_VERTEX_ATTRIB10_NV |
GL_EVAL_VERTEX_ATTRIB11_NV |
GL_EVAL_VERTEX_ATTRIB12_NV |
GL_EVAL_VERTEX_ATTRIB13_NV |
GL_EVAL_VERTEX_ATTRIB14_NV |
GL_EVAL_VERTEX_ATTRIB15_NV |
GL_MAX_MAP_TESSELLATION_NV |
GL_MAX_RATIONAL_EVAL_ORDER_NV |

## ◆ anonymous enum

anonymous enum : GLenum

Enumerator
GL_SAMPLE_POSITION_NV |
GL_SAMPLE_MASK_NV |
GL_SAMPLE_MASK_VALUE_NV |
GL_TEXTURE_BINDING_RENDERBUFFER_NV |
GL_TEXTURE_RENDERBUFFER_DATA_STORE_BINDING_NV |
GL_TEXTURE_RENDERBUFFER_NV |
GL_SAMPLER_RENDERBUFFER_NV |
GL_INT_SAMPLER_RENDERBUFFER_NV |
GL_UNSIGNED_INT_SAMPLER_RENDERBUFFER_NV |
GL_MAX_SAMPLE_MASK_WORDS_NV |

## ◆ anonymous enum

anonymous enum : GLenum

Enumerator
GL_ALL_COMPLETED_NV |
GL_FENCE_STATUS_NV |
GL_FENCE_CONDITION_NV |

## ◆ anonymous enum

anonymous enum : GLenum

Enumerator
GL_FILL_RECTANGLE_NV |

## ◆ anonymous enum

anonymous enum : GLenum

Enumerator
GL_FLOAT_R_NV |
GL_FLOAT_RG_NV |
GL_FLOAT_RGB_NV |
GL_FLOAT_RGBA_NV |
GL_FLOAT_R16_NV |
GL_FLOAT_R32_NV |
GL_FLOAT_RG16_NV |
GL_FLOAT_RG32_NV |
GL_FLOAT_RGB16_NV |
GL_FLOAT_RGB32_NV |
GL_FLOAT_RGBA16_NV |
GL_FLOAT_RGBA32_NV |
GL_TEXTURE_FLOAT_COMPONENTS_NV |
GL_FLOAT_CLEAR_COLOR_VALUE_NV |
GL_FLOAT_RGBA_MODE_NV |

## ◆ anonymous enum

anonymous enum : GLenum

Enumerator
GL_FOG_DISTANCE_MODE_NV |
GL_EYE_RADIAL_NV |
GL_EYE_PLANE_ABSOLUTE_NV |

## ◆ anonymous enum

anonymous enum : GLenum

Enumerator
GL_FRAGMENT_COVERAGE_TO_COLOR_NV |
GL_FRAGMENT_COVERAGE_COLOR_NV |

## ◆ anonymous enum

anonymous enum : GLenum

Enumerator
GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV |
GL_FRAGMENT_PROGRAM_NV |
GL_MAX_TEXTURE_COORDS_NV |
GL_MAX_TEXTURE_IMAGE_UNITS_NV |
GL_FRAGMENT_PROGRAM_BINDING_NV |
GL_PROGRAM_ERROR_STRING_NV |

## ◆ anonymous enum

anonymous enum : GLenum

Enumerator
GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV |
GL_MAX_PROGRAM_CALL_DEPTH_NV |
GL_MAX_PROGRAM_IF_DEPTH_NV |
GL_MAX_PROGRAM_LOOP_DEPTH_NV |
GL_MAX_PROGRAM_LOOP_COUNT_NV |

## ◆ anonymous enum

anonymous enum : GLenum

Enumerator
GL_COVERAGE_MODULATION_TABLE_NV |
GL_COLOR_SAMPLES_NV |
GL_DEPTH_SAMPLES_NV |
GL_STENCIL_SAMPLES_NV |
GL_MIXED_DEPTH_SAMPLES_SUPPORTED_NV |
GL_MIXED_STENCIL_SAMPLES_SUPPORTED_NV |
GL_COVERAGE_MODULATION_NV |
GL_COVERAGE_MODULATION_TABLE_SIZE_NV |

## ◆ anonymous enum

anonymous enum : GLenum

Enumerator
GL_RENDERBUFFER_COVERAGE_SAMPLES_NV |
GL_RENDERBUFFER_COLOR_SAMPLES_NV |
GL_MAX_MULTISAMPLE_COVERAGE_MODES_NV |
GL_MULTISAMPLE_COVERAGE_MODES_NV |

## ◆ anonymous enum

anonymous enum : GLenum

Enumerator
GL_GEOMETRY_PROGRAM_NV |
GL_MAX_PROGRAM_OUTPUT_VERTICES_NV |
GL_MAX_PROGRAM_TOTAL_OUTPUT_COMPONENTS_NV |

## ◆ anonymous enum

anonymous enum : GLenum

Enumerator
GL_MIN_PROGRAM_TEXEL_OFFSET_NV |
GL_MAX_PROGRAM_TEXEL_OFFSET_NV |
GL_PROGRAM_ATTRIB_COMPONENTS_NV |
GL_PROGRAM_RESULT_COMPONENTS_NV |
GL_MAX_PROGRAM_ATTRIB_COMPONENTS_NV |
GL_MAX_PROGRAM_RESULT_COMPONENTS_NV |
GL_MAX_PROGRAM_GENERIC_ATTRIBS_NV |
GL_MAX_PROGRAM_GENERIC_RESULTS_NV |

## ◆ anonymous enum

anonymous enum : GLenum

Enumerator
GL_MAX_GEOMETRY_PROGRAM_INVOCATIONS_NV |
GL_MIN_FRAGMENT_INTERPOLATION_OFFSET_NV |
GL_MAX_FRAGMENT_INTERPOLATION_OFFSET_NV |
GL_FRAGMENT_PROGRAM_INTERPOLATION_OFFSET_BITS_NV |
GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_NV |
GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_NV |
GL_MAX_PROGRAM_SUBROUTINE_PARAMETERS_NV |
GL_MAX_PROGRAM_SUBROUTINE_NUM_NV |

## ◆ anonymous enum

anonymous enum : GLenum

Enumerator
GL_HALF_FLOAT_NV |

## ◆ anonymous enum

anonymous enum : GLenum

Enumerator
GL_MULTISAMPLES_NV |
GL_SUPERSAMPLE_SCALE_X_NV |
GL_SUPERSAMPLE_SCALE_Y_NV |
GL_CONFORMANT_NV |

## ◆ anonymous enum

anonymous enum : GLenum

Enumerator
GL_MAX_SHININESS_NV |
GL_MAX_SPOT_EXPONENT_NV |

## ◆ anonymous enum

anonymous enum : GLenum

Enumerator
GL_PER_GPU_STORAGE_BIT_NV |
GL_MULTICAST_GPUS_NV |
GL_RENDER_GPU_MASK_NV |
GL_PER_GPU_STORAGE_NV |
GL_MULTICAST_PROGRAMMABLE_SAMPLE_LOCATION_NV |

## ◆ anonymous enum

anonymous enum : GLenum

Enumerator
GL_UPLOAD_GPU_MASK_NVX |

## ◆ anonymous enum

anonymous enum : GLenum

Enumerator
GL_ATTACHED_MEMORY_OBJECT_NV |
GL_ATTACHED_MEMORY_OFFSET_NV |
GL_MEMORY_ATTACHABLE_ALIGNMENT_NV |
GL_MEMORY_ATTACHABLE_SIZE_NV |
GL_MEMORY_ATTACHABLE_NV |
GL_DETACHED_MEMORY_INCARNATION_NV |
GL_DETACHED_TEXTURES_NV |
GL_DETACHED_BUFFERS_NV |
GL_MAX_DETACHED_TEXTURES_NV |
GL_MAX_DETACHED_BUFFERS_NV |

## ◆ anonymous enum

anonymous enum : GLenum

Enumerator
GL_MESH_SHADER_NV |
GL_TASK_SHADER_NV |
GL_MAX_MESH_UNIFORM_BLOCKS_NV |
GL_MAX_MESH_TEXTURE_IMAGE_UNITS_NV |
GL_MAX_MESH_IMAGE_UNIFORMS_NV |
GL_MAX_MESH_UNIFORM_COMPONENTS_NV |
GL_MAX_MESH_ATOMIC_COUNTER_BUFFERS_NV |
GL_MAX_MESH_ATOMIC_COUNTERS_NV |
GL_MAX_MESH_SHADER_STORAGE_BLOCKS_NV |
GL_MAX_COMBINED_MESH_UNIFORM_COMPONENTS_NV |
GL_MAX_TASK_UNIFORM_BLOCKS_NV |
GL_MAX_TASK_TEXTURE_IMAGE_UNITS_NV |
GL_MAX_TASK_IMAGE_UNIFORMS_NV |
GL_MAX_TASK_UNIFORM_COMPONENTS_NV |
GL_MAX_TASK_ATOMIC_COUNTER_BUFFERS_NV |
GL_MAX_TASK_ATOMIC_COUNTERS_NV |
GL_MAX_TASK_SHADER_STORAGE_BLOCKS_NV |
GL_MAX_COMBINED_TASK_UNIFORM_COMPONENTS_NV |
GL_MAX_MESH_WORK_GROUP_INVOCATIONS_NV |
GL_MAX_TASK_WORK_GROUP_INVOCATIONS_NV |
GL_MAX_MESH_TOTAL_MEMORY_SIZE_NV |
GL_MAX_TASK_TOTAL_MEMORY_SIZE_NV |
GL_MAX_MESH_OUTPUT_VERTICES_NV |
GL_MAX_MESH_OUTPUT_PRIMITIVES_NV |
GL_MAX_TASK_OUTPUT_COUNT_NV |
GL_MAX_DRAW_MESH_TASKS_COUNT_NV |
GL_MAX_MESH_VIEWS_NV |
GL_MESH_OUTPUT_PER_VERTEX_GRANULARITY_NV |
GL_MESH_OUTPUT_PER_PRIMITIVE_GRANULARITY_NV |
GL_MAX_MESH_WORK_GROUP_SIZE_NV |
GL_MAX_TASK_WORK_GROUP_SIZE_NV |
GL_MESH_WORK_GROUP_SIZE_NV |
GL_TASK_WORK_GROUP_SIZE_NV |
GL_MESH_VERTICES_OUT_NV |
GL_MESH_PRIMITIVES_OUT_NV |
GL_MESH_OUTPUT_TYPE_NV |
GL_UNIFORM_BLOCK_REFERENCED_BY_MESH_SHADER_NV |
GL_UNIFORM_BLOCK_REFERENCED_BY_TASK_SHADER_NV |
GL_REFERENCED_BY_MESH_SHADER_NV |
GL_REFERENCED_BY_TASK_SHADER_NV |
GL_MESH_SHADER_BIT_NV |
GL_TASK_SHADER_BIT_NV |
GL_MESH_SUBROUTINE_NV |
GL_TASK_SUBROUTINE_NV |
GL_MESH_SUBROUTINE_UNIFORM_NV |
GL_TASK_SUBROUTINE_UNIFORM_NV |
GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_MESH_SHADER_NV |
GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TASK_SHADER_NV |

## ◆ anonymous enum

anonymous enum : GLenum

Enumerator
GL_MULTISAMPLE_FILTER_HINT_NV |

## ◆ anonymous enum

anonymous enum : GLenum

Enumerator
GL_PIXEL_COUNTER_BITS_NV |
GL_CURRENT_OCCLUSION_QUERY_ID_NV |
GL_PIXEL_COUNT_NV |
GL_PIXEL_COUNT_AVAILABLE_NV |

## ◆ anonymous enum

anonymous enum : GLenum

Enumerator
GL_DEPTH_STENCIL_NV |
GL_UNSIGNED_INT_24_8_NV |

## ◆ anonymous enum

anonymous enum : GLenum

Enumerator
GL_MAX_PROGRAM_PARAMETER_BUFFER_BINDINGS_NV |
GL_MAX_PROGRAM_PARAMETER_BUFFER_SIZE_NV |
GL_VERTEX_PROGRAM_PARAMETER_BUFFER_NV |
GL_GEOMETRY_PROGRAM_PARAMETER_BUFFER_NV |
GL_FRAGMENT_PROGRAM_PARAMETER_BUFFER_NV |

## ◆ anonymous enum

anonymous enum : GLenum

Enumerator
GL_PATH_FORMAT_SVG_NV |
GL_PATH_FORMAT_PS_NV |
GL_STANDARD_FONT_NAME_NV |
GL_SYSTEM_FONT_NAME_NV |
GL_FILE_NAME_NV |
GL_PATH_STROKE_WIDTH_NV |
GL_PATH_END_CAPS_NV |
GL_PATH_INITIAL_END_CAP_NV |
GL_PATH_TERMINAL_END_CAP_NV |
GL_PATH_JOIN_STYLE_NV |
GL_PATH_MITER_LIMIT_NV |
GL_PATH_DASH_CAPS_NV |
GL_PATH_INITIAL_DASH_CAP_NV |
GL_PATH_TERMINAL_DASH_CAP_NV |
GL_PATH_DASH_OFFSET_NV |
GL_PATH_CLIENT_LENGTH_NV |
GL_PATH_FILL_MODE_NV |
GL_PATH_FILL_MASK_NV |
GL_PATH_FILL_COVER_MODE_NV |
GL_PATH_STROKE_COVER_MODE_NV |
GL_PATH_STROKE_MASK_NV |
GL_COUNT_UP_NV |
GL_COUNT_DOWN_NV |
GL_PATH_OBJECT_BOUNDING_BOX_NV |
GL_CONVEX_HULL_NV |
GL_BOUNDING_BOX_NV |
GL_TRANSLATE_X_NV |
GL_TRANSLATE_Y_NV |
GL_TRANSLATE_2D_NV |
GL_TRANSLATE_3D_NV |
GL_AFFINE_2D_NV |
GL_AFFINE_3D_NV |
GL_TRANSPOSE_AFFINE_2D_NV |
GL_TRANSPOSE_AFFINE_3D_NV |
GL_UTF8_NV |
GL_UTF16_NV |
GL_BOUNDING_BOX_OF_BOUNDING_BOXES_NV |
GL_PATH_COMMAND_COUNT_NV |
GL_PATH_COORD_COUNT_NV |
GL_PATH_DASH_ARRAY_COUNT_NV |
GL_PATH_COMPUTED_LENGTH_NV |
GL_PATH_FILL_BOUNDING_BOX_NV |
GL_PATH_STROKE_BOUNDING_BOX_NV |
GL_SQUARE_NV |
GL_ROUND_NV |
GL_TRIANGULAR_NV |
GL_BEVEL_NV |
GL_MITER_REVERT_NV |
GL_MITER_TRUNCATE_NV |
GL_SKIP_MISSING_GLYPH_NV |
GL_USE_MISSING_GLYPH_NV |
GL_PATH_ERROR_POSITION_NV |
GL_ACCUM_ADJACENT_PAIRS_NV |
GL_ADJACENT_PAIRS_NV |
GL_FIRST_TO_REST_NV |
GL_PATH_GEN_MODE_NV |
GL_PATH_GEN_COEFF_NV |
GL_PATH_GEN_COMPONENTS_NV |
GL_PATH_STENCIL_FUNC_NV |
GL_PATH_STENCIL_REF_NV |
GL_PATH_STENCIL_VALUE_MASK_NV |
GL_PATH_STENCIL_DEPTH_OFFSET_FACTOR_NV |
GL_PATH_STENCIL_DEPTH_OFFSET_UNITS_NV |
GL_PATH_COVER_DEPTH_FUNC_NV |
GL_PATH_DASH_OFFSET_RESET_NV |
GL_MOVE_TO_RESETS_NV |
GL_MOVE_TO_CONTINUES_NV |
GL_CLOSE_PATH_NV |
GL_MOVE_TO_NV |
GL_RELATIVE_MOVE_TO_NV |
GL_LINE_TO_NV |
GL_RELATIVE_LINE_TO_NV |
GL_HORIZONTAL_LINE_TO_NV |
GL_RELATIVE_HORIZONTAL_LINE_TO_NV |
GL_VERTICAL_LINE_TO_NV |
GL_RELATIVE_VERTICAL_LINE_TO_NV |
GL_QUADRATIC_CURVE_TO_NV |
GL_RELATIVE_QUADRATIC_CURVE_TO_NV |
GL_CUBIC_CURVE_TO_NV |
GL_RELATIVE_CUBIC_CURVE_TO_NV |
GL_SMOOTH_QUADRATIC_CURVE_TO_NV |
GL_RELATIVE_SMOOTH_QUADRATIC_CURVE_TO_NV |
GL_SMOOTH_CUBIC_CURVE_TO_NV |
GL_RELATIVE_SMOOTH_CUBIC_CURVE_TO_NV |
GL_SMALL_CCW_ARC_TO_NV |
GL_RELATIVE_SMALL_CCW_ARC_TO_NV |
GL_SMALL_CW_ARC_TO_NV |
GL_RELATIVE_SMALL_CW_ARC_TO_NV |
GL_LARGE_CCW_ARC_TO_NV |
GL_RELATIVE_LARGE_CCW_ARC_TO_NV |
GL_LARGE_CW_ARC_TO_NV |
GL_RELATIVE_LARGE_CW_ARC_TO_NV |
GL_RESTART_PATH_NV |
GL_DUP_FIRST_CUBIC_CURVE_TO_NV |
GL_DUP_LAST_CUBIC_CURVE_TO_NV |
GL_RECT_NV |
GL_CIRCULAR_CCW_ARC_TO_NV |
GL_CIRCULAR_CW_ARC_TO_NV |
GL_CIRCULAR_TANGENT_ARC_TO_NV |
GL_ARC_TO_NV |
GL_RELATIVE_ARC_TO_NV |
GL_BOLD_BIT_NV |
GL_ITALIC_BIT_NV |
GL_GLYPH_WIDTH_BIT_NV |
GL_GLYPH_HEIGHT_BIT_NV |
GL_GLYPH_HORIZONTAL_BEARING_X_BIT_NV |
GL_GLYPH_HORIZONTAL_BEARING_Y_BIT_NV |
GL_GLYPH_HORIZONTAL_BEARING_ADVANCE_BIT_NV |
GL_GLYPH_VERTICAL_BEARING_X_BIT_NV |
GL_GLYPH_VERTICAL_BEARING_Y_BIT_NV |
GL_GLYPH_VERTICAL_BEARING_ADVANCE_BIT_NV |
GL_GLYPH_HAS_KERNING_BIT_NV |
GL_FONT_X_MIN_BOUNDS_BIT_NV |
GL_FONT_Y_MIN_BOUNDS_BIT_NV |
GL_FONT_X_MAX_BOUNDS_BIT_NV |
GL_FONT_Y_MAX_BOUNDS_BIT_NV |
GL_FONT_UNITS_PER_EM_BIT_NV |
GL_FONT_ASCENDER_BIT_NV |
GL_FONT_DESCENDER_BIT_NV |
GL_FONT_HEIGHT_BIT_NV |
GL_FONT_MAX_ADVANCE_WIDTH_BIT_NV |
GL_FONT_MAX_ADVANCE_HEIGHT_BIT_NV |
GL_FONT_UNDERLINE_POSITION_BIT_NV |
GL_FONT_UNDERLINE_THICKNESS_BIT_NV |
GL_FONT_HAS_KERNING_BIT_NV |
GL_ROUNDED_RECT_NV |
GL_RELATIVE_ROUNDED_RECT_NV |
GL_ROUNDED_RECT2_NV |
GL_RELATIVE_ROUNDED_RECT2_NV |
GL_ROUNDED_RECT4_NV |
GL_RELATIVE_ROUNDED_RECT4_NV |
GL_ROUNDED_RECT8_NV |
GL_RELATIVE_ROUNDED_RECT8_NV |
GL_RELATIVE_RECT_NV |
GL_FONT_GLYPHS_AVAILABLE_NV |
GL_FONT_TARGET_UNAVAILABLE_NV |
GL_FONT_UNAVAILABLE_NV |
GL_FONT_UNINTELLIGIBLE_NV |
GL_CONIC_CURVE_TO_NV |
GL_RELATIVE_CONIC_CURVE_TO_NV |
GL_FONT_NUM_GLYPH_INDICES_BIT_NV |
GL_STANDARD_FONT_FORMAT_NV |
GL_2_BYTES_NV |
GL_3_BYTES_NV |
GL_4_BYTES_NV |
GL_EYE_LINEAR_NV |
GL_OBJECT_LINEAR_NV |
GL_CONSTANT_NV |
GL_PATH_FOG_GEN_MODE_NV |
GL_PRIMARY_COLOR_NV |
GL_SECONDARY_COLOR_NV |
GL_PATH_GEN_COLOR_FORMAT_NV |
GL_PATH_PROJECTION_NV |
GL_PATH_MODELVIEW_NV |
GL_PATH_MODELVIEW_STACK_DEPTH_NV |
GL_PATH_MODELVIEW_MATRIX_NV |
GL_PATH_MAX_MODELVIEW_STACK_DEPTH_NV |
GL_PATH_TRANSPOSE_MODELVIEW_MATRIX_NV |
GL_PATH_PROJECTION_STACK_DEPTH_NV |
GL_PATH_PROJECTION_MATRIX_NV |
GL_PATH_MAX_PROJECTION_STACK_DEPTH_NV |
GL_PATH_TRANSPOSE_PROJECTION_MATRIX_NV |
GL_FRAGMENT_INPUT_NV |

## ◆ anonymous enum

anonymous enum : GLenum

Enumerator
GL_SHARED_EDGE_NV |

## ◆ anonymous enum

anonymous enum : GLenum

Enumerator
GL_WRITE_PIXEL_DATA_RANGE_NV |
GL_READ_PIXEL_DATA_RANGE_NV |
GL_WRITE_PIXEL_DATA_RANGE_LENGTH_NV |
GL_READ_PIXEL_DATA_RANGE_LENGTH_NV |
GL_WRITE_PIXEL_DATA_RANGE_POINTER_NV |
GL_READ_PIXEL_DATA_RANGE_POINTER_NV |

## ◆ anonymous enum

anonymous enum : GLenum

Enumerator
GL_POINT_SPRITE_NV |
GL_COORD_REPLACE_NV |
GL_POINT_SPRITE_R_MODE_NV |

## ◆ anonymous enum

anonymous enum : GLenum

Enumerator
GL_FRAME_NV |
GL_FIELDS_NV |
GL_CURRENT_TIME_NV |
GL_NUM_FILL_STREAMS_NV |
GL_PRESENT_TIME_NV |
GL_PRESENT_DURATION_NV |

## ◆ anonymous enum

anonymous enum : GLenum

Enumerator
GL_PRIMITIVE_RESTART_NV |
GL_PRIMITIVE_RESTART_INDEX_NV |

## ◆ anonymous enum

anonymous enum : GLenum

Enumerator
GL_SHADING_RATE_IMAGE_PER_PRIMITIVE_NV |
GL_SHADING_RATE_IMAGE_PALETTE_COUNT_NV |

## ◆ anonymous enum

anonymous enum : GLenum

Enumerator
GL_QUERY_RESOURCE_TYPE_VIDMEM_ALLOC_NV |
GL_QUERY_RESOURCE_MEMTYPE_VIDMEM_NV |
GL_QUERY_RESOURCE_SYS_RESERVED_NV |
GL_QUERY_RESOURCE_TEXTURE_NV |
GL_QUERY_RESOURCE_RENDERBUFFER_NV |
GL_QUERY_RESOURCE_BUFFEROBJECT_NV |

## ◆ anonymous enum

anonymous enum : GLenum

Enumerator
GL_REGISTER_COMBINERS_NV |
GL_VARIABLE_A_NV |
GL_VARIABLE_B_NV |
GL_VARIABLE_C_NV |
GL_VARIABLE_D_NV |
GL_VARIABLE_E_NV |
GL_VARIABLE_F_NV |
GL_VARIABLE_G_NV |
GL_CONSTANT_COLOR0_NV |
GL_CONSTANT_COLOR1_NV |
GL_SPARE0_NV |
GL_SPARE1_NV |
GL_DISCARD_NV |
GL_E_TIMES_F_NV |
GL_SPARE0_PLUS_SECONDARY_COLOR_NV |
GL_UNSIGNED_IDENTITY_NV |
GL_UNSIGNED_INVERT_NV |
GL_EXPAND_NORMAL_NV |
GL_EXPAND_NEGATE_NV |
GL_HALF_BIAS_NORMAL_NV |
GL_HALF_BIAS_NEGATE_NV |
GL_SIGNED_IDENTITY_NV |
GL_SIGNED_NEGATE_NV |
GL_SCALE_BY_TWO_NV |
GL_SCALE_BY_FOUR_NV |
GL_SCALE_BY_ONE_HALF_NV |
GL_BIAS_BY_NEGATIVE_ONE_HALF_NV |
GL_COMBINER_INPUT_NV |
GL_COMBINER_MAPPING_NV |
GL_COMBINER_COMPONENT_USAGE_NV |
GL_COMBINER_AB_DOT_PRODUCT_NV |
GL_COMBINER_CD_DOT_PRODUCT_NV |
GL_COMBINER_MUX_SUM_NV |
GL_COMBINER_SCALE_NV |
GL_COMBINER_BIAS_NV |
GL_COMBINER_AB_OUTPUT_NV |
GL_COMBINER_CD_OUTPUT_NV |
GL_COMBINER_SUM_OUTPUT_NV |
GL_MAX_GENERAL_COMBINERS_NV |
GL_NUM_GENERAL_COMBINERS_NV |
GL_COLOR_SUM_CLAMP_NV |
GL_COMBINER0_NV |
GL_COMBINER1_NV |
GL_COMBINER2_NV |
GL_COMBINER3_NV |
GL_COMBINER4_NV |
GL_COMBINER5_NV |
GL_COMBINER6_NV |
GL_COMBINER7_NV |

## ◆ anonymous enum

anonymous enum : GLenum

Enumerator
GL_PER_STAGE_CONSTANTS_NV |

## ◆ anonymous enum

anonymous enum : GLenum

Enumerator
GL_REPRESENTATIVE_FRAGMENT_TEST_NV |

## ◆ anonymous enum

anonymous enum : GLenum

Enumerator
GL_PURGED_CONTEXT_RESET_NV |

## ◆ anonymous enum

anonymous enum : GLenum

Enumerator
GL_SAMPLE_LOCATION_SUBPIXEL_BITS_NV |
GL_SAMPLE_LOCATION_PIXEL_GRID_WIDTH_NV |
GL_SAMPLE_LOCATION_PIXEL_GRID_HEIGHT_NV |
GL_PROGRAMMABLE_SAMPLE_LOCATION_TABLE_SIZE_NV |
GL_SAMPLE_LOCATION_NV |
GL_PROGRAMMABLE_SAMPLE_LOCATION_NV |
GL_FRAMEBUFFER_PROGRAMMABLE_SAMPLE_LOCATIONS_NV |
GL_FRAMEBUFFER_SAMPLE_LOCATION_PIXEL_GRID_NV |

## ◆ anonymous enum

anonymous enum : GLenum

Enumerator
GL_SCISSOR_TEST_EXCLUSIVE_NV |
GL_SCISSOR_BOX_EXCLUSIVE_NV |

## ◆ anonymous enum

anonymous enum : GLenum

Enumerator
GL_BUFFER_GPU_ADDRESS_NV |
GL_GPU_ADDRESS_NV |
GL_MAX_SHADER_BUFFER_ADDRESS_NV |

## ◆ anonymous enum

anonymous enum : GLenum

Enumerator
GL_SHADER_GLOBAL_ACCESS_BARRIER_BIT_NV |

## ◆ anonymous enum

anonymous enum : GLenum

Enumerator
GL_SUBGROUP_FEATURE_PARTITIONED_BIT_NV |

## ◆ anonymous enum

anonymous enum : GLenum

Enumerator
GL_WARP_SIZE_NV |
GL_WARPS_PER_SM_NV |
GL_SM_COUNT_NV |

## ◆ anonymous enum

anonymous enum : GLenum

Enumerator
GL_SHADING_RATE_IMAGE_NV |
GL_SHADING_RATE_NO_INVOCATIONS_NV |
GL_SHADING_RATE_1_INVOCATION_PER_PIXEL_NV |
GL_SHADING_RATE_1_INVOCATION_PER_1X2_PIXELS_NV |
GL_SHADING_RATE_1_INVOCATION_PER_2X1_PIXELS_NV |
GL_SHADING_RATE_1_INVOCATION_PER_2X2_PIXELS_NV |
GL_SHADING_RATE_1_INVOCATION_PER_2X4_PIXELS_NV |
GL_SHADING_RATE_1_INVOCATION_PER_4X2_PIXELS_NV |
GL_SHADING_RATE_1_INVOCATION_PER_4X4_PIXELS_NV |
GL_SHADING_RATE_2_INVOCATIONS_PER_PIXEL_NV |
GL_SHADING_RATE_4_INVOCATIONS_PER_PIXEL_NV |
GL_SHADING_RATE_8_INVOCATIONS_PER_PIXEL_NV |
GL_SHADING_RATE_16_INVOCATIONS_PER_PIXEL_NV |
GL_SHADING_RATE_IMAGE_BINDING_NV |
GL_SHADING_RATE_IMAGE_TEXEL_WIDTH_NV |
GL_SHADING_RATE_IMAGE_TEXEL_HEIGHT_NV |
GL_SHADING_RATE_IMAGE_PALETTE_SIZE_NV |
GL_MAX_COARSE_FRAGMENT_SAMPLES_NV |
GL_SHADING_RATE_SAMPLE_ORDER_DEFAULT_NV |
GL_SHADING_RATE_SAMPLE_ORDER_PIXEL_MAJOR_NV |
GL_SHADING_RATE_SAMPLE_ORDER_SAMPLE_MAJOR_NV |

## ◆ anonymous enum

anonymous enum : GLenum

Enumerator
GL_MAX_PROGRAM_PATCH_ATTRIBS_NV |
GL_TESS_CONTROL_PROGRAM_NV |
GL_TESS_EVALUATION_PROGRAM_NV |
GL_TESS_CONTROL_PROGRAM_PARAMETER_BUFFER_NV |
GL_TESS_EVALUATION_PROGRAM_PARAMETER_BUFFER_NV |

## ◆ anonymous enum

anonymous enum : GLenum

Enumerator
GL_EMBOSS_LIGHT_NV |
GL_EMBOSS_CONSTANT_NV |
GL_EMBOSS_MAP_NV |

## ◆ anonymous enum

anonymous enum : GLenum

Enumerator
GL_NORMAL_MAP_NV |
GL_REFLECTION_MAP_NV |

## ◆ anonymous enum

anonymous enum : GLenum

Enumerator
GL_COMBINE4_NV |
GL_SOURCE3_RGB_NV |
GL_SOURCE3_ALPHA_NV |
GL_OPERAND3_RGB_NV |
GL_OPERAND3_ALPHA_NV |

## ◆ anonymous enum

anonymous enum : GLenum

Enumerator
GL_TEXTURE_UNSIGNED_REMAP_MODE_NV |

## ◆ anonymous enum

anonymous enum : GLenum

Enumerator
GL_TEXTURE_COVERAGE_SAMPLES_NV |
GL_TEXTURE_COLOR_SAMPLES_NV |

## ◆ anonymous enum

anonymous enum : GLenum

Enumerator
GL_TEXTURE_RECTANGLE_NV |
GL_TEXTURE_BINDING_RECTANGLE_NV |
GL_PROXY_TEXTURE_RECTANGLE_NV |
GL_MAX_RECTANGLE_TEXTURE_SIZE_NV |

## ◆ anonymous enum

anonymous enum : GLenum

Enumerator
GL_OFFSET_TEXTURE_RECTANGLE_NV |
GL_OFFSET_TEXTURE_RECTANGLE_SCALE_NV |
GL_DOT_PRODUCT_TEXTURE_RECTANGLE_NV |
GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV |
GL_UNSIGNED_INT_S8_S8_8_8_NV |
GL_UNSIGNED_INT_8_8_S8_S8_REV_NV |
GL_DSDT_MAG_INTENSITY_NV |
GL_SHADER_CONSISTENT_NV |
GL_TEXTURE_SHADER_NV |
GL_SHADER_OPERATION_NV |
GL_CULL_MODES_NV |
GL_OFFSET_TEXTURE_MATRIX_NV |
GL_OFFSET_TEXTURE_SCALE_NV |
GL_OFFSET_TEXTURE_BIAS_NV |
GL_OFFSET_TEXTURE_2D_MATRIX_NV |
GL_OFFSET_TEXTURE_2D_SCALE_NV |
GL_OFFSET_TEXTURE_2D_BIAS_NV |
GL_PREVIOUS_TEXTURE_INPUT_NV |
GL_CONST_EYE_NV |
GL_PASS_THROUGH_NV |
GL_CULL_FRAGMENT_NV |
GL_OFFSET_TEXTURE_2D_NV |
GL_DEPENDENT_AR_TEXTURE_2D_NV |
GL_DEPENDENT_GB_TEXTURE_2D_NV |
GL_DOT_PRODUCT_NV |
GL_DOT_PRODUCT_DEPTH_REPLACE_NV |
GL_DOT_PRODUCT_TEXTURE_2D_NV |
GL_DOT_PRODUCT_TEXTURE_CUBE_MAP_NV |
GL_DOT_PRODUCT_DIFFUSE_CUBE_MAP_NV |
GL_DOT_PRODUCT_REFLECT_CUBE_MAP_NV |
GL_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP_NV |
GL_HILO_NV |
GL_DSDT_NV |
GL_DSDT_MAG_NV |
GL_DSDT_MAG_VIB_NV |
GL_HILO16_NV |
GL_SIGNED_HILO_NV |
GL_SIGNED_HILO16_NV |
GL_SIGNED_RGBA_NV |
GL_SIGNED_RGBA8_NV |
GL_SIGNED_RGB_NV |
GL_SIGNED_RGB8_NV |
GL_SIGNED_LUMINANCE_NV |
GL_SIGNED_LUMINANCE8_NV |
GL_SIGNED_LUMINANCE_ALPHA_NV |
GL_SIGNED_LUMINANCE8_ALPHA8_NV |
GL_SIGNED_ALPHA_NV |
GL_SIGNED_ALPHA8_NV |
GL_SIGNED_INTENSITY_NV |
GL_SIGNED_INTENSITY8_NV |
GL_DSDT8_NV |
GL_DSDT8_MAG8_NV |
GL_DSDT8_MAG8_INTENSITY8_NV |
GL_SIGNED_RGB_UNSIGNED_ALPHA_NV |
GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV |
GL_HI_SCALE_NV |
GL_LO_SCALE_NV |
GL_DS_SCALE_NV |
GL_DT_SCALE_NV |
GL_MAGNITUDE_SCALE_NV |
GL_VIBRANCE_SCALE_NV |
GL_HI_BIAS_NV |
GL_LO_BIAS_NV |
GL_DS_BIAS_NV |
GL_DT_BIAS_NV |
GL_MAGNITUDE_BIAS_NV |
GL_VIBRANCE_BIAS_NV |
GL_TEXTURE_BORDER_VALUES_NV |
GL_TEXTURE_HI_SIZE_NV |
GL_TEXTURE_LO_SIZE_NV |
GL_TEXTURE_DS_SIZE_NV |
GL_TEXTURE_DT_SIZE_NV |
GL_TEXTURE_MAG_SIZE_NV |

## ◆ anonymous enum

anonymous enum : GLenum

Enumerator
GL_DOT_PRODUCT_TEXTURE_3D_NV |

## ◆ anonymous enum

anonymous enum : GLenum

Enumerator
GL_OFFSET_PROJECTIVE_TEXTURE_2D_NV |
GL_OFFSET_PROJECTIVE_TEXTURE_2D_SCALE_NV |
GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_NV |
GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE_NV |
GL_OFFSET_HILO_TEXTURE_2D_NV |
GL_OFFSET_HILO_TEXTURE_RECTANGLE_NV |
GL_OFFSET_HILO_PROJECTIVE_TEXTURE_2D_NV |
GL_OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE_NV |
GL_DEPENDENT_HILO_TEXTURE_2D_NV |
GL_DEPENDENT_RGB_TEXTURE_3D_NV |
GL_DEPENDENT_RGB_TEXTURE_CUBE_MAP_NV |
GL_DOT_PRODUCT_PASS_THROUGH_NV |
GL_DOT_PRODUCT_TEXTURE_1D_NV |
GL_DOT_PRODUCT_AFFINE_DEPTH_REPLACE_NV |
GL_HILO8_NV |
GL_SIGNED_HILO8_NV |
GL_FORCE_BLUE_TO_ONE_NV |

## ◆ anonymous enum

anonymous enum : GLenum

Enumerator
GL_BACK_PRIMARY_COLOR_NV |
GL_BACK_SECONDARY_COLOR_NV |
GL_TEXTURE_COORD_NV |
GL_CLIP_DISTANCE_NV |
GL_VERTEX_ID_NV |
GL_PRIMITIVE_ID_NV |
GL_GENERIC_ATTRIB_NV |
GL_TRANSFORM_FEEDBACK_ATTRIBS_NV |
GL_TRANSFORM_FEEDBACK_BUFFER_MODE_NV |
GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_NV |
GL_ACTIVE_VARYINGS_NV |
GL_ACTIVE_VARYING_MAX_LENGTH_NV |
GL_TRANSFORM_FEEDBACK_VARYINGS_NV |
GL_TRANSFORM_FEEDBACK_BUFFER_START_NV |
GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_NV |
GL_TRANSFORM_FEEDBACK_RECORD_NV |
GL_PRIMITIVES_GENERATED_NV |
GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_NV |
GL_RASTERIZER_DISCARD_NV |
GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_NV |
GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_NV |
GL_INTERLEAVED_ATTRIBS_NV |
GL_SEPARATE_ATTRIBS_NV |
GL_TRANSFORM_FEEDBACK_BUFFER_NV |
GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_NV |
GL_LAYER_NV |

## ◆ anonymous enum

anonymous enum : GLint

Enumerator
GL_NEXT_BUFFER_NV |
GL_SKIP_COMPONENTS4_NV |
GL_SKIP_COMPONENTS3_NV |
GL_SKIP_COMPONENTS2_NV |
GL_SKIP_COMPONENTS1_NV |

## ◆ anonymous enum

anonymous enum : GLenum

Enumerator
GL_TRANSFORM_FEEDBACK_NV |
GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED_NV |
GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE_NV |
GL_TRANSFORM_FEEDBACK_BINDING_NV |

## ◆ anonymous enum

anonymous enum : GLenum

Enumerator
GL_UNIFORM_BUFFER_UNIFIED_NV |
GL_UNIFORM_BUFFER_ADDRESS_NV |
GL_UNIFORM_BUFFER_LENGTH_NV |

## ◆ anonymous enum

anonymous enum : GLenum

Enumerator
GL_SURFACE_STATE_NV |
GL_SURFACE_REGISTERED_NV |
GL_SURFACE_MAPPED_NV |
GL_WRITE_DISCARD_NV |

## ◆ anonymous enum

anonymous enum : GLenum

Enumerator
GL_VERTEX_ARRAY_RANGE_NV |
GL_VERTEX_ARRAY_RANGE_LENGTH_NV |
GL_VERTEX_ARRAY_RANGE_VALID_NV |
GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_NV |
GL_VERTEX_ARRAY_RANGE_POINTER_NV |

