/************************************************************************ 
 IMPORTANT NOTE : this file contains two clearly delimited sections :
 the ARCHITECTURE section (in two parts) and the USER section. Each section
 is governed by its own copyright and license. Please check individually
 each section for license and copyright information.
 *************************************************************************/

/************************** BEGIN c-jack-gtk.c **************************/

/************************************************************************
 FAUST Architecture File
 Copyright (C) 2003-2019 GRAME, Centre National de Creation Musicale
 ---------------------------------------------------------------------
 This Architecture section is free software; you can redistribute it
 and/or modify it under the terms of the GNU General Public License
 as published by the Free Software Foundation; either version 3 of
 the License, or (at your option) any later version.
 
 This program is distributed in the hope that it will be useful,
 but WITHOUT ANY WARRANTY; without even the implied warranty of
 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 GNU General Public License for more details.
 
 You should have received a copy of the GNU General Public License
 along with this program; If not, see <http://www.gnu.org/licenses/>.
 
 EXCEPTION : As a special exception, you may create a larger work
 that contains this FAUST architecture section and distribute
 that work under terms of your choice, so long as this FAUST
 architecture section is not modified.
 
 ************************************************************************
 ************************************************************************/

#include <stdlib.h>
#include <stdio.h>
#include <string.h>
#include <limits.h>
#include <math.h>
#include <errno.h>
#include <time.h>
#include <sys/ioctl.h>
#include <unistd.h>
#include <fcntl.h>
#include <pwd.h>
#include <sys/types.h>
#include <assert.h>
#include <gtk/gtk.h>
#include <pthread.h>
#include <sys/wait.h>
#include <list>
#include <vector>
#include <map>
#include <set>
#include <iostream>
#include <fstream>
#include <libgen.h>
#include <jack/jack.h>

#ifndef FAUSTFLOAT
#define FAUSTFLOAT float
#endif

#include "faust/gui/FUI.h"
#include "faust/misc.h"
#include "faust/gui/GTKUI.h"
#include "faust/audio/jack-dsp.h"
#include "faust/gui/UIGlue.h"

using namespace std;

/******************************************************************************
 *******************************************************************************
 
 VECTOR INTRINSICS
 
 *******************************************************************************
 *******************************************************************************/

<<includeIntrinsic>>

/********************END ARCHITECTURE SECTION (part 1/2)****************/

/**************************BEGIN USER SECTION **************************/

<<includeclass>>

/***************************END USER SECTION ***************************/

/*******************BEGIN ARCHITECTURE SECTION (part 2/2)***************/

// Wrapping C++ class for the C object

class Cdsp : public dsp {
    
    private:
    
        mydsp* fDSP;
    
    public:
    
        Cdsp():fDSP(newmydsp())
        {}
    
        virtual ~Cdsp()
        {
            deletemydsp(fDSP);
        }
    
        virtual int getNumInputs() { return getNumInputsmydsp(fDSP); }
    
        virtual int getNumOutputs() { return getNumOutputsmydsp(fDSP); }
    
        virtual void buildUserInterface(UI* interface)
        {
            UIGlue glue;
            buildUIGlue(&glue, interface, sizeof(FAUSTFLOAT) == 8);
            buildUserInterfacemydsp(fDSP, &glue);
        }
    
        virtual int getSampleRate()
        {
            return getSampleRatemydsp(fDSP);
        }
    
        virtual void init(int samplingRate)
        {
            initmydsp(fDSP, samplingRate);
        }
    
        static void classInit(int samplingRate)
        {
            classInitmydsp(samplingRate);
        }
    
        virtual void instanceInit(int samplingRate)
        {
            instanceInitmydsp(fDSP, samplingRate);
        }
    
        virtual void instanceConstants(int samplingRate)
        {
            instanceConstantsmydsp(fDSP, samplingRate);
        }
    
        virtual void instanceResetUserInterface()
        {
            instanceResetUserInterfacemydsp(fDSP);
        }
    
        virtual void instanceClear()
        {
            instanceClearmydsp(fDSP);
        }
    
        virtual Cdsp* clone()
        {
            return new Cdsp();
        }
    
        virtual void metadata(Meta* m)
        {
            MetaGlue glue;
            buildMetaGlue(&glue, m);
            metadatamydsp(&glue);
        }
    
        virtual void compute(int count, FAUSTFLOAT** input, FAUSTFLOAT** output)
        {
            computemydsp(fDSP, count, input, output);
        }
    
};

/***************************END USER SECTION ***************************/

/*******************BEGIN ARCHITECTURE SECTION (part 2/2)***************/

list<GUI*> GUI::fGuiList;
ztimedmap GUI::gTimedZoneMap;

//-------------------------------------------------------------------------
// 									MAIN
//-------------------------------------------------------------------------

int main(int argc, char* argv[])
{
	char appname[256];
	char rcfilename[256];
	char* home = getenv("HOME");

	snprintf(appname, 256, "%s", basename(argv[0]));
	snprintf(rcfilename, 256, "%s/.%src", home, appname);

	Cdsp* DSP = new Cdsp();
	if (!DSP) {
		cerr << "Unable to allocate Faust DSP object" << endl;
		exit(1);
	}
	GUI* interface 	= new GTKUI(appname, &argc, &argv);
	FUI* finterface	= new FUI();
	DSP->buildUserInterface(interface);
	DSP->buildUserInterface(finterface);

#ifdef OSCCTRL
	GUI* oscinterface = new OSCUI(appname, argc, argv);
	DSP->buildUserInterface(oscinterface);
#endif

	jackaudio audio;
	audio.init(appname, DSP);
	finterface->recallState(rcfilename);
	audio.start();

#ifdef OSCCTRL
	oscinterface->run();
#endif
	interface->run();

	audio.stop();
	finterface->saveState(rcfilename);
	delete DSP;
  	return 0;
}

/******************** END c-jack-gtk.c ****************/

