<MainProgram>
  <Name>
    SHADER_glitter
  </Name>
  <ProgramFile>
    "programs/glitter.frag"
  </ProgramFile>
</MainProgram>

<InputPorts>
  <InputPort>
    "Source"
  </InputPort>
  
  <PortsProgram>
    <Name>
      SHADER_glitter_ports
    </Name>
    <ProgramFile>
      "programs/glitter_ports.vert"
    </ProgramFile>
  </PortsProgram>
</InputPorts>

<BBoxProgram>
  <Name>
    SHADER_glitter_bbox
  </Name>
  <ProgramFile>
    "programs/glitter_bbox.vert"
  </ProgramFile>
</BBoxProgram>

<HandledWorldTransforms>
  Isotropic
</HandledWorldTransforms>
  
<Parameters>
  <Parameter>
    float threshold
    <Default>
      30
    </Default>
    <Range>
      0 100
    </Range>
  </Parameter>
  
  <Parameter>
    float brightness
    <Default>
      30
    </Default>
    <Range>
      0 100
    </Range>
  </Parameter>
  
  <Parameter>
    float radius
    <Concept>
      radius_ui
    </Concept>
    <Default>
      5.333333333
    </Default>
    <Range>
      0 10000
    </Range>
  </Parameter>
  
  <Parameter>
    float angle
    <Concept>
      angle_ui
    </Concept>
    <Default>
      45
    </Default>
  </Parameter>
  
  <Parameter>
    float halo
    <Default>
      1
    </Default>
    <Range>
      0 100
    </Range>
  </Parameter>
</Parameters>