## ◆ anonymous enum

anonymous enum : GLenum

Enumerator
GL_VERTEX_ARRAY_RANGE_WITHOUT_FLUSH_NV |

## ◆ anonymous enum

anonymous enum : GLenum

Enumerator
GL_VERTEX_ATTRIB_ARRAY_UNIFIED_NV |
GL_ELEMENT_ARRAY_UNIFIED_NV |
GL_VERTEX_ATTRIB_ARRAY_ADDRESS_NV |
GL_VERTEX_ARRAY_ADDRESS_NV |
GL_NORMAL_ARRAY_ADDRESS_NV |
GL_COLOR_ARRAY_ADDRESS_NV |
GL_INDEX_ARRAY_ADDRESS_NV |
GL_TEXTURE_COORD_ARRAY_ADDRESS_NV |
GL_EDGE_FLAG_ARRAY_ADDRESS_NV |
GL_SECONDARY_COLOR_ARRAY_ADDRESS_NV |
GL_FOG_COORD_ARRAY_ADDRESS_NV |
GL_ELEMENT_ARRAY_ADDRESS_NV |
GL_VERTEX_ATTRIB_ARRAY_LENGTH_NV |
GL_VERTEX_ARRAY_LENGTH_NV |
GL_NORMAL_ARRAY_LENGTH_NV |
GL_COLOR_ARRAY_LENGTH_NV |
GL_INDEX_ARRAY_LENGTH_NV |
GL_TEXTURE_COORD_ARRAY_LENGTH_NV |
GL_EDGE_FLAG_ARRAY_LENGTH_NV |
GL_SECONDARY_COLOR_ARRAY_LENGTH_NV |
GL_FOG_COORD_ARRAY_LENGTH_NV |
GL_ELEMENT_ARRAY_LENGTH_NV |
GL_DRAW_INDIRECT_UNIFIED_NV |
GL_DRAW_INDIRECT_ADDRESS_NV |
GL_DRAW_INDIRECT_LENGTH_NV |

## ◆ anonymous enum

anonymous enum : GLenum

Enumerator
GL_VERTEX_PROGRAM_NV |
GL_VERTEX_STATE_PROGRAM_NV |
GL_ATTRIB_ARRAY_SIZE_NV |
GL_ATTRIB_ARRAY_STRIDE_NV |
GL_ATTRIB_ARRAY_TYPE_NV |
GL_CURRENT_ATTRIB_NV |
GL_PROGRAM_LENGTH_NV |
GL_PROGRAM_STRING_NV |
GL_MODELVIEW_PROJECTION_NV |
GL_IDENTITY_NV |
GL_INVERSE_NV |
GL_TRANSPOSE_NV |
GL_INVERSE_TRANSPOSE_NV |
GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV |
GL_MAX_TRACK_MATRICES_NV |
GL_MATRIX0_NV |
GL_MATRIX1_NV |
GL_MATRIX2_NV |
GL_MATRIX3_NV |
GL_MATRIX4_NV |
GL_MATRIX5_NV |
GL_MATRIX6_NV |
GL_MATRIX7_NV |
GL_CURRENT_MATRIX_STACK_DEPTH_NV |
GL_CURRENT_MATRIX_NV |
GL_VERTEX_PROGRAM_POINT_SIZE_NV |
GL_VERTEX_PROGRAM_TWO_SIDE_NV |
GL_PROGRAM_PARAMETER_NV |
GL_ATTRIB_ARRAY_POINTER_NV |
GL_PROGRAM_TARGET_NV |
GL_PROGRAM_RESIDENT_NV |
GL_TRACK_MATRIX_NV |
GL_TRACK_MATRIX_TRANSFORM_NV |
GL_VERTEX_PROGRAM_BINDING_NV |
GL_PROGRAM_ERROR_POSITION_NV |
GL_VERTEX_ATTRIB_ARRAY0_NV |
GL_VERTEX_ATTRIB_ARRAY1_NV |
GL_VERTEX_ATTRIB_ARRAY2_NV |
GL_VERTEX_ATTRIB_ARRAY3_NV |
GL_VERTEX_ATTRIB_ARRAY4_NV |
GL_VERTEX_ATTRIB_ARRAY5_NV |
GL_VERTEX_ATTRIB_ARRAY6_NV |
GL_VERTEX_ATTRIB_ARRAY7_NV |
GL_VERTEX_ATTRIB_ARRAY8_NV |
GL_VERTEX_ATTRIB_ARRAY9_NV |
GL_VERTEX_ATTRIB_ARRAY10_NV |
GL_VERTEX_ATTRIB_ARRAY11_NV |
GL_VERTEX_ATTRIB_ARRAY12_NV |
GL_VERTEX_ATTRIB_ARRAY13_NV |
GL_VERTEX_ATTRIB_ARRAY14_NV |
GL_VERTEX_ATTRIB_ARRAY15_NV |
GL_MAP1_VERTEX_ATTRIB0_4_NV |
GL_MAP1_VERTEX_ATTRIB1_4_NV |
GL_MAP1_VERTEX_ATTRIB2_4_NV |
GL_MAP1_VERTEX_ATTRIB3_4_NV |
GL_MAP1_VERTEX_ATTRIB4_4_NV |
GL_MAP1_VERTEX_ATTRIB5_4_NV |
GL_MAP1_VERTEX_ATTRIB6_4_NV |
GL_MAP1_VERTEX_ATTRIB7_4_NV |
GL_MAP1_VERTEX_ATTRIB8_4_NV |
GL_MAP1_VERTEX_ATTRIB9_4_NV |
GL_MAP1_VERTEX_ATTRIB10_4_NV |
GL_MAP1_VERTEX_ATTRIB11_4_NV |
GL_MAP1_VERTEX_ATTRIB12_4_NV |
GL_MAP1_VERTEX_ATTRIB13_4_NV |
GL_MAP1_VERTEX_ATTRIB14_4_NV |
GL_MAP1_VERTEX_ATTRIB15_4_NV |
GL_MAP2_VERTEX_ATTRIB0_4_NV |
GL_MAP2_VERTEX_ATTRIB1_4_NV |
GL_MAP2_VERTEX_ATTRIB2_4_NV |
GL_MAP2_VERTEX_ATTRIB3_4_NV |
GL_MAP2_VERTEX_ATTRIB4_4_NV |
GL_MAP2_VERTEX_ATTRIB5_4_NV |
GL_MAP2_VERTEX_ATTRIB6_4_NV |
GL_MAP2_VERTEX_ATTRIB7_4_NV |
GL_MAP2_VERTEX_ATTRIB8_4_NV |
GL_MAP2_VERTEX_ATTRIB9_4_NV |
GL_MAP2_VERTEX_ATTRIB10_4_NV |
GL_MAP2_VERTEX_ATTRIB11_4_NV |
GL_MAP2_VERTEX_ATTRIB12_4_NV |
GL_MAP2_VERTEX_ATTRIB13_4_NV |
GL_MAP2_VERTEX_ATTRIB14_4_NV |
GL_MAP2_VERTEX_ATTRIB15_4_NV |

## ◆ anonymous enum

anonymous enum : GLenum

Enumerator
GL_VERTEX_ATTRIB_ARRAY_INTEGER_NV |

## ◆ anonymous enum

anonymous enum : GLenum

Enumerator
GL_VIDEO_BUFFER_NV |
GL_VIDEO_BUFFER_BINDING_NV |
GL_FIELD_UPPER_NV |
GL_FIELD_LOWER_NV |
GL_NUM_VIDEO_CAPTURE_STREAMS_NV |
GL_NEXT_VIDEO_CAPTURE_BUFFER_STATUS_NV |
GL_VIDEO_CAPTURE_TO_422_SUPPORTED_NV |
GL_LAST_VIDEO_CAPTURE_STATUS_NV |
GL_VIDEO_BUFFER_PITCH_NV |
GL_VIDEO_COLOR_CONVERSION_MATRIX_NV |
GL_VIDEO_COLOR_CONVERSION_MAX_NV |
GL_VIDEO_COLOR_CONVERSION_MIN_NV |
GL_VIDEO_COLOR_CONVERSION_OFFSET_NV |
GL_VIDEO_BUFFER_INTERNAL_FORMAT_NV |
GL_PARTIAL_SUCCESS_NV |
GL_SUCCESS_NV |
GL_FAILURE_NV |
GL_YCBYCR8_422_NV |
GL_YCBAYCR8A_4224_NV |
GL_Z6Y10Z6CB10Z6Y10Z6CR10_422_NV |
GL_Z6Y10Z6CB10Z6A10Z6Y10Z6CR10Z6A10_4224_NV |
GL_Z4Y12Z4CB12Z4Y12Z4CR12_422_NV |
GL_Z4Y12Z4CB12Z4A12Z4Y12Z4CR12Z4A12_4224_NV |
GL_Z4Y12Z4CB12Z4CR12_444_NV |
GL_VIDEO_CAPTURE_FRAME_WIDTH_NV |
GL_VIDEO_CAPTURE_FRAME_HEIGHT_NV |
GL_VIDEO_CAPTURE_FIELD_UPPER_HEIGHT_NV |
GL_VIDEO_CAPTURE_FIELD_LOWER_HEIGHT_NV |
GL_VIDEO_CAPTURE_SURFACE_ORIGIN_NV |

## ◆ anonymous enum

anonymous enum : GLenum

Enumerator
GL_VIEWPORT_SWIZZLE_POSITIVE_X_NV |
GL_VIEWPORT_SWIZZLE_NEGATIVE_X_NV |
GL_VIEWPORT_SWIZZLE_POSITIVE_Y_NV |
GL_VIEWPORT_SWIZZLE_NEGATIVE_Y_NV |
GL_VIEWPORT_SWIZZLE_POSITIVE_Z_NV |
GL_VIEWPORT_SWIZZLE_NEGATIVE_Z_NV |
GL_VIEWPORT_SWIZZLE_POSITIVE_W_NV |
GL_VIEWPORT_SWIZZLE_NEGATIVE_W_NV |
GL_VIEWPORT_SWIZZLE_X_NV |
GL_VIEWPORT_SWIZZLE_Y_NV |
GL_VIEWPORT_SWIZZLE_Z_NV |
GL_VIEWPORT_SWIZZLE_W_NV |

## ◆ anonymous enum

anonymous enum : GLenum

Enumerator
GL_PALETTE4_RGB8_OES |
GL_PALETTE4_RGBA8_OES |
GL_PALETTE4_R5_G6_B5_OES |
GL_PALETTE4_RGBA4_OES |
GL_PALETTE4_RGB5_A1_OES |
GL_PALETTE8_RGB8_OES |
GL_PALETTE8_RGBA8_OES |
GL_PALETTE8_R5_G6_B5_OES |
GL_PALETTE8_RGBA4_OES |
GL_PALETTE8_RGB5_A1_OES |

## ◆ anonymous enum

anonymous enum : GLenum

Enumerator
GL_FIXED_OES |

## ◆ anonymous enum

anonymous enum : GLenum

Enumerator
GL_IMPLEMENTATION_COLOR_READ_TYPE_OES |
GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES |

## ◆ anonymous enum

anonymous enum : GLenum

Enumerator
GL_INTERLACE_OML |
GL_INTERLACE_READ_OML |

## ◆ anonymous enum

anonymous enum : GLenum

Enumerator
GL_PACK_RESAMPLE_OML |
GL_UNPACK_RESAMPLE_OML |
GL_RESAMPLE_REPLICATE_OML |
GL_RESAMPLE_ZERO_FILL_OML |
GL_RESAMPLE_AVERAGE_OML |
GL_RESAMPLE_DECIMATE_OML |

## ◆ anonymous enum

anonymous enum : GLenum

Enumerator
GL_FORMAT_SUBSAMPLE_24_24_OML |
GL_FORMAT_SUBSAMPLE_244_244_OML |

## ◆ anonymous enum

anonymous enum : GLenum

Enumerator
GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_NUM_VIEWS_OVR |
GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_BASE_VIEW_INDEX_OVR |
GL_MAX_VIEWS_OVR |
GL_FRAMEBUFFER_INCOMPLETE_VIEW_TARGETS_OVR |

## ◆ anonymous enum

anonymous enum : GLenum

Enumerator
GL_PREFER_DOUBLEBUFFER_HINT_PGI |
GL_CONSERVE_MEMORY_HINT_PGI |
GL_RECLAIM_MEMORY_HINT_PGI |
GL_NATIVE_GRAPHICS_HANDLE_PGI |
GL_NATIVE_GRAPHICS_BEGIN_HINT_PGI |
GL_NATIVE_GRAPHICS_END_HINT_PGI |
GL_ALWAYS_FAST_HINT_PGI |
GL_ALWAYS_SOFT_HINT_PGI |
GL_ALLOW_DRAW_OBJ_HINT_PGI |
GL_ALLOW_DRAW_WIN_HINT_PGI |
GL_ALLOW_DRAW_FRG_HINT_PGI |
GL_ALLOW_DRAW_MEM_HINT_PGI |
GL_STRICT_DEPTHFUNC_HINT_PGI |
GL_STRICT_LIGHTING_HINT_PGI |
GL_STRICT_SCISSOR_HINT_PGI |
GL_FULL_STIPPLE_HINT_PGI |
GL_CLIP_NEAR_HINT_PGI |
GL_CLIP_FAR_HINT_PGI |
GL_WIDE_LINE_HINT_PGI |
GL_BACK_NORMALS_HINT_PGI |

## ◆ anonymous enum

anonymous enum : GLenum

Enumerator
GL_VERTEX_DATA_HINT_PGI |
GL_VERTEX_CONSISTENT_HINT_PGI |
GL_MATERIAL_SIDE_HINT_PGI |
GL_MAX_VERTEX_HINT_PGI |
GL_COLOR3_BIT_PGI |
GL_COLOR4_BIT_PGI |
GL_EDGEFLAG_BIT_PGI |
GL_INDEX_BIT_PGI |
GL_MAT_AMBIENT_BIT_PGI |
GL_MAT_AMBIENT_AND_DIFFUSE_BIT_PGI |
GL_MAT_DIFFUSE_BIT_PGI |
GL_MAT_EMISSION_BIT_PGI |
GL_MAT_COLOR_INDEXES_BIT_PGI |
GL_MAT_SHININESS_BIT_PGI |
GL_MAT_SPECULAR_BIT_PGI |
GL_NORMAL_BIT_PGI |
GL_TEXCOORD1_BIT_PGI |
GL_TEXCOORD2_BIT_PGI |
GL_TEXCOORD3_BIT_PGI |
GL_TEXCOORD4_BIT_PGI |
GL_VERTEX23_BIT_PGI |
GL_VERTEX4_BIT_PGI |

## ◆ anonymous enum

anonymous enum : GLenum

Enumerator
GL_SCREEN_COORDINATES_REND |
GL_INVERTED_SCREEN_W_REND |

## ◆ anonymous enum

anonymous enum : GLenum

Enumerator
GL_RGB_S3TC |
GL_RGB4_S3TC |
GL_RGBA_S3TC |
GL_RGBA4_S3TC |
GL_RGBA_DXT5_S3TC |
GL_RGBA4_DXT5_S3TC |

## ◆ anonymous enum

anonymous enum : GLenum

Enumerator
GL_DETAIL_TEXTURE_2D_SGIS |
GL_DETAIL_TEXTURE_2D_BINDING_SGIS |
GL_LINEAR_DETAIL_SGIS |
GL_LINEAR_DETAIL_ALPHA_SGIS |
GL_LINEAR_DETAIL_COLOR_SGIS |
GL_DETAIL_TEXTURE_LEVEL_SGIS |
GL_DETAIL_TEXTURE_MODE_SGIS |
GL_DETAIL_TEXTURE_FUNC_POINTS_SGIS |

## ◆ anonymous enum

anonymous enum : GLenum

Enumerator
GL_FOG_FUNC_SGIS |
GL_FOG_FUNC_POINTS_SGIS |
GL_MAX_FOG_FUNC_POINTS_SGIS |

## ◆ anonymous enum

anonymous enum : GLenum

Enumerator
GL_GENERATE_MIPMAP_SGIS |
GL_GENERATE_MIPMAP_HINT_SGIS |

## ◆ anonymous enum

anonymous enum : GLenum

Enumerator
GL_MULTISAMPLE_SGIS |
GL_SAMPLE_ALPHA_TO_MASK_SGIS |
GL_SAMPLE_ALPHA_TO_ONE_SGIS |
GL_SAMPLE_MASK_SGIS |
GL_1PASS_SGIS |
GL_2PASS_0_SGIS |
GL_2PASS_1_SGIS |
GL_4PASS_0_SGIS |
GL_4PASS_1_SGIS |
GL_4PASS_2_SGIS |
GL_4PASS_3_SGIS |
GL_SAMPLE_BUFFERS_SGIS |
GL_SAMPLES_SGIS |
GL_SAMPLE_MASK_VALUE_SGIS |
GL_SAMPLE_MASK_INVERT_SGIS |
GL_SAMPLE_PATTERN_SGIS |

## ◆ anonymous enum

anonymous enum : GLenum

Enumerator
GL_PIXEL_TEXTURE_SGIS |
GL_PIXEL_FRAGMENT_RGB_SOURCE_SGIS |
GL_PIXEL_FRAGMENT_ALPHA_SOURCE_SGIS |
GL_PIXEL_GROUP_COLOR_SGIS |

## ◆ anonymous enum

anonymous enum : GLenum

Enumerator
GL_EYE_DISTANCE_TO_POINT_SGIS |
GL_OBJECT_DISTANCE_TO_POINT_SGIS |
GL_EYE_DISTANCE_TO_LINE_SGIS |
GL_OBJECT_DISTANCE_TO_LINE_SGIS |
GL_EYE_POINT_SGIS |
GL_OBJECT_POINT_SGIS |
GL_EYE_LINE_SGIS |
GL_OBJECT_LINE_SGIS |

## ◆ anonymous enum

anonymous enum : GLenum

Enumerator
GL_POINT_SIZE_MIN_SGIS |
GL_POINT_SIZE_MAX_SGIS |
GL_POINT_FADE_THRESHOLD_SIZE_SGIS |
GL_DISTANCE_ATTENUATION_SGIS |

## ◆ anonymous enum

anonymous enum : GLenum

Enumerator
GL_LINEAR_SHARPEN_SGIS |
GL_LINEAR_SHARPEN_ALPHA_SGIS |
GL_LINEAR_SHARPEN_COLOR_SGIS |
GL_SHARPEN_TEXTURE_FUNC_POINTS_SGIS |

## ◆ anonymous enum

anonymous enum : GLenum

Enumerator
GL_PACK_SKIP_VOLUMES_SGIS |
GL_PACK_IMAGE_DEPTH_SGIS |
GL_UNPACK_SKIP_VOLUMES_SGIS |
GL_UNPACK_IMAGE_DEPTH_SGIS |
GL_TEXTURE_4D_SGIS |
GL_PROXY_TEXTURE_4D_SGIS |
GL_TEXTURE_4DSIZE_SGIS |
GL_TEXTURE_WRAP_Q_SGIS |
GL_MAX_4D_TEXTURE_SIZE_SGIS |
GL_TEXTURE_4D_BINDING_SGIS |

## ◆ anonymous enum

anonymous enum : GLenum

Enumerator
GL_CLAMP_TO_BORDER_SGIS |

## ◆ anonymous enum

anonymous enum : GLenum

Enumerator
GL_TEXTURE_COLOR_WRITEMASK_SGIS |

## ◆ anonymous enum

anonymous enum : GLenum

Enumerator
GL_CLAMP_TO_EDGE_SGIS |

## ◆ anonymous enum

anonymous enum : GLenum

Enumerator
GL_FILTER4_SGIS |
GL_TEXTURE_FILTER4_SIZE_SGIS |

## ◆ anonymous enum

anonymous enum : GLenum

Enumerator
GL_TEXTURE_MIN_LOD_SGIS |
GL_TEXTURE_MAX_LOD_SGIS |
GL_TEXTURE_BASE_LEVEL_SGIS |
GL_TEXTURE_MAX_LEVEL_SGIS |

## ◆ anonymous enum

anonymous enum : GLenum

Enumerator
GL_DUAL_ALPHA4_SGIS |
GL_DUAL_ALPHA8_SGIS |
GL_DUAL_ALPHA12_SGIS |
GL_DUAL_ALPHA16_SGIS |
GL_DUAL_LUMINANCE4_SGIS |
GL_DUAL_LUMINANCE8_SGIS |
GL_DUAL_LUMINANCE12_SGIS |
GL_DUAL_LUMINANCE16_SGIS |
GL_DUAL_INTENSITY4_SGIS |
GL_DUAL_INTENSITY8_SGIS |
GL_DUAL_INTENSITY12_SGIS |
GL_DUAL_INTENSITY16_SGIS |
GL_DUAL_LUMINANCE_ALPHA4_SGIS |
GL_DUAL_LUMINANCE_ALPHA8_SGIS |
GL_QUAD_ALPHA4_SGIS |
GL_QUAD_ALPHA8_SGIS |
GL_QUAD_LUMINANCE4_SGIS |
GL_QUAD_LUMINANCE8_SGIS |
GL_QUAD_INTENSITY4_SGIS |
GL_QUAD_INTENSITY8_SGIS |
GL_DUAL_TEXTURE_SELECT_SGIS |
GL_QUAD_TEXTURE_SELECT_SGIS |

## ◆ anonymous enum

anonymous enum : GLenum

Enumerator
GL_ASYNC_MARKER_SGIX |

## ◆ anonymous enum

anonymous enum : GLenum

Enumerator
GL_ASYNC_HISTOGRAM_SGIX |
GL_MAX_ASYNC_HISTOGRAM_SGIX |

## ◆ anonymous enum

anonymous enum : GLenum

Enumerator
GL_ASYNC_TEX_IMAGE_SGIX |
GL_ASYNC_DRAW_PIXELS_SGIX |
GL_ASYNC_READ_PIXELS_SGIX |
GL_MAX_ASYNC_TEX_IMAGE_SGIX |
GL_MAX_ASYNC_DRAW_PIXELS_SGIX |
GL_MAX_ASYNC_READ_PIXELS_SGIX |

## ◆ anonymous enum

anonymous enum : GLenum

Enumerator
GL_ALPHA_MIN_SGIX |
GL_ALPHA_MAX_SGIX |

## ◆ anonymous enum

anonymous enum : GLenum

Enumerator
GL_CALLIGRAPHIC_FRAGMENT_SGIX |

## ◆ anonymous enum

anonymous enum : GLenum

Enumerator
GL_LINEAR_CLIPMAP_LINEAR_SGIX |
GL_TEXTURE_CLIPMAP_CENTER_SGIX |
GL_TEXTURE_CLIPMAP_FRAME_SGIX |
GL_TEXTURE_CLIPMAP_OFFSET_SGIX |
GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX |
GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX |
GL_TEXTURE_CLIPMAP_DEPTH_SGIX |
GL_MAX_CLIPMAP_DEPTH_SGIX |
GL_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX |
GL_NEAREST_CLIPMAP_NEAREST_SGIX |
GL_NEAREST_CLIPMAP_LINEAR_SGIX |
GL_LINEAR_CLIPMAP_NEAREST_SGIX |

## ◆ anonymous enum

anonymous enum : GLenum

Enumerator
GL_CONVOLUTION_HINT_SGIX |

## ◆ anonymous enum

anonymous enum : GLenum

Enumerator
GL_DEPTH_COMPONENT16_SGIX |
GL_DEPTH_COMPONENT24_SGIX |
GL_DEPTH_COMPONENT32_SGIX |

## ◆ anonymous enum

anonymous enum : GLenum

Enumerator
GL_FOG_OFFSET_SGIX |
GL_FOG_OFFSET_VALUE_SGIX |

## ◆ anonymous enum

anonymous enum : GLenum

Enumerator
GL_FRAGMENT_LIGHTING_SGIX |
GL_FRAGMENT_COLOR_MATERIAL_SGIX |
GL_FRAGMENT_COLOR_MATERIAL_FACE_SGIX |
GL_FRAGMENT_COLOR_MATERIAL_PARAMETER_SGIX |
GL_MAX_FRAGMENT_LIGHTS_SGIX |
GL_MAX_ACTIVE_LIGHTS_SGIX |
GL_CURRENT_RASTER_NORMAL_SGIX |
GL_LIGHT_ENV_MODE_SGIX |
GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_SGIX |
GL_FRAGMENT_LIGHT_MODEL_TWO_SIDE_SGIX |
GL_FRAGMENT_LIGHT_MODEL_AMBIENT_SGIX |
GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_SGIX |
GL_FRAGMENT_LIGHT0_SGIX |
GL_FRAGMENT_LIGHT1_SGIX |
GL_FRAGMENT_LIGHT2_SGIX |
GL_FRAGMENT_LIGHT3_SGIX |
GL_FRAGMENT_LIGHT4_SGIX |
GL_FRAGMENT_LIGHT5_SGIX |
GL_FRAGMENT_LIGHT6_SGIX |
GL_FRAGMENT_LIGHT7_SGIX |

## ◆ anonymous enum

anonymous enum : GLenum

Enumerator
GL_FRAMEZOOM_SGIX |
GL_FRAMEZOOM_FACTOR_SGIX |
GL_MAX_FRAMEZOOM_FACTOR_SGIX |

## ◆ anonymous enum

anonymous enum : GLenum

Enumerator
GL_INSTRUMENT_BUFFER_POINTER_SGIX |
GL_INSTRUMENT_MEASUREMENTS_SGIX |

## ◆ anonymous enum

anonymous enum : GLenum

Enumerator
GL_INTERLACE_SGIX |

## ◆ anonymous enum

anonymous enum : GLenum

Enumerator
GL_IR_INSTRUMENT1_SGIX |

## ◆ anonymous enum

anonymous enum : GLenum

Enumerator
GL_LIST_PRIORITY_SGIX |

## ◆ anonymous enum

anonymous enum : GLenum

Enumerator
GL_PIXEL_TEX_GEN_SGIX |
GL_PIXEL_TEX_GEN_MODE_SGIX |

## ◆ anonymous enum

anonymous enum : GLenum

Enumerator
GL_PIXEL_TILE_BEST_ALIGNMENT_SGIX |
GL_PIXEL_TILE_CACHE_INCREMENT_SGIX |
GL_PIXEL_TILE_WIDTH_SGIX |
GL_PIXEL_TILE_HEIGHT_SGIX |
GL_PIXEL_TILE_GRID_WIDTH_SGIX |
GL_PIXEL_TILE_GRID_HEIGHT_SGIX |
GL_PIXEL_TILE_GRID_DEPTH_SGIX |
GL_PIXEL_TILE_CACHE_SIZE_SGIX |

## ◆ anonymous enum

anonymous enum : GLenum

Enumerator
GL_TEXTURE_DEFORMATION_BIT_SGIX |
GL_GEOMETRY_DEFORMATION_BIT_SGIX |
GL_GEOMETRY_DEFORMATION_SGIX |
GL_TEXTURE_DEFORMATION_SGIX |
GL_DEFORMATIONS_MASK_SGIX |
GL_MAX_DEFORMATION_ORDER_SGIX |

## ◆ anonymous enum

anonymous enum : GLenum

Enumerator
GL_REFERENCE_PLANE_SGIX |
GL_REFERENCE_PLANE_EQUATION_SGIX |

## ◆ anonymous enum

anonymous enum : GLenum

Enumerator
GL_PACK_RESAMPLE_SGIX |
GL_UNPACK_RESAMPLE_SGIX |
GL_RESAMPLE_REPLICATE_SGIX |
GL_RESAMPLE_ZERO_FILL_SGIX |
GL_RESAMPLE_DECIMATE_SGIX |

## ◆ anonymous enum

anonymous enum : GLenum

Enumerator
GL_SCALEBIAS_HINT_SGIX |

## ◆ anonymous enum

anonymous enum : GLenum

Enumerator
GL_TEXTURE_COMPARE_SGIX |
GL_TEXTURE_COMPARE_OPERATOR_SGIX |
GL_TEXTURE_LEQUAL_R_SGIX |
GL_TEXTURE_GEQUAL_R_SGIX |

## ◆ anonymous enum

anonymous enum : GLenum

Enumerator
GL_SHADOW_AMBIENT_SGIX |

## ◆ anonymous enum

anonymous enum : GLenum

Enumerator
GL_SPRITE_SGIX |
GL_SPRITE_MODE_SGIX |
GL_SPRITE_AXIS_SGIX |
GL_SPRITE_TRANSLATION_SGIX |
GL_SPRITE_AXIAL_SGIX |
GL_SPRITE_OBJECT_ALIGNED_SGIX |
GL_SPRITE_EYE_ALIGNED_SGIX |

## ◆ anonymous enum

anonymous enum : GLenum

Enumerator
GL_PACK_SUBSAMPLE_RATE_SGIX |
GL_UNPACK_SUBSAMPLE_RATE_SGIX |
GL_PIXEL_SUBSAMPLE_4444_SGIX |
GL_PIXEL_SUBSAMPLE_2424_SGIX |
GL_PIXEL_SUBSAMPLE_4242_SGIX |

## ◆ anonymous enum

anonymous enum : GLenum

Enumerator
GL_TEXTURE_ENV_BIAS_SGIX |

## ◆ anonymous enum

anonymous enum : GLenum

Enumerator
GL_TEXTURE_MAX_CLAMP_S_SGIX |
GL_TEXTURE_MAX_CLAMP_T_SGIX |
GL_TEXTURE_MAX_CLAMP_R_SGIX |

## ◆ anonymous enum

anonymous enum : GLenum

Enumerator
GL_TEXTURE_LOD_BIAS_S_SGIX |
GL_TEXTURE_LOD_BIAS_T_SGIX |
GL_TEXTURE_LOD_BIAS_R_SGIX |

## ◆ anonymous enum

anonymous enum : GLenum

Enumerator
GL_TEXTURE_MULTI_BUFFER_HINT_SGIX |

## ◆ anonymous enum

anonymous enum : GLenum

Enumerator
GL_POST_TEXTURE_FILTER_BIAS_SGIX |
GL_POST_TEXTURE_FILTER_SCALE_SGIX |
GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX |
GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX |

## ◆ anonymous enum

anonymous enum : GLenum

Enumerator
GL_VERTEX_PRECLIP_SGIX |
GL_VERTEX_PRECLIP_HINT_SGIX |

## ◆ anonymous enum

anonymous enum : GLenum

Enumerator
GL_YCRCB_422_SGIX |
GL_YCRCB_444_SGIX |

## ◆ anonymous enum

anonymous enum : GLenum

Enumerator
GL_YCRCB_SGIX |
GL_YCRCBA_SGIX |

## ◆ anonymous enum

anonymous enum : GLenum

Enumerator
GL_COLOR_MATRIX_SGI |
GL_COLOR_MATRIX_STACK_DEPTH_SGI |
GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI |
GL_POST_COLOR_MATRIX_RED_SCALE_SGI |
GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI |
GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI |
GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI |
GL_POST_COLOR_MATRIX_RED_BIAS_SGI |
GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI |
GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI |
GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI |

## ◆ anonymous enum

anonymous enum : GLenum

Enumerator
GL_COLOR_TABLE_SGI |
GL_POST_CONVOLUTION_COLOR_TABLE_SGI |
GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI |
GL_PROXY_COLOR_TABLE_SGI |
GL_PROXY_POST_CONVOLUTION_COLOR_TABLE_SGI |
GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE_SGI |
GL_COLOR_TABLE_SCALE_SGI |
GL_COLOR_TABLE_BIAS_SGI |
GL_COLOR_TABLE_FORMAT_SGI |
GL_COLOR_TABLE_WIDTH_SGI |
GL_COLOR_TABLE_RED_SIZE_SGI |
GL_COLOR_TABLE_GREEN_SIZE_SGI |
GL_COLOR_TABLE_BLUE_SIZE_SGI |
GL_COLOR_TABLE_ALPHA_SIZE_SGI |
GL_COLOR_TABLE_LUMINANCE_SIZE_SGI |
GL_COLOR_TABLE_INTENSITY_SIZE_SGI |

## ◆ anonymous enum

anonymous enum : GLenum

Enumerator
GL_TEXTURE_COLOR_TABLE_SGI |
GL_PROXY_TEXTURE_COLOR_TABLE_SGI |

## ◆ anonymous enum

anonymous enum : GLenum

Enumerator
GL_UNPACK_CONSTANT_DATA_SUNX |
GL_TEXTURE_CONSTANT_DATA_SUNX |

## ◆ anonymous enum

anonymous enum : GLenum

Enumerator
GL_WRAP_BORDER_SUN |

## ◆ anonymous enum

anonymous enum : GLenum

Enumerator
GL_GLOBAL_ALPHA_SUN |
GL_GLOBAL_ALPHA_FACTOR_SUN |

## ◆ anonymous enum

anonymous enum : GLenum

Enumerator
GL_QUAD_MESH_SUN |
GL_TRIANGLE_MESH_SUN |

## ◆ anonymous enum

anonymous enum : GLenum

Enumerator
GL_SLICE_ACCUM_SUN |

## ◆ anonymous enum

anonymous enum : GLenum

Enumerator
GL_RESTART_SUN |
GL_REPLACE_MIDDLE_SUN |
GL_REPLACE_OLDEST_SUN |
GL_TRIANGLE_LIST_SUN |
GL_REPLACEMENT_CODE_SUN |
GL_REPLACEMENT_CODE_ARRAY_SUN |
GL_REPLACEMENT_CODE_ARRAY_TYPE_SUN |
GL_REPLACEMENT_CODE_ARRAY_STRIDE_SUN |
GL_REPLACEMENT_CODE_ARRAY_POINTER_SUN |
GL_R1UI_V3F_SUN |
GL_R1UI_C4UB_V3F_SUN |
GL_R1UI_C3F_V3F_SUN |
GL_R1UI_N3F_V3F_SUN |
GL_R1UI_C4F_N3F_V3F_SUN |
GL_R1UI_T2F_V3F_SUN |
GL_R1UI_T2F_N3F_V3F_SUN |
GL_R1UI_T2F_C4F_N3F_V3F_SUN |

## ◆ anonymous enum

anonymous enum : GLenum

Enumerator
GL_PHONG_WIN |
GL_PHONG_HINT_WIN |

## ◆ anonymous enum

anonymous enum : GLenum

Enumerator
GL_FOG_SPECULAR_TEXTURE_WIN |

## ◆ anonymous enum

anonymous enum : GLenum

Enumerator
GL_DEPTH_BUFFER_BIT |
GL_STENCIL_BUFFER_BIT |
GL_COLOR_BUFFER_BIT |
GL_FALSE |
GL_TRUE |
GL_POINTS |
GL_LINES |
GL_LINE_LOOP |
GL_LINE_STRIP |
GL_TRIANGLES |
GL_TRIANGLE_STRIP |
GL_TRIANGLE_FAN |
GL_ZERO |
GL_ONE |
GL_SRC_COLOR |
GL_ONE_MINUS_SRC_COLOR |
GL_SRC_ALPHA |
GL_ONE_MINUS_SRC_ALPHA |
GL_DST_ALPHA |
GL_ONE_MINUS_DST_ALPHA |
GL_DST_COLOR |
GL_ONE_MINUS_DST_COLOR |
GL_SRC_ALPHA_SATURATE |
GL_FUNC_ADD |
GL_BLEND_EQUATION |
GL_BLEND_EQUATION_RGB |
GL_BLEND_EQUATION_ALPHA |
GL_FUNC_SUBTRACT |
GL_FUNC_REVERSE_SUBTRACT |
GL_BLEND_DST_RGB |
GL_BLEND_SRC_RGB |
GL_BLEND_DST_ALPHA |
GL_BLEND_SRC_ALPHA |
GL_CONSTANT_COLOR |
GL_ONE_MINUS_CONSTANT_COLOR |
GL_CONSTANT_ALPHA |
GL_ONE_MINUS_CONSTANT_ALPHA |
GL_BLEND_COLOR |
GL_ARRAY_BUFFER |
GL_ELEMENT_ARRAY_BUFFER |
GL_ARRAY_BUFFER_BINDING |
GL_ELEMENT_ARRAY_BUFFER_BINDING |
GL_STREAM_DRAW |
GL_STATIC_DRAW |
GL_DYNAMIC_DRAW |
GL_BUFFER_SIZE |
GL_BUFFER_USAGE |
GL_CURRENT_VERTEX_ATTRIB |
GL_FRONT |
GL_BACK |
GL_FRONT_AND_BACK |
GL_TEXTURE_2D |
GL_CULL_FACE |
GL_BLEND |
GL_DITHER |
GL_STENCIL_TEST |
GL_DEPTH_TEST |
GL_SCISSOR_TEST |
GL_POLYGON_OFFSET_FILL |
GL_SAMPLE_ALPHA_TO_COVERAGE |
GL_SAMPLE_COVERAGE |
GL_NO_ERROR |
GL_INVALID_ENUM |
GL_INVALID_VALUE |
GL_INVALID_OPERATION |
GL_OUT_OF_MEMORY |
GL_CW |
GL_CCW |
GL_LINE_WIDTH |
GL_ALIASED_POINT_SIZE_RANGE |
GL_ALIASED_LINE_WIDTH_RANGE |
GL_CULL_FACE_MODE |
GL_FRONT_FACE |
GL_DEPTH_RANGE |
GL_DEPTH_WRITEMASK |
GL_DEPTH_CLEAR_VALUE |
GL_DEPTH_FUNC |
GL_STENCIL_CLEAR_VALUE |
GL_STENCIL_FUNC |
GL_STENCIL_FAIL |
GL_STENCIL_PASS_DEPTH_FAIL |
GL_STENCIL_PASS_DEPTH_PASS |
GL_STENCIL_REF |
GL_STENCIL_VALUE_MASK |
GL_STENCIL_WRITEMASK |
GL_STENCIL_BACK_FUNC |
GL_STENCIL_BACK_FAIL |
GL_STENCIL_BACK_PASS_DEPTH_FAIL |
GL_STENCIL_BACK_PASS_DEPTH_PASS |
GL_STENCIL_BACK_REF |
GL_STENCIL_BACK_VALUE_MASK |
GL_STENCIL_BACK_WRITEMASK |
GL_VIEWPORT |
GL_SCISSOR_BOX |
GL_COLOR_CLEAR_VALUE |
GL_COLOR_WRITEMASK |
GL_UNPACK_ALIGNMENT |
GL_PACK_ALIGNMENT |
GL_MAX_TEXTURE_SIZE |
GL_MAX_VIEWPORT_DIMS |
GL_SUBPIXEL_BITS |
GL_RED_BITS |
GL_GREEN_BITS |
GL_BLUE_BITS |
GL_ALPHA_BITS |
GL_DEPTH_BITS |
GL_STENCIL_BITS |
GL_POLYGON_OFFSET_UNITS |
GL_POLYGON_OFFSET_FACTOR |
GL_TEXTURE_BINDING_2D |
GL_SAMPLE_BUFFERS |
GL_SAMPLES |
GL_SAMPLE_COVERAGE_VALUE |
GL_SAMPLE_COVERAGE_INVERT |
GL_NUM_COMPRESSED_TEXTURE_FORMATS |
GL_COMPRESSED_TEXTURE_FORMATS |
GL_DONT_CARE |
GL_FASTEST |
GL_NICEST |
GL_GENERATE_MIPMAP_HINT |
GL_BYTE |
GL_UNSIGNED_BYTE |
GL_SHORT |
GL_UNSIGNED_SHORT |
GL_INT |
GL_UNSIGNED_INT |
GL_FLOAT |
GL_FIXED |
GL_DEPTH_COMPONENT |
GL_ALPHA |
GL_RGB |
GL_RGBA |
GL_LUMINANCE |
GL_LUMINANCE_ALPHA |
GL_UNSIGNED_SHORT_4_4_4_4 |
GL_UNSIGNED_SHORT_5_5_5_1 |
GL_UNSIGNED_SHORT_5_6_5 |
GL_FRAGMENT_SHADER |
GL_VERTEX_SHADER |
GL_MAX_VERTEX_ATTRIBS |
GL_MAX_VERTEX_UNIFORM_VECTORS |
GL_MAX_VARYING_VECTORS |
GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS |
GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS |
GL_MAX_TEXTURE_IMAGE_UNITS |
GL_MAX_FRAGMENT_UNIFORM_VECTORS |
GL_SHADER_TYPE |
GL_DELETE_STATUS |
GL_LINK_STATUS |
GL_VALIDATE_STATUS |
GL_ATTACHED_SHADERS |
GL_ACTIVE_UNIFORMS |
GL_ACTIVE_UNIFORM_MAX_LENGTH |
GL_ACTIVE_ATTRIBUTES |
GL_ACTIVE_ATTRIBUTE_MAX_LENGTH |
GL_SHADING_LANGUAGE_VERSION |
GL_CURRENT_PROGRAM |
GL_NEVER |
GL_LESS |
GL_EQUAL |
GL_LEQUAL |
GL_GREATER |
GL_NOTEQUAL |
GL_GEQUAL |
GL_ALWAYS |
GL_KEEP |
GL_REPLACE |
GL_INCR |
GL_DECR |
GL_INVERT |
GL_INCR_WRAP |
GL_DECR_WRAP |
GL_VENDOR |
GL_RENDERER |
GL_VERSION |
GL_EXTENSIONS |
GL_NEAREST |
GL_LINEAR |
GL_NEAREST_MIPMAP_NEAREST |
GL_LINEAR_MIPMAP_NEAREST |
GL_NEAREST_MIPMAP_LINEAR |
GL_LINEAR_MIPMAP_LINEAR |
GL_TEXTURE_MAG_FILTER |
GL_TEXTURE_MIN_FILTER |
GL_TEXTURE_WRAP_S |
GL_TEXTURE_WRAP_T |
GL_TEXTURE |
GL_TEXTURE_CUBE_MAP |
GL_TEXTURE_BINDING_CUBE_MAP |
GL_TEXTURE_CUBE_MAP_POSITIVE_X |
GL_TEXTURE_CUBE_MAP_NEGATIVE_X |
GL_TEXTURE_CUBE_MAP_POSITIVE_Y |
GL_TEXTURE_CUBE_MAP_NEGATIVE_Y |
GL_TEXTURE_CUBE_MAP_POSITIVE_Z |
GL_TEXTURE_CUBE_MAP_NEGATIVE_Z |
GL_MAX_CUBE_MAP_TEXTURE_SIZE |
GL_TEXTURE0 |
GL_TEXTURE1 |
GL_TEXTURE2 |
GL_TEXTURE3 |
GL_TEXTURE4 |
GL_TEXTURE5 |
GL_TEXTURE6 |
GL_TEXTURE7 |
GL_TEXTURE8 |
GL_TEXTURE9 |
GL_TEXTURE10 |
GL_TEXTURE11 |
GL_TEXTURE12 |
GL_TEXTURE13 |
GL_TEXTURE14 |
GL_TEXTURE15 |
GL_TEXTURE16 |
GL_TEXTURE17 |
GL_TEXTURE18 |
GL_TEXTURE19 |
GL_TEXTURE20 |
GL_TEXTURE21 |
GL_TEXTURE22 |
GL_TEXTURE23 |
GL_TEXTURE24 |
GL_TEXTURE25 |
GL_TEXTURE26 |
GL_TEXTURE27 |
GL_TEXTURE28 |
GL_TEXTURE29 |
GL_TEXTURE30 |
GL_TEXTURE31 |
GL_ACTIVE_TEXTURE |
GL_REPEAT |
GL_CLAMP_TO_EDGE |
GL_MIRRORED_REPEAT |
GL_FLOAT_VEC2 |
GL_FLOAT_VEC3 |
GL_FLOAT_VEC4 |
GL_INT_VEC2 |
GL_INT_VEC3 |
GL_INT_VEC4 |
GL_BOOL |
GL_BOOL_VEC2 |
GL_BOOL_VEC3 |
GL_BOOL_VEC4 |
GL_FLOAT_MAT2 |
GL_FLOAT_MAT3 |
GL_FLOAT_MAT4 |
GL_SAMPLER_2D |
GL_SAMPLER_CUBE |
GL_VERTEX_ATTRIB_ARRAY_ENABLED |
GL_VERTEX_ATTRIB_ARRAY_SIZE |
GL_VERTEX_ATTRIB_ARRAY_STRIDE |
GL_VERTEX_ATTRIB_ARRAY_TYPE |
GL_VERTEX_ATTRIB_ARRAY_NORMALIZED |
GL_VERTEX_ATTRIB_ARRAY_POINTER |
GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING |
GL_IMPLEMENTATION_COLOR_READ_TYPE |
GL_IMPLEMENTATION_COLOR_READ_FORMAT |
GL_COMPILE_STATUS |
GL_INFO_LOG_LENGTH |
GL_SHADER_SOURCE_LENGTH |
GL_SHADER_COMPILER |
GL_SHADER_BINARY_FORMATS |
GL_NUM_SHADER_BINARY_FORMATS |
GL_LOW_FLOAT |
GL_MEDIUM_FLOAT |
GL_HIGH_FLOAT |
GL_LOW_INT |
GL_MEDIUM_INT |
GL_HIGH_INT |
GL_FRAMEBUFFER |
GL_RENDERBUFFER |
GL_RGBA4 |
GL_RGB5_A1 |
GL_RGB565 |
GL_DEPTH_COMPONENT16 |
GL_STENCIL_INDEX8 |
GL_RENDERBUFFER_WIDTH |
GL_RENDERBUFFER_HEIGHT |
GL_RENDERBUFFER_INTERNAL_FORMAT |
GL_RENDERBUFFER_RED_SIZE |
GL_RENDERBUFFER_GREEN_SIZE |
GL_RENDERBUFFER_BLUE_SIZE |
GL_RENDERBUFFER_ALPHA_SIZE |
GL_RENDERBUFFER_DEPTH_SIZE |
GL_RENDERBUFFER_STENCIL_SIZE |
GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE |
GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME |
GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL |
GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE |
GL_COLOR_ATTACHMENT0 |
GL_DEPTH_ATTACHMENT |
GL_STENCIL_ATTACHMENT |
GL_NONE |
GL_FRAMEBUFFER_COMPLETE |
GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT |
GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT |
GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS |
GL_FRAMEBUFFER_UNSUPPORTED |
GL_FRAMEBUFFER_BINDING |
GL_RENDERBUFFER_BINDING |
GL_MAX_RENDERBUFFER_SIZE |
GL_INVALID_FRAMEBUFFER_OPERATION |

## ◆ anonymous enum

anonymous enum : GLenum

Enumerator
GL_READ_BUFFER |
GL_UNPACK_ROW_LENGTH |
GL_UNPACK_SKIP_ROWS |
GL_UNPACK_SKIP_PIXELS |
GL_PACK_ROW_LENGTH |
GL_PACK_SKIP_ROWS |
GL_PACK_SKIP_PIXELS |
GL_COLOR |
GL_DEPTH |
GL_STENCIL |
GL_RED |
GL_RGB8 |
GL_RGBA8 |
GL_RGB10_A2 |
GL_TEXTURE_BINDING_3D |
GL_UNPACK_SKIP_IMAGES |
GL_UNPACK_IMAGE_HEIGHT |
GL_TEXTURE_3D |
GL_TEXTURE_WRAP_R |
GL_MAX_3D_TEXTURE_SIZE |
GL_UNSIGNED_INT_2_10_10_10_REV |
GL_MAX_ELEMENTS_VERTICES |
GL_MAX_ELEMENTS_INDICES |
GL_TEXTURE_MIN_LOD |
GL_TEXTURE_MAX_LOD |
GL_TEXTURE_BASE_LEVEL |
GL_TEXTURE_MAX_LEVEL |
GL_MIN |
GL_MAX |
GL_DEPTH_COMPONENT24 |
GL_MAX_TEXTURE_LOD_BIAS |
GL_TEXTURE_COMPARE_MODE |
GL_TEXTURE_COMPARE_FUNC |
GL_CURRENT_QUERY |
GL_QUERY_RESULT |
GL_QUERY_RESULT_AVAILABLE |
GL_BUFFER_MAPPED |
GL_BUFFER_MAP_POINTER |
GL_STREAM_READ |
GL_STREAM_COPY |
GL_STATIC_READ |
GL_STATIC_COPY |
GL_DYNAMIC_READ |
GL_DYNAMIC_COPY |
GL_MAX_DRAW_BUFFERS |
GL_DRAW_BUFFER0 |
GL_DRAW_BUFFER1 |
GL_DRAW_BUFFER2 |
GL_DRAW_BUFFER3 |
GL_DRAW_BUFFER4 |
GL_DRAW_BUFFER5 |
GL_DRAW_BUFFER6 |
GL_DRAW_BUFFER7 |
GL_DRAW_BUFFER8 |
GL_DRAW_BUFFER9 |
GL_DRAW_BUFFER10 |
GL_DRAW_BUFFER11 |
GL_DRAW_BUFFER12 |
GL_DRAW_BUFFER13 |
GL_DRAW_BUFFER14 |
GL_DRAW_BUFFER15 |
GL_MAX_FRAGMENT_UNIFORM_COMPONENTS |
GL_MAX_VERTEX_UNIFORM_COMPONENTS |
GL_SAMPLER_3D |
GL_SAMPLER_2D_SHADOW |
GL_FRAGMENT_SHADER_DERIVATIVE_HINT |
GL_PIXEL_PACK_BUFFER |
GL_PIXEL_UNPACK_BUFFER |
GL_PIXEL_PACK_BUFFER_BINDING |
GL_PIXEL_UNPACK_BUFFER_BINDING |
GL_FLOAT_MAT2x3 |
GL_FLOAT_MAT2x4 |
GL_FLOAT_MAT3x2 |
GL_FLOAT_MAT3x4 |
GL_FLOAT_MAT4x2 |
GL_FLOAT_MAT4x3 |
GL_SRGB |
GL_SRGB8 |
GL_SRGB8_ALPHA8 |
GL_COMPARE_REF_TO_TEXTURE |
GL_MAJOR_VERSION |
GL_MINOR_VERSION |
GL_NUM_EXTENSIONS |
GL_RGBA32F |
GL_RGB32F |
GL_RGBA16F |
GL_RGB16F |
GL_VERTEX_ATTRIB_ARRAY_INTEGER |
GL_MAX_ARRAY_TEXTURE_LAYERS |
GL_MIN_PROGRAM_TEXEL_OFFSET |
GL_MAX_PROGRAM_TEXEL_OFFSET |
GL_MAX_VARYING_COMPONENTS |
GL_TEXTURE_2D_ARRAY |
GL_TEXTURE_BINDING_2D_ARRAY |
GL_R11F_G11F_B10F |
GL_UNSIGNED_INT_10F_11F_11F_REV |
GL_RGB9_E5 |
GL_UNSIGNED_INT_5_9_9_9_REV |
GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH |
GL_TRANSFORM_FEEDBACK_BUFFER_MODE |
GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS |
GL_TRANSFORM_FEEDBACK_VARYINGS |
GL_TRANSFORM_FEEDBACK_BUFFER_START |
GL_TRANSFORM_FEEDBACK_BUFFER_SIZE |
GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN |
GL_RASTERIZER_DISCARD |
GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS |
GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS |
GL_INTERLEAVED_ATTRIBS |
GL_SEPARATE_ATTRIBS |
GL_TRANSFORM_FEEDBACK_BUFFER |
GL_TRANSFORM_FEEDBACK_BUFFER_BINDING |
GL_RGBA32UI |
GL_RGB32UI |
GL_RGBA16UI |
GL_RGB16UI |
GL_RGBA8UI |
GL_RGB8UI |
GL_RGBA32I |
GL_RGB32I |
GL_RGBA16I |
GL_RGB16I |
GL_RGBA8I |
GL_RGB8I |
GL_RED_INTEGER |
GL_RGB_INTEGER |
GL_RGBA_INTEGER |
GL_SAMPLER_2D_ARRAY |
GL_SAMPLER_2D_ARRAY_SHADOW |
GL_SAMPLER_CUBE_SHADOW |
GL_UNSIGNED_INT_VEC2 |
GL_UNSIGNED_INT_VEC3 |
GL_UNSIGNED_INT_VEC4 |
GL_INT_SAMPLER_2D |
GL_INT_SAMPLER_3D |
GL_INT_SAMPLER_CUBE |
GL_INT_SAMPLER_2D_ARRAY |
GL_UNSIGNED_INT_SAMPLER_2D |
GL_UNSIGNED_INT_SAMPLER_3D |
GL_UNSIGNED_INT_SAMPLER_CUBE |
GL_UNSIGNED_INT_SAMPLER_2D_ARRAY |
GL_BUFFER_ACCESS_FLAGS |
GL_BUFFER_MAP_LENGTH |
GL_BUFFER_MAP_OFFSET |
GL_DEPTH_COMPONENT32F |
GL_DEPTH32F_STENCIL8 |
GL_FLOAT_32_UNSIGNED_INT_24_8_REV |
GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING |
GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE |
GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE |
GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE |
GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE |
GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE |
GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE |
GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE |
GL_FRAMEBUFFER_DEFAULT |
GL_FRAMEBUFFER_UNDEFINED |
GL_DEPTH_STENCIL_ATTACHMENT |
GL_DEPTH_STENCIL |
GL_UNSIGNED_INT_24_8 |
GL_DEPTH24_STENCIL8 |
GL_UNSIGNED_NORMALIZED |
GL_DRAW_FRAMEBUFFER_BINDING |
GL_READ_FRAMEBUFFER |
GL_DRAW_FRAMEBUFFER |
GL_READ_FRAMEBUFFER_BINDING |
GL_RENDERBUFFER_SAMPLES |
GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER |
GL_MAX_COLOR_ATTACHMENTS |
GL_COLOR_ATTACHMENT1 |
GL_COLOR_ATTACHMENT2 |
GL_COLOR_ATTACHMENT3 |
GL_COLOR_ATTACHMENT4 |
GL_COLOR_ATTACHMENT5 |
GL_COLOR_ATTACHMENT6 |
GL_COLOR_ATTACHMENT7 |
GL_COLOR_ATTACHMENT8 |
GL_COLOR_ATTACHMENT9 |
GL_COLOR_ATTACHMENT10 |
GL_COLOR_ATTACHMENT11 |
GL_COLOR_ATTACHMENT12 |
GL_COLOR_ATTACHMENT13 |
GL_COLOR_ATTACHMENT14 |
GL_COLOR_ATTACHMENT15 |
GL_COLOR_ATTACHMENT16 |
GL_COLOR_ATTACHMENT17 |
GL_COLOR_ATTACHMENT18 |
GL_COLOR_ATTACHMENT19 |
GL_COLOR_ATTACHMENT20 |
GL_COLOR_ATTACHMENT21 |
GL_COLOR_ATTACHMENT22 |
GL_COLOR_ATTACHMENT23 |
GL_COLOR_ATTACHMENT24 |
GL_COLOR_ATTACHMENT25 |
GL_COLOR_ATTACHMENT26 |
GL_COLOR_ATTACHMENT27 |
GL_COLOR_ATTACHMENT28 |
GL_COLOR_ATTACHMENT29 |
GL_COLOR_ATTACHMENT30 |
GL_COLOR_ATTACHMENT31 |
GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE |
GL_MAX_SAMPLES |
GL_HALF_FLOAT |
GL_MAP_READ_BIT |
GL_MAP_WRITE_BIT |
GL_MAP_INVALIDATE_RANGE_BIT |
GL_MAP_INVALIDATE_BUFFER_BIT |
GL_MAP_FLUSH_EXPLICIT_BIT |
GL_MAP_UNSYNCHRONIZED_BIT |
GL_RG |
GL_RG_INTEGER |
GL_R8 |
GL_RG8 |
GL_R16F |
GL_R32F |
GL_RG16F |
GL_RG32F |
GL_R8I |
GL_R8UI |
GL_R16I |
GL_R16UI |
GL_R32I |
GL_R32UI |
GL_RG8I |
GL_RG8UI |
GL_RG16I |
GL_RG16UI |
GL_RG32I |
GL_RG32UI |
GL_VERTEX_ARRAY_BINDING |
GL_R8_SNORM |
GL_RG8_SNORM |
GL_RGB8_SNORM |
GL_RGBA8_SNORM |
GL_SIGNED_NORMALIZED |
GL_PRIMITIVE_RESTART_FIXED_INDEX |
GL_COPY_READ_BUFFER |
GL_COPY_WRITE_BUFFER |
GL_COPY_READ_BUFFER_BINDING |
GL_COPY_WRITE_BUFFER_BINDING |
GL_UNIFORM_BUFFER |
GL_UNIFORM_BUFFER_BINDING |
GL_UNIFORM_BUFFER_START |
GL_UNIFORM_BUFFER_SIZE |
GL_MAX_VERTEX_UNIFORM_BLOCKS |
GL_MAX_FRAGMENT_UNIFORM_BLOCKS |
GL_MAX_COMBINED_UNIFORM_BLOCKS |
GL_MAX_UNIFORM_BUFFER_BINDINGS |
GL_MAX_UNIFORM_BLOCK_SIZE |
GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS |
GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS |
GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT |
GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH |
GL_ACTIVE_UNIFORM_BLOCKS |
GL_UNIFORM_TYPE |
GL_UNIFORM_SIZE |
GL_UNIFORM_NAME_LENGTH |
GL_UNIFORM_BLOCK_INDEX |
GL_UNIFORM_OFFSET |
GL_UNIFORM_ARRAY_STRIDE |
GL_UNIFORM_MATRIX_STRIDE |
GL_UNIFORM_IS_ROW_MAJOR |
GL_UNIFORM_BLOCK_BINDING |
GL_UNIFORM_BLOCK_DATA_SIZE |
GL_UNIFORM_BLOCK_NAME_LENGTH |
GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS |
GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES |
GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER |
GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER |
GL_INVALID_INDEX |
GL_MAX_VERTEX_OUTPUT_COMPONENTS |
GL_MAX_FRAGMENT_INPUT_COMPONENTS |
GL_MAX_SERVER_WAIT_TIMEOUT |
GL_OBJECT_TYPE |
GL_SYNC_CONDITION |
GL_SYNC_STATUS |
GL_SYNC_FLAGS |
GL_SYNC_FENCE |
GL_SYNC_GPU_COMMANDS_COMPLETE |
GL_UNSIGNALED |
GL_SIGNALED |
GL_ALREADY_SIGNALED |
GL_TIMEOUT_EXPIRED |
GL_CONDITION_SATISFIED |
GL_WAIT_FAILED |
GL_SYNC_FLUSH_COMMANDS_BIT |

## ◆ anonymous enum

anonymous enum : GLuint64

Enumerator
GL_TIMEOUT_IGNORED |

## ◆ anonymous enum

anonymous enum : GLenum

Enumerator
GL_VERTEX_ATTRIB_ARRAY_DIVISOR |
GL_ANY_SAMPLES_PASSED |
GL_ANY_SAMPLES_PASSED_CONSERVATIVE |
GL_SAMPLER_BINDING |
GL_RGB10_A2UI |
GL_TEXTURE_SWIZZLE_R |
GL_TEXTURE_SWIZZLE_G |
GL_TEXTURE_SWIZZLE_B |
GL_TEXTURE_SWIZZLE_A |
GL_GREEN |
GL_BLUE |
GL_INT_2_10_10_10_REV |
GL_TRANSFORM_FEEDBACK |
GL_TRANSFORM_FEEDBACK_PAUSED |
GL_TRANSFORM_FEEDBACK_ACTIVE |
GL_TRANSFORM_FEEDBACK_BINDING |
GL_PROGRAM_BINARY_RETRIEVABLE_HINT |
GL_PROGRAM_BINARY_LENGTH |
GL_NUM_PROGRAM_BINARY_FORMATS |
GL_PROGRAM_BINARY_FORMATS |
GL_COMPRESSED_R11_EAC |
GL_COMPRESSED_SIGNED_R11_EAC |
GL_COMPRESSED_RG11_EAC |
GL_COMPRESSED_SIGNED_RG11_EAC |
GL_COMPRESSED_RGB8_ETC2 |
GL_COMPRESSED_SRGB8_ETC2 |
GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 |
GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 |
GL_COMPRESSED_RGBA8_ETC2_EAC |
GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC |
GL_TEXTURE_IMMUTABLE_FORMAT |
GL_MAX_ELEMENT_INDEX |
GL_NUM_SAMPLE_COUNTS |
GL_TEXTURE_IMMUTABLE_LEVELS |

## ◆ anonymous enum

anonymous enum : GLenum

Enumerator
GL_COMPUTE_SHADER |
GL_MAX_COMPUTE_UNIFORM_BLOCKS |
GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS |
GL_MAX_COMPUTE_IMAGE_UNIFORMS |
GL_MAX_COMPUTE_SHARED_MEMORY_SIZE |
GL_MAX_COMPUTE_UNIFORM_COMPONENTS |
GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS |
GL_MAX_COMPUTE_ATOMIC_COUNTERS |
GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS |
GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS |
GL_MAX_COMPUTE_WORK_GROUP_COUNT |
GL_MAX_COMPUTE_WORK_GROUP_SIZE |
GL_COMPUTE_WORK_GROUP_SIZE |
GL_DISPATCH_INDIRECT_BUFFER |
GL_DISPATCH_INDIRECT_BUFFER_BINDING |
GL_COMPUTE_SHADER_BIT |
GL_DRAW_INDIRECT_BUFFER |
GL_DRAW_INDIRECT_BUFFER_BINDING |
GL_MAX_UNIFORM_LOCATIONS |
GL_FRAMEBUFFER_DEFAULT_WIDTH |
GL_FRAMEBUFFER_DEFAULT_HEIGHT |
GL_FRAMEBUFFER_DEFAULT_SAMPLES |
GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS |
GL_MAX_FRAMEBUFFER_WIDTH |
GL_MAX_FRAMEBUFFER_HEIGHT |
GL_MAX_FRAMEBUFFER_SAMPLES |
GL_UNIFORM |
GL_UNIFORM_BLOCK |
GL_PROGRAM_INPUT |
GL_PROGRAM_OUTPUT |
GL_BUFFER_VARIABLE |
GL_SHADER_STORAGE_BLOCK |
GL_ATOMIC_COUNTER_BUFFER |
GL_TRANSFORM_FEEDBACK_VARYING |
GL_ACTIVE_RESOURCES |
GL_MAX_NAME_LENGTH |
GL_MAX_NUM_ACTIVE_VARIABLES |
GL_NAME_LENGTH |
GL_TYPE |
GL_ARRAY_SIZE |
GL_OFFSET |
GL_BLOCK_INDEX |
GL_ARRAY_STRIDE |
GL_MATRIX_STRIDE |
GL_IS_ROW_MAJOR |
GL_ATOMIC_COUNTER_BUFFER_INDEX |
GL_BUFFER_BINDING |
GL_BUFFER_DATA_SIZE |
GL_NUM_ACTIVE_VARIABLES |
GL_ACTIVE_VARIABLES |
GL_REFERENCED_BY_VERTEX_SHADER |
GL_REFERENCED_BY_FRAGMENT_SHADER |
GL_REFERENCED_BY_COMPUTE_SHADER |
GL_TOP_LEVEL_ARRAY_SIZE |
GL_TOP_LEVEL_ARRAY_STRIDE |
GL_LOCATION |
GL_VERTEX_SHADER_BIT |
GL_FRAGMENT_SHADER_BIT |
GL_ALL_SHADER_BITS |
GL_PROGRAM_SEPARABLE |
GL_ACTIVE_PROGRAM |
GL_PROGRAM_PIPELINE_BINDING |
GL_ATOMIC_COUNTER_BUFFER_BINDING |
GL_ATOMIC_COUNTER_BUFFER_START |
GL_ATOMIC_COUNTER_BUFFER_SIZE |
GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS |
GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS |
GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS |
GL_MAX_VERTEX_ATOMIC_COUNTERS |
GL_MAX_FRAGMENT_ATOMIC_COUNTERS |
GL_MAX_COMBINED_ATOMIC_COUNTERS |
GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE |
GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS |
GL_ACTIVE_ATOMIC_COUNTER_BUFFERS |
GL_UNSIGNED_INT_ATOMIC_COUNTER |
GL_MAX_IMAGE_UNITS |
GL_MAX_VERTEX_IMAGE_UNIFORMS |
GL_MAX_FRAGMENT_IMAGE_UNIFORMS |
GL_MAX_COMBINED_IMAGE_UNIFORMS |
GL_IMAGE_BINDING_NAME |
GL_IMAGE_BINDING_LEVEL |
GL_IMAGE_BINDING_LAYERED |
GL_IMAGE_BINDING_LAYER |
GL_IMAGE_BINDING_ACCESS |
GL_IMAGE_BINDING_FORMAT |
GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT |
GL_ELEMENT_ARRAY_BARRIER_BIT |
GL_UNIFORM_BARRIER_BIT |
GL_TEXTURE_FETCH_BARRIER_BIT |
GL_SHADER_IMAGE_ACCESS_BARRIER_BIT |
GL_COMMAND_BARRIER_BIT |
GL_PIXEL_BUFFER_BARRIER_BIT |
GL_TEXTURE_UPDATE_BARRIER_BIT |
GL_BUFFER_UPDATE_BARRIER_BIT |
GL_FRAMEBUFFER_BARRIER_BIT |
GL_TRANSFORM_FEEDBACK_BARRIER_BIT |
GL_ATOMIC_COUNTER_BARRIER_BIT |
GL_ALL_BARRIER_BITS |
GL_IMAGE_2D |
GL_IMAGE_3D |
GL_IMAGE_CUBE |
GL_IMAGE_2D_ARRAY |
GL_INT_IMAGE_2D |
GL_INT_IMAGE_3D |
GL_INT_IMAGE_CUBE |
GL_INT_IMAGE_2D_ARRAY |
GL_UNSIGNED_INT_IMAGE_2D |
GL_UNSIGNED_INT_IMAGE_3D |
GL_UNSIGNED_INT_IMAGE_CUBE |
GL_UNSIGNED_INT_IMAGE_2D_ARRAY |
GL_IMAGE_FORMAT_COMPATIBILITY_TYPE |
GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE |
GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS |
GL_READ_ONLY |
GL_WRITE_ONLY |
GL_READ_WRITE |
GL_SHADER_STORAGE_BUFFER |
GL_SHADER_STORAGE_BUFFER_BINDING |
GL_SHADER_STORAGE_BUFFER_START |
GL_SHADER_STORAGE_BUFFER_SIZE |
GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS |
GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS |
GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS |
GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS |
GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS |
GL_MAX_SHADER_STORAGE_BLOCK_SIZE |
GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT |
GL_SHADER_STORAGE_BARRIER_BIT |
GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES |
GL_DEPTH_STENCIL_TEXTURE_MODE |
GL_STENCIL_INDEX |
GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET |
GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET |
GL_SAMPLE_POSITION |
GL_SAMPLE_MASK |
GL_SAMPLE_MASK_VALUE |
GL_TEXTURE_2D_MULTISAMPLE |
GL_MAX_SAMPLE_MASK_WORDS |
GL_MAX_COLOR_TEXTURE_SAMPLES |
GL_MAX_DEPTH_TEXTURE_SAMPLES |
GL_MAX_INTEGER_SAMPLES |
GL_TEXTURE_BINDING_2D_MULTISAMPLE |
GL_TEXTURE_SAMPLES |
GL_TEXTURE_FIXED_SAMPLE_LOCATIONS |
GL_TEXTURE_WIDTH |
GL_TEXTURE_HEIGHT |
GL_TEXTURE_DEPTH |
GL_TEXTURE_INTERNAL_FORMAT |
GL_TEXTURE_RED_SIZE |
GL_TEXTURE_GREEN_SIZE |
GL_TEXTURE_BLUE_SIZE |
GL_TEXTURE_ALPHA_SIZE |
GL_TEXTURE_DEPTH_SIZE |
GL_TEXTURE_STENCIL_SIZE |
GL_TEXTURE_SHARED_SIZE |
GL_TEXTURE_RED_TYPE |
GL_TEXTURE_GREEN_TYPE |
GL_TEXTURE_BLUE_TYPE |
GL_TEXTURE_ALPHA_TYPE |
GL_TEXTURE_DEPTH_TYPE |
GL_TEXTURE_COMPRESSED |
GL_SAMPLER_2D_MULTISAMPLE |
GL_INT_SAMPLER_2D_MULTISAMPLE |
GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE |
GL_VERTEX_ATTRIB_BINDING |
GL_VERTEX_ATTRIB_RELATIVE_OFFSET |
GL_VERTEX_BINDING_DIVISOR |
GL_VERTEX_BINDING_OFFSET |
GL_VERTEX_BINDING_STRIDE |
GL_VERTEX_BINDING_BUFFER |
GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET |
GL_MAX_VERTEX_ATTRIB_BINDINGS |
GL_MAX_VERTEX_ATTRIB_STRIDE |

## ◆ anonymous enum

anonymous enum : GLenum

Enumerator
GL_MULTISAMPLE_LINE_WIDTH_RANGE |
GL_MULTISAMPLE_LINE_WIDTH_GRANULARITY |
GL_MULTIPLY |
GL_SCREEN |
GL_OVERLAY |
GL_DARKEN |
GL_LIGHTEN |
GL_COLORDODGE |
GL_COLORBURN |
GL_HARDLIGHT |
GL_SOFTLIGHT |
GL_DIFFERENCE |
GL_EXCLUSION |
GL_HSL_HUE |
GL_HSL_SATURATION |
GL_HSL_COLOR |
GL_HSL_LUMINOSITY |
GL_DEBUG_OUTPUT_SYNCHRONOUS |
GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH |
GL_DEBUG_CALLBACK_FUNCTION |
GL_DEBUG_CALLBACK_USER_PARAM |
GL_DEBUG_SOURCE_API |
GL_DEBUG_SOURCE_WINDOW_SYSTEM |
GL_DEBUG_SOURCE_SHADER_COMPILER |
GL_DEBUG_SOURCE_THIRD_PARTY |
GL_DEBUG_SOURCE_APPLICATION |
GL_DEBUG_SOURCE_OTHER |
GL_DEBUG_TYPE_ERROR |
GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR |
GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR |
GL_DEBUG_TYPE_PORTABILITY |
GL_DEBUG_TYPE_PERFORMANCE |
GL_DEBUG_TYPE_OTHER |
GL_DEBUG_TYPE_MARKER |
GL_DEBUG_TYPE_PUSH_GROUP |
GL_DEBUG_TYPE_POP_GROUP |
GL_DEBUG_SEVERITY_NOTIFICATION |
GL_MAX_DEBUG_GROUP_STACK_DEPTH |
GL_DEBUG_GROUP_STACK_DEPTH |
GL_BUFFER |
GL_SHADER |
GL_PROGRAM |
GL_VERTEX_ARRAY |
GL_QUERY |
GL_PROGRAM_PIPELINE |
GL_SAMPLER |
GL_MAX_LABEL_LENGTH |
GL_MAX_DEBUG_MESSAGE_LENGTH |
GL_MAX_DEBUG_LOGGED_MESSAGES |
GL_DEBUG_LOGGED_MESSAGES |
GL_DEBUG_SEVERITY_HIGH |
GL_DEBUG_SEVERITY_MEDIUM |
GL_DEBUG_SEVERITY_LOW |
GL_DEBUG_OUTPUT |
GL_CONTEXT_FLAG_DEBUG_BIT |
GL_STACK_OVERFLOW |
GL_STACK_UNDERFLOW |
GL_GEOMETRY_SHADER |
GL_GEOMETRY_SHADER_BIT |
GL_GEOMETRY_VERTICES_OUT |
GL_GEOMETRY_INPUT_TYPE |
GL_GEOMETRY_OUTPUT_TYPE |
GL_GEOMETRY_SHADER_INVOCATIONS |
GL_LAYER_PROVOKING_VERTEX |
GL_LINES_ADJACENCY |
GL_LINE_STRIP_ADJACENCY |
GL_TRIANGLES_ADJACENCY |
GL_TRIANGLE_STRIP_ADJACENCY |
GL_MAX_GEOMETRY_UNIFORM_COMPONENTS |
GL_MAX_GEOMETRY_UNIFORM_BLOCKS |
GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS |
GL_MAX_GEOMETRY_INPUT_COMPONENTS |
GL_MAX_GEOMETRY_OUTPUT_COMPONENTS |
GL_MAX_GEOMETRY_OUTPUT_VERTICES |
GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS |
GL_MAX_GEOMETRY_SHADER_INVOCATIONS |
GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS |
GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS |
GL_MAX_GEOMETRY_ATOMIC_COUNTERS |
GL_MAX_GEOMETRY_IMAGE_UNIFORMS |
GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS |
GL_FIRST_VERTEX_CONVENTION |
GL_LAST_VERTEX_CONVENTION |
GL_UNDEFINED_VERTEX |
GL_PRIMITIVES_GENERATED |
GL_FRAMEBUFFER_DEFAULT_LAYERS |
GL_MAX_FRAMEBUFFER_LAYERS |
GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS |
GL_FRAMEBUFFER_ATTACHMENT_LAYERED |
GL_REFERENCED_BY_GEOMETRY_SHADER |
GL_PRIMITIVE_BOUNDING_BOX |
GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT |
GL_CONTEXT_FLAGS |
GL_LOSE_CONTEXT_ON_RESET |
GL_GUILTY_CONTEXT_RESET |
GL_INNOCENT_CONTEXT_RESET |
GL_UNKNOWN_CONTEXT_RESET |
GL_RESET_NOTIFICATION_STRATEGY |
GL_NO_RESET_NOTIFICATION |
GL_CONTEXT_LOST |
GL_SAMPLE_SHADING |
GL_MIN_SAMPLE_SHADING_VALUE |
GL_MIN_FRAGMENT_INTERPOLATION_OFFSET |
GL_MAX_FRAGMENT_INTERPOLATION_OFFSET |
GL_FRAGMENT_INTERPOLATION_OFFSET_BITS |
GL_PATCHES |
GL_PATCH_VERTICES |
GL_TESS_CONTROL_OUTPUT_VERTICES |
GL_TESS_GEN_MODE |
GL_TESS_GEN_SPACING |
GL_TESS_GEN_VERTEX_ORDER |
GL_TESS_GEN_POINT_MODE |
GL_ISOLINES |
GL_QUADS |
GL_FRACTIONAL_ODD |
GL_FRACTIONAL_EVEN |
GL_MAX_PATCH_VERTICES |
GL_MAX_TESS_GEN_LEVEL |
GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS |
GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS |
GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS |
GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS |
GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS |
GL_MAX_TESS_PATCH_COMPONENTS |
GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS |
GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS |
GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS |
GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS |
GL_MAX_TESS_CONTROL_INPUT_COMPONENTS |
GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS |
GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS |
GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS |
GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS |
GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS |
GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS |
GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS |
GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS |
GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS |
GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS |
GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS |
GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED |
GL_IS_PER_PATCH |
GL_REFERENCED_BY_TESS_CONTROL_SHADER |
GL_REFERENCED_BY_TESS_EVALUATION_SHADER |
GL_TESS_CONTROL_SHADER |
GL_TESS_EVALUATION_SHADER |
GL_TESS_CONTROL_SHADER_BIT |
GL_TESS_EVALUATION_SHADER_BIT |
GL_TEXTURE_BORDER_COLOR |
GL_CLAMP_TO_BORDER |
GL_TEXTURE_BUFFER |
GL_TEXTURE_BUFFER_BINDING |
GL_MAX_TEXTURE_BUFFER_SIZE |
GL_TEXTURE_BINDING_BUFFER |
GL_TEXTURE_BUFFER_DATA_STORE_BINDING |
GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT |
GL_SAMPLER_BUFFER |
GL_INT_SAMPLER_BUFFER |
GL_UNSIGNED_INT_SAMPLER_BUFFER |
GL_IMAGE_BUFFER |
GL_INT_IMAGE_BUFFER |
GL_UNSIGNED_INT_IMAGE_BUFFER |
GL_TEXTURE_BUFFER_OFFSET |
GL_TEXTURE_BUFFER_SIZE |
GL_COMPRESSED_RGBA_ASTC_4x4 |
GL_COMPRESSED_RGBA_ASTC_5x4 |
GL_COMPRESSED_RGBA_ASTC_5x5 |
GL_COMPRESSED_RGBA_ASTC_6x5 |
GL_COMPRESSED_RGBA_ASTC_6x6 |
GL_COMPRESSED_RGBA_ASTC_8x5 |
GL_COMPRESSED_RGBA_ASTC_8x6 |
GL_COMPRESSED_RGBA_ASTC_8x8 |
GL_COMPRESSED_RGBA_ASTC_10x5 |
GL_COMPRESSED_RGBA_ASTC_10x6 |
GL_COMPRESSED_RGBA_ASTC_10x8 |
GL_COMPRESSED_RGBA_ASTC_10x10 |
GL_COMPRESSED_RGBA_ASTC_12x10 |
GL_COMPRESSED_RGBA_ASTC_12x12 |
GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4 |
GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4 |
GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5 |
GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5 |
GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6 |
GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5 |
GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6 |
GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8 |
GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5 |
GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6 |
GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8 |
GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10 |
GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10 |
GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12 |
GL_TEXTURE_CUBE_MAP_ARRAY |
GL_TEXTURE_BINDING_CUBE_MAP_ARRAY |
GL_SAMPLER_CUBE_MAP_ARRAY |
GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW |
GL_INT_SAMPLER_CUBE_MAP_ARRAY |
GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY |
GL_IMAGE_CUBE_MAP_ARRAY |
GL_INT_IMAGE_CUBE_MAP_ARRAY |
GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY |
GL_TEXTURE_2D_MULTISAMPLE_ARRAY |
GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY |
GL_SAMPLER_2D_MULTISAMPLE_ARRAY |
GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY |
GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY |

## ◆ anonymous enum

anonymous enum : GLenum

Enumerator
GL_3DC_X_AMD |
GL_3DC_XY_AMD |

## ◆ anonymous enum

anonymous enum : GLenum

Enumerator
GL_ATC_RGB_AMD |
GL_ATC_RGBA_EXPLICIT_ALPHA_AMD |
GL_ATC_RGBA_INTERPOLATED_ALPHA_AMD |

## ◆ anonymous enum

anonymous enum : GLenum

Enumerator
GL_RENDERBUFFER_STORAGE_SAMPLES_AMD |
GL_MAX_COLOR_FRAMEBUFFER_SAMPLES_AMD |
GL_MAX_COLOR_FRAMEBUFFER_STORAGE_SAMPLES_AMD |
GL_MAX_DEPTH_STENCIL_FRAMEBUFFER_SAMPLES_AMD |
GL_NUM_SUPPORTED_MULTISAMPLE_MODES_AMD |
GL_SUPPORTED_MULTISAMPLE_MODES_AMD |

## ◆ anonymous enum

anonymous enum : GLenum

Enumerator
GL_COUNTER_TYPE_AMD |
GL_COUNTER_RANGE_AMD |
GL_UNSIGNED_INT64_AMD |
GL_PERCENTAGE_AMD |
GL_PERFMON_RESULT_AVAILABLE_AMD |
GL_PERFMON_RESULT_SIZE_AMD |
GL_PERFMON_RESULT_AMD |

## ◆ anonymous enum

anonymous enum : GLenum

Enumerator
GL_Z400_BINARY_AMD |

## ◆ anonymous enum

anonymous enum : GLenum

Enumerator
GL_DEPTH_STENCIL_OES |
GL_UNSIGNED_INT_24_8_OES |
GL_DEPTH_COMPONENT32_OES |
GL_DEPTH24_STENCIL8_OES |

## ◆ anonymous enum

anonymous enum : GLenum

Enumerator
GL_READ_FRAMEBUFFER_ANGLE |
GL_DRAW_FRAMEBUFFER_ANGLE |
GL_DRAW_FRAMEBUFFER_BINDING_ANGLE |
GL_READ_FRAMEBUFFER_BINDING_ANGLE |

## ◆ anonymous enum

anonymous enum : GLenum

Enumerator
GL_RENDERBUFFER_SAMPLES_ANGLE |
GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_ANGLE |
GL_MAX_SAMPLES_ANGLE |

## ◆ anonymous enum

anonymous enum : GLenum

Enumerator
GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ANGLE |

## ◆ anonymous enum

anonymous enum : GLenum

Enumerator
GL_PACK_REVERSE_ROW_ORDER_ANGLE |

## ◆ anonymous enum

anonymous enum : GLenum

Enumerator
GL_PROGRAM_BINARY_ANGLE |

## ◆ anonymous enum

anonymous enum : GLenum

Enumerator
GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE |

## ◆ anonymous enum

anonymous enum : GLenum

Enumerator
GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE |

## ◆ anonymous enum

anonymous enum : GLenum

Enumerator
GL_TEXTURE_USAGE_ANGLE |
GL_FRAMEBUFFER_ATTACHMENT_ANGLE |

## ◆ anonymous enum

anonymous enum : GLenum

Enumerator
GL_TRANSLATED_SHADER_SOURCE_LENGTH_ANGLE |

## ◆ anonymous enum

anonymous enum : GLenum

Enumerator
GL_MAX_CLIP_DISTANCES_APPLE |
GL_CLIP_DISTANCE0_APPLE |
GL_CLIP_DISTANCE1_APPLE |
GL_CLIP_DISTANCE2_APPLE |
GL_CLIP_DISTANCE3_APPLE |
GL_CLIP_DISTANCE4_APPLE |
GL_CLIP_DISTANCE5_APPLE |
GL_CLIP_DISTANCE6_APPLE |
GL_CLIP_DISTANCE7_APPLE |

## ◆ anonymous enum

anonymous enum : GLenum

Enumerator
GL_RENDERBUFFER_SAMPLES_APPLE |
GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_APPLE |
GL_MAX_SAMPLES_APPLE |
GL_READ_FRAMEBUFFER_APPLE |
GL_DRAW_FRAMEBUFFER_APPLE |
GL_DRAW_FRAMEBUFFER_BINDING_APPLE |
GL_READ_FRAMEBUFFER_BINDING_APPLE |

## ◆ anonymous enum

anonymous enum : GLenum

Enumerator
GL_RGB_422_APPLE |
GL_UNSIGNED_SHORT_8_8_APPLE |
GL_UNSIGNED_SHORT_8_8_REV_APPLE |
GL_RGB_RAW_422_APPLE |

## ◆ anonymous enum

anonymous enum : GLenum

Enumerator
GL_SYNC_OBJECT_APPLE |
GL_MAX_SERVER_WAIT_TIMEOUT_APPLE |
GL_OBJECT_TYPE_APPLE |
GL_SYNC_CONDITION_APPLE |
GL_SYNC_STATUS_APPLE |
GL_SYNC_FLAGS_APPLE |
GL_SYNC_FENCE_APPLE |
GL_SYNC_GPU_COMMANDS_COMPLETE_APPLE |
GL_UNSIGNALED_APPLE |
GL_SIGNALED_APPLE |
GL_ALREADY_SIGNALED_APPLE |
GL_TIMEOUT_EXPIRED_APPLE |
GL_CONDITION_SATISFIED_APPLE |
GL_WAIT_FAILED_APPLE |
GL_SYNC_FLUSH_COMMANDS_BIT_APPLE |

## ◆ anonymous enum

anonymous enum : GLuint64

Enumerator
GL_TIMEOUT_IGNORED_APPLE |

## ◆ anonymous enum

anonymous enum : GLenum

Enumerator
GL_BGRA_EXT |
GL_BGRA8_EXT |

## ◆ anonymous enum

anonymous enum : GLenum

Enumerator
GL_TEXTURE_MAX_LEVEL_APPLE |

## ◆ anonymous enum

anonymous enum : GLenum

Enumerator
GL_UNSIGNED_INT_10F_11F_11F_REV_APPLE |
GL_UNSIGNED_INT_5_9_9_9_REV_APPLE |
GL_R11F_G11F_B10F_APPLE |
GL_RGB9_E5_APPLE |

## ◆ anonymous enum

anonymous enum : GLenum

Enumerator
GL_MALI_PROGRAM_BINARY_ARM |

## ◆ anonymous enum

anonymous enum : GLenum

Enumerator
GL_MALI_SHADER_BINARY_ARM |

## ◆ anonymous enum

anonymous enum : GLenum

Enumerator
GL_FETCH_PER_SAMPLE_ARM |
GL_FRAGMENT_SHADER_FRAMEBUFFER_FETCH_MRT_ARM |

## ◆ anonymous enum

anonymous enum : GLenum

Enumerator
GL_TEXTURE_UNNORMALIZED_COORDINATES_ARM |

## ◆ anonymous enum

anonymous enum : GLenum

Enumerator
GL_SMAPHS30_PROGRAM_BINARY_DMP |
GL_SMAPHS_PROGRAM_BINARY_DMP |
GL_DMP_PROGRAM_BINARY_DMP |

## ◆ anonymous enum

anonymous enum : GLenum

Enumerator
GL_SHADER_BINARY_DMP |

## ◆ anonymous enum

anonymous enum : GLenum

Enumerator
GL_SAMPLER_EXTERNAL_2D_Y2Y_EXT |
GL_TEXTURE_EXTERNAL_OES |
GL_TEXTURE_BINDING_EXTERNAL_OES |
GL_REQUIRED_TEXTURE_IMAGE_UNITS_OES |

## ◆ anonymous enum

anonymous enum : GLenum

Enumerator
GL_SRC1_COLOR_EXT |
GL_SRC1_ALPHA_EXT |
GL_ONE_MINUS_SRC1_COLOR_EXT |
GL_ONE_MINUS_SRC1_ALPHA_EXT |
GL_SRC_ALPHA_SATURATE_EXT |
GL_LOCATION_INDEX_EXT |
GL_MAX_DUAL_SOURCE_DRAW_BUFFERS_EXT |

## ◆ anonymous enum

anonymous enum : GLenum

Enumerator
GL_MIN_EXT |
GL_MAX_EXT |
GL_FUNC_ADD_EXT |
GL_BLEND_EQUATION_EXT |

## ◆ anonymous enum

anonymous enum : GLenum

Enumerator
GL_MAP_PERSISTENT_BIT_EXT |
GL_MAP_COHERENT_BIT_EXT |
GL_DYNAMIC_STORAGE_BIT_EXT |
GL_CLIENT_STORAGE_BIT_EXT |
GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT_EXT |
GL_BUFFER_IMMUTABLE_STORAGE_EXT |
GL_BUFFER_STORAGE_FLAGS_EXT |

## ◆ anonymous enum

anonymous enum : GLenum

Enumerator
GL_LOWER_LEFT_EXT |
GL_UPPER_LEFT_EXT |
GL_NEGATIVE_ONE_TO_ONE_EXT |
GL_ZERO_TO_ONE_EXT |
GL_CLIP_ORIGIN_EXT |
GL_CLIP_DEPTH_MODE_EXT |

## ◆ anonymous enum

anonymous enum : GLenum

Enumerator
GL_MAX_CLIP_DISTANCES_EXT |
GL_MAX_CULL_DISTANCES_EXT |
GL_MAX_COMBINED_CLIP_AND_CULL_DISTANCES_EXT |
GL_CLIP_DISTANCE0_EXT |
GL_CLIP_DISTANCE1_EXT |
GL_CLIP_DISTANCE2_EXT |
GL_CLIP_DISTANCE3_EXT |
GL_CLIP_DISTANCE4_EXT |
GL_CLIP_DISTANCE5_EXT |
GL_CLIP_DISTANCE6_EXT |
GL_CLIP_DISTANCE7_EXT |

## ◆ anonymous enum

anonymous enum : GLenum

Enumerator
GL_RGBA16F_EXT |
GL_RGB16F_EXT |
GL_RG16F_EXT |
GL_R16F_EXT |
GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE_EXT |
GL_UNSIGNED_NORMALIZED_EXT |

## ◆ anonymous enum

anonymous enum : GLenum

Enumerator
GL_PROGRAM_PIPELINE_OBJECT_EXT |
GL_PROGRAM_OBJECT_EXT |
GL_SHADER_OBJECT_EXT |
GL_BUFFER_OBJECT_EXT |
GL_QUERY_OBJECT_EXT |
GL_VERTEX_ARRAY_OBJECT_EXT |

## ◆ anonymous enum

anonymous enum : GLenum

Enumerator
GL_DEPTH_CLAMP_EXT |

## ◆ anonymous enum

anonymous enum : GLenum

Enumerator
GL_COLOR_EXT |
GL_DEPTH_EXT |
GL_STENCIL_EXT |

## ◆ anonymous enum

anonymous enum : GLenum

Enumerator
GL_QUERY_COUNTER_BITS_EXT |
GL_CURRENT_QUERY_EXT |
GL_QUERY_RESULT_EXT |
GL_QUERY_RESULT_AVAILABLE_EXT |
GL_TIME_ELAPSED_EXT |
GL_TIMESTAMP_EXT |
GL_GPU_DISJOINT_EXT |

## ◆ anonymous enum

anonymous enum : GLenum

Enumerator
GL_MAX_COLOR_ATTACHMENTS_EXT |
GL_MAX_DRAW_BUFFERS_EXT |
GL_DRAW_BUFFER0_EXT |
GL_DRAW_BUFFER1_EXT |
GL_DRAW_BUFFER2_EXT |
GL_DRAW_BUFFER3_EXT |
GL_DRAW_BUFFER4_EXT |
GL_DRAW_BUFFER5_EXT |
GL_DRAW_BUFFER6_EXT |
GL_DRAW_BUFFER7_EXT |
GL_DRAW_BUFFER8_EXT |
GL_DRAW_BUFFER9_EXT |
GL_DRAW_BUFFER10_EXT |
GL_DRAW_BUFFER11_EXT |
GL_DRAW_BUFFER12_EXT |
GL_DRAW_BUFFER13_EXT |
GL_DRAW_BUFFER14_EXT |
GL_DRAW_BUFFER15_EXT |
GL_COLOR_ATTACHMENT0_EXT |
GL_COLOR_ATTACHMENT1_EXT |
GL_COLOR_ATTACHMENT2_EXT |
GL_COLOR_ATTACHMENT3_EXT |
GL_COLOR_ATTACHMENT4_EXT |
GL_COLOR_ATTACHMENT5_EXT |
GL_COLOR_ATTACHMENT6_EXT |
GL_COLOR_ATTACHMENT7_EXT |
GL_COLOR_ATTACHMENT8_EXT |
GL_COLOR_ATTACHMENT9_EXT |
GL_COLOR_ATTACHMENT10_EXT |
GL_COLOR_ATTACHMENT11_EXT |
GL_COLOR_ATTACHMENT12_EXT |
GL_COLOR_ATTACHMENT13_EXT |
GL_COLOR_ATTACHMENT14_EXT |
GL_COLOR_ATTACHMENT15_EXT |

## ◆ anonymous enum

anonymous enum : GLenum

Enumerator
GL_GEOMETRY_SHADER_EXT |
GL_GEOMETRY_SHADER_BIT_EXT |
GL_GEOMETRY_LINKED_VERTICES_OUT_EXT |
GL_GEOMETRY_LINKED_INPUT_TYPE_EXT |
GL_GEOMETRY_LINKED_OUTPUT_TYPE_EXT |
GL_GEOMETRY_SHADER_INVOCATIONS_EXT |
GL_LAYER_PROVOKING_VERTEX_EXT |
GL_LINES_ADJACENCY_EXT |
GL_LINE_STRIP_ADJACENCY_EXT |
GL_TRIANGLES_ADJACENCY_EXT |
GL_TRIANGLE_STRIP_ADJACENCY_EXT |
GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT |
GL_MAX_GEOMETRY_UNIFORM_BLOCKS_EXT |
GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS_EXT |
GL_MAX_GEOMETRY_INPUT_COMPONENTS_EXT |
GL_MAX_GEOMETRY_OUTPUT_COMPONENTS_EXT |
GL_MAX_GEOMETRY_OUTPUT_VERTICES_EXT |
GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_EXT |
GL_MAX_GEOMETRY_SHADER_INVOCATIONS_EXT |
GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT |
GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS_EXT |
GL_MAX_GEOMETRY_ATOMIC_COUNTERS_EXT |
GL_MAX_GEOMETRY_IMAGE_UNIFORMS_EXT |
GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS_EXT |
GL_FIRST_VERTEX_CONVENTION_EXT |
GL_LAST_VERTEX_CONVENTION_EXT |
GL_UNDEFINED_VERTEX_EXT |
GL_PRIMITIVES_GENERATED_EXT |
GL_FRAMEBUFFER_DEFAULT_LAYERS_EXT |
GL_MAX_FRAMEBUFFER_LAYERS_EXT |
GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT |
GL_FRAMEBUFFER_ATTACHMENT_LAYERED_EXT |
GL_REFERENCED_BY_GEOMETRY_SHADER_EXT |

## ◆ anonymous enum

anonymous enum : GLenum

Enumerator
GL_VERTEX_ATTRIB_ARRAY_DIVISOR_EXT |

## ◆ anonymous enum

anonymous enum : GLenum

Enumerator
GL_MAP_READ_BIT_EXT |
GL_MAP_WRITE_BIT_EXT |
GL_MAP_INVALIDATE_RANGE_BIT_EXT |
GL_MAP_INVALIDATE_BUFFER_BIT_EXT |
GL_MAP_FLUSH_EXPLICIT_BIT_EXT |
GL_MAP_UNSYNCHRONIZED_BIT_EXT |

## ◆ anonymous enum

anonymous enum : GLenum

Enumerator
GL_TEXTURE_TILING_EXT |
GL_DEDICATED_MEMORY_OBJECT_EXT |
GL_PROTECTED_MEMORY_OBJECT_EXT |
GL_NUM_TILING_TYPES_EXT |
GL_TILING_TYPES_EXT |
GL_OPTIMAL_TILING_EXT |
GL_LINEAR_TILING_EXT |
GL_NUM_DEVICE_UUIDS_EXT |
GL_DEVICE_UUID_EXT |
GL_DRIVER_UUID_EXT |
GL_UUID_SIZE_EXT |

## ◆ anonymous enum

anonymous enum : GLenum

Enumerator
GL_HANDLE_TYPE_OPAQUE_FD_EXT |

## ◆ anonymous enum

anonymous enum : GLenum

Enumerator
GL_HANDLE_TYPE_OPAQUE_WIN32_EXT |
GL_HANDLE_TYPE_OPAQUE_WIN32_KMT_EXT |
GL_DEVICE_LUID_EXT |
GL_DEVICE_NODE_MASK_EXT |
GL_LUID_SIZE_EXT |
GL_HANDLE_TYPE_D3D12_TILEPOOL_EXT |
GL_HANDLE_TYPE_D3D12_RESOURCE_EXT |
GL_HANDLE_TYPE_D3D11_IMAGE_EXT |
GL_HANDLE_TYPE_D3D11_IMAGE_KMT_EXT |

## ◆ anonymous enum

anonymous enum : GLenum

Enumerator
GL_MULTISAMPLE_EXT |
GL_SAMPLE_ALPHA_TO_ONE_EXT |

## ◆ anonymous enum

anonymous enum : GLenum

Enumerator
GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_SAMPLES_EXT |
GL_RENDERBUFFER_SAMPLES_EXT |
GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT |
GL_MAX_SAMPLES_EXT |

## ◆ anonymous enum

anonymous enum : GLenum

Enumerator
GL_COLOR_ATTACHMENT_EXT |
GL_MULTIVIEW_EXT |
GL_DRAW_BUFFER_EXT |
GL_READ_BUFFER_EXT |
GL_MAX_MULTIVIEW_BUFFERS_EXT |

## ◆ anonymous enum

anonymous enum : GLenum

Enumerator
GL_ANY_SAMPLES_PASSED_EXT |
GL_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT |

## ◆ anonymous enum

anonymous enum : GLenum

Enumerator
GL_POLYGON_OFFSET_CLAMP_EXT |

## ◆ anonymous enum

anonymous enum : GLenum

Enumerator
GL_PRIMITIVE_BOUNDING_BOX_EXT |

## ◆ anonymous enum

anonymous enum : GLenum

Enumerator
GL_CONTEXT_FLAG_PROTECTED_CONTENT_BIT_EXT |
GL_TEXTURE_PROTECTED_EXT |

## ◆ anonymous enum

anonymous enum : GLenum

Enumerator
GL_COMPRESSED_SRGB_PVRTC_2BPPV1_EXT |
GL_COMPRESSED_SRGB_PVRTC_4BPPV1_EXT |
GL_COMPRESSED_SRGB_ALPHA_PVRTC_2BPPV1_EXT |
GL_COMPRESSED_SRGB_ALPHA_PVRTC_4BPPV1_EXT |
GL_COMPRESSED_SRGB_ALPHA_PVRTC_2BPPV2_IMG |
GL_COMPRESSED_SRGB_ALPHA_PVRTC_4BPPV2_IMG |

## ◆ anonymous enum

anonymous enum : GLenum

Enumerator
GL_RASTER_MULTISAMPLE_EXT |
GL_RASTER_SAMPLES_EXT |
GL_MAX_RASTER_SAMPLES_EXT |
GL_RASTER_FIXED_SAMPLE_LOCATIONS_EXT |
GL_MULTISAMPLE_RASTERIZATION_ALLOWED_EXT |
GL_EFFECTIVE_RASTER_SAMPLES_EXT |

## ◆ anonymous enum

anonymous enum : GLenum

Enumerator
GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT |
GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT |

## ◆ anonymous enum

anonymous enum : GLenum

Enumerator
GL_R16_SNORM_EXT |
GL_RG16_SNORM_EXT |
GL_RGBA16_SNORM_EXT |

## ◆ anonymous enum

anonymous enum : GLenum

Enumerator
GL_GUILTY_CONTEXT_RESET_EXT |
GL_INNOCENT_CONTEXT_RESET_EXT |
GL_UNKNOWN_CONTEXT_RESET_EXT |
GL_CONTEXT_ROBUST_ACCESS_EXT |
GL_RESET_NOTIFICATION_STRATEGY_EXT |
GL_LOSE_CONTEXT_ON_RESET_EXT |
GL_NO_RESET_NOTIFICATION_EXT |

## ◆ anonymous enum

anonymous enum : GLenum

Enumerator
GL_LAYOUT_GENERAL_EXT |
GL_LAYOUT_COLOR_ATTACHMENT_EXT |
GL_LAYOUT_DEPTH_STENCIL_ATTACHMENT_EXT |
GL_LAYOUT_DEPTH_STENCIL_READ_ONLY_EXT |
GL_LAYOUT_SHADER_READ_ONLY_EXT |
GL_LAYOUT_TRANSFER_SRC_EXT |
GL_LAYOUT_TRANSFER_DST_EXT |
GL_LAYOUT_DEPTH_READ_ONLY_STENCIL_ATTACHMENT_EXT |
GL_LAYOUT_DEPTH_ATTACHMENT_STENCIL_READ_ONLY_EXT |

## ◆ anonymous enum

anonymous enum : GLenum

Enumerator
GL_HANDLE_TYPE_D3D12_FENCE_EXT |
GL_D3D12_FENCE_VALUE_EXT |

## ◆ anonymous enum

anonymous enum : GLenum

Enumerator
GL_SRGB_EXT |
GL_SRGB_ALPHA_EXT |
GL_SRGB8_ALPHA8_EXT |
GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING_EXT |

## ◆ anonymous enum

anonymous enum : GLenum

Enumerator
GL_FRAMEBUFFER_SRGB_EXT |

## ◆ anonymous enum

anonymous enum : GLenum

Enumerator
GL_ACTIVE_PROGRAM_EXT |
GL_VERTEX_SHADER_BIT_EXT |
GL_FRAGMENT_SHADER_BIT_EXT |
GL_ALL_SHADER_BITS_EXT |
GL_PROGRAM_SEPARABLE_EXT |
GL_PROGRAM_PIPELINE_BINDING_EXT |

## ◆ anonymous enum

anonymous enum : GLenum

Enumerator
GL_FRAGMENT_SHADER_DISCARDS_SAMPLES_EXT |

## ◆ anonymous enum

anonymous enum : GLenum

Enumerator
GL_MAX_SHADER_PIXEL_LOCAL_STORAGE_FAST_SIZE_EXT |
GL_MAX_SHADER_PIXEL_LOCAL_STORAGE_SIZE_EXT |
GL_SHADER_PIXEL_LOCAL_STORAGE_EXT |

## ◆ anonymous enum

anonymous enum : GLenum

Enumerator
GL_MAX_SHADER_COMBINED_LOCAL_STORAGE_FAST_SIZE_EXT |
GL_MAX_SHADER_COMBINED_LOCAL_STORAGE_SIZE_EXT |
GL_FRAMEBUFFER_INCOMPLETE_INSUFFICIENT_SHADER_COMBINED_LOCAL_STORAGE_EXT |

## ◆ anonymous enum

anonymous enum : GLenum

Enumerator
GL_TEXTURE_COMPARE_MODE_EXT |
GL_TEXTURE_COMPARE_FUNC_EXT |
GL_COMPARE_REF_TO_TEXTURE_EXT |
GL_SAMPLER_2D_SHADOW_EXT |

## ◆ anonymous enum

anonymous enum : GLenum

Enumerator
GL_TEXTURE_SPARSE_EXT |
GL_VIRTUAL_PAGE_SIZE_INDEX_EXT |
GL_NUM_SPARSE_LEVELS_EXT |
GL_NUM_VIRTUAL_PAGE_SIZES_EXT |
GL_VIRTUAL_PAGE_SIZE_X_EXT |
GL_VIRTUAL_PAGE_SIZE_Y_EXT |
GL_VIRTUAL_PAGE_SIZE_Z_EXT |
GL_TEXTURE_CUBE_MAP_ARRAY_OES |
GL_MAX_SPARSE_TEXTURE_SIZE_EXT |
GL_MAX_SPARSE_3D_TEXTURE_SIZE_EXT |
GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS_EXT |
GL_SPARSE_TEXTURE_FULL_ARRAY_CUBE_MIPMAPS_EXT |

## ◆ anonymous enum

anonymous enum : GLenum

Enumerator
GL_PATCHES_EXT |
GL_PATCH_VERTICES_EXT |
GL_TESS_CONTROL_OUTPUT_VERTICES_EXT |
GL_TESS_GEN_MODE_EXT |
GL_TESS_GEN_SPACING_EXT |
GL_TESS_GEN_VERTEX_ORDER_EXT |
GL_TESS_GEN_POINT_MODE_EXT |
GL_ISOLINES_EXT |
GL_QUADS_EXT |
GL_FRACTIONAL_ODD_EXT |
GL_FRACTIONAL_EVEN_EXT |
GL_MAX_PATCH_VERTICES_EXT |
GL_MAX_TESS_GEN_LEVEL_EXT |
GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS_EXT |
GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS_EXT |
GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS_EXT |
GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS_EXT |
GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS_EXT |
GL_MAX_TESS_PATCH_COMPONENTS_EXT |
GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS_EXT |
GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS_EXT |
GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS_EXT |
GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS_EXT |
GL_MAX_TESS_CONTROL_INPUT_COMPONENTS_EXT |
GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS_EXT |
GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS_EXT |
GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS_EXT |
GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS_EXT |
GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS_EXT |
GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS_EXT |
GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS_EXT |
GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS_EXT |
GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS_EXT |
GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS_EXT |
GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS_EXT |
GL_IS_PER_PATCH_EXT |
GL_REFERENCED_BY_TESS_CONTROL_SHADER_EXT |
GL_REFERENCED_BY_TESS_EVALUATION_SHADER_EXT |
GL_TESS_CONTROL_SHADER_EXT |
GL_TESS_EVALUATION_SHADER_EXT |
GL_TESS_CONTROL_SHADER_BIT_EXT |
GL_TESS_EVALUATION_SHADER_BIT_EXT |

## ◆ anonymous enum

anonymous enum : GLenum

Enumerator
GL_TEXTURE_BORDER_COLOR_EXT |
GL_CLAMP_TO_BORDER_EXT |

## ◆ anonymous enum

anonymous enum : GLenum

Enumerator
GL_TEXTURE_BUFFER_EXT |
GL_TEXTURE_BUFFER_BINDING_EXT |
GL_MAX_TEXTURE_BUFFER_SIZE_EXT |
GL_TEXTURE_BINDING_BUFFER_EXT |
GL_TEXTURE_BUFFER_DATA_STORE_BINDING_EXT |
GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT_EXT |
GL_SAMPLER_BUFFER_EXT |
GL_INT_SAMPLER_BUFFER_EXT |
GL_UNSIGNED_INT_SAMPLER_BUFFER_EXT |
GL_IMAGE_BUFFER_EXT |
GL_INT_IMAGE_BUFFER_EXT |
GL_UNSIGNED_INT_IMAGE_BUFFER_EXT |
GL_TEXTURE_BUFFER_OFFSET_EXT |
GL_TEXTURE_BUFFER_SIZE_EXT |

## ◆ anonymous enum

anonymous enum : GLenum

Enumerator
GL_TEXTURE_ASTC_DECODE_PRECISION_EXT |

## ◆ anonymous enum

anonymous enum : GLenum

Enumerator
GL_COMPRESSED_RGBA_BPTC_UNORM_EXT |
GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_EXT |
GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_EXT |
GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_EXT |

## ◆ anonymous enum

anonymous enum : GLenum

Enumerator
GL_COMPRESSED_RGB_S3TC_DXT1_EXT |
GL_COMPRESSED_RGBA_S3TC_DXT1_EXT |

## ◆ anonymous enum

anonymous enum : GLenum

Enumerator
GL_COMPRESSED_RED_RGTC1_EXT |
GL_COMPRESSED_SIGNED_RED_RGTC1_EXT |
GL_COMPRESSED_RED_GREEN_RGTC2_EXT |
GL_COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT |

## ◆ anonymous enum

anonymous enum : GLenum

Enumerator
GL_COMPRESSED_RGBA_S3TC_DXT3_EXT |
GL_COMPRESSED_RGBA_S3TC_DXT5_EXT |

## ◆ anonymous enum

anonymous enum : GLenum

Enumerator
GL_COMPRESSED_SRGB_S3TC_DXT1_EXT |
GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT |
GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT |
GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT |

## ◆ anonymous enum

anonymous enum : GLenum

Enumerator
GL_TEXTURE_CUBE_MAP_ARRAY_EXT |
GL_TEXTURE_BINDING_CUBE_MAP_ARRAY_EXT |
GL_SAMPLER_CUBE_MAP_ARRAY_EXT |
GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW_EXT |
GL_INT_SAMPLER_CUBE_MAP_ARRAY_EXT |
GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_EXT |
GL_IMAGE_CUBE_MAP_ARRAY_EXT |
GL_INT_IMAGE_CUBE_MAP_ARRAY_EXT |
GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY_EXT |

## ◆ anonymous enum

anonymous enum : GLenum

Enumerator
GL_TEXTURE_MAX_ANISOTROPY_EXT |
GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT |

## ◆ anonymous enum

anonymous enum : GLenum

Enumerator
GL_TEXTURE_REDUCTION_MODE_EXT |
GL_WEIGHTED_AVERAGE_EXT |

## ◆ anonymous enum

anonymous enum : GLenum

Enumerator
GL_TEXTURE_FORMAT_SRGB_OVERRIDE_EXT |

## ◆ anonymous enum

anonymous enum : GLenum

Enumerator
GL_MIRROR_CLAMP_TO_EDGE_EXT |

## ◆ anonymous enum

anonymous enum : GLenum

Enumerator
GL_R16_EXT |
GL_RG16_EXT |
GL_RGBA16_EXT |
GL_RGB16_EXT |
GL_RGB16_SNORM_EXT |

## ◆ anonymous enum

anonymous enum : GLenum

Enumerator
GL_RED_EXT |
GL_RG_EXT |
GL_R8_EXT |
GL_RG8_EXT |

## ◆ anonymous enum

anonymous enum : GLenum

Enumerator
GL_SR8_EXT |

## ◆ anonymous enum

anonymous enum : GLenum

Enumerator
GL_SRG8_EXT |

## ◆ anonymous enum

anonymous enum : GLenum

Enumerator
GL_TEXTURE_SRGB_DECODE_EXT |
GL_DECODE_EXT |
GL_SKIP_DECODE_EXT |

## ◆ anonymous enum

anonymous enum : GLenum

Enumerator
GL_TEXTURE_IMMUTABLE_FORMAT_EXT |
GL_ALPHA8_EXT |
GL_LUMINANCE8_EXT |
GL_LUMINANCE8_ALPHA8_EXT |
GL_RGBA32F_EXT |
GL_RGB32F_EXT |
GL_ALPHA32F_EXT |
GL_LUMINANCE32F_EXT |
GL_LUMINANCE_ALPHA32F_EXT |
GL_ALPHA16F_EXT |
GL_LUMINANCE16F_EXT |
GL_LUMINANCE_ALPHA16F_EXT |
GL_RGB10_A2_EXT |
GL_RGB10_EXT |
GL_R32F_EXT |
GL_RG32F_EXT |

## ◆ anonymous enum

anonymous enum : GLenum

Enumerator
GL_UNSIGNED_INT_2_10_10_10_REV_EXT |

## ◆ anonymous enum

anonymous enum : GLenum

Enumerator
GL_TEXTURE_VIEW_MIN_LEVEL_EXT |
GL_TEXTURE_VIEW_NUM_LEVELS_EXT |
GL_TEXTURE_VIEW_MIN_LAYER_EXT |
GL_TEXTURE_VIEW_NUM_LAYERS_EXT |

## ◆ anonymous enum

anonymous enum : GLenum

Enumerator
GL_TIMELINE_SEMAPHORE_VALUE_NV |
GL_SEMAPHORE_TYPE_NV |
GL_SEMAPHORE_TYPE_BINARY_NV |
GL_SEMAPHORE_TYPE_TIMELINE_NV |
GL_MAX_TIMELINE_SEMAPHORE_VALUE_DIFFERENCE_NV |

## ◆ anonymous enum

anonymous enum : GLenum

Enumerator
GL_UNPACK_ROW_LENGTH_EXT |
GL_UNPACK_SKIP_ROWS_EXT |
GL_UNPACK_SKIP_PIXELS_EXT |

## ◆ anonymous enum

anonymous enum : GLenum

Enumerator
GL_INCLUSIVE_EXT |
GL_EXCLUSIVE_EXT |
GL_WINDOW_RECTANGLE_EXT |
GL_WINDOW_RECTANGLE_MODE_EXT |
GL_MAX_WINDOW_RECTANGLES_EXT |
GL_NUM_WINDOW_RECTANGLES_EXT |

## ◆ anonymous enum

anonymous enum : GLenum

Enumerator
GL_GCCSO_SHADER_BINARY_FJ |

## ◆ anonymous enum

anonymous enum : GLenum

Enumerator
GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_AND_DOWNSAMPLE_IMG |
GL_NUM_DOWNSAMPLE_SCALES_IMG |
GL_DOWNSAMPLE_SCALES_IMG |
GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_SCALE_IMG |

## ◆ anonymous enum

anonymous enum : GLenum

Enumerator
GL_RENDERBUFFER_SAMPLES_IMG |
GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_IMG |
GL_MAX_SAMPLES_IMG |
GL_TEXTURE_SAMPLES_IMG |

## ◆ anonymous enum

anonymous enum : GLenum

Enumerator
GL_SGX_PROGRAM_BINARY_IMG |

## ◆ anonymous enum

anonymous enum : GLenum

Enumerator
GL_BGRA_IMG |
GL_UNSIGNED_SHORT_4_4_4_4_REV_IMG |

## ◆ anonymous enum

anonymous enum : GLenum

Enumerator
GL_SGX_BINARY_IMG |

## ◆ anonymous enum

anonymous enum : GLenum

Enumerator
GL_COMPRESSED_RGB_PVRTC_4BPPV1_IMG |
GL_COMPRESSED_RGB_PVRTC_2BPPV1_IMG |
GL_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG |
GL_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG |

## ◆ anonymous enum

anonymous enum : GLenum

Enumerator
GL_COMPRESSED_RGBA_PVRTC_2BPPV2_IMG |
GL_COMPRESSED_RGBA_PVRTC_4BPPV2_IMG |

## ◆ anonymous enum

anonymous enum : GLenum

Enumerator
GL_CUBIC_IMG |
GL_CUBIC_MIPMAP_NEAREST_IMG |
GL_CUBIC_MIPMAP_LINEAR_IMG |

## ◆ anonymous enum

anonymous enum : GLenum

Enumerator
GL_CONSERVATIVE_RASTERIZATION_INTEL |

## ◆ anonymous enum

anonymous enum : GLenum

Enumerator
GL_BLACKHOLE_RENDER_INTEL |

## ◆ anonymous enum

anonymous enum : GLenum

Enumerator
GL_PERFQUERY_SINGLE_CONTEXT_INTEL |
GL_PERFQUERY_GLOBAL_CONTEXT_INTEL |
GL_PERFQUERY_WAIT_INTEL |
GL_PERFQUERY_FLUSH_INTEL |
GL_PERFQUERY_DONOT_FLUSH_INTEL |
GL_PERFQUERY_COUNTER_EVENT_INTEL |
GL_PERFQUERY_COUNTER_DURATION_NORM_INTEL |
GL_PERFQUERY_COUNTER_DURATION_RAW_INTEL |
GL_PERFQUERY_COUNTER_THROUGHPUT_INTEL |
GL_PERFQUERY_COUNTER_RAW_INTEL |
GL_PERFQUERY_COUNTER_TIMESTAMP_INTEL |
GL_PERFQUERY_COUNTER_DATA_UINT32_INTEL |
GL_PERFQUERY_COUNTER_DATA_UINT64_INTEL |
GL_PERFQUERY_COUNTER_DATA_FLOAT_INTEL |
GL_PERFQUERY_COUNTER_DATA_DOUBLE_INTEL |
GL_PERFQUERY_COUNTER_DATA_BOOL32_INTEL |
GL_PERFQUERY_QUERY_NAME_LENGTH_MAX_INTEL |
GL_PERFQUERY_COUNTER_NAME_LENGTH_MAX_INTEL |
GL_PERFQUERY_COUNTER_DESC_LENGTH_MAX_INTEL |
GL_PERFQUERY_GPA_EXTENDED_COUNTERS_INTEL |

## ◆ anonymous enum

anonymous enum : GLenum

Enumerator
GL_MULTIPLY_KHR |
GL_SCREEN_KHR |
GL_OVERLAY_KHR |
GL_DARKEN_KHR |
GL_LIGHTEN_KHR |
GL_COLORDODGE_KHR |
GL_COLORBURN_KHR |
GL_HARDLIGHT_KHR |
GL_SOFTLIGHT_KHR |
GL_DIFFERENCE_KHR |
GL_EXCLUSION_KHR |
GL_HSL_HUE_KHR |
GL_HSL_SATURATION_KHR |
GL_HSL_COLOR_KHR |
GL_HSL_LUMINOSITY_KHR |

## ◆ anonymous enum

anonymous enum : GLenum

Enumerator
GL_BLEND_ADVANCED_COHERENT_KHR |

## ◆ anonymous enum

anonymous enum : GLenum

Enumerator
GL_CONTEXT_RELEASE_BEHAVIOR |
GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH |
GL_CONTEXT_RELEASE_BEHAVIOR_KHR |
GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH_KHR |

## ◆ anonymous enum

anonymous enum : GLenum

Enumerator
GL_DEBUG_OUTPUT_SYNCHRONOUS_KHR |
GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_KHR |
GL_DEBUG_CALLBACK_FUNCTION_KHR |
GL_DEBUG_CALLBACK_USER_PARAM_KHR |
GL_DEBUG_SOURCE_API_KHR |
GL_DEBUG_SOURCE_WINDOW_SYSTEM_KHR |
GL_DEBUG_SOURCE_SHADER_COMPILER_KHR |
GL_DEBUG_SOURCE_THIRD_PARTY_KHR |
GL_DEBUG_SOURCE_APPLICATION_KHR |
GL_DEBUG_SOURCE_OTHER_KHR |
GL_DEBUG_TYPE_ERROR_KHR |
GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_KHR |
GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_KHR |
GL_DEBUG_TYPE_PORTABILITY_KHR |
GL_DEBUG_TYPE_PERFORMANCE_KHR |
GL_DEBUG_TYPE_OTHER_KHR |
GL_DEBUG_TYPE_MARKER_KHR |
GL_DEBUG_TYPE_PUSH_GROUP_KHR |
GL_DEBUG_TYPE_POP_GROUP_KHR |
GL_DEBUG_SEVERITY_NOTIFICATION_KHR |
GL_MAX_DEBUG_GROUP_STACK_DEPTH_KHR |
GL_DEBUG_GROUP_STACK_DEPTH_KHR |
GL_BUFFER_KHR |
GL_SHADER_KHR |
GL_PROGRAM_KHR |
GL_VERTEX_ARRAY_KHR |
GL_QUERY_KHR |
GL_PROGRAM_PIPELINE_KHR |
GL_SAMPLER_KHR |
GL_MAX_LABEL_LENGTH_KHR |
GL_MAX_DEBUG_MESSAGE_LENGTH_KHR |
GL_MAX_DEBUG_LOGGED_MESSAGES_KHR |
GL_DEBUG_LOGGED_MESSAGES_KHR |
GL_DEBUG_SEVERITY_HIGH_KHR |
GL_DEBUG_SEVERITY_MEDIUM_KHR |
GL_DEBUG_SEVERITY_LOW_KHR |
GL_DEBUG_OUTPUT_KHR |
GL_CONTEXT_FLAG_DEBUG_BIT_KHR |
GL_STACK_OVERFLOW_KHR |
GL_STACK_UNDERFLOW_KHR |
GL_DISPLAY_LIST |

## ◆ anonymous enum

anonymous enum : GLenum

Enumerator
GL_CONTEXT_FLAG_NO_ERROR_BIT_KHR |

## ◆ anonymous enum

anonymous enum : GLenum

Enumerator
GL_CONTEXT_ROBUST_ACCESS |
GL_CONTEXT_ROBUST_ACCESS_KHR |
GL_LOSE_CONTEXT_ON_RESET_KHR |
GL_GUILTY_CONTEXT_RESET_KHR |
GL_INNOCENT_CONTEXT_RESET_KHR |
GL_UNKNOWN_CONTEXT_RESET_KHR |
GL_RESET_NOTIFICATION_STRATEGY_KHR |
GL_NO_RESET_NOTIFICATION_KHR |
GL_CONTEXT_LOST_KHR |

## ◆ anonymous enum

anonymous enum : GLenum

Enumerator
GL_SUBGROUP_SIZE_KHR |
GL_SUBGROUP_SUPPORTED_STAGES_KHR |
GL_SUBGROUP_SUPPORTED_FEATURES_KHR |
GL_SUBGROUP_QUAD_ALL_STAGES_KHR |
GL_SUBGROUP_FEATURE_BASIC_BIT_KHR |
GL_SUBGROUP_FEATURE_VOTE_BIT_KHR |
GL_SUBGROUP_FEATURE_ARITHMETIC_BIT_KHR |
GL_SUBGROUP_FEATURE_BALLOT_BIT_KHR |
GL_SUBGROUP_FEATURE_SHUFFLE_BIT_KHR |
GL_SUBGROUP_FEATURE_SHUFFLE_RELATIVE_BIT_KHR |
GL_SUBGROUP_FEATURE_CLUSTERED_BIT_KHR |
GL_SUBGROUP_FEATURE_QUAD_BIT_KHR |

## ◆ anonymous enum

anonymous enum : GLenum

Enumerator
GL_COMPRESSED_RGBA_ASTC_4x4_KHR |
GL_COMPRESSED_RGBA_ASTC_5x4_KHR |
GL_COMPRESSED_RGBA_ASTC_5x5_KHR |
GL_COMPRESSED_RGBA_ASTC_6x5_KHR |
GL_COMPRESSED_RGBA_ASTC_6x6_KHR |
GL_COMPRESSED_RGBA_ASTC_8x5_KHR |
GL_COMPRESSED_RGBA_ASTC_8x6_KHR |
GL_COMPRESSED_RGBA_ASTC_8x8_KHR |
GL_COMPRESSED_RGBA_ASTC_10x5_KHR |
GL_COMPRESSED_RGBA_ASTC_10x6_KHR |
GL_COMPRESSED_RGBA_ASTC_10x8_KHR |
GL_COMPRESSED_RGBA_ASTC_10x10_KHR |
GL_COMPRESSED_RGBA_ASTC_12x10_KHR |
GL_COMPRESSED_RGBA_ASTC_12x12_KHR |
GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR |
GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR |
GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR |
GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR |
GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR |
GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR |
GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR |
GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR |
GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR |
GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR |
GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR |
GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR |
GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR |
GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR |

## ◆ anonymous enum

anonymous enum : GLenum

Enumerator
GL_MAX_SHADER_COMPILER_THREADS_KHR |
GL_COMPLETION_STATUS_KHR |

## ◆ anonymous enum

anonymous enum : GLenum

Enumerator
GL_BGR_EXT |

## ◆ anonymous enum

anonymous enum : GLenum

Enumerator
GL_FRAMEBUFFER_FLIP_X_MESA |

## ◆ anonymous enum

anonymous enum : GLenum

Enumerator
GL_FRAMEBUFFER_FLIP_Y_MESA |

## ◆ anonymous enum

anonymous enum : GLenum

Enumerator
GL_FRAMEBUFFER_SWAP_XY_MESA |

## ◆ anonymous enum

anonymous enum : GLenum

Enumerator
GL_PROGRAM_BINARY_FORMAT_MESA |

## ◆ anonymous enum

anonymous enum : GLenum

Enumerator
GL_BLEND_OVERLAP_NV |
GL_BLEND_PREMULTIPLIED_SRC_NV |
GL_BLUE_NV |
GL_COLORBURN_NV |
GL_COLORDODGE_NV |
GL_CONJOINT_NV |
GL_CONTRAST_NV |
GL_DARKEN_NV |
GL_DIFFERENCE_NV |
GL_DISJOINT_NV |
GL_DST_ATOP_NV |
GL_DST_IN_NV |
GL_DST_NV |
GL_DST_OUT_NV |
GL_DST_OVER_NV |
GL_EXCLUSION_NV |
GL_GREEN_NV |
GL_HARDLIGHT_NV |
GL_HARDMIX_NV |
GL_HSL_COLOR_NV |
GL_HSL_HUE_NV |
GL_HSL_LUMINOSITY_NV |
GL_HSL_SATURATION_NV |
GL_INVERT_OVG_NV |
GL_INVERT_RGB_NV |
GL_LIGHTEN_NV |
GL_LINEARBURN_NV |
GL_LINEARDODGE_NV |
GL_LINEARLIGHT_NV |
GL_MINUS_CLAMPED_NV |
GL_MINUS_NV |
GL_MULTIPLY_NV |
GL_OVERLAY_NV |
GL_PINLIGHT_NV |
GL_PLUS_CLAMPED_ALPHA_NV |
GL_PLUS_CLAMPED_NV |
GL_PLUS_DARKER_NV |
GL_PLUS_NV |
GL_RED_NV |
GL_SCREEN_NV |
GL_SOFTLIGHT_NV |
GL_SRC_ATOP_NV |
GL_SRC_IN_NV |
GL_SRC_NV |
GL_SRC_OUT_NV |
GL_SRC_OVER_NV |
GL_UNCORRELATED_NV |
GL_VIVIDLIGHT_NV |
GL_XOR_NV |

## ◆ anonymous enum

anonymous enum : GLenum

Enumerator
GL_BLEND_ADVANCED_COHERENT_NV |

## ◆ anonymous enum

anonymous enum : GLenum

Enumerator
GL_FACTOR_MIN_AMD |
GL_FACTOR_MAX_AMD |

## ◆ anonymous enum

anonymous enum : GLenum

Enumerator
GL_VIEWPORT_POSITION_W_SCALE_NV |
GL_VIEWPORT_POSITION_W_SCALE_X_COEFF_NV |
GL_VIEWPORT_POSITION_W_SCALE_Y_COEFF_NV |

## ◆ anonymous enum

anonymous enum : GLenum

Enumerator
GL_QUERY_WAIT_NV |
GL_QUERY_NO_WAIT_NV |
GL_QUERY_BY_REGION_WAIT_NV |
GL_QUERY_BY_REGION_NO_WAIT_NV |

## ◆ anonymous enum

anonymous enum : GLenum

Enumerator
GL_CONSERVATIVE_RASTERIZATION_NV |
GL_SUBPIXEL_PRECISION_BIAS_X_BITS_NV |
GL_SUBPIXEL_PRECISION_BIAS_Y_BITS_NV |
GL_MAX_SUBPIXEL_PRECISION_BIAS_BITS_NV |

## ◆ anonymous enum

anonymous enum : GLenum

Enumerator
GL_CONSERVATIVE_RASTER_MODE_PRE_SNAP_NV |

## ◆ anonymous enum

anonymous enum : GLenum

Enumerator
GL_CONSERVATIVE_RASTER_MODE_NV |
GL_CONSERVATIVE_RASTER_MODE_POST_SNAP_NV |
GL_CONSERVATIVE_RASTER_MODE_PRE_SNAP_TRIANGLES_NV |

## ◆ anonymous enum

anonymous enum : GLenum

Enumerator
GL_COPY_READ_BUFFER_NV |
GL_COPY_WRITE_BUFFER_NV |

## ◆ anonymous enum

anonymous enum : GLenum

Enumerator
GL_COVERAGE_COMPONENT_NV |
GL_COVERAGE_COMPONENT4_NV |
GL_COVERAGE_ATTACHMENT_NV |
GL_COVERAGE_BUFFERS_NV |
GL_COVERAGE_SAMPLES_NV |
GL_COVERAGE_ALL_FRAGMENTS_NV |
GL_COVERAGE_EDGE_FRAGMENTS_NV |
GL_COVERAGE_AUTOMATIC_NV |
GL_COVERAGE_BUFFER_BIT_NV |

## ◆ anonymous enum

anonymous enum : GLenum

Enumerator
GL_DEPTH_COMPONENT16_NONLINEAR_NV |

## ◆ anonymous enum

anonymous enum : GLenum

Enumerator
GL_MAX_DRAW_BUFFERS_NV |
GL_DRAW_BUFFER0_NV |
GL_DRAW_BUFFER1_NV |
GL_DRAW_BUFFER2_NV |
GL_DRAW_BUFFER3_NV |
GL_DRAW_BUFFER4_NV |
GL_DRAW_BUFFER5_NV |
GL_DRAW_BUFFER6_NV |
GL_DRAW_BUFFER7_NV |
GL_DRAW_BUFFER8_NV |
GL_DRAW_BUFFER9_NV |
GL_DRAW_BUFFER10_NV |
GL_DRAW_BUFFER11_NV |
GL_DRAW_BUFFER12_NV |
GL_DRAW_BUFFER13_NV |
GL_DRAW_BUFFER14_NV |
GL_DRAW_BUFFER15_NV |
GL_COLOR_ATTACHMENT0_NV |
GL_COLOR_ATTACHMENT1_NV |
GL_COLOR_ATTACHMENT2_NV |
GL_COLOR_ATTACHMENT3_NV |
GL_COLOR_ATTACHMENT4_NV |
GL_COLOR_ATTACHMENT5_NV |
GL_COLOR_ATTACHMENT6_NV |
GL_COLOR_ATTACHMENT7_NV |
GL_COLOR_ATTACHMENT8_NV |
GL_COLOR_ATTACHMENT9_NV |
GL_COLOR_ATTACHMENT10_NV |
GL_COLOR_ATTACHMENT11_NV |
GL_COLOR_ATTACHMENT12_NV |
GL_COLOR_ATTACHMENT13_NV |
GL_COLOR_ATTACHMENT14_NV |
GL_COLOR_ATTACHMENT15_NV |

## ◆ anonymous enum

anonymous enum : GLenum

Enumerator
GL_MAX_COLOR_ATTACHMENTS_NV |

## ◆ anonymous enum

anonymous enum : GLenum

Enumerator
GL_ALL_COMPLETED_NV |
GL_FENCE_STATUS_NV |
GL_FENCE_CONDITION_NV |

## ◆ anonymous enum

anonymous enum : GLenum

Enumerator
GL_FILL_RECTANGLE_NV |

## ◆ anonymous enum

anonymous enum : GLenum

Enumerator
GL_FRAGMENT_COVERAGE_TO_COLOR_NV |
GL_FRAGMENT_COVERAGE_COLOR_NV |

## ◆ anonymous enum

anonymous enum : GLenum

Enumerator
GL_READ_FRAMEBUFFER_NV |
GL_DRAW_FRAMEBUFFER_NV |
GL_DRAW_FRAMEBUFFER_BINDING_NV |
GL_READ_FRAMEBUFFER_BINDING_NV |

## ◆ anonymous enum

anonymous enum : GLenum

Enumerator
GL_COVERAGE_MODULATION_TABLE_NV |
GL_COLOR_SAMPLES_NV |
GL_DEPTH_SAMPLES_NV |
GL_STENCIL_SAMPLES_NV |
GL_MIXED_DEPTH_SAMPLES_SUPPORTED_NV |
GL_MIXED_STENCIL_SAMPLES_SUPPORTED_NV |
GL_COVERAGE_MODULATION_NV |
GL_COVERAGE_MODULATION_TABLE_SIZE_NV |

## ◆ anonymous enum

anonymous enum : GLenum

Enumerator
GL_RENDERBUFFER_SAMPLES_NV |
GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_NV |
GL_MAX_SAMPLES_NV |

## ◆ anonymous enum

anonymous enum : GLenum

Enumerator
GL_INT64_NV |
GL_UNSIGNED_INT64_NV |
GL_INT8_NV |
GL_INT8_VEC2_NV |
GL_INT8_VEC3_NV |
GL_INT8_VEC4_NV |
GL_INT16_NV |
GL_INT16_VEC2_NV |
GL_INT16_VEC3_NV |
GL_INT16_VEC4_NV |
GL_INT64_VEC2_NV |
GL_INT64_VEC3_NV |
GL_INT64_VEC4_NV |
GL_UNSIGNED_INT8_NV |
GL_UNSIGNED_INT8_VEC2_NV |
GL_UNSIGNED_INT8_VEC3_NV |
GL_UNSIGNED_INT8_VEC4_NV |
GL_UNSIGNED_INT16_NV |
GL_UNSIGNED_INT16_VEC2_NV |
GL_UNSIGNED_INT16_VEC3_NV |
GL_UNSIGNED_INT16_VEC4_NV |
GL_UNSIGNED_INT64_VEC2_NV |
GL_UNSIGNED_INT64_VEC3_NV |
GL_UNSIGNED_INT64_VEC4_NV |
GL_FLOAT16_NV |
GL_FLOAT16_VEC2_NV |
GL_FLOAT16_VEC3_NV |
GL_FLOAT16_VEC4_NV |

## ◆ anonymous enum

anonymous enum : GLenum

Enumerator
GL_VERTEX_ATTRIB_ARRAY_DIVISOR_NV |

## ◆ anonymous enum

anonymous enum : GLenum

Enumerator
GL_MULTISAMPLES_NV |
GL_SUPERSAMPLE_SCALE_X_NV |
GL_SUPERSAMPLE_SCALE_Y_NV |
GL_CONFORMANT_NV |

## ◆ anonymous enum

anonymous enum : GLenum

Enumerator
GL_ATTACHED_MEMORY_OBJECT_NV |
GL_ATTACHED_MEMORY_OFFSET_NV |
GL_MEMORY_ATTACHABLE_ALIGNMENT_NV |
GL_MEMORY_ATTACHABLE_SIZE_NV |
GL_MEMORY_ATTACHABLE_NV |
GL_DETACHED_MEMORY_INCARNATION_NV |
GL_DETACHED_TEXTURES_NV |
GL_DETACHED_BUFFERS_NV |
GL_MAX_DETACHED_TEXTURES_NV |
GL_MAX_DETACHED_BUFFERS_NV |

## ◆ anonymous enum

anonymous enum : GLenum

Enumerator
GL_MESH_SHADER_NV |
GL_TASK_SHADER_NV |
GL_MAX_MESH_UNIFORM_BLOCKS_NV |
GL_MAX_MESH_TEXTURE_IMAGE_UNITS_NV |
GL_MAX_MESH_IMAGE_UNIFORMS_NV |
GL_MAX_MESH_UNIFORM_COMPONENTS_NV |
GL_MAX_MESH_ATOMIC_COUNTER_BUFFERS_NV |
GL_MAX_MESH_ATOMIC_COUNTERS_NV |
GL_MAX_MESH_SHADER_STORAGE_BLOCKS_NV |
GL_MAX_COMBINED_MESH_UNIFORM_COMPONENTS_NV |
GL_MAX_TASK_UNIFORM_BLOCKS_NV |
GL_MAX_TASK_TEXTURE_IMAGE_UNITS_NV |
GL_MAX_TASK_IMAGE_UNIFORMS_NV |
GL_MAX_TASK_UNIFORM_COMPONENTS_NV |
GL_MAX_TASK_ATOMIC_COUNTER_BUFFERS_NV |
GL_MAX_TASK_ATOMIC_COUNTERS_NV |
GL_MAX_TASK_SHADER_STORAGE_BLOCKS_NV |
GL_MAX_COMBINED_TASK_UNIFORM_COMPONENTS_NV |
GL_MAX_MESH_WORK_GROUP_INVOCATIONS_NV |
GL_MAX_TASK_WORK_GROUP_INVOCATIONS_NV |
GL_MAX_MESH_TOTAL_MEMORY_SIZE_NV |
GL_MAX_TASK_TOTAL_MEMORY_SIZE_NV |
GL_MAX_MESH_OUTPUT_VERTICES_NV |
GL_MAX_MESH_OUTPUT_PRIMITIVES_NV |
GL_MAX_TASK_OUTPUT_COUNT_NV |
GL_MAX_DRAW_MESH_TASKS_COUNT_NV |
GL_MAX_MESH_VIEWS_NV |
GL_MESH_OUTPUT_PER_VERTEX_GRANULARITY_NV |
GL_MESH_OUTPUT_PER_PRIMITIVE_GRANULARITY_NV |
GL_MAX_MESH_WORK_GROUP_SIZE_NV |
GL_MAX_TASK_WORK_GROUP_SIZE_NV |
GL_MESH_WORK_GROUP_SIZE_NV |
GL_TASK_WORK_GROUP_SIZE_NV |
GL_MESH_VERTICES_OUT_NV |
GL_MESH_PRIMITIVES_OUT_NV |
GL_MESH_OUTPUT_TYPE_NV |
GL_UNIFORM_BLOCK_REFERENCED_BY_MESH_SHADER_NV |
GL_UNIFORM_BLOCK_REFERENCED_BY_TASK_SHADER_NV |
GL_REFERENCED_BY_MESH_SHADER_NV |
GL_REFERENCED_BY_TASK_SHADER_NV |
GL_MESH_SHADER_BIT_NV |
GL_TASK_SHADER_BIT_NV |
GL_MESH_SUBROUTINE_NV |
GL_TASK_SUBROUTINE_NV |
GL_MESH_SUBROUTINE_UNIFORM_NV |
GL_TASK_SUBROUTINE_UNIFORM_NV |
GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_MESH_SHADER_NV |
GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TASK_SHADER_NV |

## ◆ anonymous enum

anonymous enum : GLenum

Enumerator
GL_FLOAT_MAT2x3_NV |
GL_FLOAT_MAT2x4_NV |
GL_FLOAT_MAT3x2_NV |
GL_FLOAT_MAT3x4_NV |
GL_FLOAT_MAT4x2_NV |
GL_FLOAT_MAT4x3_NV |

## ◆ anonymous enum

anonymous enum : GLenum

Enumerator
GL_PATH_FORMAT_SVG_NV |
GL_PATH_FORMAT_PS_NV |
GL_STANDARD_FONT_NAME_NV |
GL_SYSTEM_FONT_NAME_NV |
GL_FILE_NAME_NV |
GL_PATH_STROKE_WIDTH_NV |
GL_PATH_END_CAPS_NV |
GL_PATH_INITIAL_END_CAP_NV |
GL_PATH_TERMINAL_END_CAP_NV |
GL_PATH_JOIN_STYLE_NV |
GL_PATH_MITER_LIMIT_NV |
GL_PATH_DASH_CAPS_NV |
GL_PATH_INITIAL_DASH_CAP_NV |
GL_PATH_TERMINAL_DASH_CAP_NV |
GL_PATH_DASH_OFFSET_NV |
GL_PATH_CLIENT_LENGTH_NV |
GL_PATH_FILL_MODE_NV |
GL_PATH_FILL_MASK_NV |
GL_PATH_FILL_COVER_MODE_NV |
GL_PATH_STROKE_COVER_MODE_NV |
GL_PATH_STROKE_MASK_NV |
GL_COUNT_UP_NV |
GL_COUNT_DOWN_NV |
GL_PATH_OBJECT_BOUNDING_BOX_NV |
GL_CONVEX_HULL_NV |
GL_BOUNDING_BOX_NV |
GL_TRANSLATE_X_NV |
GL_TRANSLATE_Y_NV |
GL_TRANSLATE_2D_NV |
GL_TRANSLATE_3D_NV |
GL_AFFINE_2D_NV |
GL_AFFINE_3D_NV |
GL_TRANSPOSE_AFFINE_2D_NV |
GL_TRANSPOSE_AFFINE_3D_NV |
GL_UTF8_NV |
GL_UTF16_NV |
GL_BOUNDING_BOX_OF_BOUNDING_BOXES_NV |
GL_PATH_COMMAND_COUNT_NV |
GL_PATH_COORD_COUNT_NV |
GL_PATH_DASH_ARRAY_COUNT_NV |
GL_PATH_COMPUTED_LENGTH_NV |
GL_PATH_FILL_BOUNDING_BOX_NV |
GL_PATH_STROKE_BOUNDING_BOX_NV |
GL_SQUARE_NV |
GL_ROUND_NV |
GL_TRIANGULAR_NV |
GL_BEVEL_NV |
GL_MITER_REVERT_NV |
GL_MITER_TRUNCATE_NV |
GL_SKIP_MISSING_GLYPH_NV |
GL_USE_MISSING_GLYPH_NV |
GL_PATH_ERROR_POSITION_NV |
GL_ACCUM_ADJACENT_PAIRS_NV |
GL_ADJACENT_PAIRS_NV |
GL_FIRST_TO_REST_NV |
GL_PATH_GEN_MODE_NV |
GL_PATH_GEN_COEFF_NV |
GL_PATH_GEN_COMPONENTS_NV |
GL_PATH_STENCIL_FUNC_NV |
GL_PATH_STENCIL_REF_NV |
GL_PATH_STENCIL_VALUE_MASK_NV |
GL_PATH_STENCIL_DEPTH_OFFSET_FACTOR_NV |
GL_PATH_STENCIL_DEPTH_OFFSET_UNITS_NV |
GL_PATH_COVER_DEPTH_FUNC_NV |
GL_PATH_DASH_OFFSET_RESET_NV |
GL_MOVE_TO_RESETS_NV |
GL_MOVE_TO_CONTINUES_NV |
GL_CLOSE_PATH_NV |
GL_MOVE_TO_NV |
GL_RELATIVE_MOVE_TO_NV |
GL_LINE_TO_NV |
GL_RELATIVE_LINE_TO_NV |
GL_HORIZONTAL_LINE_TO_NV |
GL_RELATIVE_HORIZONTAL_LINE_TO_NV |
GL_VERTICAL_LINE_TO_NV |
GL_RELATIVE_VERTICAL_LINE_TO_NV |
GL_QUADRATIC_CURVE_TO_NV |
GL_RELATIVE_QUADRATIC_CURVE_TO_NV |
GL_CUBIC_CURVE_TO_NV |
GL_RELATIVE_CUBIC_CURVE_TO_NV |
GL_SMOOTH_QUADRATIC_CURVE_TO_NV |
GL_RELATIVE_SMOOTH_QUADRATIC_CURVE_TO_NV |
GL_SMOOTH_CUBIC_CURVE_TO_NV |
GL_RELATIVE_SMOOTH_CUBIC_CURVE_TO_NV |
GL_SMALL_CCW_ARC_TO_NV |
GL_RELATIVE_SMALL_CCW_ARC_TO_NV |
GL_SMALL_CW_ARC_TO_NV |
GL_RELATIVE_SMALL_CW_ARC_TO_NV |
GL_LARGE_CCW_ARC_TO_NV |
GL_RELATIVE_LARGE_CCW_ARC_TO_NV |
GL_LARGE_CW_ARC_TO_NV |
GL_RELATIVE_LARGE_CW_ARC_TO_NV |
GL_RESTART_PATH_NV |
GL_DUP_FIRST_CUBIC_CURVE_TO_NV |
GL_DUP_LAST_CUBIC_CURVE_TO_NV |
GL_RECT_NV |
GL_CIRCULAR_CCW_ARC_TO_NV |
GL_CIRCULAR_CW_ARC_TO_NV |
GL_CIRCULAR_TANGENT_ARC_TO_NV |
GL_ARC_TO_NV |
GL_RELATIVE_ARC_TO_NV |
GL_BOLD_BIT_NV |
GL_ITALIC_BIT_NV |
GL_GLYPH_WIDTH_BIT_NV |
GL_GLYPH_HEIGHT_BIT_NV |
GL_GLYPH_HORIZONTAL_BEARING_X_BIT_NV |
GL_GLYPH_HORIZONTAL_BEARING_Y_BIT_NV |
GL_GLYPH_HORIZONTAL_BEARING_ADVANCE_BIT_NV |
GL_GLYPH_VERTICAL_BEARING_X_BIT_NV |
GL_GLYPH_VERTICAL_BEARING_Y_BIT_NV |
GL_GLYPH_VERTICAL_BEARING_ADVANCE_BIT_NV |
GL_GLYPH_HAS_KERNING_BIT_NV |
GL_FONT_X_MIN_BOUNDS_BIT_NV |
GL_FONT_Y_MIN_BOUNDS_BIT_NV |
GL_FONT_X_MAX_BOUNDS_BIT_NV |
GL_FONT_Y_MAX_BOUNDS_BIT_NV |
GL_FONT_UNITS_PER_EM_BIT_NV |
GL_FONT_ASCENDER_BIT_NV |
GL_FONT_DESCENDER_BIT_NV |
GL_FONT_HEIGHT_BIT_NV |
GL_FONT_MAX_ADVANCE_WIDTH_BIT_NV |
GL_FONT_MAX_ADVANCE_HEIGHT_BIT_NV |
GL_FONT_UNDERLINE_POSITION_BIT_NV |
GL_FONT_UNDERLINE_THICKNESS_BIT_NV |
GL_FONT_HAS_KERNING_BIT_NV |
GL_ROUNDED_RECT_NV |
GL_RELATIVE_ROUNDED_RECT_NV |
GL_ROUNDED_RECT2_NV |
GL_RELATIVE_ROUNDED_RECT2_NV |
GL_ROUNDED_RECT4_NV |
GL_RELATIVE_ROUNDED_RECT4_NV |
GL_ROUNDED_RECT8_NV |
GL_RELATIVE_ROUNDED_RECT8_NV |
GL_RELATIVE_RECT_NV |
GL_FONT_GLYPHS_AVAILABLE_NV |
GL_FONT_TARGET_UNAVAILABLE_NV |
GL_FONT_UNAVAILABLE_NV |
GL_FONT_UNINTELLIGIBLE_NV |
GL_CONIC_CURVE_TO_NV |
GL_RELATIVE_CONIC_CURVE_TO_NV |
GL_FONT_NUM_GLYPH_INDICES_BIT_NV |
GL_STANDARD_FONT_FORMAT_NV |
GL_2_BYTES_NV |
GL_3_BYTES_NV |
GL_4_BYTES_NV |
GL_EYE_LINEAR_NV |
GL_OBJECT_LINEAR_NV |
GL_CONSTANT_NV |
GL_PATH_FOG_GEN_MODE_NV |
GL_PRIMARY_COLOR |
GL_PRIMARY_COLOR_NV |
GL_SECONDARY_COLOR_NV |
GL_PATH_GEN_COLOR_FORMAT_NV |
GL_PATH_PROJECTION_NV |
GL_PATH_MODELVIEW_NV |
GL_PATH_MODELVIEW_STACK_DEPTH_NV |
GL_PATH_MODELVIEW_MATRIX_NV |
GL_PATH_MAX_MODELVIEW_STACK_DEPTH_NV |
GL_PATH_TRANSPOSE_MODELVIEW_MATRIX_NV |
GL_PATH_PROJECTION_STACK_DEPTH_NV |
GL_PATH_PROJECTION_MATRIX_NV |
GL_PATH_MAX_PROJECTION_STACK_DEPTH_NV |
GL_PATH_TRANSPOSE_PROJECTION_MATRIX_NV |
GL_FRAGMENT_INPUT_NV |

## ◆ anonymous enum

anonymous enum : GLenum

Enumerator
GL_SHARED_EDGE_NV |

## ◆ anonymous enum

anonymous enum : GLenum

Enumerator
GL_PIXEL_PACK_BUFFER_NV |
GL_PIXEL_UNPACK_BUFFER_NV |
GL_PIXEL_PACK_BUFFER_BINDING_NV |
GL_PIXEL_UNPACK_BUFFER_BINDING_NV |

## ◆ anonymous enum

anonymous enum : GLenum

Enumerator
GL_POLYGON_MODE_NV |
GL_POLYGON_OFFSET_POINT_NV |
GL_POLYGON_OFFSET_LINE_NV |
GL_POINT_NV |
GL_LINE_NV |
GL_FILL_NV |

## ◆ anonymous enum

anonymous enum : GLenum

Enumerator
GL_SHADING_RATE_IMAGE_PER_PRIMITIVE_NV |
GL_SHADING_RATE_IMAGE_PALETTE_COUNT_NV |

## ◆ anonymous enum

anonymous enum : GLenum

Enumerator
GL_READ_BUFFER_NV |

## ◆ anonymous enum

anonymous enum : GLenum

Enumerator
GL_REPRESENTATIVE_FRAGMENT_TEST_NV |

## ◆ anonymous enum

anonymous enum : GLenum

Enumerator
GL_SLUMINANCE_NV |
GL_SLUMINANCE_ALPHA_NV |
GL_SRGB8_NV |
GL_SLUMINANCE8_NV |
GL_SLUMINANCE8_ALPHA8_NV |
GL_COMPRESSED_SRGB_S3TC_DXT1_NV |
GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_NV |
GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_NV |
GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_NV |
GL_ETC1_SRGB8_NV |

## ◆ anonymous enum

anonymous enum : GLenum

Enumerator
GL_SAMPLE_LOCATION_SUBPIXEL_BITS_NV |
GL_SAMPLE_LOCATION_PIXEL_GRID_WIDTH_NV |
GL_SAMPLE_LOCATION_PIXEL_GRID_HEIGHT_NV |
GL_PROGRAMMABLE_SAMPLE_LOCATION_TABLE_SIZE_NV |
GL_SAMPLE_LOCATION_NV |
GL_PROGRAMMABLE_SAMPLE_LOCATION_NV |
GL_FRAMEBUFFER_PROGRAMMABLE_SAMPLE_LOCATIONS_NV |
GL_FRAMEBUFFER_SAMPLE_LOCATION_PIXEL_GRID_NV |

## ◆ anonymous enum

anonymous enum : GLenum

Enumerator
GL_SCISSOR_TEST_EXCLUSIVE_NV |
GL_SCISSOR_BOX_EXCLUSIVE_NV |

## ◆ anonymous enum

anonymous enum : GLenum

Enumerator
GL_SUBGROUP_FEATURE_PARTITIONED_BIT_NV |

## ◆ anonymous enum

anonymous enum : GLenum

Enumerator
GL_SHADING_RATE_IMAGE_NV |
GL_SHADING_RATE_NO_INVOCATIONS_NV |
GL_SHADING_RATE_1_INVOCATION_PER_PIXEL_NV |
GL_SHADING_RATE_1_INVOCATION_PER_1X2_PIXELS_NV |
GL_SHADING_RATE_1_INVOCATION_PER_2X1_PIXELS_NV |
GL_SHADING_RATE_1_INVOCATION_PER_2X2_PIXELS_NV |
GL_SHADING_RATE_1_INVOCATION_PER_2X4_PIXELS_NV |
GL_SHADING_RATE_1_INVOCATION_PER_4X2_PIXELS_NV |
GL_SHADING_RATE_1_INVOCATION_PER_4X4_PIXELS_NV |
GL_SHADING_RATE_2_INVOCATIONS_PER_PIXEL_NV |
GL_SHADING_RATE_4_INVOCATIONS_PER_PIXEL_NV |
GL_SHADING_RATE_8_INVOCATIONS_PER_PIXEL_NV |
GL_SHADING_RATE_16_INVOCATIONS_PER_PIXEL_NV |
GL_SHADING_RATE_IMAGE_BINDING_NV |
GL_SHADING_RATE_IMAGE_TEXEL_WIDTH_NV |
GL_SHADING_RATE_IMAGE_TEXEL_HEIGHT_NV |
GL_SHADING_RATE_IMAGE_PALETTE_SIZE_NV |
GL_MAX_COARSE_FRAGMENT_SAMPLES_NV |
GL_SHADING_RATE_SAMPLE_ORDER_DEFAULT_NV |
GL_SHADING_RATE_SAMPLE_ORDER_PIXEL_MAJOR_NV |
GL_SHADING_RATE_SAMPLE_ORDER_SAMPLE_MAJOR_NV |

## ◆ anonymous enum

anonymous enum : GLenum

Enumerator
GL_SAMPLER_2D_ARRAY_SHADOW_NV |

## ◆ anonymous enum

anonymous enum : GLenum

Enumerator
GL_SAMPLER_CUBE_SHADOW_NV |

## ◆ anonymous enum

anonymous enum : GLenum

Enumerator
GL_TEXTURE_BORDER_COLOR_NV |
GL_CLAMP_TO_BORDER_NV |

## ◆ anonymous enum

anonymous enum : GLenum

Enumerator
GL_MAX_VIEWPORTS_NV |
GL_VIEWPORT_SUBPIXEL_BITS_NV |
GL_VIEWPORT_BOUNDS_RANGE_NV |
GL_VIEWPORT_INDEX_PROVOKING_VERTEX_NV |

## ◆ anonymous enum

anonymous enum : GLenum

Enumerator
GL_VIEWPORT_SWIZZLE_POSITIVE_X_NV |
GL_VIEWPORT_SWIZZLE_NEGATIVE_X_NV |
GL_VIEWPORT_SWIZZLE_POSITIVE_Y_NV |
GL_VIEWPORT_SWIZZLE_NEGATIVE_Y_NV |
GL_VIEWPORT_SWIZZLE_POSITIVE_Z_NV |
GL_VIEWPORT_SWIZZLE_NEGATIVE_Z_NV |
GL_VIEWPORT_SWIZZLE_POSITIVE_W_NV |
GL_VIEWPORT_SWIZZLE_NEGATIVE_W_NV |
GL_VIEWPORT_SWIZZLE_X_NV |
GL_VIEWPORT_SWIZZLE_Y_NV |
GL_VIEWPORT_SWIZZLE_Z_NV |
GL_VIEWPORT_SWIZZLE_W_NV |

## ◆ anonymous enum

anonymous enum : GLenum

Enumerator
GL_SAMPLER_EXTERNAL_OES |

## ◆ anonymous enum

anonymous enum : GLenum

Enumerator
GL_ETC1_RGB8_OES |

## ◆ anonymous enum

anonymous enum : GLenum

Enumerator
GL_PALETTE4_RGB8_OES |
GL_PALETTE4_RGBA8_OES |
GL_PALETTE4_R5_G6_B5_OES |
GL_PALETTE4_RGBA4_OES |
GL_PALETTE4_RGB5_A1_OES |
GL_PALETTE8_RGB8_OES |
GL_PALETTE8_RGBA8_OES |
GL_PALETTE8_R5_G6_B5_OES |
GL_PALETTE8_RGBA4_OES |
GL_PALETTE8_RGB5_A1_OES |

## ◆ anonymous enum

anonymous enum : GLenum

Enumerator
GL_DEPTH_COMPONENT24_OES |

## ◆ anonymous enum

anonymous enum : GLenum

Enumerator
GL_GEOMETRY_SHADER_OES |
GL_GEOMETRY_SHADER_BIT_OES |
GL_GEOMETRY_LINKED_VERTICES_OUT_OES |
GL_GEOMETRY_LINKED_INPUT_TYPE_OES |
GL_GEOMETRY_LINKED_OUTPUT_TYPE_OES |
GL_GEOMETRY_SHADER_INVOCATIONS_OES |
GL_LAYER_PROVOKING_VERTEX_OES |
GL_LINES_ADJACENCY_OES |
GL_LINE_STRIP_ADJACENCY_OES |
GL_TRIANGLES_ADJACENCY_OES |
GL_TRIANGLE_STRIP_ADJACENCY_OES |
GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_OES |
GL_MAX_GEOMETRY_UNIFORM_BLOCKS_OES |
GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS_OES |
GL_MAX_GEOMETRY_INPUT_COMPONENTS_OES |
GL_MAX_GEOMETRY_OUTPUT_COMPONENTS_OES |
GL_MAX_GEOMETRY_OUTPUT_VERTICES_OES |
GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_OES |
GL_MAX_GEOMETRY_SHADER_INVOCATIONS_OES |
GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_OES |
GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS_OES |
GL_MAX_GEOMETRY_ATOMIC_COUNTERS_OES |
GL_MAX_GEOMETRY_IMAGE_UNIFORMS_OES |
GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS_OES |
GL_FIRST_VERTEX_CONVENTION_OES |
GL_LAST_VERTEX_CONVENTION_OES |
GL_UNDEFINED_VERTEX_OES |
GL_PRIMITIVES_GENERATED_OES |
GL_FRAMEBUFFER_DEFAULT_LAYERS_OES |
GL_MAX_FRAMEBUFFER_LAYERS_OES |
GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_OES |
GL_FRAMEBUFFER_ATTACHMENT_LAYERED_OES |
GL_REFERENCED_BY_GEOMETRY_SHADER_OES |

## ◆ anonymous enum

anonymous enum : GLenum

Enumerator
GL_PROGRAM_BINARY_LENGTH_OES |
GL_NUM_PROGRAM_BINARY_FORMATS_OES |
GL_PROGRAM_BINARY_FORMATS_OES |

## ◆ anonymous enum

anonymous enum : GLenum

Enumerator
GL_WRITE_ONLY_OES |
GL_BUFFER_ACCESS_OES |
GL_BUFFER_MAPPED_OES |
GL_BUFFER_MAP_POINTER_OES |

## ◆ anonymous enum

anonymous enum : GLenum

Enumerator
GL_PRIMITIVE_BOUNDING_BOX_OES |

## ◆ anonymous enum

anonymous enum : GLenum

Enumerator
GL_ALPHA8_OES |
GL_DEPTH_COMPONENT16_OES |
GL_LUMINANCE4_ALPHA4_OES |
GL_LUMINANCE8_ALPHA8_OES |
GL_LUMINANCE8_OES |
GL_RGBA4_OES |
GL_RGB5_A1_OES |
GL_RGB565_OES |
GL_RGB8_OES |
GL_RGBA8_OES |

## ◆ anonymous enum

anonymous enum : GLenum

Enumerator
GL_SAMPLE_SHADING_OES |
GL_MIN_SAMPLE_SHADING_VALUE_OES |

## ◆ anonymous enum

anonymous enum : GLenum

Enumerator
GL_MIN_FRAGMENT_INTERPOLATION_OFFSET_OES |
GL_MAX_FRAGMENT_INTERPOLATION_OFFSET_OES |
GL_FRAGMENT_INTERPOLATION_OFFSET_BITS_OES |

## ◆ anonymous enum

anonymous enum : GLenum

Enumerator
GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES |

## ◆ anonymous enum

anonymous enum : GLenum

Enumerator
GL_STENCIL_INDEX1_OES |

## ◆ anonymous enum

anonymous enum : GLenum

Enumerator
GL_STENCIL_INDEX4_OES |

## ◆ anonymous enum

anonymous enum : GLenum

Enumerator
GL_FRAMEBUFFER_UNDEFINED_OES |

## ◆ anonymous enum

anonymous enum : GLenum

Enumerator
GL_PATCHES_OES |
GL_PATCH_VERTICES_OES |
GL_TESS_CONTROL_OUTPUT_VERTICES_OES |
GL_TESS_GEN_MODE_OES |
GL_TESS_GEN_SPACING_OES |
GL_TESS_GEN_VERTEX_ORDER_OES |
GL_TESS_GEN_POINT_MODE_OES |
GL_ISOLINES_OES |
GL_QUADS_OES |
GL_FRACTIONAL_ODD_OES |
GL_FRACTIONAL_EVEN_OES |
GL_MAX_PATCH_VERTICES_OES |
GL_MAX_TESS_GEN_LEVEL_OES |
GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS_OES |
GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS_OES |
GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS_OES |
GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS_OES |
GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS_OES |
GL_MAX_TESS_PATCH_COMPONENTS_OES |
GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS_OES |
GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS_OES |
GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS_OES |
GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS_OES |
GL_MAX_TESS_CONTROL_INPUT_COMPONENTS_OES |
GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS_OES |
GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS_OES |
GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS_OES |
GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS_OES |
GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS_OES |
GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS_OES |
GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS_OES |
GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS_OES |
GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS_OES |
GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS_OES |
GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS_OES |
GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED_OES |
GL_IS_PER_PATCH_OES |
GL_REFERENCED_BY_TESS_CONTROL_SHADER_OES |
GL_REFERENCED_BY_TESS_EVALUATION_SHADER_OES |
GL_TESS_CONTROL_SHADER_OES |
GL_TESS_EVALUATION_SHADER_OES |
GL_TESS_CONTROL_SHADER_BIT_OES |
GL_TESS_EVALUATION_SHADER_BIT_OES |

## ◆ anonymous enum

anonymous enum : GLenum

Enumerator
GL_TEXTURE_WRAP_R_OES |
GL_TEXTURE_3D_OES |
GL_TEXTURE_BINDING_3D_OES |
GL_MAX_3D_TEXTURE_SIZE_OES |
GL_SAMPLER_3D_OES |
GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_OES |

## ◆ anonymous enum

anonymous enum : GLenum

Enumerator
GL_TEXTURE_BORDER_COLOR_OES |
GL_CLAMP_TO_BORDER_OES |

## ◆ anonymous enum

anonymous enum : GLenum

Enumerator
GL_TEXTURE_BUFFER_OES |
GL_TEXTURE_BUFFER_BINDING_OES |
GL_MAX_TEXTURE_BUFFER_SIZE_OES |
GL_TEXTURE_BINDING_BUFFER_OES |
GL_TEXTURE_BUFFER_DATA_STORE_BINDING_OES |
GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT_OES |
GL_SAMPLER_BUFFER_OES |
GL_INT_SAMPLER_BUFFER_OES |
GL_UNSIGNED_INT_SAMPLER_BUFFER_OES |
GL_IMAGE_BUFFER_OES |
GL_INT_IMAGE_BUFFER_OES |
GL_UNSIGNED_INT_IMAGE_BUFFER_OES |
GL_TEXTURE_BUFFER_OFFSET_OES |
GL_TEXTURE_BUFFER_SIZE_OES |

## ◆ anonymous enum

anonymous enum : GLenum

Enumerator
GL_COMPRESSED_RGBA_ASTC_3x3x3_OES |
GL_COMPRESSED_RGBA_ASTC_4x3x3_OES |
GL_COMPRESSED_RGBA_ASTC_4x4x3_OES |
GL_COMPRESSED_RGBA_ASTC_4x4x4_OES |
GL_COMPRESSED_RGBA_ASTC_5x4x4_OES |
GL_COMPRESSED_RGBA_ASTC_5x5x4_OES |
GL_COMPRESSED_RGBA_ASTC_5x5x5_OES |
GL_COMPRESSED_RGBA_ASTC_6x5x5_OES |
GL_COMPRESSED_RGBA_ASTC_6x6x5_OES |
GL_COMPRESSED_RGBA_ASTC_6x6x6_OES |
GL_COMPRESSED_SRGB8_ALPHA8_ASTC_3x3x3_OES |
GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x3x3_OES |
GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4x3_OES |
GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4x4_OES |
GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4x4_OES |
GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5x4_OES |
GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5x5_OES |
GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5x5_OES |
GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6x5_OES |
GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6x6_OES |

## ◆ anonymous enum

anonymous enum : GLenum

Enumerator
GL_TEXTURE_BINDING_CUBE_MAP_ARRAY_OES |
GL_SAMPLER_CUBE_MAP_ARRAY_OES |
GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW_OES |
GL_INT_SAMPLER_CUBE_MAP_ARRAY_OES |
GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_OES |
GL_IMAGE_CUBE_MAP_ARRAY_OES |
GL_INT_IMAGE_CUBE_MAP_ARRAY_OES |
GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY_OES |

## ◆ anonymous enum

anonymous enum : GLenum

Enumerator
GL_HALF_FLOAT_OES |

## ◆ anonymous enum

anonymous enum : GLenum

Enumerator
GL_STENCIL_INDEX_OES |
GL_STENCIL_INDEX8_OES |

## ◆ anonymous enum

anonymous enum : GLenum

Enumerator
GL_TEXTURE_2D_MULTISAMPLE_ARRAY_OES |
GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY_OES |
GL_SAMPLER_2D_MULTISAMPLE_ARRAY_OES |
GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY_OES |
GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY_OES |

## ◆ anonymous enum

anonymous enum : GLenum

Enumerator
GL_TEXTURE_VIEW_MIN_LEVEL_OES |
GL_TEXTURE_VIEW_NUM_LEVELS_OES |
GL_TEXTURE_VIEW_MIN_LAYER_OES |
GL_TEXTURE_VIEW_NUM_LAYERS_OES |

## ◆ anonymous enum

anonymous enum : GLenum

Enumerator
GL_VERTEX_ARRAY_BINDING_OES |

## ◆ anonymous enum

anonymous enum : GLenum

Enumerator
GL_UNSIGNED_INT_10_10_10_2_OES |
GL_INT_10_10_10_2_OES |

## ◆ anonymous enum

anonymous enum : GLenum

Enumerator
GL_MAX_VIEWPORTS_OES |
GL_VIEWPORT_SUBPIXEL_BITS_OES |
GL_VIEWPORT_BOUNDS_RANGE_OES |
GL_VIEWPORT_INDEX_PROVOKING_VERTEX_OES |

## ◆ anonymous enum

anonymous enum : GLenum

Enumerator
GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_NUM_VIEWS_OVR |
GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_BASE_VIEW_INDEX_OVR |
GL_MAX_VIEWS_OVR |
GL_FRAMEBUFFER_INCOMPLETE_VIEW_TARGETS_OVR |

## ◆ anonymous enum

anonymous enum : GLenum

Enumerator
GL_ALPHA_TEST_QCOM |
GL_ALPHA_TEST_FUNC_QCOM |
GL_ALPHA_TEST_REF_QCOM |

## ◆ anonymous enum

anonymous enum : GLenum

Enumerator
GL_BINNING_CONTROL_HINT_QCOM |
GL_CPU_OPTIMIZED_QCOM |
GL_GPU_OPTIMIZED_QCOM |
GL_RENDER_DIRECT_TO_FRAMEBUFFER_QCOM |

## ◆ anonymous enum

anonymous enum : GLenum

Enumerator
GL_TEXTURE_WIDTH_QCOM |
GL_TEXTURE_HEIGHT_QCOM |
GL_TEXTURE_DEPTH_QCOM |
GL_TEXTURE_INTERNAL_FORMAT_QCOM |
GL_TEXTURE_FORMAT_QCOM |
GL_TEXTURE_TYPE_QCOM |
GL_TEXTURE_IMAGE_VALID_QCOM |
GL_TEXTURE_NUM_LEVELS_QCOM |
GL_TEXTURE_TARGET_QCOM |
GL_TEXTURE_OBJECT_VALID_QCOM |
GL_STATE_RESTORE |

## ◆ anonymous enum

anonymous enum : GLenum

Enumerator
GL_FOVEATION_ENABLE_BIT_QCOM |
GL_FOVEATION_SCALED_BIN_METHOD_BIT_QCOM |

## ◆ anonymous enum

anonymous enum : GLenum

Enumerator
GL_MOTION_ESTIMATION_SEARCH_BLOCK_X_QCOM |
GL_MOTION_ESTIMATION_SEARCH_BLOCK_Y_QCOM |

## ◆ anonymous enum

anonymous enum : GLenum

Enumerator
GL_TEXTURE_FOVEATED_FEATURE_BITS_QCOM |
GL_TEXTURE_FOVEATED_MIN_PIXEL_DENSITY_QCOM |
GL_TEXTURE_FOVEATED_FEATURE_QUERY_QCOM |
GL_TEXTURE_FOVEATED_NUM_FOCAL_POINTS_QUERY_QCOM |
GL_FRAMEBUFFER_INCOMPLETE_FOVEATION_QCOM |

## ◆ anonymous enum

anonymous enum : GLenum

Enumerator
GL_TEXTURE_FOVEATED_CUTOFF_DENSITY_QCOM |

## ◆ anonymous enum

anonymous enum : GLenum

Enumerator
GL_FOVEATION_SUBSAMPLED_LAYOUT_METHOD_BIT_QCOM |
GL_MAX_SHADER_SUBSAMPLED_IMAGE_UNITS_QCOM |

## ◆ anonymous enum

anonymous enum : GLenum

Enumerator
GL_PERFMON_GLOBAL_MODE_QCOM |

## ◆ anonymous enum

anonymous enum : GLenum

Enumerator
GL_FRAMEBUFFER_FETCH_NONCOHERENT_QCOM |

## ◆ anonymous enum

anonymous enum : GLenum

Enumerator
GL_SHADING_RATE_QCOM |
GL_SHADING_RATE_PRESERVE_ASPECT_RATIO_QCOM |
GL_SHADING_RATE_1X1_PIXELS_QCOM |
GL_SHADING_RATE_1X2_PIXELS_QCOM |
GL_SHADING_RATE_2X1_PIXELS_QCOM |
GL_SHADING_RATE_2X2_PIXELS_QCOM |
GL_SHADING_RATE_4X2_PIXELS_QCOM |
GL_SHADING_RATE_4X4_PIXELS_QCOM |

## ◆ anonymous enum

anonymous enum : GLenum

Enumerator
GL_COLOR_BUFFER_BIT0_QCOM |
GL_COLOR_BUFFER_BIT1_QCOM |
GL_COLOR_BUFFER_BIT2_QCOM |
GL_COLOR_BUFFER_BIT3_QCOM |
GL_COLOR_BUFFER_BIT4_QCOM |
GL_COLOR_BUFFER_BIT5_QCOM |
GL_COLOR_BUFFER_BIT6_QCOM |
GL_COLOR_BUFFER_BIT7_QCOM |
GL_DEPTH_BUFFER_BIT0_QCOM |
GL_DEPTH_BUFFER_BIT1_QCOM |
GL_DEPTH_BUFFER_BIT2_QCOM |
GL_DEPTH_BUFFER_BIT3_QCOM |
GL_DEPTH_BUFFER_BIT4_QCOM |
GL_DEPTH_BUFFER_BIT5_QCOM |
GL_DEPTH_BUFFER_BIT6_QCOM |
GL_DEPTH_BUFFER_BIT7_QCOM |
GL_STENCIL_BUFFER_BIT0_QCOM |
GL_STENCIL_BUFFER_BIT1_QCOM |
GL_STENCIL_BUFFER_BIT2_QCOM |
GL_STENCIL_BUFFER_BIT3_QCOM |
GL_STENCIL_BUFFER_BIT4_QCOM |
GL_STENCIL_BUFFER_BIT5_QCOM |
GL_STENCIL_BUFFER_BIT6_QCOM |
GL_STENCIL_BUFFER_BIT7_QCOM |
GL_MULTISAMPLE_BUFFER_BIT0_QCOM |
GL_MULTISAMPLE_BUFFER_BIT1_QCOM |
GL_MULTISAMPLE_BUFFER_BIT2_QCOM |
GL_MULTISAMPLE_BUFFER_BIT3_QCOM |
GL_MULTISAMPLE_BUFFER_BIT4_QCOM |
GL_MULTISAMPLE_BUFFER_BIT5_QCOM |
GL_MULTISAMPLE_BUFFER_BIT6_QCOM |
GL_MULTISAMPLE_BUFFER_BIT7_QCOM |

## ◆ anonymous enum

anonymous enum : GLenum

Enumerator
GL_WRITEONLY_RENDERING_QCOM |

## ◆ anonymous enum

anonymous enum : GLenum

Enumerator
GL_SHADER_BINARY_VIV |

## ◆ anonymous enum

anonymous enum : GLenum

Enumerator
WGL_FONT_LINES |
WGL_FONT_POLYGONS |
WGL_SWAP_MAIN_PLANE |
WGL_SWAP_OVERLAY1 |
WGL_SWAP_OVERLAY2 |
WGL_SWAP_OVERLAY3 |
WGL_SWAP_OVERLAY4 |
WGL_SWAP_OVERLAY5 |
WGL_SWAP_OVERLAY6 |
WGL_SWAP_OVERLAY7 |
WGL_SWAP_OVERLAY8 |
WGL_SWAP_OVERLAY9 |
WGL_SWAP_OVERLAY10 |
WGL_SWAP_OVERLAY11 |
WGL_SWAP_OVERLAY12 |
WGL_SWAP_OVERLAY13 |
WGL_SWAP_OVERLAY14 |
WGL_SWAP_OVERLAY15 |
WGL_SWAP_UNDERLAY1 |
WGL_SWAP_UNDERLAY2 |
WGL_SWAP_UNDERLAY3 |
WGL_SWAP_UNDERLAY4 |
WGL_SWAP_UNDERLAY5 |
WGL_SWAP_UNDERLAY6 |
WGL_SWAP_UNDERLAY7 |
WGL_SWAP_UNDERLAY8 |
WGL_SWAP_UNDERLAY9 |
WGL_SWAP_UNDERLAY10 |
WGL_SWAP_UNDERLAY11 |
WGL_SWAP_UNDERLAY12 |
WGL_SWAP_UNDERLAY13 |
WGL_SWAP_UNDERLAY14 |
WGL_SWAP_UNDERLAY15 |

## ◆ anonymous enum

anonymous enum : GLenum

Enumerator
WGL_SAMPLE_BUFFERS_3DFX |
WGL_SAMPLES_3DFX |

## ◆ anonymous enum

anonymous enum : GLenum

Enumerator
WGL_STEREO_EMITTER_ENABLE_3DL |
WGL_STEREO_EMITTER_DISABLE_3DL |
WGL_STEREO_POLARITY_NORMAL_3DL |
WGL_STEREO_POLARITY_INVERT_3DL |

## ◆ anonymous enum

anonymous enum : GLenum

Enumerator
WGL_GPU_VENDOR_AMD |
WGL_GPU_RENDERER_STRING_AMD |
WGL_GPU_OPENGL_VERSION_STRING_AMD |
WGL_GPU_FASTEST_TARGET_GPUS_AMD |
WGL_GPU_RAM_AMD |
WGL_GPU_CLOCK_AMD |
WGL_GPU_NUM_PIPES_AMD |
WGL_GPU_NUM_SIMD_AMD |
WGL_GPU_NUM_RB_AMD |
WGL_GPU_NUM_SPI_AMD |

## ◆ anonymous enum

anonymous enum : GLenum

Enumerator
WGL_FRONT_COLOR_BUFFER_BIT_ARB |
WGL_BACK_COLOR_BUFFER_BIT_ARB |
WGL_DEPTH_BUFFER_BIT_ARB |
WGL_STENCIL_BUFFER_BIT_ARB |

## ◆ anonymous enum

anonymous enum : GLenum

Enumerator
WGL_CONTEXT_RELEASE_BEHAVIOR_ARB |
WGL_CONTEXT_RELEASE_BEHAVIOR_NONE_ARB |
WGL_CONTEXT_RELEASE_BEHAVIOR_FLUSH_ARB |

## ◆ anonymous enum

anonymous enum : GLenum

Enumerator
WGL_CONTEXT_DEBUG_BIT_ARB |
WGL_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB |
WGL_CONTEXT_MAJOR_VERSION_ARB |
WGL_CONTEXT_MINOR_VERSION_ARB |
WGL_CONTEXT_LAYER_PLANE_ARB |
WGL_CONTEXT_FLAGS_ARB |
ERROR_INVALID_VERSION_ARB |

## ◆ anonymous enum

anonymous enum : GLenum

Enumerator
WGL_CONTEXT_OPENGL_NO_ERROR_ARB |

## ◆ anonymous enum

anonymous enum : GLenum

Enumerator
WGL_CONTEXT_PROFILE_MASK_ARB |
WGL_CONTEXT_CORE_PROFILE_BIT_ARB |
WGL_CONTEXT_COMPATIBILITY_PROFILE_BIT_ARB |
ERROR_INVALID_PROFILE_ARB |

## ◆ anonymous enum

anonymous enum : GLenum

Enumerator
WGL_CONTEXT_ROBUST_ACCESS_BIT_ARB |
WGL_LOSE_CONTEXT_ON_RESET_ARB |
WGL_CONTEXT_RESET_NOTIFICATION_STRATEGY_ARB |
WGL_NO_RESET_NOTIFICATION_ARB |

## ◆ anonymous enum

anonymous enum : GLenum

Enumerator
WGL_FRAMEBUFFER_SRGB_CAPABLE_ARB |

## ◆ anonymous enum

anonymous enum : GLenum

Enumerator
ERROR_INVALID_PIXEL_TYPE_ARB |
ERROR_INCOMPATIBLE_DEVICE_CONTEXTS_ARB |

## ◆ anonymous enum

anonymous enum : GLenum

Enumerator
WGL_SAMPLE_BUFFERS_ARB |
WGL_SAMPLES_ARB |

## ◆ anonymous enum

anonymous enum : GLenum

Enumerator
WGL_DRAW_TO_PBUFFER_ARB |
WGL_MAX_PBUFFER_PIXELS_ARB |
WGL_MAX_PBUFFER_WIDTH_ARB |
WGL_MAX_PBUFFER_HEIGHT_ARB |
WGL_PBUFFER_LARGEST_ARB |
WGL_PBUFFER_WIDTH_ARB |
WGL_PBUFFER_HEIGHT_ARB |
WGL_PBUFFER_LOST_ARB |

## ◆ anonymous enum

anonymous enum : GLenum

Enumerator
WGL_NUMBER_PIXEL_FORMATS_ARB |
WGL_DRAW_TO_WINDOW_ARB |
WGL_DRAW_TO_BITMAP_ARB |
WGL_ACCELERATION_ARB |
WGL_NEED_PALETTE_ARB |
WGL_NEED_SYSTEM_PALETTE_ARB |
WGL_SWAP_LAYER_BUFFERS_ARB |
WGL_SWAP_METHOD_ARB |
WGL_NUMBER_OVERLAYS_ARB |
WGL_NUMBER_UNDERLAYS_ARB |
WGL_TRANSPARENT_ARB |
WGL_TRANSPARENT_RED_VALUE_ARB |
WGL_TRANSPARENT_GREEN_VALUE_ARB |
WGL_TRANSPARENT_BLUE_VALUE_ARB |
WGL_TRANSPARENT_ALPHA_VALUE_ARB |
WGL_TRANSPARENT_INDEX_VALUE_ARB |
WGL_SHARE_DEPTH_ARB |
WGL_SHARE_STENCIL_ARB |
WGL_SHARE_ACCUM_ARB |
WGL_SUPPORT_GDI_ARB |
WGL_SUPPORT_OPENGL_ARB |
WGL_DOUBLE_BUFFER_ARB |
WGL_STEREO_ARB |
WGL_PIXEL_TYPE_ARB |
WGL_COLOR_BITS_ARB |
WGL_RED_BITS_ARB |
WGL_RED_SHIFT_ARB |
WGL_GREEN_BITS_ARB |
WGL_GREEN_SHIFT_ARB |
WGL_BLUE_BITS_ARB |
WGL_BLUE_SHIFT_ARB |
WGL_ALPHA_BITS_ARB |
WGL_ALPHA_SHIFT_ARB |
WGL_ACCUM_BITS_ARB |
WGL_ACCUM_RED_BITS_ARB |
WGL_ACCUM_GREEN_BITS_ARB |
WGL_ACCUM_BLUE_BITS_ARB |
WGL_ACCUM_ALPHA_BITS_ARB |
WGL_DEPTH_BITS_ARB |
WGL_STENCIL_BITS_ARB |
WGL_AUX_BUFFERS_ARB |
WGL_NO_ACCELERATION_ARB |
WGL_GENERIC_ACCELERATION_ARB |
WGL_FULL_ACCELERATION_ARB |
WGL_SWAP_EXCHANGE_ARB |
WGL_SWAP_COPY_ARB |
WGL_SWAP_UNDEFINED_ARB |
WGL_TYPE_RGBA_ARB |
WGL_TYPE_COLORINDEX_ARB |

## ◆ anonymous enum

anonymous enum : GLenum

Enumerator
WGL_TYPE_RGBA_FLOAT_ARB |

## ◆ anonymous enum

anonymous enum : GLenum

Enumerator
WGL_BIND_TO_TEXTURE_RGB_ARB |
WGL_BIND_TO_TEXTURE_RGBA_ARB |
WGL_TEXTURE_FORMAT_ARB |
WGL_TEXTURE_TARGET_ARB |
WGL_MIPMAP_TEXTURE_ARB |
WGL_TEXTURE_RGB_ARB |
WGL_TEXTURE_RGBA_ARB |
WGL_NO_TEXTURE_ARB |
WGL_TEXTURE_CUBE_MAP_ARB |
WGL_TEXTURE_1D_ARB |
WGL_TEXTURE_2D_ARB |
WGL_MIPMAP_LEVEL_ARB |
WGL_CUBE_MAP_FACE_ARB |
WGL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB |
WGL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB |
WGL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB |
WGL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB |
WGL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB |
WGL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB |
WGL_FRONT_LEFT_ARB |
WGL_FRONT_RIGHT_ARB |
WGL_BACK_LEFT_ARB |
WGL_BACK_RIGHT_ARB |
WGL_AUX0_ARB |
WGL_AUX1_ARB |
WGL_AUX2_ARB |
WGL_AUX3_ARB |
WGL_AUX4_ARB |
WGL_AUX5_ARB |
WGL_AUX6_ARB |
WGL_AUX7_ARB |
WGL_AUX8_ARB |
WGL_AUX9_ARB |

## ◆ anonymous enum

anonymous enum : GLenum

Enumerator
WGL_CONTEXT_RESET_ISOLATION_BIT_ARB |

## ◆ anonymous enum

anonymous enum : GLenum

Enumerator
WGL_TYPE_RGBA_FLOAT_ATI |

## ◆ anonymous enum

anonymous enum : GLenum

Enumerator
WGL_TEXTURE_RECTANGLE_ATI |

## ◆ anonymous enum

anonymous enum : GLenum

Enumerator
WGL_COLORSPACE_EXT |
WGL_COLORSPACE_SRGB_EXT |
WGL_COLORSPACE_LINEAR_EXT |

## ◆ anonymous enum

anonymous enum : GLenum

Enumerator
WGL_CONTEXT_ES_PROFILE_BIT_EXT |

## ◆ anonymous enum

anonymous enum : GLenum

Enumerator
WGL_CONTEXT_ES2_PROFILE_BIT_EXT |

## ◆ anonymous enum

anonymous enum : GLenum

Enumerator
WGL_DEPTH_FLOAT_EXT |

## ◆ anonymous enum

anonymous enum : GLenum

Enumerator
WGL_FRAMEBUFFER_SRGB_CAPABLE_EXT |

## ◆ anonymous enum

anonymous enum : GLenum

Enumerator
ERROR_INVALID_PIXEL_TYPE_EXT |

## ◆ anonymous enum

anonymous enum : GLenum

Enumerator
WGL_SAMPLE_BUFFERS_EXT |
WGL_SAMPLES_EXT |

## ◆ anonymous enum

anonymous enum : GLenum

Enumerator
WGL_DRAW_TO_PBUFFER_EXT |
WGL_MAX_PBUFFER_PIXELS_EXT |
WGL_MAX_PBUFFER_WIDTH_EXT |
WGL_MAX_PBUFFER_HEIGHT_EXT |
WGL_OPTIMAL_PBUFFER_WIDTH_EXT |
WGL_OPTIMAL_PBUFFER_HEIGHT_EXT |
WGL_PBUFFER_LARGEST_EXT |
WGL_PBUFFER_WIDTH_EXT |
WGL_PBUFFER_HEIGHT_EXT |

## ◆ anonymous enum

anonymous enum : GLenum

Enumerator
WGL_NUMBER_PIXEL_FORMATS_EXT |
WGL_DRAW_TO_WINDOW_EXT |
WGL_DRAW_TO_BITMAP_EXT |
WGL_ACCELERATION_EXT |
WGL_NEED_PALETTE_EXT |
WGL_NEED_SYSTEM_PALETTE_EXT |
WGL_SWAP_LAYER_BUFFERS_EXT |
WGL_SWAP_METHOD_EXT |
WGL_NUMBER_OVERLAYS_EXT |
WGL_NUMBER_UNDERLAYS_EXT |
WGL_TRANSPARENT_EXT |
WGL_TRANSPARENT_VALUE_EXT |
WGL_SHARE_DEPTH_EXT |
WGL_SHARE_STENCIL_EXT |
WGL_SHARE_ACCUM_EXT |
WGL_SUPPORT_GDI_EXT |
WGL_SUPPORT_OPENGL_EXT |
WGL_DOUBLE_BUFFER_EXT |
WGL_STEREO_EXT |
WGL_PIXEL_TYPE_EXT |
WGL_COLOR_BITS_EXT |
WGL_RED_BITS_EXT |
WGL_RED_SHIFT_EXT |
WGL_GREEN_BITS_EXT |
WGL_GREEN_SHIFT_EXT |
WGL_BLUE_BITS_EXT |
WGL_BLUE_SHIFT_EXT |
WGL_ALPHA_BITS_EXT |
WGL_ALPHA_SHIFT_EXT |
WGL_ACCUM_BITS_EXT |
WGL_ACCUM_RED_BITS_EXT |
WGL_ACCUM_GREEN_BITS_EXT |
WGL_ACCUM_BLUE_BITS_EXT |
WGL_ACCUM_ALPHA_BITS_EXT |
WGL_DEPTH_BITS_EXT |
WGL_STENCIL_BITS_EXT |
WGL_AUX_BUFFERS_EXT |
WGL_NO_ACCELERATION_EXT |
WGL_GENERIC_ACCELERATION_EXT |
WGL_FULL_ACCELERATION_EXT |
WGL_SWAP_EXCHANGE_EXT |
WGL_SWAP_COPY_EXT |
WGL_SWAP_UNDEFINED_EXT |
WGL_TYPE_RGBA_EXT |
WGL_TYPE_COLORINDEX_EXT |

## ◆ anonymous enum

anonymous enum : GLenum

Enumerator
WGL_TYPE_RGBA_UNSIGNED_FLOAT_EXT |

## ◆ anonymous enum

anonymous enum : GLenum

Enumerator
WGL_DIGITAL_VIDEO_CURSOR_ALPHA_FRAMEBUFFER_I3D |
WGL_DIGITAL_VIDEO_CURSOR_ALPHA_VALUE_I3D |
WGL_DIGITAL_VIDEO_CURSOR_INCLUDED_I3D |
WGL_DIGITAL_VIDEO_GAMMA_CORRECTED_I3D |

## ◆ anonymous enum

anonymous enum : GLenum

Enumerator
WGL_GAMMA_TABLE_SIZE_I3D |
WGL_GAMMA_EXCLUDE_DESKTOP_I3D |

## ◆ anonymous enum

anonymous enum : GLenum

Enumerator
WGL_GENLOCK_SOURCE_MULTIVIEW_I3D |
WGL_GENLOCK_SOURCE_EXTERNAL_SYNC_I3D |
WGL_GENLOCK_SOURCE_EXTERNAL_FIELD_I3D |
WGL_GENLOCK_SOURCE_EXTERNAL_TTL_I3D |
WGL_GENLOCK_SOURCE_DIGITAL_SYNC_I3D |
WGL_GENLOCK_SOURCE_DIGITAL_FIELD_I3D |
WGL_GENLOCK_SOURCE_EDGE_FALLING_I3D |
WGL_GENLOCK_SOURCE_EDGE_RISING_I3D |
WGL_GENLOCK_SOURCE_EDGE_BOTH_I3D |

## ◆ anonymous enum

anonymous enum : GLenum

Enumerator
WGL_IMAGE_BUFFER_MIN_ACCESS_I3D |
WGL_IMAGE_BUFFER_LOCK_I3D |

## ◆ anonymous enum

anonymous enum : GLenum

Enumerator
WGL_ACCESS_READ_ONLY_NV |
WGL_ACCESS_READ_WRITE_NV |
WGL_ACCESS_WRITE_DISCARD_NV |

## ◆ anonymous enum

anonymous enum : GLenum

Enumerator
WGL_FLOAT_COMPONENTS_NV |
WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_R_NV |
WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RG_NV |
WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RGB_NV |
WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RGBA_NV |
WGL_TEXTURE_FLOAT_R_NV |
WGL_TEXTURE_FLOAT_RG_NV |
WGL_TEXTURE_FLOAT_RGB_NV |
WGL_TEXTURE_FLOAT_RGBA_NV |

## ◆ anonymous enum

anonymous enum : GLenum

Enumerator
ERROR_INCOMPATIBLE_AFFINITY_MASKS_NV |
ERROR_MISSING_AFFINITY_MASK_NV |

## ◆ anonymous enum

anonymous enum : GLenum

Enumerator
WGL_COVERAGE_SAMPLES_NV |
WGL_COLOR_SAMPLES_NV |

## ◆ anonymous enum

anonymous enum : GLenum

Enumerator
WGL_NUM_VIDEO_SLOTS_NV |

## ◆ anonymous enum

anonymous enum : GLenum

Enumerator
WGL_BIND_TO_TEXTURE_DEPTH_NV |
WGL_BIND_TO_TEXTURE_RECTANGLE_DEPTH_NV |
WGL_DEPTH_TEXTURE_FORMAT_NV |
WGL_TEXTURE_DEPTH_COMPONENT_NV |
WGL_DEPTH_COMPONENT_NV |

## ◆ anonymous enum

anonymous enum : GLenum

Enumerator
WGL_BIND_TO_TEXTURE_RECTANGLE_RGB_NV |
WGL_BIND_TO_TEXTURE_RECTANGLE_RGBA_NV |
WGL_TEXTURE_RECTANGLE_NV |

## ◆ anonymous enum

anonymous enum : GLenum

Enumerator
WGL_UNIQUE_ID_NV |
WGL_NUM_VIDEO_CAPTURE_SLOTS_NV |

## ◆ anonymous enum

anonymous enum : GLenum

Enumerator
WGL_BIND_TO_VIDEO_RGB_NV |
WGL_BIND_TO_VIDEO_RGBA_NV |
WGL_BIND_TO_VIDEO_RGB_AND_DEPTH_NV |
WGL_VIDEO_OUT_COLOR_NV |
WGL_VIDEO_OUT_ALPHA_NV |
WGL_VIDEO_OUT_DEPTH_NV |
WGL_VIDEO_OUT_COLOR_AND_ALPHA_NV |
WGL_VIDEO_OUT_COLOR_AND_DEPTH_NV |
WGL_VIDEO_OUT_FRAME |
WGL_VIDEO_OUT_FIELD_1 |
WGL_VIDEO_OUT_FIELD_2 |
WGL_VIDEO_OUT_STACKED_FIELDS_1_2 |
WGL_VIDEO_OUT_STACKED_FIELDS_2_1 |

## ◆ anonymous enum

anonymous enum : GLenum

Enumerator
WGL_CONTEXT_MULTIGPU_ATTRIB_NV |
WGL_CONTEXT_MULTIGPU_ATTRIB_SINGLE_NV |
WGL_CONTEXT_MULTIGPU_ATTRIB_AFR_NV |
WGL_CONTEXT_MULTIGPU_ATTRIB_MULTICAST_NV |
WGL_CONTEXT_MULTIGPU_ATTRIB_MULTI_DISPLAY_MULTICAST_NV |

## Function Documentation

## ◆ void()

gl::void | ( | KHRONOS_APIENTRY *const & | glCullFace | ) |

## ◆ GLenum()

gl::GLenum | ( | KHRONOS_APIENTRY *const & | glGetError | ) |

## ◆ glGetString()

const GLubyte *KHRONOS_APIENTRY *const & gl::glGetString | ( | GLenum | name | ) |

## ◆ GLboolean()

gl::GLboolean | ( | KHRONOS_APIENTRY *const & | glIsEnabled | ) |

## ◆ GLuint()

gl::GLuint | ( | KHRONOS_APIENTRY *const & | glGenLists | ) |

## ◆ GLint()

gl::GLint | ( | KHRONOS_APIENTRY *const & | glRenderMode | ) |

## ◆ glMapBuffer()

void *KHRONOS_APIENTRY *const & gl::glMapBuffer | ( | GLenum | target,
|  | GLenum | access
| ) |  |

## ◆ glGetStringi()

const GLubyte *KHRONOS_APIENTRY *const & gl::glGetStringi | ( | GLenum | name,
|  | GLuint | index
| ) |  |

## ◆ glMapBufferRange()

void *KHRONOS_APIENTRY *const & gl::glMapBufferRange | ( | GLenum | target,
|  | GLintptr | offset,
|  | GLsizeiptr | length,
|  | GLbitfield | access
| ) |  |

## ◆ GLsync()

gl::GLsync | ( | KHRONOS_APIENTRY *const & | glFenceSync | ) |

## ◆ glMapNamedBuffer()

void *KHRONOS_APIENTRY *const & gl::glMapNamedBuffer | ( | GLuint | buffer,
|  | GLenum | access
| ) |  |

## ◆ glMapNamedBufferRange()

void *KHRONOS_APIENTRY *const & gl::glMapNamedBufferRange | ( | GLuint | buffer,
|  | GLintptr | offset,
|  | GLsizeiptr | length,
|  | GLbitfield | access
| ) |  |

## ◆ GLuint64()

gl::GLuint64 | ( | KHRONOS_APIENTRY *const & | glGetTextureHandleARB | ) |

## ◆ GLhandleARB()

gl::GLhandleARB | ( | KHRONOS_APIENTRY *const & | glGetHandleARB | ) |

## ◆ glMapBufferARB()

void *KHRONOS_APIENTRY *const & gl::glMapBufferARB | ( | GLenum | target,
|  | GLenum | access
| ) |  |

## ◆ glMapObjectBufferATI()

void *KHRONOS_APIENTRY *const & gl::glMapObjectBufferATI | ( | GLuint | buffer | ) |

## ◆ GLintptr()

gl::GLintptr | ( | KHRONOS_APIENTRY *const & | glGetUniformOffsetEXT | ) |

## ◆ glMapNamedBufferEXT()

void *KHRONOS_APIENTRY *const & gl::glMapNamedBufferEXT | ( | GLuint | buffer,
|  | GLenum | access
| ) |  |

## ◆ glMapNamedBufferRangeEXT()

void *KHRONOS_APIENTRY *const & gl::glMapNamedBufferRangeEXT | ( | GLuint | buffer,
|  | GLintptr | offset,
|  | GLsizeiptr | length,
|  | GLbitfield | access
| ) |  |

## ◆ glMapTexture2DINTEL()

void *KHRONOS_APIENTRY *const & gl::glMapTexture2DINTEL | ( | GLuint | texture,
|  | GLint | level,
|  | GLbitfield | access,
|  | GLint * | stride,
|  | GLenum * | layout
| ) |  |

## ◆ GLushort()

gl::GLushort | ( | KHRONOS_APIENTRY *const & | glGetStageIndexNV | ) |

## ◆ GLVULKANPROCNV()

gl::GLVULKANPROCNV | ( | KHRONOS_APIENTRY *const & | glGetVkProcAddrNV | ) | const

## ◆ GLfloat()

gl::GLfloat | ( | KHRONOS_APIENTRY *const & | glGetPathLengthNV | ) |

## ◆ GLvdpauSurfaceNV()

gl::GLvdpauSurfaceNV | ( | KHRONOS_APIENTRY *const & | glVDPAURegisterVideoSurfaceNV | ) | const

## ◆ GLbitfield()

gl::GLbitfield | ( | KHRONOS_APIENTRY *const & | glQueryMatrixxOES | ) |

## ◆ loadFunctions()

void gl::loadFunctions | ( |  | ) |

Load all available functions from the OpenGL core API.

This will not load extensions!

## ◆ loadExtensions()

void gl::loadExtensions | ( |  | ) |

Load all available OpenGL extension functions.

It's probably a good idea to stick to the core API as much as possible. Extensions are not as portable, and it can be a little time-consuming to load all of the extension entry-points.

## ◆ glMapBufferRangeEXT()

void *KHRONOS_APIENTRY *const & gl::glMapBufferRangeEXT | ( | GLenum | target,
|  | GLintptr | offset,
|  | GLsizeiptr | length,
|  | GLbitfield | access
| ) |  |

## ◆ GLsizei()

gl::GLsizei | ( | KHRONOS_APIENTRY *const & | glGetFramebufferPixelLocalStorageSizeEXT | ) |

## ◆ glMapBufferOES()

void *KHRONOS_APIENTRY *const & gl::glMapBufferOES | ( | GLenum | target,
|  | GLenum | access
| ) |  |

## Variable Documentation

## ◆ mode

GLenum gl::mode

Referenced by ToolbarItemComponent::getEditingMode(), and MultiDocumentPanel::getLayoutMode().

## ◆ y

GLuint gl::y

Referenced by RectangleList< ValueType >::add(), RectanglePlacement::appliedTo(), Justification::appliedToRectangle(), Justification::applyToRectangle(), RectangleList< ValueType >::containsPoint(), Rectangle< ValueType >::findAreaContainingPoints(), PositionedGlyph::getBaselineY(), PositionedGlyph::getBottom(), Image::BitmapData::getLinePointer(), Image::BitmapData::getPixelPointer(), PositionedGlyph::getTop(), Rectangle< ValueType >::intersectRectangles(), EdgeTable::iterate(), dsp::Polynomial< FloatingType >::operator()(), and AffineTransform::transformPoint().

## ◆ width

GLuint GLuint gl::width

Referenced by RectangleList< ValueType >::add(), Image::BitmapData::getBounds(), TextLayout::getWidth(), and OpenGLTexture::getWidth().

## ◆ height

GLuint GLuint GLuint gl::height

Referenced by RectangleList< ValueType >::add(), Image::BitmapData::getBounds(), TextLayout::getHeight(), and OpenGLTexture::getHeight().

## ◆ pname

GLenum gl::pname

## ◆ param

GLenum GLint gl::param

Referenced by ModalCallbackFunction::forComponent().

## ◆ params

void ** gl::params

Referenced by SamplerSound::setEnvelopeParameters().

## ◆ level

GLint gl::level

Referenced by EdgeTable::iterate().

## ◆ internalformat

GLenum GLuint GLenum gl::internalformat

## ◆ border

GLint GLenum GLsizei GLsizei GLsizei GLint gl::border

Referenced by Label::getBorderSize().

## ◆ format

GLint GLint GLint GLint GLsizei GLsizei GLsizei GLenum gl::format

## ◆ type

GLint GLint GLint GLint GLsizei GLsizei GLsizei GLenum GLenum gl::type

Referenced by AccessibilityActions::contains(), createPluginFilterOfType(), SpeakerMappings::getChannelType(), SpeakerMappings::getSpeakerType(), AudioProcessorGraph::AudioGraphIOProcessor::getType(), OSCArgument::getType(), AccessibilityActions::invoke(), OSCArgument::isBlob(), OSCArgument::isColour(), OSCArgument::isFloat32(), OSCArgument::isInt32(), OSCArgument::isString(), OSCTypes::isSupportedType(), Point< ValueType >::operator*(), Point< ValueType >::operator/(), Label::setKeyboardType(), TextEditor::setKeyboardType(), and MessageBoxOptions::withIconType().

## ◆ pixels

GLint GLint GLint GLint GLsizei GLsizei GLsizei GLenum GLenum const void * gl::pixels

## ◆ green

GLboolean gl::green

## ◆ blue

GLboolean GLboolean gl::blue

## ◆ alpha

GLboolean GLboolean GLboolean gl::alpha

Referenced by PixelARGB::blend(), PixelRGB::blend(), PixelARGB::premultiply(), and PixelARGB::unpremultiply().

## ◆ dfactor

GLenum gl::dfactor

## ◆ ref

GLclampf gl::ref

## ◆ mask

GLuint GLuint GLuint gl::mask

Referenced by CharPointer_UTF8::getAndAdvance(), and CharPointer_UTF8::operator*().

## ◆ zfail

GLenum gl::zfail

## ◆ zpass

GLenum GLenum gl::zpass

## ◆ data

GLuint GLfloat * gl::data

Referenced by SortedSet< ElementType, TypeOfCriticalSectionToUse >::add(), StandalonePluginHolder::askUserToLoadState(), StandalonePluginHolder::askUserToSaveState(), dsp::AudioBlock< SampleType >::AudioBlock(), SortedSet< ElementType, TypeOfCriticalSectionToUse >::begin(), MemoryBlock::begin(), MidiBuffer::cbegin(), MidiBuffer::cend(), SortedSet< ElementType, TypeOfCriticalSectionToUse >::clear(), SortedSet< ElementType, TypeOfCriticalSectionToUse >::clearQuick(), AudioData::Pointer< SampleFormat, Endianness, InterleavingType, Constness >::convertSamples(), SortedSet< ElementType, TypeOfCriticalSectionToUse >::end(), SortedSet< ElementType, TypeOfCriticalSectionToUse >::ensureStorageAllocated(), findMinimum(), AudioData::Pointer< SampleFormat, Endianness, InterleavingType, Constness >::getAsFloat(), AudioData::Pointer< SampleFormat, Endianness, InterleavingType, Constness >::getAsInt32(), SamplerSound::getAudioData(), MemoryInputStream::getData(), MemoryBlock::getData(), SortedSet< ElementType, TypeOfCriticalSectionToUse >::getFirst(), SortedSet< ElementType, TypeOfCriticalSectionToUse >::getLast(), Image::BitmapData::getLinePointer(), SortedSet< ElementType, TypeOfCriticalSectionToUse >::getLock(), AudioData::Pointer< SampleFormat, Endianness, InterleavingType, Constness >::getNumBytesBetweenSamples(), Image::BitmapData::getPixelPointer(), AudioData::Pointer< SampleFormat, Endianness, InterleavingType, Constness >::getRawData(), SortedSet< ElementType, TypeOfCriticalSectionToUse >::getReference(), AudioBuffer< Type >::getRMSLevel(), SortedSet< ElementType, TypeOfCriticalSectionToUse >::getUnchecked(), SortedSet< ElementType, TypeOfCriticalSectionToUse >::indexOf(), MidiMessage::MidiMessage(), SortedSet< ElementType, TypeOfCriticalSectionToUse >::minimiseStorageOverheads(), AudioData::Pointer< SampleFormat, Endianness, InterleavingType, Constness >::operator+=(), AudioData::Pointer< SampleFormat, Endianness, InterleavingType, Constness >::operator--(), AudioData::Pointer< SampleFormat, Endianness, InterleavingType, Constness >::operator=(), MidiBufferIterator::operator==(), SortedSet< ElementType, TypeOfCriticalSectionToUse >::operator==(), SortedSet< ElementType, TypeOfCriticalSectionToUse >::operator[](), MemoryBlock::operator[](), StandalonePluginHolder::reloadPluginState(), SortedSet< ElementType, TypeOfCriticalSectionToUse >::remove(), SortedSet< ElementType, TypeOfCriticalSectionToUse >::removeValue(), SortedSet< ElementType, TypeOfCriticalSectionToUse >::removeValuesIn(), SortedSet< ElementType, TypeOfCriticalSectionToUse >::removeValuesNotIn(), StandalonePluginHolder::savePluginState(), AudioData::Pointer< SampleFormat, Endianness, InterleavingType, Constness >::setAsFloat(), AudioData::Pointer< SampleFormat, Endianness, InterleavingType, Constness >::setAsInt32(), SortedSet< ElementType, TypeOfCriticalSectionToUse >::size(), and SortedSet< ElementType, TypeOfCriticalSectionToUse >::swapWith().

## ◆ f

GLfloat GLfloat gl::f

Referenced by ModalCallbackFunction::create(), StandalonePluginHolder::getLastFile(), and dsp::LookupTable< FloatType >::getUnchecked().

## ◆ lists

const GLuint * gl::lists

## ◆ range

GLsizei gl::range

Referenced by AccessibilityValueInterface::AccessibleValueRange::AccessibleValueRange(), SparseSet< Type >::addRange(), SparseSet< Type >::containsRange(), AccessibilityValueInterface::AccessibleValueRange::getMaximumValue(), AccessibilityValueInterface::AccessibleValueRange::getMinimumValue(), AudioParameterBool::getNormalisableRange(), AudioParameterChoice::getNormalisableRange(), AudioParameterFloat::getNormalisableRange(), AudioParameterInt::getNormalisableRange(), MemoryMappedFile::getRange(), MemoryMappedFile::getSize(), SparseSet< Type >::invertRange(), SparseSet< Type >::overlapsRange(), Rectangle< ValueType >::setHorizontalRange(), and Rectangle< ValueType >::setVerticalRange().

## ◆ xorig

GLsizei GLfixed gl::xorig

## ◆ yorig

GLsizei GLfixed GLfixed gl::yorig

## ◆ xmove

GLsizei GLfixed GLfixed GLfixed gl::xmove

## ◆ ymove

GLsizei GLfixed GLfixed GLfixed GLfixed gl::ymove

## ◆ bitmap

GLsizei GLfixed GLfixed GLfixed GLfixed const GLubyte * gl::bitmap

## ◆ ny

GLfloat GLfloat GLfloat GLfloat GLfloat GLfloat GLfloat GLfloat gl::ny

Referenced by Rectangle< ValueType >::getIntersection().

## ◆ nz

GLfloat GLfloat GLfloat GLfloat GLfloat GLfloat GLfloat GLfloat GLfloat gl::nz

## ◆ z

GLdouble GLdouble GLdouble gl::z

Referenced by MPEZone::tie().

## ◆ w

GLfloat GLfloat GLfloat gl::w

Referenced by RectanglePlacement::appliedTo(), Justification::applyToRectangle(), PositionedGlyph::getBounds(), and PositionedGlyph::getRight().

## ◆ y1

GLuint GLfloat GLfloat GLfloat GLfloat gl::y1

Referenced by Rectangle< ValueType >::intersectRectangles(), RectangleList< ValueType >::subtract(), Rectangle< ValueType >::transformedBy(), and AffineTransform::transformPoints().

## ◆ x2

GLfixed GLfixed gl::x2

Referenced by dsp::FastMathApproximations::cos(), dsp::FastMathApproximations::cosh(), Rectangle< ValueType >::intersectRectangles(), dsp::FastMathApproximations::sin(), dsp::FastMathApproximations::sinh(), RectangleList< ValueType >::subtract(), dsp::FastMathApproximations::tan(), dsp::FastMathApproximations::tanh(), Rectangle< ValueType >::transformedBy(), and AffineTransform::transformPoints().

## ◆ y2

GLfixed GLfixed GLfixed gl::y2

Referenced by Rectangle< ValueType >::intersectRectangles(), RectangleList< ValueType >::subtract(), Rectangle< ValueType >::transformedBy(), and AffineTransform::transformPoints().

## ◆ v2

GLint GLuint GLuint GLuint gl::v2

## ◆ t

GLfloat GLfloat gl::t

Referenced by String::appendCharPointer(), CharPointer_UTF16::findTerminatingNull(), CharacterFunctions::HexParser< ResultType >::parse(), and VariantConverter< Type >::toVar().

## ◆ r

GLboolean gl::r

Referenced by RectangleList< ValueType >::add(), PixelRGB::blend(), RectangleList< ValueType >::clipTo(), RectangleList< ValueType >::consolidate(), SparseSet< Type >::contains(), RectangleList< ValueType >::containsPoint(), SparseSet< Type >::containsRange(), RectangleList< ValueType >::containsRectangle(), ModalCallbackFunction::create(), PixelRGB::desaturate(), AudioData::Pointer< SampleFormat, Endianness, InterleavingType, Constness >::findMinAndMax(), ModalCallbackFunction::forComponent(), RectangleList< ValueType >::getBounds(), PixelRGB::getEvenBytes(), PixelRGB::getInARGBMaskOrder(), PixelRGB::getInARGBMemoryOrder(), RectangleList< ValueType >::getIntersectionWith(), AudioBuffer< Type >::getMagnitude(), PixelRGB::getNativeARGB(), PixelRGB::getRed(), RectangleList< ValueType >::intersects(), RectangleList< ValueType >::intersectsRectangle(), SparseSet< Type >::invertRange(), RectangleList< ValueType >::offsetAll(), Rectangle< ValueType >::operator*(), Rectangle< ValueType >::operator/(), SparseSet< Type >::operator[](), SparseSet< Type >::overlapsRange(), PixelARGB::PixelARGB(), Rectangle< ValueType >::reduceIfPartlyContainedIn(), Rectangle< ValueType >::removeFromBottom(), Rectangle< ValueType >::removeFromLeft(), Rectangle< ValueType >::removeFromRight(), Rectangle< ValueType >::removeFromTop(), SparseSet< Type >::removeRange(), RectangleList< ValueType >::scaleAll(), PixelRGB::set(), PixelARGB::setARGB(), PixelRGB::setARGB(), SparseSet< Type >::size(), RectangleList< ValueType >::subtract(), RectangleList< ValueType >::toPath(), Rectangle< ValueType >::toType(), RectangleList< ValueType >::transformAll(), Rectangle< ValueType >::transformedBy(), PixelRGB::tween(), and ModalCallbackFunction::withParam().

## ◆ q

GLfloat GLfloat GLfloat gl::q

## ◆ equation

GLfloat * gl::equation

## ◆ pattern

GLubyte * gl::pattern

## ◆ buffer

GLenum GLuint gl::buffer

Referenced by ADSR::applyEnvelopeToBuffer(), SmoothedValueBase< SmoothedValueType >::applyGain(), dsp::AudioBlock< SampleType >::AudioBlock(), AudioSourceChannelInfo::clearActiveBufferRegion(), MidiBuffer::findNextSamplePosition(), and dsp::Oscillator< SampleType >::process().

## ◆ value

GLint gl::value

Referenced by dsp::AudioBlock< SampleType >::add(), ByteOrder::bigEndian24BitToChars(), Range< ValueType >::clipValue(), UnitTest::expectGreaterOrEqual(), UnitTest::expectGreaterThan(), UnitTest::expectLessOrEqual(), UnitTest::expectLessThan(), UnitTest::expectNotEquals(), dsp::AudioBlock< SampleType >::fill(), AudioParameterBool::get(), AudioParameterFloat::get(), AudioParameterInt::get(), AudioParameterChoice::getIndex(), dsp::Polynomial< FloatingType >::getProductWith(), Value::getValueSource(), VSTCallbackHandler::handleVstPluginCanDo(), isPowerOfTwo(), juce_isfinite(), ByteOrder::littleEndian24BitToChars(), dsp::AudioBlock< SampleType >::multiplyBy(), AudioParameterFloat::operator float(), operator*(), dsp::AudioBlock< SampleType >::operator*=(), dsp::AudioBlock< SampleType >::operator+=(), dsp::AudioBlock< SampleType >::operator-=(), MidiRPNDetector::parseControllerMessage(), dsp::FIR::Filter< SampleType >::process(), dsp::StateVariableFilter::Filter< SampleType >::process(), dsp::LookupTableTransform< FloatType >::processSample(), dsp::LookupTableTransform< FloatType >::processSampleUnchecked(), readUnaligned(), dsp::AudioBlock< SampleType >::replaceWithDifferenceOf(), dsp::AudioBlock< SampleType >::replaceWithProductOf(), dsp::AudioBlock< SampleType >::replaceWithSumOf(), roundToInt(), roundToIntAccurate(), CachedValue< Type >::setDefault(), SmoothedValue< FloatType, SmoothingType >::setTargetValue(), SmoothedValue< FloatType, SmoothingType >::SmoothedValue(), dsp::AudioBlock< SampleType >::subtract(), ByteOrder::swap(), ByteOrder::swapIfBigEndian(), ByteOrder::swapIfLittleEndian(), truncatePositiveToUnsignedInt(), StandalonePluginHolder::valueChanged(), URL::DownloadTaskOptions::withExtraHeaders(), URL::DownloadTaskOptions::withListener(), URL::DownloadTaskOptions::withSharedContainer(), URL::DownloadTaskOptions::withUsePost(), and writeUnaligned().

## ◆ u1

GLfloat gl::u1

## ◆ u2

GLfloat GLfloat gl::u2

## ◆ stride

GLuint GLsizei GLsizei gl::stride

## ◆ order

GLfixed GLfixed GLint GLint gl::order

Referenced by StretchableObjectResizer::getItemSize().

## ◆ points

GLfloat GLfloat GLint GLint GLfloat GLfloat GLint GLint GLfloat GLfloat GLint GLint const GLfloat * gl::points

Referenced by Rectangle< ValueType >::findAreaContainingPoints(), and Parallelogram< ValueType >::getBoundingBox().

## ◆ ustride

GLfloat GLfloat GLint gl::ustride

## ◆ uorder

GLfloat GLfloat GLint GLint gl::uorder

## ◆ v1

GLint GLuint GLuint gl::v1

## ◆ vstride

GLfloat GLfloat GLint GLint GLfloat GLfloat GLint gl::vstride

## ◆ vorder

GLfloat GLfloat GLint GLint GLfloat GLfloat GLint GLint gl::vorder

## ◆ vn

GLfloat GLfloat GLint gl::vn

## ◆ v

GLsizei const GLfloat * gl::v

Referenced by StatisticsAccumulator< FloatType >::addValue(), NormalisableRange< ValueType >::convertTo0to1(), AudioData::Pointer< SampleFormat, Endianness, InterleavingType, Constness >::findMinAndMax(), findMinimum(), VariantConverter< Type >::fromVar(), dsp::SIMDRegister< Type >::operator&(), dsp::SIMDRegister< Type >::operator&=(), dsp::SIMDRegister< Type >::operator*(), dsp::SIMDRegister< Type >::operator*=(), dsp::SIMDRegister< Type >::operator+(), dsp::SIMDRegister< Type >::operator+=(), dsp::SIMDRegister< Type >::operator-(), dsp::SIMDRegister< Type >::operator-=(), dsp::SIMDRegister< Type >::operator^(), dsp::SIMDRegister< Type >::operator^=(), dsp::SIMDRegister< Type >::operator|(), dsp::SIMDRegister< Type >::operator|=(), CachedValue< Type >::referTo(), dsp::SIMDRegister< Type >::set(), NormalisableRange< ValueType >::snapToLegalValue(), and ByteOrder::swap().

## ◆ i1

GLint gl::i1

## ◆ i2

GLint GLint gl::i2

## ◆ j1

GLint GLint GLint gl::j1

## ◆ j2

GLint GLint GLint GLint gl::j2

## ◆ j

GLint gl::j

Referenced by RectangleList< ValueType >::add(), RectangleList< ValueType >::consolidate(), dsp::Polynomial< FloatingType >::getProductWith(), Reverb::processMono(), Reverb::processStereo(), Reverb::reset(), and AudioBuffer< Type >::setSize().

## ◆ yfactor

GLfixed gl::yfactor

## ◆ mapsize

GLsizei gl::mapsize

## ◆ values

GLint GLsizei const GLuint64 * gl::values

## ◆ query

GLenum gl::query

## ◆ right

GLdouble GLdouble gl::right

Referenced by Matrix3D< Type >::fromFrustum(), ResizableBorderComponent::Zone::isDraggingRightEdge(), Rectangle< ValueType >::leftTopRightBottom(), and Reverb::processStereo().

## ◆ bottom

GLint GLint gl::bottom

Referenced by Matrix3D< Type >::fromFrustum(), ResizableBorderComponent::Zone::isDraggingBottomEdge(), and Rectangle< ValueType >::leftTopRightBottom().

## ◆ top

GLdouble GLdouble GLdouble GLdouble gl::top

Referenced by Matrix3D< Type >::fromFrustum(), ResizableBorderComponent::Zone::isDraggingTopEdge(), and Rectangle< ValueType >::leftTopRightBottom().

## ◆ zNear

GLdouble GLdouble GLdouble GLdouble GLdouble gl::zNear

## ◆ zFar

GLdouble GLdouble GLdouble GLdouble GLdouble GLdouble gl::zFar

## ◆ x

GLfloat gl::x

Referenced by RectangleList< ValueType >::add(), RectanglePlacement::appliedTo(), Justification::appliedToRectangle(), Justification::applyToRectangle(), clampPixelComponents(), RectangleList< ValueType >::containsPoint(), dsp::FastMathApproximations::cos(), dsp::FastMathApproximations::cosh(), dsp::FastMathApproximations::exp(), Rectangle< ValueType >::findAreaContainingPoints(), PositionedGlyph::getBounds(), PositionedGlyph::getLeft(), Image::BitmapData::getPixelPointer(), PositionedGlyph::getRight(), Rectangle< ValueType >::intersectRectangles(), EdgeTable::iterate(), dsp::FastMathApproximations::logNPlusOne(), maskPixelComponents(), dsp::Polynomial< FloatingType >::operator()(), dsp::Matrix< ElementType >::operator*=(), AudioPlayHead::FrameRate::operator==(), dsp::FastMathApproximations::sin(), dsp::FastMathApproximations::sinh(), dsp::FastMathApproximations::tan(), dsp::FastMathApproximations::tanh(), AffineTransform::transformPoint(), AudioPlayHead::FrameRate::withBaseRate(), AudioPlayHead::FrameRate::withDrop(), and AudioPlayHead::FrameRate::withPullDown().

## ◆ first

GLuint gl::first

Referenced by DefaultElementComparator< ElementType >::compareElements().

## ◆ count

GLsizei gl::count

Referenced by CharPointer_UTF16::length(), CharPointer_UTF8::length(), and CharPointer_UTF8::operator--().

## ◆ indices

GLsizei GLenum const void * gl::indices

## ◆ units

GLfloat gl::units

## ◆ xoffset

GLint GLint gl::xoffset

## ◆ yoffset

GLint GLint GLint gl::yoffset

## ◆ texture

GLenum GLuint gl::texture

## ◆ textures

GLuint const GLuint GLuint const GLuint * gl::textures

## ◆ pointer

GLint GLenum GLsizei const void * gl::pointer

Referenced by deleteAndZero().

## ◆ residences

const GLuint GLboolean * gl::residences

## ◆ priorities

const GLuint const GLfixed * gl::priorities

## ◆ start

GLuint gl::start

Referenced by StringArray::addArray(), and CharacterFunctions::lengthUpTo().

## ◆ end

GLuint GLuint gl::end

## ◆ depth

GLint GLint GLint GLint GLsizei GLsizei GLsizei gl::depth

## ◆ zoffset

GLint GLint GLint GLint gl::zoffset

## ◆ invert

GLboolean gl::invert

## ◆ imageSize

GLint GLint GLint GLint GLsizei GLsizei GLsizei GLenum GLsizei gl::imageSize

## ◆ img

GLenum GLint void * gl::img

## ◆ s

GLfloat gl::s

Referenced by SortedSet< ElementType, TypeOfCriticalSectionToUse >::add(), CppTokeniserFunctions::addEscapeChars(), AudioBuffer< Type >::addFrom(), AudioData::ConverterInstance< SourceSampleType, DestSampleType >::convertSamples(), dsp::SIMDRegister< Type >::expand(), Quaternion< Type >::getRotationMatrix(), SortedSet< ElementType, TypeOfCriticalSectionToUse >::indexOf(), OwnedArray< ObjectClass, TypeOfCriticalSectionToUse >::indexOfSorted(), ReferenceCountedArray< ObjectClass, TypeOfCriticalSectionToUse >::indexOfSorted(), Array< ElementType, TypeOfCriticalSectionToUse, minimumAllocatedSize >::indexOfSorted(), dsp::SIMDRegister< Type >::operator!=(), dsp::SIMDRegister< Type >::operator&(), dsp::SIMDRegister< Type >::operator&=(), dsp::SIMDRegister< Type >::operator*(), dsp::SIMDRegister< Type >::operator*=(), dsp::SIMDRegister< Type >::operator+(), dsp::SIMDRegister< Type >::operator+=(), dsp::SIMDRegister< Type >::operator-(), dsp::SIMDRegister< Type >::operator-=(), dsp::SIMDRegister< Type >::operator=(), dsp::SIMDRegister< Type >::operator==(), dsp::SIMDRegister< Type >::operator^(), dsp::SIMDRegister< Type >::operator^=(), dsp::SIMDRegister< Type >::operator|(), dsp::SIMDRegister< Type >::operator|=(), dsp::Gain< FloatType >::processSample(), ComponentPeer::setAppStyle(), dsp::SIMDRegister< Type >::SIMDRegister(), Rectangle< ValueType >::toString(), SpeakerMappings::vstArrangementTypeToChannelSet(), CharPointer_UTF16::writeAll(), CharPointer_UTF32::writeAll(), and CharPointer_UTF8::writeAll().

## ◆ dfactorRGB

GLenum gl::dfactorRGB

## ◆ sfactorAlpha

GLenum GLenum gl::sfactorAlpha

## ◆ dfactorAlpha

GLenum GLenum GLenum gl::dfactorAlpha

## ◆ drawcount

GLintptr gl::drawcount

## ◆ ids

GLsizei GLenum GLenum GLuint * gl::ids

## ◆ id

GLuint gl::id

## ◆ buffers

GLuint const GLuint * gl::buffers

## ◆ size

GLsizei gl::size

Referenced by StringArray::addArray(), dsp::FIR::Coefficients< NumericType >::Coefficients(), MemoryOutputStream::getDataSize(), StandalonePluginHolder::getIAAHostIcon(), StretchableObjectResizer::getItemSize(), ImageConvolutionKernel::getKernelSize(), MidiMessage::getRawDataSize(), MemoryBlock::getSize(), dsp::FFT::getSize(), Grid::TrackInfo::getSize(), AudioChannelSet::isDisabled(), SortedSet< ElementType, TypeOfCriticalSectionToUse >::isEmpty(), StringArray::isEmpty(), and MidiMessage::MidiMessage().

## ◆ usage

GLsizeiptr const void GLenum gl::usage

## ◆ offset

GLenum GLuint GLintptr gl::offset

Referenced by RectangleList< ValueType >::offsetAll(), and MemoryBlock::operator[]().

## ◆ modeAlpha

GLenum GLenum gl::modeAlpha

## ◆ bufs

const GLenum * gl::bufs

## ◆ sfail

GLenum gl::sfail

## ◆ dpfail

GLenum GLenum gl::dpfail

## ◆ dppass

GLenum GLenum GLenum gl::dppass

## ◆ func

GLenum gl::func

Referenced by AbstractFifo::ScopedReadWrite< mode >::forEach().

## ◆ shader

GLuint gl::shader

## ◆ index

GLuint gl::index

Referenced by ReferenceCountedArray< ObjectClass, TypeOfCriticalSectionToUse >::addOrReplaceSorted(), OwnedArray< ObjectClass, TypeOfCriticalSectionToUse >::addSorted(), ReferenceCountedArray< ObjectClass, TypeOfCriticalSectionToUse >::addSorted(), Array< ElementType, TypeOfCriticalSectionToUse, minimumAllocatedSize >::addSorted(), dsp::LookupTable< FloatType >::get(), AttributedString::getAttribute(), ApplicationCommandManager::getCommandForIndex(), AudioProcessorGraph::getNode(), ReferenceCountedArray< ObjectClass, TypeOfCriticalSectionToUse >::getObjectPointer(), ReferenceCountedArray< ObjectClass, TypeOfCriticalSectionToUse >::getObjectPointerUnchecked(), RectangleList< ValueType >::getRectangle(), SortedSet< ElementType, TypeOfCriticalSectionToUse >::getReference(), Array< ElementType, TypeOfCriticalSectionToUse, minimumAllocatedSize >::getReference(), SelectedItemSet< SelectableItemType >::getSelectedItem(), Synthesiser::getSound(), SortedSet< ElementType, TypeOfCriticalSectionToUse >::getUnchecked(), dsp::LookupTable< FloatType >::getUnchecked(), Array< ElementType, TypeOfCriticalSectionToUse, minimumAllocatedSize >::getUnchecked(), OwnedArray< ObjectClass, TypeOfCriticalSectionToUse >::getUnchecked(), ReferenceCountedArray< ObjectClass, TypeOfCriticalSectionToUse >::getUnchecked(), ArrayBase< ElementType, TypeOfCriticalSectionToUse >::getValueWithDefault(), VSTCallbackHandler::handleVstPluginCanDo(), CharacterFunctions::indexOf(), CharacterFunctions::indexOfIgnoreCase(), LinkedListPointer< ObjectType >::insertAtIndex(), dsp::LookupTableTransform< FloatType >::operator()(), HeapBlock< ElementType, throwOnFailure >::operator+(), SortedSet< ElementType, TypeOfCriticalSectionToUse >::operator[](), ArrayBase< ElementType, TypeOfCriticalSectionToUse >::operator[](), dsp::LookupTable< FloatType >::operator[](), dsp::LookupTableTransform< FloatType >::operator[](), HeapBlock< ElementType, throwOnFailure >::operator[](), Array< ElementType, TypeOfCriticalSectionToUse, minimumAllocatedSize >::operator[](), OwnedArray< ObjectClass, TypeOfCriticalSectionToUse >::operator[](), ReferenceCountedArray< ObjectClass, TypeOfCriticalSectionToUse >::operator[](), dsp::Polynomial< FloatingType >::operator[](), LinkedListPointer< ObjectType >::operator[](), SparseSet< Type >::operator[](), dsp::ProcessorChain< Processors >::process(), dsp::LookupTableTransform< FloatType >::processSample(), KnownPluginList::setCustomScanner(), and DragAndDropContainer::setDragImageForIndex().

## ◆ name

GLuint gl::name

Referenced by DynamicLibrary::DynamicLibrary(), Identifier::getCharPointer(), XmlElement::getChildWithTagNameIterator(), AudioIODevice::getName(), SamplerSound::getName(), AudioProcessor::Bus::getName(), UnitTest::getName(), Typeface::getName(), GridItem::Property::getName(), CameraDevice::getName(), GridItem::Property::hasName(), Identifier::isNull(), Identifier::isValid(), Identifier::operator String::CharPointerType(), Identifier::operator StringRef(), Identifier::operator!=(), Identifier::operator<(), Identifier::operator<=(), Identifier::operator==(), Identifier::operator>(), Identifier::operator>=(), GridItem::Span::Span(), and Identifier::toString().

## ◆ bufSize

GLsizei gl::bufSize

## ◆ length

GLenum GLchar GLint * gl::length

Referenced by Line< ValueType >::findNearestProportionalPositionTo(), Line< ValueType >::fromStartAndAngle(), Line< ValueType >::getDistanceFromPoint(), Line< ValueType >::getPointAlongLine(), Line< ValueType >::withShortenedEnd(), and Range< ValueType >::withStartAndLength().

## ◆ maxCount

GLsizei gl::maxCount

## ◆ shaders

const GLuint * gl::shaders

## ◆ infoLog

GLsizei GLsizei GLchar * gl::infoLog

## ◆ source

GLenum GLchar * gl::source

Referenced by AudioBuffer< Type >::addFrom(), AudioBuffer< Type >::addFromWithRamp(), RectanglePlacement::appliedTo(), AudioData::Pointer< SampleFormat, Endianness, InterleavingType, Constness >::convertSamples(), AudioData::ConverterInstance< SourceSampleType, DestSampleType >::convertSamples(), AudioBuffer< Type >::copyFrom(), AudioBuffer< Type >::copyFromWithRamp(), AudioData::deinterleaveSamples(), AudioSourcePlayer::getCurrentSource(), BufferingAudioSource::getTotalLength(), MidiInputCallback::handlePartialSysexMessage(), AudioData::interleaveSamples(), BufferingAudioSource::isLooping(), CppTokeniserFunctions::parseDecimalLiteral(), CppTokeniserFunctions::parseFloatLiteral(), CppTokeniserFunctions::parseHexLiteral(), CppTokeniserFunctions::parseIdentifier(), CppTokeniserFunctions::parseNumber(), CppTokeniserFunctions::parseOctalLiteral(), CppTokeniserFunctions::readNextToken(), CppTokeniserFunctions::skipComment(), CppTokeniserFunctions::skipIfNextCharMatches(), CppTokeniserFunctions::skipNumberSuffix(), CppTokeniserFunctions::skipPreprocessorLine(), CppTokeniserFunctions::skipQuotedString(), and AudioFormatWriter::WriteHelper< DestSampleType, SourceSampleType, DestEndianness >::write().

## ◆ location

GLuint GLuint GLint * gl::location

Referenced by WebView2Preferences::withDLLLocation().

## ◆ string

const GLchar * gl::string

## ◆ v0

GLint GLuint gl::v0

## ◆ v3

GLint GLuint GLuint GLuint GLuint gl::v3

## ◆ transpose

GLsizei GLboolean gl::transpose

## ◆ normalized

GLint GLenum GLboolean gl::normalized

## ◆ g

GLboolean GLboolean gl::g

Referenced by PixelRGB::blend(), PixelRGB::desaturate(), PixelRGB::getGreen(), PixelRGB::getInARGBMaskOrder(), PixelRGB::getInARGBMemoryOrder(), PixelRGB::getNativeARGB(), PixelRGB::getOddBytes(), LassoComponent< SelectableItemType >::paint(), PixelARGB::PixelARGB(), PixelRGB::set(), PixelARGB::setARGB(), PixelRGB::setARGB(), and PixelRGB::tween().

## ◆ b

GLboolean GLboolean GLboolean gl::b

Referenced by SparseSet< Type >::addRange(), approximatelyEqual(), PixelRGB::blend(), PixelRGB::desaturate(), dsp::SIMDRegister< Type >::equal(), MidiBuffer::findNextSamplePosition(), PixelRGB::getBlue(), PixelRGB::getEvenBytes(), PixelRGB::getInARGBMaskOrder(), PixelRGB::getInARGBMemoryOrder(), PixelRGB::getNativeARGB(), dsp::SIMDRegister< Type >::greaterThan(), dsp::SIMDRegister< Type >::greaterThanOrEqual(), dsp::Matrix< ElementType >::hadarmard(), isWithin(), jmax(), jmin(), juce_hypot(), dsp::SIMDRegister< Type >::lessThan(), dsp::SIMDRegister< Type >::lessThanOrEqual(), dsp::SIMDRegister< Type >::max(), dsp::SIMDRegister< Type >::min(), dsp::SIMDRegister< Type >::multiplyAdd(), dsp::SIMDRegister< Type >::notEqual(), dsp::operator!=(), dsp::Matrix< ElementType >::operator+=(), dsp::Matrix< ElementType >::operator-=(), dsp::operator==(), PixelARGB::PixelARGB(), Rectangle< ValueType >::reduceIfPartlyContainedIn(), PixelRGB::set(), PixelARGB::setARGB(), PixelRGB::setARGB(), dsp::ProcessorChain< Processors >::setBypassed(), PixelRGB::tween(), AudioProcessorListener::ChangeDetails::withLatencyChanged(), AudioProcessorListener::ChangeDetails::withNonParameterStateChanged(), AudioProcessorListener::ChangeDetails::withParameterInfoChanged(), and AudioProcessorListener::ChangeDetails::withProgramChanged().

## ◆ a

GLboolean GLboolean GLboolean GLboolean gl::a

Referenced by dsp::SIMDRegister< Type >::abs(), SparseSet< Type >::addRange(), approximatelyEqual(), PixelAlpha::blend(), dsp::SIMDRegister< Type >::copyToRawArray(), dsp::SIMDRegister< Type >::equal(), dsp::SIMDRegister< Type >::fromNative(), dsp::SIMDRegister< Type >::fromRawArray(), PixelAlpha::getAlpha(), PixelAlpha::getEvenBytes(), PixelAlpha::getNativeARGB(), PixelAlpha::getOddBytes(), dsp::SIMDRegister< Type >::greaterThan(), dsp::SIMDRegister< Type >::greaterThanOrEqual(), dsp::Matrix< ElementType >::hadarmard(), isWithin(), jmax(), jmin(), juce_hypot(), dsp::SIMDRegister< Type >::lessThan(), dsp::SIMDRegister< Type >::lessThanOrEqual(), dsp::SIMDRegister< Type >::max(), dsp::SIMDRegister< Type >::min(), dsp::SIMDRegister< Type >::multiplyAdd(), PixelAlpha::multiplyAlpha(), dsp::SIMDRegister< Type >::notEqual(), dsp::operator!=(), dsp::Matrix< ElementType >::operator+=(), dsp::Matrix< ElementType >::operator-=(), dsp::operator==(), PixelARGB::PixelARGB(), PixelAlpha::set(), PixelAlpha::setAlpha(), PixelARGB::setARGB(), PixelAlpha::setARGB(), dsp::SIMDRegister< Type >::truncate(), and PixelAlpha::tween().

## ◆ varyings

GLsizei const GLchar *const * gl::varyings

## ◆ bufferMode

GLsizei const GLchar *const GLenum gl::bufferMode

## ◆ clamp

GLfloat GLfloat gl::clamp

## ◆ color

GLuint gl::color

## ◆ drawbuffer

GLint gl::drawbuffer

## ◆ stencil

GLint GLfloat GLint gl::stencil

## ◆ renderbuffer

GLenum GLenum GLuint gl::renderbuffer

## ◆ renderbuffers

GLuint * gl::renderbuffers

## ◆ framebuffer

GLuint gl::framebuffer

## ◆ framebuffers

GLuint * gl::framebuffers

## ◆ attachment

GLenum gl::attachment

## ◆ textarget

GLenum GLenum gl::textarget

## ◆ renderbuffertarget

GLenum GLenum gl::renderbuffertarget

## ◆ srcY0

GLint gl::srcY0

## ◆ srcX1

GLint GLint gl::srcX1

## ◆ srcY1

GLint GLint GLint gl::srcY1

## ◆ dstX0

GLint GLint GLint GLint gl::dstX0

## ◆ dstY0

GLint GLint GLint GLint GLint gl::dstY0

## ◆ dstX1

GLint GLint GLint GLint GLint GLint gl::dstX1

## ◆ dstY1

GLint GLint GLint GLint GLint GLint GLint gl::dstY1

## ◆ filter

GLint GLint GLint GLint GLint GLint GLint GLbitfield GLenum gl::filter

## ◆ samples

GLenum GLuint GLint GLsizei gl::samples

Referenced by SmoothedValueBase< SmoothedValueType >::applyGain(), and Reverb::processMono().

## ◆ layer

GLuint gl::layer

## ◆ arrays

GLuint * gl::arrays

## ◆ instancecount

GLsizei GLenum const void GLsizei gl::instancecount

## ◆ writeTarget

GLenum gl::writeTarget

## ◆ readOffset

GLenum GLintptr gl::readOffset

## ◆ writeOffset

GLenum GLintptr GLintptr gl::writeOffset

## ◆ uniformCount

GLsizei gl::uniformCount

## ◆ uniformNames

GLsizei const GLchar *const * gl::uniformNames

## ◆ uniformIndices

GLsizei const GLuint * gl::uniformIndices

## ◆ uniformIndex

GLuint gl::uniformIndex

## ◆ uniformName

GLuint GLsizei GLsizei GLchar* gl::uniformName

## ◆ uniformBlockName

GLuint GLsizei GLsizei GLchar * gl::uniformBlockName

## ◆ uniformBlockIndex

GLuint gl::uniformBlockIndex

## ◆ uniformBlockBinding

GLuint GLuint gl::uniformBlockBinding

## ◆ basevertex

GLsizei GLenum const void GLsizei GLint gl::basevertex

## ◆ flags

GLuint gl::flags

Referenced by StandalonePluginHolder::askUserToLoadState(), StandalonePluginHolder::askUserToSaveState(), RectanglePlacement::getFlags(), ModifierKeys::getRawFlags(), Component::getViewportIgnoreDragFlag(), Component::hasFocusOutline(), Component::isVisible(), ModifierKeys::operator!=(), ModifierKeys::operator==(), Component::setHasFocusOutline(), Component::setViewportIgnoreDragFlag(), RectanglePlacement::testFlags(), ModifierKeys::testFlags(), ModifierKeys::withFlags(), ModifierKeys::withOnlyMouseButtons(), ModifierKeys::withoutFlags(), and ModifierKeys::withoutMouseButtons().

## ◆ timeout

GLuint64 GLuint gl::timeout

## ◆ fixedsamplelocations

GLsizei GLenum GLsizei GLsizei GLsizei GLboolean gl::fixedsamplelocations

## ◆ val

GLuint GLfloat * gl::val

## ◆ colorNumber

GLuint gl::colorNumber

## ◆ samplers

const GLuint * gl::samplers

## ◆ sampler

GLuint gl::sampler

## ◆ target

GLuint gl::target

Referenced by Component::findParentComponentOfClass(), and TextEditorKeyMapper< CallbackClass >::invokeKeyFunction().

## ◆ divisor

GLuint gl::divisor

Referenced by negativeAwareModulo(), Point< ValueType >::operator/(), and Point< ValueType >::operator/=().

## ◆ coords

GLfloat * gl::coords

## ◆ modeRGB

GLenum gl::modeRGB

## ◆ src

GLenum gl::src

Referenced by dsp::AudioBlock< SampleType >::add(), dsp::AudioBlock< SampleType >::addProductOf(), PixelARGB::blend(), PixelRGB::blend(), PixelAlpha::blend(), CharacterFunctions::copyAll(), dsp::AudioBlock< SampleType >::copyFrom(), CharacterFunctions::copyWithCharLimit(), CharacterFunctions::copyWithDestByteLimit(), AudioBuffer< Type >::makeCopyOf(), dsp::AudioBlock< SampleType >::multiplyBy(), dsp::AudioBlock< SampleType >::operator*=(), dsp::AudioBlock< SampleType >::operator+=(), dsp::AudioBlock< SampleType >::operator-=(), dsp::FIR::Filter< SampleType >::process(), dsp::Bias< FloatType >::process(), dsp::Gain< FloatType >::process(), dsp::Oscillator< SampleType >::process(), dsp::AudioBlock< SampleType >::replaceWithAbsoluteValueOf(), dsp::AudioBlock< SampleType >::replaceWithDifferenceOf(), dsp::AudioBlock< SampleType >::replaceWithNegativeOf(), dsp::AudioBlock< SampleType >::replaceWithProductOf(), dsp::AudioBlock< SampleType >::replaceWithSumOf(), PixelARGB::set(), PixelRGB::set(), PixelAlpha::set(), dsp::AudioBlock< SampleType >::subtract(), PixelARGB::tween(), PixelRGB::tween(), PixelAlpha::tween(), CharPointer_UTF16::writeAll(), CharPointer_UTF32::writeAll(), CharPointer_ASCII::writeAll(), CharPointer_UTF8::writeAll(), CharPointer_UTF16::writeWithCharLimit(), CharPointer_UTF32::writeWithCharLimit(), CharPointer_ASCII::writeWithCharLimit(), CharPointer_UTF8::writeWithCharLimit(), CharPointer_UTF16::writeWithDestByteLimit(), CharPointer_UTF32::writeWithDestByteLimit(), CharPointer_ASCII::writeWithDestByteLimit(), and CharPointer_UTF8::writeWithDestByteLimit().

## ◆ dst

GLenum GLenum gl::dst

Referenced by dsp::AudioBlock< SampleType >::copyTo(), SpeakerMappings::VstSpeakerConfigurationHolder::operator=(), dsp::FIR::Filter< SampleType >::process(), dsp::Bias< FloatType >::process(), dsp::Gain< FloatType >::process(), dsp::Oscillator< SampleType >::process(), and SpeakerMappings::VstSpeakerConfigurationHolder::VstSpeakerConfigurationHolder().

## ◆ srcRGB

GLenum gl::srcRGB

## ◆ dstRGB

GLenum GLenum gl::dstRGB

## ◆ srcAlpha

GLenum GLenum GLenum gl::srcAlpha

Referenced by PixelAlpha::blend().

## ◆ dstAlpha

GLenum GLenum GLenum GLenum gl::dstAlpha

## ◆ indirect

GLenum const void * gl::indirect

## ◆ shadertype

GLenum gl::shadertype

## ◆ stream

GLuint gl::stream

Referenced by operator<<().

## ◆ binaryFormat

GLenum gl::binaryFormat

## ◆ binary

GLenum const void * gl::binary

## ◆ precisiontype

GLenum gl::precisiontype

## ◆ precision

GLenum GLint GLint * gl::precision

## ◆ stages

GLbitfield gl::stages

## ◆ program

GLbitfield GLuint gl::program

## ◆ strings

GLsizei const GLchar ** gl::strings

Referenced by StringArray::addArray(), StringArray::begin(), StringArray::end(), and StringArray::size().

## ◆ pipelines

GLuint * gl::pipelines

## ◆ h

GLfloat GLfloat GLfloat GLfloat gl::h

Referenced by RectanglePlacement::appliedTo(), Justification::applyToRectangle(), and HashMap< KeyType, ValueType, HashFunctionType, TypeOfCriticalSectionToUse >::clear().

## ◆ left

GLint gl::left

Referenced by Matrix3D< Type >::fromFrustum(), ResizableBorderComponent::Zone::isDraggingLeftEdge(), Rectangle< ValueType >::leftTopRightBottom(), and Reverb::processStereo().

## ◆ n

GLfloat gl::n

Referenced by CharPointer_UTF16::canRepresent(), dsp::AudioBlock< SampleType >::copyTo(), countNumberOfBits(), dsp::AudioBlock< SampleType >::findMinAndMax(), CharPointer_UTF16::getAndAdvance(), CharPointer_UTF8::getAndAdvance(), CharPointer_UTF16::isValidString(), CharPointer_UTF16::length(), CharPointer_UTF32::length(), CharPointer_UTF8::length(), SpeakerMappings::Mapping::matches(), nextPowerOfTwo(), CharPointer_UTF16::operator*(), CharPointer_UTF8::operator*(), CharPointer_UTF16::operator++(), CharPointer_UTF8::operator++(), CharPointer_UTF16::operator--(), dsp::LadderFilter< SampleType >::process(), dsp::Phaser< SampleType >::process(), roundToInt(), square(), and ByteOrder::swap().

## ◆ baseinstance

GLsizei GLenum const void GLsizei GLint GLuint gl::baseinstance

## ◆ bufferIndex

GLuint gl::bufferIndex

## ◆ layered

GLint GLboolean gl::layered

## ◆ access

GLenum gl::access

## ◆ levels

GLenum GLsizei gl::levels

## ◆ num_groups_y

GLuint gl::num_groups_y

## ◆ num_groups_z

GLuint GLuint gl::num_groups_z

## ◆ srcTarget

GLenum gl::srcTarget

## ◆ srcLevel

GLenum GLint gl::srcLevel

## ◆ srcX

GLenum GLint GLint gl::srcX

## ◆ srcY

GLenum GLint GLint GLint gl::srcY

## ◆ srcZ

GLenum GLint GLint GLint GLint gl::srcZ

## ◆ dstName

GLenum GLint GLint GLint GLint GLuint gl::dstName

## ◆ dstTarget

GLenum GLint GLint GLint GLint GLuint GLenum gl::dstTarget

## ◆ dstLevel

GLenum GLint GLint GLint GLint GLuint GLenum GLint gl::dstLevel

## ◆ dstX

GLenum GLint GLint GLint GLint GLuint GLenum GLint GLint gl::dstX

## ◆ dstY

GLenum GLint GLint GLint GLint GLuint GLenum GLint GLint GLint gl::dstY

## ◆ dstZ

GLenum GLint GLint GLint GLint GLuint GLenum GLint GLint GLint GLint gl::dstZ

## ◆ srcWidth

GLenum GLint GLint GLint GLint GLuint GLenum GLint GLint GLint GLint GLsizei gl::srcWidth

## ◆ srcHeight

GLenum GLint GLint GLint GLint GLuint GLenum GLint GLint GLint GLint GLsizei GLsizei gl::srcHeight

## ◆ srcDepth

GLenum GLint GLint GLint GLint GLuint GLenum GLint GLint GLint GLint GLsizei GLsizei GLsizei gl::srcDepth

## ◆ numAttachments

GLsizei gl::numAttachments

## ◆ attachments

GLsizei const GLenum * gl::attachments

## ◆ programInterface

GLenum gl::programInterface

## ◆ propCount

GLenum GLuint GLsizei gl::propCount

## ◆ props

GLenum GLuint GLsizei const GLenum * gl::props

Referenced by StandaloneFilterWindow::resetToDefaultState(), and StandaloneFilterWindow::~StandaloneFilterWindow().

## ◆ storageBlockIndex

GLuint gl::storageBlockIndex

## ◆ storageBlockBinding

GLuint GLuint gl::storageBlockBinding

## ◆ origtexture

GLenum GLuint gl::origtexture

## ◆ minlevel

GLenum GLuint GLenum GLuint gl::minlevel

## ◆ numlevels

GLenum GLuint GLenum GLuint GLuint gl::numlevels

## ◆ minlayer

GLenum GLuint GLenum GLuint GLuint GLuint gl::minlayer

## ◆ numlayers

GLenum GLuint GLenum GLuint GLuint GLuint GLuint gl::numlayers

## ◆ relativeoffset

GLint GLenum GLuint gl::relativeoffset

## ◆ bindingindex

GLuint gl::bindingindex

## ◆ severity

GLenum GLuint GLenum gl::severity

## ◆ enabled

GLenum GLenum GLsizei const GLuint GLboolean gl::enabled

## ◆ buf

GLenum GLuint GLenum GLsizei const GLchar * gl::buf

## ◆ userParam

const void * gl::userParam

## ◆ sources

GLsizei GLenum * gl::sources

## ◆ types

GLsizei GLenum GLenum * gl::types

Referenced by KnownPluginList::setCustomScanner().

## ◆ severities

GLsizei GLenum GLenum GLuint GLenum * gl::severities

## ◆ lengths

GLsizei GLenum GLenum GLuint GLenum GLsizei * gl::lengths

## ◆ messageLog

GLsizei GLenum GLenum GLuint GLenum GLsizei GLchar * gl::messageLog

## ◆ message

GLuint GLsizei const GLchar * gl::message

Referenced by MessageBoxOptions::getMessage().

## ◆ label

GLsizei GLsizei GLchar * gl::label

## ◆ offsets

GLuint GLsizei const GLuint const GLintptr * gl::offsets

## ◆ sizes

GLuint const void const GLsizei * gl::sizes

## ◆ strides

GLuint GLsizei const GLuint const GLintptr const GLsizei * gl::strides

## ◆ writeBuffer

const GLuint const GLuint64 GLuint GLbitfield GLuint GLuint gl::writeBuffer

## ◆ drawFramebuffer

GLuint gl::drawFramebuffer

## ◆ srcX0

GLuint GLint gl::srcX0

## ◆ attribindex

GLuint gl::attribindex

## ◆ lod

GLenum GLint gl::lod

## ◆ table

GLenum GLenum void * gl::table

## ◆ image

GLeglImageOES gl::image

## ◆ rowBufSize

GLenum GLenum GLsizei gl::rowBufSize

## ◆ row

GLenum GLsizei GLsizei GLenum GLenum const void * gl::row

## ◆ columnBufSize

GLenum GLenum GLsizei void GLsizei gl::columnBufSize

## ◆ column

GLenum GLsizei GLsizei GLenum GLenum const void const void * gl::column

## ◆ span

GLenum GLenum void void void * gl::span

## ◆ reset

GLboolean gl::reset

Referenced by GenericInterpolator< InterpolatorTraits, memorySize >::GenericInterpolator(), and ADSR::noteOff().

## ◆ pEntryPoint

const GLchar * gl::pEntryPoint

## ◆ numSpecializationConstants

const GLchar GLuint gl::numSpecializationConstants

## ◆ pConstantIndex

const GLchar GLuint const GLuint * gl::pConstantIndex

## ◆ pConstantValue

const GLchar GLuint const GLuint const GLuint * gl::pConstantValue

## ◆ maxdrawcount

GLintptr GLsizei gl::maxdrawcount

## ◆ categories

GLsizei GLenum* gl::categories

## ◆ storageSamples

GLsizei GLsizei gl::storageSamples

## ◆ numsamples

GLenum GLuint gl::numsamples

## ◆ pixelindex

GLenum GLuint GLuint gl::pixelindex

## ◆ primcount

GLsizei GLenum const void GLsizei gl::primcount

## ◆ num

GLuint GLuint gl::num

Referenced by Array< ElementType, TypeOfCriticalSectionToUse, minimumAllocatedSize >::addNullTerminatedArray(), CharPointer_UTF8::getBytesRequiredFor(), SingleThreadedAbstractFifo::read(), AbstractFifo::ScopedReadWrite< mode >::ScopedReadWrite(), XmlElement::sortChildElements(), and SingleThreadedAbstractFifo::write().

## ◆ names

GLuint const GLuint * gl::names

## ◆ groupsSize

GLsizei gl::groupsSize

## ◆ groups

GLsizei GLuint * gl::groups

## ◆ numCounters

GLboolean GLuint GLint gl::numCounters

## ◆ maxActiveCounters

GLint GLint * gl::maxActiveCounters

## ◆ counterSize

GLint GLint GLsizei gl::counterSize

## ◆ counters

GLint GLint GLsizei GLuint * gl::counters

## ◆ groupString

GLsizei GLsizei GLchar * gl::groupString

## ◆ counter

GLuint gl::counter

Referenced by dsp::Phaser< SampleType >::process().

## ◆ counterString

GLuint GLsizei GLsizei GLchar * gl::counterString

## ◆ monitors

GLuint * gl::monitors

## ◆ enable

GLboolean gl::enable

## ◆ group

GLboolean GLuint gl::group

## ◆ counterList

GLboolean GLuint GLint GLuint * gl::counterList

## ◆ dataSize

GLuint GLchar GLuint * gl::dataSize

Referenced by MemoryInputStream::getDataSize().

## ◆ bytesWritten

GLuint GLsizei void GLuint * gl::bytesWritten

## ◆ internalFormat

GLsizei GLenum gl::internalFormat

## ◆ layers

GLenum GLenum GLsizei GLsizei GLsizei GLsizei gl::layers

## ◆ fences

GLuint * gl::fences

## ◆ option

GLuint GLenum gl::option

## ◆ minY

GLfloat gl::minY

Referenced by Rectangle< ValueType >::findAreaContainingPoints(), and RectangleList< ValueType >::getBounds().

## ◆ minZ

GLfloat GLfloat gl::minZ

## ◆ minW

GLfloat GLfloat GLfloat gl::minW

Referenced by ComponentBoundsConstrainer::getMinimumWidth().

## ◆ maxX

GLfloat GLfloat GLfloat GLfloat gl::maxX

Referenced by Rectangle< ValueType >::findAreaContainingPoints(), RectangleList< ValueType >::getBounds(), and Rectangle< ValueType >::intersectRectangle().

## ◆ maxY

GLfloat GLfloat GLfloat GLfloat GLfloat gl::maxY

Referenced by Rectangle< ValueType >::findAreaContainingPoints(), RectangleList< ValueType >::getBounds(), and Rectangle< ValueType >::intersectRectangle().

## ◆ maxZ

GLfloat GLfloat GLfloat GLfloat GLfloat GLfloat gl::maxZ

## ◆ maxW

GLfloat GLfloat GLfloat GLfloat GLfloat GLfloat GLfloat gl::maxW

Referenced by ComponentBoundsConstrainer::getMaximumWidth().

## ◆ event

struct _cl_event* gl::event

## ◆ group_size_x

GLuint GLuint GLuint gl::group_size_x

## ◆ group_size_y

GLuint GLuint GLuint GLuint gl::group_size_y

## ◆ group_size_z

GLuint GLuint GLuint GLuint GLuint gl::group_size_z

## ◆ len

GLuint GLsizei gl::len

Referenced by dsp::FixedSizeFunction< len, Ret(Args...)>::FixedSizeFunction(), CharacterFunctions::lengthUpTo(), Quaternion< Type >::normalised(), dsp::Bias< FloatType >::process(), dsp::Gain< FloatType >::process(), and dsp::Oscillator< SampleType >::process().

## ◆ programs

const GLuint * gl::programs

## ◆ face

GLenum gl::face

## ◆ sink

GLenum GLboolean gl::sink

## ◆ attachedObj

GLhandleARB gl::attachedObj

## ◆ obj

GLsizei GLsizei GLhandleARB * gl::obj

Referenced by VST3ClientExtensions::queryIAudioProcessor(), and VST3ClientExtensions::queryIEditController().

## ◆ maxLength

GLuint GLsizei gl::maxLength

## ◆ namelen

GLint gl::namelen

## ◆ stringlen

const GLchar GLsizei GLint * gl::stringlen

## ◆ path

GLsizei const GLchar* const* gl::path

Referenced by FileSearchPathListComponent::getPath().

## ◆ commit

GLint GLint GLint GLint GLint GLsizei GLsizei GLsizei GLuint GLuint64 GLboolean gl::commit

## ◆ weights

GLsizei const GLuint const GLfloat * gl::weights

## ◆ coord

GLenum gl::coord

## ◆ swizzle

GLuint GLenum gl::swizzle

## ◆ interp

GLuint gl::interp

## ◆ dstMask

GLuint GLuint gl::dstMask

## ◆ dstMod

GLuint GLuint gl::dstMod

## ◆ arg1

GLuint GLuint gl::arg1

Referenced by OSCMessage::addArgument(), and OSCMessage::OSCMessage().

## ◆ arg1Rep

GLuint GLuint GLuint GLuint gl::arg1Rep

## ◆ arg1Mod

GLuint GLuint GLuint GLuint GLuint gl::arg1Mod

## ◆ arg2

GLuint GLuint GLuint gl::arg2

## ◆ arg2Rep

GLuint GLuint GLuint GLuint GLuint GLuint GLuint gl::arg2Rep

## ◆ arg2Mod

GLuint GLuint GLuint GLuint GLuint GLuint GLuint GLuint gl::arg2Mod

## ◆ arg3

GLuint GLuint GLuint GLuint gl::arg3

## ◆ arg3Rep

GLuint GLuint GLuint GLuint GLuint GLuint GLuint GLuint GLuint GLuint gl::arg3Rep

## ◆ arg3Mod

GLuint GLuint GLuint GLuint GLuint GLuint GLuint GLuint GLuint GLuint GLuint gl::arg3Mod

## ◆ backfunc

GLenum gl::backfunc

## ◆ preserve

GLuint GLsizei const void GLenum gl::preserve

## ◆ nx

GLfloat GLfloat GLfloat GLfloat GLfloat GLfloat GLfloat gl::nx

Referenced by Rectangle< ValueType >::getIntersection().

## ◆ attrib_list

GLeglImageOES const GLint * gl::attrib_list

## ◆ ty

GLshort gl::ty

## ◆ tz

GLshort GLshort gl::tz

## ◆ by

GLshort gl::by

## ◆ bz

GLshort GLshort gl::bz

## ◆ object

GLuint gl::object

Referenced by ContainerDeletePolicy< ObjectType >::destroy(), WeakReference< ObjectType, ReferenceCountingType >::operator!=(), and WeakReference< ObjectType, ReferenceCountingType >::operator==().

## ◆ marker

const GLchar * gl::marker

## ◆ zmax

GLdouble gl::zmax

## ◆ m

const GLdouble * gl::m

Referenced by SpeakerMappings::channelSetToVstArrangementType(), MPEChannelRemapper::clearSource(), and SpeakerMappings::vstArrangementTypeToChannelSet().

## ◆ angle

GLdouble gl::angle

Referenced by Quaternion< Type >::fromAngle(), Line< ValueType >::fromStartAndAngle(), and Point< ValueType >::getPointOnCircumference().

## ◆ bits

GLenum GLint GLint GLsizei GLenum GLsizei const void * gl::bits

## ◆ coverageSamples

GLenum GLsizei gl::coverageSamples

## ◆ colorSamples

GLenum GLsizei GLsizei gl::colorSamples

## ◆ texunit

GLuint GLenum gl::texunit

## ◆ array

GLenum gl::array

Referenced by ValueTreePropertyWithDefault::setValue().

## ◆ clientBuffer

GLintptr GLsizeiptr GLeglClientBufferEXT gl::clientBuffer

## ◆ memoryObjects

GLuint * gl::memoryObjects

## ◆ memory

GLint GLint GLint GLint GLint GLsizei GLsizei GLsizei GLuint gl::memory

Referenced by zeromem().

## ◆ fixedSampleLocations

GLsizei GLenum GLsizei GLsizei GLsizei GLboolean gl::fixedSampleLocations

## ◆ handleType

GLenum gl::handleType

## ◆ fd

GLenum GLint gl::fd

## ◆ handle

GLenum void * gl::handle

Referenced by DynamicLibrary::DynamicLibrary(), DynamicLibrary::getNativeHandle(), StreamingSocket::getRawSocketHandle(), and DatagramSocket::getRawSocketHandle().

## ◆ bias

GLenum GLenum GLenum GLenum GLenum GLenum gl::bias

## ◆ semaphores

GLuint * gl::semaphores

## ◆ numBufferBarriers

GLuint gl::numBufferBarriers

## ◆ numTextureBarriers

GLuint const GLuint GLuint gl::numTextureBarriers

## ◆ srcLayouts

GLuint const GLuint GLuint const GLuint const GLenum * gl::srcLayouts

## ◆ dstLayouts

GLuint const GLuint GLuint const GLuint const GLenum * gl::dstLayouts

## ◆ stencilClearTag

GLuint gl::stencilClearTag

## ◆ res

GLuint gl::res

## ◆ in

GLuint gl::in

## ◆ outX

GLuint GLenum gl::outX

## ◆ outY

GLuint GLenum GLenum gl::outY

## ◆ outZ

GLuint GLenum GLenum GLenum gl::outZ

## ◆ outW

GLuint GLenum GLenum GLenum GLenum gl::outW

## ◆ storagetype

GLenum gl::storagetype

## ◆ components

GLenum GLint gl::components

Referenced by PixelARGB::desaturate(), PixelARGB::getAlpha(), PixelARGB::getBlue(), PixelARGB::getGreen(), PixelARGB::getInARGBMaskOrder(), PixelARGB::getInARGBMemoryOrder(), PixelARGB::getRed(), PixelARGB::PixelARGB(), PixelARGB::premultiply(), PixelARGB::setAlpha(), PixelARGB::setARGB(), and PixelARGB::unpremultiply().

## ◆ addr

GLenum GLuint const void * gl::addr

## ◆ cap

GLenum gl::cap

## ◆ key

GLuint64 gl::key

Referenced by DefaultHashFunctions::generateHash(), and TextEditorKeyMapper< CallbackClass >::invokeKeyFunction().

## ◆ box

GLsizei const GLint * gl::box

## ◆ external_sync

GLintptr gl::external_sync

## ◆ modestride

const GLsizei GLenum const void *const GLsizei GLint gl::modestride

## ◆ ptrstride

GLenum GLint const void GLint gl::ptrstride

## ◆ queryHandle

GLuint * gl::queryHandle

## ◆ nextQueryId

GLuint * gl::nextQueryId

## ◆ counterId

GLuint gl::counterId

## ◆ counterNameLength

GLuint GLuint gl::counterNameLength

## ◆ counterName

GLuint GLuint GLchar * gl::counterName

## ◆ counterDescLength

GLuint GLuint GLchar GLuint gl::counterDescLength

## ◆ counterDesc

GLuint GLuint GLchar GLuint GLchar * gl::counterDesc

## ◆ counterOffset

GLuint GLuint GLchar GLuint GLchar GLuint * gl::counterOffset

## ◆ counterDataSize

GLuint GLuint GLchar GLuint GLchar GLuint GLuint * gl::counterDataSize

## ◆ counterTypeEnum

GLuint GLuint GLchar GLuint GLchar GLuint GLuint GLuint * gl::counterTypeEnum

## ◆ counterDataTypeEnum

GLuint GLuint GLchar GLuint GLchar GLuint GLuint GLuint GLuint * gl::counterDataTypeEnum

## ◆ rawCounterMaxValue

GLuint GLuint GLchar GLuint GLchar GLuint GLuint GLuint GLuint GLuint64 * gl::rawCounterMaxValue

## ◆ queryId

GLuint * gl::queryId

## ◆ queryNameLength

GLuint gl::queryNameLength

## ◆ queryName

GLuint GLchar * gl::queryName

## ◆ noCounters

GLuint GLchar GLuint GLuint * gl::noCounters

## ◆ noInstances

GLuint GLchar GLuint GLuint GLuint * gl::noInstances

## ◆ capsMask

GLuint GLchar GLuint GLuint GLuint GLuint * gl::capsMask

## ◆ destinationGpuMask

GLbitfield gl::destinationGpuMask

## ◆ srcName

const GLuint const GLuint64 GLuint GLbitfield GLuint gl::srcName

## ◆ srxY

GLbitfield GLuint GLenum GLint GLint GLint gl::srxY

## ◆ drawCount

GLenum const void GLsizei gl::drawCount

## ◆ vertexBufferCount

GLenum const void GLsizei GLsizei GLsizei GLint gl::vertexBufferCount

## ◆ maxDrawCount

GLenum const void GLsizei GLsizei gl::maxDrawCount

## ◆ xcoeff

GLfloat gl::xcoeff

## ◆ ycoeff

GLfloat GLfloat gl::ycoeff

## ◆ states

GLuint const void const GLsizei const GLuint * gl::states

## ◆ indirects

GLuint const void ** gl::indirects

## ◆ fbos

GLuint const void const GLsizei const GLuint const GLuint * gl::fbos

## ◆ segment

GLuint gl::segment

## ◆ segments

GLuint gl::segments

## ◆ ybits

GLuint gl::ybits

## ◆ x0

GLuint GLfloat gl::x0

Referenced by dsp::LookupTable< FloatType >::getUnchecked().

## ◆ y0

GLuint GLfloat GLfloat gl::y0

## ◆ x1

GLuint GLfloat GLfloat GLfloat gl::x1

Referenced by dsp::LookupTable< FloatType >::getUnchecked(), Rectangle< ValueType >::intersectRectangles(), RectangleList< ValueType >::subtract(), Rectangle< ValueType >::transformedBy(), and AffineTransform::transformPoints().

## ◆ s0

GLuint GLfloat GLfloat GLfloat GLfloat GLfloat GLfloat gl::s0

## ◆ t0

GLuint GLfloat GLfloat GLfloat GLfloat GLfloat GLfloat GLfloat gl::t0

## ◆ s1

GLuint GLfloat GLfloat GLfloat GLfloat GLfloat GLfloat GLfloat GLfloat gl::s1

Referenced by CharacterFunctions::compare(), CharacterFunctions::compareIgnoreCase(), CharacterFunctions::compareIgnoreCaseUpTo(), CharacterFunctions::compareUpTo(), operator+(), and operator+=().

## ◆ t1

GLuint GLfloat GLfloat GLfloat GLfloat GLfloat GLfloat GLfloat GLfloat GLfloat gl::t1

## ◆ packed

GLuint GLenum GLsizei GLsizei GLboolean gl::packed

## ◆ condition

GLenum gl::condition

## ◆ limit

GLint gl::limit

## ◆ writeGpuMask

const GLuint const GLuint64 GLuint GLbitfield gl::writeGpuMask

## ◆ readBuffer

const GLuint const GLuint64 GLuint GLbitfield GLuint gl::readBuffer

## ◆ dstGpuMask

const GLuint const GLuint64 GLuint GLbitfield gl::dstGpuMask

## ◆ dstGpu

GLuint gl::dstGpu

## ◆ waitGpuMask

GLbitfield gl::waitGpuMask

## ◆ waitSemaphoreArray

const GLuint * gl::waitSemaphoreArray

## ◆ fenceValueArray

const GLuint const GLuint64 * gl::fenceValueArray

## ◆ readGpu

const GLuint const GLuint64 GLuint gl::readGpu

## ◆ signalSemaphoreCount

const GLuint const GLuint64 GLuint GLbitfield GLuint GLenum GLint GLint GLint GLint GLuint GLenum GLint GLint GLint GLint GLsizei GLsizei GLsizei GLsizei gl::signalSemaphoreCount

## ◆ signalSemaphoreArray

const GLuint const GLuint64 GLuint GLbitfield GLuint GLenum GLint GLint GLint GLint GLuint GLenum GLint GLint GLint GLint GLsizei GLsizei GLsizei GLsizei const GLuint * gl::signalSemaphoreArray

## ◆ signalValueArray

const GLuint const GLuint64 GLuint GLbitfield GLuint GLenum GLint GLint GLint GLint GLuint GLenum GLint GLint GLint GLint GLsizei GLsizei GLsizei GLsizei const GLuint const GLuint64 * gl::signalValueArray

## ◆ waitValueArray

const GLuint const GLuint64* gl::waitValueArray

## ◆ srcGpu

const GLuint const GLuint64 GLuint gl::srcGpu

## ◆ fenceObjectCount

GLsizei gl::fenceObjectCount

## ◆ semaphoreArray

const GLuint * gl::semaphoreArray

## ◆ memOffset

GLintptr GLsizeiptr GLuint GLuint64 gl::memOffset

## ◆ bindingIndex

GLuint gl::bindingIndex

## ◆ wordIndex

GLuint GLuint gl::wordIndex

## ◆ numCommands

GLsizei GLsizei GLsizei gl::numCommands

## ◆ commands

GLubyte * gl::commands

Referenced by ApplicationCommandManager::getCommandForIndex(), and ApplicationCommandManager::getNumCommands().

## ◆ numCoords

GLsizei GLsizei gl::numCoords

## ◆ coordType

GLsizei GLsizei GLenum gl::coordType

## ◆ commandStart

GLsizei gl::commandStart

## ◆ commandsToDelete

GLsizei GLsizei gl::commandsToDelete

## ◆ coordStart

GLsizei gl::coordStart

## ◆ pathString

GLenum GLsizei const void * gl::pathString

## ◆ fontTarget

GLenum gl::fontTarget

## ◆ fontName

GLenum const void * gl::fontName

## ◆ fontStyle

GLenum const void GLbitfield gl::fontStyle

## ◆ numGlyphs

GLenum GLsizeiptr const void GLsizei GLuint GLsizei gl::numGlyphs

## ◆ charcodes

GLenum const void GLbitfield GLsizei GLenum const void * gl::charcodes

## ◆ handleMissingGlyphs

GLenum const void GLbitfield GLuint GLsizei GLenum gl::handleMissingGlyphs

## ◆ pathParameterTemplate

GLenum GLsizeiptr const void GLsizei GLuint GLsizei GLuint gl::pathParameterTemplate

## ◆ emScale

GLenum GLsizeiptr const void GLsizei GLuint GLsizei GLuint GLfloat gl::emScale

## ◆ firstGlyph

GLenum const void GLbitfield GLuint gl::firstGlyph

## ◆ numPaths

GLsizei gl::numPaths

## ◆ paths

GLenum const void * gl::paths

## ◆ srcPath

GLuint gl::srcPath

## ◆ pathA

GLuint gl::pathA

## ◆ pathB

GLuint GLuint gl::pathB

## ◆ weight

GLuint GLuint GLfloat gl::weight

## ◆ transformType

GLenum const void GLuint GLint GLuint GLenum GLenum gl::transformType

## ◆ transformValues

GLenum const void GLuint GLint GLuint GLenum GLenum const GLfloat * gl::transformValues

## ◆ dashCount

GLsizei gl::dashCount

## ◆ dashArray

GLfloat * gl::dashArray

## ◆ fillMode

GLenum const void GLuint GLenum gl::fillMode

## ◆ reference

GLenum const void GLuint GLint gl::reference

## ◆ pathNameType

GLenum gl::pathNameType

## ◆ pathBase

GLenum const void GLuint gl::pathBase

## ◆ coverMode

GLenum const void GLuint GLint GLuint GLenum gl::coverMode

## ◆ metrics

GLuint GLsizei GLsizei GLfloat * gl::metrics

## ◆ firstPathName

GLuint gl::firstPathName

## ◆ advanceScale

GLsizei GLenum const void GLuint GLfloat gl::advanceScale

## ◆ kerningScale

GLsizei GLenum const void GLuint GLfloat GLfloat gl::kerningScale

## ◆ returnedSpacing

GLsizei GLenum const void GLuint GLfloat GLfloat GLenum GLfloat * gl::returnedSpacing

## ◆ startSegment

GLsizei gl::startSegment

## ◆ numSegments

GLsizei GLsizei gl::numSegments

## ◆ distance

GLsizei GLsizei GLfloat gl::distance

Referenced by AudioProcessorValueTreeState::ParameterLayout::add(), and ResizableBorderComponent::Zone::resizeRectangleBy().

## ◆ tangentX

GLsizei GLsizei GLfloat GLfloat GLfloat GLfloat * gl::tangentX

## ◆ tangentY

GLsizei GLsizei GLfloat GLfloat GLfloat GLfloat GLfloat * gl::tangentY

## ◆ baseAndCount

const void GLbitfield GLuint GLfloat GLuint * gl::baseAndCount

## ◆ firstGlyphIndex

GLenum GLsizeiptr const void GLsizei GLuint gl::firstGlyphIndex

## ◆ fontSize

GLenum GLsizeiptr gl::fontSize

## ◆ fontData

GLenum GLsizeiptr const void * gl::fontData

## ◆ faceIndex

GLenum GLsizeiptr const void GLsizei gl::faceIndex

## ◆ genMode

GLenum gl::genMode

## ◆ coeffs

GLenum GLint const GLfloat * gl::coeffs

## ◆ colorFormat

GLenum GLenum gl::colorFormat

## ◆ minPresentTime

GLuint64EXT gl::minPresentTime

## ◆ beginPresentTimeId

GLuint64EXT GLuint gl::beginPresentTimeId

## ◆ presentDurationId

GLuint64EXT GLuint GLuint gl::presentDurationId

## ◆ target0

GLuint64EXT GLuint GLuint GLenum GLenum gl::target0

## ◆ fill0

GLuint64EXT GLuint GLuint GLenum GLenum GLuint gl::fill0

## ◆ key0

GLuint64EXT GLuint GLuint GLenum GLenum GLuint GLuint gl::key0

## ◆ target1

GLuint64EXT GLuint GLuint GLenum GLenum GLuint GLenum gl::target1

Referenced by AffineTransform::fromTargetPoints().

## ◆ fill1

GLuint64EXT GLuint GLuint GLenum GLenum GLuint GLenum GLuint gl::fill1

## ◆ key1

GLuint64EXT GLuint GLuint GLenum GLenum GLuint GLuint GLenum GLuint GLuint gl::key1

## ◆ target2

GLuint64EXT GLuint GLuint GLenum GLenum GLuint GLenum GLuint GLenum gl::target2

Referenced by AffineTransform::fromTargetPoints().

## ◆ fill2

GLuint64EXT GLuint GLuint GLenum GLenum GLuint GLenum GLuint GLenum GLuint gl::fill2

## ◆ target3

GLuint64EXT GLuint GLuint GLenum GLenum GLuint GLenum GLuint GLenum GLuint GLenum gl::target3

Referenced by AffineTransform::fromTargetPoints().

## ◆ fill3

GLuint64EXT GLuint GLuint GLenum GLenum GLuint GLenum GLuint GLenum GLuint GLenum GLuint gl::fill3

## ◆ tagId

GLint gl::tagId

## ◆ tagIds

const GLint * gl::tagIds

## ◆ tagString

const GLchar* gl::tagString

## ◆ portion

GLenum gl::portion

## ◆ variable

GLenum GLenum gl::variable

## ◆ input

GLenum gl::input

Referenced by dsp::LookupTableTransform< FloatType >::process(), dsp::Chorus< SampleType >::process(), dsp::Phaser< SampleType >::process(), dsp::ProcessContextNonReplacing< ContextSampleType >::ProcessContextNonReplacing(), Reverb::processMono(), dsp::Oscillator< SampleType >::processSample(), Reverb::processStereo(), and dsp::LookupTableTransform< FloatType >::processUnchecked().

## ◆ mapping

GLenum GLenum gl::mapping

## ◆ componentUsage

GLenum GLenum GLenum gl::componentUsage

## ◆ abOutput

GLenum GLenum gl::abOutput

## ◆ cdOutput

GLenum GLenum GLenum gl::cdOutput

## ◆ sumOutput

GLenum GLenum GLenum GLenum gl::sumOutput

## ◆ scale

GLenum GLenum GLenum GLenum GLenum gl::scale

Referenced by EdgeTable::iterate().

## ◆ abDotProduct

GLenum GLenum GLenum GLenum GLenum GLenum GLboolean gl::abDotProduct

## ◆ cdDotProduct

GLenum GLenum GLenum GLenum GLenum GLenum GLboolean GLboolean gl::cdDotProduct

## ◆ muxSum

GLenum GLenum GLenum GLenum GLenum GLenum GLboolean GLboolean GLboolean gl::muxSum

## ◆ result

GLuint GLuint64EXT * gl::result

Referenced by SpeakerMappings::channelSetToVstArrangement(), RectangleList< ValueType >::clipTo(), ModalCallbackFunction::create(), UnitTest::expectEquals(), UnitTest::expectGreaterOrEqual(), UnitTest::expectGreaterThan(), UnitTest::expectLessOrEqual(), UnitTest::expectLessThan(), UnitTest::expectNotEquals(), UnitTest::expectWithinAbsoluteError(), findMinimum(), MidiBuffer::findNextSamplePosition(), MD5::getChecksumDataArray(), dsp::Polynomial< FloatingType >::getProductWith(), dsp::Polynomial< FloatingType >::getSumWith(), dsp::Matrix< ElementType >::hadarmard(), StandaloneFilterWindow::handleMenuResult(), StandaloneFilterWindow::menuCallback(), dsp::Matrix< ElementType >::operator*(), dsp::Matrix< ElementType >::operator+(), RangedDirectoryIterator::operator++(), dsp::Matrix< ElementType >::operator-(), CharacterFunctions::HexParser< ResultType >::parse(), CppTokeniserFunctions::readNextToken(), ScopedTimeMeasurement::ScopedTimeMeasurement(), String::toDecimalStringWithSignificantFigures(), dsp::Polynomial< FloatingType >::withGain(), and ScopedTimeMeasurement::~ScopedTimeMeasurement().

## ◆ entry

GLuint gl::entry

Referenced by HashMap< KeyType, ValueType, HashFunctionType, TypeOfCriticalSectionToUse >::containsValue(), HashMap< KeyType, ValueType, HashFunctionType, TypeOfCriticalSectionToUse >::getReference(), HashMap< KeyType, ValueType, HashFunctionType, TypeOfCriticalSectionToUse >::operator[](), HashMap< KeyType, ValueType, HashFunctionType, TypeOfCriticalSectionToUse >::remapTable(), HashMap< KeyType, ValueType, HashFunctionType, TypeOfCriticalSectionToUse >::remove(), and HashMap< KeyType, ValueType, HashFunctionType, TypeOfCriticalSectionToUse >::removeValue().

## ◆ rate

GLuint GLenum * gl::rate

## ◆ rates

GLuint GLsizei const GLenum * gl::rates

## ◆ locations

GLuint const GLint * gl::locations

## ◆ attribs

const GLint * gl::attribs

## ◆ nbuffers

const GLint GLsizei gl::nbuffers

## ◆ bufstreams

const GLint GLsizei const GLint* gl::bufstreams

## ◆ getProcAddress

const void* gl::getProcAddress

## ◆ numTextureNames

GLenum GLsizei gl::numTextureNames

## ◆ textureNames

GLenum GLsizei const GLuint * gl::textureNames

## ◆ surfaces

const GLvdpauSurfaceNV * gl::surfaces

## ◆ isFrameStructure

GLenum GLsizei const GLuint GLboolean gl::isFrameStructure

## ◆ address

GLuint gl::address

Referenced by MACAddress::getBytes(), MemoryMappedFile::getData(), OSCSender::send(), and OSCSender::sendToIPAddress().

## ◆ matrix

GLuint GLenum gl::matrix

## ◆ transform

GLuint GLenum GLenum gl::transform

Referenced by AudioProcessorValueTreeState::ParameterLayout::add(), Line< ValueType >::applyTransform(), Point< ValueType >::applyTransform(), Matrix3D< Type >::Matrix3D(), RectangleList< ValueType >::transformAll(), Parallelogram< ValueType >::transformedBy(), Point< ValueType >::transformedBy(), and Rectangle< ValueType >::transformedBy().

## ◆ fsize

GLint gl::fsize

## ◆ frame_region

GLuint GLenum gl::frame_region

## ◆ sequence_num

GLuint* gl::sequence_num

## ◆ capture_time

GLuint GLuint64EXT* gl::capture_time

## ◆ swizzlex

GLenum gl::swizzlex

## ◆ swizzley

GLenum GLenum gl::swizzley

## ◆ swizzlez

GLenum GLenum GLenum gl::swizzlez

## ◆ swizzlew

GLenum GLenum GLenum GLenum gl::swizzlew

## ◆ exponent

GLint* gl::exponent

## ◆ baseViewIndex

GLenum GLuint GLint GLsizei GLint gl::baseViewIndex

## ◆ numViews

GLenum GLuint GLint GLsizei GLint GLsizei gl::numViews

## ◆ size4d

GLint GLint GLint GLint GLint GLsizei GLsizei GLsizei GLsizei gl::size4d

## ◆ woffset

GLint GLint GLint GLint GLint gl::woffset

## ◆ w1

GLfloat GLfloat GLint GLint GLfloat GLfloat GLint GLint GLfloat gl::w1

Referenced by Rectangle< ValueType >::intersectRectangles().

## ◆ w2

GLfloat GLfloat GLint GLint GLfloat GLfloat GLint GLint GLfloat GLfloat gl::w2

Referenced by Rectangle< ValueType >::intersectRectangles().

## ◆ wstride

GLfloat GLfloat GLint GLint GLfloat GLfloat GLint GLint GLfloat GLfloat GLint gl::wstride

## ◆ worder

GLfloat GLfloat GLint GLint GLfloat GLfloat GLint GLint GLfloat GLfloat GLint GLint gl::worder

## ◆ p

GLfloat GLfloat gl::p

Referenced by Component::findParentComponentOfClass(), Line< ValueType >::getIntersection(), PixelARGB::getUnpremultiplied(), SingletonHolder< Type, MutexType, onlyCreateOncePerRun >::getWithoutChecking(), Parallelogram< ValueType >::operator*(), operator*(), CharPointer_UTF16::operator+(), CharPointer_UTF8::operator+(), Parallelogram< ValueType >::operator+(), CharPointer_UTF16::operator-(), CharPointer_UTF8::operator-(), CharPointer_UTF16::operator[](), CharPointer_UTF8::operator[](), dsp::ProcessorDuplicator< MonoProcessorType, StateType >::prepare(), dsp::FIR::Filter< SampleType >::process(), dsp::Oscillator< SampleType >::process(), dsp::ProcessorDuplicator< MonoProcessorType, StateType >::reset(), RectangleList< ValueType >::toPath(), and Parallelogram< ValueType >::transformedBy().

## ◆ c

const GLfloat const GLfloat * gl::c

Referenced by LookAndFeel_V4::ColourScheme::ColourScheme(), CharacterFunctions::copyAll(), CharacterFunctions::copyWithCharLimit(), CharacterFunctions::copyWithDestByteLimit(), CharacterFunctions::find(), CharPointer_UTF8::getBytesRequiredFor(), CharPointer_UTF8::isByteOrderMark(), CharPointer_UTF16::isByteOrderMarkBigEndian(), CharPointer_UTF16::isByteOrderMarkLittleEndian(), CppTokeniserFunctions::isDecimalDigit(), CharPointer_UTF8::isDigit(), CppTokeniserFunctions::isHexDigit(), CppTokeniserFunctions::isIdentifierBody(), CppTokeniserFunctions::isIdentifierStart(), CppTokeniserFunctions::isOctalDigit(), jmax(), jmin(), dsp::SIMDRegister< Type >::multiplyAdd(), CppTokeniserFunctions::parseFloatLiteral(), CppTokeniserFunctions::parseHexLiteral(), CppTokeniserFunctions::parseIdentifier(), CppTokeniserFunctions::skipComment(), CppTokeniserFunctions::skipIfNextCharMatches(), CppTokeniserFunctions::skipNumberSuffix(), CppTokeniserFunctions::skipPreprocessorLine(), CppTokeniserFunctions::skipQuotedString(), dsp::Polynomial< FloatingType >::withGain(), CharPointer_UTF8::write(), and CppTokeniserFunctions::writeEscapeChars().

## ◆ tc

const GLfloat * gl::tc

## ◆ sourceTexture

GLuint gl::sourceTexture

## ◆ sourceBaseLevel

GLuint GLint gl::sourceBaseLevel

## ◆ sourceLevelCount

GLuint GLint GLsizei gl::sourceLevelCount

## ◆ xscale

GLenum GLuint GLint GLint GLint gl::xscale

## ◆ yscale

GLenum GLuint GLint GLint GLint GLint gl::yscale

## ◆ driverControls

GLsizei GLuint* gl::driverControls

## ◆ driverControlString

GLsizei GLsizei GLchar* gl::driverControlString

## ◆ maxTextures

GLint gl::maxTextures

## ◆ numTextures

GLint GLint* gl::numTextures

## ◆ maxBuffers

GLint gl::maxBuffers

## ◆ numBuffers

GLint GLint* gl::numBuffers

## ◆ maxRenderbuffers

GLint gl::maxRenderbuffers

## ◆ numRenderbuffers

GLint GLint* gl::numRenderbuffers

## ◆ maxFramebuffers

GLint gl::maxFramebuffers

## ◆ numFramebuffers

GLint GLint* gl::numFramebuffers

## ◆ texels

GLint GLint GLint GLint GLsizei GLsizei GLsizei GLenum GLenum void* gl::texels

## ◆ maxShaders

GLint gl::maxShaders

## ◆ numShaders

GLint GLint* gl::numShaders

## ◆ maxPrograms

GLint gl::maxPrograms

## ◆ numPrograms

GLint GLint* gl::numPrograms

## ◆ numLayers

GLuint gl::numLayers

## ◆ focalPointsPerLayer

GLuint GLuint gl::focalPointsPerLayer

## ◆ requestedFeatures

GLuint GLuint GLuint gl::requestedFeatures

## ◆ providedFeatures

GLuint GLuint GLuint GLuint* gl::providedFeatures

## ◆ focalPoint

GLuint GLuint gl::focalPoint

## ◆ focalX

GLuint GLuint GLfloat gl::focalX

## ◆ focalY

GLuint GLuint GLfloat GLfloat gl::focalY

## ◆ gainX

GLuint GLuint GLfloat GLfloat GLfloat gl::gainX

## ◆ gainY

GLuint GLuint GLfloat GLfloat GLfloat GLfloat gl::gainY

## ◆ foveaArea

GLuint GLuint GLfloat GLfloat GLfloat GLfloat GLfloat gl::foveaArea

## ◆ output

GLuint GLuint gl::output

Referenced by dsp::LookupTableTransform< FloatType >::process(), dsp::Chorus< SampleType >::process(), dsp::Phaser< SampleType >::process(), dsp::ProcessContextNonReplacing< ContextSampleType >::ProcessContextNonReplacing(), Reverb::processMono(), and dsp::LookupTableTransform< FloatType >::processUnchecked().

## ◆ src2

GLuint gl::src2

Referenced by dsp::AudioBlock< SampleType >::addProductOf(), dsp::AudioBlock< SampleType >::replaceWithDifferenceOf(), dsp::AudioBlock< SampleType >::replaceWithMaxOf(), dsp::AudioBlock< SampleType >::replaceWithMinOf(), dsp::AudioBlock< SampleType >::replaceWithProductOf(), and dsp::AudioBlock< SampleType >::replaceWithSumOf().

## ◆ scaleFactor

GLuint GLuint GLfloat gl::scaleFactor

Referenced by ScaledImage::getScale(), ScaledImage::getScaledBounds(), Rectangle< ValueType >::operator*(), Parallelogram< ValueType >::operator*(), Vector3D< Type >::operator*(), Rectangle< ValueType >::operator*=(), Parallelogram< ValueType >::operator*=(), Vector3D< Type >::operator*=(), Rectangle< ValueType >::operator/(), Vector3D< Type >::operator/(), Rectangle< ValueType >::operator/=(), Vector3D< Type >::operator/=(), and RectangleList< ValueType >::scaleAll().

## ◆ preserveMask

GLuint GLuint GLuint GLbitfield gl::preserveMask